L 06/16/2026 - 00:23:04: World triggered "meta_data" (matchid "260616002304bcba") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 06/16/2026 - 00:23:04: "NiKo if he was Mambo<27><[U:1:809020068]>" changed role to "soldier" L 06/16/2026 - 00:23:04: "int main()<29><[U:1:71401653]>" changed role to "soldier" L 06/16/2026 - 00:23:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:05: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:06: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:06: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:06: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "82") (weapon "quake_rl") L 06/16/2026 - 00:23:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "91") (weapon "quake_rl") L 06/16/2026 - 00:23:07: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:07: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:07: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:07: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "47") (weapon "shotgun_soldier") L 06/16/2026 - 00:23:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "77") (realdamage "69") (weapon "quake_rl") L 06/16/2026 - 00:23:08: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-6878 4940 2386") (victim_position "-6738 4965 2044") L 06/16/2026 - 00:23:08: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:23:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "74") (weapon "quake_rl") (airshot "1") (height "305") L 06/16/2026 - 00:23:10: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:10: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "51") (weapon "quake_rl") (airshot "1") (height "798") L 06/16/2026 - 00:23:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:12: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "96") (realdamage "75") (weapon "quake_rl") (airshot "1") (height "201") L 06/16/2026 - 00:23:12: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-6728 5127 1912") (victim_position "-6974 5011 2226") L 06/16/2026 - 00:23:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "domination" against "int main()<29><[U:1:71401653]>" L 06/16/2026 - 00:23:12: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:23:12: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:12: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 06/16/2026 - 00:23:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:15: "int main()<29><[U:1:71401653]>" picked up item "tf_ammo_pack" L 06/16/2026 - 00:23:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:16: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:16: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:16: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "105") (weapon "quake_rl") L 06/16/2026 - 00:23:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:16: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:16: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:16: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 06/16/2026 - 00:23:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:17: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 06/16/2026 - 00:23:17: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:17: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "78") (realdamage "43") (weapon "quake_rl") L 06/16/2026 - 00:23:17: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "quake_rl" (attacker_position "-6612 5141 2050") (victim_position "-6307 5072 2043") L 06/16/2026 - 00:23:17: "int main()<29><[U:1:71401653]>" triggered "revenge" against "NiKo if he was Mambo<27><[U:1:809020068]>" L 06/16/2026 - 00:23:17: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:23:19: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:20: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:21: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "84") (weapon "quake_rl") L 06/16/2026 - 00:23:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:22: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "105") (weapon "quake_rl") L 06/16/2026 - 00:23:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:23: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:23: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:23: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:23: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "77") (weapon "shotgun_soldier") L 06/16/2026 - 00:23:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "43") (realdamage "37") (weapon "shotgun_soldier") L 06/16/2026 - 00:23:24: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7009 4993 1960") (victim_position "-6916 5135 1928") L 06/16/2026 - 00:23:24: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:23:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "87") (weapon "quake_rl") (airshot "1") (height "302") L 06/16/2026 - 00:23:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:27: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "105") (weapon "quake_rl") L 06/16/2026 - 00:23:28: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:28: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "112") (realdamage "8") (weapon "quake_rl") L 06/16/2026 - 00:23:28: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-7187 5229 1984") (victim_position "-7174 5181 1912") L 06/16/2026 - 00:23:29: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:23:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:30: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 06/16/2026 - 00:23:31: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:31: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 06/16/2026 - 00:23:31: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:32: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "88") (weapon "quake_rl") L 06/16/2026 - 00:23:33: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:33: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:33: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 06/16/2026 - 00:23:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "19") (weapon "shotgun_soldier") L 06/16/2026 - 00:23:34: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:34: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:34: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 06/16/2026 - 00:23:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 06/16/2026 - 00:23:35: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:35: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "89") (realdamage "8") (weapon "shotgun_soldier") L 06/16/2026 - 00:23:36: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7524 5260 1648") (victim_position "-7586 5310 1627") L 06/16/2026 - 00:23:36: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:23:38: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:23:39: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:39: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:39: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 06/16/2026 - 00:23:40: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:40: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:40: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "257") L 06/16/2026 - 00:23:40: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:40: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:40: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:23:41: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:41: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:41: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "86") (realdamage "28") (weapon "quake_rl") (airshot "1") (height "297") L 06/16/2026 - 00:23:41: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "quake_rl" (attacker_position "-7740 4983 2025") (victim_position "-7251 4746 1978") L 06/16/2026 - 00:23:41: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:41: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:23:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "30") (weapon "quake_rl") L 06/16/2026 - 00:23:43: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:43: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:43: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "274") L 06/16/2026 - 00:23:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 06/16/2026 - 00:23:44: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:45: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:45: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:47: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:47: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:47: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 06/16/2026 - 00:23:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "30") (weapon "shotgun_soldier") L 06/16/2026 - 00:23:47: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:47: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:47: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "15") (realdamage "2") (weapon "shotgun_soldier") L 06/16/2026 - 00:23:47: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7459 5223 1680") (victim_position "-7773 5323 1680") L 06/16/2026 - 00:23:47: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:23:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:50: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:51: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:51: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "111") (weapon "quake_rl") L 06/16/2026 - 00:23:51: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "89") (weapon "quake_rl") L 06/16/2026 - 00:23:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:52: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 06/16/2026 - 00:23:52: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:52: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:52: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "18") (weapon "shotgun_soldier") L 06/16/2026 - 00:23:53: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:53: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:53: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "20") (weapon "shotgun_soldier") L 06/16/2026 - 