L 06/10/2026 - 14:50:44: World triggered "meta_data" (matchid "2606101450443cf0") (map "mge_league_v3") (arena "Silo [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 06/10/2026 - 14:50:44: ". ᴗ.<29><[U:1:248366533]>" changed role to "soldier" L 06/10/2026 - 14:50:44: "crybaby<30><[U:1:394426789]>" changed role to "soldier" L 06/10/2026 - 14:50:46: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:47: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:47: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:48: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:50:48: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:50:48: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "23") (weapon "shotgun_soldier") L 06/10/2026 - 14:50:50: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:50:50: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:50: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:50: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "74") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:50: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:50:50: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:50:50: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "44") (weapon "shotgun_soldier") L 06/10/2026 - 14:50:51: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:50:51: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:50:51: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:50:51: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "15") (weapon "shotgun_soldier") L 06/10/2026 - 14:50:52: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:50:52: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:50:52: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "71") (realdamage "18") (weapon "shotgun_soldier") L 06/10/2026 - 14:50:52: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "shotgun_soldier" (attacker_position "-12668 -551 -1110") (victim_position "-12794 -593 -861") L 06/10/2026 - 14:50:52: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:50:52: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "106") (weapon "quake_rl") L 06/10/2026 - 14:50:52: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:50:52: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:50:53: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:54: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:55: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:50:56: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:50:56: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:56: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:50:56: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "56") (weapon "quake_rl") L 06/10/2026 - 14:50:56: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:56: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "67") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:57: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:50:57: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:57: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:50:57: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "31") (weapon "quake_rl") L 06/10/2026 - 14:50:59: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:59: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:50:59: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "50") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:00: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:00: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:00: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "67") (realdamage "55") (weapon "shotgun_soldier") L 06/10/2026 - 14:51:00: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "shotgun_soldier" (attacker_position "-12598 -733 -1287") (victim_position "-12406 -806 -1314") L 06/10/2026 - 14:51:00: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:51:02: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:02: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "107") (weapon "tf_projectile_rocket") (airshot "1") (height "397") L 06/10/2026 - 14:51:02: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:02: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:02: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:03: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:03: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:03: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:03: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "24") (weapon "shotgun_soldier") L 06/10/2026 - 14:51:04: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:04: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:04: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:04: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "56") (realdamage "42") (weapon "shotgun_soldier") L 06/10/2026 - 14:51:04: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "shotgun_soldier" (attacker_position "-12789 -799 -1287") (victim_position "-12950 -937 -1437") L 06/10/2026 - 14:51:04: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:51:06: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:06: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:06: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:51:06: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "72") (weapon "quake_rl") L 06/10/2026 - 14:51:06: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:07: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:07: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "70") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:07: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:07: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "72") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:07: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:08: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:51:08: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "105") (weapon "quake_rl") L 06/10/2026 - 14:51:08: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:08: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:08: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:09: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:51:09: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "103") (realdamage "59") (weapon "quake_rl") L 06/10/2026 - 14:51:09: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "quake_rl" (attacker_position "-12678 -823 -1041") (victim_position "-12698 -1007 -1287") L 06/10/2026 - 14:51:09: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:51:10: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:11: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:11: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:11: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "49") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:12: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:12: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:51:12: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "100") (weapon "quake_rl") L 06/10/2026 - 14:51:12: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:13: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:51:13: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "72") (realdamage "71") (weapon "quake_rl") L 06/10/2026 - 14:51:13: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "quake_rl" (attacker_position "-12630 -831 -1425") (victim_position "-12858 -960 -1479") L 06/10/2026 - 14:51:13: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:13: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "80") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:13: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:13: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:13: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:51:15: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:15: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:15: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "108") (weapon "tf_projectile_rocket") (airshot "1") (height "232") L 06/10/2026 - 14:51:15: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:16: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:16: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:16: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:16: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "70") (realdamage "19") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:16: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "tf_projectile_rocket" (attacker_position "-12699 -1124 -1159") (victim_position "-12633 -715 -1233") L 06/10/2026 - 14:51:17: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:51:18: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:18: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:18: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "91") (weapon "tf_projectile_rocket") (airshot "1") (height "303") L 06/10/2026 - 14:51:19: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:20: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:20: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:21: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:51:21: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "111") (weapon "quake_rl") L 06/10/2026 - 14:51:21: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:21: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:21: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:21: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:21: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "49") (weapon "shotgun_soldier") L 06/10/2026 - 14:51:22: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:22: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:22: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "46") (realdamage "21") (weapon "shotgun_soldier") L 06/10/2026 - 14:51:22: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "shotgun_soldier" (attacker_position "-13006 -1086 -880") (victim_position "-12560 -1166 -893") L 06/10/2026 - 14:51:22: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:51:24: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:24: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:24: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "107") (weapon "tf_projectile_rocket") (airshot "1") (height "422") L 06/10/2026 - 14:51:24: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:25: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:25: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:25: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:51:25: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "75") (weapon "quake_rl") L 06/10/2026 - 14:51:25: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:27: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:27: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:28: ". ᴗ.<29><[U:1:248366533]>" picked up item "tf_ammo_pack" L 06/10/2026 - 14:51:28: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:28: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:28: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "17") (weapon "shotgun_soldier") L 06/10/2026 - 14:51:28: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:30: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:30: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:30: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "41") (weapon "shotgun_soldier") L 06/10/2026 - 14:51:30: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:33: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:33: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:33: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:33: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "6") (weapon "shotgun_soldier") L 06/10/2026 - 14:51:34: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:35: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:36: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:36: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "50") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:36: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:37: ". ᴗ.<29><[U:1:248366533]>" picked up item "tf_ammo_pack" L 06/10/2026 - 14:51:39: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:39: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:39: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "21") (realdamage "3") (weapon "shotgun_soldier") L 06/10/2026 - 14:51:39: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "shotgun_soldier" (attacker_position "-12675 -755 -1241") (victim_position "-12991 -1230 -1397") L 06/10/2026 - 14:51:39: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:51:41: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:41: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:41: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:51:41: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "74") (weapon "quake_rl") L 06/10/2026 - 14:51:42: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:42: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:42: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "59") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:43: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:43: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:43: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:43: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "96") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:43: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:43: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:44: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:51:44: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "97") (weapon "quake_rl") L 06/10/2026 - 14:51:44: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:44: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "73") (realdamage "45") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:44: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "tf_projectile_rocket" (attacker_position "-12811 -558 -1159") (victim_position "-12596 -862 -1287") L 06/10/2026 - 14:51:44: "crybaby<30><[U:1:394426789]>" triggered "domination" against ". ᴗ.<29><[U:1:248366533]>" L 06/10/2026 - 14:51:44: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:51:45: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:46: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:46: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:51:46: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "56") (weapon "quake_rl") L 06/10/2026 - 14:51:46: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:46: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "106") (weapon "tf_projectile_rocket") (airshot "1") (height "352") L 06/10/2026 - 14:51:46: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:47: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:47: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:47: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:51:47: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "35") (weapon "quake_rl") L 06/10/2026 - 14:51:48: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:48: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:51:48: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "50") (weapon "quake_rl") L 06/10/2026 - 14:51:50: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:50: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:50: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:51: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:51: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "50") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:51: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:51: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:51: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "13") (weapon "shotgun_soldier") L 06/10/2026 - 14:51:51: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:51: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:51:51: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "48") (realdamage "18") (weapon "shotgun_soldier") L 06/10/2026 - 14:51:51: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "shotgun_soldier" (attacker_position "-12846 -693 -1479") (victim_position "-12429 -651 -1465") L 06/10/2026 - 14:51:51: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:51:53: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:53: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:54: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:54: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:51:54: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "108") (weapon "quake_rl") L 06/10/2026 - 14:51:54: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:55: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:55: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "109") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:55: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:55: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:55: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:51:55: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "65") (weapon "quake_rl") L 06/10/2026 - 14:51:55: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "quake_rl" (attacker_position "-12780 -1218 -1120") (victim_position "-12655 -942 -1287") L 06/10/2026 - 14:51:55: ". ᴗ.