L 05/30/2026 - 08:26:03: World triggered "meta_data" (matchid "2605300826039294") (map "mge_league_v3") (arena "Silo [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/30/2026 - 08:26:03: "n4ver<40><[U:1:96363292]>" changed role to "soldier" L 05/30/2026 - 08:26:03: "LeGO<50><[U:1:331394858]>" changed role to "soldier" L 05/30/2026 - 08:26:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:04: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:04: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "97") (weapon "quake_rl") L 05/30/2026 - 08:26:04: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:05: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:05: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "61") (weapon "quake_rl") L 05/30/2026 - 08:26:05: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:05: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:05: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:05: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:06: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:06: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:06: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "84") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:06: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:06: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:06: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "84") (realdamage "47") (weapon "quake_rl") L 05/30/2026 - 08:26:06: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "quake_rl" (attacker_position "-12444 -952 -1056") (victim_position "-12699 -945 -1247") L 05/30/2026 - 08:26:06: "LeGO<50><[U:1:331394858]>" triggered "revenge" against "n4ver<40><[U:1:96363292]>" L 05/30/2026 - 08:26:06: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:26:08: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:08: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:09: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:09: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:09: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "31") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:09: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:10: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:11: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:12: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:12: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:12: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:12: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "71") (weapon "quake_rl") L 05/30/2026 - 08:26:12: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:12: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:12: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "85") (realdamage "64") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:12: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12418 -1272 -1154") (victim_position "-12556 -1146 -1159") L 05/30/2026 - 08:26:12: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:26:14: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:14: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:14: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:14: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "49") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:14: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:15: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:15: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "63") (weapon "quake_rl") L 05/30/2026 - 08:26:15: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:15: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:15: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:15: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "87") (weapon "quake_rl") (airshot "1") (height "579") L 05/30/2026 - 08:26:15: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:15: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:15: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "10") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:16: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:16: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "32") (weapon "quake_rl") L 05/30/2026 - 08:26:16: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:16: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:16: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:16: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "38") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:16: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:16: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:16: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:16: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "49") (weapon "quake_rl") L 05/30/2026 - 08:26:17: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "world" (attacker_position "-12686 -795 -1287") (victim_position "-12747 -978 -1280") L 05/30/2026 - 08:26:17: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:26:17: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:18: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:19: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:19: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:19: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "12") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:19: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:19: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "57") (weapon "quake_rl") L 05/30/2026 - 08:26:19: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:20: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:20: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:20: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:20: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:20: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "99") (weapon "quake_rl") L 05/30/2026 - 08:26:21: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:21: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:21: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:21: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:22: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "58") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:22: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:22: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:22: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:22: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "14") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:22: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:22: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "49") (realdamage "2") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:22: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12661 -1028 -1287") (victim_position "-12584 -632 -1287") L 05/30/2026 - 08:26:22: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:26:23: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:24: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:24: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:24: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:24: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:24: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:24: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "49") (weapon "quake_rl") L 05/30/2026 - 08:26:25: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:25: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:25: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:25: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "69") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:25: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:26: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:26: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:26: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:26: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:26: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "34") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:27: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:27: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:27: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:27: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "50") (weapon "quake_rl") L 05/30/2026 - 08:26:28: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:28: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:28: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "46") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:28: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12509 -1029 -1479") (victim_position "-12525 -1270 -1287") L 05/30/2026 - 08:26:28: "n4ver<40><[U:1:96363292]>" triggered "domination" against "LeGO<50><[U:1:331394858]>" L 05/30/2026 - 08:26:28: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:26:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:30: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:30: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:30: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:31: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:31: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:31: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:31: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:31: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "65") (weapon "quake_rl") L 05/30/2026 - 08:26:31: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:31: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:32: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:32: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "60") (weapon "quake_rl") L 05/30/2026 - 08:26:32: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:32: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:32: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:32: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:32: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:32: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "20") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:32: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:32: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:32: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "28") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:33: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:33: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "98") (weapon "quake_rl") L 05/30/2026 - 08:26:33: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:33: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:33: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:33: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:33: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "40") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:34: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:34: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:34: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:34: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:34: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:34: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "30") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:34: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:34: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:34: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "48") (realdamage "20") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:34: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12648 -1172 -1287") (victim_position "-12929 -868 -1355") L 05/30/2026 - 08:26:35: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:26:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:36: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:36: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "49") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:37: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:37: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:37: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "53") (weapon "quake_rl") L 05/30/2026 - 08:26:37: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:37: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:37: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "609") L 05/30/2026 - 08:26:37: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:37: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:37: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "31") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:38: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:38: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:38: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "41") (weapon "quake_rl") L 05/30/2026 - 08:26:38: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:38: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:38: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:38: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "10") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:39: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:39: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:39: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "67") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:39: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:39: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "109") (realdamage "11") (weapon "quake_rl") L 05/30/2026 - 08:26:39: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-12727 -837 -1287") (victim_position "-12562 -869 -1217") L 05/30/2026 - 08:26:39: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:39: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:26:40: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:41: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:41: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:41: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:42: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:42: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:42: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "65") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:42: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:42: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "58") (weapon "quake_rl") L 05/30/2026 - 08:26:43: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:43: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:43: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:43: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:43: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:43: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:43: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:43: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "40") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:44: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:44: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:44: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:44: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:44: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "25") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:45: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:45: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:45: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "40") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:45: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:45: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:45: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "41") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:46: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:46: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:46: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "53") (realdamage "37") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:46: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12755 -561 -1159") (victim_position "-12871 -708 -1421") L 05/30/2026 - 08:26:46: "LeGO<50><[U:1:331394858]>" triggered "revenge" against "n4ver<40><[U:1:96363292]>" L 05/30/2026 - 08:26:46: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:26:47: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:47: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:47: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:47: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:48: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:48: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:48: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:48: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "377") L 05/30/2026 - 08:26:49: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:49: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:49: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:49: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:49: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:49: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:49: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "25") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:49: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:49: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "51") (weapon "quake_rl") L 05/30/2026 - 08:26:50: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:50: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:50: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "47") (realdamage "35") (weapon "quake_rl") L 05/30/2026 - 08:26:50: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "quake_rl" (attacker_position "-12668 -1063 -1253") (victim_position "-12237 -972 -1319") L 05/30/2026 - 08:26:50: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:50: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:26:51: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:51: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:51: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:51: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:52: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:52: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:52: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:52: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "77") (weapon "quake_rl") L 05/30/2026 - 08:26:52: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:52: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "276") L 05/30/2026 - 08:26:53: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:53: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:54: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:54: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:54: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "33") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:54: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:54: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:54: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:54: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:54: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:54: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "67") (weapon "quake_rl") L 05/30/2026 - 08:26:54: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:55: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "world" (attacker_position "-12568 -571 -1159") (victim_position "-12411 -900 -1443") L 05/30/2026 - 08:26:55: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:55: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:26:57: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:57: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:57: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:57: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:57: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "53") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:57: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:57: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "72") (weapon "quake_rl") L 05/30/2026 - 08:26:58: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:58: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:58: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:58: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "93") (weapon "quake_rl") L 05/30/2026 - 08:26:58: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:58: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:58: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "46") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:59: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:59: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:59: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:26:59: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "23") (weapon "shotgun_soldier") L 05/30/2026 - 08:26:59: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:26:59: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:26:59: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "51") (realdamage "7") (weapon "quake_rl") L 05/30/2026 - 08:26:59: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "quake_rl" (attacker_position "-12586 -1139 -1159") (victim_position "-12586 -834 -1287") L 05/30/2026 - 08:26:59: "LeGO<50><[U:1:331394858]>" triggered "domination" against "n4ver<40><[U:1:96363292]>" L 05/30/2026 - 08:26:59: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:27:00: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:00: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:00: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:00: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:01: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:01: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:27:01: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "53") (weapon "quake_rl") L 05/30/2026 - 08:27:01: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:02: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:02: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:02: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "55") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:02: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:02: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:03: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:27:03: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "42") (weapon "quake_rl") L 05/30/2026 - 