L 06/16/2026 - 00:18:14: World triggered "meta_data" (matchid "2606160018142b7f") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 06/16/2026 - 00:18:14: "NiKo if he was Mambo<27><[U:1:809020068]>" changed role to "soldier" L 06/16/2026 - 00:18:14: "int main()<29><[U:1:71401653]>" changed role to "soldier" L 06/16/2026 - 00:19:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:10: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:10: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:11: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:11: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:11: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "85") (weapon "quake_rl") L 06/16/2026 - 00:19:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:12: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 06/16/2026 - 00:19:12: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:12: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:12: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "84") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "32") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:13: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:13: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:13: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "27") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:13: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "world" (attacker_position "-7651 4883 1912") (victim_position "-7134 4751 1688") L 06/16/2026 - 00:19:13: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:19:16: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 06/16/2026 - 00:19:17: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:17: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:17: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "41") (weapon "quake_rl") L 06/16/2026 - 00:19:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "46") (weapon "quake_rl") L 06/16/2026 - 00:19:18: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:18: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:18: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 06/16/2026 - 00:19:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:19: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:19: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:19: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "23") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "45") (weapon "quake_rl") L 06/16/2026 - 00:19:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "9") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:19: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:19: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:19: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "26") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "9") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:21: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "27") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "64") (realdamage "41") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:22: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7319 4557 1805") (victim_position "-7520 4718 1816") L 06/16/2026 - 00:19:22: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:19:23: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:25: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:26: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:26: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 06/16/2026 - 00:19:26: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "85") (weapon "quake_rl") L 06/16/2026 - 00:19:27: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:27: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:27: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 06/16/2026 - 00:19:27: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:27: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:27: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "45") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:28: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:28: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:28: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "36") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "84") (realdamage "16") (weapon "quake_rl") L 06/16/2026 - 00:19:28: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-6490 4999 1955") (victim_position "-6804 5219 1912") L 06/16/2026 - 00:19:28: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:19:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:30: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:31: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:31: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 06/16/2026 - 00:19:31: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:31: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:31: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "333") L 06/16/2026 - 00:19:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 06/16/2026 - 00:19:32: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:32: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:32: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "95") (realdamage "67") (weapon "quake_rl") L 06/16/2026 - 00:19:32: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "quake_rl" (attacker_position "-6697 5245 1982") (victim_position "-6284 5136 2007") L 06/16/2026 - 00:19:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 06/16/2026 - 00:19:32: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:19:33: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:34: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:34: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:34: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "172") L 06/16/2026 - 00:19:34: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "33") (weapon "quake_rl") L 06/16/2026 - 00:19:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:36: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:37: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:37: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:37: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "32") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:37: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:37: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:37: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "68") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "52") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:38: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:38: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:38: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:39: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "30") (realdamage "17") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:39: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6986 5078 1988") (victim_position "-6662 5147 1912") L 06/16/2026 - 00:19:40: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:19:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:42: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:43: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:43: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "110") (weapon "quake_rl") L 06/16/2026 - 00:19:43: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "110") (weapon "quake_rl") L 06/16/2026 - 00:19:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:43: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:44: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:44: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 06/16/2026 - 00:19:44: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:44: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:44: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "21") (realdamage "19") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:44: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6875 4857 2116") (victim_position "-6853 5218 1966") L 06/16/2026 - 00:19:44: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:19:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:46: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 06/16/2026 - 00:19:47: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:47: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "107") (weapon "quake_rl") L 06/16/2026 - 00:19:47: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:48: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:48: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:48: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:48: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "10") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "45") (weapon "quake_rl") L 06/16/2026 - 00:19:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:49: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:49: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:49: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:49: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "46") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:50: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:50: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:50: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "51") (realdamage "20") (weapon "quake_rl") L 06/16/2026 - 00:19:50: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "quake_rl" (attacker_position "-6980 4955 2030") (victim_position "-7388 5093 1912") L 06/16/2026 - 00:19:50: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:19:52: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:52: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:52: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "297") L 06/16/2026 - 00:19:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 06/16/2026 - 00:19:53: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 06/16/2026 - 00:19:54: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:54: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:54: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 06/16/2026 - 00:19:54: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:54: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:54: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "19") (realdamage "16") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:54: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6792 4987 2025") (victim_position "-7141 5286 1951") L 06/16/2026 - 00:19:54: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:19:56: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:57: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 06/16/2026 - 00:19:57: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:57: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:57: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 06/16/2026 - 