L 07/10/2026 - 03:45:09: World triggered "meta_data" (matchid "260710034509a3b6") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 07/10/2026 - 03:45:09: "alpha halo survivor #survivor<12><[U:1:809020068]>" changed role to "soldier" L 07/10/2026 - 03:45:09: "int main()<13><[U:1:71401653]>" changed role to "soldier" L 07/10/2026 - 03:45:15: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 07/10/2026 - 03:45:16: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 07/10/2026 - 03:45:16: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "53") (weapon "tf_projectile_rocket") (airshot "1") (height "184") L 07/10/2026 - 03:45:16: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 07/10/2026 - 03:45:16: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:17: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 07/10/2026 - 03:45:17: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 07/10/2026 - 03:45:17: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "76") (weapon "tf_projectile_rocket") L 07/10/2026 - 03:45:17: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:18: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:19: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:45:19: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 07/10/2026 - 03:45:19: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 07/10/2026 - 03:45:20: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:21: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 07/10/2026 - 03:45:21: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 07/10/2026 - 03:45:21: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "48") (realdamage "43") (weapon "tf_projectile_rocket") L 07/10/2026 - 03:45:21: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "tf_projectile_rocket" (attacker_position "-7218 5198 1912") (victim_position "-7079 5577 1882") L 07/10/2026 - 03:45:21: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:45:23: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:23: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:23: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:45:23: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "337") L 07/10/2026 - 03:45:24: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:25: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:25: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:25: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:45:25: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "98") (weapon "quake_rl") L 07/10/2026 - 03:45:25: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:45:25: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 07/10/2026 - 03:45:26: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:26: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:26: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:45:26: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "85") (weapon "quake_rl") L 07/10/2026 - 03:45:26: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:45:27: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:27: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:45:27: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:45:27: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "34") (realdamage "17") (weapon "shotgun_soldier") L 07/10/2026 - 03:45:27: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7198 5220 2083") (victim_position "-7308 5326 1700") L 07/10/2026 - 03:45:27: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:45:41: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:41: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:41: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:45:41: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "83") (weapon "quake_rl") L 07/10/2026 - 03:45:42: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:42: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:45:42: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 07/10/2026 - 03:45:42: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:42: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:45:42: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "394") L 07/10/2026 - 03:45:43: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:44: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:44: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:45:44: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:45:44: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:45:44: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "19") (realdamage "17") (weapon "shotgun_soldier") L 07/10/2026 - 03:45:44: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6409 5142 1981") (victim_position "-6581 5095 2399") L 07/10/2026 - 03:45:44: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:45:44: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:45: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:45:45: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "34") (weapon "quake_rl") L 07/10/2026 - 03:45:46: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:47: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:47: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:45:47: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "77") (weapon "quake_rl") L 07/10/2026 - 03:45:47: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:47: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:45:47: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "70") (weapon "quake_rl") L 07/10/2026 - 03:45:48: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:48: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:45:48: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:45:48: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "86") (weapon "shotgun_soldier") L 07/10/2026 - 03:45:48: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:48: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:45:48: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 07/10/2026 - 03:45:49: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:45:49: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:49: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:45:49: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:45:49: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 07/10/2026 - 03:45:50: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:45:50: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:45:50: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "52") (realdamage "50") (weapon "shotgun_soldier") L 07/10/2026 - 03:45:50: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6517 5170 1936") (victim_position "-6546 5017 2244") L 07/10/2026 - 03:45:50: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:45:51: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:52: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:52: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:52: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:45:52: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "382") L 07/10/2026 - 03:45:52: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:45:52: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 07/10/2026 - 03:45:53: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:53: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:53: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:45:53: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "275") L 07/10/2026 - 03:45:53: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:45:54: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:55: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:55: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:45:55: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:45:55: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "32") (weapon "shotgun_soldier") L 07/10/2026 - 03:45:56: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:45:56: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:45:56: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "52") (realdamage "49") (weapon "shotgun_soldier") L 07/10/2026 - 03:45:56: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6821 4637 1680") (victim_position "-7012 4809 1912") L 07/10/2026 - 03:45:56: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:45:58: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:45:59: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:00: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:01: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:01: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:01: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:01: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "72") (weapon "quake_rl") L 07/10/2026 - 03:46:01: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:01: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "65") (weapon "quake_rl") L 07/10/2026 - 03:46:02: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:02: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:02: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:02: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "43") (weapon "quake_rl") L 07/10/2026 - 03:46:03: "alpha halo survivor #survivor<12><[U:1:809020068]>" picked up item "tf_ammo_pack" L 07/10/2026 - 