L 06/05/2026 - 21:08:46: World triggered "meta_data" (matchid "260605210846d8c3") (map "mge_league_v3") (arena "Badlands Spire [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 06/05/2026 - 21:08:46: "apxprdtr<44><[U:1:183324931]>" changed role to "soldier" L 06/05/2026 - 21:08:46: "GeT_RiGhT<45><[U:1:418464988]>" changed role to "soldier" L 06/05/2026 - 21:08:48: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:08:48: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "728") L 06/05/2026 - 21:08:48: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:08:48: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:08:49: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:08:49: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:08:49: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:08:49: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "51") (weapon "quake_rl") L 06/05/2026 - 21:08:50: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:08:50: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:08:50: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:08:50: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "64") (weapon "quake_rl") L 06/05/2026 - 21:08:51: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:08:51: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:08:51: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "8") (weapon "shotgun_soldier") L 06/05/2026 - 21:08:52: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:08:52: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:08:52: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "4") (weapon "shotgun_soldier") L 06/05/2026 - 21:08:53: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:08:53: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:08:53: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "20") (weapon "shotgun_soldier") L 06/05/2026 - 21:08:53: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:08:53: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:08:53: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:08:53: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "15") (weapon "shotgun_soldier") L 06/05/2026 - 21:08:53: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:08:53: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "51") (weapon "quake_rl") L 06/05/2026 - 21:08:53: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:08:53: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:08:53: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "20") (weapon "shotgun_soldier") L 06/05/2026 - 21:08:54: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:08:54: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:08:54: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:08:54: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "15") (realdamage "3") (weapon "shotgun_soldier") L 06/05/2026 - 21:08:54: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "shotgun_soldier" (attacker_position "12134 3399 -1476") (victim_position "12598 3547 -1094") L 06/05/2026 - 21:08:54: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:08:56: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:08:56: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:08:57: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:08:57: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:08:57: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "78") (weapon "quake_rl") L 06/05/2026 - 21:08:57: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:08:57: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:08:57: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "100") (weapon "quake_rl") L 06/05/2026 - 21:08:59: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:08:59: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:08:59: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "105") (weapon "quake_rl") L 06/05/2026 - 21:08:59: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:00: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:00: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:00: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "50") (weapon "shotgun_soldier") L 06/05/2026 - 21:09:00: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:00: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:00: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:00: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "23") (weapon "shotgun_soldier") L 06/05/2026 - 21:09:00: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:00: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:00: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "6") (weapon "shotgun_soldier") L 06/05/2026 - 21:09:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "12") (weapon "shotgun_soldier") L 06/05/2026 - 21:09:01: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:01: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:01: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "23") (weapon "shotgun_soldier") L 06/05/2026 - 21:09:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "11") (weapon "shotgun_soldier") L 06/05/2026 - 21:09:02: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:02: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:02: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "17") (weapon "shotgun_soldier") L 06/05/2026 - 21:09:02: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:02: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:02: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "11") (weapon "shotgun_soldier") L 06/05/2026 - 21:09:03: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:03: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:03: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "17") (weapon "shotgun_soldier") L 06/05/2026 - 21:09:03: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:03: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:03: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "6") (weapon "shotgun_soldier") L 06/05/2026 - 21:09:03: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "shotgun_soldier" (attacker_position "12175 3465 -1380") (victim_position "12627 3541 -1094") L 06/05/2026 - 21:09:03: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:09:05: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:06: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:06: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:06: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:06: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "76") (weapon "quake_rl") L 06/05/2026 - 21:09:06: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:06: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "56") (weapon "quake_rl") L 06/05/2026 - 21:09:07: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:07: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:07: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "99") (weapon "quake_rl") L 06/05/2026 - 21:09:08: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:08: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:09: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:09: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:09: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:09: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "88") (realdamage "61") (weapon "quake_rl") L 06/05/2026 - 21:09:09: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "quake_rl" (attacker_position "12475 3596 -1065") (victim_position "12361 3521 -1246") L 06/05/2026 - 21:09:09: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:09:11: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:11: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:11: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "49") (weapon "quake_rl") L 06/05/2026 - 21:09:11: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:11: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:11: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "100") (weapon "quake_rl") L 06/05/2026 - 21:09:12: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:12: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:12: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "98") (weapon "quake_rl") L 06/05/2026 - 21:09:12: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:14: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:15: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:18: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:18: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:18: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "52") (realdamage "46") (weapon "shotgun_soldier") L 06/05/2026 - 21:09:18: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "shotgun_soldier" (attacker_position "12444 3585 -1072") (victim_position "12769 3546 -970") L 06/05/2026 - 21:09:18: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:09:18: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:18: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:18: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "32") (weapon "quake_rl") L 06/05/2026 - 21:09:20: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:20: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:21: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:21: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "76") (weapon "quake_rl") L 06/05/2026 - 21:09:21: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:21: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "94") (weapon "quake_rl") L 06/05/2026 - 21:09:21: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:21: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "81") (weapon "quake_rl") L 06/05/2026 - 21:09:21: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:21: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:22: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:22: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:22: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:22: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:22: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "30") (weapon "shotgun_soldier") L 06/05/2026 - 21:09:23: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:23: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:23: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "374") L 06/05/2026 - 21:09:24: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:24: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:24: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:24: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "49") (weapon "quake_rl") L 06/05/2026 - 21:09:24: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "world" (attacker_position "12555 3504 -970") (victim_position "12254 3359 -1481") L 06/05/2026 - 21:09:24: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:09:26: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:27: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:27: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:27: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:27: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "278") L 06/05/2026 - 21:09:27: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:27: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "57") (weapon "quake_rl") L 06/05/2026 - 21:09:28: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:28: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:28: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:28: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:28: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "25") (weapon "shotgun_soldier") L 06/05/2026 - 21:09:29: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "30") (weapon "shotgun_soldier") L 06/05/2026 - 21:09:29: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:30: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:31: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:31: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:31: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:31: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:31: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "86") (weapon "shotgun_soldier") L 06/05/2026 - 21:09:32: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:32: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:32: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "59") (realdamage "34") (weapon "shotgun_soldier") L 06/05/2026 - 21:09:32: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "shotgun_soldier" (attacker_position "12582 3683 -1060") (victim_position "12524 3833 -1186") L 06/05/2026 - 21:09:32: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:09:34: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:34: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "84") (weapon "quake_rl") L 06/05/2026 - 21:09:34: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:34: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:35: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:35: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:35: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "53") (weapon "quake_rl") L 06/05/2026 - 21:09:35: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:35: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:35: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "356") L 06/05/2026 - 21:09:36: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:36: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:36: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "55") (weapon "quake_rl") L 06/05/2026 - 21:09:36: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:36: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "111") (realdamage "54") (weapon "quake_rl") L 06/05/2026 - 21:09:36: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "quake_rl" (attacker_position "12428 3672 -1028") (victim_position "12355 3654 -1124") L 06/05/2026 - 21:09:36: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:36: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:09:38: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:38: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:38: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:38: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "102") (weapon "quake_rl") L 06/05/2026 - 21:09:38: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:38: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "57") (weapon "quake_rl") L 06/05/2026 - 21:09:39: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:39: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:39: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:39: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "67") (weapon "quake_rl") L 06/05/2026 - 21:09:40: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:40: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:40: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "61") (weapon "quake_rl") L 06/05/2026 - 21:09:40: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:40: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "178") L 06/05/2026 - 21:09:40: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:40: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:40: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "world" (attacker_position "12838 3570 -939") (victim_position "13000 3576 -1629") L 06/05/2026 - 21:09:40: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:09:42: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:45: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:45: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:45: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "68") (weapon "quake_rl") L 06/05/2026 - 21:09:46: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:46: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:46: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "61") (weapon "quake_rl") L 06/05/2026 - 21:09:46: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:46: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:47: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:47: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "58") (weapon "quake_rl") L 06/05/2026 - 21:09:47: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:47: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:47: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "45") (weapon "shotgun_soldier") L 06/05/2026 - 21:09:47: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:47: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "81") (realdamage "75") (weapon "quake_rl") L 06/05/2026 - 21:09:47: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "quake_rl" (attacker_position "12692 3624 -1054") (victim_position "12576 3801 -1106") L 06/05/2026 - 21:09:47: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:47: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:47: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:47: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "57") (weapon "quake_rl") L 06/05/2026 - 21:09:48: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:09:49: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:49: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:50: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:50: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:50: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "653") L 06/05/2026 - 21:09:50: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:50: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "49") (weapon "quake_rl") L 06/05/2026 - 21:09:54: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:54: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:54: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "100") (realdamage "74") (weapon "quake_rl") L 06/05/2026 - 21:09:54: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "quake_rl" (attacker_position "12379 3733 -1129") (victim_position "12665 3802 -909") L 06/05/2026 - 21:09:54: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:54: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:09:54: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:54: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "41") (weapon "quake_rl") L 06/05/2026 - 21:09:56: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:56: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:56: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:56: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "70") (weapon "quake_rl") L 06/05/2026 - 