L 05/30/2026 - 08:37:18: World triggered "meta_data" (matchid "2605300837186021") (map "mge_league_v3") (arena "Silo [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/30/2026 - 08:37:18: "n4ver<40><[U:1:96363292]>" changed role to "soldier" L 05/30/2026 - 08:37:18: "LeGO<50><[U:1:331394858]>" changed role to "soldier" L 05/30/2026 - 08:37:20: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:20: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:21: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:21: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:21: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "79") (weapon "quake_rl") L 05/30/2026 - 08:37:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:22: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:23: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:23: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:23: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "69") (weapon "quake_rl") L 05/30/2026 - 08:37:23: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:23: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:23: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "44") (realdamage "5") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:23: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12714 -852 -1287") (victim_position "-12635 -1318 -1287") L 05/30/2026 - 08:37:23: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:37:25: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:25: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:26: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:26: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "84") (weapon "quake_rl") L 05/30/2026 - 08:37:26: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:26: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:26: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "83") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:26: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:27: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:27: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:27: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:27: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:27: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "8") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:27: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:27: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:27: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "17") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:27: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:27: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "37") (weapon "quake_rl") L 05/30/2026 - 08:37:28: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:28: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:28: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:28: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "36") (realdamage "29") (weapon "quake_rl") L 05/30/2026 - 08:37:28: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-12615 -836 -1287") (victim_position "-12635 -180 -1287") L 05/30/2026 - 08:37:28: "n4ver<40><[U:1:96363292]>" triggered "revenge" against "LeGO<50><[U:1:331394858]>" L 05/30/2026 - 08:37:28: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:28: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "36") (weapon "quake_rl") L 05/30/2026 - 08:37:28: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:37:28: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:30: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:30: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:30: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "34") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:30: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:30: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:31: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:31: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:31: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "70") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:31: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:31: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:31: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "81") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:31: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:31: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:31: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "80") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:32: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:32: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:33: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:33: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:33: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "51") (weapon "quake_rl") L 05/30/2026 - 08:37:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:33: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:33: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "24") (realdamage "12") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:33: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12800 -1253 -1287") (victim_position "-12888 -1065 -1478") L 05/30/2026 - 08:37:33: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:37:34: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:35: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:35: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "28") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:35: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:35: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:35: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "31") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:35: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:35: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "74") (weapon "quake_rl") L 05/30/2026 - 08:37:36: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:37: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:37: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:37: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "86") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:37: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:37: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:37: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "70") (weapon "quake_rl") L 05/30/2026 - 08:37:38: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:38: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:38: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "82") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:38: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:38: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:38: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:38: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "66") (realdamage "53") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:38: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12717 -1126 -1287") (victim_position "-12566 -959 -1287") L 05/30/2026 - 08:37:38: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:37:39: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:40: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:40: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:40: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "33") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:40: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:40: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:40: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "80") (weapon "quake_rl") L 05/30/2026 - 08:37:40: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:41: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:41: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:41: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "54") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:41: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:42: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:42: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "66") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:43: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:43: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "92") (weapon "quake_rl") L 05/30/2026 - 08:37:43: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:43: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:43: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:43: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "34") (realdamage "17") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:43: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12376 -495 -1415") (victim_position "-12540 -623 -1047") L 05/30/2026 - 08:37:43: "n4ver<40><[U:1:96363292]>" triggered "domination" against "LeGO<50><[U:1:331394858]>" L 05/30/2026 - 08:37:43: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:37:45: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:45: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:46: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:46: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "70") (weapon "quake_rl") L 05/30/2026 - 08:37:46: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:46: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:46: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "33") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:47: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:47: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "65") (weapon "quake_rl") L 05/30/2026 - 08:37:47: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:47: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "61") (weapon "quake_rl") L 05/30/2026 - 08:37:47: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:47: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:47: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:47: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:47: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "39") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:47: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:48: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:48: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "71") (weapon "quake_rl") L 05/30/2026 - 08:37:48: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:48: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:48: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "46") (realdamage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:48: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12546 -402 -1146") (victim_position "-12323 -692 -1415") L 05/30/2026 - 08:37:48: "LeGO<50><[U:1:331394858]>" triggered "revenge" against "n4ver<40><[U:1:96363292]>" L 05/30/2026 - 