03:46:03: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:04: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:04: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:04: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "33") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:04: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:04: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:04: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "71") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:05: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:05: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:05: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:05: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:05: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:05: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "15") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:05: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:05: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:05: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "65") (realdamage "22") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:05: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6583 5013 1960") (victim_position "-6825 5015 2025") L 07/10/2026 - 03:46:05: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "domination" against "int main()<13><[U:1:71401653]>" L 07/10/2026 - 03:46:05: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:46:09: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:09: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:09: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:09: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 07/10/2026 - 03:46:09: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:10: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:10: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:10: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "278") L 07/10/2026 - 03:46:10: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:10: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:11: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:11: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 07/10/2026 - 03:46:11: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:11: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:11: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:12: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:12: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:12: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "42") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:12: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:12: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "84") (weapon "quake_rl") L 07/10/2026 - 03:46:12: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:12: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "world" (attacker_position "-6883 5104 1960") (victim_position "-6768 5248 1916") L 07/10/2026 - 03:46:12: "int main()<13><[U:1:71401653]>" triggered "revenge" against "alpha halo survivor #survivor<12><[U:1:809020068]>" L 07/10/2026 - 03:46:12: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:46:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:14: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:14: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "258") L 07/10/2026 - 03:46:14: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:16: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:16: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:16: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:16: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "59") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:16: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:16: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 07/10/2026 - 03:46:17: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:17: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:17: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "58") (realdamage "36") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:17: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6750 5164 1961") (victim_position "-6918 5052 2025") L 07/10/2026 - 03:46:17: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:46:17: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:17: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:17: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "29") (weapon "quake_rl") L 07/10/2026 - 03:46:19: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:19: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:19: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:19: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 07/10/2026 - 03:46:20: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:20: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "108") (weapon "quake_rl") L 07/10/2026 - 03:46:20: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:20: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:20: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:21: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:21: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "67") (realdamage "27") (weapon "quake_rl") L 07/10/2026 - 03:46:21: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "quake_rl" (attacker_position "-6819 5253 1915") (victim_position "-6794 5121 1912") L 07/10/2026 - 03:46:21: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:21: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:46:24: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:24: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:25: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:25: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "55") (weapon "quake_rl") L 07/10/2026 - 03:46:25: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:25: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "281") L 07/10/2026 - 03:46:25: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:25: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:26: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:26: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:27: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:27: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:27: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "24") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:27: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "world" (attacker_position "-6873 5648 1888") (victim_position "-6712 5027 2030") L 07/10/2026 - 03:46:27: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:46:27: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:29: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:29: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:30: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:30: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 07/10/2026 - 03:46:30: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:30: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "105") (weapon "quake_rl") L 07/10/2026 - 03:46:30: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:30: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:31: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:31: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:31: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "49") (weapon "quake_rl") L 07/10/2026 - 03:46:31: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:31: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:31: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 07/10/2026 - 03:46:31: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:31: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:31: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "26") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:32: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:32: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:32: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:32: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:32: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:32: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "18") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:33: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "world" (attacker_position "-6584 4982 2025") (victim_position "-7419 4431 1804") L 07/10/2026 - 03:46:33: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:33: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:46:34: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:35: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:35: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:35: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:35: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 07/10/2026 - 03:46:36: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:36: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:36: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 07/10/2026 - 03:46:36: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:37: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "84") (weapon "quake_rl") L 07/10/2026 - 03:46:37: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:38: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:38: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:38: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "51") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:38: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:38: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:38: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:38: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "86") (realdamage "9") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:38: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6773 5177 1912") (victim_position "-6777 5345 1912") L 07/10/2026 - 03:46:38: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:46:40: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:40: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:40: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "84") (weapon "quake_rl") (airshot "1") (height "390") L 07/10/2026 - 03:46:40: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:41: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:41: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "47") (weapon "quake_rl") L 07/10/2026 - 03:46:41: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:41: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:41: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 07/10/2026 - 03:46:42: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:42: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:42: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:42: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "92") (realdamage "20") (weapon "quake_rl") L 07/10/2026 - 03:46:42: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "quake_rl" (attacker_position "-7009 5037 1960") (victim_position "-7282 4892 1912") L 07/10/2026 - 03:46:42: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:42: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:46:45: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:45: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:46: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:46: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 07/10/2026 - 03:46:46: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:46: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "111") (weapon "quake_rl") (airshot "1") (height "207") L 07/10/2026 - 03:46:46: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:46: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:46: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 07/10/2026 - 03:46:46: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:47: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:47: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:47: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "23") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:47: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:48: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:48: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:48: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "45") (realdamage "16") (weapon "quake_rl") L 07/10/2026 - 03:46:48: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "quake_rl" (attacker_position "-7225 5202 1912") (victim_position "-7082 5689 1807") L 07/10/2026 - 03:46:48: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:48: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:48: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:46:50: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:50: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:50: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:50: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 07/10/2026 - 03:46:51: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:51: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:51: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:51: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 07/10/2026 - 03:46:52: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:52: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:52: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 07/10/2026 - 03:46:52: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:52: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:52: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:52: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:52: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:52: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:52: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "5") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:54: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:54: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:54: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:54: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:54: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "28") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:55: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:55: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:55: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "29") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:55: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:55: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:55: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "53") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:55: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:55: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:55: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "51") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:56: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:56: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:46:56: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "62") (realdamage "52") (weapon "shotgun_soldier") L 07/10/2026 - 03:46:56: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7507 5043 1960") (victim_position "-7297 5260 1912") L 07/10/2026 - 03:46:56: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:46:58: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:59: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:59: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:59: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 07/10/2026 - 03:46:59: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:46:59: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:46:59: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 07/10/2026 - 03:47:00: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:01: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:01: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:01: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:01: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "86") (weapon "shotgun_soldier") L 07/10/2026 - 03:47:01: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:02: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:02: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:47:02: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "101") (weapon "quake_rl") L 07/10/2026 - 03:47:02: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:03: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:03: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:03: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:03: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "13") (weapon "shotgun_soldier") L 07/10/2026 - 03:47:03: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:47:03: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "60") (realdamage "20") (weapon "quake_rl") L 07/10/2026 - 03:47:03: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "quake_rl" (attacker_position "-7445 5191 1912") (victim_position "-7857 5309 1680") L 07/10/2026 - 03:47:03: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:47:05: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:05: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:06: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:47:06: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "78") (weapon "quake_rl") L 07/10/2026 - 03:47:06: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:07: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:07: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:07: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:07: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:07: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 07/10/2026 - 03:47:08: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:47:08: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "85") (weapon "quake_rl") L 07/10/2026 - 03:47:08: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:08: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:08: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:08: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "42") (weapon "shotgun_soldier") L 07/10/2026 - 03:47:08: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:08: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:08: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "37") (weapon "shotgun_soldier") L 07/10/2026 - 03:47:09: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:09: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:09: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "40") (realdamage "26") (weapon "shotgun_soldier") L 07/10/2026 - 03:47:09: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7484 4970 1960") (victim_position "-7881 4781 2027") L 07/10/2026 - 03:47:09: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:47:11: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:11: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:12: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:12: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:47:12: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 07/10/2026 - 03:47:12: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:47:12: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 