21:09:56: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:57: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:57: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:57: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:57: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "84") (weapon "quake_rl") L 06/05/2026 - 21:09:58: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:58: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:09:58: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:09:58: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "77") (weapon "quake_rl") L 06/05/2026 - 21:09:58: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:58: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:58: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "10") (weapon "shotgun_soldier") L 06/05/2026 - 21:09:59: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:59: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:59: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "15") (weapon "shotgun_soldier") L 06/05/2026 - 21:09:59: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:59: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:59: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "19") (weapon "shotgun_soldier") L 06/05/2026 - 21:09:59: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:59: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:09:59: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "31") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:00: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:00: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:00: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "67") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:00: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "43") (realdamage "20") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:01: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "shotgun_soldier" (attacker_position "12367 3802 -1228") (victim_position "12427 3381 -962") L 06/05/2026 - 21:10:01: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:10:03: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:03: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:03: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:03: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "58") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:03: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:10:03: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "99") (weapon "quake_rl") L 06/05/2026 - 21:10:04: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:04: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:10:04: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "83") (weapon "quake_rl") L 06/05/2026 - 21:10:04: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:10:04: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "58") (weapon "quake_rl") L 06/05/2026 - 21:10:04: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:04: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:05: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:05: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:05: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:05: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "7") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:05: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:10:05: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "33") (weapon "quake_rl") L 06/05/2026 - 21:10:05: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:06: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:06: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:06: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "13") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:06: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:06: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:06: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:06: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "25") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:06: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:10:06: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "61") (weapon "quake_rl") L 06/05/2026 - 21:10:06: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "world" (attacker_position "12470 3820 -1166") (victim_position "12667 3402 -1083") L 06/05/2026 - 21:10:06: "GeT_RiGhT<45><[U:1:418464988]>" triggered "domination" against "apxprdtr<44><[U:1:183324931]>" L 06/05/2026 - 21:10:06: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:07: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:10:09: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:09: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:09: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:09: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:09: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "59") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:10: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:10: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:10:10: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "90") (weapon "quake_rl") L 06/05/2026 - 21:10:10: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:11: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:11: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:11: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "56") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:11: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:11: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:11: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "30") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:11: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:11: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:11: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "21") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:14: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:15: "apxprdtr<44><[U:1:183324931]>" picked up item "tf_ammo_pack" L 06/05/2026 - 21:10:16: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:16: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:17: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:18: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:18: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:18: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "69") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:18: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:18: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:18: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:18: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "51") (realdamage "38") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:18: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "shotgun_soldier" (attacker_position "12412 3594 -1108") (victim_position "12359 3480 -1246") L 06/05/2026 - 21:10:18: "apxprdtr<44><[U:1:183324931]>" triggered "revenge" against "GeT_RiGhT<45><[U:1:418464988]>" L 06/05/2026 - 21:10:19: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:10:20: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:21: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:21: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:21: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "16") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:21: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:21: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:21: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "52") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:21: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:10:21: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "67") (weapon "quake_rl") L 06/05/2026 - 21:10:21: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:22: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:10:22: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "112") (weapon "quake_rl") L 06/05/2026 - 21:10:22: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:22: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:22: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:22: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:22: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "54") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:23: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:23: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:23: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "49") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:23: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:23: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:23: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:23: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "12") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:24: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "world" (attacker_position "12752 3537 -707") (victim_position "12176 3678 -1389") L 06/05/2026 - 21:10:24: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:10:24: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:25: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:25: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:26: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:26: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:26: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "6") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:26: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:10:26: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "100") (weapon "quake_rl") L 06/05/2026 - 21:10:27: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:27: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:27: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:10:27: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "72") (weapon "quake_rl") L 06/05/2026 - 21:10:27: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:10:27: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "77") (weapon "quake_rl") L 06/05/2026 - 21:10:28: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:28: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:28: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:28: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "10") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:29: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:29: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:29: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:29: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "27") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:29: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:10:29: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "56") (weapon "quake_rl") L 06/05/2026 - 21:10:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "23") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:30: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:30: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:30: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:30: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "64") (realdamage "19") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:30: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "shotgun_soldier" (attacker_position "12769 3582 -1094") (victim_position "12636 3404 -939") L 06/05/2026 - 21:10:30: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:10:32: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:32: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:32: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:10:32: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "65") (weapon "quake_rl") L 06/05/2026 - 21:10:32: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:34: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:10:34: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "106") (weapon "quake_rl") L 06/05/2026 - 21:10:34: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:34: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:35: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:35: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:10:35: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "89") (weapon "quake_rl") (airshot "1") (height "223") L 06/05/2026 - 21:10:35: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:35: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:35: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:10:35: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "33") (weapon "quake_rl") L 06/05/2026 - 21:10:36: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:36: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:36: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "7") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:37: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:37: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:37: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "4") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:37: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:37: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:37: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:37: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "75") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:37: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:10:37: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "86") (weapon "quake_rl") L 06/05/2026 - 21:10:38: "apxprdtr<44><[U:1:183324931]>" picked up item "tf_ammo_pack" L 06/05/2026 - 21:10:38: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "world" (attacker_position "12260 3721 -1179") (victim_position "12259 3454 -1363") L 06/05/2026 - 21:10:38: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:10:40: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:40: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:40: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "23") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:40: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:40: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:40: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:40: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "43") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:41: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:41: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:41: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:10:41: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "60") (weapon "quake_rl") L 06/05/2026 - 21:10:42: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:42: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:42: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:42: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "48") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:43: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:44: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:45: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:45: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:45: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:10:45: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "76") (weapon "quake_rl") L 06/05/2026 - 21:10:45: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:10:45: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "59") (weapon "quake_rl") L 06/05/2026 - 21:10:46: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:46: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:46: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "6") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:50: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:50: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:50: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "19") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:51: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:51: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:51: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:51: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "9") (weapon "shotgun_soldier") L 06/05/2026 - 21:10:51: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "shotgun_soldier" (attacker_position "12812 3489 -1094") (victim_position "12869 4002 -1509") L 06/05/2026 - 21:10:51: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:10:53: "GeT_RiGhT<45><[U:1:418464988]>" say "ez" L 06/05/2026 - 21:10:56: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:10:57: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:10:57: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "46") (weapon "quake_rl") L 06/05/2026 - 21:10:57: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:57: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:10:57: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "20") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:01: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:01: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:01: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "38") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "57") (weapon "quake_rl") L 06/05/2026 - 21:11:02: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:02: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:02: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "13") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:02: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:03: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:04: "GeT_RiGhT<45><[U:1:418464988]>" committed suicide with "world" (attacker_position "12630 4084 -1570") L 06/05/2026 - 21:11:04: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:11:06: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:06: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:06: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "24") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:07: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:07: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:07: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "88") (weapon "quake_rl") L 06/05/2026 - 21:11:07: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:07: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:07: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "81") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:07: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:08: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:08: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "88") (weapon "quake_rl") (airshot "1") (height "511") L 06/05/2026 - 21:11:08: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:08: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:08: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "62") (weapon "quake_rl") L 06/05/2026 - 21:11:08: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:08: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:08: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "12") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:09: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:09: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:09: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:09: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "76") (realdamage "34") (weapon "quake_rl") L 06/05/2026 - 21:11:09: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "quake_rl" (attacker_position "12732 3711 -909") (victim_position "12753 3441 -1094") L 06/05/2026 - 21:11:09: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:09: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:11:10: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:11: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:11: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:12: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:12: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:12: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "59") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:12: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:12: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "67") (weapon "quake_rl") L 06/05/2026 - 21:11:12: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:12: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "550") L 06/05/2026 - 21:11:12: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:12: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:12: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "98") (weapon "quake_rl") L 06/05/2026 - 21:11:12: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:13: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:13: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:16: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:16: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:16: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "84") (realdamage "51") (weapon "quake_rl") L 06/05/2026 - 21:11:16: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "quake_rl" (attacker_position "12917 3780 -1558") (victim_position "12789 3500 -1094") L 06/05/2026 - 21:11:16: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:11:18: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:18: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:18: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "38") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:18: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:18: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:18: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "96") (weapon "quake_rl") L 06/05/2026 - 21:11:19: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:19: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:19: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "88") (weapon "quake_rl") L 06/05/2026 - 21:11:19: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:19: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:19: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "101") (weapon "quake_rl") L 06/05/2026 - 21:11:19: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:19: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:19: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:19: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "44") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:20: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:20: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "69") (weapon "quake_rl") L 06/05/2026 - 21:11:20: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:20: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "51") (realdamage "2") (weapon "quake_rl") L 06/05/2026 - 21:11:20: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "quake_rl" (attacker_position "12705 3564 -1003") (victim_position "12393 3626 -1114") L 06/05/2026 - 21:11:20: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:20: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:20: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:11:22: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:22: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:22: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:22: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "56") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:22: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:22: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:22: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "69") (weapon "quake_rl") L 06/05/2026 - 21:11:23: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:23: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:23: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:24: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:24: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:25: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:25: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:25: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "79") (weapon "quake_rl") L 06/05/2026 - 21:11:25: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:25: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:25: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:25: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "78") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:25: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:25: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:25: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "33") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:26: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:26: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:26: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "46") (realdamage "1") (weapon "quake_rl") L 06/05/2026 - 21:11:26: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "quake_rl" (attacker_position "12952 3900 -1473") (victim_position "12924 3450 -1624") L 06/05/2026 - 21:11:26: "apxprdtr<44><[U:1:183324931]>" triggered "domination" against "GeT_RiGhT<45><[U:1:418464988]>" L 06/05/2026 - 21:11:26: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:11:28: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:28: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:28: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "20") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:28: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:28: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:28: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "19") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "99") (weapon "quake_rl") L 06/05/2026 - 21:11:29: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:30: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:30: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "71") (weapon "quake_rl") L 06/05/2026 - 21:11:30: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:30: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:30: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:30: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "83") (weapon "quake_rl") (airshot "1") (height "368") L 06/05/2026 - 21:11:31: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:31: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "51") (weapon "quake_rl") L 06/05/2026 - 21:11:31: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:31: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:31: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:32: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:32: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:32: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "51") (weapon "quake_rl") L 06/05/2026 - 21:11:32: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:32: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:32: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "20") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:32: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "world" (attacker_position "12337 3719 -1183") (victim_position "12471 3325 -1533") L 06/05/2026 - 21:11:32: "GeT_RiGhT<45><[U:1:418464988]>" triggered "revenge" against "apxprdtr<44><[U:1:183324931]>" L 06/05/2026 - 21:11:32: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:11:35: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:35: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "110") (weapon "quake_rl") L 06/05/2026 - 21:11:35: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:35: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:35: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:35: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "76") (weapon "quake_rl") L 06/05/2026 - 21:11:35: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:36: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:36: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "52") (weapon "quake_rl") L 