L 06/16/2026 - 00:34:07: World triggered "meta_data" (matchid "260616003407fc71") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 06/16/2026 - 00:34:07: "NiKo if he was Mambo<27><[U:1:809020068]>" changed role to "soldier" L 06/16/2026 - 00:34:07: "int main()<29><[U:1:71401653]>" changed role to "soldier" L 06/16/2026 - 00:34:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:12: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:13: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:13: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:13: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "80") (weapon "quake_rl") L 06/16/2026 - 00:34:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:14: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 06/16/2026 - 00:34:15: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:15: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:15: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "62") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 06/16/2026 - 00:34:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:15: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:15: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:15: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "31") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "83") (realdamage "13") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:16: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6567 4994 1960") (victim_position "-6783 4962 2025") L 06/16/2026 - 00:34:16: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:34:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:18: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "72") (weapon "quake_rl") (airshot "1") (height "483") L 06/16/2026 - 00:34:19: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:19: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 06/16/2026 - 00:34:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:19: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:20: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:20: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 06/16/2026 - 00:34:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:20: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "71") (realdamage "27") (weapon "quake_rl") L 06/16/2026 - 00:34:20: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-6724 5262 1925") (victim_position "-6840 5367 1816") L 06/16/2026 - 00:34:20: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:34:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:22: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:23: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:23: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:23: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 06/16/2026 - 00:34:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 06/16/2026 - 00:34:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:24: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:24: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:24: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 06/16/2026 - 00:34:24: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:25: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:25: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:25: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "10") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:26: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:26: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:26: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "10") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:26: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:26: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:26: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "9") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:27: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:27: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:27: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "4") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:27: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:28: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:28: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:28: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "10") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "27") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "37") (realdamage "36") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:28: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7158 5137 1912") (victim_position "-7731 5004 2025") L 06/16/2026 - 00:34:28: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "domination" against "int main()<29><[U:1:71401653]>" L 06/16/2026 - 00:34:29: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:34:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "98") (weapon "quake_rl") L 06/16/2026 - 00:34:31: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:31: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:31: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 06/16/2026 - 00:34:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "92") (weapon "quake_rl") L 06/16/2026 - 00:34:32: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:32: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:32: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 06/16/2026 - 00:34:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "49") (realdamage "48") (weapon "quake_rl") L 06/16/2026 - 00:34:33: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-7513 5034 1960") (victim_position "-8017 4803 1912") L 06/16/2026 - 00:34:33: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:34:35: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:35: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:35: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 06/16/2026 - 00:34:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:36: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:36: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:36: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 06/16/2026 - 00:34:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:37: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:37: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:37: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "44") (weapon "quake_rl") L 06/16/2026 - 00:34:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:38: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:38: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:38: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "23") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 06/16/2026 - 00:34:39: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:39: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:39: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "42") (realdamage "41") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:39: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7812 5115 2124") (victim_position "-7982 5102 2032") L 06/16/2026 - 00:34:39: "int main()<29><[U:1:71401653]>" triggered "revenge" against "NiKo if he was Mambo<27><[U:1:809020068]>" L 06/16/2026 - 00:34:39: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:34:41: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:42: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:42: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 06/16/2026 - 00:34:42: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "87") (weapon "quake_rl") L 06/16/2026 - 00:34:43: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:43: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:43: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "97") (weapon "quake_rl") L 06/16/2026 - 00:34:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "97") (weapon "quake_rl") L 06/16/2026 - 00:34:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "17") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:44: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:44: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:44: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:44: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:44: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:44: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "50") (realdamage "37") (weapon "quake_rl") L 06/16/2026 - 00:34:44: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "quake_rl" (attacker_position "-8040 4901 1912") (victim_position "-7427 4888 1939") L 06/16/2026 - 00:34:44: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:34:45: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:47: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 