L 06/05/2026 - 21:21:47: World triggered "meta_data" (matchid "260605212147c8ee") (map "mge_league_v3") (arena "Flyover [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 06/05/2026 - 21:21:47: "apxprdtr<44><[U:1:183324931]>" changed role to "soldier" L 06/05/2026 - 21:21:47: "GeT_RiGhT<45><[U:1:418464988]>" changed role to "soldier" L 06/05/2026 - 21:21:47: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:21:47: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:21:47: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "72") (weapon "quake_rl") L 06/05/2026 - 21:21:47: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:21:47: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:21:47: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "78") (weapon "quake_rl") L 06/05/2026 - 21:21:48: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:21:48: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:21:48: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:21:48: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "53") (weapon "quake_rl") L 06/05/2026 - 21:21:48: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:21:49: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:21:50: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:21:50: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:21:50: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "78") (weapon "quake_rl") L 06/05/2026 - 21:21:50: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:21:50: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:21:50: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:21:50: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "74") (weapon "quake_rl") L 06/05/2026 - 21:21:50: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:21:50: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:21:50: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "49") (weapon "shotgun_soldier") L 06/05/2026 - 21:21:51: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:21:51: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:21:51: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "61") (realdamage "24") (weapon "quake_rl") L 06/05/2026 - 21:21:51: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "quake_rl" (attacker_position "7215 9416 -2802") (victim_position "6858 9153 -2708") L 06/05/2026 - 21:21:51: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:21:53: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:21:53: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:21:53: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "65") (weapon "shotgun_soldier") L 06/05/2026 - 21:21:53: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:21:53: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:21:53: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:21:53: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "9") (weapon "shotgun_soldier") L 06/05/2026 - 21:21:54: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:21:54: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "76") (weapon "quake_rl") L 06/05/2026 - 21:21:54: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:21:54: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:21:54: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:21:54: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "80") (realdamage "58") (weapon "quake_rl") L 06/05/2026 - 21:21:54: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "quake_rl" (attacker_position "6484 9393 -2388") (victim_position "6550 9404 -2556") L 06/05/2026 - 21:21:54: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:21:55: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:21:56: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:21:56: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:21:56: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:21:56: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "75") (weapon "shotgun_soldier") L 06/05/2026 - 21:21:56: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:21:56: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "88") (weapon "quake_rl") L 06/05/2026 - 21:21:56: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:21:57: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:21:57: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "108") (weapon "quake_rl") L 06/05/2026 - 21:21:57: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:21:57: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "213") L 06/05/2026 - 21:21:57: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:21:57: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:21:58: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:21:58: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:21:58: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "80") (realdamage "17") (weapon "quake_rl") L 06/05/2026 - 21:21:58: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "quake_rl" (attacker_position "6693 9360 -2211") (victim_position "6718 9268 -2708") L 06/05/2026 - 21:21:59: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:21:59: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:21:59: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:00: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:00: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:00: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:00: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "83") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "78") (weapon "quake_rl") L 06/05/2026 - 21:22:01: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:01: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:01: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "65") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:02: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:02: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:02: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "41") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:02: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:02: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:02: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "50") (realdamage "11") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:02: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "shotgun_soldier" (attacker_position "6612 9353 -2487") (victim_position "6293 9559 -2536") L 06/05/2026 - 21:22:02: "apxprdtr<44><[U:1:183324931]>" triggered "domination" against "GeT_RiGhT<45><[U:1:418464988]>" L 06/05/2026 - 21:22:02: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:02: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:02: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "85") (weapon "quake_rl") L 06/05/2026 - 21:22:02: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:22:03: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:04: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:04: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:04: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:04: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:04: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "86") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:04: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:04: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "70") (weapon "quake_rl") L 06/05/2026 - 21:22:05: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:05: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:05: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:05: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "57") (weapon "quake_rl") L 06/05/2026 - 21:22:06: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:06: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:06: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:06: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:06: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "61") (realdamage "41") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:06: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "shotgun_soldier" (attacker_position "6477 9496 -2486") (victim_position "6188 9488 -2634") L 06/05/2026 - 21:22:06: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:22:08: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:08: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "189") L 06/05/2026 - 21:22:08: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:08: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:08: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:08: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "81") (weapon "quake_rl") L 06/05/2026 - 21:22:09: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:09: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:09: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:09: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "51") (weapon "quake_rl") L 06/05/2026 - 21:22:09: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:09: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:09: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "36") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:10: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:10: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:10: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:10: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:10: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "59") (realdamage "33") (weapon "quake_rl") L 06/05/2026 - 21:22:10: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "quake_rl" (attacker_position "6696 9295 -2556") (victim_position "7046 9196 -2797") L 06/05/2026 - 