06/05/2026 - 21:11:36: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:36: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:36: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:37: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:37: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "90") (weapon "quake_rl") L 06/05/2026 - 21:11:37: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:37: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:37: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "18") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:37: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:37: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:40: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:40: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:40: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:40: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "53") (realdamage "46") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:40: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "shotgun_soldier" (attacker_position "12082 3603 -1396") (victim_position "12394 3753 -1134") L 06/05/2026 - 21:11:40: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:11:41: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:42: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:42: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:42: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "5") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:42: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:42: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:42: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:42: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "9") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:44: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:44: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:44: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:44: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "71") (weapon "quake_rl") L 06/05/2026 - 21:11:44: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:44: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:44: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "8") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:45: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:45: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "107") (weapon "quake_rl") L 06/05/2026 - 21:11:45: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:45: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:45: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "176") L 06/05/2026 - 21:11:45: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:45: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:46: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:46: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:46: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "49") (realdamage "15") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:46: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "shotgun_soldier" (attacker_position "12627 3634 -1028") (victim_position "12413 3611 -906") L 06/05/2026 - 21:11:46: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:11:47: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:48: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:48: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:48: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "58") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:48: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:48: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:48: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "86") (weapon "quake_rl") L 06/05/2026 - 21:11:48: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:48: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:48: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "73") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:48: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:49: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:49: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:49: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:49: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:49: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "16") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:50: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:51: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:51: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:51: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:51: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "85") (realdamage "70") (weapon "quake_rl") L 06/05/2026 - 21:11:51: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "quake_rl" (attacker_position "12611 3504 -851") (victim_position "12517 3654 -1094") L 06/05/2026 - 21:11:52: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:11:53: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:53: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:53: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:53: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "49") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:53: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:53: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:53: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "75") (weapon "quake_rl") L 06/05/2026 - 21:11:54: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:54: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:54: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "82") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:54: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:54: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:54: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:54: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "19") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:55: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:56: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:57: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:57: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:57: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:57: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "42") (weapon "quake_rl") L 06/05/2026 - 21:11:57: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:57: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:57: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "28") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:58: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:11:58: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:58: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:58: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "22") (weapon "shotgun_soldier") L 06/05/2026 - 21:11:58: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:11:58: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:11:58: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "66") (realdamage "8") (weapon "quake_rl") L 06/05/2026 - 21:11:58: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "quake_rl" (attacker_position "12788 3502 -1094") (victim_position "12976 3753 -1581") L 06/05/2026 - 21:11:58: "apxprdtr<44><[U:1:183324931]>" triggered "domination" against "GeT_RiGhT<45><[U:1:418464988]>" L 06/05/2026 - 21:11:58: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:12:00: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:00: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:00: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:00: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "51") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:00: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:00: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "55") (weapon "quake_rl") L 06/05/2026 - 21:12:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "318") L 06/05/2026 - 21:12:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:01: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:01: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:01: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "100") (weapon "quake_rl") L 06/05/2026 - 21:12:02: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:02: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:02: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "17") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:02: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:03: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:03: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:03: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:03: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "41") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:03: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:03: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:03: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "47") (realdamage "38") (weapon "quake_rl") L 06/05/2026 - 21:12:03: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "quake_rl" (attacker_position "12446 3580 -1103") (victim_position "12131 3701 -1404") L 06/05/2026 - 21:12:03: "GeT_RiGhT<45><[U:1:418464988]>" triggered "revenge" against "apxprdtr<44><[U:1:183324931]>" L 06/05/2026 - 21:12:04: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:12:06: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:06: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:06: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "76") (weapon "quake_rl") L 06/05/2026 - 21:12:06: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:06: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "107") (weapon "quake_rl") L 06/05/2026 - 21:12:06: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:06: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:06: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "53") (weapon "quake_rl") L 06/05/2026 - 21:12:07: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:07: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:07: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "102") (realdamage "72") (weapon "quake_rl") (airshot "1") (height "234") L 06/05/2026 - 21:12:07: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "quake_rl" (attacker_position "12465 3597 -1104") (victim_position "12688 3603 -860") L 06/05/2026 - 21:12:07: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:07: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:07: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:12:07: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:07: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "28") (weapon "quake_rl") L 06/05/2026 - 21:12:09: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:09: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:09: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "80") (weapon "quake_rl") L 06/05/2026 - 21:12:10: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:10: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:10: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "22") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:10: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:10: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "56") (weapon "quake_rl") L 06/05/2026 - 21:12:10: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:11: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:11: "apxprdtr<44><[U:1:183324931]>" picked up item "tf_ammo_pack" L 06/05/2026 - 21:12:12: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:12: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:12: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:12: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:12: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "20") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:13: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:13: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:13: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:13: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "71") (weapon "quake_rl") L 06/05/2026 - 21:12:13: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:13: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "55") (weapon "quake_rl") L 06/05/2026 - 21:12:14: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:14: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:14: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "16") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:14: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:14: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:14: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "8") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:14: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:14: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:14: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "65") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:14: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:15: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:15: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:15: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "84") (realdamage "31") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:15: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "shotgun_soldier" (attacker_position "12549 3842 -1182") (victim_position "12667 3695 -1094") L 06/05/2026 - 21:12:15: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:12:15: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:17: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:17: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:17: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "61") (weapon "quake_rl") L 06/05/2026 - 21:12:17: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:17: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:17: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "52") (weapon "quake_rl") L 06/05/2026 - 21:12:18: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:18: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:18: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:18: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "53") (weapon "quake_rl") L 06/05/2026 - 21:12:18: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:18: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:18: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "59") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:19: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:19: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:19: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "100") (weapon "quake_rl") L 06/05/2026 - 21:12:19: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:19: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:22: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:23: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:23: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:24: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:24: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:24: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "6") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:24: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:24: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "65") (realdamage "46") (weapon "quake_rl") L 06/05/2026 - 21:12:24: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "quake_rl" (attacker_position "12677 3470 -1094") (victim_position "12713 3322 -1600") L 06/05/2026 - 21:12:24: "GeT_RiGhT<45><[U:1:418464988]>" triggered "domination" against "apxprdtr<44><[U:1:183324931]>" L 06/05/2026 - 21:12:24: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:12:25: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:27: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "194") L 06/05/2026 - 21:12:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:29: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:30: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:30: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:30: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:30: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "72") (weapon "quake_rl") (airshot "1") (height "455") L 06/05/2026 - 21:12:31: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "world" (attacker_position "12456 3587 -1103") (victim_position "12037 3774 -1445") L 06/05/2026 - 21:12:31: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:12:31: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:34: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:34: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:34: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:34: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "60") (weapon "quake_rl") L 06/05/2026 - 21:12:35: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:35: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:35: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "65") (weapon "quake_rl") L 06/05/2026 - 21:12:36: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:36: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:36: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "83") (weapon "quake_rl") L 06/05/2026 - 21:12:36: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:36: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:37: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:37: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "55") (weapon "quake_rl") L 06/05/2026 - 21:12:37: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:37: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:37: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "8") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:37: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:37: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:37: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "53") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:37: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:37: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:37: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "36") (realdamage "15") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:37: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "shotgun_soldier" (attacker_position "12619 3683 -1094") (victim_position "12258 3650 -1136") L 06/05/2026 - 21:12:37: "apxprdtr<44><[U:1:183324931]>" triggered "revenge" against "GeT_RiGhT<45><[U:1:418464988]>" L 