L 06/17/2026 - 05:01:22: World triggered "meta_data" (matchid "260617050122d8f4") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 06/17/2026 - 05:01:22: "int main()<85><[U:1:71401653]>" changed role to "soldier" L 06/17/2026 - 05:01:22: "emperor oguri<86><[U:1:809020068]>" changed role to "soldier" L 06/17/2026 - 05:01:23: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:23: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:24: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:24: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:01:24: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 06/17/2026 - 05:01:24: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:01:24: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 06/17/2026 - 05:01:24: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:25: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:01:25: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "101") (weapon "quake_rl") L 06/17/2026 - 05:01:25: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:26: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:26: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "55") (realdamage "10") (weapon "shotgun_soldier") L 06/17/2026 - 05:01:26: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7638 4879 1912") (victim_position "-7412 5047 1912") L 06/17/2026 - 05:01:26: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:01:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:29: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:29: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:01:29: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "99") (weapon "quake_rl") L 06/17/2026 - 05:01:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:30: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:30: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:01:30: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "86") (weapon "quake_rl") L 06/17/2026 - 05:01:31: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:31: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:31: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:31: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:31: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 06/17/2026 - 05:01:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:32: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "21") (weapon "shotgun_soldier") L 06/17/2026 - 05:01:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:01:32: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "40") (weapon "quake_rl") L 06/17/2026 - 05:01:32: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:32: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:32: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "4") (weapon "shotgun_soldier") L 06/17/2026 - 05:01:33: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "world" (attacker_position "-7721 4943 2032") (victim_position "-7831 4284 1909") L 06/17/2026 - 05:01:33: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:01:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:35: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:35: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:01:35: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "344") L 06/17/2026 - 05:01:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:01:35: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 06/17/2026 - 05:01:36: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:37: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:37: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:01:37: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "47") (weapon "quake_rl") L 06/17/2026 - 05:01:37: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:37: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:37: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 06/17/2026 - 05:01:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:37: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "28") (weapon "shotgun_soldier") L 06/17/2026 - 05:01:38: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:38: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:38: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "35") (realdamage "16") (weapon "shotgun_soldier") L 06/17/2026 - 05:01:38: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7750 5009 2025") (victim_position "-7250 4822 2005") L 06/17/2026 - 05:01:38: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:01:39: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:40: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:01:40: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 06/17/2026 - 05:01:41: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:01:41: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 06/17/2026 - 05:01:41: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:41: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:41: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:01:41: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "88") (weapon "quake_rl") L 06/17/2026 - 05:01:42: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:42: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:01:42: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 06/17/2026 - 05:01:42: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:43: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "36") (weapon "shotgun_soldier") L 06/17/2026 - 05:01:43: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:43: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:43: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 06/17/2026 - 05:01:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:43: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "33") (realdamage "27") (weapon "shotgun_soldier") L 06/17/2026 - 05:01:43: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7829 4613 2032") (victim_position "-7742 5058 2025") L 06/17/2026 - 05:01:43: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:01:46: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:47: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:47: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:01:47: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "79") (weapon "quake_rl") L 06/17/2026 - 05:01:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:01:47: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 06/17/2026 - 05:01:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:47: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:01:47: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "187") L 06/17/2026 - 05:01:47: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:48: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:48: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:48: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 06/17/2026 - 05:01:48: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:48: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:48: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:48: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "9") (weapon "shotgun_soldier") L 06/17/2026 - 05:01:49: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:49: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:49: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "10") (weapon "shotgun_soldier") L 06/17/2026 - 05:01:49: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "world" (attacker_position "-7670 5028 2025") (victim_position "-7870 4443 1916") L 06/17/2026 - 05:01:49: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:01:53: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:53: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:53: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:01:53: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 06/17/2026 - 05:01:54: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:54: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:01:54: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 06/17/2026 - 05:01:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:01:54: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "186") L 06/17/2026 - 05:01:54: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:55: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:55: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:55: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:01:55: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "54") (realdamage "34") (weapon "shotgun_soldier") L 06/17/2026 - 05:01:55: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7755 4886 1973") (victim_position "-8171 4920 1912") L 06/17/2026 - 05:01:55: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:01:58: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:59: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:59: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:01:59: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 06/17/2026 - 05:01:59: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:01:59: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:01:59: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "318") L 06/17/2026 - 05:02:00: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:02:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:02:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:02:01: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "71") (realdamage "50") (weapon "quake_rl") L 06/17/2026 - 05:02:01: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "-7816 4637 2233") (victim_position "-7646 4464 1881") L 06/17/2026 - 05:02:01: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:02:01: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:02:02: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:02:03: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:02:03: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:02:03: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:02:03: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "44") (weapon "quake_rl") L 06/17/2026 - 05:02:04: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:02:04: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:02:04: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 06/17/2026 - 05:02:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:02:05: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:02:05: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:02:05: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 