21:22:10: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:10: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:22:12: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:12: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:12: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:12: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "55") (weapon "quake_rl") L 06/05/2026 - 21:22:13: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:13: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "84") (weapon "quake_rl") L 06/05/2026 - 21:22:13: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:13: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:13: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "86") (weapon "quake_rl") L 06/05/2026 - 21:22:13: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:13: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:13: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:13: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "52") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:14: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:14: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:14: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "98") (realdamage "95") (weapon "quake_rl") L 06/05/2026 - 21:22:14: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "quake_rl" (attacker_position "6846 9211 -2708") (victim_position "6623 9504 -2556") L 06/05/2026 - 21:22:14: "GeT_RiGhT<45><[U:1:418464988]>" triggered "revenge" against "apxprdtr<44><[U:1:183324931]>" L 06/05/2026 - 21:22:14: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:14: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:22:16: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:16: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:16: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "52") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:16: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:17: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:17: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:17: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:18: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:18: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "57") (weapon "quake_rl") L 06/05/2026 - 21:22:18: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:19: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:19: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:19: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "24") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:20: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:20: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:20: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "52") (weapon "quake_rl") L 06/05/2026 - 21:22:20: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:20: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:20: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "65") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:21: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:21: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:21: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "33") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:21: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:21: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:21: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "52") (realdamage "47") (weapon "quake_rl") L 06/05/2026 - 21:22:21: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "quake_rl" (attacker_position "6435 9429 -2435") (victim_position "6359 9521 -2708") L 06/05/2026 - 21:22:21: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:22:23: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:23: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:23: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:23: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "57") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:23: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:23: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:23: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "81") (weapon "quake_rl") L 06/05/2026 - 21:22:24: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:24: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:24: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "39") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:25: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:25: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:25: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "73") (weapon "quake_rl") L 06/05/2026 - 21:22:25: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:25: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:26: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:26: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:26: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "56") (weapon "quake_rl") L 06/05/2026 - 21:22:26: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:26: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:26: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:26: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "44") (realdamage "34") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:26: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "shotgun_soldier" (attacker_position "6471 9334 -2510") (victim_position "6616 9659 -2532") L 06/05/2026 - 21:22:27: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:22:28: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:28: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:28: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:28: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "51") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "69") (weapon "quake_rl") L 06/05/2026 - 21:22:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:29: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:29: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:29: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "57") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:30: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:32: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:32: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:32: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:32: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "51") (weapon "quake_rl") L 06/05/2026 - 21:22:32: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:33: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:33: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:33: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:33: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:33: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "20") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:34: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:34: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:34: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:34: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "55") (realdamage "26") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:34: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "shotgun_soldier" (attacker_position "6503 9286 -2556") (victim_position "6179 9283 -2809") L 06/05/2026 - 21:22:34: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:22:37: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:37: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:37: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "21") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:37: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:38: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:38: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:38: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "65") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:38: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:38: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:38: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "107") (weapon "quake_rl") L 06/05/2026 - 21:22:39: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:39: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:39: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "56") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:39: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:39: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:39: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "95") (weapon "quake_rl") L 06/05/2026 - 21:22:39: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:40: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:40: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:40: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "81") (realdamage "22") (weapon "quake_rl") L 06/05/2026 - 21:22:40: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "quake_rl" (attacker_position "6698 9410 -2556") (victim_position "6589 9220 -2708") L 06/05/2026 - 21:22:40: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:22:40: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:41: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:41: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:43: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:43: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:43: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:43: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "69") (weapon "quake_rl") L 06/05/2026 - 21:22:44: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:44: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "220") L 06/05/2026 - 21:22:44: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:44: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:44: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:44: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "84") (weapon "quake_rl") L 06/05/2026 - 