06/16/2026 - 00:34:48: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:48: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "106") (weapon "quake_rl") L 06/16/2026 - 00:34:48: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "67") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:49: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:49: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 06/16/2026 - 00:34:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:49: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:49: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:50: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:50: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:50: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "52") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:51: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:51: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:51: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "22") (realdamage "4") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:51: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7699 4992 2025") (victim_position "-7613 4727 1816") L 06/16/2026 - 00:34:51: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:34:52: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:53: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 06/16/2026 - 00:34:54: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:54: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:54: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 06/16/2026 - 00:34:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:55: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:55: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "106") (weapon "quake_rl") L 06/16/2026 - 00:34:55: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:56: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:56: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:34:56: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "83") (realdamage "43") (weapon "shotgun_soldier") L 06/16/2026 - 00:34:56: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7709 4986 2025") (victim_position "-7788 4793 1947") L 06/16/2026 - 00:34:56: "int main()<29><[U:1:71401653]>" triggered "domination" against "NiKo if he was Mambo<27><[U:1:809020068]>" L 06/16/2026 - 00:34:56: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:34:58: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 06/16/2026 - 00:34:59: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:34:59: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "110") (weapon "quake_rl") L 06/16/2026 - 00:34:59: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:34:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:00: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "198") L 06/16/2026 - 00:35:00: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:00: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "53") (realdamage "48") (weapon "quake_rl") L 06/16/2026 - 00:35:00: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "quake_rl" (attacker_position "-7748 4957 2266") (victim_position "-7533 4964 2093") L 06/16/2026 - 00:35:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:00: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:35:02: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:03: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:03: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 06/16/2026 - 00:35:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "92") (weapon "quake_rl") L 06/16/2026 - 00:35:03: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "48") (realdamage "22") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:04: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7641 5133 1916") (victim_position "-8018 5032 2049") L 06/16/2026 - 00:35:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "revenge" against "int main()<29><[U:1:71401653]>" L 06/16/2026 - 00:35:05: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:35:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "68") (weapon "quake_rl") (airshot "1") (height "384") L 06/16/2026 - 00:35:07: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "81") (weapon "quake_rl") (airshot "1") (height "376") L 06/16/2026 - 00:35:08: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "24") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:09: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7553 4890 1947") (victim_position "-7730 5013 2091") L 06/16/2026 - 00:35:09: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:35:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:12: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:13: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:13: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "110") (weapon "quake_rl") L 06/16/2026 - 00:35:13: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 06/16/2026 - 00:35:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:14: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 06/16/2026 - 00:35:14: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:14: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:14: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:15: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:15: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:15: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:16: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "17") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:17: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:17: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:17: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:17: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "43") (weapon "quake_rl") L 06/16/2026 - 00:35:17: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:17: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:17: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "28") (realdamage "12") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:17: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7710 5165 1912") (victim_position "-7847 5641 1680") L 06/16/2026 - 00:35:17: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:35:19: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 06/16/2026 - 00:35:20: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:20: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:35:20: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 06/16/2026 - 00:35:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 06/16/2026 - 00:35:21: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:22: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "54") (realdamage "25") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:22: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7611 4912 1970") (victim_position "-7649 5200 2040") L 06/16/2026 - 00:35:22: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:35:23: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:24: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:24: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:25: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "98") (weapon "quake_rl") L 06/16/2026 - 00:35:25: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:25: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "81") (weapon "quake_rl") L 06/16/2026 - 00:35:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:26: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:26: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:26: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "105") (weapon "quake_rl") L 06/16/2026 - 00:35:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "65") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:26: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:26: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:26: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:27: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:27: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:27: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "71") (realdamage "24") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:27: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7531 5182 1915") (victim_position "-7805 5172 1912") L 06/16/2026 - 00:35:27: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:35:28: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:29: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:29: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 06/16/2026 - 00:35:30: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:30: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 