<29><[U:1:248366533]>" triggered "revenge" against "crybaby<30><[U:1:394426789]>" L 06/10/2026 - 14:51:55: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:51:57: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:57: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:57: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:57: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "45") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:57: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:58: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:58: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "107") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:58: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:58: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:51:59: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:59: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "72") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:59: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:51:59: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:00: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:00: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:00: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "13") (realdamage "10") (weapon "shotgun_soldier") L 06/10/2026 - 14:52:00: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "shotgun_soldier" (attacker_position "-12653 -1004 -1287") (victim_position "-13023 -858 -1036") L 06/10/2026 - 14:52:00: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:52:01: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:02: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:02: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:52:02: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "82") (weapon "quake_rl") L 06/10/2026 - 14:52:02: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:03: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:03: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "70") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:03: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:04: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:04: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "112") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:04: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "world" (attacker_position "-12659 -923 -1144") (victim_position "-12689 -932 -1283") L 06/10/2026 - 14:52:04: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:05: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:52:07: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:07: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:07: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:52:07: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "68") (weapon "quake_rl") L 06/10/2026 - 14:52:08: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:08: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:08: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "56") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:08: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:08: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:52:08: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "97") (weapon "quake_rl") L 06/10/2026 - 14:52:08: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:09: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:09: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:09: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "45") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:09: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:09: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:09: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "21") (weapon "shotgun_soldier") L 06/10/2026 - 14:52:09: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:09: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:09: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "13") (realdamage "6") (weapon "shotgun_soldier") L 06/10/2026 - 14:52:09: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "shotgun_soldier" (attacker_position "-12745 -675 -1287") (victim_position "-13389 -971 -1364") L 06/10/2026 - 14:52:09: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:52:11: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:11: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:12: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:12: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "51") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:12: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:12: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:52:12: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "103") (weapon "quake_rl") L 06/10/2026 - 14:52:12: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:14: ". ᴗ.<29><[U:1:248366533]>" picked up item "tf_ammo_pack" L 06/10/2026 - 14:52:14: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:52:14: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "51") (weapon "quake_rl") L 06/10/2026 - 14:52:14: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:14: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:14: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:14: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "100") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:15: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:15: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:16: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:52:16: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "66") (realdamage "45") (weapon "quake_rl") L 06/10/2026 - 14:52:16: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "quake_rl" (attacker_position "-12670 -771 -1287") (victim_position "-12177 -1116 -1415") L 06/10/2026 - 14:52:16: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:52:17: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:18: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:18: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:18: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "86") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:18: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:18: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:52:18: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "59") (weapon "quake_rl") L 06/10/2026 - 14:52:19: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:19: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:19: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "102") (weapon "tf_projectile_rocket") (airshot "1") (height "527") L 06/10/2026 - 14:52:19: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:20: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:20: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:20: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:20: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:20: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "18") (realdamage "12") (weapon "shotgun_soldier") L 06/10/2026 - 14:52:20: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "shotgun_soldier" (attacker_position "-12652 -1127 -1159") (victim_position "-13012 -813 -1336") L 06/10/2026 - 14:52:20: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:52:23: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:23: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:23: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "94") (weapon "tf_projectile_rocket") (airshot "1") (height "397") L 06/10/2026 - 14:52:23: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:24: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:25: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:25: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:25: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "48") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:25: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:25: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:52:25: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "80") (weapon "quake_rl") L 06/10/2026 - 14:52:25: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:25: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:25: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "103") (realdamage "52") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:25: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "tf_projectile_rocket" (attacker_position "-12572 -1148 -972") (victim_position "-12620 -935 -1175") L 06/10/2026 - 14:52:26: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:52:27: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:28: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:28: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:29: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:29: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:29: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "77") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:29: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:29: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:52:29: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "108") (weapon "quake_rl") L 06/10/2026 - 14:52:29: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:30: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:30: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:30: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "60") (weapon "shotgun_soldier") L 06/10/2026 - 14:52:30: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:30: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "109") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:30: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:30: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:31: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:31: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:31: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:31: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "38") (realdamage "14") (weapon "shotgun_soldier") L 06/10/2026 - 14:52:31: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "shotgun_soldier" (attacker_position "-12593 -1193 -1287") (victim_position "-12731 -747 -1242") L 06/10/2026 - 14:52:31: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:52:33: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:33: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:34: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:34: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:52:34: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "83") (weapon "quake_rl") L 06/10/2026 - 14:52:34: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:34: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:34: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "104") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:35: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:35: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:35: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:35: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "104") (realdamage "75") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:35: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "tf_projectile_rocket" (attacker_position "-12741 -976 -868") (victim_position "-12700 -1019 -1164") L 06/10/2026 - 14:52:35: "crybaby<30><[U:1:394426789]>" triggered "domination" against ". ᴗ.