07/10/2026 - 03:47:12: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:13: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:13: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:13: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:13: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "51") (weapon "shotgun_soldier") L 07/10/2026 - 03:47:13: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:47:13: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "94") (weapon "quake_rl") L 07/10/2026 - 03:47:13: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:14: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:14: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "85") (weapon "shotgun_soldier") L 07/10/2026 - 03:47:14: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:15: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:15: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "48") (realdamage "37") (weapon "shotgun_soldier") L 07/10/2026 - 03:47:15: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7400 4792 1912") (victim_position "-7636 4718 1816") L 07/10/2026 - 03:47:15: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:47:16: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:16: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:17: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:47:17: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 07/10/2026 - 03:47:17: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:18: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:18: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:18: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:18: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:18: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "33") (weapon "shotgun_soldier") L 07/10/2026 - 03:47:18: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:47:18: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "58") (weapon "quake_rl") L 07/10/2026 - 03:47:19: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:19: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:19: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "66") (weapon "shotgun_soldier") L 07/10/2026 - 03:47:19: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:47:19: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "107") (weapon "quake_rl") L 07/10/2026 - 03:47:19: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:19: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:19: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:19: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "66") (realdamage "11") (weapon "shotgun_soldier") L 07/10/2026 - 03:47:19: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7618 5089 2051") (victim_position "-7659 4744 1974") L 07/10/2026 - 03:47:20: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:47:22: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:22: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:22: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:47:22: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "388") L 07/10/2026 - 03:47:22: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:47:22: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 07/10/2026 - 03:47:23: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:24: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:24: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:24: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:47:24: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "90") (realdamage "80") (weapon "quake_rl") L 07/10/2026 - 03:47:24: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "quake_rl" (attacker_position "-7390 5015 1912") (victim_position "-7893 4943 1960") L 07/10/2026 - 03:47:24: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:47:26: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:26: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:27: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:47:27: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "47") (weapon "quake_rl") L 07/10/2026 - 03:47:27: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:27: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:28: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:28: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:28: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "22") (weapon "shotgun_soldier") L 07/10/2026 - 03:47:28: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:28: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:47:28: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "50") (weapon "quake_rl") L 07/10/2026 - 03:47:28: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:28: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:28: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "57") (weapon "shotgun_soldier") L 07/10/2026 - 03:47:29: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:29: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:47:29: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 07/10/2026 - 03:47:29: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:47:29: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "103") (weapon "quake_rl") L 07/10/2026 - 03:47:29: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:29: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:29: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:29: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 07/10/2026 - 03:47:30: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:30: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:30: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "22") (realdamage "3") (weapon "shotgun_soldier") L 07/10/2026 - 03:47:30: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7670 4860 2200") (victim_position "-7833 4755 1909") L 07/10/2026 - 03:47:30: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:47:31: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:32: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:32: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:32: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:47:32: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 07/10/2026 - 03:47:32: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:33: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:47:33: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "81") (weapon "quake_rl") L 07/10/2026 - 03:47:33: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:33: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:34: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:34: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:34: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:34: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "38") (weapon "shotgun_soldier") L 07/10/2026 - 03:47:35: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:35: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:47:35: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "74") (weapon "quake_rl") L 07/10/2026 - 03:47:35: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:35: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:35: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "72") (weapon "shotgun_soldier") L 07/10/2026 - 03:47:35: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:36: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:47:37: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "world" (attacker_position "-7772 5174 1912") (victim_position "-8243 5587 1811") L 07/10/2026 - 03:47:37: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:47:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:48:11: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:12: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:12: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:12: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "110") (weapon "quake_rl") L 07/10/2026 - 03:48:12: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:13: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:13: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "84") (weapon "quake_rl") L 07/10/2026 - 03:48:13: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:13: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "107") (realdamage "23") (weapon "quake_rl") L 07/10/2026 - 03:48:13: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "quake_rl" (attacker_position "-7232 4834 1937") (victim_position "-7261 5046 1912") L 07/10/2026 - 03:48:13: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:13: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:13: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:48:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:16: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:16: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:16: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "107") (weapon "quake_rl") L 07/10/2026 - 03:48:16: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:16: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:16: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "82") (weapon "quake_rl") L 07/10/2026 - 03:48:16: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:17: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:17: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:17: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:17: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "104") (weapon "quake_rl") L 07/10/2026 - 03:48:17: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:18: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:18: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:18: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "60") (realdamage "41") (weapon "shotgun_soldier") L 07/10/2026 - 03:48:18: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7162 5052 1912") (victim_position "-6882 4924 2057") L 07/10/2026 - 03:48:18: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:48:20: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:20: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:20: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:20: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "75") (weapon "quake_rl") L 07/10/2026 - 03:48:20: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:20: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:20: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "314") L 07/10/2026 - 03:48:21: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:21: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:21: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:21: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "31") (weapon "shotgun_soldier") L 07/10/2026 - 03:48:22: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:22: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:22: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:22: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "103") (weapon "quake_rl") L 07/10/2026 - 03:48:22: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:22: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "world" (attacker_position "-6947 5457 1838") (victim_position "-6921 5141 1917") L 07/10/2026 - 03:48:22: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:22: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 07/10/2026 - 03:48:23: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:48:24: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:25: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:25: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:26: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:26: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 07/10/2026 - 03:48:27: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:27: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:27: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:27: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "89") (weapon "quake_rl") L 07/10/2026 - 03:48:27: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:27: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:27: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "61") (weapon "shotgun_soldier") L 07/10/2026 - 03:48:27: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:28: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:28: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "59") (realdamage "56") (weapon "quake_rl") L 07/10/2026 - 03:48:28: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "quake_rl" (attacker_position "-6948 5090 2025") (victim_position "-6682 5319 1991") L 07/10/2026 - 03:48:28: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:48:29: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:30: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:31: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:31: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:31: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 07/10/2026 - 03:48:31: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:31: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "107") (weapon "quake_rl") L 07/10/2026 - 03:48:31: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:32: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:32: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:32: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:32: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "100") (realdamage "69") (weapon "quake_rl") (airshot "1") (height "452") L 07/10/2026 - 03:48:32: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "quake_rl" (attacker_position "-6979 4876 1971") (victim_position "-7173 4630 2134") L 07/10/2026 - 03:48:32: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:32: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 07/10/2026 - 03:48:32: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:48:34: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:34: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:35: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:35: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:35: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:35: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "58") (weapon "quake_rl") L 07/10/2026 - 03:48:36: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:36: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:36: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 07/10/2026 - 03:48:36: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:36: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:36: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:36: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "84") (weapon "shotgun_soldier") L 07/10/2026 - 03:48:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "81") (weapon "quake_rl") L 07/10/2026 - 03:48:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "54") (realdamage "21") (weapon "shotgun_soldier") L 07/10/2026 - 03:48:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6655 5052 2048") (victim_position "-6865 5240 1957") L 07/10/2026 - 03:48:37: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:48:39: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:39: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:40: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:40: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 07/10/2026 - 03:48:40: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:40: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:41: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:41: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:41: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "63") (weapon "shotgun_soldier") L 07/10/2026 - 03:48:41: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:41: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:42: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:42: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:42: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 07/10/2026 - 03:48:42: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:42: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:42: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "31") (weapon "shotgun_soldier") L 07/10/2026 - 03:48:43: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:43: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:43: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "82") (weapon "quake_rl") L 07/10/2026 - 03:48:43: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:43: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:43: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 07/10/2026 - 03:48:43: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:43: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:43: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 07/10/2026 - 03:48:44: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:44: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:44: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 07/10/2026 - 03:48:44: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:44: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:44: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "25") (weapon "shotgun_soldier") L 07/10/2026 - 03:48:44: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:44: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:44: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 07/10/2026 - 03:48:45: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:45: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:45: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "21") (weapon "shotgun_soldier") L 07/10/2026 - 03:48:45: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:45: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:46: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:46: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:46: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "47") (realdamage "3") (weapon "shotgun_soldier") L 07/10/2026 - 03:48:46: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6585 5076 2026") (victim_position "-6870 5004 2025") L 07/10/2026 - 03:48:46: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "domination" against "int main()<13><[U:1:71401653]>" L 07/10/2026 - 03:48:46: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:48:49: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:49: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:50: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:50: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 07/10/2026 - 03:48:50: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:50: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:51: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:51: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:51: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:51: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "104") (weapon "quake_rl") L 07/10/2026 - 03:48:52: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:52: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:52: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "86") (realdamage "67") (weapon "quake_rl") L 07/10/2026 - 03:48:52: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "quake_rl" (attacker_position "-7015 5014 1960") (victim_position "-6961 5190 1912") L 07/10/2026 - 03:48:52: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:52: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:48:54: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:54: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:55: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:55: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 07/10/2026 - 03:48:55: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:55: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:56: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:56: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 07/10/2026 - 03:48:56: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:56: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:56: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:56: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 07/10/2026 - 03:48:57: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:57: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:57: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "29") (weapon "shotgun_soldier") L 07/10/2026 - 03:48:57: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:48:57: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:48:57: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "98") (weapon "quake_rl") L 07/10/2026 - 03:48:57: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:57: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:58: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:58: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:59: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:59: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:59: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:48:59: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "6") (realdamage "4") (weapon "shotgun_soldier") L 07/10/2026 - 03:48:59: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6405 5192 1912") (victim_position "-6711 5551 1904") L 07/10/2026 - 03:48:59: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:49:01: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:01: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:01: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:01: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "84") (weapon "quake_rl") (airshot "1") (height "442") L 07/10/2026 - 03:49:01: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:01: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 07/10/2026 - 03:49:02: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:02: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:03: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:03: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "108") (weapon "quake_rl") L 07/10/2026 - 03:49:03: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:03: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:03: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:03: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 07/10/2026 - 03:49:03: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:03: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:03: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "45") (weapon "shotgun_soldier") L 07/10/2026 - 03:49:04: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:04: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:04: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:04: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "38") (realdamage "17") (weapon "shotgun_soldier") L 07/10/2026 - 03:49:04: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-6805 5169 1952") (victim_position "-7172 4732 2049") L 07/10/2026 - 03:49:04: "int main()<13><[U:1:71401653]>" triggered "revenge" against "alpha halo survivor #survivor<12><[U:1:809020068]>" L 07/10/2026 - 03:49:04: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:49:06: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:06: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:06: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:06: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 07/10/2026 - 03:49:07: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:07: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:07: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 07/10/2026 - 03:49:07: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:08: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:08: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "105") (weapon "quake_rl") L 07/10/2026 - 03:49:08: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:08: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:08: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "80") (weapon "quake_rl") L 07/10/2026 - 03:49:08: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:08: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:08: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:08: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "14") (weapon "shotgun_soldier") L 07/10/2026 - 03:49:08: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:09: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:09: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:09: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 07/10/2026 - 03:49:09: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:09: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:09: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "12") (weapon "shotgun_soldier") L 07/10/2026 - 03:49:10: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:10: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:10: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "35") (weapon "shotgun_soldier") L 07/10/2026 - 03:49:10: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:10: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:10: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "78") (realdamage "14") (weapon "quake_rl") L 07/10/2026 - 03:49:10: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "quake_rl" (attacker_position "-6420 5227 1912") (victim_position "-6733 5500 1904") L 07/10/2026 - 03:49:10: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:49:11: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:12: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:12: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:13: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:13: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 07/10/2026 - 03:49:13: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:14: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:14: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "87") (weapon "quake_rl") L 07/10/2026 - 03:49:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:14: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:14: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:14: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "65") (weapon "quake_rl") L 07/10/2026 - 03:49:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:15: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:15: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:15: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "73") (weapon "quake_rl") L 07/10/2026 - 03:49:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:15: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:15: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "60") (weapon "shotgun_soldier") L 07/10/2026 - 03:49:15: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:15: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:15: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "59") (realdamage "4") (weapon "shotgun_soldier") L 07/10/2026 - 03:49:15: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-6596 5185 1931") (victim_position "-6783 5226 1912") L 07/10/2026 - 03:49:15: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:49:17: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:17: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:17: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:17: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "84") (weapon "quake_rl") (airshot "1") (height "389") L 07/10/2026 - 03:49:18: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:18: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 07/10/2026 - 03:49:18: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:18: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:18: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "402") L 07/10/2026 - 03:49:19: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:19: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:19: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:19: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1793") (new_elo "1796") L 07/10/2026 - 03:49:19: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1548") (new_elo "1545") L 07/10/2026 - 03:49:19: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "world" (attacker_position "-7215 4951 2202") (victim_position "-6796 5283 1918") L 07/10/2026 - 03:49:19: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "15")