06/16/2026 - 00:35:30: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:31: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:31: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:31: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:31: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:35:31: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:31: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:31: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "62") (realdamage "52") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:31: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7779 5049 2025") (victim_position "-7483 5019 1960") L 06/16/2026 - 00:35:31: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:35:33: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:34: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:34: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:34: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "280") L 06/16/2026 - 00:35:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 06/16/2026 - 00:35:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 06/16/2026 - 00:35:35: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "76") (realdamage "55") (weapon "quake_rl") L 06/16/2026 - 00:35:35: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-7731 4906 2095") (victim_position "-7535 4964 1960") L 06/16/2026 - 00:35:36: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:35:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:38: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 06/16/2026 - 00:35:39: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:39: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:39: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "80") (weapon "quake_rl") L 06/16/2026 - 00:35:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:39: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:40: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "54") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "73") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "39") (realdamage "4") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:42: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7322 4906 1912") (victim_position "-7490 5160 1912") L 06/16/2026 - 00:35:43: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:35:45: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:46: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:46: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:46: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:46: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:46: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "64") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:47: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "107") (weapon "quake_rl") L 06/16/2026 - 00:35:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:48: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:48: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:48: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "32") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:48: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:50: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "86") (realdamage "33") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:50: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7994 5053 1960") (victim_position "-7891 4918 1961") L 06/16/2026 - 00:35:50: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:35:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:53: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:53: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:53: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "71") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:54: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:54: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:54: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "58") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 06/16/2026 - 00:35:54: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:55: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:56: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:35:56: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 06/16/2026 - 00:35:56: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:56: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:56: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:56: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:35:56: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "31") (realdamage "25") (weapon "shotgun_soldier") L 06/16/2026 - 00:35:56: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7877 4931 1912") (victim_position "-8014 5098 2144") L 06/16/2026 - 00:35:56: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:35:59: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:35:59: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:00: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:36:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "111") (weapon "quake_rl") L 06/16/2026 - 00:36:01: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:36:01: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 06/16/2026 - 00:36:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:01: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "45") (weapon "shotgun_soldier") L 06/16/2026 - 00:36:02: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "31") (weapon "shotgun_soldier") L 06/16/2026 - 00:36:02: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:02: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:02: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "22") (weapon "shotgun_soldier") L 06/16/2026 - 00:36:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "18") (weapon "shotgun_soldier") L 06/16/2026 - 00:36:03: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:03: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:03: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:36:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:03: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:04: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "89") (realdamage "17") (weapon "shotgun_soldier") L 06/16/2026 - 00:36:04: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7773 4881 1912") (victim_position "-7846 4866 1912") L 06/16/2026 - 00:36:04: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:36:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:08: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:09: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:36:09: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "112") (weapon "quake_rl") L 06/16/2026 - 00:36:09: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:11: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:12: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:36:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 06/16/2026 - 00:36:12: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:36:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "61") (realdamage "44") (weapon "shotgun_soldier") L 06/16/2026 - 00:36:13: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7666 4883 1912") (victim_position "-7399 5068 1912") L 06/16/2026 - 00:36:14: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:36:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:44: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:44: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:45: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:45: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:36:45: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 06/16/2026 - 00:36:45: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:36:45: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "79") (realdamage "75") (weapon "quake_rl") L 06/16/2026 - 00:36:45: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-7531 4833 1966") (victim_position "-7558 5009 2025") L 06/16/2026 - 00:36:45: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:45: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:36:47: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:48: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:48: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:49: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:36:49: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 06/16/2026 - 00:36:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:36:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 06/16/2026 - 00:36:50: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:50: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:50: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:36:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 