L 05/30/2026 - 08:40:32: World triggered "meta_data" (matchid "2605300840325dc7") (map "mge_league_v3") (arena "Silo [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 05/30/2026 - 08:40:32: "n4ver<40><[U:1:96363292]>" changed role to "soldier" L 05/30/2026 - 08:40:32: "LeGO<50><[U:1:331394858]>" changed role to "soldier" L 05/30/2026 - 08:40:32: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:33: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:33: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:33: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "49") (weapon "quake_rl") L 05/30/2026 - 08:40:34: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:34: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:34: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:34: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "71") (weapon "quake_rl") L 05/30/2026 - 08:40:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:35: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:35: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:35: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "68") (weapon "quake_rl") L 05/30/2026 - 08:40:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:35: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:35: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:35: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:35: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:35: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "40") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:36: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:36: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "20") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:36: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:36: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:36: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "27") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:36: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:36: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "34") (realdamage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:36: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12758 -532 -1159") (victim_position "-12628 -913 -1287") L 05/30/2026 - 08:40:37: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:40:38: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:39: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:39: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:39: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "75") (weapon "quake_rl") L 05/30/2026 - 08:40:39: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:39: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:39: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "239") L 05/30/2026 - 08:40:39: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:40: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:40: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:40: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "59") (weapon "quake_rl") L 05/30/2026 - 08:40:41: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:41: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:41: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "22") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:41: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:41: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "world" (attacker_position "-12727 -546 -1159") (victim_position "-13233 -713 -1402") L 05/30/2026 - 08:40:41: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:40:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:43: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:43: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:43: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "441") L 05/30/2026 - 08:40:43: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:44: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:44: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:44: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "28") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:44: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:44: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:44: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "43") (weapon "quake_rl") L 05/30/2026 - 08:40:44: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:45: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:45: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:45: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:45: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "12") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:45: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:45: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "51") (weapon "quake_rl") L 05/30/2026 - 08:40:45: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:45: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:45: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:45: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "64") (realdamage "54") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:45: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12497 -1033 -1137") (victim_position "-12591 -781 -1131") L 05/30/2026 - 08:40:46: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:40:47: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:48: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:48: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:48: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:48: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "101") (weapon "quake_rl") L 05/30/2026 - 08:40:48: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:48: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:49: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:49: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "83") (weapon "quake_rl") L 05/30/2026 - 08:40:49: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:49: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "97") (weapon "quake_rl") L 05/30/2026 - 08:40:49: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:49: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:49: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:49: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "72") (realdamage "52") (weapon "quake_rl") L 05/30/2026 - 08:40:49: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-12550 -1355 -1067") (victim_position "-12579 -1457 -1287") L 05/30/2026 - 08:40:49: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:40:52: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:52: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "479") L 05/30/2026 - 08:40:52: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:52: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:53: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:53: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:53: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:53: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:53: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "29") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:53: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:53: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "41") (weapon "quake_rl") L 05/30/2026 - 08:40:54: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:54: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:54: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:54: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "48") (realdamage "12") (weapon "quake_rl") L 05/30/2026 - 08:40:54: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "quake_rl" (attacker_position "-12607 -1063 -1287") (victim_position "-12513 -466 -1295") L 05/30/2026 - 08:40:54: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:40:55: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:56: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:56: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:56: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "32") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:57: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:57: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:57: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:57: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "52") (weapon "quake_rl") L 05/30/2026 - 08:40:57: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:57: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:57: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "24") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:58: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:58: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:58: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:58: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:58: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "32") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:59: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:59: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:59: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:40:59: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "29") (weapon "shotgun_soldier") L 05/30/2026 - 08:40:59: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:40:59: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:40:59: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "60") (weapon "quake_rl") L 05/30/2026 - 08:41:00: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:00: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:00: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "24") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:00: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:00: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:00: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "79") (realdamage "52") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:00: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12662 -994 -1287") (victim_position "-12404 -905 -1305") L 05/30/2026 - 08:41:00: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:41:01: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:01: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:01: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:01: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "42") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:02: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:02: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:02: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:02: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "57") (weapon "quake_rl") L 05/30/2026 - 08:41:03: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:03: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:03: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:03: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "36") (weapon "quake_rl") L 05/30/2026 - 08:41:04: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:04: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:04: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "27") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:05: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:05: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:05: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "27") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:05: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:05: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:05: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "57") (weapon "quake_rl") L 05/30/2026 - 08:41:06: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:06: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:06: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "46") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:06: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:06: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:06: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "39") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:06: "n4ver<40><[U:1:96363292]>" picked up item "tf_ammo_pack" L 05/30/2026 - 08:41:06: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:06: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:06: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "20") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:06: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:06: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:06: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:07: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:08: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:09: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:09: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:09: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "56") (realdamage "25") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:09: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12672 -972 -1287") (victim_position "-12420 -685 -1366") L 05/30/2026 - 08:41:09: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:41:10: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:10: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:10: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:10: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:11: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:11: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:11: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "82") (weapon "quake_rl") L 05/30/2026 - 08:41:12: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:12: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:12: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:12: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "275") L 05/30/2026 - 08:41:12: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:13: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:13: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:13: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:13: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:13: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:13: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:13: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "79") (weapon "quake_rl") L 05/30/2026 - 08:41:14: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:14: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:14: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "67") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:14: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:14: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:14: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:14: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:14: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "15") (realdamage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:14: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12023 -1240 -1011") (victim_position "-12622 -1107 -1159") L 05/30/2026 - 08:41:14: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:41:16: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:16: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:16: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "246") L 05/30/2026 - 08:41:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:17: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:17: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:17: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "22") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:17: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:17: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:18: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:18: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:18: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:18: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "68") (weapon "quake_rl") L 05/30/2026 - 08:41:18: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:18: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "38") (weapon "quake_rl") L 05/30/2026 - 08:41:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:19: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:19: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:19: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:19: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:19: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:19: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "10") (realdamage "3") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:19: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12705 -1065 -1287") (victim_position "-12576 -429 -1287") L 05/30/2026 - 08:41:20: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:41:21: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:21: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:21: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:21: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "22") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:22: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:22: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:22: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "56") (weapon "quake_rl") L 05/30/2026 - 08:41:22: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:22: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "315") L 05/30/2026 - 08:41:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:22: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:22: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "23") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:23: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:23: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:23: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "75") (weapon "quake_rl") L 05/30/2026 - 08:41:23: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:23: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:24: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:24: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:24: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "34") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:24: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:24: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:24: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "34") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:24: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:24: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:24: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "12") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:25: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:25: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:25: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "42") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:25: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:25: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:25: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "41") (realdamage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:25: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12670 -626 -1287") (victim_position "-12646 -1138 -1159") L 05/30/2026 - 08:41:25: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:41:26: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:27: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:27: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:27: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:27: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:28: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:30: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:30: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "64") (weapon "quake_rl") L 05/30/2026 - 08:41:30: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:30: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:30: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "22") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:30: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:30: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:30: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:30: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "52") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:30: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:30: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "55") (weapon "quake_rl") L 05/30/2026 - 08:41:31: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:31: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:31: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:31: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "53") (weapon "quake_rl") L 05/30/2026 - 08:41:31: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:31: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:31: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:31: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:31: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "75") (realdamage "44") (weapon "quake_rl") L 05/30/2026 - 08:41:31: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-12637 -548 -1287") (victim_position "-12605 -1023 -1287") L 05/30/2026 - 08:41:31: "n4ver<40><[U:1:96363292]>" triggered "domination" against "LeGO<50><[U:1:331394858]>" L 05/30/2026 - 08:41:32: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:41:32: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:33: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:33: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "65") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:34: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:34: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:34: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "54") (weapon "quake_rl") L 05/30/2026 - 08:41:34: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:35: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:35: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:35: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:36: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:36: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "100") (realdamage "94") (weapon "quake_rl") L 05/30/2026 - 08:41:36: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-12590 -1063 -1479") (victim_position "-12801 -780 -1479") L 05/30/2026 - 08:41:36: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:41:38: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:38: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:38: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "108") (weapon "quake_rl") L 05/30/2026 - 08:41:38: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:39: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:39: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:39: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "69") (weapon "quake_rl") L 05/30/2026 - 08:41:39: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:39: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:39: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "78") (weapon "quake_rl") L 05/30/2026 - 08:41:39: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:40: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:40: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "93") (weapon "quake_rl") L 05/30/2026 - 08:41:40: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:40: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:40: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:40: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:40: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "4") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:40: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:40: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:40: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "10") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:41: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:41: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:41: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "3") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:41: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:41: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:41: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "3") (realdamage "1") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:41: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12980 -363 -1389") (victim_position "-12646 -1170 -1098") L 05/30/2026 - 08:41:41: "LeGO<50><[U:1:331394858]>" triggered "revenge" against "n4ver<40><[U:1:96363292]>" L 05/30/2026 - 08:41:41: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:41:43: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:43: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:43: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:43: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "41") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:43: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:44: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:44: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "47") (weapon "quake_rl") L 05/30/2026 - 08:41:44: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:44: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:44: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:44: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "82") (weapon "quake_rl") L 05/30/2026 - 08:41:45: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:45: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:45: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "30") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:45: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:46: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:46: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:46: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:46: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:46: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:46: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "52") (weapon "quake_rl") L 05/30/2026 - 08:41:46: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:46: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:46: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:46: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:46: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:46: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "21") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:47: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:47: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:47: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:47: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "26") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:47: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:47: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:47: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "22") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:48: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:48: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:48: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "16") (realdamage "11") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:48: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12587 -1170 -1159") (victim_position "-12620 -614 -1287") L 05/30/2026 - 08:41:48: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:41:49: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:49: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:50: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:50: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:50: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:50: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "65") (weapon "quake_rl") L 05/30/2026 - 08:41:50: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:50: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:50: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "27") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:51: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:51: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:52: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:52: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:52: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:52: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:52: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "21") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:53: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:53: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "55") (weapon "quake_rl") L 05/30/2026 - 08:41:54: "LeGO<50><[U:1:331394858]>" picked up item "tf_ammo_pack" L 05/30/2026 - 08:41:54: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:54: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:54: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "58") (weapon "quake_rl") L 05/30/2026 - 08:41:54: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:54: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:54: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "70") (weapon "quake_rl") L 05/30/2026 - 08:41:55: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:56: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:56: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:56: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "40") (realdamage "31") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:56: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12605 -1140 -1159") (victim_position "-12971 -1243 -1383") L 05/30/2026 - 08:41:56: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:41:57: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:58: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:58: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:41:58: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "54") (weapon "shotgun_soldier") L 05/30/2026 - 08:41:58: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:58: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:58: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "62") (weapon "quake_rl") L 05/30/2026 - 08:41:58: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:59: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:41:59: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "46") (weapon "quake_rl") L 05/30/2026 - 08:41:59: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:41:59: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:00: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:00: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "47") (weapon "quake_rl") L 05/30/2026 - 08:42:00: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:00: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:00: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:01: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:01: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:01: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:01: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "35") (realdamage "26") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:01: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12585 -863 -1287") (victim_position "-12353 -387 -1350") L 05/30/2026 - 