L 06/17/2026 - 05:24:19: World triggered "meta_data" (matchid "260617052419cbd3") (map "mge_league_v3") (arena "Gullywash Middle Autumn [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 06/17/2026 - 05:24:19: "emperor oguri<86><[U:1:809020068]>" changed role to "soldier" L 06/17/2026 - 05:24:19: "int main()<85><[U:1:71401653]>" changed role to "soldier" L 06/17/2026 - 05:24:20: "emperor oguri<86><[U:1:809020068]>" say "cause of my chair" L 06/17/2026 - 05:24:28: "int main()<85><[U:1:71401653]>" say "checks out" L 06/17/2026 - 05:24:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:31: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:31: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:24:31: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 06/17/2026 - 05:24:31: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:32: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:24:32: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "67") (weapon "quake_rl") L 06/17/2026 - 05:24:33: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:24:33: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "107") (realdamage "72") (weapon "quake_rl") L 06/17/2026 - 05:24:33: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "4917 2754 -3202") (victim_position "4786 2743 -3391") L 06/17/2026 - 05:24:33: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:33: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:24:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:35: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:24:35: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 06/17/2026 - 05:24:35: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:24:35: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "111") (weapon "quake_rl") L 06/17/2026 - 05:24:36: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:36: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:37: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:24:37: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 06/17/2026 - 05:24:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:24:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:24:37: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 06/17/2026 - 05:24:37: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:38: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:24:38: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:24:38: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:24:38: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "55") (realdamage "31") (weapon "shotgun_soldier") L 06/17/2026 - 05:24:38: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4805 2676 -3391") (victim_position "4992 2565 -3193") L 06/17/2026 - 05:24:38: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:24:39: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:39: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:24:39: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "360") L 06/17/2026 - 05:24:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:40: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:24:42: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "103") (weapon "quake_rl") L 06/17/2026 - 05:24:43: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:24:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:24:43: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 06/17/2026 - 05:24:44: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:44: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:24:44: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:24:44: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "10") (weapon "shotgun_soldier") L 06/17/2026 - 05:24:44: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:24:44: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:24:44: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 06/17/2026 - 05:24:44: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:24:44: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 06/17/2026 - 05:24:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:24:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:24:45: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 06/17/2026 - 05:24:45: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "world" (attacker_position "4916 2834 -3391") (victim_position "4756 2536 -3383") L 06/17/2026 - 05:24:45: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:24:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:47: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:47: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:24:47: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "63") (weapon "quake_rl") L 06/17/2026 - 05:24:48: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:24:48: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 06/17/2026 - 05:24:48: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:48: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:24:49: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 06/17/2026 - 05:24:49: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:24:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:24:49: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 06/17/2026 - 05:24:50: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:24:50: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "68") (realdamage "47") (weapon "quake_rl") L 06/17/2026 - 05:24:50: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "4785 2889 -3264") (victim_position "5167 2797 -3391") L 06/17/2026 - 05:24:50: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:24:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:52: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:52: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:24:52: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "303") L 06/17/2026 - 05:24:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:24:52: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 06/17/2026 - 05:24:53: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:53: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:55: "emperor oguri<86><[U:1:809020068]>" picked up item "tf_ammo_pack" L 06/17/2026 - 05:24:55: "int main()<85><[U:1:71401653]>" picked up item "tf_ammo_pack" L 06/17/2026 - 05:24:56: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:56: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:24:56: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 06/17/2026 - 05:24:56: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "4689 2598 -3349") (victim_position "5039 2856 -3391") L 06/17/2026 - 05:24:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:24:56: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "47") (weapon "quake_rl") L 06/17/2026 - 05:24:56: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:24:58: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:58: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:58: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:24:58: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "81") (weapon "quake_rl") (airshot "1") (height "366") L 06/17/2026 - 05:24:59: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:59: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:24:59: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:24:59: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "77") (weapon "quake_rl") L 06/17/2026 - 05:25:00: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:00: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:00: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "89") (weapon "quake_rl") L 06/17/2026 - 05:25:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:01: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:01: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:01: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:01: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "76") (realdamage "3") (weapon "quake_rl") L 06/17/2026 - 05:25:01: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "4598 2677 -3391") (victim_position "4956 2816 -3391") L 06/17/2026 - 05:25:01: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:25:03: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:03: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:03: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:03: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "423") L 06/17/2026 - 05:25:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:04: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:04: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:04: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "503") L 06/17/2026 - 05:25:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:04: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 06/17/2026 - 05:25:05: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "world" (attacker_position "4610 2554 -3041") (victim_position "4380 2328 -3384") L 06/17/2026 - 05:25:05: "int main()<85><[U:1:71401653]>" triggered "domination" against "emperor oguri<86><[U:1:809020068]>" L 06/17/2026 - 05:25:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:05: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:05: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:25:07: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:07: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:08: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:08: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "45") (weapon "quake_rl") L 06/17/2026 - 05:25:09: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:09: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:09: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:09: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "69") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:10: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:10: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:10: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "71") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:10: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 06/17/2026 - 05:25:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:10: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "48") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:10: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:10: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:10: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "32") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:11: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:11: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:11: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "47") (realdamage "3") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:11: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "4359 2935 -3391") (victim_position "4548 2703 -3391") L 06/17/2026 - 05:25:11: "emperor oguri<86><[U:1:809020068]>" triggered "revenge" against "int main()<85><[U:1:71401653]>" L 06/17/2026 - 05:25:11: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:25:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:13: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:13: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:13: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 06/17/2026 - 05:25:14: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:14: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:14: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 06/17/2026 - 05:25:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:14: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "94") (weapon "quake_rl") L 06/17/2026 - 05:25:14: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:14: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "109") (realdamage "53") (weapon "quake_rl") (airshot "1") (height "225") L 06/17/2026 - 05:25:14: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "5011 2574 -3244") (victim_position "5116 2699 -3166") L 06/17/2026 - 05:25:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:15: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:15: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:25:17: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:17: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:18: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:18: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:18: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:18: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "93") (weapon "quake_rl") L 06/17/2026 - 05:25:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:19: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "77") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:19: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:19: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "102") (weapon "quake_rl") L 06/17/2026 - 05:25:19: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:19: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:20: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:20: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:20: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:20: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "55") (realdamage "40") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:20: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4833 2268 -3560") (victim_position "5021 2567 -3325") L 06/17/2026 - 05:25:20: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:25:23: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:23: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:24: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:24: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:24: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 06/17/2026 - 05:25:24: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:25: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:27: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 06/17/2026 - 05:25:27: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:27: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "80") (weapon "quake_rl") L 06/17/2026 - 05:25:27: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:27: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "46") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:28: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:28: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:28: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "22") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:28: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:29: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:29: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "53") (realdamage "51") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:29: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "5326 3083 -3541") (victim_position "5510 2868 -3391") L 06/17/2026 - 05:25:29: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:29: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 06/17/2026 - 05:25:29: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:25:31: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:31: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "520") L 06/17/2026 - 05:25:31: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:31: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:32: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:33: "emperor oguri<86><[U:1:809020068]>" committed suicide with "quake_rl" (attacker_position "5675 2241 -3343") L 06/17/2026 - 05:25:33: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:33: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:25:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:35: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:36: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:36: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 06/17/2026 - 05:25:37: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:37: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "87") (weapon "quake_rl") L 06/17/2026 - 05:25:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:37: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:37: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:37: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "86") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:38: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:38: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:38: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "28") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:38: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:38: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:38: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:38: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:39: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:39: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 06/17/2026 - 05:25:39: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:40: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:40: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:40: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "33") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:40: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "33") (realdamage "29") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:40: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "4783 2871 -3391") (victim_position "5201 2743 -3342") L 06/17/2026 - 05:25:40: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:25:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:43: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:43: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "110") (weapon "quake_rl") L 06/17/2026 - 05:25:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:43: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:44: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:46: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:46: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 06/17/2026 - 05:25:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:47: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:47: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:47: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 06/17/2026 - 05:25:47: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:47: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:47: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:47: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "64") (realdamage "8") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:47: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "5182 2823 -3615") (victim_position "5060 2963 -3421") L 06/17/2026 - 05:25:47: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:25:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:49: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "567") L 06/17/2026 - 05:25:50: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:50: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:50: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 06/17/2026 - 05:25:50: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:50: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:51: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:51: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:51: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "92") (realdamage "68") (weapon "quake_rl") L 06/17/2026 - 05:25:51: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "quake_rl" (attacker_position "5057 2502 -3391") (victim_position "4645 2374 -3603") L 06/17/2026 - 05:25:51: "emperor oguri<86><[U:1:809020068]>" triggered "domination" against "int main()<85><[U:1:71401653]>" L 06/17/2026 - 05:25:51: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:25:51: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:53: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:54: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:54: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:54: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "88") (weapon "quake_rl") L 06/17/2026 - 