06/16/2026 - 00:36:51: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:51: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:51: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "44") (weapon "shotgun_soldier") L 06/16/2026 - 00:36:51: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "61") (weapon "shotgun_soldier") L 06/16/2026 - 00:36:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:36:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "64") (realdamage "45") (weapon "shotgun_soldier") L 06/16/2026 - 00:36:52: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7398 4804 1912") (victim_position "-7138 4821 1912") L 06/16/2026 - 00:36:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "domination" against "int main()<29><[U:1:71401653]>" L 06/16/2026 - 00:36:52: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:36:54: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:55: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:55: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:36:55: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "47") (weapon "quake_rl") L 06/16/2026 - 00:36:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:56: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:56: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:57: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:36:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:36:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 06/16/2026 - 00:36:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:00: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:00: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:00: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:37:01: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 06/16/2026 - 00:37:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:01: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:02: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:02: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:02: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "49") (weapon "shotgun_soldier") L 06/16/2026 - 00:37:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 06/16/2026 - 00:37:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "38") (realdamage "25") (weapon "shotgun_soldier") L 06/16/2026 - 00:37:02: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7982 4738 2087") (victim_position "-7930 5184 1912") L 06/16/2026 - 00:37:02: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:37:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:05: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:06: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:06: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:06: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 06/16/2026 - 00:37:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 06/16/2026 - 00:37:07: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:07: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:07: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:07: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "60") (weapon "shotgun_soldier") L 06/16/2026 - 00:37:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 06/16/2026 - 00:37:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "82") (realdamage "58") (weapon "shotgun_soldier") L 06/16/2026 - 00:37:08: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7946 4856 1912") (victim_position "-7724 4807 1912") L 06/16/2026 - 00:37:08: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:37:11: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:11: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:12: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:13: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:13: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:13: "NiKo if he was Mambo<27><[U:1:809020068]>" picked up item "tf_ammo_pack" L 06/16/2026 - 00:37:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 06/16/2026 - 00:37:14: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:14: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 06/16/2026 - 00:37:14: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:14: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "111") (weapon "quake_rl") L 06/16/2026 - 00:37:14: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 06/16/2026 - 00:37:14: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:15: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:15: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:15: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:16: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:16: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:16: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "60") (realdamage "42") (weapon "shotgun_soldier") L 06/16/2026 - 00:37:16: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7592 4784 1912") (victim_position "-7563 4450 1858") L 06/16/2026 - 00:37:16: "int main()<29><[U:1:71401653]>" triggered "revenge" against "NiKo if he was Mambo<27><[U:1:809020068]>" L 06/16/2026 - 00:37:16: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:37:17: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:18: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:18: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 06/16/2026 - 00:37:19: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:19: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 06/16/2026 - 00:37:19: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:19: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:20: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 06/16/2026 - 00:37:20: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:21: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:21: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:21: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "41") (weapon "quake_rl") L 06/16/2026 - 00:37:25: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:25: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:26: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:29: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:30: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:30: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:30: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "83") (realdamage "52") (weapon "quake_rl") L 06/16/2026 - 00:37:30: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "quake_rl" (attacker_position "-7841 5550 1725") (victim_position "-7973 5061 1960") L 06/16/2026 - 00:37:30: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:37:32: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:32: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:32: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 06/16/2026 - 00:37:33: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 06/16/2026 - 00:37:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:33: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:33: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:34: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:34: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 06/16/2026 - 00:37:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 06/16/2026 - 00:37:34: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:34: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "54") (realdamage "46") (weapon "quake_rl") L 06/16/2026 - 00:37:34: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "quake_rl" (attacker_position "-7492 4569 2050") (victim_position "-7445 4697 1881") L 06/16/2026 - 00:37:35: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:37:35: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:36: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:37: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 06/16/2026 - 00:37:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:38: "NiKo if he was Mambo<27><[U:1:809020068]>" picked up item "tf_ammo_pack" L 06/16/2026 - 00:37:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:38: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 06/16/2026 - 00:37:39: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:39: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "109") (weapon "quake_rl") L 06/16/2026 - 00:37:39: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "world" (attacker_position "-7960 4945 1960") (victim_position "-7811 4947 2032") L 06/16/2026 - 