L 06/17/2026 - 05:10:33: World triggered "meta_data" (matchid "26061705103381da") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 06/17/2026 - 05:10:33: "int main()<85><[U:1:71401653]>" changed role to "soldier" L 06/17/2026 - 05:10:33: "emperor oguri<86><[U:1:809020068]>" changed role to "soldier" L 06/17/2026 - 05:10:34: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:35: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:35: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:10:35: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "80") (weapon "quake_rl") L 06/17/2026 - 05:10:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:35: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:10:35: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "80") (weapon "quake_rl") L 06/17/2026 - 05:10:36: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:36: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "46") (weapon "shotgun_soldier") L 06/17/2026 - 05:10:36: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:37: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:37: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:37: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "5") (weapon "shotgun_soldier") L 06/17/2026 - 05:10:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:37: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:38: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:10:38: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 06/17/2026 - 05:10:38: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:38: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:38: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "34") (weapon "shotgun_soldier") L 06/17/2026 - 05:10:38: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:38: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:38: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "36") (realdamage "25") (weapon "shotgun_soldier") L 06/17/2026 - 05:10:38: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7007 5239 1912") (victim_position "-6525 5087 1960") L 06/17/2026 - 05:10:39: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:10:40: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:41: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:41: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:41: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:42: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:10:42: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "110") (weapon "quake_rl") L 06/17/2026 - 05:10:42: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:43: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:43: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:43: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "51") (weapon "shotgun_soldier") L 06/17/2026 - 05:10:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:43: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "41") (weapon "shotgun_soldier") L 06/17/2026 - 05:10:43: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:43: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:43: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 06/17/2026 - 05:10:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:44: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:44: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:44: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "44") (realdamage "28") (weapon "shotgun_soldier") L 06/17/2026 - 05:10:44: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7018 5117 1970") (victim_position "-7166 4674 1868") L 06/17/2026 - 05:10:44: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:10:46: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:10:46: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 06/17/2026 - 05:10:47: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:48: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:48: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:10:48: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "104") (weapon "quake_rl") L 06/17/2026 - 05:10:48: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:48: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:10:48: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "95") (weapon "quake_rl") L 06/17/2026 - 05:10:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:49: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "61") (weapon "shotgun_soldier") L 06/17/2026 - 05:10:49: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:50: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:50: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:50: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "35") (realdamage "1") (weapon "shotgun_soldier") L 06/17/2026 - 05:10:50: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6518 5187 1993") (victim_position "-6907 5204 1912") L 06/17/2026 - 05:10:50: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:10:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:52: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:52: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:10:52: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 06/17/2026 - 05:10:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:53: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:54: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:10:54: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 06/17/2026 - 05:10:55: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:55: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:55: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:55: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 06/17/2026 - 05:10:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:56: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:10:56: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:10:56: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 06/17/2026 - 05:10:56: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:56: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:56: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "35") (weapon "shotgun_soldier") L 06/17/2026 - 05:10:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:57: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "42") (weapon "shotgun_soldier") L 06/17/2026 - 05:10:57: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:57: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:57: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "40") (weapon "shotgun_soldier") L 06/17/2026 - 05:10:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:57: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "46") (weapon "shotgun_soldier") L 06/17/2026 - 05:10:58: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:58: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:58: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:10:58: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "38") (realdamage "3") (weapon "shotgun_soldier") L 06/17/2026 - 05:10:58: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6923 5660 1863") (victim_position "-6823 5196 1912") L 06/17/2026 - 05:10:58: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:11:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:00: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:01: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:01: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "85") (weapon "quake_rl") L 06/17/2026 - 05:11:02: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:02: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:02: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:04: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:04: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:04: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 06/17/2026 - 05:11:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:04: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 06/17/2026 - 05:11:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:05: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "53") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:05: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:05: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:05: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "103") (realdamage "47") (weapon "quake_rl") (airshot "1") (height "229") L 06/17/2026 - 05:11:05: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "-7260 4870 1912") (victim_position "-7080 4775 2141") L 06/17/2026 - 05:11:05: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:11:06: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:07: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "79") (weapon "quake_rl") L 06/17/2026 - 05:11:07: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:08: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:08: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:08: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:08: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 06/17/2026 - 05:11:09: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:09: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:09: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:09: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 06/17/2026 - 05:11:10: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:10: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 06/17/2026 - 05:11:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:10: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:10: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:10: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "43") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:10: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "50") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:10: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:10: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:10: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "68") (realdamage "48") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:11: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6845 5182 1912") (victim_position "-6930 5354 1921") L 06/17/2026 - 