L 06/16/2026 - 00:29:39: World triggered "meta_data" (matchid "2606160029392c4b") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 06/16/2026 - 00:29:39: "NiKo if he was Mambo<27><[U:1:809020068]>" changed role to "soldier" L 06/16/2026 - 00:29:39: "int main()<29><[U:1:71401653]>" changed role to "soldier" L 06/16/2026 - 00:29:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:29:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:29:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "91") (weapon "quake_rl") (airshot "1") (height "477") L 06/16/2026 - 00:29:42: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:29:43: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:29:43: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "47") (weapon "quake_rl") L 06/16/2026 - 00:29:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:29:44: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:29:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:29:44: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:29:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:29:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:29:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "77") (realdamage "43") (weapon "quake_rl") L 06/16/2026 - 00:29:44: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-7520 5230 1978") (victim_position "-7510 4988 1960") L 06/16/2026 - 00:29:45: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:29:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:29:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:29:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "78") (weapon "quake_rl") (airshot "1") (height "422") L 06/16/2026 - 00:29:48: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:29:48: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:29:48: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "45") (weapon "quake_rl") L 06/16/2026 - 00:29:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:29:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:29:49: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:29:49: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "86") (weapon "quake_rl") L 06/16/2026 - 00:29:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:29:50: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:29:50: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:29:50: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:29:50: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "34") (weapon "shotgun_soldier") L 06/16/2026 - 00:29:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:29:52: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:29:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:29:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:29:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:29:56: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:29:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:29:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:29:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:01: "NiKo if he was Mambo<27><[U:1:809020068]>" picked up item "tf_ammo_pack" L 06/16/2026 - 00:30:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:02: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "32") (weapon "quake_rl") L 06/16/2026 - 00:30:03: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:03: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:03: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:03: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "9") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "9") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:05: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "30") (realdamage "4") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:05: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7119 4945 1912") (victim_position "-6765 5307 1929") L 06/16/2026 - 00:30:05: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:30:07: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:07: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:07: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 06/16/2026 - 00:30:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 06/16/2026 - 00:30:08: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:08: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:08: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 06/16/2026 - 00:30:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "81") (weapon "quake_rl") L 06/16/2026 - 00:30:09: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:09: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 06/16/2026 - 00:30:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:09: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:09: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:09: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:09: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "35") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:10: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:10: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:10: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "16") (realdamage "9") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:10: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6945 5005 2234") (victim_position "-6738 5686 1970") L 06/16/2026 - 00:30:10: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:10: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:30:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:12: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 06/16/2026 - 00:30:13: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:13: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:13: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "81") (weapon "quake_rl") L 06/16/2026 - 00:30:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:14: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "49") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:14: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:14: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:14: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 06/16/2026 - 00:30:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "48") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:15: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:15: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:15: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "82") (realdamage "69") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:15: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6630 5111 1960") (victim_position "-6432 4996 1912") L 06/16/2026 - 00:30:15: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:30:17: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:18: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:18: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 06/16/2026 - 00:30:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 06/16/2026 - 00:30:18: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:19: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 06/16/2026 - 00:30:19: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "42") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:20: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:20: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:20: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "84") (realdamage "57") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:20: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6850 5211 1912") (victim_position "-6890 5046 2025") L 06/16/2026 - 00:30:20: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:30:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:22: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "267") L 06/16/2026 - 00:30:23: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:23: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 06/16/2026 - 00:30:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:24: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:25: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:25: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:25: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 06/16/2026 - 00:30:25: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:25: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:25: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "72") (realdamage "71") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:25: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6897 5237 1912") (victim_position "-7092 5359 1775") L 06/16/2026 - 00:30:26: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:30:27: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:28: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 06/16/2026 - 00:30:28: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:28: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:28: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 06/16/2026 - 00:30:29: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:29: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "364") L 06/16/2026 - 00:30:29: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "40") (weapon "quake_rl") L 06/16/2026 - 00:30:30: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:30: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:30: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "23") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:30: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6511 4826 1912") (victim_position "-6596 5171 2491") L 06/16/2026 - 00:30:30: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:30:33: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:34: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 06/16/2026 - 00:30:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:35: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:35: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:35: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 06/16/2026 - 00:30:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "93") (weapon "quake_rl") L 06/16/2026 - 00:30:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "47") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:36: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "61") (realdamage "29") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:36: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7116 5224 1912") (victim_position "-6877 5404 2038") L 06/16/2026 - 00:30:37: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:37: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "87") (weapon "quake_rl") L 06/16/2026 - 00:30:37: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:30:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:39: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:39: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:39: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "75") (weapon "quake_rl") L 06/16/2026 - 00:30:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 06/16/2026 - 00:30:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:40: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:40: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:40: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:40: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:30:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:42: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:42: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "110") (realdamage "87") (weapon "quake_rl") L 06/16/2026 - 00:30:42: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "quake_rl" (attacker_position "-7752 5070 2025") (victim_position "-7763 5137 1912") L 06/16/2026 - 00:30:42: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:42: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:30:44: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 06/16/2026 - 00:30:45: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:45: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "108") (weapon "quake_rl") L 06/16/2026 - 00:30:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:47: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "64") (realdamage "19") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:47: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7615 5111 1979") (victim_position "-7804 4920 1973") L 06/16/2026 - 00:30:47: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:30:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "347") L 06/16/2026 - 00:30:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:50: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:50: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 06/16/2026 - 00:30:50: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:50: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:50: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 06/16/2026 - 00:30:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "75") (realdamage "72") (weapon "quake_rl") L 06/16/2026 - 00:30:50: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-7673 4888 1916") (victim_position "-7270 5066 1912") L 06/16/2026 - 00:30:51: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:30:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:54: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:54: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:54: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "82") (weapon "quake_rl") L 06/16/2026 - 00:30:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 06/16/2026 - 00:30:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:55: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:56: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:56: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:30:57: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:30:57: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 06/16/2026 - 00:30:57: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:57: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:57: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "51") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:57: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:58: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:58: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:58: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:30:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "83") (realdamage "61") (weapon "shotgun_soldier") L 06/16/2026 - 00:30:58: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7536 4852 1982") (victim_position "-7377 4977 1912") L 06/16/2026 - 00:30:58: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:30:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:01: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 06/16/2026 - 00:31:02: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 06/16/2026 - 00:31:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 06/16/2026 - 00:31:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 06/16/2026 - 00:31:04: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 06/16/2026 - 00:31:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "36") (realdamage "11") (weapon "shotgun_soldier") L 06/16/2026 - 00:31:05: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7764 4532 1904") (victim_position "-7978 4987 1960") L 06/16/2026 - 00:31:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "domination" against "int main()<29><[U:1:71401653]>" L 06/16/2026 - 00:31:05: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:05: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:31:05: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:05: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "30") (weapon "quake_rl") L 06/16/2026 - 00:31:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:08: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:08: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:08: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 06/16/2026 - 00:31:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:10: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:10: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:11: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:11: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 06/16/2026 - 00:31:12: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 06/16/2026 - 00:31:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "21") (weapon "shotgun_soldier") L 06/16/2026 - 00:31:13: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:13: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:13: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 06/16/2026 - 00:31:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "82") (weapon "shotgun_soldier") L 06/16/2026 - 00:31:14: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:14: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:14: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "58") (realdamage "20") (weapon "quake_rl") L 06/16/2026 - 00:31:14: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "quake_rl" (attacker_position "-7181 4702 1854") (victim_position "-7312 4672 1703") L 06/16/2026 - 00:31:14: "int main()<29><[U:1:71401653]>" triggered "revenge" against "NiKo if he was Mambo<27><[U:1:809020068]>" L 06/16/2026 - 00:31:14: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:31:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:19: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:19: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "253") L 06/16/2026 - 00:31:19: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 06/16/2026 - 00:31:20: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 06/16/2026 - 00:31:21: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:21: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:21: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:21: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:31:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:31:22: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 06/16/2026 - 00:31:23: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:23: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "107") (realdamage "38") (weapon "quake_rl") L 06/16/2026 - 00:31:23: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "quake_rl" (attacker_position "-6799 5047 2025") (victim_position "-6947 5154 1912") L 06/16/2026 - 00:31:23: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:23: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:31:24: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:25: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:25: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:25: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "311") L 06/16/2026 - 00:31:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:26: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 06/16/2026 - 00:31:26: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:26: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "232") L 06/16/2026 - 