00:19:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:58: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:19:59: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:59: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:59: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "69") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:19:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "58") (weapon "quake_rl") L 06/16/2026 - 00:19:59: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:59: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:19:59: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "35") (weapon "shotgun_soldier") L 06/16/2026 - 00:19:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:00: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:00: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:00: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "20") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "45") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:01: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:01: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:01: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:02: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "world" (attacker_position "-6675 4993 2025") (victim_position "-7002 5310 1816") L 06/16/2026 - 00:20:02: "int main()<29><[U:1:71401653]>" triggered "domination" against "NiKo if he was Mambo<27><[U:1:809020068]>" L 06/16/2026 - 00:20:02: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:20:02: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:04: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 06/16/2026 - 00:20:05: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:05: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 06/16/2026 - 00:20:05: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "209") L 06/16/2026 - 00:20:06: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:06: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:06: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 06/16/2026 - 00:20:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 06/16/2026 - 00:20:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "45") (realdamage "33") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:07: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7099 4964 2136") (victim_position "-6803 5279 1980") L 06/16/2026 - 00:20:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "revenge" against "int main()<29><[U:1:71401653]>" L 06/16/2026 - 00:20:07: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:07: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:20:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:10: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:10: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:11: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:11: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 06/16/2026 - 00:20:11: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:11: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "307") L 06/16/2026 - 00:20:11: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:12: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:12: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:12: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "61") (realdamage "31") (weapon "quake_rl") L 06/16/2026 - 00:20:12: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "quake_rl" (attacker_position "-6627 5215 1973") (victim_position "-6384 4979 1981") L 06/16/2026 - 00:20:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 06/16/2026 - 00:20:12: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:20:12: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:14: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:14: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "82") (weapon "quake_rl") L 06/16/2026 - 00:20:15: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "91") (realdamage "77") (weapon "quake_rl") (airshot "1") (height "203") L 06/16/2026 - 00:20:16: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-6988 5148 1940") (victim_position "-6565 5050 2164") L 06/16/2026 - 00:20:16: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:20:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "76") (weapon "quake_rl") (airshot "1") (height "368") L 06/16/2026 - 00:20:18: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:19: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:19: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 06/16/2026 - 00:20:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "79") (weapon "quake_rl") L 06/16/2026 - 00:20:19: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:20: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:20: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:20: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "40") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "86") (realdamage "22") (weapon "quake_rl") (airshot "1") (height "273") L 06/16/2026 - 00:20:20: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-6719 4783 2114") (victim_position "-7188 5054 2186") L 06/16/2026 - 00:20:20: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:20:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:23: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:23: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:23: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 06/16/2026 - 00:20:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 06/16/2026 - 00:20:24: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:25: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:25: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "82") (weapon "quake_rl") L 06/16/2026 - 00:20:25: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:25: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:25: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:25: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "30") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:26: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:26: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:26: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "4") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:26: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:26: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:26: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:27: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:27: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:27: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "35") (realdamage "16") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:27: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7360 5251 1950") (victim_position "-6879 5041 2025") L 06/16/2026 - 00:20:27: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:20:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:29: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:29: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:29: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 06/16/2026 - 00:20:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:30: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:31: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 06/16/2026 - 00:20:32: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:32: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 06/16/2026 - 00:20:32: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:32: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:32: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:32: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "46") (weapon "quake_rl") L 06/16/2026 - 00:20:33: "NiKo if he was Mambo<27><[U:1:809020068]>" picked up item "tf_ammo_pack" L 06/16/2026 - 00:20:33: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:33: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:33: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "33") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 06/16/2026 - 00:20:34: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:34: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:36: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:37: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "50") (realdamage "24") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:38: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6891 5261 1912") (victim_position "-7186 5281 1680") L 06/16/2026 - 00:20:38: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:20:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "91") (weapon "quake_rl") (airshot "1") (height "409") L 06/16/2026 - 00:20:41: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:42: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:43: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:43: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "45") (weapon "quake_rl") L 06/16/2026 - 00:20:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "58") (weapon "quake_rl") L 06/16/2026 - 00:20:43: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:43: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:43: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "306") L 06/16/2026 - 00:20:44: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:44: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:44: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "50") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:44: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "world" (attacker_position "-7286 4822 1973") (victim_position "-7739 5509 1686") L 06/16/2026 - 00:20:44: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:20:46: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 06/16/2026 - 00:20:47: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "108") (weapon "quake_rl") L 06/16/2026 - 00:20:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:47: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:47: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "107") (weapon "quake_rl") L 06/16/2026 - 00:20:48: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:48: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:49: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:49: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "20") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:49: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:49: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "41") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:50: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:50: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:50: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "36") (realdamage "28") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:50: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7174 5069 1912") (victim_position "-6812 5134 1912") L 06/16/2026 - 00:20:50: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:20:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:52: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 06/16/2026 - 