08:27:03: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:03: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:03: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "11") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:03: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:03: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:27:03: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "46") (weapon "quake_rl") L 05/30/2026 - 08:27:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:04: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:04: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:04: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:04: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:27:04: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "47") (weapon "quake_rl") L 05/30/2026 - 08:27:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:04: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:04: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:04: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "21") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:05: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:05: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:05: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "5") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:05: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:05: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:06: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:06: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:06: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:06: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:07: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:07: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:07: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "10") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:10: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:10: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:10: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:10: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:10: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:10: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:10: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "39") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:11: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:13: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:13: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:14: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:14: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:14: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:14: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:14: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:14: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:15: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:17: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:17: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:17: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:17: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:17: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:17: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "21") (realdamage "8") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:17: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12730 -852 -1213") (victim_position "-13024 -1054 -1365") L 05/30/2026 - 08:27:17: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:27:18: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:18: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:27:18: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "91") (weapon "quake_rl") L 05/30/2026 - 08:27:18: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:19: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:19: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:27:19: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "35") (weapon "quake_rl") L 05/30/2026 - 08:27:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:19: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:19: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "4") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:20: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:20: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:20: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:27:20: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "96") (weapon "quake_rl") L 05/30/2026 - 08:27:21: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:21: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:21: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:27:21: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "61") (weapon "quake_rl") L 05/30/2026 - 08:27:21: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:21: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:22: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:22: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:22: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "10") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:22: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:22: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "9") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:24: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:24: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:24: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:24: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:25: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:25: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:25: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "16") (weapon "shotgun_soldier") (crit "mini") L 05/30/2026 - 08:27:27: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:31: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:32: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:32: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:32: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:33: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:33: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:33: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "12") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:34: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:34: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:34: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "14") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:34: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:34: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:34: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "10") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:34: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-11964 -544 -1415") (victim_position "-12604 -581 -1287") L 05/30/2026 - 08:27:34: "n4ver<40><[U:1:96363292]>" triggered "revenge" against "LeGO<50><[U:1:331394858]>" L 05/30/2026 - 08:27:34: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:27:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:35: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:35: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:36: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:36: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:36: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:36: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "70") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:37: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:37: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:37: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "85") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:37: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:27:37: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "67") (weapon "quake_rl") L 05/30/2026 - 08:27:37: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:37: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:37: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:27:37: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "89") (weapon "quake_rl") L 05/30/2026 - 08:27:38: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:38: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:38: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:38: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "43") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:38: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:38: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:38: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "12") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:38: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:39: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:39: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:39: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "4") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:39: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:39: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:39: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "7") (realdamage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:39: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12442 -292 -1292") (victim_position "-12594 -1133 -1159") L 05/30/2026 - 08:27:39: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:27:40: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:41: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:41: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:41: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:41: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:27:41: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "354") L 05/30/2026 - 08:27:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:42: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:42: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:42: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:42: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:42: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:43: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:27:43: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "47") (weapon "quake_rl") L 05/30/2026 - 08:27:43: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:43: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:43: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "49") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:43: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:43: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:43: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "20") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:44: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:44: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:27:44: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "57") (weapon "quake_rl") L 05/30/2026 - 08:27:44: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:44: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:27:44: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "100") (realdamage "41") (weapon "quake_rl") L 05/30/2026 - 