00:31:26: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:26: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:26: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "44") (realdamage "1") (weapon "shotgun_soldier") L 06/16/2026 - 00:31:26: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6779 5020 2025") (victim_position "-7214 4829 2074") L 06/16/2026 - 00:31:26: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:31:29: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:30: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "79") (weapon "quake_rl") L 06/16/2026 - 00:31:30: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:31: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "112") (weapon "quake_rl") L 06/16/2026 - 00:31:31: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:31: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:31: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "18") (weapon "shotgun_soldier") L 06/16/2026 - 00:31:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "43") (realdamage "34") (weapon "shotgun_soldier") L 06/16/2026 - 00:31:32: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7299 4989 2144") (victim_position "-6882 5129 1912") L 06/16/2026 - 00:31:32: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:31:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "109") (weapon "quake_rl") L 06/16/2026 - 00:31:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:35: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:35: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 06/16/2026 - 00:31:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:36: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:36: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:36: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "75") (weapon "shotgun_soldier") L 06/16/2026 - 00:31:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:37: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:37: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:37: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "56") (weapon "shotgun_soldier") L 06/16/2026 - 00:31:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "68") (realdamage "34") (weapon "quake_rl") L 06/16/2026 - 00:31:37: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-7428 5352 1993") (victim_position "-7403 4865 1912") L 06/16/2026 - 00:31:37: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:31:38: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:40: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:41: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:41: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "110") (weapon "quake_rl") L 06/16/2026 - 00:31:41: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:42: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:42: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:42: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "75") (realdamage "66") (weapon "quake_rl") L 06/16/2026 - 00:31:42: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "quake_rl" (attacker_position "-7541 4657 1892") (victim_position "-7517 4915 1952") L 06/16/2026 - 00:31:42: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:31:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:45: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:45: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:45: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 06/16/2026 - 00:31:45: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:45: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "111") (weapon "quake_rl") L 06/16/2026 - 00:31:45: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:47: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "107") (realdamage "81") (weapon "quake_rl") L 06/16/2026 - 00:31:48: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-7346 4394 1862") (victim_position "-7421 4577 1931") L 06/16/2026 - 00:31:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:48: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:31:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "458") L 06/16/2026 - 00:31:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:52: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:53: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:53: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:53: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "95") (weapon "quake_rl") L 06/16/2026 - 00:31:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:53: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:53: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:53: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "22") (weapon "shotgun_soldier") L 06/16/2026 - 00:31:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 06/16/2026 - 00:31:54: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:54: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:54: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "23") (weapon "shotgun_soldier") L 06/16/2026 - 00:31:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "37") (weapon "shotgun_soldier") L 06/16/2026 - 00:31:55: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 06/16/2026 - 00:31:55: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:55: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:55: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 06/16/2026 - 00:31:56: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:56: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:31:56: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "33") (realdamage "14") (weapon "shotgun_soldier") L 06/16/2026 - 00:31:56: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6727 5678 1904") (victim_position "-7044 5205 1912") L 06/16/2026 - 00:31:56: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:31:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:58: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:31:59: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:31:59: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 06/16/2026 - 00:32:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:00: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "47") (weapon "quake_rl") L 06/16/2026 - 00:32:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "47") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:01: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:01: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:01: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 06/16/2026 - 00:32:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:02: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:02: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:02: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "20") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:02: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:02: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:02: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:03: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:03: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:03: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "60") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:04: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:04: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:04: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "52") (realdamage "22") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:04: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6869 5479 1862") (victim_position "-6532 5505 1904") L 06/16/2026 - 00:32:04: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:32:06: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 06/16/2026 - 00:32:07: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:07: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 06/16/2026 - 00:32:07: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "108") (weapon "quake_rl") L 06/16/2026 - 00:32:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:07: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:07: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:07: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 06/16/2026 - 00:32:08: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:08: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:08: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:09: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:09: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:09: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "28") (realdamage "12") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:09: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6750 4980 2025") (victim_position "-7285 5098 1912") L 06/16/2026 - 00:32:09: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:32:10: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:11: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:11: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:12: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:12: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "79") (weapon "quake_rl") L 06/16/2026 - 00:32:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:12: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:12: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:12: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 06/16/2026 - 00:32:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "84") (weapon "quake_rl") L 06/16/2026 - 