L 06/10/2026 - 14:46:58: World triggered "meta_data" (matchid "260610144658786e") (map "mge_league_v3") (arena "Flyover [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 06/10/2026 - 14:46:58: ". ᴗ.<29><[U:1:248366533]>" changed role to "soldier" L 06/10/2026 - 14:46:58: "crybaby<30><[U:1:394426789]>" changed role to "soldier" L 06/10/2026 - 14:47:00: ". ᴗ.<29><[U:1:248366533]>" committed suicide with "world" (attacker_position "6025 9527 -2730") L 06/10/2026 - 14:47:00: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:47:03: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:03: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:03: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "12") (weapon "shotgun_soldier") L 06/10/2026 - 14:47:03: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:03: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:03: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "57") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:03: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:03: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:03: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "46") (weapon "shotgun_soldier") L 06/10/2026 - 14:47:04: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:04: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:04: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "105") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:04: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:04: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:04: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "78") (weapon "shotgun_soldier") L 06/10/2026 - 14:47:04: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:05: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:05: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "100") (realdamage "71") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:05: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "tf_projectile_rocket" (attacker_position "6654 9321 -2556") (victim_position "6571 9083 -2799") L 06/10/2026 - 14:47:05: "crybaby<30><[U:1:394426789]>" triggered "domination" against ". ᴗ.<29><[U:1:248366533]>" L 06/10/2026 - 14:47:05: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:47:07: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:07: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:07: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:47:07: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "77") (weapon "quake_rl") L 06/10/2026 - 14:47:07: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:08: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:08: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "82") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:08: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:08: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:09: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:11: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:11: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:47:11: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "103") (weapon "quake_rl") L 06/10/2026 - 14:47:11: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:11: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:11: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:11: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "33") (realdamage "31") (weapon "shotgun_soldier") L 06/10/2026 - 14:47:11: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "shotgun_soldier" (attacker_position "6491 9412 -2556") (victim_position "6024 9647 -2796") L 06/10/2026 - 14:47:11: ". ᴗ.<29><[U:1:248366533]>" triggered "revenge" against "crybaby<30><[U:1:394426789]>" L 06/10/2026 - 14:47:12: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:47:14: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:14: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:14: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "72") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:14: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:14: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:15: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:15: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:47:15: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "51") (weapon "quake_rl") L 06/10/2026 - 14:47:15: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:15: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:15: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "101") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:16: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:16: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:16: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:16: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "24") (weapon "shotgun_soldier") L 06/10/2026 - 14:47:16: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:47:16: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "65") (weapon "quake_rl") L 06/10/2026 - 14:47:16: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:17: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:18: "crybaby<30><[U:1:394426789]>" picked up item "tf_ammo_pack" L 06/10/2026 - 14:47:18: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:20: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:20: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:20: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "48") (realdamage "38") (weapon "shotgun_soldier") L 06/10/2026 - 14:47:20: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "shotgun_soldier" (attacker_position "6814 9448 -2833") (victim_position "6583 9325 -2859") L 06/10/2026 - 14:47:21: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:47:23: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:23: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:23: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:23: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "91") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:24: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:47:24: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "60") (weapon "quake_rl") L 06/10/2026 - 14:47:24: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:24: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:24: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:24: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "110") (realdamage "109") (weapon "tf_projectile_rocket") (airshot "1") (height "503") L 06/10/2026 - 14:47:24: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "tf_projectile_rocket" (attacker_position "6588 9349 -2103") (victim_position "6462 9430 -2052") L 06/10/2026 - 14:47:24: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:47:24: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "452") L 06/10/2026 - 14:47:24: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:24: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:24: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:47:27: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:27: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:27: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:27: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "57") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:27: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:28: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:28: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "84") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:28: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:28: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:29: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:47:29: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "50") (weapon "quake_rl") L 06/10/2026 - 14:47:29: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:29: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:29: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "98") (realdamage "56") (weapon "tf_projectile_rocket") (airshot "1") (height "565") L 06/10/2026 - 14:47:29: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "tf_projectile_rocket" (attacker_position "6451 9715 -2529") (victim_position "6456 9625 -2142") L 06/10/2026 - 14:47:29: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:47:31: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:31: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:32: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:47:32: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "93") (weapon "quake_rl") L 06/10/2026 - 