08:27:44: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-12637 -871 -1219") (victim_position "-12811 -575 -1159") L 05/30/2026 - 08:27:44: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:27:45: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:46: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:46: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:46: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:46: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "52") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:46: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:27:46: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "77") (weapon "quake_rl") L 05/30/2026 - 08:27:46: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:46: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:46: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "42") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:47: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:47: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:47: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:47: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "45") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:47: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:27:47: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "68") (weapon "quake_rl") L 05/30/2026 - 08:27:48: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:48: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:48: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:49: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:49: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:49: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "10") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:49: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:50: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:50: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:50: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:50: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:50: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:50: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:50: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:50: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "30") (realdamage "25") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:50: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12952 -431 -1370") (victim_position "-12734 -1004 -1287") L 05/30/2026 - 08:27:51: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:27:52: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:53: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:53: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:54: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:54: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:27:54: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "50") (weapon "quake_rl") L 05/30/2026 - 08:27:54: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:55: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:55: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:27:55: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "94") (weapon "quake_rl") L 05/30/2026 - 08:27:55: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:55: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:27:55: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "68") (weapon "quake_rl") L 05/30/2026 - 08:27:55: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:55: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:55: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "22") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:56: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:56: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:56: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:56: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:56: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:56: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:56: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "23") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:57: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:57: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:57: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:57: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:57: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:57: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:58: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:27:58: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:58: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:58: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "59") (weapon "shotgun_soldier") L 05/30/2026 - 08:27:58: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:27:59: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:00: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:00: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:00: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "56") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:00: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:00: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:00: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "31") (realdamage "14") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:00: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-13061 -1080 -1415") (victim_position "-13290 -911 -1415") L 05/30/2026 - 08:28:00: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:28:02: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:02: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:02: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:02: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:02: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "47") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:02: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:02: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "58") (weapon "quake_rl") L 05/30/2026 - 08:28:03: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:03: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:03: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:03: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "408") L 05/30/2026 - 08:28:03: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:04: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:04: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "23") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:04: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:06: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:06: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:06: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "71") (realdamage "22") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:06: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12440 -613 -1331") (victim_position "-12650 -730 -1479") L 05/30/2026 - 08:28:06: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:06: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:28:06: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:06: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "42") (weapon "quake_rl") L 05/30/2026 - 08:28:07: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:08: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:08: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "363") L 05/30/2026 - 08:28:08: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:08: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:09: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:09: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:09: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "57") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:09: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:09: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:09: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "97") (realdamage "52") (weapon "quake_rl") L 05/30/2026 - 08:28:09: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "quake_rl" (attacker_position "-12774 -712 -1287") (victim_position "-12430 -916 -1307") L 05/30/2026 - 08:28:09: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:28:10: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:10: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:10: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "205") L 05/30/2026 - 08:28:11: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:11: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:11: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:11: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:11: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "42") (weapon "quake_rl") L 05/30/2026 - 08:28:12: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:12: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:12: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "67") (weapon "quake_rl") L 05/30/2026 - 08:28:12: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:13: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:13: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "62") (weapon "quake_rl") L 05/30/2026 - 08:28:13: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:13: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:13: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "106") (weapon "quake_rl") L 05/30/2026 - 08:28:13: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:14: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:14: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:14: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "53") (realdamage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:14: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12715 -814 -1141") (victim_position "-12633 -526 -1287") L 05/30/2026 - 08:28:14: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:28:15: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:16: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:16: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:16: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "67") (weapon "quake_rl") L 05/30/2026 - 08:28:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:16: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:16: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "22") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:17: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:17: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:17: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:17: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:17: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:18: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:18: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:18: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:18: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "53") (weapon "quake_rl") L 05/30/2026 - 08:28:18: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:18: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "74") (weapon "quake_rl") L 05/30/2026 - 