05:11:11: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:11:12: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:13: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:13: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 06/17/2026 - 05:11:14: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:14: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 06/17/2026 - 05:11:14: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:14: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 06/17/2026 - 05:11:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:15: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "79") (weapon "quake_rl") L 06/17/2026 - 05:11:15: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:17: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:17: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "48") (realdamage "47") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:17: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6553 5000 1960") (victim_position "-6794 5088 2025") L 06/17/2026 - 05:11:17: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:11:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:19: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:20: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:20: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 06/17/2026 - 05:11:20: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:21: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:21: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "111") (weapon "quake_rl") L 06/17/2026 - 05:11:21: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:21: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 06/17/2026 - 05:11:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:21: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:21: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:21: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:22: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "61") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:22: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:23: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:23: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:23: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "81") (realdamage "49") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:23: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6620 5421 1904") (victim_position "-6572 5399 1904") L 06/17/2026 - 05:11:23: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:11:24: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:26: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 06/17/2026 - 05:11:26: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:26: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:26: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "89") (weapon "quake_rl") L 06/17/2026 - 05:11:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:27: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:27: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "94") (weapon "quake_rl") L 06/17/2026 - 05:11:27: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:27: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 06/17/2026 - 05:11:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:27: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "18") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:27: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:28: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:28: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "58") (realdamage "53") (weapon "quake_rl") L 06/17/2026 - 05:11:28: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "-6949 5033 2025") (victim_position "-7306 4779 1963") L 06/17/2026 - 05:11:28: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:11:28: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:30: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:30: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:30: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "356") L 06/17/2026 - 05:11:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:30: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "67") (weapon "quake_rl") L 06/17/2026 - 05:11:31: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:31: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:31: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "261") L 06/17/2026 - 05:11:31: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:31: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:32: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:32: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:32: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "15") (realdamage "5") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:32: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6996 4987 1960") (victim_position "-6854 4719 1984") L 06/17/2026 - 05:11:32: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:11:34: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:34: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:34: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:34: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 06/17/2026 - 05:11:35: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:36: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:36: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "86") (weapon "quake_rl") L 06/17/2026 - 05:11:36: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:36: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "94") (weapon "quake_rl") L 06/17/2026 - 05:11:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:36: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:36: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:36: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "25") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:36: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "78") (realdamage "13") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:36: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6284 5040 2227") (victim_position "-6537 5144 2111") L 06/17/2026 - 05:11:37: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:11:38: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:39: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:40: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:40: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:40: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 06/17/2026 - 05:11:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:40: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 06/17/2026 - 05:11:40: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:41: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:41: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 06/17/2026 - 05:11:41: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:41: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:41: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:41: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "55") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:41: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:41: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:41: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "58") (realdamage "33") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:41: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6561 5196 1912") (victim_position "-6354 4887 1913") L 06/17/2026 - 05:11:42: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:11:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:42: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "24") (weapon "quake_rl") L 06/17/2026 - 05:11:44: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:45: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:46: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:46: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "93") (weapon "quake_rl") L 06/17/2026 - 05:11:46: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:46: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "81") (weapon "quake_rl") L 06/17/2026 - 05:11:47: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:47: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:47: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:47: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:47: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:48: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:48: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 06/17/2026 - 05:11:48: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:49: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:49: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:49: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "40") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:50: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:50: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:50: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "50") (realdamage "10") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:50: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6684 5044 2025") (victim_position "-7050 4983 1960") L 06/17/2026 - 05:11:50: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:11:52: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:52: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 06/17/2026 - 05:11:52: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:52: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 06/17/2026 - 05:11:53: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:53: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:54: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:54: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:54: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:11:55: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:11:55: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 06/17/2026 - 