14:47:32: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:32: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "83") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:32: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:32: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:33: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:33: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:33: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:47:33: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "60") (weapon "quake_rl") L 06/10/2026 - 14:47:33: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:33: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:33: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "31") (realdamage "19") (weapon "shotgun_soldier") L 06/10/2026 - 14:47:33: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "shotgun_soldier" (attacker_position "6754 9346 -2180") (victim_position "6464 9463 -2556") L 06/10/2026 - 14:47:33: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:47:35: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:35: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:35: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:35: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "106") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:36: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:47:36: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "109") (weapon "quake_rl") L 06/10/2026 - 14:47:36: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:36: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:36: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "80") (realdamage "79") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:36: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "tf_projectile_rocket" (attacker_position "6511 9260 -2526") (victim_position "6701 9332 -2482") L 06/10/2026 - 14:47:36: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:36: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:47:37: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:39: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:39: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:39: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "108") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:39: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:40: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:40: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:40: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:40: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "90") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:41: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:41: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:41: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "79") (realdamage "1") (weapon "shotgun_soldier") L 06/10/2026 - 14:47:41: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "shotgun_soldier" (attacker_position "6745 9303 -2568") (victim_position "6710 9561 -2474") L 06/10/2026 - 14:47:41: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:47:43: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:43: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "110") (weapon "tf_projectile_rocket") (airshot "1") (height "343") L 06/10/2026 - 14:47:43: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:43: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:43: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:47:43: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "69") (weapon "quake_rl") L 06/10/2026 - 14:47:44: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:44: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:44: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:44: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "85") (weapon "tf_projectile_rocket") (airshot "1") (height "635") L 06/10/2026 - 14:47:44: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:47:44: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "56") (weapon "quake_rl") L 06/10/2026 - 14:47:45: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:45: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:45: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "world" (attacker_position "6647 9837 -2459") (victim_position "6436 9790 -2704") L 06/10/2026 - 14:47:45: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:45: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:47:47: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:47: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:48: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:48: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:47:48: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "54") (weapon "quake_rl") L 06/10/2026 - 14:47:48: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:48: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:48: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "84") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:49: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:49: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "112") (weapon "tf_projectile_rocket") (airshot "1") (height "197") L 06/10/2026 - 14:47:49: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:49: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:49: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "world" (attacker_position "6809 8827 -2609") (victim_position "6501 9056 -2819") L 06/10/2026 - 14:47:49: "crybaby<30><[U:1:394426789]>" triggered "domination" against ". ᴗ.<29><[U:1:248366533]>" L 06/10/2026 - 14:47:49: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:49: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:47:51: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:51: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:52: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:52: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:52: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:52: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "59") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:52: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:47:52: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "61") (weapon "quake_rl") L 06/10/2026 - 14:47:53: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:53: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "55") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:53: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:53: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:53: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:53: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:53: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:53: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "39") (weapon "shotgun_soldier") L 06/10/2026 - 14:47:54: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:54: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:54: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "82") (weapon "shotgun_soldier") L 06/10/2026 - 14:47:54: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:54: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:54: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "50") (weapon "shotgun_soldier") L 06/10/2026 - 14:47:55: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:55: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:47:55: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "57") (realdamage "2") (weapon "shotgun_soldier") L 06/10/2026 - 14:47:55: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "shotgun_soldier" (attacker_position "6336 9717 -2708") (victim_position "6410 9940 -2708") L 06/10/2026 - 14:47:55: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:47:57: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:57: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:47:57: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:57: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "108") (weapon "tf_projectile_rocket") (airshot "1") (height "389") L 06/10/2026 - 14:47:57: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:47:57: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "108") (weapon "quake_rl") L 06/10/2026 - 14:47:58: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:47:58: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:00: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:00: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:00: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:00: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "40") (weapon "shotgun_soldier") L 06/10/2026 - 14:48:00: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:01: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:01: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:01: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "14") (weapon "shotgun_soldier") L 06/10/2026 - 14:48:01: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:01: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:48:01: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "54") (weapon "quake_rl") L 06/10/2026 - 14:48:02: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:02: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:02: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "6") (realdamage "5") (weapon "shotgun_soldier") L 06/10/2026 - 14:48:02: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "shotgun_soldier" (attacker_position "6827 9362 -2784") (victim_position "6792 8866 -2708") L 06/10/2026 - 14:48:02: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:48:04: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:04: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:05: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:48:05: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "112") (weapon "quake_rl") L 06/10/2026 - 14:48:05: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:05: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:06: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:06: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:48:06: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "68") (weapon "quake_rl") L 06/10/2026 - 14:48:06: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:06: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:06: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "14") (weapon "shotgun_soldier") L 06/10/2026 - 14:48:06: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:06: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:06: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "71") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:07: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:07: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:07: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "28") (weapon "shotgun_soldier") L 06/10/2026 - 14:48:07: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:07: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:07: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "31") (realdamage "4") (weapon "shotgun_soldier") L 06/10/2026 - 14:48:07: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "shotgun_soldier" (attacker_position "6964 8925 -2708") (victim_position "6709 8767 -2704") L 06/10/2026 - 14:48:07: ". ᴗ.<29><[U:1:248366533]>" triggered "revenge" against "crybaby<30><[U:1:394426789]>" L 06/10/2026 - 14:48:07: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:48:09: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:09: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:09: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:09: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "103") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:10: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:10: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:11: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:11: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:11: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:11: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "50") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:12: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:12: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:12: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "22") (weapon "shotgun_soldier") L 06/10/2026 - 14:48:12: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:12: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:12: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "27") (realdamage "8") (weapon "shotgun_soldier") L 06/10/2026 - 14:48:12: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "shotgun_soldier" (attacker_position "6654 9507 -2556") (victim_position "6995 9635 -2765") L 06/10/2026 - 14:48:12: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:48:15: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:16: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:48:16: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "52") (weapon "quake_rl") L 06/10/2026 - 14:48:16: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:16: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:48:16: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "78") (weapon "quake_rl") L 06/10/2026 - 14:48:16: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:17: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:18: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:18: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "60") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:18: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:18: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:18: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:48:18: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "103") (realdamage "98") (weapon "quake_rl") L 06/10/2026 - 14:48:18: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "quake_rl" (attacker_position "6976 9356 -2417") (victim_position "6767 9187 -2564") L 06/10/2026 - 14:48:18: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:48:20: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:20: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:21: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:48:21: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "111") (weapon "quake_rl") L 06/10/2026 - 14:48:21: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:21: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "81") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:21: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:21: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:22: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:22: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:23: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:48:23: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "91") (realdamage "86") (weapon "quake_rl") L 06/10/2026 - 14:48:23: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "quake_rl" (attacker_position "6435 9147 -2834") (victim_position "6913 9142 -2702") L 06/10/2026 - 14:48:23: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:23: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "89") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:23: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:48:25: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:25: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "109") (weapon "tf_projectile_rocket") (airshot "1") (height "270") L 06/10/2026 - 14:48:25: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:25: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:26: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:26: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "world" (attacker_position "6376 9430 -2435") (victim_position "6267 9181 -2795") L 06/10/2026 - 14:48:26: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:26: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:48:28: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:28: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:28: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:48:28: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "53") (weapon "quake_rl") L 06/10/2026 - 14:48:29: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:29: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "108") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:29: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:48:29: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "108") (weapon "quake_rl") L 06/10/2026 - 14:48:29: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:29: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:29: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "world" (attacker_position "6454 9364 -2556") (victim_position "6692 9136 -2706") L 06/10/2026 - 14:48:29: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:48:31: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:31: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:32: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:32: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "80") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:32: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:32: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:48:32: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "50") (weapon "quake_rl") L 06/10/2026 - 14:48:33: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:33: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:33: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:48:33: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "104") (weapon "quake_rl") L 06/10/2026 - 14:48:33: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:34: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:34: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "80") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:34: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:34: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:34: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "37") (weapon "shotgun_soldier") L 06/10/2026 - 14:48:34: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:34: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:48:34: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "102") (realdamage "17") (weapon "quake_rl") L 06/10/2026 - 14:48:34: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "quake_rl" (attacker_position "6418 9518 -2292") (victim_position "6605 9442 -2556") L 06/10/2026 - 14:48:35: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:48:37: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:37: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:37: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "78") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:37: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:37: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:37: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:37: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "93") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:38: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:38: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:48:38: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "99") (weapon "quake_rl") L 06/10/2026 - 14:48:38: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:40: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:40: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:40: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:40: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "21") (weapon "shotgun_soldier") L 06/10/2026 - 14:48:40: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:48:40: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "98") (realdamage "78") (weapon "quake_rl") L 06/10/2026 - 14:48:40: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "quake_rl" (attacker_position "6561 9313 -2556") (victim_position "6258 9465 -2757") L 06/10/2026 - 14:48:40: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:48:42: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:42: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:42: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "51") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:42: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:42: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:48:42: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "103") (weapon "quake_rl") L 06/10/2026 - 14:48:43: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:44: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:45: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:45: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:45: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "81") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:45: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:45: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:48:45: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "51") (realdamage "21") (weapon "quake_rl") L 06/10/2026 - 14:48:45: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "quake_rl" (attacker_position "6862 9297 -2661") (victim_position "6674 9681 -2722") L 06/10/2026 - 14:48:45: ". ᴗ.<29><[U:1:248366533]>" triggered "domination" against "crybaby<30><[U:1:394426789]>" L 06/10/2026 - 14:48:46: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:48:48: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:48: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "110") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:48: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:48: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:48: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:49: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:49: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "48") (weapon "tf_projectile_rocket") (airshot "1") (height "681") L 06/10/2026 - 14:48:50: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:50: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:50: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:50: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "18") (weapon "shotgun_soldier") L 06/10/2026 - 14:48:50: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:50: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "world" (attacker_position "6262 9462 -2805") (victim_position "6608 9487 -2542") L 06/10/2026 - 14:48:50: "crybaby<30><[U:1:394426789]>" triggered "revenge" against ". ᴗ.<29><[U:1:248366533]>" L 06/10/2026 - 14:48:50: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:48:53: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:48:53: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "238") L 06/10/2026 - 14:48:53: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:53: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:53: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:54: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:54: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:55: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:55: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:48:55: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "65") (realdamage "49") (weapon "shotgun_soldier") L 06/10/2026 - 14:48:55: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "shotgun_soldier" (attacker_position "6521 9265 -2556") (victim_position "6353 9281 -2738") L 06/10/2026 - 14:48:55: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:55: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:48:57: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:57: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:57: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:48:57: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "189") L 06/10/2026 - 14:48:58: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:58: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "58") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:58: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:48:58: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:48:59: "crybaby<30><[U:1:394426789]>" picked up item "tf_ammo_pack" L 06/10/2026 - 14:49:00: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:00: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:00: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:49:00: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "66") (realdamage "57") (weapon "quake_rl") L 06/10/2026 - 14:49:00: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "quake_rl" (attacker_position "6534 9334 -2556") (victim_position "6397 9288 -2791") L 06/10/2026 - 14:49:00: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:49:02: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:02: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:02: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:02: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "77") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:03: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:49:03: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "103") (weapon "quake_rl") L 06/10/2026 - 14:49:03: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:04: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:04: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:04: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:49:04: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "78") (weapon "quake_rl") L 06/10/2026 - 14:49:05: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:05: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:05: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:05: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "82") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:05: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:05: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:05: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "world" (attacker_position "6782 9184 -2520") (victim_position "6599 9403 -2549") L 06/10/2026 - 14:49:06: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:49:06: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:08: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:08: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:09: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:09: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "87") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:09: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:09: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:09: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:49:09: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "286") L 06/10/2026 - 14:49:09: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:10: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:10: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:10: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "39") (weapon "shotgun_soldier") L 06/10/2026 - 14:49:10: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:10: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:49:10: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "95") (realdamage "46") (weapon "quake_rl") L 06/10/2026 - 14:49:10: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "quake_rl" (attacker_position "6525 9216 -2556") (victim_position "6380 9603 -2672") L 06/10/2026 - 14:49:10: ". ᴗ.