L 06/17/2026 - 05:19:35: World triggered "meta_data" (matchid "260617051935b1f4") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 06/17/2026 - 05:19:35: "int main()<85><[U:1:71401653]>" changed role to "soldier" L 06/17/2026 - 05:19:35: "emperor oguri<86><[U:1:809020068]>" changed role to "soldier" L 06/17/2026 - 05:19:48: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:49: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:49: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:19:49: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "105") (weapon "quake_rl") L 06/17/2026 - 05:19:50: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:19:50: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "108") (realdamage "54") (weapon "quake_rl") L 06/17/2026 - 05:19:50: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "-7634 5010 2071") (victim_position "-7535 4898 1912") L 06/17/2026 - 05:19:50: "int main()<85><[U:1:71401653]>" triggered "revenge" against "emperor oguri<86><[U:1:809020068]>" L 06/17/2026 - 05:19:50: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:50: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:19:50: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:52: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:52: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:19:52: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "86") (weapon "quake_rl") (airshot "1") (height "435") L 06/17/2026 - 05:19:53: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:53: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:53: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:19:53: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 06/17/2026 - 05:19:54: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:19:54: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "101") (weapon "quake_rl") L 06/17/2026 - 05:19:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:19:54: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "37") (realdamage "33") (weapon "shotgun_soldier") L 06/17/2026 - 05:19:54: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7537 5037 1960") (victim_position "-7879 5092 2025") L 06/17/2026 - 05:19:55: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:19:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:19:57: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "79") (weapon "quake_rl") (airshot "1") (height "425") L 06/17/2026 - 05:19:57: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:57: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:19:57: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 06/17/2026 - 05:19:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:58: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:58: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:19:59: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:00: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:00: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "26") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:00: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:00: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 06/17/2026 - 05:20:00: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:00: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:00: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "36") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:00: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:01: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:01: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:01: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:01: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:01: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:01: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:01: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "10") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:02: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:02: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:02: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "30") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:02: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:02: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:02: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "10") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:02: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:02: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:02: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "25") (realdamage "1") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:02: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7888 4466 1953") (victim_position "-7657 5031 2025") L 06/17/2026 - 05:20:02: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:20:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:04: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:04: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "89") (weapon "quake_rl") (airshot "1") (height "506") L 06/17/2026 - 05:20:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:06: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "59") (weapon "quake_rl") (airshot "1") (height "763") L 06/17/2026 - 05:20:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:07: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:07: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:08: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:08: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:08: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "40") (realdamage "12") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:08: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7588 4615 1855") (victim_position "-7739 4804 1934") L 06/17/2026 - 05:20:08: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:20:08: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:08: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:08: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "31") (weapon "quake_rl") L 06/17/2026 - 05:20:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:11: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:11: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:11: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:11: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 06/17/2026 - 05:20:12: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:12: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:12: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "91") (weapon "quake_rl") L 06/17/2026 - 05:20:12: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:13: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:15: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:16: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:16: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:16: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:16: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "21") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:16: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "49") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:17: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:17: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:17: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "29") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:17: "int main()<85><[U:1:71401653]>" picked up item "tf_ammo_pack" L 06/17/2026 - 05:20:18: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:18: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:18: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:18: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:18: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "42") (realdamage "3") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:18: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7728 4862 1912") (victim_position "-7371 5048 1912") L 06/17/2026 - 05:20:18: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:20:21: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:21: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 06/17/2026 - 05:20:21: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:21: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:21: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "57") (weapon "quake_rl") L 06/17/2026 - 05:20:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:22: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "340") L 06/17/2026 - 05:20:22: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:23: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:23: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 06/17/2026 - 05:20:23: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:23: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 06/17/2026 - 05:20:23: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:23: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:23: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:23: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "28") (realdamage "8") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:23: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7531 4758 1963") (victim_position "-7904 4843 2079") L 06/17/2026 - 05:20:23: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:20:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:30: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:30: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "78") (weapon "quake_rl") (airshot "1") (height "533") L 06/17/2026 - 05:20:31: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:31: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "39") (weapon "quake_rl") L 06/17/2026 - 05:20:31: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:32: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:32: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:32: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 06/17/2026 - 05:20:33: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:33: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:33: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "75") (realdamage "48") (weapon "quake_rl") L 06/17/2026 - 05:20:33: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "-7135 5153 2064") (victim_position "-7557 5025 2025") L 06/17/2026 - 05:20:33: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:33: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:20:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:37: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:37: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:37: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 06/17/2026 - 05:20:38: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:38: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:39: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:39: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:39: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:39: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 06/17/2026 - 05:20:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:40: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "21") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:40: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:40: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "54") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:40: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:40: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:40: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "70") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:41: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:41: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:41: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "62") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:41: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:41: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:41: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "62") (realdamage "45") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:41: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6600 4987 2025") (victim_position "-6801 4784 1912") L 06/17/2026 - 05:20:41: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:20:43: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:43: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:43: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "89") (weapon "quake_rl") (airshot "1") (height "455") L 06/17/2026 - 05:20:44: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:44: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 06/17/2026 - 05:20:44: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:44: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:45: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:45: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 06/17/2026 - 05:20:45: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:45: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:45: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:46: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:46: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "86") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:47: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:47: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:47: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "67") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:47: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:47: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:47: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "15") (realdamage "8") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:47: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6877 5122 1912") (victim_position "-7172 5050 2028") L 06/17/2026 - 05:20:47: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:20:49: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:50: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:50: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:50: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "350") L 06/17/2026 - 05:20:50: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:50: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 06/17/2026 - 05:20:50: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:50: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:50: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "83") (weapon "quake_rl") (airshot "1") (height "524") L 06/17/2026 - 05:20:51: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:51: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:51: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:51: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "11") (weapon "shotgun_soldier") L 06/17/2026 - 05:20:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:53: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:55: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:55: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 06/17/2026 - 05:20:55: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:20:55: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:55: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:55: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "51") (realdamage "8") (weapon "quake_rl") L 06/17/2026 - 05:20:55: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "-6674 5328 1946") (victim_position "-6588 4933 1960") L 06/17/2026 - 05:20:56: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:20:58: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:58: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:58: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:58: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 06/17/2026 - 05:20:59: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:20:59: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:20:59: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "109") (weapon "quake_rl") L 06/17/2026 - 05:20:59: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:00: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:02: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:02: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:02: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:02: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:02: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:02: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "41") (weapon "shotgun_soldier") L 06/17/2026 - 05:21:03: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:03: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:03: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 06/17/2026 - 05:21:03: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:03: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:03: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "40") (weapon "shotgun_soldier") L 06/17/2026 - 05:21:03: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:04: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:04: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:04: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 06/17/2026 - 05:21:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:05: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 06/17/2026 - 05:21:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:06: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:07: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "13") (realdamage "1") (weapon "shotgun_soldier") L 06/17/2026 - 05:21:07: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6771 4975 2025") (victim_position "-6946 5355 1816") L 06/17/2026 - 05:21:07: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:21:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:13: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:13: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:13: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 06/17/2026 - 05:21:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:14: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:15: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "92") (weapon "quake_rl") L 06/17/2026 - 05:21:15: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:15: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:15: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 06/17/2026 - 05:21:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:16: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:16: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "28") (weapon "shotgun_soldier") L 06/17/2026 - 05:21:17: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:17: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "51") (realdamage "23") (weapon "shotgun_soldier") L 06/17/2026 - 05:21:17: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6699 5299 1906") (victim_position "-6987 5080 1960") L 06/17/2026 - 05:21:17: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:21:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:21: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:21: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:21: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 06/17/2026 - 05:21:21: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:21: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:21: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "295") L 06/17/2026 - 05:21:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:23: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:23: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "world" (attacker_position "-6917 5152 1951") (victim_position "-6715 6007 2051") L 06/17/2026 - 05:21:23: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:21:23: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:26: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:27: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:27: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:27: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 06/17/2026 - 05:21:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:27: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 06/17/2026 - 05:21:28: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:28: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 