06/05/2026 - 21:12:37: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:12:39: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:39: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:39: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "25") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:39: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:39: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:39: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:39: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "16") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:40: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:40: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "101") (weapon "quake_rl") L 06/05/2026 - 21:12:40: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:40: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:40: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "85") (weapon "quake_rl") L 06/05/2026 - 21:12:40: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:41: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:41: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:41: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:41: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:41: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "83") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:41: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:41: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:41: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "23") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:42: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:42: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:42: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "62") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:42: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:42: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:42: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:42: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "49") (realdamage "22") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:42: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "shotgun_soldier" (attacker_position "12638 3642 -1094") (victim_position "12417 3709 -1129") L 06/05/2026 - 21:12:43: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:12:44: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:44: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:44: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "70") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:45: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:45: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "67") (weapon "quake_rl") L 06/05/2026 - 21:12:45: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:45: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:45: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:45: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "7") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:45: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:45: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:45: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "100") (weapon "quake_rl") L 06/05/2026 - 21:12:46: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:46: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:46: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "70") (weapon "quake_rl") L 06/05/2026 - 21:12:46: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:46: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:47: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:47: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:47: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "14") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:47: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:47: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:47: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:47: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "29") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:47: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:47: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:47: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "37") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:48: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:48: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:48: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:48: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "12") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:51: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:51: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:51: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "14") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:52: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:52: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:52: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "21") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:52: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:52: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:52: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "30") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:52: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:52: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:52: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "24") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:53: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:53: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:53: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "6") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:53: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "shotgun_soldier" (attacker_position "12215 3423 -1376") (victim_position "12638 3579 -1094") L 06/05/2026 - 21:12:53: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:12:55: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:55: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:55: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:56: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:56: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "111") (weapon "quake_rl") L 06/05/2026 - 21:12:56: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:56: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:57: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:57: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "207") L 06/05/2026 - 21:12:57: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:57: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:57: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:57: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:57: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "24") (realdamage "20") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:57: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "shotgun_soldier" (attacker_position "12690 3755 -909") (victim_position "12631 3263 -846") L 06/05/2026 - 21:12:57: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:12:58: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:59: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:59: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:59: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "79") (weapon "shotgun_soldier") L 06/05/2026 - 21:12:59: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:12:59: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "59") (weapon "quake_rl") L 06/05/2026 - 21:12:59: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:12:59: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:59: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:12:59: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "53") (weapon "shotgun_soldier") L 06/05/2026 - 21:13:00: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:13:01: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:13:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:13:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:13:01: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:13:01: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "44") (weapon "quake_rl") L 06/05/2026 - 21:13:02: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:13:02: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:13:02: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:13:02: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "6") (weapon "shotgun_soldier") L 06/05/2026 - 21:13:02: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:13:02: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "73") (realdamage "42") (weapon "quake_rl") L 06/05/2026 - 21:13:02: World triggered "mge_elo_delta" (player "[U:1:183324931]") (old_elo "1652") (new_elo "1658") L 06/05/2026 - 21:13:02: World triggered "mge_elo_delta" (player "[U:1:418464988]") (old_elo "1561") (new_elo "1555") L 06/05/2026 - 21:13:02: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "quake_rl" (attacker_position "12786 3518 -1094") (victim_position "13145 3642 -1500") L 06/05/2026 - 21:13:02: World triggered "mge_match_end" (winner "[U:1:183324931]") (loser "[U:1:418464988]") (winner_score "20") (loser_score "17")