05:11:55: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:55: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:55: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "42") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:55: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:55: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:55: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:55: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "18") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:56: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:56: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:56: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "28") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:56: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:56: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:57: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:57: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:57: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:57: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "18") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:11:57: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "18") (realdamage "1") (weapon "shotgun_soldier") L 06/17/2026 - 05:11:57: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6772 5710 1904") (victim_position "-6841 5202 1912") L 06/17/2026 - 05:11:57: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:11:59: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:01: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:01: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:12:01: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 06/17/2026 - 05:12:01: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:02: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:02: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:12:02: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 06/17/2026 - 05:12:03: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:03: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:04: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "18") (weapon "shotgun_soldier") L 06/17/2026 - 05:12:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:05: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "41") (weapon "shotgun_soldier") L 06/17/2026 - 05:12:06: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:06: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "36") (weapon "shotgun_soldier") L 06/17/2026 - 05:12:06: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:12:06: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 06/17/2026 - 05:12:06: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:06: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "24") (realdamage "21") (weapon "shotgun_soldier") L 06/17/2026 - 05:12:06: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7263 5751 1837") (victim_position "-7314 5235 1912") L 06/17/2026 - 05:12:06: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:12:09: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:09: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:09: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:12:09: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 06/17/2026 - 05:12:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:10: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:11: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:11: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:12:11: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "98") (weapon "quake_rl") L 06/17/2026 - 05:12:11: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "world" (attacker_position "-7087 5098 1982") (victim_position "-6813 4884 1921") L 06/17/2026 - 05:12:11: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:11: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:12:13: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:13: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:12:13: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "99") (weapon "quake_rl") L 06/17/2026 - 05:12:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:12:13: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 06/17/2026 - 05:12:13: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:14: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:14: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:14: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "18") (weapon "shotgun_soldier") L 06/17/2026 - 05:12:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:12:14: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 06/17/2026 - 05:12:15: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:17: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "73") (weapon "shotgun_soldier") L 06/17/2026 - 05:12:17: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:17: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:17: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "58") (weapon "shotgun_soldier") L 06/17/2026 - 05:12:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:17: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:18: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:18: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:18: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "48") (realdamage "31") (weapon "shotgun_soldier") L 06/17/2026 - 05:12:18: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7106 5146 1912") (victim_position "-6901 5012 2025") L 06/17/2026 - 05:12:18: "emperor oguri<86><[U:1:809020068]>" triggered "domination" against "int main()<85><[U:1:71401653]>" L 06/17/2026 - 05:12:18: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:12:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:12:20: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 06/17/2026 - 05:12:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:22: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:12:22: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "111") (weapon "quake_rl") L 06/17/2026 - 05:12:22: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:23: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:23: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:23: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "24") (weapon "shotgun_soldier") L 06/17/2026 - 05:12:23: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:23: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:12:23: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "105") (realdamage "58") (weapon "quake_rl") L 06/17/2026 - 05:12:23: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "-6891 5024 2025") (victim_position "-7123 5020 1912") L 06/17/2026 - 05:12:23: "int main()<85><[U:1:71401653]>" triggered "revenge" against "emperor oguri<86><[U:1:809020068]>" L 06/17/2026 - 05:12:23: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:12:25: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:25: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:12:25: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "74") (weapon "quake_rl") (airshot "1") (height "553") L 06/17/2026 - 05:12:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:12:26: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "47") (weapon "quake_rl") L 06/17/2026 - 05:12:26: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:27: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:27: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:27: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:27: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 06/17/2026 - 05:12:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:12:27: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 06/17/2026 - 05:12:28: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:28: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:28: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "54") (weapon "shotgun_soldier") L 06/17/2026 - 05:12:28: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:28: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:28: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "55") (weapon "shotgun_soldier") L 06/17/2026 - 05:12:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:12:29: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "48") (weapon "shotgun_soldier") L 06/17/2026 - 05:12:29: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:29: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:12:29: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "83") (realdamage "19") (weapon "quake_rl") L 06/17/2026 - 05:12:29: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "-6875 5018 2025") (victim_position "-6937 4772 1912") L 06/17/2026 - 05:12:29: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:12:33: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:12:33: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:12:33: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 06/17/2026 - 05:12:36: "emperor oguri<86><[U:1:809020068]>" picked up item "tf_ammo_pack" L 06/17/2026 - 05:13:53: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:13:53: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:13:53: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "85") (weapon "quake_rl") L 06/17/2026 - 05:13:54: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:13:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:13:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:13:54: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "92") (realdamage "72") (weapon "quake_rl") L 06/17/2026 - 05:13:54: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "-6966 5045 2067") (victim_position "-6753 5018 2025") L 06/17/2026 - 05:13:54: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:13:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:13:57: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:13:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:13:58: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:13:58: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:13:58: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "96") (weapon "quake_rl") L 06/17/2026 - 