L 05/30/2026 - 08:33:29: World triggered "meta_data" (matchid "260530083329b8fe") (map "mge_league_v3") (arena "Silo [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/30/2026 - 08:33:29: "n4ver<40><[U:1:96363292]>" changed role to "soldier" L 05/30/2026 - 08:33:29: "LeGO<50><[U:1:331394858]>" changed role to "soldier" L 05/30/2026 - 08:33:30: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:33:30: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "279") L 05/30/2026 - 08:33:30: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:30: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:31: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:33:31: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "69") (weapon "quake_rl") L 05/30/2026 - 08:33:31: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:31: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:32: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:32: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:33: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:33: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:33:33: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:35: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:35: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:35: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "47") (realdamage "40") (weapon "shotgun_soldier") L 05/30/2026 - 08:33:35: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12795 -600 -1287") (victim_position "-12866 -838 -1431") L 05/30/2026 - 08:33:35: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:33:36: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:37: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:33:37: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "213") L 05/30/2026 - 08:33:37: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:37: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:38: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:33:38: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "75") (weapon "quake_rl") L 05/30/2026 - 08:33:38: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:38: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:39: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:33:39: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "63") (weapon "quake_rl") (airshot "1") (height "804") L 05/30/2026 - 08:33:39: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:33:39: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "34") (weapon "quake_rl") L 05/30/2026 - 08:33:39: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:39: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:40: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:40: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:40: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:33:40: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:40: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:40: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "35") (realdamage "29") (weapon "shotgun_soldier") L 05/30/2026 - 08:33:40: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12574 -884 -1260") (victim_position "-12874 -592 -928") L 05/30/2026 - 08:33:40: "LeGO<50><[U:1:331394858]>" triggered "domination" against "n4ver<40><[U:1:96363292]>" L 05/30/2026 - 08:33:40: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:33:40: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:33:40: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "28") (weapon "quake_rl") L 05/30/2026 - 08:33:42: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:42: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:33:42: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "59") (weapon "quake_rl") L 05/30/2026 - 08:33:43: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:43: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:43: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:33:43: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "53") (weapon "quake_rl") L 05/30/2026 - 08:33:43: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:43: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:33:43: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "85") (weapon "quake_rl") L 05/30/2026 - 08:33:43: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:44: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:44: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:44: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:33:44: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:44: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:44: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:44: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "14") (weapon "shotgun_soldier") L 05/30/2026 - 08:33:45: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:45: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:45: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:33:45: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:45: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:45: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:33:45: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:45: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:45: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "20") (weapon "shotgun_soldier") L 05/30/2026 - 08:33:46: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:46: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:46: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "46") (realdamage "26") (weapon "shotgun_soldier") L 05/30/2026 - 08:33:46: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12934 -1255 -1359") (victim_position "-12697 -878 -1287") L 05/30/2026 - 08:33:46: "n4ver<40><[U:1:96363292]>" triggered "revenge" against "LeGO<50><[U:1:331394858]>" L 05/30/2026 - 08:33:46: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:33:47: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:47: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:47: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:47: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "38") (weapon "shotgun_soldier") L 05/30/2026 - 08:33:48: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:48: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:33:48: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "94") (weapon "quake_rl") L 05/30/2026 - 08:33:49: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:49: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:33:49: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "255") L 05/30/2026 - 08:33:49: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:49: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "world" (attacker_position "-12628 -799 -1012") (victim_position "-12643 -1041 -1281") L 05/30/2026 - 08:33:49: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:33:50: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:51: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:51: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:51: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:33:51: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "311") L 05/30/2026 - 08:33:51: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:33:51: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "73") (weapon "quake_rl") L 05/30/2026 - 08:33:52: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:52: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:52: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:33:52: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "49") (weapon "quake_rl") L 05/30/2026 - 08:33:53: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:53: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:33:53: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "68") (realdamage "49") (weapon "quake_rl") L 05/30/2026 - 08:33:53: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "quake_rl" (attacker_position "-13120 -492 -1287") (victim_position "-13202 -772 -1255") L 05/30/2026 - 08:33:53: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:53: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:33:53: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:33:53: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "38") (weapon "quake_rl") L 05/30/2026 - 08:33:55: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:55: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:33:55: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "99") (weapon "quake_rl") L 05/30/2026 - 08:33:55: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:56: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:33:56: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "108") (weapon "quake_rl") L 05/30/2026 - 08:33:56: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:57: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:57: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:57: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:33:57: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "28") (realdamage "24") (weapon "shotgun_soldier") L 05/30/2026 - 08:33:57: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12727 -999 -1259") (victim_position "-12866 -875 -744") L 05/30/2026 - 08:33:57: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:33:57: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "68") (weapon "quake_rl") L 05/30/2026 - 08:33:57: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:33:58: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:59: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:33:59: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:33:59: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "94") (weapon "quake_rl") L 05/30/2026 - 08:33:59: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:00: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:00: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:01: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:01: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:02: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:02: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:02: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "34") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:02: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:02: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:02: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "33") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:02: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:02: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:02: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "21") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:02: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:02: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:02: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "10") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:03: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:03: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:03: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "17") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:03: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:03: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:03: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:03: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "41") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:03: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:03: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:03: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "20") (realdamage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:03: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12676 -919 -1287") (victim_position "-12609 -487 -1287") L 05/30/2026 - 08:34:04: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:34:06: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:06: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:06: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:06: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "69") (weapon "quake_rl") L 05/30/2026 - 08:34:07: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:08: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:08: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:08: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "56") (weapon "quake_rl") L 05/30/2026 - 08:34:08: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:08: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:08: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "109") (weapon "quake_rl") L 05/30/2026 - 08:34:08: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:09: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:09: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "77") (weapon "quake_rl") L 05/30/2026 - 08:34:09: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:09: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:09: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:10: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:10: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:10: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "24") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:10: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:10: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:10: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "39") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:10: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "world" (attacker_position "-12717 -1095 -1287") (victim_position "-12441 -1418 -1340") L 05/30/2026 - 08:34:10: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:11: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:34:12: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:13: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:13: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:13: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:13: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "51") (weapon "quake_rl") L 05/30/2026 - 08:34:14: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:14: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:14: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:14: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "90") (weapon "quake_rl") L 05/30/2026 - 08:34:14: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:14: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:14: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "65") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:14: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:15: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:15: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:15: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "44") (realdamage "27") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:15: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12610 -762 -1265") (victim_position "-12473 -433 -1321") L 05/30/2026 - 08:34:15: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:34:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:17: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:17: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:17: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:17: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:17: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "323") L 05/30/2026 - 08:34:17: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:17: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "52") (weapon "quake_rl") L 05/30/2026 - 08:34:18: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:18: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:18: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:18: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "72") (weapon "quake_rl") L 05/30/2026 - 08:34:19: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:19: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:19: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:19: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "14") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:20: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:20: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:20: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:20: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:20: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "10") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:20: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:20: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:20: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "10") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:21: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:21: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:21: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "17") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:21: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:21: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:21: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:21: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:21: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:21: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:22: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:22: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:22: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:23: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:23: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:23: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "10") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:23: "n4ver<40><[U:1:96363292]>" picked up item "tf_ammo_pack" L 05/30/2026 - 08:34:24: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:24: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:24: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "24") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:25: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:26: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:26: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:26: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "22") (realdamage "9") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:26: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12604 -654 -1287") (victim_position "-12854 -1161 -1319") L 05/30/2026 - 08:34:26: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:34:27: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:27: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:27: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:27: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "41") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:28: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:28: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:29: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:29: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "50") (weapon "quake_rl") L 05/30/2026 - 08:34:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:29: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:29: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "14") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:29: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:29: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "105") (weapon "quake_rl") L 05/30/2026 - 08:34:29: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:30: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:31: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:32: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:32: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:33: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:33: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "86") (realdamage "58") (weapon "quake_rl") L 05/30/2026 - 08:34:33: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-12461 -402 -1329") (victim_position "-12834 -770 -1479") L 05/30/2026 - 08:34:33: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:34:34: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:35: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:35: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:35: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:35: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:35: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "73") (weapon "quake_rl") L 05/30/2026 - 08:34:35: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:35: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "110") (weapon "quake_rl") L 05/30/2026 - 08:34:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:36: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:37: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:37: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:37: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:37: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "36") (weapon "quake_rl") L 05/30/2026 - 08:34:37: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:38: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:38: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:38: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "5") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:38: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:38: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:38: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "52") (realdamage "42") (weapon "quake_rl") L 05/30/2026 - 08:34:38: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-12624 -1127 -1287") (victim_position "-12561 -620 -1287") L 05/30/2026 - 08:34:38: "n4ver<40><[U:1:96363292]>" triggered "domination" against "LeGO<50><[U:1:331394858]>" L 05/30/2026 - 08:34:38: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:38: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:34:40: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:40: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:40: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:40: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "22") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:40: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:41: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:41: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "68") (weapon "quake_rl") L 05/30/2026 - 08:34:41: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:41: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:41: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:41: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:41: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "75") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:42: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:42: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "75") (weapon "quake_rl") L 05/30/2026 - 08:34:42: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:42: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "82") (realdamage "81") (weapon "quake_rl") L 05/30/2026 - 08:34:42: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-12729 -819 -1236") (victim_position "-12634 -982 -1218") L 05/30/2026 - 08:34:42: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:42: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:34:44: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:44: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:44: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:44: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "65") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:44: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:44: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:44: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "61") (weapon "quake_rl") L 05/30/2026 - 08:34:45: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:45: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "361") L 05/30/2026 - 08:34:45: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:45: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:45: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:45: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:45: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "27") (realdamage "25") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:45: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12545 -725 -1240") (victim_position "-12837 -1048 -848") L 05/30/2026 - 08:34:45: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:34:47: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:47: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:47: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:47: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:47: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:48: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:48: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "93") (weapon "quake_rl") L 05/30/2026 - 08:34:48: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:48: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:48: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:48: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "77") (weapon "quake_rl") L 05/30/2026 - 08:34:49: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:49: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:50: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:50: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:50: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:50: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "57") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:50: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:50: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "99") (realdamage "90") (weapon "quake_rl") L 05/30/2026 - 08:34:50: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-12635 -549 -1086") (victim_position "-12572 -851 -1287") L 05/30/2026 - 08:34:50: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:34:51: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:51: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:52: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:52: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:52: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "327") L 05/30/2026 - 08:34:53: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:53: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:53: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:54: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:54: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:54: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:54: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:54: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "31") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:54: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:55: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:34:55: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "109") (weapon "quake_rl") L 05/30/2026 - 08:34:55: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:55: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:55: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:55: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:55: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "24") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:56: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:56: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:56: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "42") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:56: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:56: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:56: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:56: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:57: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:57: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:57: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "11") (realdamage "8") (weapon "shotgun_soldier") L 05/30/2026 - 08:34:57: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12911 -249 -1343") (victim_position "-12611 -721 -1287") L 05/30/2026 - 08:34:57: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:34:58: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:34:59: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:59: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:34:59: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "56") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:00: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:00: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:00: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:00: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "53") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:00: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:01: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:01: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:01: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:01: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "99") (realdamage "84") (weapon "quake_rl") L 05/30/2026 - 08:35:01: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-12865 -370 -1260") (victim_position "-12648 -551 -1017") L 05/30/2026 - 08:35:01: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:01: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "68") (weapon "quake_rl") L 05/30/2026 - 08:35:01: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:35:02: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:02: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:02: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:02: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:03: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:03: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:04: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:04: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:04: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "43") (weapon "quake_rl") L 05/30/2026 - 08:35:05: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:05: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:05: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "64") (weapon "quake_rl") L 05/30/2026 - 08:35:05: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:05: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:05: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:05: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:06: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:06: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "56") (weapon "quake_rl") L 05/30/2026 - 08:35:06: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:07: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:07: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:07: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "32") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:07: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:07: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:07: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "57") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:07: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:08: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:08: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:08: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:08: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:08: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "88") (realdamage "23") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:08: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12610 -604 -1287") (victim_position "-12605 -482 -1287") L 05/30/2026 - 08:35:08: "LeGO<50><[U:1:331394858]>" triggered "revenge" against "n4ver<40><[U:1:96363292]>" L 05/30/2026 - 08:35:09: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:35:11: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:11: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:11: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:11: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "74") (weapon "quake_rl") L 05/30/2026 - 08:35:11: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:12: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:12: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:12: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:12: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "46") (weapon "quake_rl") L 05/30/2026 - 08:35:12: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:12: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:12: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:12: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:13: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:13: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "67") (weapon "quake_rl") L 05/30/2026 - 08:35:13: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:13: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:14: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:14: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "54") (weapon "quake_rl") L 05/30/2026 - 08:35:14: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:14: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:14: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "26") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:15: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:15: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:15: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:15: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:15: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:15: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "46") (realdamage "26") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:15: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12619 -771 -1215") (victim_position "-12433 -922 -1412") L 05/30/2026 - 08:35:15: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:35:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:16: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:16: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "17") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:17: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:17: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:17: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:17: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:17: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:18: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:18: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:18: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "68") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:18: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:18: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:18: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "51") (weapon "quake_rl") L 05/30/2026 - 08:35:18: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:18: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:18: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "50") (weapon "quake_rl") L 05/30/2026 - 08:35:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:19: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:19: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "14") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:19: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:19: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:19: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "30") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:20: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:20: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:20: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:20: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:20: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "9") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:20: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12783 -529 -1159") (victim_position "-12858 -1158 -1415") L 05/30/2026 - 08:35:20: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:35:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:22: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:22: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "14") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:22: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:22: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:22: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "97") (weapon "quake_rl") L 05/30/2026 - 08:35:23: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:23: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:23: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:23: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:23: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:23: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:24: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:24: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "46") (weapon "quake_rl") L 05/30/2026 - 08:35:24: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:25: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:25: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:25: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:25: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "58") (weapon "quake_rl") L 05/30/2026 - 08:35:25: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:25: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:25: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:26: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:26: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:26: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:26: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:26: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:26: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "14") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:26: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:26: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:26: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "52") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:27: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:27: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:27: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "23") (realdamage "4") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:27: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12708 -719 -1287") (victim_position "-12654 -1015 -1287") L 05/30/2026 - 08:35:27: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:35:29: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:29: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:29: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "53") (weapon "quake_rl") L 05/30/2026 - 08:35:29: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:29: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:29: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "47") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:30: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:30: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:31: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:31: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:31: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:31: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:31: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:31: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "75") (weapon "quake_rl") L 05/30/2026 - 08:35:31: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:32: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:32: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "56") (weapon "quake_rl") L 05/30/2026 - 08:35:32: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:32: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:32: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:32: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:32: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:32: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:32: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "35") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:33: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:33: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:33: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:33: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:33: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:34: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:34: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:34: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "8") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:34: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:34: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:34: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "86") (realdamage "38") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:34: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12742 -1064 -1287") (victim_position "-12778 -1227 -1287") L 05/30/2026 - 08:35:35: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:35:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:36: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:36: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "37") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:37: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:37: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:37: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "66") (weapon "quake_rl") L 05/30/2026 - 08:35:37: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:37: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:37: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:38: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:38: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:38: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:38: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "65") (weapon "quake_rl") L 05/30/2026 - 08:35:38: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:38: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "60") (weapon "quake_rl") L 05/30/2026 - 08:35:39: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:39: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:39: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:39: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "35") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:39: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:39: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:39: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "36") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:39: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:40: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:40: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "41") (weapon "quake_rl") L 05/30/2026 - 08:35:40: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:40: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:40: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "34") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:40: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12621 -680 -1203") (victim_position "-12718 -1216 -1287") L 05/30/2026 - 08:35:40: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:35:41: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:42: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:42: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:42: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "46") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:42: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:43: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:43: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "91") (weapon "quake_rl") (airshot "1") (height "648") L 05/30/2026 - 