08:42:01: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:42:02: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:03: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:03: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:03: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "67") (weapon "quake_rl") L 05/30/2026 - 08:42:04: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:04: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "111") (weapon "quake_rl") L 05/30/2026 - 08:42:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:04: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:04: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:04: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "22") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:05: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:05: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:05: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "57") (weapon "quake_rl") L 05/30/2026 - 08:42:05: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:05: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:05: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:05: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:05: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:05: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "300") L 05/30/2026 - 08:42:05: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:05: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:05: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "14") (realdamage "12") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:05: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12661 -986 -1201") (victim_position "-12473 -460 -834") L 05/30/2026 - 08:42:06: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:42:07: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:07: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:07: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:07: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "42") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:08: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:08: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:08: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "46") (weapon "quake_rl") L 05/30/2026 - 08:42:08: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:08: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:08: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "82") (weapon "quake_rl") (airshot "1") (height "490") L 05/30/2026 - 08:42:08: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:08: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:09: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:09: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "77") (weapon "quake_rl") L 05/30/2026 - 08:42:09: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:09: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:10: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:10: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:10: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "25") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:10: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:10: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:10: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "60") (realdamage "49") (weapon "quake_rl") L 05/30/2026 - 08:42:10: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-12668 -900 -1287") (victim_position "-12376 -1334 -1386") L 05/30/2026 - 08:42:10: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:10: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:42:12: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:12: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:12: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:12: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "35") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:13: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:13: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:13: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "76") (weapon "quake_rl") L 05/30/2026 - 08:42:13: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:13: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:13: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:13: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "8") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:13: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:13: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:13: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:14: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:15: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:15: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:15: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:15: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "51") (weapon "quake_rl") L 05/30/2026 - 08:42:15: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:15: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:15: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:16: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:17: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:17: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "65") (weapon "quake_rl") L 05/30/2026 - 08:42:17: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:17: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:17: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "9") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:17: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:17: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:17: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "60") (weapon "quake_rl") L 05/30/2026 - 08:42:17: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:18: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:18: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:18: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "23") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:19: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:19: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:19: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "20") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:20: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:21: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:21: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:21: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:21: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "41") (realdamage "5") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:21: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12843 -1309 -1298") (victim_position "-12888 -1101 -1413") L 05/30/2026 - 08:42:21: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:42:22: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:23: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:23: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:23: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "21") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:23: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:23: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:23: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:23: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "65") (weapon "quake_rl") L 05/30/2026 - 08:42:24: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:24: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:24: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "28") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:24: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:24: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:25: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:27: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:28: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:28: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:28: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "28") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:28: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:28: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:28: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:28: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "11") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:28: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:29: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:29: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:29: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "79") (realdamage "66") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:29: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12607 -701 -1216") (victim_position "-12743 -604 -998") L 05/30/2026 - 08:42:29: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:42:30: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:30: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:30: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:30: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "11") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:31: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:32: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:32: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "71") (weapon "quake_rl") L 05/30/2026 - 08:42:32: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:32: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:32: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:33: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:33: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "47") (weapon "quake_rl") L 05/30/2026 - 08:42:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:33: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:33: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "25") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:34: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:34: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:34: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "39") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:34: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:34: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:34: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "60") (weapon "quake_rl") L 05/30/2026 - 