00:23:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:55: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:23:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "68") (realdamage "66") (weapon "shotgun_soldier") L 06/16/2026 - 00:23:55: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7566 4906 1912") (victim_position "-7476 5213 1924") L 06/16/2026 - 00:23:55: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:23:56: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:57: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:58: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:58: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 06/16/2026 - 00:23:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:58: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "58") (weapon "quake_rl") L 06/16/2026 - 00:23:59: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:23:59: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:23:59: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "81") (weapon "quake_rl") L 06/16/2026 - 00:24:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "32") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:01: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "57") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:01: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:01: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:01: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "66") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "57") (realdamage "29") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:02: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7514 4887 1912") (victim_position "-7581 4665 1819") L 06/16/2026 - 00:24:02: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:24:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:04: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:04: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:04: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 06/16/2026 - 00:24:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:05: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "110") (weapon "quake_rl") L 06/16/2026 - 00:24:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:06: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:06: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:06: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 06/16/2026 - 00:24:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:06: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "31") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:07: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:07: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:07: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:07: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "88") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "84") (realdamage "59") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:08: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7672 5171 1912") (victim_position "-7527 5048 1960") L 06/16/2026 - 00:24:08: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:24:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:11: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:12: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:12: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 06/16/2026 - 00:24:12: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "58") (weapon "quake_rl") L 06/16/2026 - 00:24:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:24:13: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "80") (realdamage "49") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:14: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7652 4397 1887") (victim_position "-7874 4537 1904") L 06/16/2026 - 00:24:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "domination" against "int main()<29><[U:1:71401653]>" L 06/16/2026 - 00:24:14: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:24:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "101") (weapon "quake_rl") L 06/16/2026 - 00:24:17: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:18: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:18: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:18: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "107") (weapon "quake_rl") L 06/16/2026 - 00:24:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:19: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:19: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:19: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:19: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "44") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "38") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:20: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:21: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:21: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:21: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "48") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:21: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "35") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:22: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:22: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:22: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "48") (realdamage "19") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:22: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7716 5091 2025") (victim_position "-7993 4798 1912") L 06/16/2026 - 00:24:22: "int main()<29><[U:1:71401653]>" triggered "revenge" against "NiKo if he was Mambo<27><[U:1:809020068]>" L 06/16/2026 - 00:24:22: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:24:26: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:26: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:26: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 06/16/2026 - 00:24:27: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 06/16/2026 - 00:24:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:27: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:27: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:24:27: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:28: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:28: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:28: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "51") (realdamage "17") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:28: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7922 4943 2025") (victim_position "-7597 4827 2167") L 06/16/2026 - 00:24:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:28: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:24:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "31") (weapon "quake_rl") L 06/16/2026 - 00:24:30: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:30: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:30: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "27") (weapon "quake_rl") L 06/16/2026 - 00:24:31: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:32: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 06/16/2026 - 00:24:33: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:33: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "107") (weapon "quake_rl") L 06/16/2026 - 00:24:33: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:24:33: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "4") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:34: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:34: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:34: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:35: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:35: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:35: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:35: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:35: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:35: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:36: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "world" (attacker_position "-7813 4769 1912") (victim_position "-7764 4985 2038") L 06/16/2026 - 00:24:36: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:36: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:24:38: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 06/16/2026 - 00:24:39: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:40: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:40: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 06/16/2026 - 00:24:40: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:40: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:40: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:40: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 06/16/2026 - 00:24:41: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:42: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:24:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "57") (realdamage "37") (weapon "shotgun_soldier") L 06/16/2026 - 00:24:42: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7961 4943 1960") (victim_position "-7725 4943 1960") L 06/16/2026 - 00:24:42: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:24:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:44: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:45: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:45: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 06/16/2026 - 00:24:45: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:45: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 06/16/2026 - 00:24:45: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:45: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:45: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:45: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "111") (weapon "quake_rl") L 06/16/2026 - 00:24:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:46: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "world" (attacker_position "-7485 4974 2292") (victim_position "-7368 4896 1919") L 