<29><[U:1:248366533]>" L 06/10/2026 - 14:52:35: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:52:37: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:37: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:38: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:38: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:38: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:38: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "52") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:38: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:52:38: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "52") (weapon "quake_rl") L 06/10/2026 - 14:52:39: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:39: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "72") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:39: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:39: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:40: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:40: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:40: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "86") (weapon "shotgun_soldier") L 06/10/2026 - 14:52:40: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:40: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "107") (realdamage "76") (weapon "tf_projectile_rocket") (airshot "1") (height "455") L 06/10/2026 - 14:52:40: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "tf_projectile_rocket" (attacker_position "-12671 -898 -1155") (victim_position "-12503 -829 -1024") L 06/10/2026 - 14:52:40: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:40: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:52:41: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:42: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:42: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:52:42: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "75") (weapon "quake_rl") L 06/10/2026 - 14:52:42: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:43: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:43: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:43: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:52:43: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "68") (weapon "quake_rl") L 06/10/2026 - 14:52:44: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:44: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:44: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "79") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:44: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:45: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:45: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:45: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "99") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:45: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:45: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "world" (attacker_position "-12707 -631 -1174") (victim_position "-12440 -755 -1469") L 06/10/2026 - 14:52:45: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:52:45: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:47: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:47: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:47: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:52:47: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "73") (weapon "quake_rl") L 06/10/2026 - 14:52:48: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:48: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:49: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:49: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:49: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:49: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "58") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:49: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:52:49: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "95") (weapon "quake_rl") L 06/10/2026 - 14:52:50: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:50: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:50: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "6") (weapon "shotgun_soldier") L 06/10/2026 - 14:52:50: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:50: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:50: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:50: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "23") (weapon "shotgun_soldier") L 06/10/2026 - 14:52:51: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:51: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:51: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "7") (weapon "shotgun_soldier") L 06/10/2026 - 14:52:51: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:51: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:51: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "52") (weapon "shotgun_soldier") L 06/10/2026 - 14:52:51: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:51: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:52:51: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "46") (realdamage "34") (weapon "shotgun_soldier") L 06/10/2026 - 14:52:51: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "shotgun_soldier" (attacker_position "-12611 -679 -1287") (victim_position "-12781 -421 -1287") L 06/10/2026 - 14:52:51: ". ᴗ.<29><[U:1:248366533]>" triggered "revenge" against "crybaby<30><[U:1:394426789]>" L 06/10/2026 - 14:52:51: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:52:53: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:54: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:54: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:54: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "71") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:54: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:54: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "111") (weapon "tf_projectile_rocket") (airshot "1") (height "182") L 06/10/2026 - 14:52:54: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:54: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:55: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:55: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:52:55: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "56") (weapon "quake_rl") L 06/10/2026 - 14:52:56: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:56: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:56: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:56: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "65") (realdamage "52") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:56: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "tf_projectile_rocket" (attacker_position "-12601 -1049 -1287") (victim_position "-12864 -1028 -1273") L 06/10/2026 - 14:52:56: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:52:56: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "87") (weapon "quake_rl") L 06/10/2026 - 14:52:56: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:52:58: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:52:58: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:52:59: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:00: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:00: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "94") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:01: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:53:01: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:53:01: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "50") (weapon "quake_rl") L 06/10/2026 - 14:53:01: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:01: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:53:02: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:53:02: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "69") (weapon "quake_rl") L 06/10/2026 - 