00:32:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:13: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "49") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:13: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:13: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:13: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "5") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:14: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:15: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:15: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:15: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "16") (realdamage "14") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:15: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6761 5440 1904") (victim_position "-7080 4942 1934") L 06/16/2026 - 00:32:15: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:32:17: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:18: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 06/16/2026 - 00:32:18: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:19: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:19: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:19: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "34") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "110") (weapon "quake_rl") L 06/16/2026 - 00:32:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "29") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:19: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:19: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:19: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "5") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:20: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:21: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "21") (realdamage "10") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:22: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6896 4944 2025") (victim_position "-6943 5516 1842") L 06/16/2026 - 00:32:22: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:32:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:24: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:24: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:24: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 06/16/2026 - 00:32:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 06/16/2026 - 00:32:25: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:26: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:26: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "110") (weapon "quake_rl") L 06/16/2026 - 00:32:26: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:26: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "39") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:27: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:27: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:27: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "39") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "38") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:28: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:28: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:28: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "42") (realdamage "33") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:28: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7091 5154 1912") (victim_position "-6597 5278 1912") L 06/16/2026 - 00:32:28: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:32:29: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:30: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "106") (weapon "quake_rl") L 06/16/2026 - 00:32:31: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:31: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:31: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:31: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "54") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 06/16/2026 - 00:32:32: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:32: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:32: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:33: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "48") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:33: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:33: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:33: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "86") (weapon "quake_rl") L 06/16/2026 - 00:32:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "72") (realdamage "20") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:34: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6982 5058 2038") (victim_position "-6772 5173 1943") L 06/16/2026 - 00:32:34: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:32:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:37: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:37: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:37: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 06/16/2026 - 00:32:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:38: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:38: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:38: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "210") L 06/16/2026 - 00:32:38: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:38: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:38: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:39: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:39: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:39: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 06/16/2026 - 00:32:40: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:40: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:40: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:40: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:40: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 06/16/2026 - 00:32:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:42: "NiKo if he was Mambo<27><[U:1:809020068]>" picked up item "tf_ammo_pack" L 06/16/2026 - 00:32:43: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:44: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:44: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:44: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:46: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:46: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:46: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "36") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "67") (weapon "quake_rl") L 06/16/2026 - 00:32:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "12") (realdamage "4") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:47: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6556 5028 1960") (victim_position "-6901 5373 1817") L 06/16/2026 - 00:32:47: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:32:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 06/16/2026 - 00:32:50: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:50: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "84") (weapon "quake_rl") L 06/16/2026 - 00:32:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:51: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:51: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:51: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "86") (realdamage "62") (weapon "quake_rl") L 06/16/2026 - 00:32:51: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-6769 5156 1912") (victim_position "-6744 5428 1904") L 06/16/2026 - 00:32:52: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:32:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:55: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "323") L 06/16/2026 - 00:32:56: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:56: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:56: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 06/16/2026 - 00:32:56: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 06/16/2026 - 00:32:57: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:32:57: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:32:57: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "85") (weapon "quake_rl") L 06/16/2026 - 00:32:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:58: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:58: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:32:58: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "75") (realdamage "64") (weapon "shotgun_soldier") L 06/16/2026 - 00:32:58: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7021 4936 2053") (victim_position "-7019 4749 1969") L 06/16/2026 - 00:32:58: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:32:59: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:00: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 06/16/2026 - 00:33:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:02: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "87") (weapon "quake_rl") L 06/16/2026 - 00:33:02: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:02: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:02: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:03: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:03: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:03: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "55") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "78") (realdamage "67") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:03: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7159 5193 1912") (victim_position "-7061 4934 2013") L 06/16/2026 - 