06/16/2026 - 00:24:46: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:24:47: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:48: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:48: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:48: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 06/16/2026 - 00:24:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 06/16/2026 - 00:24:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:49: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:49: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 06/16/2026 - 00:24:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:50: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:50: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "109") (realdamage "52") (weapon "quake_rl") (airshot "1") (height "293") L 06/16/2026 - 00:24:50: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "quake_rl" (attacker_position "-7811 4942 2067") (victim_position "-7843 4817 2205") L 06/16/2026 - 00:24:50: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:50: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:24:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:53: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "112") (weapon "quake_rl") L 06/16/2026 - 00:24:53: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:53: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 06/16/2026 - 00:24:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:53: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "72") (realdamage "43") (weapon "quake_rl") L 06/16/2026 - 00:24:54: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-7952 4973 2095") (victim_position "-7759 5054 2085") L 06/16/2026 - 00:24:54: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:54: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 06/16/2026 - 00:24:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:54: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:54: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:24:56: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:59: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:24:59: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:24:59: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:24:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:00: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "35") (weapon "shotgun_soldier") L 06/16/2026 - 00:25:04: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "47") (weapon "quake_rl") L 06/16/2026 - 00:25:06: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:06: "int main()<29><[U:1:71401653]>" picked up item "tf_ammo_pack" L 06/16/2026 - 00:25:06: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:06: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 06/16/2026 - 00:25:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "55") (weapon "shotgun_soldier") L 06/16/2026 - 00:25:07: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "40") (realdamage "17") (weapon "shotgun_soldier") L 06/16/2026 - 00:25:07: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7783 5042 2088") (victim_position "-7315 5269 1912") L 06/16/2026 - 00:25:07: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:25:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:09: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:10: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:10: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 06/16/2026 - 00:25:10: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:10: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:10: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "377") L 06/16/2026 - 00:25:10: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "96") (realdamage "93") (weapon "quake_rl") (airshot "1") (height "312") L 06/16/2026 - 00:25:11: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-7655 4722 2061") (victim_position "-8039 4788 2224") L 06/16/2026 - 00:25:11: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:25:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:13: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:14: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:14: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:14: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 06/16/2026 - 00:25:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "61") (weapon "quake_rl") L 06/16/2026 - 00:25:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:15: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:15: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:15: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 06/16/2026 - 00:25:16: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:16: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:16: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "27") (realdamage "3") (weapon "shotgun_soldier") L 06/16/2026 - 00:25:16: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7521 4386 2094") (victim_position "-7767 4669 1904") L 06/16/2026 - 00:25:16: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:25:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:18: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:19: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "102") (weapon "quake_rl") L 06/16/2026 - 00:25:19: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:21: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:21: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:21: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "106") (weapon "quake_rl") L 06/16/2026 - 00:25:21: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:21: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:21: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "63") (realdamage "59") (weapon "shotgun_soldier") L 06/16/2026 - 00:25:21: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7671 5029 2025") (victim_position "-7385 4981 2053") L 06/16/2026 - 00:25:21: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:25:25: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:26: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "111") (weapon "quake_rl") L 06/16/2026 - 00:25:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:27: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:27: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:27: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 06/16/2026 - 00:25:27: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:27: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:27: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 06/16/2026 - 00:25:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "92") (weapon "quake_rl") L 06/16/2026 - 00:25:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:28: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:28: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:28: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "18") (weapon "shotgun_soldier") L 06/16/2026 - 00:25:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:29: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:29: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:29: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:29: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "82") (weapon "shotgun_soldier") L 06/16/2026 - 00:25:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "16") (realdamage "13") (weapon "shotgun_soldier") L 06/16/2026 - 00:25:29: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7500 5060 1960") (victim_position "-7630 4864 1912") L 06/16/2026 - 00:25:29: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:25:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:31: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:32: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:32: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:32: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 06/16/2026 - 00:25:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "47") (weapon "quake_rl") L 06/16/2026 - 00:25:34: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:34: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:34: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "82") (weapon "quake_rl") L 06/16/2026 - 00:25:35: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 06/16/2026 - 00:25:35: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:36: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:36: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:36: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "40") (weapon "shotgun_soldier") L 06/16/2026 - 00:25:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "21") (weapon "shotgun_soldier") L 06/16/2026 - 00:25:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:38: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "16") (realdamage "2") (weapon "shotgun_soldier") L 06/16/2026 - 00:25:39: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7554 5237 1912") (victim_position "-7695 5391 1721") L 06/16/2026 - 00:25:39: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:25:41: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:42: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:42: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 06/16/2026 - 00:25:42: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "81") (weapon "quake_rl") L 06/16/2026 - 00:25:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "106") (weapon "quake_rl") L 06/16/2026 - 00:25:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:44: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:44: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:44: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:44: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "86") (weapon "shotgun_soldier") L 06/16/2026 - 00:25:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "110") (realdamage "13") (weapon "quake_rl") L 06/16/2026 - 00:25:44: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-7370 4808 1955") (victim_position "-7360 4962 1912") L 06/16/2026 - 