L 07/10/2026 - 03:56:48: World triggered "meta_data" (matchid "260710035648ade1") (map "mge_league_v3") (arena "Badlands Spire [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 07/10/2026 - 03:56:48: "Friendly Wolf<15><[U:1:132989933]>" changed role to "soldier" L 07/10/2026 - 03:56:48: "int main()<13><[U:1:71401653]>" changed role to "soldier" L 07/10/2026 - 03:56:48: "int main()<13><[U:1:71401653]>" say "this is the next generation of tf2 players" L 07/10/2026 - 03:56:58: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:56:58: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:56:58: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:56:58: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "60") (weapon "quake_rl") L 07/10/2026 - 03:56:58: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:56:58: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:56:58: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "65") (weapon "shotgun_soldier") L 07/10/2026 - 03:56:59: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:56:59: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:56:59: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "82") (weapon "shotgun_soldier") L 07/10/2026 - 03:56:59: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:00: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:00: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:00: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "75") (realdamage "35") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:00: "int main()<13><[U:1:71401653]>" killed "Friendly Wolf<15><[U:1:132989933]>" with "shotgun_soldier" (attacker_position "12431 3729 -1130") (victim_position "12549 3886 -1183") L 07/10/2026 - 03:57:00: "Friendly Wolf<15><[U:1:132989933]>" spawned as "soldier" L 07/10/2026 - 03:57:02: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:02: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 07/10/2026 - 03:57:02: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:02: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:02: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:02: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "64") (weapon "quake_rl") L 07/10/2026 - 03:57:03: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:03: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:03: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 07/10/2026 - 03:57:03: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:03: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:03: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "504") L 07/10/2026 - 03:57:03: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:04: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:04: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:04: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:04: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:04: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "12") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:04: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:04: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "35") (realdamage "5") (weapon "quake_rl") L 07/10/2026 - 03:57:04: "int main()<13><[U:1:71401653]>" killed "Friendly Wolf<15><[U:1:132989933]>" with "quake_rl" (attacker_position "12386 3546 -1220") (victim_position "11976 2983 -1414") L 07/10/2026 - 03:57:05: "Friendly Wolf<15><[U:1:132989933]>" spawned as "soldier" L 07/10/2026 - 03:57:07: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:07: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:08: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:08: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "79") (weapon "quake_rl") L 07/10/2026 - 03:57:08: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:08: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:09: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:09: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:09: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:09: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:09: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "46") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:09: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:09: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:09: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "21") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:10: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:10: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:10: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "77") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:10: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:10: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:10: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:10: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "85") (realdamage "33") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:10: "int main()<13><[U:1:71401653]>" killed "Friendly Wolf<15><[U:1:132989933]>" with "shotgun_soldier" (attacker_position "12486 3767 -1154") (victim_position "12570 3619 -1094") L 07/10/2026 - 03:57:10: "Friendly Wolf<15><[U:1:132989933]>" spawned as "soldier" L 07/10/2026 - 03:57:13: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:13: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "110") (weapon "quake_rl") L 07/10/2026 - 03:57:13: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:14: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:15: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:15: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:15: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "46") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:15: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:15: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "93") (weapon "quake_rl") L 07/10/2026 - 03:57:15: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:15: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:15: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "87") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:16: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:16: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:16: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "83") (realdamage "20") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:16: "int main()<13><[U:1:71401653]>" killed "Friendly Wolf<15><[U:1:132989933]>" with "shotgun_soldier" (attacker_position "12678 3577 -1094") (victim_position "12767 3498 -913") L 07/10/2026 - 03:57:16: "int main()<13><[U:1:71401653]>" triggered "domination" against "Friendly Wolf<15><[U:1:132989933]>" L 07/10/2026 - 03:57:16: "Friendly Wolf<15><[U:1:132989933]>" spawned as "soldier" L 07/10/2026 - 03:57:17: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:18: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:18: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "335") L 07/10/2026 - 03:57:18: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:19: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:19: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:20: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:20: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:20: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:20: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:20: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "22") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:22: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:22: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:22: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "28") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:22: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:22: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:22: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:22: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "46") (realdamage "44") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:22: "int main()<13><[U:1:71401653]>" killed "Friendly Wolf<15><[U:1:132989933]>" with "shotgun_soldier" (attacker_position "12413 3716 -1129") (victim_position "12314 4018 -1108") L 07/10/2026 - 03:57:22: "Friendly Wolf<15><[U:1:132989933]>" spawned as "soldier" L 07/10/2026 - 03:57:24: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:24: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:24: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "109") (weapon "quake_rl") L 07/10/2026 - 03:57:25: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:25: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:25: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:25: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:25: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "105") (weapon "quake_rl") L 07/10/2026 - 03:57:26: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:26: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "67") (weapon "quake_rl") L 07/10/2026 - 