L 06/17/2026 - 05:15:45: World triggered "meta_data" (matchid "26061705154579d2") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 06/17/2026 - 05:15:45: "int main()<85><[U:1:71401653]>" changed role to "soldier" L 06/17/2026 - 05:15:45: "emperor oguri<86><[U:1:809020068]>" changed role to "soldier" L 06/17/2026 - 05:16:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:06: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "77") (weapon "quake_rl") (airshot "1") (height "331") L 06/17/2026 - 05:16:06: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:07: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:07: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "27") (weapon "quake_rl") L 06/17/2026 - 05:16:07: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:08: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:08: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "66") (weapon "quake_rl") (airshot "1") (height "442") L 06/17/2026 - 05:16:08: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:08: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "89") (weapon "quake_rl") L 06/17/2026 - 05:16:09: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:09: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:09: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "world" (attacker_position "-6488 5526 2083") (victim_position "-6815 5106 1974") L 06/17/2026 - 05:16:09: "emperor oguri<86><[U:1:809020068]>" triggered "domination" against "int main()<85><[U:1:71401653]>" L 06/17/2026 - 05:16:09: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:16:12: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:13: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "110") (weapon "quake_rl") L 06/17/2026 - 05:16:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:14: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:14: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 06/17/2026 - 05:16:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:15: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "99") (realdamage "41") (weapon "quake_rl") L 06/17/2026 - 05:16:15: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "-6696 5119 2096") (victim_position "-7014 5205 1912") L 06/17/2026 - 05:16:15: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:16:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:18: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:18: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:18: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 06/17/2026 - 05:16:18: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:19: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:19: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:20: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:20: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "47") (weapon "quake_rl") L 06/17/2026 - 05:16:20: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:20: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:20: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "32") (weapon "shotgun_soldier") L 06/17/2026 - 05:16:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:20: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:21: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:21: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:21: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "32") (weapon "shotgun_soldier") L 06/17/2026 - 05:16:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:21: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "32") (weapon "shotgun_soldier") L 06/17/2026 - 05:16:22: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:22: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:22: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "52") (realdamage "43") (weapon "shotgun_soldier") L 06/17/2026 - 05:16:22: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7267 5236 1912") (victim_position "-7156 5649 1772") L 06/17/2026 - 05:16:22: "int main()<85><[U:1:71401653]>" triggered "revenge" against "emperor oguri<86><[U:1:809020068]>" L 06/17/2026 - 05:16:22: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:16:24: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:24: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:24: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:24: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 06/17/2026 - 05:16:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:25: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 06/17/2026 - 05:16:25: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:25: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:25: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "87") (weapon "quake_rl") L 06/17/2026 - 05:16:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:26: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:26: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:26: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 06/17/2026 - 05:16:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:27: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:27: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:27: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "89") (realdamage "34") (weapon "quake_rl") L 06/17/2026 - 05:16:27: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "-6982 4820 1936") (victim_position "-6755 4751 1929") L 06/17/2026 - 05:16:27: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:16:28: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:29: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:29: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "58") (weapon "quake_rl") L 06/17/2026 - 05:16:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:30: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "111") (weapon "quake_rl") L 06/17/2026 - 05:16:30: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:30: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:30: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:30: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "46") (weapon "shotgun_soldier") L 06/17/2026 - 05:16:31: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:31: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:32: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:32: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:32: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "82") (weapon "quake_rl") L 06/17/2026 - 05:16:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:32: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "58") (realdamage "37") (weapon "shotgun_soldier") L 06/17/2026 - 05:16:32: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7052 5098 1984") (victim_position "-6854 4789 1961") L 06/17/2026 - 05:16:32: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:16:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:35: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:36: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:36: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:36: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 06/17/2026 - 05:16:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:37: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:38: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:38: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:38: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "71") (weapon "shotgun_soldier") L 06/17/2026 - 05:16:38: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:38: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 06/17/2026 - 05:16:38: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:38: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:38: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "26") (weapon "shotgun_soldier") L 06/17/2026 - 05:16:38: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:38: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:38: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "26") (weapon "shotgun_soldier") L 06/17/2026 - 05:16:39: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:39: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:39: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 06/17/2026 - 05:16:39: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:39: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:39: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "40") (weapon "shotgun_soldier") L 06/17/2026 - 05:16:39: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:39: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:39: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:39: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "42") (realdamage "14") (weapon "shotgun_soldier") L 06/17/2026 - 05:16:39: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6933 5153 1912") (victim_position "-7115 4811 1912") L 06/17/2026 - 05:16:40: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:16:41: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:42: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:42: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "252") L 06/17/2026 - 05:16:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:42: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "44") (weapon "quake_rl") L 06/17/2026 - 05:16:43: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:44: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:44: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:47: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "96") (weapon "quake_rl") L 06/17/2026 - 05:16:47: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:47: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:47: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 06/17/2026 - 05:16:48: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:48: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:48: "emperor oguri<86><[U:1:809020068]>" picked up item "tf_ammo_pack" L 06/17/2026 - 05:16:48: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:48: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:48: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 06/17/2026 - 05:16:48: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:48: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:48: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "38") (weapon "shotgun_soldier") L 06/17/2026 - 05:16:49: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:50: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:50: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:50: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "59") (realdamage "6") (weapon "shotgun_soldier") L 06/17/2026 - 05:16:50: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6851 5098 2025") (victim_position "-6723 4943 1983") L 06/17/2026 - 05:16:50: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:16:52: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:53: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:53: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 06/17/2026 - 05:16:53: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:53: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 06/17/2026 - 05:16:53: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:53: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:55: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:55: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:55: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:55: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 06/17/2026 - 05:16:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:56: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:56: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:56: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 06/17/2026 - 05:16:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:56: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 06/17/2026 - 05:16:56: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:56: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:56: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 06/17/2026 - 05:16:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:16:57: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 06/17/2026 - 05:16:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:16:57: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "53") (realdamage "31") (weapon "shotgun_soldier") L 06/17/2026 - 05:16:57: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7050 5035 2233") (victim_position "-6897 5126 1954") L 06/17/2026 - 05:16:57: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:16:59: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:16:59: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:00: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:00: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:00: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 06/17/2026 - 05:17:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:00: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 06/17/2026 - 05:17:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:01: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:01: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:01: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 06/17/2026 - 05:17:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:01: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "93") (weapon "quake_rl") L 06/17/2026 - 05:17:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:02: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:02: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:02: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "25") (realdamage "17") (weapon "shotgun_soldier") L 06/17/2026 - 05:17:02: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7120 4995 1999") (victim_position "-7049 5069 2166") L 06/17/2026 - 05:17:02: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:17:03: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:04: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 06/17/2026 - 05:17:04: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:05: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 06/17/2026 - 05:17:05: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:05: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 06/17/2026 - 05:17:05: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:06: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "52") (weapon "shotgun_soldier") L 06/17/2026 - 05:17:06: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:06: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "43") (weapon "shotgun_soldier") L 06/17/2026 - 05:17:06: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:07: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:07: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:07: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "57") (weapon "shotgun_soldier") L 06/17/2026 - 05:17:08: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:08: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:08: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "58") (realdamage "36") (weapon "shotgun_soldier") L 06/17/2026 - 05:17:08: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7012 5140 1912") (victim_position "-7055 4912 1912") L 06/17/2026 - 05:17:08: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:17:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:10: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:10: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:10: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 06/17/2026 - 05:17:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:11: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:11: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "303") L 06/17/2026 - 05:17:11: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:11: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:12: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:12: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "54") (realdamage "44") (weapon "quake_rl") L 06/17/2026 - 05:17:12: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "-6908 5417 1865") (victim_position "-6662 5495 1963") L 06/17/2026 - 05:17:12: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:12: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:17:12: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:12: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:12: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "30") (weapon "quake_rl") L 06/17/2026 - 05:17:14: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:15: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:15: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "106") (weapon "quake_rl") L 06/17/2026 - 05:17:16: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:16: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:16: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 06/17/2026 - 05:17:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:16: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "58") (weapon "quake_rl") L 06/17/2026 - 05:17:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:16: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 06/17/2026 - 05:17:16: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:17: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:17: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "293") L 06/17/2026 - 05:17:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:17: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:17: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "world" (attacker_position "-6791 5250 1912") (victim_position "-6895 5296 1827") L 06/17/2026 - 05:17:17: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:17:17: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:19: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:20: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "100") (weapon "quake_rl") L 06/17/2026 - 05:17:20: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:21: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "83") (weapon "quake_rl") L 06/17/2026 - 05:17:21: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:21: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:21: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 06/17/2026 - 05:17:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:21: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "61") (realdamage "52") (weapon "quake_rl") L 06/17/2026 - 05:17:21: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "-6766 5258 2056") (victim_position "-6523 5227 1989") L 06/17/2026 - 05:17:22: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:17:24: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:25: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 06/17/2026 - 05:17:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:25: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:26: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:26: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:26: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 06/17/2026 - 05:17:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:26: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:26: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:26: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 06/17/2026 - 05:17:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:26: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "101") (weapon "quake_rl") L 06/17/2026 - 05:17:27: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:27: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:27: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "51") (weapon "shotgun_soldier") L 06/17/2026 - 05:17:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:27: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "77") (realdamage "30") (weapon "shotgun_soldier") L 06/17/2026 - 05:17:27: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7039 5114 1960") (victim_position "-6771 5001 2069") L 06/17/2026 - 05:17:28: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:17:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:29: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "86") (weapon "quake_rl") (airshot "1") (height "369") L 06/17/2026 - 05:17:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:32: "int main()<85><[U:1:71401653]>" picked up item "tf_ammo_pack" L 06/17/2026 - 05:17:32: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:32: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:32: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 06/17/2026 - 05:17:33: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:33: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:33: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:33: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 06/17/2026 - 05:17:33: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:33: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 06/17/2026 - 05:17:33: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:33: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:33: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "55") (realdamage "14") (weapon "shotgun_soldier") L 06/17/2026 - 05:17:33: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6801 5458 1942") (victim_position "-6993 5194 2207") L 06/17/2026 - 05:17:33: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:17:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:37: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:37: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:37: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 06/17/2026 - 05:17:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:38: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:39: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:39: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:39: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:39: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "20") (weapon "shotgun_soldier") L 06/17/2026 - 05:17:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:40: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 06/17/2026 - 05:17:40: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:40: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "19") (weapon "shotgun_soldier") L 06/17/2026 - 05:17:41: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:42: "int main()<85><[U:1:71401653]>" picked up item "tf_ammo_pack" L 06/17/2026 - 05:17:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:42: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "28") (weapon "shotgun_soldier") L 06/17/2026 - 05:17:42: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:42: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:42: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "100") (weapon "quake_rl") L 06/17/2026 - 05:17:42: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:42: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:42: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "8") (realdamage "6") (weapon "shotgun_soldier") L 06/17/2026 - 05:17:42: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6906 5159 1912") (victim_position "-6615 5264 1967") L 06/17/2026 - 05:17:43: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:17:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:45: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:45: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:45: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "312") L 06/17/2026 - 05:17:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:45: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 06/17/2026 - 05:17:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:46: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:46: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "86") (weapon "quake_rl") L 06/17/2026 - 05:17:46: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:47: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "46") (weapon "shotgun_soldier") L 06/17/2026 - 05:17:47: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:47: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:47: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 06/17/2026 - 05:17:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:47: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "19") (weapon "shotgun_soldier") L 06/17/2026 - 05:17:49: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:49: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:49: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:49: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 06/17/2026 - 05:17:50: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:50: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:50: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "41") (realdamage "18") (weapon "shotgun_soldier") L 06/17/2026 - 05:17:50: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6824 4785 1912") (victim_position "-6506 5035 1960") L 06/17/2026 - 05:17:50: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:17:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:53: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:53: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:53: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:53: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "317") L 06/17/2026 - 05:17:53: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:53: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 06/17/2026 - 05:17:54: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:55: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:55: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:55: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "97") (realdamage "71") (weapon "quake_rl") L 06/17/2026 - 05:17:55: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "-6978 5460 1927") (victim_position "-6936 5089 2083") L 06/17/2026 - 05:17:55: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:17:55: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:17:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:58: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:59: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:17:59: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:17:59: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 06/17/2026 - 05:18:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:00: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:00: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 06/17/2026 - 05:18:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:00: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "30") (weapon "shotgun_soldier") L 06/17/2026 - 05:18:01: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:01: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:01: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 06/17/2026 - 05:18:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:01: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 06/17/2026 - 05:18:01: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:01: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:01: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "55") (realdamage "50") (weapon "shotgun_soldier") L 06/17/2026 - 05:18:01: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6794 5047 2025") (victim_position "-6558 5205 1965") L 06/17/2026 - 05:18:01: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:18:03: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:03: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:04: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 