00:25:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:44: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:25:46: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "318") L 06/16/2026 - 00:25:48: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:48: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:48: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "101") (weapon "quake_rl") L 06/16/2026 - 00:25:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:50: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:50: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:50: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "67") (realdamage "64") (weapon "shotgun_soldier") L 06/16/2026 - 00:25:50: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7181 5014 1957") (victim_position "-7149 5211 1912") L 06/16/2026 - 00:25:50: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:25:53: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:53: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:53: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "313") L 06/16/2026 - 00:25:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 06/16/2026 - 00:25:54: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:54: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:25:54: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 06/16/2026 - 00:25:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:55: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:55: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:25:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:25:56: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:01: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:01: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:01: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "11") (realdamage "9") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:01: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6892 5395 1823") (victim_position "-6768 4876 1680") L 06/16/2026 - 00:26:01: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:26:05: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:26:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 06/16/2026 - 00:26:06: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:06: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:26:06: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 06/16/2026 - 00:26:07: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "47") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:08: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:08: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:08: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "86") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "76") (realdamage "37") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:08: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7330 4912 1912") (victim_position "-7185 5020 1952") L 06/16/2026 - 00:26:08: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:26:10: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:10: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:10: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:26:10: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "98") (weapon "quake_rl") L 06/16/2026 - 00:26:11: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:13: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:26:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "107") (weapon "quake_rl") L 06/16/2026 - 00:26:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:13: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:13: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:13: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "83") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "64") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:14: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:14: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:14: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "35") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "24") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:15: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:16: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:16: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:16: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "19") (realdamage "18") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:16: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6570 4968 1960") (victim_position "-7005 4818 1992") L 06/16/2026 - 00:26:16: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:26:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:19: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:26:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 06/16/2026 - 00:26:20: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:26:20: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:26:20: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:21: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:21: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:26:21: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "87") (weapon "quake_rl") L 06/16/2026 - 00:26:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:26:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 06/16/2026 - 00:26:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "39") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:21: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:22: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:26:22: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "47") (realdamage "26") (weapon "quake_rl") L 06/16/2026 - 00:26:22: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "quake_rl" (attacker_position "-7046 5073 2052") (victim_position "-6663 4871 1942") L 06/16/2026 - 00:26:22: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:22: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:26:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:26:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "85") (weapon "quake_rl") L 06/16/2026 - 00:26:24: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:25: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:26:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 06/16/2026 - 00:26:26: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:26: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:26: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "34") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:26: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:26: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:26: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "40") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:26:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "104") (realdamage "84") (weapon "quake_rl") L 06/16/2026 - 00:26:26: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-6865 5019 2072") (victim_position "-7054 4893 1912") L 06/16/2026 - 00:26:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:26: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:26:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:28: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:29: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:26:29: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 06/16/2026 - 00:26:29: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:30: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:26:30: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "90") (weapon "quake_rl") L 06/16/2026 - 00:26:30: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:31: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "36") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:31: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:31: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:31: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:32: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:32: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:32: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:32: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:32: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:32: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "23") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:33: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:33: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:33: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "41") (realdamage "9") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:33: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6696 5487 1904") (victim_position "-6743 4978 2025") L 06/16/2026 - 00:26:33: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:26:35: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:26:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 06/16/2026 - 00:26:36: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:36: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:26:36: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 06/16/2026 - 00:26:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:26:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "93") (weapon "quake_rl") L 06/16/2026 - 00:26:37: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:26:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:26:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "83") (weapon "shotgun_soldier") L 06/16/2026 - 00:26:37: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:26:37: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "109") (weapon "quake_rl") L 06/16/2026 - 00:26:37: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1793") (new_elo "1796") L 06/16/2026 - 00:26:37: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1539") (new_elo "1536") L 06/16/2026 - 00:26:37: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "world" (attacker_position "-6804 5149 1912") (victim_position "-6781 5027 2037") L 06/16/2026 - 00:26:37: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "14")