03:57:26: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:26: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:26: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:27: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:27: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:27: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:27: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "88") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:27: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:28: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:28: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:28: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "85") (realdamage "52") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:28: "int main()<13><[U:1:71401653]>" killed "Friendly Wolf<15><[U:1:132989933]>" with "shotgun_soldier" (attacker_position "12629 3700 -1094") (victim_position "12527 3543 -1094") L 07/10/2026 - 03:57:28: "Friendly Wolf<15><[U:1:132989933]>" spawned as "soldier" L 07/10/2026 - 03:57:29: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:29: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:29: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:29: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:29: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "8") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:30: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:30: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:30: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "46") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:31: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:32: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:32: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "89") (weapon "quake_rl") L 07/10/2026 - 03:57:32: "Friendly Wolf<15><[U:1:132989933]>" picked up item "tf_ammo_pack" L 07/10/2026 - 03:57:32: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:33: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:33: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "85") (weapon "quake_rl") L 07/10/2026 - 03:57:34: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:35: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:35: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "85") (realdamage "25") (weapon "quake_rl") L 07/10/2026 - 03:57:35: "int main()<13><[U:1:71401653]>" killed "Friendly Wolf<15><[U:1:132989933]>" with "quake_rl" (attacker_position "12722 3464 -1094") (victim_position "12852 3186 -1551") L 07/10/2026 - 03:57:35: "Friendly Wolf<15><[U:1:132989933]>" spawned as "soldier" L 07/10/2026 - 03:57:36: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:39: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:39: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:39: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:39: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:39: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "54") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:39: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:39: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "69") (weapon "quake_rl") L 07/10/2026 - 03:57:40: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:40: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:40: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "88") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:40: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:40: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "111") (weapon "quake_rl") L 07/10/2026 - 03:57:40: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:40: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:40: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:40: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "41") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:40: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:41: "int main()<13><[U:1:71401653]>" killed "Friendly Wolf<15><[U:1:132989933]>" with "world" (attacker_position "12490 3648 -1094") (victim_position "12689 4271 -1515") L 07/10/2026 - 03:57:41: "Friendly Wolf<15><[U:1:132989933]>" spawned as "soldier" L 07/10/2026 - 03:57:41: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:42: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:43: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:43: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:43: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "538") L 07/10/2026 - 03:57:43: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:43: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:43: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "57") (weapon "quake_rl") L 07/10/2026 - 03:57:43: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:43: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:43: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "24") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:45: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:45: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:45: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:45: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "60") (realdamage "49") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:45: "int main()<13><[U:1:71401653]>" killed "Friendly Wolf<15><[U:1:132989933]>" with "shotgun_soldier" (attacker_position "12681 3840 -1110") (victim_position "12995 3883 -1220") L 07/10/2026 - 03:57:46: "Friendly Wolf<15><[U:1:132989933]>" spawned as "soldier" L 07/10/2026 - 03:57:47: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:48: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:48: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:48: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "54") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:48: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:48: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:48: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "66") (weapon "quake_rl") L 07/10/2026 - 03:57:48: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:48: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:48: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "8") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:49: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:49: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:49: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:49: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "23") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:49: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:49: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:49: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "67") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:50: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:50: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:50: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:51: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:51: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:51: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "46") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:51: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:51: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:51: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "59") (weapon "shotgun_soldier") L 07/10/2026 - 03:57:52: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:52: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:52: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:52: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "87") (realdamage "49") (weapon "quake_rl") L 07/10/2026 - 03:57:52: "int main()<13><[U:1:71401653]>" killed "Friendly Wolf<15><[U:1:132989933]>" with "quake_rl" (attacker_position "12316 3774 -1235") (victim_position "11990 3721 -1457") L 07/10/2026 - 03:57:52: "Friendly Wolf<15><[U:1:132989933]>" spawned as "soldier" L 07/10/2026 - 03:57:54: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:55: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:55: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:55: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:55: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "77") (weapon "quake_rl") L 07/10/2026 - 03:57:55: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:55: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "52") (weapon "quake_rl") L 07/10/2026 - 03:57:55: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:56: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:56: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:57: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:57: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "68") (weapon "quake_rl") L 07/10/2026 - 03:57:57: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:58: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:57:59: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:57:59: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:57:59: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "93") (weapon "quake_rl") L 07/10/2026 - 03:57:59: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:00: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:00: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:00: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:00: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "26") (weapon "shotgun_soldier") L 