L 06/16/2026 - 00:14:23: World triggered "meta_data" (matchid "260616001423d6a2") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 06/16/2026 - 00:14:23: "NiKo if he was Mambo<27><[U:1:809020068]>" changed role to "soldier" L 06/16/2026 - 00:14:23: "int main()<29><[U:1:71401653]>" changed role to "soldier" L 06/16/2026 - 00:14:24: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:14:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "114") (weapon "quake_rl") (crit "mini") L 06/16/2026 - 00:14:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:26: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:14:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "108") (weapon "quake_rl") L 06/16/2026 - 00:14:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:28: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:28: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:14:28: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 06/16/2026 - 00:14:28: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:14:28: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 06/16/2026 - 00:14:29: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:14:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "53") (realdamage "4") (weapon "quake_rl") L 06/16/2026 - 00:14:29: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-7769 4996 2025") (victim_position "-7999 4978 1960") L 06/16/2026 - 00:14:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:29: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:14:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:31: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:32: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:32: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:14:32: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 06/16/2026 - 00:14:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:33: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:33: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:33: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:33: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "34") (weapon "shotgun_soldier") L 06/16/2026 - 00:14:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:14:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "97") (weapon "quake_rl") L 06/16/2026 - 00:14:37: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "49") (weapon "shotgun_soldier") L 06/16/2026 - 00:14:37: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:14:37: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 06/16/2026 - 00:14:38: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "43") (realdamage "29") (weapon "shotgun_soldier") L 06/16/2026 - 00:14:38: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7287 4609 1797") (victim_position "-7737 4738 1951") L 06/16/2026 - 00:14:39: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:14:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:42: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:42: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:14:42: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 06/16/2026 - 00:14:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:14:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 06/16/2026 - 00:14:43: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:14:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 06/16/2026 - 00:14:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:14:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "100") (realdamage "70") (weapon "quake_rl") L 06/16/2026 - 00:14:44: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-7722 4897 1982") (victim_position "-7429 5082 1912") L 06/16/2026 - 00:14:44: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:14:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:47: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:47: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:14:47: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 06/16/2026 - 00:14:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:14:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "61") (weapon "quake_rl") L 06/16/2026 - 00:14:47: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:48: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:14:48: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 06/16/2026 - 00:14:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:48: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:14:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "83") (weapon "quake_rl") L 06/16/2026 - 00:14:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:49: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:49: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "53") (weapon "shotgun_soldier") L 06/16/2026 - 00:14:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "62") (realdamage "56") (weapon "shotgun_soldier") L 06/16/2026 - 00:14:49: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7462 4900 1975") (victim_position "-7672 5104 2024") L 06/16/2026 - 00:14:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "domination" against "int main()<29><[U:1:71401653]>" L 06/16/2026 - 00:14:50: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:14:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:52: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:53: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:14:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 06/16/2026 - 00:14:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:54: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:54: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:14:54: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "105") (weapon "quake_rl") L 06/16/2026 - 00:14:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:55: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:55: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:55: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "42") (weapon "shotgun_soldier") L 06/16/2026 - 00:14:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:55: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:56: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:56: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:56: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 06/16/2026 - 00:14:56: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:56: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:56: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:56: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "48") (weapon "shotgun_soldier") L 06/16/2026 - 00:14:57: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:14:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "65") (realdamage "37") (weapon "shotgun_soldier") L 06/16/2026 - 00:14:57: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7639 4889 1912") (victim_position "-7872 4826 1912") L 06/16/2026 - 00:14:57: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:14:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:14:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:14:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "73") (weapon "quake_rl") (airshot "1") (height "318") L 06/16/2026 - 00:14:59: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:00: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:00: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:00: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 06/16/2026 - 00:15:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "105") (weapon "quake_rl") L 06/16/2026 - 00:15:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:01: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "world" (attacker_position "-7352 4690 2059") (victim_position "-7351 4933 1914") L 06/16/2026 - 00:15:01: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:01: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:15:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "232") L 06/16/2026 - 00:15:04: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 06/16/2026 - 00:15:05: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:05: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:06: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:06: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "82") (weapon "quake_rl") L 06/16/2026 - 00:15:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "31") (weapon "shotgun_soldier") L 06/16/2026 - 00:15:06: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:06: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:06: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "63") (weapon "shotgun_soldier") L 06/16/2026 - 00:15:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "18") (realdamage "1") (weapon "shotgun_soldier") L 06/16/2026 - 00:15:06: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6578 4956 2105") (victim_position "-6578 5412 1905") L 06/16/2026 - 