06/17/2026 - 05:02:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:02:05: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:02:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:02:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:02:06: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "88") (weapon "shotgun_soldier") L 06/17/2026 - 05:02:06: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:02:06: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:02:06: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "65") (realdamage "20") (weapon "shotgun_soldier") L 06/17/2026 - 05:02:06: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-8103 5046 2013") (victim_position "-7969 4862 1912") L 06/17/2026 - 05:02:06: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:02:08: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:02:08: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:02:09: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:02:09: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "58") (weapon "quake_rl") L 06/17/2026 - 05:02:09: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:02:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:02:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:02:10: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "103") (weapon "quake_rl") L 06/17/2026 - 05:02:11: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:02:11: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:02:11: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 06/17/2026 - 05:02:11: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:02:12: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:02:12: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:02:12: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 06/17/2026 - 05:02:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:02:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:02:13: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "45") (realdamage "5") (weapon "shotgun_soldier") L 06/17/2026 - 05:02:13: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7736 5240 1912") (victim_position "-8182 5113 1912") L 06/17/2026 - 05:02:13: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:02:18: "emperor oguri<86><[U:1:809020068]>" say "evil kitty" L 06/17/2026 - 05:03:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:08: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:08: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:09: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:09: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:09: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "105") (weapon "quake_rl") L 06/17/2026 - 05:03:09: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:10: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:10: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:10: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "88") (weapon "quake_rl") L 06/17/2026 - 05:03:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:10: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:11: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:11: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:11: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "72") (realdamage "7") (weapon "shotgun_soldier") L 06/17/2026 - 05:03:11: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7735 5034 2025") (victim_position "-7810 4792 1945") L 06/17/2026 - 05:03:11: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:03:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:14: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:14: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:14: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 06/17/2026 - 05:03:14: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:15: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:16: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 06/17/2026 - 05:03:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:16: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:16: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:16: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 06/17/2026 - 05:03:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:17: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:17: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:17: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 06/17/2026 - 05:03:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:17: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "62") (weapon "shotgun_soldier") L 06/17/2026 - 05:03:18: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:18: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:18: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "69") (realdamage "4") (weapon "shotgun_soldier") L 06/17/2026 - 05:03:18: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7654 4915 1992") (victim_position "-7538 5189 2058") L 06/17/2026 - 05:03:18: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:03:20: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:20: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "81") (weapon "quake_rl") L 06/17/2026 - 05:03:20: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:22: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:22: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 06/17/2026 - 05:03:22: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:22: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:22: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "75") (weapon "quake_rl") L 06/17/2026 - 05:03:23: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:23: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:23: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "66") (weapon "shotgun_soldier") L 06/17/2026 - 05:03:23: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:23: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:23: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 06/17/2026 - 05:03:23: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:23: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:23: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "56") (realdamage "52") (weapon "shotgun_soldier") L 06/17/2026 - 05:03:23: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7620 4880 1912") (victim_position "-7825 5011 2025") L 06/17/2026 - 05:03:24: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:03:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:26: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:26: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "106") (weapon "quake_rl") L 06/17/2026 - 05:03:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:27: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:27: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:27: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "101") (weapon "quake_rl") L 06/17/2026 - 05:03:27: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:27: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "107") (weapon "quake_rl") L 06/17/2026 - 05:03:28: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:28: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:28: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "106") (realdamage "93") (weapon "quake_rl") L 06/17/2026 - 05:03:28: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "-7783 4797 2065") (victim_position "-7976 4829 1925") L 06/17/2026 - 05:03:28: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:28: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:03:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:29: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "316") L 06/17/2026 - 05:03:30: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:30: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:30: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "80") (weapon "quake_rl") L 06/17/2026 - 05:03:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:30: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "80") (weapon "quake_rl") (airshot "1") (height "508") L 06/17/2026 - 05:03:31: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:31: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:32: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 06/17/2026 - 05:03:32: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:32: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "39") (weapon "quake_rl") L 06/17/2026 - 05:03:32: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "world" (attacker_position "-7699 4371 1970") (victim_position "-7415 4859 1923") L 06/17/2026 - 05:03:32: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:32: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:03:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:36: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:36: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 06/17/2026 - 05:03:36: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:37: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:37: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 06/17/2026 - 05:03:37: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:37: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "47") (weapon "quake_rl") L 06/17/2026 - 05:03:38: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:38: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:38: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:38: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 06/17/2026 - 05:03:38: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:38: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "100") (realdamage "36") (weapon "quake_rl") (airshot "1") (height "319") L 06/17/2026 - 05:03:38: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "-7533 4110 1904") (victim_position "-7524 4373 2145") L 06/17/2026 - 05:03:38: "emperor oguri<86><[U:1:809020068]>" triggered "domination" against "int main()<85><[U:1:71401653]>" L 06/17/2026 - 05:03:38: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:03:39: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:41: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:41: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:41: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 06/17/2026 - 05:03:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:42: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:43: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 