05:13:58: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:13:59: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:13:59: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:13:59: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:00: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "52") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:00: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "45") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:00: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:00: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:00: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "54") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:01: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "55") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:01: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:01: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:01: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "72") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:01: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "71") (realdamage "13") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:01: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6565 5067 1960") (victim_position "-6801 5205 1912") L 06/17/2026 - 05:14:02: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:14:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:08: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:08: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:08: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:08: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 06/17/2026 - 05:14:09: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:09: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "275") L 06/17/2026 - 05:14:09: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:09: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:09: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:09: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "37") (weapon "quake_rl") L 06/17/2026 - 05:14:10: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:10: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:10: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:10: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:11: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:11: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:11: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "40") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:11: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:11: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:11: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:11: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "world" (attacker_position "-7092 5275 1727") (victim_position "-7189 5589 1757") L 06/17/2026 - 05:14:11: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:14:13: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:14: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:14: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "97") (weapon "quake_rl") L 06/17/2026 - 05:14:14: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:14: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 06/17/2026 - 05:14:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:15: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:15: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "93") (weapon "quake_rl") L 06/17/2026 - 05:14:15: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:15: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 06/17/2026 - 05:14:15: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:15: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:15: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:16: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "29") (realdamage "10") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:16: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7199 4916 1912") (victim_position "-7671 5003 2158") L 06/17/2026 - 05:14:16: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:14:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:18: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:18: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "94") (weapon "quake_rl") L 06/17/2026 - 05:14:18: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:19: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:20: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:20: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 06/17/2026 - 05:14:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:20: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:20: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 06/17/2026 - 05:14:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:21: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:21: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:21: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:21: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 06/17/2026 - 05:14:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:21: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:22: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:22: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "32") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:22: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:22: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:22: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "86") (realdamage "68") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:22: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6669 5595 1904") (victim_position "-6533 5499 1904") L 06/17/2026 - 05:14:23: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:14:24: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:24: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:25: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:25: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 06/17/2026 - 05:14:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:25: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "106") (weapon "quake_rl") L 06/17/2026 - 05:14:25: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:26: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "87") (weapon "quake_rl") L 06/17/2026 - 05:14:27: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:28: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:29: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:29: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:30: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:30: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:30: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "84") (realdamage "19") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:30: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7143 4969 1912") (victim_position "-6987 4957 2055") L 06/17/2026 - 05:14:30: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:14:31: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:32: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 06/17/2026 - 05:14:32: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:33: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:33: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:33: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 06/17/2026 - 05:14:33: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:33: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:34: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:34: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 06/17/2026 - 05:14:34: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:34: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:34: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:35: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:35: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:35: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "89") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:35: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:35: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:35: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:35: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "46") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:36: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "41") (realdamage "9") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:36: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7224 4793 1987") (victim_position "-6983 5127 1912") L 06/17/2026 - 05:14:36: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:14:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:37: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:37: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:37: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 06/17/2026 - 05:14:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:37: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "61") (weapon "quake_rl") L 06/17/2026 - 05:14:38: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:38: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:39: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:40: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:40: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:40: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:40: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "81") (weapon "quake_rl") L 06/17/2026 - 05:14:41: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:41: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:41: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "65") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:41: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:41: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:41: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:41: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "83") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:42: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "81") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:42: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:14:42: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "24") (realdamage "11") (weapon "shotgun_soldier") L 06/17/2026 - 05:14:42: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6578 4962 1994") (victim_position "-6834 5037 2025") L 06/17/2026 - 