00:15:06: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:15:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:09: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:09: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:09: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 06/16/2026 - 00:15:09: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:10: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:10: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:10: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 06/16/2026 - 00:15:10: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 06/16/2026 - 00:15:11: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:11: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:11: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "59") (weapon "shotgun_soldier") L 06/16/2026 - 00:15:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 06/16/2026 - 00:15:11: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-6860 5450 1853") (victim_position "-6858 5241 1912") L 06/16/2026 - 00:15:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:11: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:15:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:14: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "97") (weapon "quake_rl") L 06/16/2026 - 00:15:15: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "76") (realdamage "73") (weapon "quake_rl") L 06/16/2026 - 00:15:15: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-6749 5263 1940") (victim_position "-6999 5119 2030") L 06/16/2026 - 00:15:15: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:15: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 06/16/2026 - 00:15:15: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:15:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:17: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:18: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:18: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:15:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:18: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:21: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:21: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:21: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 06/16/2026 - 00:15:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:21: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:21: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:21: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 06/16/2026 - 00:15:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:15:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 06/16/2026 - 00:15:22: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:23: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:23: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:23: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "6") (realdamage "5") (weapon "shotgun_soldier") L 06/16/2026 - 00:15:23: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6848 5035 2025") (victim_position "-7860 5184 2338") L 06/16/2026 - 00:15:23: "int main()<29><[U:1:71401653]>" triggered "revenge" against "NiKo if he was Mambo<27><[U:1:809020068]>" L 06/16/2026 - 00:15:23: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:15:27: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 06/16/2026 - 00:15:28: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:28: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 06/16/2026 - 00:15:28: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "233") L 06/16/2026 - 00:15:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:29: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") L 06/16/2026 - 00:15:29: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:30: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:30: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:30: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "67") (weapon "shotgun_soldier") L 06/16/2026 - 00:15:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "17") (weapon "shotgun_soldier") L 06/16/2026 - 00:15:30: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:31: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:31: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "55") (realdamage "8") (weapon "shotgun_soldier") L 06/16/2026 - 00:15:31: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6752 5037 2025") (victim_position "-6493 5144 1958") L 06/16/2026 - 00:15:31: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:15:32: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:33: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:33: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "241") L 06/16/2026 - 00:15:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "61") (weapon "quake_rl") L 06/16/2026 - 00:15:33: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:33: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:33: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 06/16/2026 - 00:15:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:34: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 06/16/2026 - 00:15:35: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:35: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:35: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "39") (realdamage "28") (weapon "shotgun_soldier") L 06/16/2026 - 00:15:35: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7068 4875 1912") (victim_position "-6889 4654 2008") L 06/16/2026 - 00:15:35: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:15:37: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 06/16/2026 - 00:15:38: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:39: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:39: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:39: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 06/16/2026 - 00:15:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 06/16/2026 - 00:15:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:40: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:40: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:40: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:40: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "82") (weapon "quake_rl") L 06/16/2026 - 00:15:40: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:40: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:40: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:40: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "31") (realdamage "13") (weapon "shotgun_soldier") L 06/16/2026 - 00:15:40: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7194 5116 1912") (victim_position "-6978 5231 2054") L 06/16/2026 - 00:15:41: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:15:45: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:45: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:45: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "81") (weapon "quake_rl") (airshot "1") (height "417") L 06/16/2026 - 00:15:45: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:46: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:46: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "47") (weapon "quake_rl") L 06/16/2026 - 00:15:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:46: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "105") (realdamage "103") (weapon "quake_rl") L 06/16/2026 - 00:15:47: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-6841 4870 1912") (victim_position "-6960 5025 2085") L 06/16/2026 - 00:15:47: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:47: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "82") (weapon "quake_rl") L 06/16/2026 - 00:15:47: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:15:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:50: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:51: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:51: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 06/16/2026 - 00:15:51: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 06/16/2026 - 00:15:52: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:53: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:53: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:53: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 06/16/2026 - 00:15:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 06/16/2026 - 00:15:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:53: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:53: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:53: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 06/16/2026 - 00:15:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "22") (realdamage "18") (weapon "shotgun_soldier") L 06/16/2026 - 00:15:54: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7159 5180 1680") (victim_position "-7288 5471 2148") L 06/16/2026 - 