L 07/10/2026 - 03:49:25: World triggered "meta_data" (matchid "26071003492523ee") (map "mge_league_v3") (arena "Badlands Middle City [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 07/10/2026 - 03:49:25: "alpha halo survivor #survivor<12><[U:1:809020068]>" changed role to "soldier" L 07/10/2026 - 03:49:25: "int main()<13><[U:1:71401653]>" changed role to "soldier" L 07/10/2026 - 03:49:28: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:29: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:29: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:29: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "90") (weapon "quake_rl") L 07/10/2026 - 03:49:29: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:30: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:31: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:32: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:32: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:32: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 07/10/2026 - 03:49:33: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:33: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "112") (weapon "quake_rl") L 07/10/2026 - 03:49:33: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "world" (attacker_position "-7609 5046 2066") (victim_position "-7587 5094 2025") L 07/10/2026 - 03:49:33: "int main()<13><[U:1:71401653]>" picked up item "tf_ammo_pack" L 07/10/2026 - 03:49:33: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:49:33: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:33: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:36: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:36: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 07/10/2026 - 03:49:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "183") L 07/10/2026 - 03:49:37: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:38: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:39: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:39: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:39: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:39: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:39: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "45") (realdamage "30") (weapon "shotgun_soldier") L 07/10/2026 - 03:49:39: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7688 4821 1912") (victim_position "-7843 4957 2167") L 07/10/2026 - 03:49:39: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:39: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 07/10/2026 - 03:49:39: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:49:42: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:42: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:42: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:42: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "61") (weapon "quake_rl") L 07/10/2026 - 03:49:43: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:43: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:43: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:43: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 07/10/2026 - 03:49:44: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:44: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:44: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:44: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "106") (weapon "quake_rl") L 07/10/2026 - 03:49:45: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:45: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:45: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "61") (weapon "shotgun_soldier") L 07/10/2026 - 03:49:45: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:45: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "111") (realdamage "2") (weapon "quake_rl") L 07/10/2026 - 03:49:45: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "quake_rl" (attacker_position "-7492 5005 1960") (victim_position "-7564 4917 1912") L 07/10/2026 - 03:49:45: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:45: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:49:48: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:48: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:48: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:48: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "81") (weapon "quake_rl") (airshot "1") (height "372") L 07/10/2026 - 03:49:49: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:49: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:49: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:49: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 07/10/2026 - 03:49:50: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:50: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:50: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:50: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "56") (weapon "quake_rl") L 07/10/2026 - 03:49:50: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:50: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:50: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "87") (weapon "shotgun_soldier") L 07/10/2026 - 03:49:51: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:51: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:51: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:51: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "49") (realdamage "9") (weapon "shotgun_soldier") L 07/10/2026 - 03:49:51: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7783 4703 1904") (victim_position "-7996 4621 1973") L 07/10/2026 - 03:49:51: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:49:53: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:53: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:54: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:54: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "51") (weapon "quake_rl") L 07/10/2026 - 03:49:54: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:54: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:54: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "81") (weapon "quake_rl") L 07/10/2026 - 03:49:54: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:55: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:55: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:55: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:49:55: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "47") (realdamage "45") (weapon "shotgun_soldier") L 07/10/2026 - 03:49:55: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7893 4896 1912") (victim_position "-8081 5104 1912") L 07/10/2026 - 03:49:56: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:49:58: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:59: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:59: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:49:59: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:59: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "336") L 07/10/2026 - 03:49:59: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:49:59: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 07/10/2026 - 03:50:00: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:00: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:00: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:00: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:00: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "54") (weapon "shotgun_soldier") L 07/10/2026 - 03:50:01: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:01: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:01: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:01: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "62") (realdamage "36") (weapon "shotgun_soldier") L 07/10/2026 - 03:50:01: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7840 5107 2025") (victim_position "-8142 5046 2035") L 07/10/2026 - 03:50:01: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:50:03: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:03: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:03: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "301") L 07/10/2026 - 03:50:03: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:04: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:04: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "49") (weapon "quake_rl") L 07/10/2026 - 03:50:04: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:04: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:04: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "370") L 07/10/2026 - 03:50:04: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:04: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:04: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:04: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "50") (realdamage "1") (weapon "shotgun_soldier") L 07/10/2026 - 03:50:04: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7540 4736 1998") (victim_position "-7466 5062 2362") L 07/10/2026 - 03:50:04: "int main()<13><[U:1:71401653]>" triggered "domination" against "alpha halo survivor #survivor<12><[U:1:809020068]>" L 07/10/2026 - 03:50:05: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:50:05: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:05: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "24") (weapon "quake_rl") L 07/10/2026 - 03:50:07: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:07: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:07: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:07: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "74") (weapon "quake_rl") L 07/10/2026 - 03:50:08: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:09: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:09: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:09: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:09: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 07/10/2026 - 03:50:09: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:09: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:09: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "40") (weapon "shotgun_soldier") L 07/10/2026 - 03:50:10: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:10: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:10: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:10: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "58") (realdamage "54") (weapon "shotgun_soldier") L 07/10/2026 - 03:50:10: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7708 5186 1961") (victim_position "-8054 5061 1955") L 07/10/2026 - 03:50:10: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "revenge" against "int main()<13><[U:1:71401653]>" L 07/10/2026 - 03:50:10: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:10: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "50") (weapon "quake_rl") L 07/10/2026 - 03:50:10: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:50:12: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:12: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:12: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:12: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "85") (weapon "quake_rl") (airshot "1") (height "461") L 07/10/2026 - 03:50:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:14: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:14: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 07/10/2026 - 03:50:14: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:14: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "83") (realdamage "76") (weapon "quake_rl") L 07/10/2026 - 03:50:14: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "quake_rl" (attacker_position "-7484 4925 2048") (victim_position "-7544 5103 1960") L 07/10/2026 - 03:50:14: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:14: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:50:16: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:16: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:17: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:18: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:18: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:18: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:18: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "110") (weapon "quake_rl") L 07/10/2026 - 03:50:18: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:18: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "69") (weapon "quake_rl") L 07/10/2026 - 03:50:18: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:19: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:19: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:19: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "84") (weapon "shotgun_soldier") L 07/10/2026 - 03:50:19: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:19: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:19: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:19: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "14") (weapon "shotgun_soldier") L 07/10/2026 - 03:50:20: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:20: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:20: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "23") (weapon "shotgun_soldier") L 07/10/2026 - 03:50:20: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:20: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:20: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "18") (realdamage "6") (weapon "shotgun_soldier") L 07/10/2026 - 03:50:20: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7740 4943 1960") (victim_position "-7062 4871 1912") L 07/10/2026 - 03:50:20: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:50:22: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:22: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:22: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:22: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "283") L 07/10/2026 - 03:50:22: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:22: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "72") (weapon "quake_rl") L 07/10/2026 - 03:50:23: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:23: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "109") (realdamage "101") (weapon "quake_rl") (airshot "1") (height "310") L 07/10/2026 - 03:50:23: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "quake_rl" (attacker_position "-7475 4935 2295") (victim_position "-7353 5018 2222") L 07/10/2026 - 03:50:23: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:23: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:50:27: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:27: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:27: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:27: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 07/10/2026 - 03:50:27: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:27: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:27: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "82") (weapon "quake_rl") L 07/10/2026 - 03:50:28: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:28: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:29: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:29: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:29: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "103") (weapon "quake_rl") L 07/10/2026 - 03:50:30: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:30: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:30: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "47") (weapon "quake_rl") L 07/10/2026 - 03:50:30: "alpha halo survivor #survivor<12><[U:1:809020068]>" picked up item "tf_ammo_pack" L 07/10/2026 - 03:50:30: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:30: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:30: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:30: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 07/10/2026 - 03:50:30: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:31: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:31: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:31: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "10") (weapon "shotgun_soldier") L 07/10/2026 - 03:50:31: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "world" (attacker_position "-8089 5069 1912") (victim_position "-7318 5183 1918") L 07/10/2026 - 03:50:31: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:31: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:50:33: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:33: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:34: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:34: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:34: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 07/10/2026 - 03:50:35: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:35: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:35: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:36: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:36: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "63") (weapon "quake_rl") L 07/10/2026 - 03:50:36: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "47") (weapon "quake_rl") L 07/10/2026 - 03:50:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:37: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 07/10/2026 - 03:50:38: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:38: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:38: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:38: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "58") (realdamage "56") (weapon "shotgun_soldier") L 07/10/2026 - 03:50:38: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-8000 4858 1912") (victim_position "-7944 4658 1999") L 07/10/2026 - 03:50:38: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:50:40: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:40: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:40: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:40: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 07/10/2026 - 03:50:41: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:41: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:41: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:41: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:41: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "22") (weapon "shotgun_soldier") L 07/10/2026 - 03:50:42: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:42: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:42: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 07/10/2026 - 03:50:42: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:42: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:42: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "52") (weapon "shotgun_soldier") L 07/10/2026 - 03:50:43: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:43: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:43: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "98") (weapon "quake_rl") L 07/10/2026 - 