06/17/2026 - 05:03:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:43: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "39") (weapon "shotgun_soldier") L 06/17/2026 - 05:03:44: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:44: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:44: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:44: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 06/17/2026 - 05:03:44: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:44: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:44: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "30") (weapon "shotgun_soldier") L 06/17/2026 - 05:03:45: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:45: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:45: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "102") (weapon "quake_rl") L 06/17/2026 - 05:03:45: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:45: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:45: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "61") (realdamage "18") (weapon "shotgun_soldier") L 06/17/2026 - 05:03:45: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-8101 4855 1912") (victim_position "-7868 4667 2015") L 06/17/2026 - 05:03:45: "int main()<85><[U:1:71401653]>" triggered "revenge" against "emperor oguri<86><[U:1:809020068]>" L 06/17/2026 - 05:03:45: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:03:48: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:49: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:49: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:49: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "319") L 06/17/2026 - 05:03:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:49: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "83") (weapon "quake_rl") L 06/17/2026 - 05:03:49: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:50: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:50: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:50: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:50: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 06/17/2026 - 05:03:51: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:51: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:51: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:51: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "37") (realdamage "12") (weapon "shotgun_soldier") L 06/17/2026 - 05:03:51: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7305 4817 1912") (victim_position "-7568 5226 2027") L 06/17/2026 - 05:03:51: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:03:53: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:54: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "82") (weapon "quake_rl") L 06/17/2026 - 05:03:54: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:54: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 06/17/2026 - 05:03:55: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:55: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:03:55: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 06/17/2026 - 05:03:55: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:56: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "64") (weapon "shotgun_soldier") L 06/17/2026 - 05:03:56: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:03:56: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "30") (realdamage "9") (weapon "shotgun_soldier") L 06/17/2026 - 05:03:56: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7836 4843 2242") (victim_position "-7721 5059 2025") L 06/17/2026 - 05:03:56: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:03:58: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:58: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:03:59: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:00: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:00: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 06/17/2026 - 05:04:00: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:00: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:00: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 06/17/2026 - 05:04:01: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:01: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:01: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:01: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "93") (weapon "quake_rl") L 06/17/2026 - 05:04:02: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:02: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:02: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "20") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:02: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:02: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:02: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:02: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "47") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:02: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:02: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:02: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "45") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:03: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:03: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:03: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "54") (realdamage "20") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:03: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-8109 4912 1912") (victim_position "-7831 4983 2025") L 06/17/2026 - 05:04:03: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:04:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:07: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "85") (weapon "quake_rl") (airshot "1") (height "367") L 06/17/2026 - 05:04:07: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:07: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:07: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 06/17/2026 - 05:04:08: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:08: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:08: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "99") (realdamage "98") (weapon "quake_rl") (airshot "1") (height "389") L 06/17/2026 - 05:04:08: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "-7755 5278 2234") (victim_position "-7571 5003 2414") L 06/17/2026 - 05:04:08: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:04:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:11: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:11: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:11: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:11: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "81") (weapon "quake_rl") L 06/17/2026 - 05:04:12: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:12: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:12: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:12: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 06/17/2026 - 05:04:12: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:12: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 06/17/2026 - 05:04:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:13: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:13: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:13: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:13: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "83") (realdamage "51") (weapon "quake_rl") L 06/17/2026 - 05:04:13: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "-7603 5012 2025") (victim_position "-7785 4486 1904") L 06/17/2026 - 05:04:13: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:13: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:04:18: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:18: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:19: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 06/17/2026 - 05:04:19: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:19: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:19: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 06/17/2026 - 05:04:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:20: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:20: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:20: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "275") L 06/17/2026 - 05:04:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:20: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 06/17/2026 - 05:04:21: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:21: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "50") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:21: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "world" (attacker_position "-7752 4830 1912") (victim_position "-7310 4911 1918") L 06/17/2026 - 05:04:21: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:04:22: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:23: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:23: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:24: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:24: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "111") (weapon "quake_rl") L 06/17/2026 - 05:04:24: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:24: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:24: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:24: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "58") (weapon "quake_rl") L 06/17/2026 - 05:04:24: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:25: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:26: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:26: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "82") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:26: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:26: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:26: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "67") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:27: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "48") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:27: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:27: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:27: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "65") (realdamage "2") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:27: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7747 