00:15:55: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:15:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "90") (weapon "quake_rl") L 06/16/2026 - 00:15:57: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "190") L 06/16/2026 - 00:15:58: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:58: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:15:58: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "85") (weapon "quake_rl") L 06/16/2026 - 00:15:58: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:15:59: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:15:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:00: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:00: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:00: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:00: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:01: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:01: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:01: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "35") (realdamage "2") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:01: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7035 4832 1912") (victim_position "-6669 4524 1680") L 06/16/2026 - 00:16:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "domination" against "int main()<29><[U:1:71401653]>" L 06/16/2026 - 00:16:01: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:16:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "87") (weapon "quake_rl") (airshot "1") (height "410") L 06/16/2026 - 00:16:03: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:04: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:05: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:05: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 06/16/2026 - 00:16:05: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:06: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:06: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:06: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "67") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:07: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:07: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:07: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "35") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:07: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:07: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:07: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "56") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "43") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:08: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:08: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:08: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "49") (realdamage "21") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:08: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6928 5462 1838") (victim_position "-6627 5222 1912") L 06/16/2026 - 00:16:08: "int main()<29><[U:1:71401653]>" triggered "revenge" against "NiKo if he was Mambo<27><[U:1:809020068]>" L 06/16/2026 - 00:16:08: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:16:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:13: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 06/16/2026 - 00:16:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:14: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:14: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:14: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 06/16/2026 - 00:16:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:15: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 06/16/2026 - 00:16:15: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:15: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 06/16/2026 - 00:16:15: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:15: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:15: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "41") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:16: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:16: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:16: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "19") (realdamage "5") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:16: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7810 5016 2025") (victim_position "-7828 4543 1904") L 06/16/2026 - 00:16:16: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:16:19: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 06/16/2026 - 00:16:20: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:21: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:22: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:22: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "110") (weapon "quake_rl") L 06/16/2026 - 00:16:22: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:22: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:22: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:22: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:23: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:23: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:23: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "20") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:23: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:23: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:23: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:24: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:24: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:24: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "10") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:25: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:25: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:25: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:25: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:25: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:25: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "47") (realdamage "23") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:25: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7649 5040 2025") (victim_position "-7232 5092 1912") L 06/16/2026 - 00:16:25: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:16:27: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:28: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 06/16/2026 - 00:16:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:29: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:29: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "111") (weapon "quake_rl") L 06/16/2026 - 00:16:29: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:30: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:30: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:33: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:33: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:33: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:16:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:34: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:34: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:34: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:34: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "29") (realdamage "5") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:34: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7483 5237 1673") (victim_position "-7141 5085 1666") L 06/16/2026 - 00:16:34: "int main()<29><[U:1:71401653]>" triggered "domination" against "NiKo if he was Mambo<27><[U:1:809020068]>" L 06/16/2026 - 00:16:35: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:16:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:37: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:37: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:37: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "85") (weapon "quake_rl") L 06/16/2026 - 00:16:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:38: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 06/16/2026 - 00:16:39: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 06/16/2026 - 00:16:39: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:39: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "98") (weapon "quake_rl") L 06/16/2026 - 00:16:40: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:41: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:41: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:41: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "23") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 06/16/2026 - 00:16:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:43: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:45: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:45: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:45: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "12") (realdamage "9") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:45: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6284 