<29><[U:1:248366533]>" triggered "domination" against "crybaby<30><[U:1:394426789]>" L 06/10/2026 - 14:49:10: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:49:13: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:13: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:13: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "53") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:13: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:13: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:14: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:49:14: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "78") (weapon "quake_rl") L 06/10/2026 - 14:49:14: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:14: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:49:14: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "57") (weapon "quake_rl") L 06/10/2026 - 14:49:14: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:14: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:14: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "73") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:15: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:15: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:15: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "24") (weapon "shotgun_soldier") L 06/10/2026 - 14:49:15: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:16: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:16: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:16: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "34") (weapon "shotgun_soldier") L 06/10/2026 - 14:49:16: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:49:16: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "83") (realdamage "61") (weapon "quake_rl") L 06/10/2026 - 14:49:16: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "quake_rl" (attacker_position "6756 9373 -2556") (victim_position "6748 9199 -2658") L 06/10/2026 - 14:49:16: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:16: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:49:18: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:18: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:18: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:18: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "86") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:19: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:49:19: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "215") L 06/10/2026 - 14:49:19: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:19: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:20: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:20: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:20: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:20: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "63") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:20: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:49:20: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "105") (realdamage "56") (weapon "quake_rl") L 06/10/2026 - 14:49:20: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "quake_rl" (attacker_position "6736 9285 -2676") (victim_position "6494 9399 -2708") L 06/10/2026 - 14:49:20: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:49:22: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:22: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:49:22: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "494") L 06/10/2026 - 14:49:22: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:23: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:23: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "40") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:23: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:23: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:24: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:24: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "43") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:24: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:24: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:25: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:25: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:25: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "7") (weapon "shotgun_soldier") L 06/10/2026 - 14:49:25: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:25: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:25: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "47") (realdamage "45") (weapon "shotgun_soldier") L 06/10/2026 - 14:49:25: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "shotgun_soldier" (attacker_position "6321 9575 -2621") (victim_position "6348 9195 -2818") L 06/10/2026 - 14:49:25: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:49:27: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:27: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:27: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:27: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "72") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:28: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:28: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:28: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:49:28: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "71") (weapon "quake_rl") L 06/10/2026 - 14:49:29: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:29: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:29: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:49:29: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "66") (weapon "quake_rl") L 06/10/2026 - 14:49:29: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:30: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:30: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:30: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:30: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "41") (weapon "shotgun_soldier") L 06/10/2026 - 14:49:30: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:30: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:30: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "25") (weapon "shotgun_soldier") L 06/10/2026 - 14:49:31: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:31: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:31: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "84") (weapon "shotgun_soldier") L 06/10/2026 - 14:49:32: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:32: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:32: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "20") (weapon "shotgun_soldier") L 06/10/2026 - 14:49:32: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:32: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:32: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "20") (weapon "shotgun_soldier") L 06/10/2026 - 14:49:33: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:33: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:34: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:34: ". ᴗ.