06/17/2026 - 05:18:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:04: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 06/17/2026 - 05:18:04: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:05: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "91") (weapon "quake_rl") L 06/17/2026 - 05:18:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:05: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:05: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:05: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 06/17/2026 - 05:18:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:06: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "49") (realdamage "6") (weapon "shotgun_soldier") L 06/17/2026 - 05:18:06: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6799 5226 2175") (victim_position "-6622 5073 2073") L 06/17/2026 - 05:18:06: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:18:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:09: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:09: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:09: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "301") L 06/17/2026 - 05:18:09: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:10: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:10: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 06/17/2026 - 05:18:10: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:10: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 06/17/2026 - 05:18:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:10: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "107") (realdamage "20") (weapon "quake_rl") L 06/17/2026 - 05:18:10: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "-6641 4978 2025") (victim_position "-6864 4987 2028") L 06/17/2026 - 05:18:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:10: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:10: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 06/17/2026 - 05:18:10: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:10: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:18:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:15: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:15: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:15: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "109") (weapon "quake_rl") L 06/17/2026 - 05:18:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:16: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 06/17/2026 - 05:18:16: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:17: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "40") (weapon "quake_rl") L 06/17/2026 - 05:18:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:17: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:18: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:18: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:18: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 06/17/2026 - 05:18:18: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:18: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:18: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:18: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 06/17/2026 - 05:18:18: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:18: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:18: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 06/17/2026 - 05:18:19: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:19: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:19: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 06/17/2026 - 05:18:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:19: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:19: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:19: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "38") (realdamage "19") (weapon "shotgun_soldier") L 06/17/2026 - 05:18:19: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7160 5246 1912") (victim_position "-6776 5670 1933") L 06/17/2026 - 05:18:20: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:18:22: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:22: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:22: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "34") (weapon "quake_rl") L 06/17/2026 - 05:18:23: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:23: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:23: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 06/17/2026 - 05:18:23: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:23: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:23: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 06/17/2026 - 05:18:24: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:24: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:24: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 06/17/2026 - 05:18:24: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:24: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:24: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "100") (weapon "quake_rl") L 06/17/2026 - 05:18:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:25: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:25: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "46") (weapon "quake_rl") L 06/17/2026 - 05:18:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:25: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "32") (realdamage "22") (weapon "shotgun_soldier") L 06/17/2026 - 05:18:25: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7610 5238 1921") (victim_position "-7498 5659 1729") L 06/17/2026 - 05:18:26: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:18:28: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:28: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:29: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "443") L 06/17/2026 - 05:18:29: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:30: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "105") (realdamage "72") (weapon "quake_rl") L 06/17/2026 - 05:18:30: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "-7668 4909 1983") (victim_position "-7835 5103 2009") L 06/17/2026 - 05:18:31: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:18:33: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:34: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:34: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:34: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:34: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 06/17/2026 - 05:18:35: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:35: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "261") L 06/17/2026 - 05:18:35: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:36: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:36: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:37: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:37: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:37: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 06/17/2026 - 05:18:38: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:39: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:39: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:39: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "18") (weapon "shotgun_soldier") L 06/17/2026 - 05:18:39: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:39: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:39: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 06/17/2026 - 05:18:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:40: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "67") (weapon "shotgun_soldier") L 06/17/2026 - 05:18:40: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:40: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:40: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:40: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "49") (realdamage "17") (weapon "shotgun_soldier") L 06/17/2026 - 05:18:40: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7731 4847 1912") (victim_position "-7567 4686 1816") L 06/17/2026 - 05:18:41: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:18:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:44: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:45: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "83") (weapon "quake_rl") L 06/17/2026 - 05:18:45: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:45: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 06/17/2026 - 05:18:45: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:45: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "94") (weapon "quake_rl") L 06/17/2026 - 05:18:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:46: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "43") (weapon "shotgun_soldier") L 06/17/2026 - 05:18:46: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:46: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:46: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "319") L 06/17/2026 - 05:18:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:46: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:46: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:46: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "5") (weapon "shotgun_soldier") L 06/17/2026 - 05:18:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:47: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "14") (realdamage "1") (weapon "shotgun_soldier") L 06/17/2026 - 05:18:47: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7715 4083 1993") (victim_position "-7793 4909 1912") L 06/17/2026 - 05:18:47: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:18:49: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:50: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:51: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:52: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:52: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:52: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "99") (weapon "quake_rl") L 06/17/2026 - 05:18:53: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:53: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:53: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "99") (weapon "quake_rl") L 06/17/2026 - 05:18:53: "emperor oguri<86><[U:1:809020068]>" picked up item "tf_ammo_pack" L 06/17/2026 - 05:18:54: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:55: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:56: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:56: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:18:56: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "115") (realdamage "81") (weapon "shotgun_soldier") (crit "mini") L 06/17/2026 - 05:18:56: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7989 5005 1960") (victim_position "-7837 4902 1983") L 06/17/2026 - 05:18:56: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:18:57: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:58: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:58: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:58: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:58: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 06/17/2026 - 05:18:59: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:59: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:18:59: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:18:59: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "67") (weapon "quake_rl") L 06/17/2026 - 05:19:00: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:00: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:00: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "59") (weapon "shotgun_soldier") L 06/17/2026 - 05:19:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:19:00: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "93") (realdamage "88") (weapon "quake_rl") L 06/17/2026 - 05:19:00: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "-7733 5000 2097") (victim_position "-7709 4873 1912") L 06/17/2026 - 05:19:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:00: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:19:02: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:02: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:03: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:19:03: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "258") L 06/17/2026 - 05:19:03: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:08: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:08: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:08: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:19:08: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "72") (realdamage "65") (weapon "quake_rl") (crit "mini") L 06/17/2026 - 05:19:08: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "-7858 5013 2071") (victim_position "-8239 5069 1912") L 06/17/2026 - 05:19:08: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:19:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:19:10: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "88") (weapon "quake_rl") (airshot "1") (height "422") L 06/17/2026 - 05:19:10: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:10: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:19:10: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "37") (weapon "quake_rl") L 06/17/2026 - 05:19:11: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:11: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:12: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:12: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:12: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:19:12: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 06/17/2026 - 05:19:13: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:13: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "56") (weapon "shotgun_soldier") L 06/17/2026 - 05:19:13: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:14: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "60") (realdamage "20") (weapon "shotgun_soldier") L 06/17/2026 - 05:19:14: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7306 5229 1912") (victim_position "-7461 5179 1956") L 06/17/2026 - 05:19:14: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:19:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:19:17: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "89") (weapon "quake_rl") (airshot "1") (height "324") L 06/17/2026 - 05:19:17: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:18: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:18: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:19: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:19:19: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 06/17/2026 - 05:19:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:19: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:19: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:19:19: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 06/17/2026 - 05:19:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:20: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:20: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:20: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "22") (weapon "shotgun_soldier") L 06/17/2026 - 05:19:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:20: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "34") (weapon "shotgun_soldier") L 06/17/2026 - 05:19:20: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:21: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:21: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:21: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "40") (weapon "shotgun_soldier") L 06/17/2026 - 05:19:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:21: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "19") (weapon "shotgun_soldier") L 06/17/2026 - 05:19:22: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:22: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:22: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 06/17/2026 - 05:19:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:22: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "37") (realdamage "23") (weapon "shotgun_soldier") L 06/17/2026 - 05:19:22: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7640 4916 1985") (victim_position "-7199 5109 1912") L 06/17/2026 - 05:19:22: "emperor oguri<86><[U:1:809020068]>" triggered "domination" against "int main()<85><[U:1:71401653]>" L 06/17/2026 - 05:19:22: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:19:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:26: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:27: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:27: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:19:27: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "82") (weapon "quake_rl") L 06/17/2026 - 05:19:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:19:27: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "101") (weapon "quake_rl") L 06/17/2026 - 05:19:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:28: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:28: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:28: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:19:28: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "205") L 06/17/2026 - 05:19:28: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:19:28: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 06/17/2026 - 05:19:28: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:28: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:28: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:28: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 06/17/2026 - 05:19:29: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:29: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "48") (realdamage "10") (weapon "shotgun_soldier") L 06/17/2026 - 05:19:29: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1799") (new_elo "1802") L 06/17/2026 - 05:19:29: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1533") (new_elo "1530") L 06/17/2026 - 05:19:29: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-8213 4970 1912") (victim_position "-7799 4900 1912") L 06/17/2026 - 05:19:29: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "12")