06/17/2026 - 05:21:28: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:28: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:28: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:28: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 06/17/2026 - 05:21:28: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:28: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:29: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:29: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:29: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "12") (realdamage "3") (weapon "shotgun_soldier") L 06/17/2026 - 05:21:29: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6919 5199 1912") (victim_position "-7388 5339 2139") L 06/17/2026 - 05:21:29: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:21:30: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:31: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:31: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:31: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:31: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 06/17/2026 - 05:21:32: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:32: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:32: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "104") (weapon "quake_rl") L 06/17/2026 - 05:21:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:33: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:33: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:33: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "75") (weapon "quake_rl") L 06/17/2026 - 05:21:33: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:33: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:33: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:33: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 06/17/2026 - 05:21:34: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:34: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:34: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "9") (weapon "shotgun_soldier") L 06/17/2026 - 05:21:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:35: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "11") (weapon "shotgun_soldier") L 06/17/2026 - 05:21:35: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:36: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:36: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "57") (realdamage "45") (weapon "quake_rl") L 06/17/2026 - 05:21:36: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "-7074 5225 1912") (victim_position "-7092 5596 1879") L 06/17/2026 - 05:21:36: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:21:36: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:39: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:39: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:39: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "334") L 06/17/2026 - 05:21:39: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:39: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:39: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 06/17/2026 - 05:21:39: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:40: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "91") (weapon "quake_rl") (airshot "1") (height "171") L 06/17/2026 - 05:21:40: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:40: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:40: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "42") (weapon "quake_rl") L 06/17/2026 - 05:21:41: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:42: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "world" (attacker_position "-6686 5104 1960") (victim_position "-6991 4764 1653") L 06/17/2026 - 05:21:42: "int main()<85><[U:1:71401653]>" triggered "domination" against "emperor oguri<86><[U:1:809020068]>" L 06/17/2026 - 05:21:42: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:21:44: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:45: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 06/17/2026 - 05:21:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:45: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 06/17/2026 - 05:21:45: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:45: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:45: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "85") (weapon "quake_rl") L 06/17/2026 - 05:21:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:46: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:46: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 06/17/2026 - 05:21:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:46: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 06/17/2026 - 05:21:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:47: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 06/17/2026 - 05:21:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:48: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:48: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "52") (realdamage "14") (weapon "shotgun_soldier") L 06/17/2026 - 05:21:48: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6888 5476 1894") (victim_position "-6523 5211 1912") L 06/17/2026 - 05:21:48: "emperor oguri<86><[U:1:809020068]>" triggered "revenge" against "int main()<85><[U:1:71401653]>" L 06/17/2026 - 05:21:48: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:21:50: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:50: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:51: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:51: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:51: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:51: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 06/17/2026 - 05:21:52: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:52: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "90") (weapon "quake_rl") L 06/17/2026 - 05:21:52: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:52: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:52: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "87") (weapon "shotgun_soldier") L 06/17/2026 - 05:21:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:52: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "83") (realdamage "74") (weapon "shotgun_soldier") L 06/17/2026 - 05:21:52: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7142 5148 2125") (victim_position "-6939 5097 2079") L 06/17/2026 - 05:21:53: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:21:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:21:56: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "84") (weapon "quake_rl") (airshot "1") (height "484") L 06/17/2026 - 05:21:56: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:58: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:58: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:59: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:59: "int main()<85><[U:1:71401653]>" picked up item "tf_ammo_pack" L 06/17/2026 - 05:21:59: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:21:59: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:59: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:21:59: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "84") (realdamage "66") (weapon "shotgun_soldier") L 06/17/2026 - 05:21:59: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6948 5167 1912") (victim_position "-6906 5007 2025") L 06/17/2026 - 05:22:00: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:22:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:02: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:03: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:03: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:03: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 06/17/2026 - 05:22:03: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:03: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "111") (weapon "quake_rl") L 06/17/2026 - 05:22:03: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:04: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:04: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:04: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "33") (weapon "quake_rl") L 06/17/2026 - 05:22:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:04: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:04: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:04: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "9") (weapon "shotgun_soldier") L 06/17/2026 - 05:22:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:05: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 06/17/2026 - 05:22:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:06: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "36") (realdamage "14") (weapon "shotgun_soldier") L 06/17/2026 - 05:22:06: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6839 5283 1956") (victim_position "-6694 4944 2030") L 06/17/2026 - 05:22:06: "emperor oguri<86><[U:1:809020068]>" triggered "domination" against "int main()<85><[U:1:71401653]>" L 06/17/2026 - 05:22:06: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:22:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:08: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:08: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:09: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:09: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:09: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 06/17/2026 - 05:22:09: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:09: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:09: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 06/17/2026 - 05:22:10: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:10: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 06/17/2026 - 05:22:10: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:10: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:10: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "54") (weapon "shotgun_soldier") L 06/17/2026 - 