08:35:43: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:43: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:43: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "35") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:43: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:43: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:43: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:43: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "24") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:44: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:44: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "60") (weapon "quake_rl") L 05/30/2026 - 08:35:44: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:44: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:44: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "33") (realdamage "23") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:44: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12681 -690 -1287") (victim_position "-12793 -939 -776") L 05/30/2026 - 08:35:44: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:35:45: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:45: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:45: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:45: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "27") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:46: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:46: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:46: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:46: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "76") (weapon "quake_rl") L 05/30/2026 - 08:35:47: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:47: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:47: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:47: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "53") (weapon "quake_rl") L 05/30/2026 - 08:35:47: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:47: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:47: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "61") (weapon "quake_rl") L 05/30/2026 - 08:35:48: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:48: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:48: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "67") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:48: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:48: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:48: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "62") (weapon "quake_rl") L 05/30/2026 - 08:35:48: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:49: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:49: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:49: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "65") (realdamage "37") (weapon "quake_rl") L 05/30/2026 - 08:35:49: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-13000 -543 -1220") (victim_position "-13117 -852 -1319") L 05/30/2026 - 08:35:49: "n4ver<40><[U:1:96363292]>" triggered "domination" against "LeGO<50><[U:1:331394858]>" L 05/30/2026 - 08:35:49: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:35:51: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:51: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:51: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:51: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "51") (weapon "quake_rl") L 05/30/2026 - 08:35:51: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:51: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:51: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "36") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:52: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:52: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:52: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "60") (weapon "quake_rl") L 05/30/2026 - 08:35:52: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:52: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:52: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:52: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "35") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:52: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:53: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:53: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:53: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "31") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:53: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:53: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:53: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:53: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:54: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:54: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:54: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "10") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:54: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:54: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:54: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "36") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:54: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:54: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:54: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "68") (weapon "quake_rl") L 05/30/2026 - 08:35:55: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:55: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:55: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "29") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:55: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:55: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:55: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:55: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:56: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:56: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:56: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "8") (realdamage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:56: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12623 -534 -1159") (victim_position "-12769 -284 -1287") L 05/30/2026 - 08:35:56: "LeGO<50><[U:1:331394858]>" triggered "revenge" against "n4ver<40><[U:1:96363292]>" L 05/30/2026 - 08:35:56: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:35:57: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:57: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:57: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:57: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "10") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:58: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:58: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:58: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:58: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "43") (weapon "quake_rl") L 05/30/2026 - 08:35:58: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:35:58: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "62") (weapon "quake_rl") L 05/30/2026 - 08:35:59: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:59: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:35:59: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:35:59: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:35:59: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:00: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:00: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:00: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:00: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "8") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:00: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:00: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "66") (weapon "quake_rl") L 05/30/2026 - 08:36:00: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:01: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:01: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:01: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "79") (weapon "quake_rl") L 05/30/2026 - 08:36:01: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:01: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:01: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:01: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:01: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:01: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:01: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "11") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:02: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:02: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:02: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "11") (realdamage "5") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:02: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12733 -1098 -1159") (victim_position "-12828 -569 -1347") L 05/30/2026 - 08:36:02: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:36:03: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:03: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:03: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:03: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:04: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:04: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:04: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "70") (weapon "quake_rl") L 05/30/2026 - 08:36:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:04: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:04: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "34") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:05: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:05: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:06: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:06: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:06: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:06: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "47") (weapon "quake_rl") L 05/30/2026 - 08:36:06: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:06: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "66") (weapon "quake_rl") L 05/30/2026 - 08:36:06: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:06: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:06: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "26") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:07: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:07: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:07: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "40") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:07: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:07: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:07: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:08: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:08: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:08: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:08: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:08: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:08: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "39") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:09: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:09: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:09: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:09: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:10: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:10: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:10: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:10: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "47") (realdamage "38") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:10: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12749 -1310 -1287") (victim_position "-12729 -886 -1287") L 05/30/2026 - 08:36:10: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:36:11: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:11: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:11: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:11: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:12: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:12: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:12: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:12: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "267") L 05/30/2026 - 08:36:12: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:12: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:12: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:13: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:13: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:13: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:13: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:13: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:13: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "41") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:14: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:14: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "76") (weapon "quake_rl") L 05/30/2026 - 08:36:14: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:14: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:14: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "47") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:14: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "world" (attacker_position "-12747 -876 -1148") (victim_position "-12523 -495 -1276") L 05/30/2026 - 08:36:14: "LeGO<50><[U:1:331394858]>" triggered "domination" against "n4ver<40><[U:1:96363292]>" L 05/30/2026 - 08:36:14: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:36:15: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:16: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:16: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "87") (weapon "quake_rl") (airshot "1") (height "252") L 05/30/2026 - 08:36:16: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:16: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:16: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "112") (weapon "quake_rl") L 05/30/2026 - 08:36:16: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:16: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "77") (weapon "quake_rl") L 05/30/2026 - 08:36:16: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:17: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:17: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:17: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "23") (realdamage "1") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:17: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12837 -1028 -1284") (victim_position "-12911 -762 -1157") L 05/30/2026 - 08:36:17: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:36:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:19: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:20: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:20: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:20: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "66") (weapon "quake_rl") L 05/30/2026 - 08:36:21: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:21: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:21: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:21: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:21: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:21: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "69") (weapon "quake_rl") L 05/30/2026 - 08:36:21: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:21: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:21: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "56") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:22: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:23: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:23: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:23: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:23: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "87") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:23: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:23: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:23: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "79") (realdamage "75") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:23: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12712 -507 -1287") (victim_position "-12804 -415 -1287") L 05/30/2026 - 08:36:23: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:36:25: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:25: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:25: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:25: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "61") (weapon "quake_rl") L 05/30/2026 - 08:36:26: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:26: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:26: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:27: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:27: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:27: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "52") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:27: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:27: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "77") (weapon "quake_rl") L 05/30/2026 - 08:36:27: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:27: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:27: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:27: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "40") (weapon "quake_rl") L 05/30/2026 - 08:36:28: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:28: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:28: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:28: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "41") (weapon "quake_rl") L 05/30/2026 - 08:36:28: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:28: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:28: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "25") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:29: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:29: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:29: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:29: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "10") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:29: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:30: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:30: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:30: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "37") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:30: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:30: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:30: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "28") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:30: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:30: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:30: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:31: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:33: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:33: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "8") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:33: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:33: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:33: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "4") (realdamage "1") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:33: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12362 -862 -1415") (victim_position "-12982 -534 -1415") L 05/30/2026 - 08:36:34: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:36:35: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:36: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:36: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:36: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "82") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:37: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:37: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:37: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:37: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:37: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "14") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:37: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:37: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "62") (weapon "quake_rl") L 05/30/2026 - 08:36:38: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:38: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:38: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:38: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:39: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:39: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:39: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:39: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:39: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:39: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "48") (realdamage "17") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:39: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12753 -695 -1287") (victim_position "-12936 -549 -1429") L 05/30/2026 - 08:36:39: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:36:41: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:41: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:41: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:41: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "56") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:41: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:42: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:42: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "65") (weapon "quake_rl") L 05/30/2026 - 08:36:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:42: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:42: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "57") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:42: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:42: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:42: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "88") (weapon "quake_rl") L 