00:37:39: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:39: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:37:39: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:41: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:41: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:41: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:41: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 06/16/2026 - 00:37:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:42: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:42: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 06/16/2026 - 00:37:42: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:42: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:42: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "39") (weapon "shotgun_soldier") L 06/16/2026 - 00:37:43: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:43: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:43: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:43: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "33") (weapon "shotgun_soldier") L 06/16/2026 - 00:37:44: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:44: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:44: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "38") (weapon "shotgun_soldier") L 06/16/2026 - 00:37:45: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:45: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:45: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:45: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "95") (realdamage "32") (weapon "quake_rl") L 06/16/2026 - 00:37:45: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "quake_rl" (attacker_position "-7338 4842 1916") (victim_position "-7748 4690 1904") L 06/16/2026 - 00:37:45: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:37:47: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:49: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:49: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:50: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:50: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:51: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 06/16/2026 - 00:37:51: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:51: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:51: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:51: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "46") (weapon "shotgun_soldier") L 06/16/2026 - 00:37:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "46") (weapon "shotgun_soldier") L 06/16/2026 - 00:37:52: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:52: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "24") (weapon "shotgun_soldier") L 06/16/2026 - 00:37:52: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:52: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:52: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 06/16/2026 - 00:37:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:53: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "81") (realdamage "70") (weapon "shotgun_soldier") L 06/16/2026 - 00:37:53: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6910 4979 2025") (victim_position "-7097 5093 1912") L 06/16/2026 - 00:37:53: "int main()<29><[U:1:71401653]>" spawned as "soldier" L 06/16/2026 - 00:37:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:55: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:55: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:56: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:56: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 06/16/2026 - 00:37:56: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:56: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:57: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:57: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:57: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "84") (weapon "quake_rl") L 06/16/2026 - 00:37:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:37:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:37:57: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 06/16/2026 - 00:37:58: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:58: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:58: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "66") (weapon "shotgun_soldier") L 06/16/2026 - 00:37:58: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:58: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:58: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:37:58: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "21") (realdamage "4") (weapon "shotgun_soldier") L 06/16/2026 - 00:37:58: "int main()<29><[U:1:71401653]>" killed "NiKo if he was Mambo<27><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7284 5207 1956") (victim_position "-7279 5567 1830") L 06/16/2026 - 00:37:58: "NiKo if he was Mambo<27><[U:1:809020068]>" spawned as "soldier" L 06/16/2026 - 00:38:00: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:38:00: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:38:00: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 06/16/2026 - 00:38:00: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:38:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:38:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:38:01: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "104") (weapon "quake_rl") L 06/16/2026 - 00:38:02: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:38:02: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:38:03: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:38:03: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:38:03: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 06/16/2026 - 00:38:03: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:38:04: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:38:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:38:04: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:38:04: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:38:04: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "43") (weapon "shotgun_soldier") L 06/16/2026 - 00:38:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:38:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:38:04: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "40") (weapon "shotgun_soldier") L 06/16/2026 - 00:38:05: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:38:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:38:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:38:05: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 06/16/2026 - 00:38:05: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:38:05: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:38:05: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "44") (weapon "shotgun_soldier") L 06/16/2026 - 00:38:06: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:38:06: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:38:07: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:38:07: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:38:07: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:38:07: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 06/16/2026 - 00:38:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/16/2026 - 00:38:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 06/16/2026 - 00:38:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:38:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:38:08: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "5") (weapon "shotgun_soldier") L 06/16/2026 - 00:38:08: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:38:08: "int main()<29><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:38:08: "int main()<29><[U:1:71401653]>" triggered "damage" against "NiKo if he was Mambo<27><[U:1:809020068]>" (damage "4") (weapon "shotgun_soldier") L 06/16/2026 - 00:38:09: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:38:10: "int main()<29><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/16/2026 - 00:38:10: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/16/2026 - 00:38:10: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/16/2026 - 00:38:10: "NiKo if he was Mambo<27><[U:1:809020068]>" triggered "damage" against "int main()<29><[U:1:71401653]>" (damage "14") (realdamage "6") (weapon "shotgun_soldier") L 06/16/2026 - 00:38:10: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1802") (new_elo "1805") L 06/16/2026 - 00:38:10: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1530") (new_elo "1527") L 06/16/2026 - 00:38:10: "NiKo if he was Mambo<27><[U:1:809020068]>" killed "int main()<29><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7506 5009 1960") (victim_position "-8039 4592 1908") L 06/16/2026 - 00:38:10: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "13")