08:37:48: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:37:50: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:50: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:50: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:50: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "266") L 05/30/2026 - 08:37:51: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:51: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:51: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:51: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:51: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "14") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:51: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:51: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "45") (weapon "quake_rl") L 05/30/2026 - 08:37:52: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:52: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:52: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "33") (realdamage "9") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:52: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12631 -1077 -1111") (victim_position "-12663 -540 -1287") L 05/30/2026 - 08:37:52: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:52: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:37:53: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:54: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:54: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:54: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:54: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "99") (weapon "quake_rl") L 05/30/2026 - 08:37:55: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:55: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:55: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:56: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:56: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:37:56: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "108") (weapon "quake_rl") L 05/30/2026 - 08:37:56: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:56: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:56: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "9") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:56: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:56: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:56: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "42") (realdamage "27") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:56: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12698 -1131 -1159") (victim_position "-12547 -1021 -1219") L 05/30/2026 - 08:37:56: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:37:58: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:58: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:37:58: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:58: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:58: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "47") (weapon "shotgun_soldier") L 05/30/2026 - 08:37:59: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:37:59: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:00: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:00: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:00: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "53") (weapon "quake_rl") L 05/30/2026 - 08:38:01: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:01: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:01: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:01: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "73") (weapon "quake_rl") L 05/30/2026 - 08:38:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:04: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:04: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "48") (weapon "quake_rl") L 05/30/2026 - 08:38:04: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:04: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:04: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:05: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:05: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:05: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:05: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "61") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:05: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:05: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:05: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "54") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:06: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:06: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:06: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "26") (realdamage "25") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:06: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12370 -441 -1350") (victim_position "-12635 -814 -1287") L 05/30/2026 - 08:38:06: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:38:07: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:08: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:08: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:08: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:08: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "71") (weapon "quake_rl") L 05/30/2026 - 08:38:08: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:09: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:09: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:09: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:09: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "62") (weapon "quake_rl") L 05/30/2026 - 08:38:10: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:10: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:10: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "23") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:10: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:10: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:10: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:10: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "20") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:11: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:11: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:11: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:11: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "64") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:11: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:11: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:11: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:11: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:11: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:11: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "32") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:12: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:12: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:12: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:12: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "63") (realdamage "47") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:12: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12795 -1117 -1159") (victim_position "-12577 -978 -1287") L 05/30/2026 - 08:38:12: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:38:13: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:14: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:14: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:14: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:14: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "79") (weapon "quake_rl") L 05/30/2026 - 08:38:15: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:15: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:15: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "61") (weapon "quake_rl") L 05/30/2026 - 08:38:15: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:15: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:15: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:15: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "83") (weapon "quake_rl") L 05/30/2026 - 08:38:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:16: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:16: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "83") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:16: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:17: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:17: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:17: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "37") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:17: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:17: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:17: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "45") (realdamage "12") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:17: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12661 -625 -1287") (victim_position "-12603 -860 -1041") L 05/30/2026 - 08:38:17: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:38:18: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:18: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:18: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:18: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "52") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:19: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:19: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "73") (weapon "quake_rl") L 05/30/2026 - 08:38:19: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:19: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "332") L 05/30/2026 - 08:38:19: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:19: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:19: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:19: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "21") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:20: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:20: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:20: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:20: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "world" (attacker_position "-12614 -750 -1287") (victim_position "-12072 -1251 -1407") L 05/30/2026 - 08:38:20: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:21: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:38:21: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:21: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "29") (weapon "quake_rl") L 05/30/2026 - 08:38:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:22: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:22: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:23: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:23: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:23: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:23: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:23: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "63") (weapon "quake_rl") L 05/30/2026 - 08:38:24: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:24: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:24: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:24: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "17") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:24: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:25: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:25: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:25: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "82") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:25: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:25: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:25: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "58") (weapon "quake_rl") L 05/30/2026 - 08:38:25: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:25: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:25: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "42") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:25: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:25: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:25: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "28") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:26: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:26: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:26: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "43") (realdamage "28") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:26: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12969 -623 -1354") (victim_position "-12608 -603 -1287") L 05/30/2026 - 08:38:26: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:38:26: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:28: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:28: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:28: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:29: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:29: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:29: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "70") (weapon "quake_rl") L 05/30/2026 - 08:38:29: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:29: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "57") (weapon "quake_rl") L 05/30/2026 - 08:38:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:30: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:30: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:30: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "31") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:30: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:30: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:30: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "344") L 05/30/2026 - 08:38:30: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:30: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:30: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:30: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:31: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "world" (attacker_position "-12727 -505 -1287") (victim_position "-12921 -569 -1443") L 05/30/2026 - 08:38:31: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:38:32: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:33: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:33: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:33: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "31") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:33: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:33: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "51") (weapon "quake_rl") L 05/30/2026 - 08:38:33: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:34: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:34: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:34: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "64") (weapon "quake_rl") L 05/30/2026 - 08:38:34: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:34: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "92") (weapon "quake_rl") L 05/30/2026 - 08:38:34: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:35: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:35: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "48") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:35: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:36: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:36: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:36: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "27") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:36: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:36: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "65") (realdamage "44") (weapon "quake_rl") L 05/30/2026 - 08:38:36: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-12684 -402 -1287") (victim_position "-12653 -806 -1287") L 05/30/2026 - 08:38:36: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:38:37: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:38: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:38: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:38: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "106") (weapon "quake_rl") L 05/30/2026 - 08:38:38: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:39: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:39: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:39: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "17") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:39: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:39: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "109") (weapon "quake_rl") L 05/30/2026 - 08:38:39: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:39: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:39: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:39: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "64") (weapon "quake_rl") L 05/30/2026 - 08:38:39: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:39: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:39: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "76") (realdamage "22") (weapon "quake_rl") L 05/30/2026 - 08:38:40: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "quake_rl" (attacker_position "-12718 -451 -1287") (victim_position "-12605 -693 -1236") L 05/30/2026 - 08:38:40: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:38:41: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:41: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:41: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:41: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:42: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:42: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:42: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "57") (weapon "quake_rl") L 05/30/2026 - 08:38:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:42: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:42: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "53") (weapon "quake_rl") L 05/30/2026 - 08:38:42: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:42: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "347") L 05/30/2026 - 08:38:42: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:43: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:43: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:44: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:44: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:44: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "12") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:44: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:44: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:44: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:44: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:44: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "28") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:45: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:46: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:48: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:49: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:49: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:49: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:49: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "8") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:50: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:50: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:50: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "26") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:50: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:50: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:50: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:50: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:50: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:50: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:50: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:50: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:50: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "10") (realdamage "5") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:50: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-13287 -535 -1350") (victim_position "-12753 -861 -1287") L 05/30/2026 - 08:38:50: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:38:52: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:53: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:53: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:53: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "86") (weapon "quake_rl") L 05/30/2026 - 08:38:53: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:53: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:53: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "64") (weapon "quake_rl") L 05/30/2026 - 08:38:53: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:54: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:54: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:54: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:54: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:54: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "41") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:55: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:55: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:55: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:55: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:55: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:55: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "29") (realdamage "21") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:55: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12661 -811 -1287") (victim_position "-12287 -1174 -1415") L 05/30/2026 - 08:38:55: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:38:57: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:57: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:57: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:57: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "98") (weapon "quake_rl") L 05/30/2026 - 08:38:58: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:58: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:58: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:38:58: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "4") (weapon "shotgun_soldier") L 05/30/2026 - 08:38:58: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:59: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:59: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:38:59: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:38:59: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "65") (weapon "quake_rl") L 05/30/2026 - 08:39:00: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:00: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:00: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "32") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:00: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:00: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:00: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "49") (weapon "quake_rl") L 05/30/2026 - 08:39:00: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:00: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:00: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "29") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:00: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:01: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:01: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:01: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "17") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:01: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:01: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:01: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:01: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "34") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:01: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12600 -1121 -1159") (victim_position "-12628 -587 -1287") L 05/30/2026 - 08:39:02: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:39:03: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:04: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:04: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "62") (weapon "quake_rl") L 05/30/2026 - 08:39:04: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:04: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:04: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "40") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:05: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:05: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:05: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:05: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "46") (weapon "quake_rl") L 05/30/2026 - 08:39:05: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:05: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:05: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:05: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:06: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:06: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "44") (weapon "quake_rl") L 05/30/2026 - 08:39:06: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:06: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:06: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "30") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:06: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:06: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:06: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "93") (realdamage "80") (weapon "quake_rl") L 05/30/2026 - 08:39:06: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "quake_rl" (attacker_position "-12723 -522 -1287") (victim_position "-12775 -992 -1287") L 05/30/2026 - 08:39:06: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:39:06: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:07: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:08: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:08: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:08: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "25") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:08: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:09: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:09: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "62") (weapon "quake_rl") L 05/30/2026 - 08:39:09: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:09: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:09: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "77") (weapon "quake_rl") L 05/30/2026 - 08:39:09: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:09: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:10: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:10: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:10: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:10: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "57") (weapon "quake_rl") L 05/30/2026 - 08:39:10: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:10: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "59") (weapon "quake_rl") L 05/30/2026 - 08:39:10: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:11: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:11: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:11: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:11: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "11") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:11: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:11: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "42") (realdamage "39") (weapon "quake_rl") L 05/30/2026 - 08:39:11: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "quake_rl" (attacker_position "-12665 -1199 -1287") (victim_position "-12658 -645 -1287") L 05/30/2026 - 08:39:11: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:39:11: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:12: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:13: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:13: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:13: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:13: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:13: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:14: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:14: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "74") (weapon "quake_rl") L 05/30/2026 - 08:39:14: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:15: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:15: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:15: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "90") (weapon "quake_rl") L 05/30/2026 - 08:39:15: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:15: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:15: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "102") (weapon "quake_rl") L 05/30/2026 - 08:39:16: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:16: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:16: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "57") (weapon "quake_rl") L 05/30/2026 - 08:39:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:16: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:16: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:16: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "29") (realdamage "8") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:16: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12595 -813 -1287") (victim_position "-13065 -1076 -1296") L 05/30/2026 - 08:39:17: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:39:18: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:18: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:18: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:18: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "11") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:19: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:19: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:19: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "105") (weapon "quake_rl") L 05/30/2026 - 08:39:19: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:19: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "88") (weapon "quake_rl") L 05/30/2026 - 08:39:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:20: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:20: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:20: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:20: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "25") (weapon "quake_rl") L 05/30/2026 - 08:39:20: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:21: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:21: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:21: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:21: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:21: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:21: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:21: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:21: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "4") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:22: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:22: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:22: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "24") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:24: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:24: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:24: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:24: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "59") (weapon "quake_rl") L 05/30/2026 - 08:39:25: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:25: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:25: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "37") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:25: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:25: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:25: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:25: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "16") (realdamage "1") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:25: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12835 -1175 -1293") (victim_position "-12698 -621 -1287") L 05/30/2026 - 