00:20:52: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:52: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 06/16/2026 - 00:20:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:54: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:54: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:54: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 06/16/2026 - 00:20:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 06/16/2026 - 00:20:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "26") (weapon "shotgun_soldier") L 06/16/2026 - 00:20:55: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:55: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "110") (realdamage "91") (weapon "quake_rl") L 06/16/2026 - 00:20:55: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "quake_rl" (attacker_position "-6721 4974 2025") (victim_position "-6575 4940 2031") L 06/16/2026 - 00:20:55: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:55: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:20:57: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:57: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:57: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "236") L 06/16/2026 - 00:20:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:57: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:58: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:58: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 06/16/2026 - 00:20:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 06/16/2026 - 00:20:58: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:59: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:20:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:20:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:20:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 06/16/2026 - 00:21:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:00: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "58") (realdamage "48") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:00: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6756 4943 1960") (victim_position "-6584 5074 2025") L 06/16/2026 - 00:21:00: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:21:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:03: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "438") L 06/16/2026 - 00:21:04: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:04: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:04: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "47") (weapon "quake_rl") L 06/16/2026 - 00:21:05: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:05: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:05: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 06/16/2026 - 00:21:05: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:05: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:05: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "60") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "82") (realdamage "69") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:05: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6683 5244 2103") (victim_position "-6831 5119 1960") L 06/16/2026 - 00:21:05: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:21:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:07: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:09: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:09: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 06/16/2026 - 00:21:09: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "36") (weapon "quake_rl") L 06/16/2026 - 00:21:09: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:10: "NiKo if he was Mambo<27><[U:1:809020068]>" picked up item "tf_ammo_pack" L 06/16/2026 - 00:21:11: "NiKo if he was Mambo<27><[U:1:809020068]>" picked up item "tf_ammo_pack" L 06/16/2026 - 00:21:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:14: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:14: "int main()<29><[U:1:71401653]>" picked up item "tf_ammo_pack" L 06/16/2026 - 00:21:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "95") (weapon "quake_rl") L 06/16/2026 - 00:21:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:16: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:16: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:16: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 06/16/2026 - 00:21:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:17: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:17: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:17: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "88") (weapon "quake_rl") L 06/16/2026 - 00:21:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "76") (realdamage "39") (weapon "quake_rl") L 06/16/2026 - 00:21:18: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-6353 5063 2120") (victim_position "-6584 5032 2032") L 06/16/2026 - 00:21:18: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:21:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "61") (weapon "quake_rl") (airshot "1") (height "364") L 06/16/2026 - 00:21:20: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:21: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:21:22: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:22: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:22: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 06/16/2026 - 00:21:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:22: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:22: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:22: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "85") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:23: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:23: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:23: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:24: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:24: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:24: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "43") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:24: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:24: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:24: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "40") (realdamage "26") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:24: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6750 4907 1912") (victim_position "-6345 5061 1912") L 06/16/2026 - 00:21:24: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:21:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:26: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 06/16/2026 - 00:21:27: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "363") L 06/16/2026 - 00:21:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "5") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:29: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:29: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:29: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:29: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "77") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:30: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:30: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:30: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "34") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "59") (realdamage "13") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:30: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6871 5222 1912") (victim_position "-6984 5073 1960") L 06/16/2026 - 00:21:30: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:21:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:33: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:34: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "112") (weapon "quake_rl") L 06/16/2026 - 00:21:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:35: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:35: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 06/16/2026 - 00:21:35: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:36: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:36: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:36: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "9") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:36: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:36: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:36: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "4") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "22") (realdamage "21") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:37: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6815 5806 1904") (victim_position "-6869 5104 1960") L 06/16/2026 - 00:21:37: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:21:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:39: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:40: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:40: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:40: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:40: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:21:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:41: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 06/16/2026 - 00:21:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:41: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:41: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:41: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "58") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:42: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:42: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:42: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "60") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "68") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:42: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6791 5301 1905") (victim_position "-6732 5013 2054") L 06/16/2026 - 00:21:43: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:21:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:45: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:46: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:46: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:46: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "86") (weapon "quake_rl") L 06/16/2026 - 00:21:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "47") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "40") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:50: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:50: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:50: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 06/16/2026 - 00:21:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "51") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:50: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:50: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:50: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "67") (realdamage "10") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:50: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7046 5233 1912") (victim_position "-6821 5484 1904") L 06/16/2026 - 00:21:50: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:21:53: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 06/16/2026 - 00:21:54: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:54: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 06/16/2026 - 00:21:54: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 06/16/2026 - 00:21:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:55: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:21:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "68") (realdamage "40") (weapon "shotgun_soldier") L 06/16/2026 - 00:21:55: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6644 5021 2025") (victim_position "-6881 5113 2242") L 06/16/2026 - 00:21:55: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:21:56: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:57: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:58: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:58: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 06/16/2026 - 00:21:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:58: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 06/16/2026 - 00:21:59: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:21:59: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:21:59: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "81") (weapon "quake_rl") L 06/16/2026 - 00:22:00: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:00: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:00: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 06/16/2026 - 00:22:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:00: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:00: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:00: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 06/16/2026 - 00:22:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:01: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "74") (weapon "shotgun_soldier") L 06/16/2026 - 00:22:01: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "34") (weapon "shotgun_soldier") L 06/16/2026 - 00:22:02: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6643 5198 1912") (victim_position "-6964 4972 2025") L 06/16/2026 - 00:22:02: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:22:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:04: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:05: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:05: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 06/16/2026 - 00:22:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:05: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "100") (weapon "quake_rl") L 06/16/2026 - 00:22:05: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:05: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "319") L 06/16/2026 - 00:22:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:06: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:09: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:11: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:12: "NiKo if he was Mambo<27><[U:1:809020068]>" committed suicide with "quake_rl" (attacker_position "-7221 5516 1720") L 06/16/2026 - 00:22:13: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:22:16: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 06/16/2026 - 00:22:16: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:16: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:16: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 06/16/2026 - 00:22:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:17: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:18: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:18: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:18: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "55") (weapon "shotgun_soldier") L 06/16/2026 - 00:22:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 06/16/2026 - 00:22:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "38") (weapon "shotgun_soldier") L 06/16/2026 - 00:22:18: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:18: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:18: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "69") (realdamage "59") (weapon "shotgun_soldier") L 06/16/2026 - 00:22:18: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6873 5150 1912") (victim_position "-6958 5034 2181") L 06/16/2026 - 00:22:19: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:22:21: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:22: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "107") (weapon "quake_rl") L 06/16/2026 - 00:22:23: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 06/16/2026 - 00:22:24: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:24: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:24: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "52") (weapon "shotgun_soldier") L 06/16/2026 - 00:22:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "88") (realdamage "40") (weapon "shotgun_soldier") L 06/16/2026 - 00:22:24: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6912 5126 2008") (victim_position "-6967 5161 1912") L 06/16/2026 - 00:22:24: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:22:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:26: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:26: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:26: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 06/16/2026 - 00:22:27: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:28: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 06/16/2026 - 00:22:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "45") (weapon "shotgun_soldier") L 06/16/2026 - 00:22:28: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "37") (weapon "shotgun_soldier") L 06/16/2026 - 00:22:29: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:29: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:29: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 06/16/2026 - 00:22:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "50") (realdamage "19") (weapon "shotgun_soldier") L 06/16/2026 - 00:22:29: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6445 4889 1912") (victim_position "-6844 4964 2169") L 06/16/2026 - 00:22:30: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:22:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:35: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:36: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:36: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 06/16/2026 - 00:22:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:36: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 06/16/2026 - 00:22:37: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:37: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 06/16/2026 - 00:22:37: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "51") (weapon "shotgun_soldier") L 06/16/2026 - 00:22:38: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "56") (realdamage "39") (weapon "shotgun_soldier") L 06/16/2026 - 00:22:38: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6860 5347 1816") (victim_position "-6689 5436 1996") L 06/16/2026 - 00:22:39: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:22:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:41: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:42: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:42: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 06/16/2026 - 00:22:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:43: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:43: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:43: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "47") (weapon "quake_rl") L 06/16/2026 - 00:22:43: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:43: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:43: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 06/16/2026 - 00:22:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 06/16/2026 - 00:22:44: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "68") (weapon "shotgun_soldier") L 06/16/2026 - 00:22:44: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:44: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:44: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "19") (realdamage "8") (weapon "shotgun_soldier") L 06/16/2026 - 00:22:44: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6904 5145 1950") (victim_position "-6444 5196 1912") L 06/16/2026 - 00:22:45: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:22:46: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:48: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 06/16/2026 - 00:22:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "105") (weapon "quake_rl") L 06/16/2026 - 00:22:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:50: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:50: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:50: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "82") (weapon "quake_rl") L 06/16/2026 - 00:22:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "76") (realdamage "57") (weapon "quake_rl") L 06/16/2026 - 00:22:50: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-6958 5324 2078") (victim_position "-6792 5278 1912") L 06/16/2026 - 00:22:51: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:22:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:54: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:54: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:54: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 06/16/2026 - 00:22:54: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:54: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "112") (weapon "quake_rl") L 06/16/2026 - 00:22:54: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 06/16/2026 - 00:22:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:55: "NiKo if he was Mambo<27><[U:1:809020068]>" picked up item "tf_ammo_pack" L 06/16/2026 - 00:22:55: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:57: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:22:58: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:22:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:22:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "90") (realdamage "58") (weapon "quake_rl") L 06/16/2026 - 00:22:58: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1790") (new_elo "1793") L 06/16/2026 - 00:22:58: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1542") (new_elo "1539") L 06/16/2026 - 00:22:58: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-6530 4850 1912") (victim_position "-6760 4462 1680") L 06/16/2026 - 00:22:58: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "16")