00:33:03: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:33:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:06: "NiKo if he was Mambo<27><[U:1:809020068]>" picked up item "tf_ammo_pack" L 06/16/2026 - 00:33:06: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 06/16/2026 - 00:33:07: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 06/16/2026 - 00:33:07: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:08: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:33:09: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:09: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:09: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "73") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:10: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:10: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:10: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:10: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "20") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:11: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "58") (realdamage "21") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:11: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6639 5227 1912") (victim_position "-6975 5103 1960") L 06/16/2026 - 00:33:11: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:11: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 06/16/2026 - 00:33:11: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:33:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "51") (weapon "quake_rl") (airshot "1") (height "346") L 06/16/2026 - 00:33:14: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:14: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:14: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 06/16/2026 - 00:33:15: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "81") (weapon "quake_rl") L 06/16/2026 - 00:33:15: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:15: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:15: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "3") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "48") (realdamage "7") (weapon "quake_rl") L 06/16/2026 - 00:33:19: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-6876 5086 2025") (victim_position "-7684 5665 1680") L 06/16/2026 - 00:33:19: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:33:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:21: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:22: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:22: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:22: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "89") (weapon "quake_rl") L 06/16/2026 - 00:33:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 06/16/2026 - 00:33:23: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:24: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:24: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:24: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "42") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:24: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:24: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:24: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "81") (weapon "quake_rl") L 06/16/2026 - 00:33:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:25: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:25: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:25: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "33") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "34") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:26: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:26: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:26: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "37") (realdamage "35") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:26: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7034 5201 1912") (victim_position "-6593 5029 2025") L 06/16/2026 - 00:33:26: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:33:28: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:30: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:30: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:30: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "408") L 06/16/2026 - 00:33:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "93") (weapon "quake_rl") L 06/16/2026 - 00:33:31: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:31: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:31: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:31: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:32: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:34: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:36: "NiKo if he was Mambo<27><[U:1:809020068]>" picked up item "tf_ammo_pack" L 06/16/2026 - 00:33:37: "int main()<29><[U:1:71401653]>" picked up item "tf_ammo_pack" L 06/16/2026 - 00:33:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 06/16/2026 - 00:33:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "24") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "31") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:38: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:39: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:39: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "82") (realdamage "49") (weapon "quake_rl") L 06/16/2026 - 00:33:39: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "quake_rl" (attacker_position "-6770 5493 1904") (victim_position "-6827 4950 2094") L 06/16/2026 - 00:33:39: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:39: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:33:41: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 06/16/2026 - 00:33:43: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:43: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 06/16/2026 - 00:33:43: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 06/16/2026 - 00:33:43: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:43: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:43: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "35") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:44: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:44: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:44: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "4") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:44: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:44: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:44: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:33:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "32") (weapon "shotgun_soldier") L 06/16/2026 - 00:33:46: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:46: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:46: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "89") (realdamage "38") (weapon "quake_rl") L 06/16/2026 - 00:33:46: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "quake_rl" (attacker_position "-6842 5410 1836") (victim_position "-7047 4956 2000") L 06/16/2026 - 00:33:47: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:33:52: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:52: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:52: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "319") L 06/16/2026 - 00:33:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 06/16/2026 - 00:33:53: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:53: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:53: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "32") (weapon "quake_rl") L 06/16/2026 - 00:33:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:54: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 06/16/2026 - 00:33:55: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:56: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:56: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "62") (realdamage "19") (weapon "quake_rl") L 06/16/2026 - 00:33:56: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "quake_rl" (attacker_position "-6804 5060 2025") (victim_position "-6911 5453 1841") L 06/16/2026 - 00:33:56: "int main()<29><[U:1:71401653]>" triggered "domination" against "NiKo if he was Mambo<27><[U:1:809020068]>" L 06/16/2026 - 00:33:56: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:33:58: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:58: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:58: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "380") L 06/16/2026 - 00:33:59: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:33:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:33:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "58") (weapon "quake_rl") L 06/16/2026 - 00:34:00: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 06/16/2026 - 00:34:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "76") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:00: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "73") (realdamage "38") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:01: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1799") (new_elo "1802") L 06/16/2026 - 00:34:01: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1533") (new_elo "1530") L 06/16/2026 - 00:34:01: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6724 5042 2025") (victim_position "-6849 5215 1912") L 06/16/2026 - 00:34:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "revenge" against "int main()<29><[U:1:71401653]>" L 06/16/2026 - 00:34:01: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "18")