03:50:43: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:43: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:43: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "71") (weapon "quake_rl") L 07/10/2026 - 03:50:43: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:43: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:43: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "25") (realdamage "6") (weapon "shotgun_soldier") L 07/10/2026 - 03:50:43: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7577 5142 1912") (victim_position "-7183 4912 2039") L 07/10/2026 - 03:50:43: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:50:45: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:45: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:45: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "81") (weapon "quake_rl") (airshot "1") (height "405") L 07/10/2026 - 03:50:45: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:45: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:45: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "52") (weapon "quake_rl") L 07/10/2026 - 03:50:46: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:46: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:47: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:47: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:47: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "40") (weapon "quake_rl") L 07/10/2026 - 03:50:48: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:48: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:48: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:48: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "64") (weapon "quake_rl") L 07/10/2026 - 03:50:48: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:48: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "66") (weapon "quake_rl") L 07/10/2026 - 03:50:48: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:48: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:48: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "38") (realdamage "23") (weapon "shotgun_soldier") L 07/10/2026 - 03:50:48: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7972 5218 1912") (victim_position "-7666 5260 1912") L 07/10/2026 - 03:50:48: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "domination" against "int main()<13><[U:1:71401653]>" L 07/10/2026 - 03:50:48: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:50:50: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:50: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:51: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:51: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "47") (weapon "quake_rl") L 07/10/2026 - 03:50:51: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:51: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:51: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 07/10/2026 - 03:50:51: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:52: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:52: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:52: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "48") (weapon "quake_rl") L 07/10/2026 - 03:50:53: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:53: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:53: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:53: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "58") (weapon "quake_rl") L 07/10/2026 - 03:50:53: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:53: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:53: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "19") (weapon "shotgun_soldier") L 07/10/2026 - 03:50:54: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:54: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:54: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 07/10/2026 - 03:50:54: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:54: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:54: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "59") (weapon "quake_rl") L 07/10/2026 - 03:50:54: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:55: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:55: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:55: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 07/10/2026 - 03:50:55: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:55: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:50:55: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "68") (realdamage "22") (weapon "shotgun_soldier") L 07/10/2026 - 03:50:55: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7611 5050 2025") (victim_position "-7706 5145 1912") L 07/10/2026 - 03:50:55: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:50:56: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:57: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:57: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:58: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:58: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "78") (weapon "quake_rl") L 07/10/2026 - 03:50:58: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:58: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "304") L 07/10/2026 - 03:50:58: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:58: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:50:59: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:59: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "95") (weapon "quake_rl") L 07/10/2026 - 03:50:59: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:50:59: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 07/10/2026 - 03:50:59: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:00: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:00: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:00: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:00: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "33") (realdamage "26") (weapon "shotgun_soldier") L 07/10/2026 - 03:51:00: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7692 5116 1983") (victim_position "-7471 5013 1960") L 07/10/2026 - 03:51:00: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:51:02: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:02: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:03: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:03: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:03: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "54") (weapon "quake_rl") L 07/10/2026 - 03:51:04: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:04: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:04: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:04: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 07/10/2026 - 03:51:04: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:04: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:04: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "86") (weapon "shotgun_soldier") L 07/10/2026 - 03:51:05: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:05: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "109") (weapon "quake_rl") L 07/10/2026 - 03:51:05: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:05: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:05: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:05: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:05: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "18") (weapon "shotgun_soldier") L 07/10/2026 - 03:51:06: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:06: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:06: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "79") (realdamage "5") (weapon "shotgun_soldier") L 07/10/2026 - 03:51:06: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7734 4944 2027") (victim_position "-7674 4919 1912") L 07/10/2026 - 03:51:06: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:51:06: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:09: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:09: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:09: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:09: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "83") (weapon "quake_rl") L 07/10/2026 - 03:51:10: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:10: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:10: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:12: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:12: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:12: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:12: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 07/10/2026 - 03:51:12: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:12: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "70") (weapon "quake_rl") L 07/10/2026 - 03:51:13: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:13: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:13: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:13: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "7") (weapon "shotgun_soldier") L 07/10/2026 - 03:51:13: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:13: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:13: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "83") (weapon "shotgun_soldier") L 07/10/2026 - 03:51:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:14: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:14: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 07/10/2026 - 