<29><[U:1:248366533]>" picked up item "tf_ammo_pack" L 06/10/2026 - 14:49:36: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:36: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:36: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "12") (weapon "shotgun_soldier") L 06/10/2026 - 14:49:36: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:36: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:36: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "30") (realdamage "13") (weapon "shotgun_soldier") L 06/10/2026 - 14:49:36: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "shotgun_soldier" (attacker_position "6391 9612 -2708") (victim_position "6886 9724 -2792") L 06/10/2026 - 14:49:36: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:49:38: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:39: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:39: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:39: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "74") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:39: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:40: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:40: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:49:40: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "101") (weapon "quake_rl") L 06/10/2026 - 14:49:40: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:40: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "85") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:40: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:40: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:41: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:41: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:41: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "49") (weapon "shotgun_soldier") L 06/10/2026 - 14:49:41: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:47: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:49: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:50: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:50: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "62") (realdamage "2") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:50: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "tf_projectile_rocket" (attacker_position "6281 9800 -2708") (victim_position "6530 9423 -2859") L 06/10/2026 - 14:49:50: "crybaby<30><[U:1:394426789]>" triggered "revenge" against ". ᴗ.<29><[U:1:248366533]>" L 06/10/2026 - 14:49:50: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:49:52: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:52: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "112") (weapon "tf_projectile_rocket") (airshot "1") (height "219") L 06/10/2026 - 14:49:52: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:52: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:53: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:53: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:53: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "95") (realdamage "44") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:53: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "tf_projectile_rocket" (attacker_position "6217 9734 -2571") (victim_position "6352 9397 -2795") L 06/10/2026 - 14:49:53: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:49:55: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:55: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "111") (weapon "tf_projectile_rocket") (airshot "1") (height "345") L 06/10/2026 - 14:49:55: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:55: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:56: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:49:57: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:57: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:58: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:49:58: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:49:58: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "66") (weapon "quake_rl") L 06/10/2026 - 14:49:58: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:59: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:59: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:49:59: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "83") (realdamage "30") (weapon "shotgun_soldier") L 06/10/2026 - 14:49:59: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "shotgun_soldier" (attacker_position "6594 9166 -2708") (victim_position "6426 9227 -2831") L 06/10/2026 - 14:49:59: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:50:01: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:01: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:50:01: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:01: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "80") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:02: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:02: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:02: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "110") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:02: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:50:03: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:03: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "78") (realdamage "10") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:03: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "tf_projectile_rocket" (attacker_position "6522 9407 -2556") (victim_position "6536 9550 -2528") L 06/10/2026 - 14:50:03: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:03: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:50:04: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:05: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:50:05: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:50:05: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "62") (weapon "quake_rl") L 06/10/2026 - 14:50:05: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:05: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "108") (weapon "tf_projectile_rocket") (airshot "1") (height "280") L 06/10/2026 - 14:50:05: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:06: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:50:06: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:09: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:50:09: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:50:09: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "51") (weapon "quake_rl") L 06/10/2026 - 14:50:10: "crybaby<30><[U:1:394426789]>" picked up item "tf_ammo_pack" L 06/10/2026 - 14:50:10: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:50:10: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:50:10: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "82") (realdamage "33") (weapon "quake_rl") L 06/10/2026 - 14:50:10: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "quake_rl" (attacker_position "6505 9322 -2556") (victim_position "6452 9364 -2856") L 06/10/2026 - 14:50:10: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:50:12: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:12: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:50:13: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:13: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:50:13: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:13: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "70") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:14: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:14: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "70") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:14: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:50:14: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "73") (weapon "quake_rl") L 06/10/2026 - 14:50:14: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:14: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:50:14: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:50:14: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:50:14: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "78") (realdamage "59") (weapon "shotgun_soldier") L 06/10/2026 - 14:50:14: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "shotgun_soldier" (attacker_position "6432 9491 -2177") (victim_position "6644 9606 -2346") L 06/10/2026 - 14:50:14: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:50:16: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:16: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:50:17: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:50:17: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "66") (weapon "quake_rl") L 06/10/2026 - 14:50:17: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:50:17: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:18: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:18: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "56") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:18: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:50:18: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "296") L 06/10/2026 - 14:50:18: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:50:18: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:19: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:50:19: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "50") (realdamage "5") (weapon "quake_rl") L 06/10/2026 - 14:50:19: World triggered "mge_elo_delta" (player "[U:1:248366533]") (old_elo "1607") (new_elo "1615") L 06/10/2026 - 14:50:19: World triggered "mge_elo_delta" (player "[U:1:394426789]") (old_elo "1607") (new_elo "1599") L 06/10/2026 - 14:50:19: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "quake_rl" (attacker_position "6724 9376 -2556") (victim_position "6702 8909 -2708") L 06/10/2026 - 14:50:19: World triggered "mge_match_end" (winner "[U:1:248366533]") (loser "[U:1:394426789]") (winner_score "20") (loser_score "18")