4920 1916") (victim_position "-6990 5114 2032") L 06/16/2026 - 00:16:45: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:16:46: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:47: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 06/16/2026 - 00:16:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:48: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "82") (weapon "quake_rl") L 06/16/2026 - 00:16:48: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:48: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "103") (weapon "quake_rl") L 06/16/2026 - 00:16:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:49: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:49: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 06/16/2026 - 00:16:50: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:50: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:50: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "29") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "67") (weapon "quake_rl") L 06/16/2026 - 00:16:50: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:50: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:50: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "6") (realdamage "1") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:50: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6555 5011 2015") (victim_position "-7034 4823 2055") L 06/16/2026 - 00:16:50: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:16:53: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:53: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:53: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "280") L 06/16/2026 - 00:16:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 06/16/2026 - 00:16:53: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:54: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:54: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:54: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 06/16/2026 - 00:16:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:55: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:55: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:55: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "29") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:55: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:55: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:16:55: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "35") (realdamage "3") (weapon "shotgun_soldier") L 06/16/2026 - 00:16:55: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6866 5050 2025") (victim_position "-6846 5583 2086") L 06/16/2026 - 00:16:56: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:16:59: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:16:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:16:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 06/16/2026 - 00:17:00: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:01: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:01: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:01: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "105") (weapon "quake_rl") L 06/16/2026 - 00:17:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "103") (weapon "quake_rl") L 06/16/2026 - 00:17:01: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:02: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:02: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:02: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "18") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "34") (weapon "quake_rl") L 06/16/2026 - 00:17:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:02: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6491 4817 2226") (victim_position "-6637 5386 1904") L 06/16/2026 - 00:17:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "revenge" against "int main()<29><[U:1:71401653]>" L 06/16/2026 - 00:17:02: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:17:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:05: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:05: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:05: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 06/16/2026 - 00:17:05: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 06/16/2026 - 00:17:06: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:06: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 06/16/2026 - 00:17:06: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 06/16/2026 - 00:17:07: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:07: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:07: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "30") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:07: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:07: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:07: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "17") (realdamage "8") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:07: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7330 5414 1933") (victim_position "-6841 5174 1912") L 06/16/2026 - 00:17:08: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:17:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:10: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:10: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:10: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 06/16/2026 - 00:17:10: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:10: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "92") (weapon "quake_rl") L 06/16/2026 - 00:17:10: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:10: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:10: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "217") L 06/16/2026 - 00:17:11: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:11: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:11: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:11: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "29") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:12: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:13: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:13: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:13: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "3") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "3") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:15: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:15: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:15: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "24") (realdamage "9") (weapon "quake_rl") L 06/16/2026 - 00:17:15: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "quake_rl" (attacker_position "-7867 5239 1912") (victim_position "-7039 5570 1816") L 06/16/2026 - 00:17:15: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:17:15: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:18: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:17:19: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:19: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:19: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 06/16/2026 - 00:17:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "84") (weapon "quake_rl") L 06/16/2026 - 00:17:20: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:21: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:21: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:21: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "36") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 06/16/2026 - 00:17:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "39") (realdamage "30") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:21: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7920 4972 2165") (victim_position "-8074 4917 1912") L 06/16/2026 - 00:17:21: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:17:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:23: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:24: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:24: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:17:24: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:24: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "110") (weapon "quake_rl") L 06/16/2026 - 00:17:24: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "61") (weapon "quake_rl") L 06/16/2026 - 00:17:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 06/16/2026 - 00:17:26: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "5") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:26: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:26: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "39") (weapon "quake_rl") L 06/16/2026 - 00:17:26: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:26: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:26: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "14") (realdamage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:26: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7766 