21:22:44: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:44: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:45: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:45: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "94") (weapon "quake_rl") L 06/05/2026 - 21:22:45: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:45: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:45: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:45: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "34") (realdamage "16") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:45: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "shotgun_soldier" (attacker_position "6770 9634 -2468") (victim_position "6466 9348 -2556") L 06/05/2026 - 21:22:45: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:22:47: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:47: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:47: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "48") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:47: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:47: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "212") L 06/05/2026 - 21:22:47: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:47: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:47: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:47: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "30") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:48: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:49: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:49: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:51: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:51: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:51: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:51: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "41") (realdamage "5") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:51: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "shotgun_soldier" (attacker_position "6690 9805 -2830") (victim_position "6708 9485 -2556") L 06/05/2026 - 21:22:51: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:51: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:22:51: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:51: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "39") (weapon "quake_rl") L 06/05/2026 - 21:22:53: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:53: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:53: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "76") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:53: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:54: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:54: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:54: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "23") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:55: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:55: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:55: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:55: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "53") (weapon "quake_rl") L 06/05/2026 - 21:22:55: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:55: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:55: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "75") (realdamage "14") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:55: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "shotgun_soldier" (attacker_position "6503 9465 -2556") (victim_position "6384 9553 -2708") L 06/05/2026 - 21:22:55: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:22:57: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:57: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:57: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "80") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:57: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:57: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:57: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "75") (weapon "quake_rl") L 06/05/2026 - 21:22:57: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:57: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:57: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "54") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:58: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:58: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:58: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "91") (weapon "quake_rl") (airshot "1") (height "226") L 06/05/2026 - 21:22:58: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:58: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:59: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:22:59: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:59: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:59: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "19") (weapon "shotgun_soldier") L 06/05/2026 - 21:22:59: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:22:59: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "84") (realdamage "44") (weapon "quake_rl") L 06/05/2026 - 21:22:59: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "quake_rl" (attacker_position "6798 9569 -2694") (victim_position "6749 9142 -2708") L 06/05/2026 - 21:22:59: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:22:59: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:23:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:01: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "111") (weapon "quake_rl") L 06/05/2026 - 21:23:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:01: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:01: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "96") (weapon "quake_rl") L 06/05/2026 - 21:23:01: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:02: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:02: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:03: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:03: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:03: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "94") (realdamage "33") (weapon "quake_rl") L 06/05/2026 - 21:23:03: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "quake_rl" (attacker_position "6369 9608 -2708") (victim_position "6728 9331 -2708") L 06/05/2026 - 21:23:03: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:23:03: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:05: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:05: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:05: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "49") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:05: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:06: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:06: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:06: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "53") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:06: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:06: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:06: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "62") (weapon "quake_rl") L 06/05/2026 - 21:23:06: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:07: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:07: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "51") (weapon "quake_rl") L 06/05/2026 - 21:23:07: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:07: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:07: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:07: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:07: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "15") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:08: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:08: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:08: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:08: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:08: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "66") (realdamage "24") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:08: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "shotgun_soldier" (attacker_position "6524 9304 -2556") (victim_position "6302 9205 -2814") L 06/05/2026 - 21:23:09: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:23:10: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:10: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:10: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:10: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "26") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:10: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:10: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "80") (weapon "quake_rl") L 06/05/2026 - 21:23:12: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:12: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:12: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "59") (weapon "quake_rl") L 06/05/2026 - 21:23:12: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:12: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "86") (weapon "quake_rl") L 06/05/2026 - 21:23:12: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:13: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:13: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:13: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:13: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "71") (realdamage "70") (weapon "quake_rl") L 06/05/2026 - 21:23:13: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "quake_rl" (attacker_position "6886 9435 -2555") (victim_position "6545 9437 -2500") L 06/05/2026 - 