08:42:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:35: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:35: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "27") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:35: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:35: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:35: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:35: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "26") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:36: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:36: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:36: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:36: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:36: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "8") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:37: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:37: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:37: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "31") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:37: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:37: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:37: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "5") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:39: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:39: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:39: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "22") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:39: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:39: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:39: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "28") (realdamage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:39: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12782 -549 -1159") (victim_position "-13165 -1056 -1365") L 05/30/2026 - 08:42:39: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:42:40: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:40: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:40: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:40: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "11") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:41: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:41: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:41: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:41: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "43") (weapon "quake_rl") L 05/30/2026 - 08:42:42: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:42: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:42: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:42: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "29") (weapon "quake_rl") L 05/30/2026 - 08:42:42: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:42: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "37") (weapon "quake_rl") L 05/30/2026 - 08:42:43: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:43: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:43: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "25") (weapon "quake_rl") L 05/30/2026 - 08:42:44: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:45: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:45: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:45: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:45: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "8") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:46: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:47: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:48: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:48: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:48: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "24") (weapon "quake_rl") L 05/30/2026 - 08:42:49: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:49: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:50: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:50: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:50: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "41") (weapon "quake_rl") L 05/30/2026 - 08:42:51: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:51: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:51: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:51: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:51: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:51: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:51: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "92") (weapon "quake_rl") L 05/30/2026 - 08:42:52: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:52: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:52: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:52: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:52: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:52: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "8") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:52: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:52: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:52: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "12") (realdamage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:52: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12574 -1418 -1287") (victim_position "-12688 -699 -1149") L 05/30/2026 - 08:42:52: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:42:54: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:54: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:54: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:54: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "44") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:55: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:55: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:55: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:55: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "20") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:55: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:55: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "73") (weapon "quake_rl") L 05/30/2026 - 08:42:55: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:56: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:56: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:56: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "328") L 05/30/2026 - 08:42:56: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:42:56: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "59") (weapon "quake_rl") L 05/30/2026 - 08:42:56: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:56: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:56: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:42:56: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "world" (attacker_position "-12457 -1100 -1147") (victim_position "-12147 -724 -1314") L 05/30/2026 - 08:42:56: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:42:58: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:59: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:42:59: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:59: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:59: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:42:59: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "67") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:00: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:00: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:00: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:00: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "64") (weapon "quake_rl") L 05/30/2026 - 08:43:00: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:00: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "105") (realdamage "75") (weapon "quake_rl") L 05/30/2026 - 08:43:00: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "quake_rl" (attacker_position "-12558 -1120 -1159") (victim_position "-12562 -878 -1286") L 05/30/2026 - 08:43:00: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:43:01: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:01: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:01: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:01: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "49") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:02: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:02: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:02: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "46") (weapon "quake_rl") L 05/30/2026 - 08:43:02: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:02: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:02: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:02: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "24") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:03: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:03: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:03: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "17") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:03: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:03: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:03: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:03: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "40") (weapon "quake_rl") L 05/30/2026 - 08:43:03: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:03: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:03: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:04: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:04: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "33") (weapon "quake_rl") L 05/30/2026 - 08:43:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:04: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:04: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:04: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:05: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:05: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:05: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "50") (weapon "quake_rl") L 05/30/2026 - 08:43:05: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:05: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:05: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "22") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:05: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:05: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:05: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "23") (realdamage "2") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:05: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12702 -797 -1287") (victim_position "-13035 -1220 -1415") L 05/30/2026 - 08:43:05: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:43:07: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:07: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:07: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:07: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:07: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "39") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:07: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:07: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "61") (weapon "quake_rl") L 05/30/2026 - 08:43:08: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:09: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:09: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:09: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:09: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "46") (weapon "quake_rl") L 05/30/2026 - 08:43:09: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:09: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "45") (weapon "quake_rl") L 05/30/2026 - 08:43:09: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:10: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:10: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:10: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "61") (weapon "quake_rl") L 05/30/2026 - 08:43:10: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:10: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:10: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:10: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "44") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:10: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:10: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "100") (weapon "quake_rl") L 05/30/2026 - 08:43:11: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:11: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:11: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "14") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:11: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:11: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:11: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:11: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "12") (realdamage "1") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:11: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12735 -531 -1159") (victim_position "-12687 -1062 -1191") L 05/30/2026 - 08:43:12: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:43:13: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:13: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:13: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:13: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:14: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:14: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:14: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "63") (weapon "quake_rl") L 05/30/2026 - 08:43:14: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:14: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:14: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:14: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "37") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:15: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:15: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:15: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:15: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "78") (weapon "quake_rl") L 05/30/2026 - 08:43:15: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:16: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:16: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:16: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "64") (weapon "quake_rl") L 05/30/2026 - 08:43:16: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:16: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:16: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "36") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:16: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:16: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "82") (weapon "quake_rl") L 05/30/2026 - 08:43:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:16: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:16: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "27") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:17: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:17: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:17: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "5") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:17: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:17: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:17: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:17: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:17: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:17: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "21") (realdamage "1") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:17: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12876 -382 -1252") (victim_position "-13191 -894 -1319") L 05/30/2026 - 08:43:17: "LeGO<50><[U:1:331394858]>" triggered "domination" against "n4ver<40><[U:1:96363292]>" L 05/30/2026 - 08:43:17: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:43:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:20: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:20: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:20: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "55") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:20: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:20: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:20: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:21: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:21: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "82") (weapon "quake_rl") L 05/30/2026 - 08:43:21: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:21: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:21: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "21") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:21: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:21: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:21: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "53") (weapon "quake_rl") L 05/30/2026 - 08:43:21: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:22: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:22: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "38") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:22: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:22: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:22: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:22: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "5") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:22: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:22: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:23: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:23: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:23: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:23: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:23: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:23: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "4") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:24: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:24: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:24: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:24: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:24: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:24: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:24: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:24: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:24: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "4") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:24: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:25: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:27: "n4ver<40><[U:1:96363292]>" picked up item "tf_ammo_pack" L 05/30/2026 - 08:43:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:29: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:29: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "8") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:29: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:29: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:29: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "4") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:30: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:30: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:30: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "8") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:30: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:30: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:30: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "12") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:31: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:31: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:31: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "12") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:31: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:31: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:31: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "8") (realdamage "6") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:31: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12466 -1245 -1326") (victim_position "-12521 -478 -1289") L 05/30/2026 - 08:43:31: "n4ver<40><[U:1:96363292]>" triggered "revenge" against "LeGO<50><[U:1:331394858]>" L 05/30/2026 - 08:43:31: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:43:32: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:32: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:32: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "193") L 05/30/2026 - 08:43:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:33: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:33: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:33: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:33: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:33: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "53") (weapon "quake_rl") L 05/30/2026 - 08:43:33: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:33: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:33: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "17") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:34: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:34: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:34: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:34: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "47") (weapon "quake_rl") L 05/30/2026 - 08:43:34: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:35: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:35: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:35: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "85") (weapon "quake_rl") L 05/30/2026 - 08:43:35: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:35: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:36: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:36: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:36: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "32") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:36: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:36: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "81") (realdamage "40") (weapon "quake_rl") L 05/30/2026 - 08:43:36: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-12522 -493 -883") (victim_position "-12690 -418 -1287") L 05/30/2026 - 08:43:36: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:36: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:43:37: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:38: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:38: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:39: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:39: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:39: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "367") L 05/30/2026 - 08:43:39: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:39: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:40: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:40: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:40: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:40: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:40: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "56") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:40: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:40: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "58") (weapon "quake_rl") L 05/30/2026 - 08:43:40: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:41: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:41: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:41: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:41: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "77") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:41: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:41: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "55") (realdamage "15") (weapon "quake_rl") L 05/30/2026 - 08:43:41: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-12727 -551 -1265") (victim_position "-12797 -731 -1287") L 05/30/2026 - 08:43:41: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:43:42: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:43: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:43: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:43: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "28") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:43: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:43: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:43: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "50") (weapon "quake_rl") L 05/30/2026 - 08:43:44: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:44: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:44: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:44: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:44: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:45: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:46: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:46: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "70") (weapon "quake_rl") L 05/30/2026 - 08:43:46: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:46: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:46: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "80") (weapon "quake_rl") L 05/30/2026 - 08:43:46: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:46: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:46: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "45") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:47: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:47: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:47: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "91") (realdamage "53") (weapon "quake_rl") L 05/30/2026 - 08:43:47: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "quake_rl" (attacker_position "-12684 -1019 -1287") (victim_position "-12748 -539 -1159") L 05/30/2026 - 08:43:47: "n4ver<40><[U:1:96363292]>" triggered "domination" against "LeGO<50><[U:1:331394858]>" L 05/30/2026 - 08:43:47: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:47: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:43:48: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:48: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:48: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:48: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "8") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:49: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:49: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:50: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:50: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:50: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:50: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:50: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:50: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "46") (weapon "quake_rl") L 05/30/2026 - 08:43:51: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:51: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:51: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:51: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "51") (weapon "quake_rl") L 05/30/2026 - 08:43:51: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:52: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:43:52: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "58") (weapon "quake_rl") L 05/30/2026 - 08:43:52: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:52: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:52: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:52: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:52: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:52: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:52: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "21") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:53: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:53: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:53: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:53: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:53: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:53: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:53: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "53") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:54: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:54: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:54: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "15") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:56: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:57: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:57: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:57: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "31") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:57: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:57: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:57: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:58: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:58: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:58: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "82") (realdamage "59") (weapon "shotgun_soldier") L 05/30/2026 - 08:43:58: "n4ver<40><[U:1:96363292]>" killed "LeGO<50><[U:1:331394858]>" with "shotgun_soldier" (attacker_position "-12632 -551 -1287") (victim_position "-12520 -346 -1290") L 05/30/2026 - 08:43:58: "LeGO<50><[U:1:331394858]>" spawned as "soldier" L 05/30/2026 - 08:43:59: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:43:59: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:59: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:43:59: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "31") (weapon "shotgun_soldier") L 05/30/2026 - 08:44:00: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:00: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:01: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:01: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:01: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:44:01: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "99") (weapon "quake_rl") L 05/30/2026 - 08:44:01: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:02: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:02: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:44:02: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "70") (weapon "quake_rl") L 05/30/2026 - 08:44:02: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:02: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:02: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "26") (weapon "shotgun_soldier") L 05/30/2026 - 08:44:02: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:02: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:44:02: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "89") (weapon "quake_rl") L 05/30/2026 - 08:44:02: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:02: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:02: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "35") (weapon "shotgun_soldier") L 05/30/2026 - 08:44:03: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:03: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:03: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "33") (realdamage "32") (weapon "shotgun_soldier") L 05/30/2026 - 08:44:03: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12583 -512 -1159") (victim_position "-12836 -994 -1006") L 05/30/2026 - 08:44:03: "LeGO<50><[U:1:331394858]>" triggered "revenge" against "n4ver<40><[U:1:96363292]>" L 05/30/2026 - 08:44:03: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:44:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:04: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:04: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:04: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "19") (weapon "shotgun_soldier") L 05/30/2026 - 08:44:05: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:05: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:05: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:44:05: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "73") (weapon "quake_rl") L 05/30/2026 - 08:44:06: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:06: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:07: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:07: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:44:07: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "57") (weapon "quake_rl") L 05/30/2026 - 08:44:07: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:07: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:08: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:08: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:08: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "61") (weapon "shotgun_soldier") L 05/30/2026 - 08:44:08: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:08: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:08: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "77") (weapon "shotgun_soldier") L 05/30/2026 - 08:44:09: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:09: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:09: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "56") (weapon "shotgun_soldier") L 05/30/2026 - 08:44:09: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:09: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:44:09: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "74") (realdamage "57") (weapon "quake_rl") L 05/30/2026 - 08:44:09: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "quake_rl" (attacker_position "-12440 -1286 -1343") (victim_position "-12595 -1040 -1287") L 05/30/2026 - 08:44:09: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:44:10: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:10: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:44:10: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "299") L 05/30/2026 - 08:44:10: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:10: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:10: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:44:11: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:11: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:11: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:44:11: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "51") (weapon "quake_rl") L 05/30/2026 - 08:44:12: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:12: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:12: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:44:12: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "67") (weapon "quake_rl") L 05/30/2026 - 08:44:12: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:13: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:13: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:13: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:13: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:13: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "18") (weapon "shotgun_soldier") L 05/30/2026 - 08:44:14: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:14: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:14: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "47") (weapon "shotgun_soldier") L 05/30/2026 - 08:44:14: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:14: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:14: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "20") (realdamage "5") (weapon "shotgun_soldier") L 05/30/2026 - 08:44:14: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12648 -532 -1159") (victim_position "-12503 -900 -1346") L 05/30/2026 - 08:44:14: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:44:15: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:16: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:16: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:16: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "47") (weapon "shotgun_soldier") L 05/30/2026 - 08:44:16: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:17: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:44:17: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "63") (weapon "quake_rl") L 05/30/2026 - 08:44:17: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:17: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:44:17: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "54") (weapon "quake_rl") L 05/30/2026 - 08:44:17: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:18: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:44:18: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "35") (weapon "quake_rl") L 05/30/2026 - 08:44:18: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:19: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:44:19: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "50") (weapon "quake_rl") L 05/30/2026 - 08:44:19: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:19: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:44:19: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "44") (weapon "quake_rl") L 05/30/2026 - 08:44:19: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:19: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:19: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "13") (weapon "shotgun_soldier") L 05/30/2026 - 08:44:20: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:20: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:20: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "50") (realdamage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:44:20: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12649 -1064 -1278") (victim_position "-12784 -1208 -1287") L 05/30/2026 - 08:44:20: "LeGO<50><[U:1:331394858]>" triggered "domination" against "n4ver<40><[U:1:96363292]>" L 05/30/2026 - 08:44:20: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:20: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:44:20: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "67") (weapon "quake_rl") L 05/30/2026 - 08:44:20: "n4ver<40><[U:1:96363292]>" spawned as "soldier" L 05/30/2026 - 08:44:21: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:22: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:22: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:22: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "7") (weapon "shotgun_soldier") L 05/30/2026 - 08:44:22: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:22: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:44:22: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "51") (weapon "quake_rl") L 05/30/2026 - 08:44:22: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:22: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:44:22: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "94") (weapon "quake_rl") L 05/30/2026 - 08:44:23: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:23: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:23: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "16") (weapon "shotgun_soldier") L 05/30/2026 - 08:44:23: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:24: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:24: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:44:24: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "25") (weapon "quake_rl") L 05/30/2026 - 08:44:25: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:25: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:25: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:25: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "3") (weapon "shotgun_soldier") L 05/30/2026 - 08:44:25: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:44:25: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "42") (weapon "quake_rl") L 05/30/2026 - 08:44:26: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:26: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:26: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:26: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "3") (weapon "shotgun_soldier") L 05/30/2026 - 08:44:28: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:28: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "quake_rl") L 05/30/2026 - 08:44:28: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "53") (weapon "quake_rl") L 05/30/2026 - 08:44:28: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:29: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:29: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "quake_rl") L 05/30/2026 - 08:44:30: "n4ver<40><[U:1:96363292]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:30: "n4ver<40><[U:1:96363292]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:30: "n4ver<40><[U:1:96363292]>" triggered "damage" against "LeGO<50><[U:1:331394858]>" (damage "27") (weapon "shotgun_soldier") L 05/30/2026 - 08:44:30: "LeGO<50><[U:1:331394858]>" triggered "shot_fired" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:30: "LeGO<50><[U:1:331394858]>" triggered "shot_hit" (weapon "shotgun_soldier") L 05/30/2026 - 08:44:30: "LeGO<50><[U:1:331394858]>" triggered "damage" against "n4ver<40><[U:1:96363292]>" (damage "19") (realdamage "10") (weapon "shotgun_soldier") L 05/30/2026 - 08:44:30: World triggered "mge_elo_delta" (player "[U:1:331394858]") (old_elo "1611") (new_elo "1620") L 05/30/2026 - 08:44:30: World triggered "mge_elo_delta" (player "[U:1:96363292]") (old_elo "1692") (new_elo "1683") L 05/30/2026 - 08:44:30: "LeGO<50><[U:1:331394858]>" killed "n4ver<40><[U:1:96363292]>" with "shotgun_soldier" (attacker_position "-12438 -700 -1316") (victim_position "-12523 -1168 -1291") L 05/30/2026 - 08:44:30: World triggered "mge_match_end" (winner "[U:1:331394858]") (loser "[U:1:96363292]") (winner_score "20") (loser_score "17")