5167 2261") (victim_position "-7740 5531 1680") L 06/16/2026 - 00:17:27: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:17:29: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:29: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:29: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:17:29: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 06/16/2026 - 00:17:30: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 06/16/2026 - 00:17:31: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:31: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:31: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "23") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "80") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:31: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:31: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:31: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "50") (realdamage "14") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:32: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7567 4757 1884") (victim_position "-7785 4701 1904") L 06/16/2026 - 00:17:32: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:17:34: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "408") L 06/16/2026 - 00:17:34: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:34: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 06/16/2026 - 00:17:35: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:37: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:37: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:37: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "53") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "49") (realdamage "38") (weapon "quake_rl") L 06/16/2026 - 00:17:37: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-7877 4925 1960") (victim_position "-7528 4746 1961") L 06/16/2026 - 00:17:37: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:17:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:41: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:41: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:41: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 06/16/2026 - 00:17:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "460") L 06/16/2026 - 00:17:42: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:43: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:43: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:43: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "180") L 06/16/2026 - 00:17:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:17:43: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:44: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:44: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:44: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "89") (realdamage "50") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:44: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7772 4891 1912") (victim_position "-7810 4891 1994") L 06/16/2026 - 00:17:44: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:17:46: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 06/16/2026 - 00:17:47: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 06/16/2026 - 00:17:47: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:47: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:47: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "89") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 06/16/2026 - 00:17:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:48: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "19") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:48: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:48: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:48: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "21") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:49: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:49: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "69") (realdamage "62") (weapon "quake_rl") L 06/16/2026 - 00:17:49: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "quake_rl" (attacker_position "-7332 4905 1912") (victim_position "-7304 5228 1912") L 06/16/2026 - 00:17:49: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:17:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "92") (weapon "quake_rl") L 06/16/2026 - 00:17:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:52: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:54: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:54: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:54: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "85") (weapon "quake_rl") L 06/16/2026 - 00:17:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "110") (realdamage "79") (weapon "quake_rl") L 06/16/2026 - 00:17:54: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-7493 5031 2114") (victim_position "-7607 5070 2025") L 06/16/2026 - 00:17:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:54: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:17:55: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:56: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:56: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:57: "NiKo if he was Mambo<27><[U:1:809020068]>" picked up item "tf_ammo_pack" L 06/16/2026 - 00:17:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 06/16/2026 - 00:17:57: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:58: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:58: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:58: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "60") (weapon "shotgun_soldier") L 06/16/2026 - 00:17:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "67") (weapon "quake_rl") L 06/16/2026 - 00:17:59: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:17:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:17:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:17:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 06/16/2026 - 00:18:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:18:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:18:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "52") (realdamage "36") (weapon "shotgun_soldier") L 06/16/2026 - 00:18:00: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7727 4903 1970") (victim_position "-7403 4999 1912") L 06/16/2026 - 00:18:00: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:18:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:18:02: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:18:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:18:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:18:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "107") (weapon "quake_rl") L 06/16/2026 - 00:18:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:18:03: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:18:03: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 06/16/2026 - 00:18:03: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:18:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:18:04: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:18:05: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:18:05: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:18:05: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "35") (weapon "shotgun_soldier") L 06/16/2026 - 00:18:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:18:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:18:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "40") (weapon "shotgun_soldier") L 06/16/2026 - 00:18:05: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:18:05: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:18:05: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "27") (weapon "shotgun_soldier") L 06/16/2026 - 00:18:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:18:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:18:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "42") (weapon "shotgun_soldier") L 06/16/2026 - 00:18:06: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:18:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:18:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:18:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:18:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:18:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "57") (realdamage "11") (weapon "shotgun_soldier") L 06/16/2026 - 00:18:07: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1787") (new_elo "1790") L 06/16/2026 - 00:18:07: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1545") (new_elo "1542") L 06/16/2026 - 00:18:07: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7975 4932 1975") (victim_position "-7885 5159 1912") L 06/16/2026 - 00:18:07: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "15")