08:39:25: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:39:27: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:27: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:27: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:27: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:27: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:28: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:28: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "62") (weapon "quake_rl") L 05/30/2026 - 08:39:28: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:28: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:28: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "109") (weapon "quake_rl") L 05/30/2026 - 08:39:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:29: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:29: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:29: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:29: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:29: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "72") (weapon "quake_rl") L 05/30/2026 - 08:39:29: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:29: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:29: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "50") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:30: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:30: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "49") (weapon "quake_rl") L 05/30/2026 - 08:39:30: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:30: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:30: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:30: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "41") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:30: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:30: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:30: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "14") (realdamage "4") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:30: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12659 -1222 -1287") (victim_position "-12643 -801 -1287") L 05/30/2026 - 08:39:31: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:39:32: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:32: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:32: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:32: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "14") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:33: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:33: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:33: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "76") (weapon "quake_rl") L 05/30/2026 - 08:39:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:33: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:33: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "42") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:33: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:34: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:34: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:34: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "67") (weapon "quake_rl") L 05/30/2026 - 08:39:34: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:35: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:35: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "46") (weapon "quake_rl") L 05/30/2026 - 08:39:35: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:35: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:35: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "47") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:35: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:35: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:36: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:36: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:36: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "43") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:36: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:36: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "48") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:36: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "world" (attacker_position "-12605 -1431 -1287") (victim_position "-12186 -1256 -1406") L 05/30/2026 - 08:39:36: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:39:37: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:38: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:38: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:38: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "27") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:38: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:38: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:38: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "74") (weapon "quake_rl") L 05/30/2026 - 08:39:38: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:39: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:39: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:39: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:39: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "83") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:40: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "world" (attacker_position "-12588 -913 -1201") (victim_position "-12863 -980 -1476") L 05/30/2026 - 08:39:40: "n4ver<40><[U:1:96363292]>" triggered "domination" against "LeGO<50><[U:1:331394858]>" L 05/30/2026 - 08:39:40: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:39:41: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:41: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:41: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:41: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:42: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:42: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "66") (weapon "quake_rl") L 05/30/2026 - 08:39:42: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:42: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:43: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:43: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:43: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "67") (weapon "quake_rl") L 05/30/2026 - 08:39:43: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:43: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:43: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "100") (weapon "quake_rl") L 05/30/2026 - 08:39:44: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:44: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:45: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:45: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:45: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "58") (weapon "quake_rl") L 05/30/2026 - 08:39:45: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:46: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:46: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:46: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "45") (realdamage "2") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:46: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12485 -1354 -1313") (victim_position "-12628 -1059 -1287") L 05/30/2026 - 08:39:46: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:39:48: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:48: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:48: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:48: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "72") (weapon "quake_rl") L 05/30/2026 - 08:39:49: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:49: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:49: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:49: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "412") L 05/30/2026 - 08:39:49: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:49: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "70") (weapon "quake_rl") L 05/30/2026 - 08:39:49: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:49: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:49: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "24") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:49: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:50: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:50: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:50: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "25") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:50: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:50: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:50: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:50: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "32") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:51: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:51: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:51: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "26") (realdamage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:51: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12560 -944 -1287") (victim_position "-12484 -506 -1415") L 05/30/2026 - 08:39:51: "LeGO<50><[U:1:331394858]>" triggered "revenge" against "n4ver<40><[U:1:96363292]>" L 05/30/2026 - 08:39:51: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:51: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:39:51: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:51: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "58") (weapon "quake_rl") L 05/30/2026 - 08:39:52: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:53: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:53: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:53: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "17") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:53: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:53: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:39:53: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "48") (weapon "quake_rl") L 05/30/2026 - 08:39:53: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:53: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:53: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "42") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:54: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:54: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:55: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:55: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:56: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:56: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:39:57: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:57: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:57: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "54") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:58: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:58: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:58: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "54") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:59: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:59: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:59: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "51") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:59: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:59: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:39:59: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "51") (realdamage "47") (weapon "shotgun_soldier") L 05/30/2026 - 08:39:59: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12780 -387 -1287") (victim_position "-12427 -410 -1352") L 05/30/2026 - 08:39:59: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:40:00: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:00: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:01: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:01: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:01: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "29") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:01: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:01: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:01: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "66") (weapon "quake_rl") L 05/30/2026 - 08:40:02: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:02: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:02: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "402") L 05/30/2026 - 08:40:02: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:02: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:02: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "34") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:02: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:03: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:03: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:03: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "14") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:03: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:03: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "world" (attacker_position "-12683 -900 -1232") (victim_position "-12126 -843 -1413") L 05/30/2026 - 08:40:03: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:40:03: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:03: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "28") (weapon "quake_rl") L 05/30/2026 - 08:40:05: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:05: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:05: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:05: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "37") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:05: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:06: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:06: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "69") (weapon "quake_rl") L 05/30/2026 - 08:40:06: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:06: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:06: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "112") (weapon "quake_rl") L 05/30/2026 - 08:40:06: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "world" (attacker_position "-12568 -1075 -953") (victim_position "-12653 -1083 -1149") L 05/30/2026 - 08:40:06: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:06: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:40:08: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:08: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:08: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:08: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "63") (weapon "quake_rl") L 05/30/2026 - 08:40:09: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:09: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:09: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:09: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "76") (weapon "quake_rl") L 05/30/2026 - 08:40:10: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:10: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:11: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:11: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "82") (weapon "quake_rl") L 05/30/2026 - 08:40:11: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:11: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:11: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "103") (weapon "quake_rl") L 05/30/2026 - 08:40:11: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:11: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:11: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:11: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:12: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:12: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:12: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "31") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:12: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:12: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:12: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "11") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:12: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:12: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:12: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "26") (realdamage "11") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:12: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12521 -556 -1436") (victim_position "-12276 -453 -894") L 05/30/2026 - 08:40:12: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:40:14: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:14: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:14: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:14: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "346") L 05/30/2026 - 08:40:15: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:15: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:16: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:16: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "47") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:16: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:16: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:16: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "34") (weapon "quake_rl") L 05/30/2026 - 08:40:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:16: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:16: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "10") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:17: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:17: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:17: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:17: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:18: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:18: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:18: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "21") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:18: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:18: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:18: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "11") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:18: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:18: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:18: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:18: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "29") (realdamage "1") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:18: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12656 -661 -1287") (victim_position "-12760 -1176 -1287") L 05/30/2026 - 08:40:18: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:40:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:20: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:20: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:20: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "5") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:20: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:21: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:21: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:21: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:21: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:21: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "73") (weapon "quake_rl") L 05/30/2026 - 08:40:22: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:22: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:22: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:22: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "27") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:22: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:22: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "31") (weapon "quake_rl") L 05/30/2026 - 08:40:23: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:24: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:24: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:24: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "21") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:24: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:24: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "31") (weapon "quake_rl") L 05/30/2026 - 08:40:25: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:25: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:25: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:25: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:25: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:25: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "48") (weapon "quake_rl") L 05/30/2026 - 08:40:25: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:25: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:25: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "26") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:25: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:26: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:26: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "61") (weapon "quake_rl") L 05/30/2026 - 08:40:26: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:26: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:26: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "42") (realdamage "17") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:26: World triggered "mge_elo_delta" (player "[U:1:96363292]") (old_elo "1686") (new_elo "1692") L 05/30/2026 - 08:40:26: World triggered "mge_elo_delta" (player "[U:1:331394858]") (old_elo "1617") (new_elo "1611") L 05/30/2026 - 08:40:26: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12724 -466 -1287") (victim_position "-12777 -972 -1191") L 05/30/2026 - 08:40:26: World triggered "mge_match_end" (winner "[U:1:96363292]") (loser "[U:1:331394858]") (winner_score "20") (loser_score "14")