14:53:02: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:02: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:02: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "74") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:02: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:53:04: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:04: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:53:04: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:53:05: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:53:05: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "90") (realdamage "44") (weapon "quake_rl") L 06/10/2026 - 14:53:05: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "quake_rl" (attacker_position "-12653 -629 -1287") (victim_position "-12386 -1038 -1422") L 06/10/2026 - 14:53:05: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:53:05: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:53:06: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:53:07: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:07: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:07: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "73") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:07: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:53:07: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "64") (weapon "quake_rl") L 06/10/2026 - 14:53:07: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:53:08: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:09: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:09: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:09: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "73") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:09: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:53:09: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:53:09: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:53:09: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "102") (weapon "quake_rl") L 06/10/2026 - 14:53:09: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "world" (attacker_position "-12447 -1066 -958") (victim_position "-12284 -1092 -1398") L 06/10/2026 - 14:53:09: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:53:11: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:53:12: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:53:12: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:12: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:12: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "49") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:13: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:53:13: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "108") (weapon "quake_rl") L 06/10/2026 - 14:53:13: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:53:13: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:13: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:13: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "58") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:14: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:53:14: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:14: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:53:14: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:53:14: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "82") (weapon "shotgun_soldier") L 06/10/2026 - 14:53:14: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "world" (attacker_position "-12870 -1062 -1125") (victim_position "-12729 -864 -1276") L 06/10/2026 - 14:53:15: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:53:17: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:17: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:53:18: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:53:18: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:53:18: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "82") (weapon "quake_rl") L 06/10/2026 - 14:53:18: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:18: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:18: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "84") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:19: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:53:19: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:53:20: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:20: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:20: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "101") (realdamage "76") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:20: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "tf_projectile_rocket" (attacker_position "-12632 -785 -1287") (victim_position "-12584 -446 -1287") L 06/10/2026 - 14:53:20: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:53:22: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:23: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:53:23: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:23: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "109") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:23: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:53:23: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "76") (weapon "quake_rl") L 06/10/2026 - 14:53:23: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:24: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:24: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:53:24: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:24: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "98") (realdamage "91") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:24: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "tf_projectile_rocket" (attacker_position "-12355 -364 -1093") (victim_position "-12704 -512 -994") L 06/10/2026 - 14:53:24: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:53:24: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "274") L 06/10/2026 - 14:53:24: ". ᴗ.<29><[U:1:248366533]>" spawned as "soldier" L 06/10/2026 - 14:53:26: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:26: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:53:26: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:53:26: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "105") (realdamage "81") (weapon "quake_rl") L 06/10/2026 - 14:53:26: ". ᴗ.<29><[U:1:248366533]>" killed "crybaby<30><[U:1:394426789]>" with "quake_rl" (attacker_position "-12800 -726 -970") (victim_position "-12733 -907 -1172") L 06/10/2026 - 14:53:26: "crybaby<30><[U:1:394426789]>" spawned as "soldier" L 06/10/2026 - 14:53:28: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:53:28: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:28: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:28: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "48") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:29: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:53:29: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:29: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:53:30: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:53:30: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "53") (weapon "quake_rl") L 06/10/2026 - 14:53:30: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:30: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "92") (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:30: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 06/10/2026 - 14:53:31: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:53:31: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:53:31: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "39") (weapon "shotgun_soldier") L 06/10/2026 - 14:53:31: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "quake_rl") L 06/10/2026 - 14:53:31: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "quake_rl") L 06/10/2026 - 14:53:31: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "69") (weapon "quake_rl") L 06/10/2026 - 14:53:31: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:53:31: ". ᴗ.<29><[U:1:248366533]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:53:31: ". ᴗ.<29><[U:1:248366533]>" triggered "damage" against "crybaby<30><[U:1:394426789]>" (damage "8") (weapon "shotgun_soldier") L 06/10/2026 - 14:53:31: "crybaby<30><[U:1:394426789]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/10/2026 - 14:53:31: "crybaby<30><[U:1:394426789]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/10/2026 - 14:53:31: "crybaby<30><[U:1:394426789]>" triggered "damage" against ". ᴗ.<29><[U:1:248366533]>" (damage "82") (realdamage "30") (weapon "shotgun_soldier") L 06/10/2026 - 14:53:31: World triggered "mge_elo_delta" (player "[U:1:394426789]") (old_elo "1599") (new_elo "1607") L 06/10/2026 - 14:53:31: World triggered "mge_elo_delta" (player "[U:1:248366533]") (old_elo "1615") (new_elo "1607") L 06/10/2026 - 14:53:31: "crybaby<30><[U:1:394426789]>" killed ". ᴗ.<29><[U:1:248366533]>" with "shotgun_soldier" (attacker_position "-12294 -1269 -1377") (victim_position "-12319 -1198 -1148") L 06/10/2026 - 14:53:31: World triggered "mge_match_end" (winner "[U:1:394426789]") (loser "[U:1:248366533]") (winner_score "20") (loser_score "10")