05/30/2026 - 08:36:43: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:43: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:43: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:43: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:43: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:43: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:43: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "8") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:44: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:44: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "36") (weapon "quake_rl") L 05/30/2026 - 08:36:44: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:44: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:44: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:44: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:45: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:45: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:45: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:45: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:45: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:45: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "47") (realdamage "40") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:45: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12257 -1080 -1415") (victim_position "-12659 -1192 -1287") L 05/30/2026 - 08:36:45: "n4ver<40><[U:1:96363292]>" triggered "revenge" against "LeGO<50><[U:1:331394858]>" L 05/30/2026 - 08:36:45: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:36:47: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:47: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:48: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:48: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "52") (weapon "quake_rl") L 05/30/2026 - 08:36:48: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:48: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:48: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "8") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:48: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:48: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:48: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "63") (weapon "quake_rl") L 05/30/2026 - 08:36:49: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:49: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:49: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:49: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:49: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:49: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:49: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "34") (weapon "quake_rl") L 05/30/2026 - 08:36:49: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:49: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:49: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "14") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:50: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:50: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:50: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "59") (weapon "quake_rl") L 05/30/2026 - 08:36:50: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:50: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:50: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:50: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "54") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:51: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:51: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:51: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:51: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "55") (realdamage "8") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:51: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12562 -727 -1287") (victim_position "-12636 -997 -1287") L 05/30/2026 - 08:36:51: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:36:52: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:52: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:52: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:52: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:53: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:53: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:53: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:53: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "265") L 05/30/2026 - 08:36:54: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:54: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:54: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:54: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:55: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:55: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "36") (weapon "quake_rl") L 05/30/2026 - 08:36:55: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:55: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:55: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:55: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:55: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "46") (weapon "quake_rl") L 05/30/2026 - 08:36:56: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:56: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:56: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:57: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:57: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "51") (realdamage "44") (weapon "quake_rl") L 05/30/2026 - 08:36:57: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "quake_rl" (attacker_position "-12680 -784 -1287") (victim_position "-12538 -1308 -1287") L 05/30/2026 - 08:36:57: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:36:58: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:59: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:59: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:36:59: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "47") (weapon "shotgun_soldier") L 05/30/2026 - 08:36:59: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:36:59: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:36:59: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "71") (weapon "quake_rl") L 05/30/2026 - 08:36:59: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:00: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:00: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:00: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:00: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:00: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:00: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:00: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:00: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:01: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:01: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:01: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:01: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "29") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:01: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:02: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:02: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:02: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:02: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "24") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:02: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:02: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "62") (weapon "quake_rl") L 05/30/2026 - 08:37:02: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:02: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:02: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:03: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:03: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:03: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "44") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:03: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:03: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:03: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "39") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:03: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:04: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:04: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:04: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:06: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:06: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:06: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "27") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:06: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:06: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:06: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "41") (realdamage "9") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:06: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12588 -947 -1479") (victim_position "-12953 -1094 -1349") L 05/30/2026 - 08:37:06: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:37:08: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:08: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:08: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "505") L 05/30/2026 - 08:37:09: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:09: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:09: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:10: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:10: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:10: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:10: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "27") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:10: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:10: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:10: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:11: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:11: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:11: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "100") (weapon "quake_rl") L 05/30/2026 - 08:37:11: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:11: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:12: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:12: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:12: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "61") (realdamage "36") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:12: World triggered "mge_elo_delta" (player "[U:1:331394858]") (old_elo "1608") (new_elo "1617") L 05/30/2026 - 08:37:12: World triggered "mge_elo_delta" (player "[U:1:96363292]") (old_elo "1695") (new_elo "1686") L 05/30/2026 - 08:37:12: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12734 -1159 -1287") (victim_position "-13034 -1168 -1383") L 05/30/2026 - 08:37:12: "LeGO<50><[U:1:331394858]>" triggered "domination" against "n4ver<40><[U:1:96363292]>" L 05/30/2026 - 08:37:12: World triggered "mge_match_end" (winner "[U:1:331394858]") (loser "[U:1:96363292]") (winner_score "20") (loser_score "18")