05:25:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:54: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 06/17/2026 - 05:25:54: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:55: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:55: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:25:55: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "76") (weapon "quake_rl") L 06/17/2026 - 05:25:55: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:25:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:56: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:56: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "87") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:56: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:57: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "34") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:58: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:58: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:58: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "26") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:58: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:58: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:58: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:58: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:59: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:59: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:59: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:25:59: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "13") (realdamage "3") (weapon "shotgun_soldier") L 06/17/2026 - 05:25:59: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "4978 2189 -3519") (victim_position "5288 2472 -3611") L 06/17/2026 - 05:26:00: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:26:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:02: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:02: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:02: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 06/17/2026 - 05:26:02: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:02: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:02: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:02: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "89") (weapon "quake_rl") L 06/17/2026 - 05:26:03: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:03: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:03: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:03: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 06/17/2026 - 05:26:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:04: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 06/17/2026 - 05:26:04: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:04: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:04: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 06/17/2026 - 05:26:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:05: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 06/17/2026 - 05:26:05: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:05: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:05: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "53") (weapon "shotgun_soldier") L 06/17/2026 - 05:26:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:05: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:05: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:05: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "13") (weapon "shotgun_soldier") L 06/17/2026 - 05:26:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:06: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "30") (realdamage "2") (weapon "shotgun_soldier") L 06/17/2026 - 05:26:06: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "5307 2089 -3527") (victim_position "5162 2564 -3391") L 06/17/2026 - 05:26:06: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:26:08: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:08: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:08: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:08: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 06/17/2026 - 05:26:09: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:09: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:09: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 06/17/2026 - 05:26:09: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:10: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "58") (weapon "shotgun_soldier") L 06/17/2026 - 05:26:11: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:11: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 06/17/2026 - 05:26:11: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:11: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:11: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:11: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "65") (realdamage "36") (weapon "shotgun_soldier") L 06/17/2026 - 05:26:11: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5014 2617 -3263") (victim_position "4780 2671 -3282") L 06/17/2026 - 05:26:11: "int main()<85><[U:1:71401653]>" triggered "revenge" against "emperor oguri<86><[U:1:809020068]>" L 06/17/2026 - 05:26:11: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:26:13: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:13: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "249") L 06/17/2026 - 05:26:13: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:15: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:15: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 06/17/2026 - 05:26:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:16: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:16: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:16: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "60") (weapon "quake_rl") L 06/17/2026 - 05:26:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:16: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:16: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "70") (weapon "shotgun_soldier") L 06/17/2026 - 05:26:17: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:17: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:17: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "66") (realdamage "11") (weapon "shotgun_soldier") L 06/17/2026 - 05:26:17: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5320 2739 -3391") (victim_position "5420 2931 -3304") L 06/17/2026 - 05:26:17: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:26:18: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:19: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "102") (weapon "quake_rl") L 06/17/2026 - 05:26:20: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:20: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "37") (weapon "quake_rl") L 06/17/2026 - 05:26:21: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:21: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 06/17/2026 - 05:26:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:21: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "17") (weapon "shotgun_soldier") L 06/17/2026 - 05:26:22: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:22: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "21") (realdamage "14") (weapon "shotgun_soldier") L 06/17/2026 - 05:26:22: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "4960 2644 -3194") (victim_position "5551 2662 -3258") L 06/17/2026 - 05:26:22: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:26:22: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:22: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "35") (weapon "quake_rl") L 06/17/2026 - 05:26:24: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:25: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:25: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:25: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 06/17/2026 - 05:26:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:25: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:25: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "539") L 06/17/2026 - 05:26:25: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:26: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:27: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:27: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "43") (weapon "quake_rl") L 06/17/2026 - 05:26:27: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "world" (attacker_position "4803 2542 -3391") (victim_position "4420 2769 -3386") L 06/17/2026 - 05:26:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:27: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:27: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:26:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:27: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "43") (weapon "quake_rl") L 06/17/2026 - 05:26:29: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:29: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:30: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 06/17/2026 - 05:26:30: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:30: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:30: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 06/17/2026 - 05:26:31: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:31: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:31: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:31: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 06/17/2026 - 05:26:32: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:32: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "6") (weapon "shotgun_soldier") L 06/17/2026 - 05:26:32: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:32: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "68") (realdamage "48") (weapon "quake_rl") L 06/17/2026 - 05:26:32: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "5172 2505 -3391") (victim_position "5394 2149 -3542") L 06/17/2026 - 05:26:32: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:32: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:26:34: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:35: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:35: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 