5016 2025") (victim_position "-7712 5230 1912") L 06/17/2026 - 05:04:27: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:04:29: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:29: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "293") L 06/17/2026 - 05:04:29: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:29: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 06/17/2026 - 05:04:30: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:30: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:30: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "91") (weapon "quake_rl") (airshot "1") (height "424") L 06/17/2026 - 05:04:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:30: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "34") (weapon "quake_rl") L 06/17/2026 - 05:04:31: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:31: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:32: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "world" (attacker_position "-7910 4850 1928") (victim_position "-7290 5071 1916") L 06/17/2026 - 05:04:32: "int main()<85><[U:1:71401653]>" triggered "domination" against "emperor oguri<86><[U:1:809020068]>" L 06/17/2026 - 05:04:32: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:04:34: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:34: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:34: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:34: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 06/17/2026 - 05:04:35: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:35: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:35: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 06/17/2026 - 05:04:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:35: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:36: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:36: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 06/17/2026 - 05:04:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:36: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:38: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:41: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:41: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:41: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "46") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:42: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "40") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:42: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:42: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:42: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:42: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "71") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:43: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "76") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:43: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:43: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:43: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "7") (realdamage "5") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:43: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-8038 5085 1912") (victim_position "-7711 4836 2056") L 06/17/2026 - 05:04:43: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:04:46: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:47: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 06/17/2026 - 05:04:47: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:47: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:47: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 06/17/2026 - 05:04:48: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:48: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:48: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:48: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:48: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:48: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "59") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:48: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:48: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 06/17/2026 - 05:04:49: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:49: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:49: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:49: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:50: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:50: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:50: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "14") (realdamage "2") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:50: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7851 5055 2025") (victim_position "-7448 5116 1968") L 06/17/2026 - 05:04:50: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:04:52: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:52: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "61") (weapon "quake_rl") L 06/17/2026 - 05:04:53: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:53: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:53: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "97") (weapon "quake_rl") L 06/17/2026 - 05:04:53: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:54: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:54: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 06/17/2026 - 05:04:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:54: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "20") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:55: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:04:55: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:55: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:55: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "58") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:55: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:04:55: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 06/17/2026 - 05:04:55: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:55: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:55: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:56: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "40") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:56: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:56: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:56: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:04:56: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "35") (realdamage "4") (weapon "shotgun_soldier") L 06/17/2026 - 05:04:56: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7683 4519 1919") (victim_position "-7702 5047 2025") L 06/17/2026 - 05:04:56: "emperor oguri<86><[U:1:809020068]>" triggered "revenge" against "int main()<85><[U:1:71401653]>" L 06/17/2026 - 05:04:56: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:04:59: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:00: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:01: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:01: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:01: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 06/17/2026 - 05:05:02: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:04: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:04: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "88") (weapon "quake_rl") L 06/17/2026 - 05:05:05: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:05: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:05: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 06/17/2026 - 05:05:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:06: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:06: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:06: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:06: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:06: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "22") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:07: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:07: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:07: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:07: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "12") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:07: "emperor oguri<86><[U:1:809020068]>" picked up item "tf_ammo_pack" L 06/17/2026 - 05:05:08: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:08: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:08: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "29") (realdamage "10") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:08: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7386 5095 1912") (victim_position "-7650 4626 1834") L 06/17/2026 - 05:05:08: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:05:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:10: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:10: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:10: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 06/17/2026 - 05:05:11: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:11: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:11: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:12: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:12: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "84") (weapon "quake_rl") L 06/17/2026 - 05:05:12: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:12: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:12: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:12: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "63") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:12: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:12: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:12: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 06/17/2026 - 05:05:13: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:13: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:13: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:13: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:13: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:13: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:14: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:14: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:14: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:14: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "15") (realdamage "10") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:14: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-8112 4899 1912") (victim_position "-7856 5082 2634") L 06/17/2026 - 05:05:14: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:05:16: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:17: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 06/17/2026 - 05:05:17: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:17: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:17: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "81") (weapon "quake_rl") L 06/17/2026 - 05:05:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:18: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:18: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:18: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:18: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 06/17/2026 - 05:05:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:19: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "35") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:19: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:19: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "18") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:19: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:19: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:19: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:20: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:20: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:20: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:21: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "49") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:21: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:21: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:21: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "36") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:21: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "45") (realdamage "22") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:21: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7543 5055 1960") (victim_position "-7877 5017 2025") L 06/17/2026 - 05:05:21: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:05:24: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:25: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:25: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:25: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 06/17/2026 - 05:05:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:28: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:28: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:28: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "100") (weapon "quake_rl") L 06/17/2026 - 05:05:28: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:28: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:28: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "46") (weapon "quake_rl") L 06/17/2026 - 05:05:29: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:29: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:29: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:29: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "3") (realdamage "2") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:29: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6854 5176 1922") (victim_position "-8056 4997 2507") L 06/17/2026 - 05:05:29: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:05:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:30: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "32") (weapon "quake_rl") L 06/17/2026 - 05:05:31: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:31: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:31: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "232") L 06/17/2026 - 05:05:31: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:32: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:32: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "61") (weapon "quake_rl") L 06/17/2026 - 05:05:33: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:33: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "84") (weapon "quake_rl") L 06/17/2026 - 05:05:33: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:33: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:33: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "212") L 06/17/2026 - 05:05:33: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:34: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:34: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "41") (realdamage "13") (weapon "quake_rl") L 06/17/2026 - 05:05:34: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "-7239 4855 2155") (victim_position "-7715 5242 1912") L 06/17/2026 - 05:05:34: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:05:36: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:36: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "255") L 06/17/2026 - 05:05:36: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:36: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 06/17/2026 - 05:05:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:37: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:37: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 06/17/2026 - 05:05:38: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:39: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:40: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:40: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:40: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 06/17/2026 - 05:05:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:41: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:41: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:41: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "67") (realdamage "14") (weapon "quake_rl") L 06/17/2026 - 05:05:41: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "-7180 4878 1912") (victim_position "-6664 4771 1680") L 06/17/2026 - 05:05:41: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:05:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:43: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 06/17/2026 - 05:05:44: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:44: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "79") (weapon "quake_rl") L 06/17/2026 - 05:05:44: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:45: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:45: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:45: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 06/17/2026 - 05:05:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:45: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "3") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:46: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:47: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:47: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:47: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:47: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 06/17/2026 - 05:05:47: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:47: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:48: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:48: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:48: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "9") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:48: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:49: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:49: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:49: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "20") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:49: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:49: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "37") (weapon "quake_rl") L 06/17/2026 - 05:05:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:49: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:49: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:49: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "4") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:50: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:51: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:51: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:51: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 06/17/2026 - 05:05:52: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:52: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:52: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "10") (realdamage "1") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:52: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7302 5185 1912") (victim_position "-7912 5143 1912") L 06/17/2026 - 05:05:52: "int main()<85><[U:1:71401653]>" triggered "domination" against "emperor oguri<86><[U:1:809020068]>" L 06/17/2026 - 05:05:52: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:05:55: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:55: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:55: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:55: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 06/17/2026 - 05:05:56: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:56: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:56: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 06/17/2026 - 05:05:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:56: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "101") (weapon "quake_rl") L 06/17/2026 - 05:05:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:05:57: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "63") (weapon "shotgun_soldier") L 06/17/2026 - 05:05:57: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:05:57: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:05:57: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "101") (realdamage "99") (weapon "quake_rl") L 06/17/2026 - 05:05:57: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1527") (new_elo "1539") L 06/17/2026 - 05:05:57: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1805") (new_elo "1793") L 06/17/2026 - 05:05:57: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "-7687 4706 1864") (victim_position "-7360 4807 1912") L 06/17/2026 - 05:05:57: World triggered "mge_match_end" (winner "[U:1:71401653]") (loser "[U:1:809020068]") (winner_score "20") (loser_score "15")