08:28:18: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:18: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:18: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "31") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:19: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:19: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:19: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "8") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:19: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:19: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:19: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "46") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:20: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:20: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:20: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "54") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:20: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:20: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:20: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:20: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:20: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:20: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "51") (realdamage "22") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:20: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12624 -835 -1287") (victim_position "-12268 -857 -1319") L 05/30/2026 - 08:28:20: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:28:21: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:22: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:22: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "227") L 05/30/2026 - 08:28:22: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:22: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:22: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:23: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:23: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:23: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "34") (weapon "quake_rl") L 05/30/2026 - 08:28:23: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:23: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:23: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "4") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:23: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:24: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:24: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "53") (weapon "quake_rl") L 05/30/2026 - 08:28:24: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:24: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:24: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:24: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "64") (weapon "quake_rl") L 05/30/2026 - 08:28:24: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:25: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:25: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:26: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:26: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "51") (weapon "quake_rl") L 05/30/2026 - 08:28:26: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:28: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:29: "n4ver<40><[U:1:96363292]>" picked up item "tf_ammo_pack" L 05/30/2026 - 08:28:31: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:31: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:31: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "32") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:31: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:31: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:31: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "80") (realdamage "5") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:31: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12570 -764 -1287") (victim_position "-12444 -954 -1429") L 05/30/2026 - 08:28:31: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:28:32: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:33: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:33: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:33: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "11") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:34: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:34: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:34: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "63") (weapon "quake_rl") L 05/30/2026 - 08:28:34: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:34: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:34: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "45") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:34: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:34: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:34: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "37") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:35: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:35: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:35: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "60") (weapon "quake_rl") L 05/30/2026 - 08:28:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:35: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:35: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "30") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:35: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:36: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:36: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "64") (weapon "quake_rl") L 05/30/2026 - 08:28:36: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:36: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:36: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "20") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:36: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:36: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "38") (realdamage "36") (weapon "quake_rl") L 05/30/2026 - 08:28:36: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-12593 -1417 -1064") (victim_position "-12540 -723 -1287") L 05/30/2026 - 08:28:36: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:28:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:38: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:38: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:38: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:39: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:39: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:39: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "38") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:39: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:39: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:39: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "64") (weapon "quake_rl") L 05/30/2026 - 08:28:40: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:40: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:40: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:40: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:40: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:40: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:40: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "59") (weapon "quake_rl") L 05/30/2026 - 08:28:41: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:41: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:41: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "34") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:41: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:41: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:41: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:41: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "27") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:41: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:41: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:41: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "33") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:42: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:42: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:42: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "40") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:42: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:42: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:42: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:42: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "55") (realdamage "32") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:42: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12711 -1114 -1159") (victim_position "-12504 -1270 -1301") L 05/30/2026 - 08:28:43: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:28:44: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:44: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:44: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:44: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:45: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:45: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:45: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "46") (weapon "quake_rl") L 05/30/2026 - 08:28:45: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:45: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:45: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "12") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:45: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:46: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:46: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:46: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:46: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "67") (weapon "quake_rl") L 05/30/2026 - 08:28:46: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:46: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "56") (weapon "quake_rl") L 05/30/2026 - 08:28:46: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:47: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:47: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:47: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "79") (weapon "quake_rl") L 05/30/2026 - 08:28:47: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:48: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:48: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:48: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "50") (realdamage "38") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:48: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12566 -952 -1287") (victim_position "-12426 -1283 -1145") L 05/30/2026 - 08:28:48: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:28:49: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:50: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:50: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:51: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:51: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:51: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:51: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "17") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:51: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:51: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:51: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "73") (weapon "quake_rl") L 05/30/2026 - 08:28:52: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:52: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "97") (weapon "quake_rl") L 05/30/2026 - 08:28:52: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:52: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "83") (weapon "quake_rl") L 05/30/2026 - 08:28:52: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:52: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:52: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:52: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:52: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "24") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:53: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:53: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:53: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "42") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:53: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:53: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:53: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:53: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:54: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:54: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:54: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "33") (realdamage "28") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:54: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12488 -1262 -1311") (victim_position "-13034 -1269 -1174") L 05/30/2026 - 08:28:54: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:28:55: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:55: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:55: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:55: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "4") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:56: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:56: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:56: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:56: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "58") (weapon "quake_rl") L 05/30/2026 - 08:28:57: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:57: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:57: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:57: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "77") (weapon "quake_rl") L 05/30/2026 - 08:28:57: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:28:57: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "68") (weapon "quake_rl") L 05/30/2026 - 08:28:58: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:58: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:58: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:58: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:58: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "8") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:59: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:59: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:59: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "12") (weapon "shotgun_soldier") L 05/30/2026 - 08:28:59: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:28:59: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:59: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:28:59: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:00: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:00: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:00: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "22") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:00: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:00: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:00: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "23") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:00: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:01: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:01: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:01: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "55") (realdamage "12") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:01: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12409 -1244 -1364") (victim_position "-12590 -883 -1287") L 05/30/2026 - 08:29:01: "LeGO<50><[U:1:331394858]>" triggered "domination" against "n4ver<40><[U:1:96363292]>" L 05/30/2026 - 08:29:01: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:29:02: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:03: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:03: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:03: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "55") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:03: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:03: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:03: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "50") (weapon "quake_rl") L 05/30/2026 - 08:29:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:04: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:04: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:04: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "323") L 05/30/2026 - 08:29:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:05: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:05: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:05: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "36") (weapon "quake_rl") L 05/30/2026 - 08:29:05: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:05: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:05: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "12") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:05: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:06: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:06: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:06: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:06: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:06: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:06: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "14") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:06: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:06: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:06: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "27") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:07: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:07: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:07: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "22") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:07: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:07: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:07: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "38") (realdamage "29") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:07: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12650 -890 -1287") (victim_position "-12771 -431 -1287") L 05/30/2026 - 08:29:07: "n4ver<40><[U:1:96363292]>" triggered "revenge" against "LeGO<50><[U:1:331394858]>" L 05/30/2026 - 08:29:07: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:29:08: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:09: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:09: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:09: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:09: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "80") (weapon "quake_rl") L 05/30/2026 - 08:29:10: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:10: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:10: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "87") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:10: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:11: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:11: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:11: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "104") (weapon "quake_rl") L 05/30/2026 - 08:29:11: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:11: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:11: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:11: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "96") (weapon "quake_rl") L 05/30/2026 - 08:29:12: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:12: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:12: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "47") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:12: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:12: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:12: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "7") (realdamage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:12: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12543 -980 -1287") (victim_position "-12856 -674 -1167") L 05/30/2026 - 08:29:12: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:29:13: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:14: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:14: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:14: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "63") (weapon "quake_rl") L 05/30/2026 - 08:29:14: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:14: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:14: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "267") L 05/30/2026 - 08:29:15: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:15: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:15: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:15: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "50") (weapon "quake_rl") L 05/30/2026 - 08:29:15: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:15: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:15: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:15: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "86") (weapon "quake_rl") L 05/30/2026 - 08:29:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:16: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:16: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "34") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:16: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:16: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:16: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "21") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:16: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:16: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:16: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "5") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:17: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:17: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:17: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:17: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "27") (realdamage "10") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:17: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12779 -962 -1287") (victim_position "-12624 -1295 -839") L 05/30/2026 - 08:29:17: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:29:18: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:19: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:20: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:20: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "177") L 05/30/2026 - 08:29:20: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:20: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:20: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "20") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:20: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:20: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:20: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:21: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:21: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:21: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:21: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "68") (weapon "quake_rl") L 05/30/2026 - 08:29:21: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:21: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:21: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:21: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:21: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:21: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "9") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:22: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:22: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "11") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:22: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:23: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:23: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "29") (weapon "quake_rl") L 05/30/2026 - 08:29:23: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:23: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:23: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "17") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:24: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "world" (attacker_position "-12629 -908 -1287") (victim_position "-13294 -762 -1415") L 05/30/2026 - 08:29:24: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:29:26: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:26: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:26: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:26: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "21") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:26: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:26: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:26: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "51") (weapon "quake_rl") L 05/30/2026 - 08:29:27: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:27: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:27: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "58") (weapon "quake_rl") L 05/30/2026 - 08:29:27: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:27: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:27: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "58") (weapon "quake_rl") L 05/30/2026 - 08:29:27: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:28: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:28: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:28: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:28: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "29") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:29: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:29: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:29: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "103") (weapon "quake_rl") L 05/30/2026 - 08:29:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:29: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:29: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "49") (weapon "quake_rl") L 05/30/2026 - 08:29:29: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:29: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:29: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "40") (realdamage "21") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:29: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12485 -1056 -1479") (victim_position "-12283 -1386 -1273") L 05/30/2026 - 08:29:29: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:29:31: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:31: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:32: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:32: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:32: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:32: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "54") (weapon "quake_rl") L 05/30/2026 - 08:29:32: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:33: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:33: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:33: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "54") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:33: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:33: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:33: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "64") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:34: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:34: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:34: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:34: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "14") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:35: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:35: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "21") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:35: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:35: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:35: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "22") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:35: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:35: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "83") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:36: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:36: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:36: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:36: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "87") (realdamage "46") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:36: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12689 -617 -1287") (victim_position "-12604 -520 -1287") L 05/30/2026 - 08:29:36: "LeGO<50><[U:1:331394858]>" triggered "domination" against "n4ver<40><[U:1:96363292]>" L 05/30/2026 - 08:29:37: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:29:38: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:38: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:39: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:39: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:39: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:39: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "103") (weapon "quake_rl") L 05/30/2026 - 08:29:39: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:39: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:39: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "45") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:39: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:39: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "47") (weapon "quake_rl") L 05/30/2026 - 08:29:39: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:40: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:40: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:40: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:40: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "55") (realdamage "26") (weapon "quake_rl") L 05/30/2026 - 08:29:40: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "quake_rl" (attacker_position "-12747 -1090 -1287") (victim_position "-12333 -1507 -1414") L 05/30/2026 - 08:29:41: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:29:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:42: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:42: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "12") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:43: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:43: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:43: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "61") (weapon "quake_rl") L 05/30/2026 - 08:29:43: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:43: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:44: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:44: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "69") (weapon "quake_rl") L 05/30/2026 - 08:29:44: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:44: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:44: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:44: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "85") (weapon "quake_rl") L 05/30/2026 - 08:29:45: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:45: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:45: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:45: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "35") (realdamage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:45: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12578 -744 -1287") (victim_position "-12667 -1119 -1261") L 05/30/2026 - 08:29:45: "n4ver<40><[U:1:96363292]>" triggered "revenge" against "LeGO<50><[U:1:331394858]>" L 05/30/2026 - 08:29:45: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:45: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "94") (weapon "quake_rl") L 05/30/2026 - 08:29:45: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:29:45: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:45: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:45: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:29:46: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:47: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:29:47: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:47: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:47: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "50") (weapon "quake_rl") L 05/30/2026 - 08:29:47: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:48: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:29:48: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:29:48: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "110") (realdamage "106") (weapon "quake_rl") L 05/30/2026 - 08:29:48: World triggered "mge_elo_delta" (player "[U:1:331394858]") (old_elo "1588") (new_elo "1598") L 05/30/2026 - 08:29:48: World triggered "mge_elo_delta" (player "[U:1:96363292]") (old_elo "1715") (new_elo "1705") L 05/30/2026 - 08:29:48: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "quake_rl" (attacker_position "-12706 -1012 -1059") (victim_position "-12690 -1058 -1208") L 05/30/2026 - 08:29:48: World triggered "mge_match_end" (winner "[U:1:331394858]") (loser "[U:1:96363292]") (winner_score "20") (loser_score "16")