06/17/2026 - 05:26:36: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:36: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:36: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:37: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 06/17/2026 - 05:26:37: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:39: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:41: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:41: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:41: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:41: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 06/17/2026 - 05:26:41: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:41: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:41: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "29") (weapon "shotgun_soldier") L 06/17/2026 - 05:26:42: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:42: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "46") (weapon "quake_rl") L 06/17/2026 - 05:26:42: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:42: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:42: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "18") (weapon "shotgun_soldier") L 06/17/2026 - 05:26:42: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:42: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "94") (weapon "quake_rl") L 06/17/2026 - 05:26:43: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:43: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "31") (realdamage "10") (weapon "shotgun_soldier") L 06/17/2026 - 05:26:43: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "5346 2728 -3369") (victim_position "5045 2340 -3457") L 06/17/2026 - 05:26:43: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:26:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:45: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:45: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:45: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "86") (weapon "quake_rl") L 06/17/2026 - 05:26:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:46: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 06/17/2026 - 05:26:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:46: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:46: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:46: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "67") (weapon "quake_rl") L 06/17/2026 - 05:26:47: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:47: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:48: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:48: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:48: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:48: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "86") (realdamage "73") (weapon "shotgun_soldier") L 06/17/2026 - 05:26:48: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "5157 2657 -3391") (victim_position "5045 2531 -3380") L 06/17/2026 - 05:26:48: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:26:50: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:51: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:51: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:52: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 06/17/2026 - 05:26:53: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:53: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:53: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "79") (weapon "quake_rl") L 06/17/2026 - 05:26:54: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:54: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:54: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "87") (weapon "shotgun_soldier") L 06/17/2026 - 05:26:54: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:54: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:54: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "26") (realdamage "7") (weapon "shotgun_soldier") L 06/17/2026 - 05:26:54: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "4988 2584 -3263") (victim_position "5149 2278 -3561") L 06/17/2026 - 05:26:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:55: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:26:57: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:57: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 06/17/2026 - 05:26:57: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:57: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "92") (weapon "quake_rl") L 06/17/2026 - 05:26:57: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:57: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:26:57: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "103") (weapon "quake_rl") L 06/17/2026 - 05:26:58: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:58: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:58: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:26:59: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:59: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:26:59: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "5") (weapon "shotgun_soldier") L 06/17/2026 - 05:26:59: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:00: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:00: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "90") (weapon "quake_rl") (airshot "1") (height "251") L 06/17/2026 - 05:27:00: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:00: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:00: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:00: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:00: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:01: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:01: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:01: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "60") (realdamage "33") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:01: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "4986 2975 -3369") (victim_position "4749 2967 -3604") L 06/17/2026 - 05:27:01: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:27:03: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:04: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:04: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "89") (weapon "quake_rl") L 06/17/2026 - 05:27:04: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:04: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "112") (weapon "quake_rl") L 06/17/2026 - 05:27:04: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:05: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:05: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:05: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 06/17/2026 - 05:27:05: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:06: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:06: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:06: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:06: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:06: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "43") (realdamage "4") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:06: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "4671 2712 -3323") (victim_position "4939 2479 -3209") L 06/17/2026 - 05:27:06: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:27:08: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:09: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:09: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:09: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:09: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "67") (weapon "quake_rl") L 06/17/2026 - 05:27:09: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:09: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "437") L 06/17/2026 - 05:27:09: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:10: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:10: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "58") (weapon "quake_rl") L 06/17/2026 - 05:27:10: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:10: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "world" (attacker_position "5037 2506 -3391") (victim_position "5056 1999 -3387") L 06/17/2026 - 05:27:11: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:27:12: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:12: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:12: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "203") L 06/17/2026 - 05:27:13: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:13: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:14: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:14: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 06/17/2026 - 05:27:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:15: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:15: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "27") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:15: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:16: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:16: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "86") (weapon "quake_rl") L 06/17/2026 - 05:27:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:16: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:16: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "79") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:17: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:17: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:17: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "103") (realdamage "22") (weapon "quake_rl") L 06/17/2026 - 05:27:17: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "quake_rl" (attacker_position "5338 2766 -3391") (victim_position "5116 2910 -3552") L 06/17/2026 - 05:27:17: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:27:18: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:19: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:19: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 