03:51:14: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:14: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:14: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 07/10/2026 - 03:51:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:15: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:15: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:15: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "34") (weapon "shotgun_soldier") L 07/10/2026 - 03:51:15: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:16: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:16: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:16: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "34") (weapon "shotgun_soldier") L 07/10/2026 - 03:51:16: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:18: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:18: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:18: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "34") (realdamage "7") (weapon "shotgun_soldier") (crit "mini") L 07/10/2026 - 03:51:18: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7566 5111 2095") (victim_position "-7739 5130 1955") L 07/10/2026 - 03:51:18: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:51:20: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:21: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:21: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "449") L 07/10/2026 - 03:51:21: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:21: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:23: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:23: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:24: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:24: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "91") (realdamage "64") (weapon "quake_rl") L 07/10/2026 - 03:51:24: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "quake_rl" (attacker_position "-7583 4878 1912") (victim_position "-7598 4959 2071") L 07/10/2026 - 03:51:24: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:24: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:24: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:51:24: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:24: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "33") (weapon "quake_rl") L 07/10/2026 - 03:51:26: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:27: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:27: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:27: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "68") (weapon "quake_rl") L 07/10/2026 - 03:51:28: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:28: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:28: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:28: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:29: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:29: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:29: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "41") (weapon "shotgun_soldier") L 07/10/2026 - 03:51:29: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:29: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:29: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "32") (realdamage "25") (weapon "shotgun_soldier") L 07/10/2026 - 03:51:29: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7712 4854 1912") (victim_position "-7591 4645 1825") L 07/10/2026 - 03:51:29: "int main()<13><[U:1:71401653]>" triggered "revenge" against "alpha halo survivor #survivor<12><[U:1:809020068]>" L 07/10/2026 - 03:51:29: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:29: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:51:31: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:31: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:32: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:32: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:32: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "275") L 07/10/2026 - 03:51:32: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:32: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "71") (weapon "quake_rl") L 07/10/2026 - 03:51:33: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:33: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:34: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:35: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:35: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:35: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "9") (weapon "shotgun_soldier") L 07/10/2026 - 03:51:36: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:36: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:36: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "88") (realdamage "28") (weapon "shotgun_soldier") L 07/10/2026 - 03:51:36: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "shotgun_soldier" (attacker_position "-7506 5116 1962") (victim_position "-7506 5202 2033") L 07/10/2026 - 03:51:36: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:36: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "76") (weapon "quake_rl") L 07/10/2026 - 03:51:36: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:36: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:51:37: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:37: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:37: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "62") (weapon "quake_rl") L 07/10/2026 - 03:51:38: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:38: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:38: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:38: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "90") (weapon "quake_rl") L 07/10/2026 - 03:51:38: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:38: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "40") (weapon "quake_rl") L 07/10/2026 - 03:51:39: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:39: "int main()<13><[U:1:71401653]>" killed "alpha halo survivor #survivor<12><[U:1:809020068]>" with "world" (attacker_position "-7621 4842 1912") (victim_position "-7240 4749 1720") L 07/10/2026 - 03:51:39: "alpha halo survivor #survivor<12><[U:1:809020068]>" spawned as "soldier" L 07/10/2026 - 03:51:40: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:41: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:41: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:42: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:42: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "82") (weapon "quake_rl") L 07/10/2026 - 03:51:43: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:43: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:43: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:43: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 07/10/2026 - 03:51:44: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:44: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:44: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:44: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "101") (weapon "quake_rl") L 07/10/2026 - 03:51:44: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:45: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:45: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:45: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:45: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "74") (weapon "shotgun_soldier") L 07/10/2026 - 03:51:45: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:46: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:46: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:46: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "58") (weapon "shotgun_soldier") L 07/10/2026 - 03:51:46: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:46: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:46: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:46: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "84") (realdamage "19") (weapon "shotgun_soldier") L 07/10/2026 - 03:51:46: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7632 5167 1912") (victim_position "-7621 4996 2025") L 07/10/2026 - 03:51:46: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:51:48: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:49: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:49: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:49: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "82") (weapon "quake_rl") L 07/10/2026 - 03:51:49: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:49: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:49: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "47") (weapon "quake_rl") L 07/10/2026 - 03:51:50: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:51: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:51: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:51: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:51: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "106") (weapon "quake_rl") L 07/10/2026 - 03:51:51: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:51: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:51: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "40") (weapon "shotgun_soldier") L 07/10/2026 - 03:51:52: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:52: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:52: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:52: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "78") (realdamage "44") (weapon "quake_rl") L 07/10/2026 - 03:51:52: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "quake_rl" (attacker_position "-7469 5028 2012") (victim_position "-7691 4827 1912") L 07/10/2026 - 03:51:52: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:51:54: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:54: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:54: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:54: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "51") (weapon "quake_rl") L 07/10/2026 - 03:51:55: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:55: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:55: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:55: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "64") (weapon "quake_rl") L 07/10/2026 - 03:51:56: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:56: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:56: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:56: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:56: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "62") (weapon "shotgun_soldier") L 07/10/2026 - 03:51:57: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:51:57: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "109") (weapon "quake_rl") L 07/10/2026 - 03:51:57: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:51:57: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:57: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:57: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:51:57: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "66") (realdamage "56") (weapon "shotgun_soldier") L 07/10/2026 - 03:51:57: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7567 5040 2025") (victim_position "-7589 4812 1979") L 07/10/2026 - 03:51:57: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:52:00: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:00: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:01: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:52:01: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "73") (weapon "quake_rl") L 07/10/2026 - 03:52:01: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:01: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:52:01: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "327") L 07/10/2026 - 03:52:01: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:02: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:02: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:02: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:02: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:02: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "17") (weapon "shotgun_soldier") L 07/10/2026 - 03:52:03: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:03: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:03: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:52:03: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "66") (realdamage "59") (weapon "quake_rl") L 07/10/2026 - 03:52:03: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "quake_rl" (attacker_position "-7549 4768 1912") (victim_position "-7882 4524 1904") L 07/10/2026 - 03:52:03: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "domination" against "int main()<13><[U:1:71401653]>" L 07/10/2026 - 03:52:03: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:52:05: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:05: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:06: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:52:06: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "33") (weapon "quake_rl") L 07/10/2026 - 03:52:07: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:07: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:52:07: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "83") (weapon "quake_rl") (airshot "1") (height "581") L 07/10/2026 - 03:52:07: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:08: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:08: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:08: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:08: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "8") (weapon "shotgun_soldier") L 07/10/2026 - 03:52:09: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:09: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:09: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:09: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "42") (weapon "shotgun_soldier") L 07/10/2026 - 03:52:09: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:09: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:09: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 07/10/2026 - 03:52:10: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:10: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:10: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "72") (weapon "shotgun_soldier") L 07/10/2026 - 03:52:10: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:10: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:10: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "20") (weapon "shotgun_soldier") L 07/10/2026 - 03:52:11: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:11: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:11: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "6") (weapon "shotgun_soldier") L 07/10/2026 - 03:52:11: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:11: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:11: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "32") (realdamage "1") (weapon "shotgun_soldier") L 07/10/2026 - 03:52:11: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-8029 5153 1912") (victim_position "-7434 5124 1912") L 07/10/2026 - 03:52:11: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:52:13: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:13: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:13: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:52:13: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "78") (weapon "quake_rl") (airshot "1") (height "492") L 07/10/2026 - 03:52:13: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:52:13: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "48") (weapon "quake_rl") L 07/10/2026 - 03:52:14: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:15: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:15: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:52:15: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "53") (weapon "quake_rl") L 07/10/2026 - 03:52:16: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:16: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:16: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "49") (weapon "shotgun_soldier") L 07/10/2026 - 03:52:16: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:16: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:16: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:16: "int main()<13><[U:1:71401653]>" triggered "damage" against "alpha halo survivor #survivor<12><[U:1:809020068]>" (damage "16") (weapon "shotgun_soldier") L 07/10/2026 - 03:52:16: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:16: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:16: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "81") (weapon "shotgun_soldier") L 07/10/2026 - 03:52:19: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:19: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:19: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:19: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "3") (weapon "shotgun_soldier") L 07/10/2026 - 03:52:19: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:20: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:20: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:20: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "10") (realdamage "1") (weapon "shotgun_soldier") L 07/10/2026 - 03:52:20: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7333 4427 1747") (victim_position "-7204 5310 1719") L 07/10/2026 - 03:52:20: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:52:21: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:22: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:22: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:22: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:52:22: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "109") (weapon "quake_rl") L 07/10/2026 - 03:52:22: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:23: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:23: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:52:23: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "97") (weapon "quake_rl") L 07/10/2026 - 03:52:23: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:23: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:52:24: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:24: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:52:24: "alpha halo survivor #survivor<12><[U:1:809020068]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "47") (realdamage "27") (weapon "shotgun_soldier") L 07/10/2026 - 03:52:24: World triggered "mge_elo_delta" (player "[U:1:809020068]") (old_elo "1796") (new_elo "1799") L 07/10/2026 - 03:52:24: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1545") (new_elo "1542") L 07/10/2026 - 03:52:24: "alpha halo survivor #survivor<12><[U:1:809020068]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-7012 5047 1960") (victim_position "-6739 5121 2038") L 07/10/2026 - 03:52:24: World triggered "mge_match_end" (winner "[U:1:809020068]") (loser "[U:1:71401653]") (winner_score "20") (loser_score "10")