05:22:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:11: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:11: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:11: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 06/17/2026 - 05:22:11: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:11: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:11: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:11: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "55") (weapon "shotgun_soldier") L 06/17/2026 - 05:22:12: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:12: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:12: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "46") (realdamage "41") (weapon "shotgun_soldier") L 06/17/2026 - 05:22:12: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7115 4935 1962") (victim_position "-6801 4894 1912") L 06/17/2026 - 05:22:12: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:22:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:14: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "86") (weapon "quake_rl") (airshot "1") (height "424") L 06/17/2026 - 05:22:14: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:16: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:17: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:17: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "89") (weapon "quake_rl") L 06/17/2026 - 05:22:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:17: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "83") (realdamage "72") (weapon "quake_rl") L 06/17/2026 - 05:22:17: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "-7129 4978 1989") (victim_position "-7142 5112 1973") L 06/17/2026 - 05:22:17: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:17: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:22:18: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:21: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:21: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:21: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 06/17/2026 - 05:22:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:21: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:21: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "109") (realdamage "101") (weapon "quake_rl") L 06/17/2026 - 05:22:21: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "-6977 5007 2025") (victim_position "-6822 4975 2120") L 06/17/2026 - 05:22:21: "int main()<85><[U:1:71401653]>" triggered "revenge" against "emperor oguri<86><[U:1:809020068]>" L 06/17/2026 - 05:22:22: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:22: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 06/17/2026 - 05:22:22: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:22:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:23: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:23: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:23: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "278") L 06/17/2026 - 05:22:24: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:24: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:25: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:25: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "90") (weapon "quake_rl") (airshot "1") (height "470") L 06/17/2026 - 05:22:25: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "world" (attacker_position "-7738 4870 1912") (victim_position "-7224 5045 1915") L 06/17/2026 - 05:22:25: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:25: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:22:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:27: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:28: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:28: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "422") L 06/17/2026 - 05:22:28: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:28: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:30: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "41") (weapon "shotgun_soldier") L 06/17/2026 - 05:22:30: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:30: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:30: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:30: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "49") (realdamage "22") (weapon "shotgun_soldier") L 06/17/2026 - 05:22:30: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7522 5007 1960") (victim_position "-7485 5122 2172") L 06/17/2026 - 05:22:31: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:22:34: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:34: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:34: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:34: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 06/17/2026 - 05:22:35: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:35: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:35: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 06/17/2026 - 05:22:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:36: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:36: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:36: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "29") (weapon "shotgun_soldier") L 06/17/2026 - 05:22:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:36: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "79") (weapon "quake_rl") L 06/17/2026 - 05:22:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:36: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "36") (realdamage "30") (weapon "shotgun_soldier") L 06/17/2026 - 05:22:36: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7872 4757 1910") (victim_position "-7534 4931 1943") L 06/17/2026 - 05:22:36: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:22:37: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:37: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:37: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "29") (weapon "quake_rl") L 06/17/2026 - 05:22:39: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:39: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:40: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:40: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 06/17/2026 - 05:22:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:40: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:41: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:41: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:41: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:41: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:41: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "62") (weapon "shotgun_soldier") L 06/17/2026 - 05:22:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:42: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "84") (weapon "quake_rl") L 06/17/2026 - 05:22:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:42: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 06/17/2026 - 05:22:42: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:42: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:42: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "65") (realdamage "39") (weapon "shotgun_soldier") L 06/17/2026 - 05:22:42: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7693 4932 1985") (victim_position "-7474 4872 1912") L 06/17/2026 - 05:22:42: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:22:43: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:44: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:44: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:45: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 06/17/2026 - 05:22:45: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:45: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 06/17/2026 - 05:22:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:45: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "260") L 06/17/2026 - 05:22:45: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:47: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "44") (weapon "shotgun_soldier") L 06/17/2026 - 05:22:47: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:47: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:47: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:47: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "62") (weapon "shotgun_soldier") L 06/17/2026 - 05:22:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:22:47: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "64") (realdamage "27") (weapon "shotgun_soldier") L 06/17/2026 - 05:22:47: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7559 4486 1837") (victim_position "-7584 4760 2086") L 06/17/2026 - 05:22:48: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:22:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:52: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "81") (weapon "quake_rl") L 06/17/2026 - 05:22:53: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:53: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "61") (weapon "quake_rl") L 06/17/2026 - 05:22:53: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:55: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:56: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "world" (attacker_position "-6649 5058 2025") (victim_position "-6697 5180 1912") L 06/17/2026 - 05:22:56: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:22:58: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:59: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:59: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:22:59: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:22:59: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "44") (weapon "quake_rl") L 06/17/2026 - 05:22:59: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:00: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 06/17/2026 - 05:23:00: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:00: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 06/17/2026 - 05:23:00: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:01: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:01: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:01: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "32") (weapon "shotgun_soldier") L 06/17/2026 - 05:23:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:01: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "79") (weapon "quake_rl") L 06/17/2026 - 05:23:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:01: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "36") (realdamage "26") (weapon "shotgun_soldier") L 06/17/2026 - 05:23:01: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6488 5818 2175") (victim_position "-6819 5519 1916") L 06/17/2026 - 05:23:01: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:23:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:05: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:06: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:06: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:06: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "96") (weapon "quake_rl") L 06/17/2026 - 05:23:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:06: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 06/17/2026 - 05:23:06: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:07: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:07: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:07: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "72") (weapon "shotgun_soldier") L 06/17/2026 - 05:23:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:07: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "203") L 06/17/2026 - 05:23:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:07: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:07: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:07: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "23") (realdamage "9") (weapon "shotgun_soldier") L 06/17/2026 - 05:23:07: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7006 5261 1945") (victim_position "-6630 5010 2267") L 06/17/2026 - 05:23:08: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:23:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:10: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:11: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:11: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:11: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:11: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 06/17/2026 - 05:23:12: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:12: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:12: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:12: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "102") (weapon "quake_rl") L 06/17/2026 - 05:23:12: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:12: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 06/17/2026 - 05:23:12: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:12: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:12: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "36") (weapon "shotgun_soldier") L 06/17/2026 - 05:23:13: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:13: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:13: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "99") (realdamage "49") (weapon "quake_rl") (airshot "1") (height "349") L 06/17/2026 - 05:23:13: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "-7023 5163 1912") (victim_position "-7322 5342 2031") L 06/17/2026 - 05:23:13: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:23:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:15: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:16: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:16: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "82") (weapon "quake_rl") L 06/17/2026 - 05:23:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:17: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 06/17/2026 - 05:23:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:17: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "34") (weapon "shotgun_soldier") L 06/17/2026 - 05:23:17: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:17: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:17: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 06/17/2026 - 05:23:18: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:18: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:18: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "81") (weapon "shotgun_soldier") L 06/17/2026 - 05:23:18: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:18: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:18: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "47") (weapon "shotgun_soldier") L 06/17/2026 - 05:23:18: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:18: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:18: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 06/17/2026 - 05:23:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:19: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "46") (realdamage "10") (weapon "shotgun_soldier") L 06/17/2026 - 05:23:19: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6913 5351 1816") (victim_position "-6633 5262 1912") L 06/17/2026 - 05:23:19: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:23:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:21: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:22: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:22: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:22: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 06/17/2026 - 05:23:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:23: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:24: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:24: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:24: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 06/17/2026 - 05:23:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:25: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:25: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 06/17/2026 - 05:23:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:25: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "20") (weapon "shotgun_soldier") L 06/17/2026 - 05:23:26: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:26: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 06/17/2026 - 05:23:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:29: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:29: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "71") (realdamage "67") (weapon "quake_rl") L 06/17/2026 - 05:23:29: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "-6980 4982 2025") (victim_position "-6783 5505 1943") L 06/17/2026 - 05:23:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:29: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:23:32: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:34: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:34: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:35: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:35: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 06/17/2026 - 05:23:35: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:36: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "89") (weapon "quake_rl") L 06/17/2026 - 05:23:36: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:37: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:37: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:37: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "102") (weapon "quake_rl") L 06/17/2026 - 05:23:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:37: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:37: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:37: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 06/17/2026 - 05:23:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:37: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "36") (weapon "shotgun_soldier") L 06/17/2026 - 05:23:38: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:38: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:38: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "42") (realdamage "37") (weapon "shotgun_soldier") L 06/17/2026 - 05:23:38: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7006 5045 1960") (victim_position "-6927 5423 1978") L 06/17/2026 - 05:23:38: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:23:40: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:40: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:40: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "31") (weapon "quake_rl") L 06/17/2026 - 05:23:41: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:41: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:41: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:41: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "59") (weapon "quake_rl") L 06/17/2026 - 05:23:42: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:42: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:42: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 06/17/2026 - 05:23:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:23:43: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 06/17/2026 - 05:23:43: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:43: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:44: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:23:44: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:44: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:44: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "73") (weapon "shotgun_soldier") L 06/17/2026 - 05:23:44: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:23:45: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "58") (realdamage "28") (weapon "shotgun_soldier") L 06/17/2026 - 05:23:45: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1802") (new_elo "1805") L 06/17/2026 - 05:23:45: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1530") (new_elo "1527") L 06/17/2026 - 05:23:45: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6967 5490 1995") (victim_position "-7104 5326 1681") L 06/17/2026 - 05:23:45: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "16")