06/17/2026 - 05:27:19: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:20: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:20: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "291") L 06/17/2026 - 05:27:20: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:20: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:20: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 06/17/2026 - 05:27:21: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:21: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:21: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:21: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:21: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:22: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "27") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:22: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:22: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:22: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "44") (realdamage "16") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:22: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "5064 2836 -3349") (victim_position "5462 3033 -3534") L 06/17/2026 - 05:27:22: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:27:24: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:25: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:25: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:25: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:25: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "94") (weapon "quake_rl") L 06/17/2026 - 05:27:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:26: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:26: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "189") L 06/17/2026 - 05:27:26: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:26: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 06/17/2026 - 05:27:26: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:27: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:27: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:27: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:28: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:28: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:28: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:28: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "11") (realdamage "5") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:28: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5333 2088 -3526") (victim_position "5112 2602 -3391") L 06/17/2026 - 05:27:28: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:27:30: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:31: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:31: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:31: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 06/17/2026 - 05:27:31: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:32: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:32: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:32: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "96") (weapon "quake_rl") L 06/17/2026 - 05:27:32: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:33: "int main()<85><[U:1:71401653]>" picked up item "tf_ammo_pack" L 06/17/2026 - 05:27:34: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:34: "emperor oguri<86><[U:1:809020068]>" picked up item "tf_ammo_pack" L 06/17/2026 - 05:27:34: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:34: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:34: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 06/17/2026 - 05:27:35: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:35: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:35: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:35: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:35: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "10") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:35: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:35: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "17") (realdamage "12") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:35: "emperor oguri<86><[U:1:809020068]>" killed "int main()<85><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "5326 2661 -3354") (victim_position "4859 2146 -3528") L 06/17/2026 - 05:27:36: "int main()<85><[U:1:71401653]>" spawned as "soldier" L 06/17/2026 - 05:27:37: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:38: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:38: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:38: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 06/17/2026 - 05:27:38: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:38: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:38: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 06/17/2026 - 05:27:39: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:39: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:39: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "247") L 06/17/2026 - 05:27:39: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:39: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:40: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:40: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:40: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "5") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:40: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:40: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:40: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "38") (realdamage "29") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:40: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5350 2625 -3391") (victim_position "5375 2168 -3549") L 06/17/2026 - 05:27:41: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:27:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:43: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:43: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 06/17/2026 - 05:27:43: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:43: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:44: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:44: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:44: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:44: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 06/17/2026 - 05:27:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:45: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:45: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "42") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:45: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:45: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:45: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 06/17/2026 - 05:27:48: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:48: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:48: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:48: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 06/17/2026 - 05:27:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:49: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "26") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:49: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:49: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:49: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "44") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:49: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:49: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:49: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "45") (realdamage "6") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:49: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5186 2745 -3391") (victim_position "5003 3017 -3448") L 06/17/2026 - 05:27:50: "emperor oguri<86><[U:1:809020068]>" spawned as "soldier" L 06/17/2026 - 05:27:51: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:51: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:51: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "464") L 06/17/2026 - 05:27:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:52: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 06/17/2026 - 05:27:52: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "46") (weapon "quake_rl") L 06/17/2026 - 05:27:52: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:53: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:53: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:53: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 06/17/2026 - 05:27:54: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:54: "emperor oguri<86><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:54: "emperor oguri<86><[U:1:809020068]>" triggered "damage" against "int main()<85><[U:1:71401653]>" (damage "42") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:54: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:54: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:54: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "51") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:55: "emperor oguri<86><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:55: "int main()<85><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:55: "int main()<85><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 06/17/2026 - 05:27:55: "int main()<85><[U:1:71401653]>" triggered "damage" against "emperor oguri<86><[U:1:809020068]>" (damage "24") (realdamage "17") (weapon "shotgun_soldier") L 06/17/2026 - 05:27:55: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1527") (new_elo "1539") L 06/17/2026 - 05:27:55: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1805") (new_elo "1793") L 06/17/2026 - 05:27:55: "int main()<85><[U:1:71401653]>" killed "emperor oguri<86><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "5310 2624 -3391") (victim_position "5253 2575 -3152") L 06/17/2026 - 05:27:55: World triggered "mge_match_end" (winner "[U:1:71401653]") (loser "[U:1:809020068]") (winner_score "20") (loser_score "15")