05:14:42: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:14:44: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:44: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:44: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:44: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "72") (weapon "quake_rl") (airshot "1") (height "427") L 06/17/2026 - 05:14:45: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:45: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 06/17/2026 - 05:14:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:45: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "83") (weapon "quake_rl") (airshot "1") (height "267") L 06/17/2026 - 05:14:46: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:46: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:46: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "60") (weapon "quake_rl") (airshot "1") (height "314") L 06/17/2026 - 05:14:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:46: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "34") (realdamage "20") (weapon "quake_rl") L 06/17/2026 - 05:14:46: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "-6725 5415 1904") (victim_position "-7284 4983 1978") L 06/17/2026 - 05:14:47: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:47: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:14:47: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:47: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "30") (weapon "quake_rl") L 06/17/2026 - 05:14:48: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:49: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:50: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:50: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:50: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:50: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 06/17/2026 - 05:14:51: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:51: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:51: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "85") (weapon "quake_rl") L 06/17/2026 - 05:14:51: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:51: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:51: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 06/17/2026 - 05:14:51: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:14:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:14:52: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "100") (realdamage "42") (weapon "quake_rl") (airshot "1") (height "269") L 06/17/2026 - 05:14:52: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "-6481 5110 1912") (victim_position "-6659 5245 2181") L 06/17/2026 - 05:14:52: "emperor oguri<86><[U:1:809020068]>" triggered "domination" against "int main()<85><[U:1:71401653]>" L 06/17/2026 - 05:14:52: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:14:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:15:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:06: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:06: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:15:06: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 06/17/2026 - 05:15:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:15:07: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 06/17/2026 - 05:15:08: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:08: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:09: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:15:09: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:15:09: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "77") (realdamage "8") (weapon "shotgun_soldier") L 06/17/2026 - 05:15:09: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7085 5250 1912") (victim_position "-6956 5033 2095") L 06/17/2026 - 05:15:09: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:15:11: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:11: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:15:11: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "90") (weapon "quake_rl") (airshot "1") (height "432") L 06/17/2026 - 05:15:11: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:12: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:12: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:13: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:15:13: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 06/17/2026 - 05:15:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:15:14: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "91") (realdamage "86") (weapon "quake_rl") L 06/17/2026 - 05:15:14: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "-7407 5057 1912") (victim_position "-6922 5009 2025") L 06/17/2026 - 05:15:14: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:15:15: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:15:16: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 06/17/2026 - 05:15:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:15:17: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "105") (weapon "quake_rl") L 06/17/2026 - 05:15:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:17: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:15:17: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "104") (weapon "quake_rl") L 06/17/2026 - 05:15:17: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:18: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:18: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:18: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:15:18: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:15:18: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "103") (weapon "quake_rl") L 06/17/2026 - 05:15:19: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:15:19: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:15:19: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "30") (realdamage "19") (weapon "shotgun_soldier") L 06/17/2026 - 05:15:19: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6951 5003 2025") (victim_position "-7249 5172 1992") L 06/17/2026 - 05:15:19: "int main()<85><[U:1:71401653]>" triggered "revenge" against "emperor oguri<86><[U:1:809020068]>" L 06/17/2026 - 05:15:19: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:15:23: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:23: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:23: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:15:23: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "368") L 06/17/2026 - 05:15:23: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:15:23: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 06/17/2026 - 05:15:24: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:24: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:25: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:25: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:15:25: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 06/17/2026 - 05:15:25: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "-6716 4986 2025") (victim_position "-7167 4819 1966") L 06/17/2026 - 05:15:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:15:25: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "92") (weapon "quake_rl") L 06/17/2026 - 05:15:25: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:15:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:27: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:28: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:15:28: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 06/17/2026 - 05:15:28: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:15:28: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "108") (realdamage "88") (weapon "quake_rl") L 06/17/2026 - 05:15:28: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "-7058 5058 1960") (victim_position "-6904 5175 1912") L 06/17/2026 - 05:15:28: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:28: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:28: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:15:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:30: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:31: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:31: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:15:31: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "236") L 06/17/2026 - 05:15:31: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:15:31: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 06/17/2026 - 05:15:32: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:15:32: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 06/17/2026 - 05:15:33: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:33: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:33: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:15:33: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "65") (realdamage "23") (weapon "quake_rl") L 06/17/2026 - 05:15:33: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "-7046 5518 1967") (victim_position "-7338 5176 1912") L 06/17/2026 - 05:15:33: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:15:35: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:15:35: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "108") (weapon "quake_rl") L 06/17/2026 - 05:15:36: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:15:37: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:15:37: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:15:37: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "65") (weapon "shotgun_soldier") L 06/17/2026 - 05:15:38: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:15:38: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:15:38: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 06/17/2026 - 05:15:38: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:15:38: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "75") (realdamage "63") (weapon "quake_rl") L 06/17/2026 - 05:15:38: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1796") (new_elo "1799") L 06/17/2026 - 05:15:38: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1536") (new_elo "1533") L 06/17/2026 - 05:15:38: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "-6557 5208 1912") (victim_position "-6693 5039 2025") L 06/17/2026 - 05:15:38: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "16")