21:23:13: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:23:15: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:15: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:15: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "67") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:15: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:16: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:16: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:16: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "77") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:16: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:16: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "109") (weapon "quake_rl") L 06/05/2026 - 21:23:16: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:17: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "world" (attacker_position "6636 9807 -2617") (victim_position "6415 9267 -2643") L 06/05/2026 - 21:23:17: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:23:19: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:19: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:20: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:20: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "79") (weapon "quake_rl") L 06/05/2026 - 21:23:20: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:20: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:20: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:20: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "345") L 06/05/2026 - 21:23:20: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:20: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:20: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "101") (weapon "quake_rl") L 06/05/2026 - 21:23:20: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:21: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:21: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:21: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "13") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:21: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:21: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:21: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "4") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:21: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "world" (attacker_position "6678 9401 -1795") (victim_position "6660 9960 -2773") L 06/05/2026 - 21:23:22: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:23:22: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:23: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:24: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:24: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "105") (weapon "quake_rl") L 06/05/2026 - 21:23:24: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:24: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:24: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:24: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "111") (realdamage "96") (weapon "quake_rl") L 06/05/2026 - 21:23:24: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "quake_rl" (attacker_position "6613 9436 -2412") (victim_position "6623 9497 -2520") L 06/05/2026 - 21:23:24: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:24: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "56") (weapon "quake_rl") L 06/05/2026 - 21:23:25: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:25: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:23:25: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:26: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:26: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:26: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:26: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "31") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:26: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:27: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:27: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "54") (weapon "quake_rl") L 06/05/2026 - 21:23:27: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:27: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:27: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "76") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:27: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:27: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "57") (weapon "quake_rl") L 06/05/2026 - 21:23:27: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:28: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:28: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:28: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "7") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:28: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "7") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:29: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:29: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:29: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "52") (weapon "quake_rl") L 06/05/2026 - 21:23:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:29: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "47") (realdamage "36") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:29: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "shotgun_soldier" (attacker_position "6207 9147 -2799") (victim_position "6482 9355 -2556") L 06/05/2026 - 21:23:30: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:23:31: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:31: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:32: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:32: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:32: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "18") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:33: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:33: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:33: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "65") (weapon "quake_rl") L 06/05/2026 - 21:23:33: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:34: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:34: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:34: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:34: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:34: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "7") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:36: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:36: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:36: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "29") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:36: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:36: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:36: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "25") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:36: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:37: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:37: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:37: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "20") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:37: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:37: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:37: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "47") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:37: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:37: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:37: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "40") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:38: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:38: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:38: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "19") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:38: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:38: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:38: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "25") (realdamage "10") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:38: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "shotgun_soldier" (attacker_position "6557 9501 -2556") (victim_position "6618 9883 -2823") L 06/05/2026 - 21:23:38: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:23:40: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:40: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:40: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "82") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:40: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:40: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "80") (weapon "quake_rl") L 06/05/2026 - 21:23:40: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:40: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:40: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:40: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "48") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:41: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:41: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:41: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:42: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:42: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "72") (realdamage "47") (weapon "quake_rl") L 06/05/2026 - 21:23:42: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "quake_rl" (attacker_position "6533 9356 -2522") (victim_position "6271 9285 -2809") L 06/05/2026 - 21:23:42: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:23:43: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:43: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "59") (weapon "quake_rl") L 06/05/2026 - 21:23:44: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:44: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:44: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:45: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:45: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:45: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:45: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "88") (weapon "quake_rl") L 06/05/2026 - 21:23:45: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:46: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:46: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:46: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "65") (realdamage "53") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:46: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "shotgun_soldier" (attacker_position "6638 9386 -2556") (victim_position "6460 9246 -2459") L 06/05/2026 - 21:23:46: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:23:48: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:49: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:49: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:49: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "63") (weapon "quake_rl") L 06/05/2026 - 21:23:49: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:49: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:49: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "295") L 06/05/2026 - 21:23:49: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:50: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:50: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:50: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:50: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "21") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:50: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:50: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:50: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "54") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:50: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:51: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:51: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "62") (weapon "quake_rl") L 06/05/2026 - 21:23:51: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:51: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:51: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "25") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:51: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:51: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:51: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "48") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:51: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "world" (attacker_position "6370 9380 -2555") (victim_position "6542 9185 -2702") L 06/05/2026 - 21:23:51: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:23:54: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:55: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:55: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "68") (weapon "quake_rl") L 06/05/2026 - 21:23:55: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:55: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:55: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:55: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "79") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:55: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:55: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:56: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:56: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "98") (weapon "quake_rl") L 06/05/2026 - 21:23:56: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:23:56: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "71") (weapon "quake_rl") L 06/05/2026 - 21:23:56: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:56: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:56: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "13") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:56: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:57: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:23:57: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:57: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:57: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "4") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:57: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:57: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:57: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "19") (realdamage "16") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:57: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "shotgun_soldier" (attacker_position "6960 9287 -2802") (victim_position "6523 9734 -2648") L 06/05/2026 - 21:23:57: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:23:59: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:59: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:23:59: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "85") (weapon "shotgun_soldier") L 06/05/2026 - 21:23:59: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:24:00: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:24:00: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:24:00: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "111") (weapon "quake_rl") L 06/05/2026 - 21:24:00: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:24:01: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:24:01: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:24:02: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:24:02: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:24:02: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "58") (realdamage "54") (weapon "quake_rl") L 06/05/2026 - 21:24:02: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "quake_rl" (attacker_position "6504 9333 -2556") (victim_position "6257 9224 -2811") L 06/05/2026 - 21:24:02: "GeT_RiGhT<45><[U:1:418464988]>" spawned as "soldier" L 06/05/2026 - 21:24:04: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:24:04: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:24:05: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:24:05: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "60") (weapon "quake_rl") L 06/05/2026 - 21:24:05: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:24:06: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:24:06: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "188") L 06/05/2026 - 21:24:06: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:24:06: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:24:06: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:24:06: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "53") (weapon "quake_rl") L 06/05/2026 - 21:24:06: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:24:06: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:24:06: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "15") (weapon "shotgun_soldier") L 06/05/2026 - 21:24:06: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:24:07: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:24:07: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:24:07: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:24:07: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "32") (weapon "shotgun_soldier") L 06/05/2026 - 21:24:07: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:24:07: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:24:07: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "48") (weapon "shotgun_soldier") L 06/05/2026 - 21:24:08: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:24:08: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:24:08: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "21") (weapon "shotgun_soldier") L 06/05/2026 - 21:24:08: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:24:08: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/05/2026 - 21:24:08: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/05/2026 - 21:24:08: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "50") (realdamage "6") (weapon "shotgun_soldier") L 06/05/2026 - 21:24:08: "GeT_RiGhT<45><[U:1:418464988]>" killed "apxprdtr<44><[U:1:183324931]>" with "shotgun_soldier" (attacker_position "6756 8813 -2708") (victim_position "6814 9185 -2669") L 06/05/2026 - 21:24:08: "apxprdtr<44><[U:1:183324931]>" spawned as "soldier" L 06/05/2026 - 21:24:10: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:24:10: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:24:11: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:24:11: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "94") (weapon "quake_rl") L 06/05/2026 - 21:24:11: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:24:11: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:24:11: "GeT_RiGhT<45><[U:1:418464988]>" triggered "damage" against "apxprdtr<44><[U:1:183324931]>" (damage "79") (weapon "quake_rl") L 06/05/2026 - 21:24:11: "apxprdtr<44><[U:1:183324931]>" triggered "shot_hit" (weapon "quake_rl") L 06/05/2026 - 21:24:11: "apxprdtr<44><[U:1:183324931]>" triggered "damage" against "GeT_RiGhT<45><[U:1:418464988]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "413") L 06/05/2026 - 21:24:11: "apxprdtr<44><[U:1:183324931]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:24:12: World triggered "mge_elo_delta" (player "[U:1:183324931]") (old_elo "1668") (new_elo "1673") L 06/05/2026 - 21:24:12: World triggered "mge_elo_delta" (player "[U:1:418464988]") (old_elo "1545") (new_elo "1540") L 06/05/2026 - 21:24:12: "apxprdtr<44><[U:1:183324931]>" killed "GeT_RiGhT<45><[U:1:418464988]>" with "world" (attacker_position "6701 9519 -2556") (victim_position "6910 9249 -2797") L 06/05/2026 - 21:24:12: "GeT_RiGhT<45><[U:1:418464988]>" triggered "shot_fired" (weapon "quake_rl") L 06/05/2026 - 21:24:12: World triggered "mge_match_end" (winner "[U:1:183324931]") (loser "[U:1:418464988]") (winner_score "20") (loser_score "10")