07/10/2026 - 03:58:00: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:01: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:01: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:01: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "17") (realdamage "5") (weapon "shotgun_soldier") L 07/10/2026 - 03:58:01: "Friendly Wolf<15><[U:1:132989933]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "12200 3679 -1224") (victim_position "12181 3722 -1412") L 07/10/2026 - 03:58:01: "Friendly Wolf<15><[U:1:132989933]>" triggered "revenge" against "int main()<13><[U:1:71401653]>" L 07/10/2026 - 03:58:01: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:58:04: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:04: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:04: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:58:04: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 07/10/2026 - 03:58:04: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:05: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:05: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:05: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:58:05: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "87") (weapon "quake_rl") L 07/10/2026 - 03:58:06: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:06: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:06: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:06: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:07: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:07: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:07: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:07: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "89") (realdamage "65") (weapon "shotgun_soldier") L 07/10/2026 - 03:58:07: "Friendly Wolf<15><[U:1:132989933]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "12629 3473 -1094") (victim_position "12643 3564 -1094") L 07/10/2026 - 03:58:07: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:58:09: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:09: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:09: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:58:09: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "102") (weapon "quake_rl") L 07/10/2026 - 03:58:10: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:10: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:58:10: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "65") (weapon "quake_rl") L 07/10/2026 - 03:58:11: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:11: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:58:11: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "108") (realdamage "86") (weapon "quake_rl") (airshot "1") (height "194") L 07/10/2026 - 03:58:11: "int main()<13><[U:1:71401653]>" killed "Friendly Wolf<15><[U:1:132989933]>" with "quake_rl" (attacker_position "12476 3648 -1050") (victim_position "12284 3714 -1041") L 07/10/2026 - 03:58:11: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:11: "Friendly Wolf<15><[U:1:132989933]>" spawned as "soldier" L 07/10/2026 - 03:58:14: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:14: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:58:14: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "92") (weapon "quake_rl") L 07/10/2026 - 03:58:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:15: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:15: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:58:15: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "105") (weapon "quake_rl") L 07/10/2026 - 03:58:16: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:16: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:58:16: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 07/10/2026 - 03:58:16: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:16: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:16: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:17: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:18: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:19: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:19: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:21: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:22: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:22: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:58:22: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "80") (weapon "quake_rl") L 07/10/2026 - 03:58:22: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:23: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:23: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:23: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:23: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "10") (weapon "shotgun_soldier") L 07/10/2026 - 03:58:23: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:23: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:23: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "15") (weapon "shotgun_soldier") L 07/10/2026 - 03:58:24: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:24: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:24: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "5") (weapon "shotgun_soldier") L 07/10/2026 - 03:58:25: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:25: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:58:25: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "49") (weapon "quake_rl") L 07/10/2026 - 03:58:25: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:25: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:25: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "25") (weapon "shotgun_soldier") L 07/10/2026 - 03:58:26: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:26: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:26: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "5") (weapon "shotgun_soldier") L 07/10/2026 - 03:58:26: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:26: "int main()<13><[U:1:71401653]>" picked up item "tf_ammo_pack" L 07/10/2026 - 03:58:28: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:28: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:29: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:29: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:29: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "24") (weapon "shotgun_soldier") L 07/10/2026 - 03:58:32: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:32: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:33: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:34: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:34: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:34: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "7") (weapon "shotgun_soldier") L 07/10/2026 - 03:58:34: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:34: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:34: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:34: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "29") (realdamage "4") (weapon "shotgun_soldier") L 07/10/2026 - 03:58:34: "int main()<13><[U:1:71401653]>" killed "Friendly Wolf<15><[U:1:132989933]>" with "shotgun_soldier" (attacker_position "12341 4086 -1501") (victim_position "12411 3884 -1196") L 07/10/2026 - 03:58:35: "Friendly Wolf<15><[U:1:132989933]>" spawned as "soldier" L 07/10/2026 - 03:58:36: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:36: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:36: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "57") (weapon "shotgun_soldier") L 07/10/2026 - 03:58:37: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:37: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:37: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:37: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "39") (weapon "shotgun_soldier") L 07/10/2026 - 03:58:37: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:37: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:37: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "21") (weapon "shotgun_soldier") L 07/10/2026 - 03:58:38: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:38: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:38: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:38: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "74") (weapon "shotgun_soldier") L 07/10/2026 - 03:58:38: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:38: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:58:38: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "77") (weapon "quake_rl") L 07/10/2026 - 03:58:39: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:39: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:39: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "38") (weapon "shotgun_soldier") L 07/10/2026 - 03:58:39: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:40: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:58:40: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "109") (realdamage "10") (weapon "quake_rl") L 07/10/2026 - 03:58:40: "int main()<13><[U:1:71401653]>" killed "Friendly Wolf<15><[U:1:132989933]>" with "quake_rl" (attacker_position "12000 3872 -1472") (victim_position "11976 3697 -1456") L 07/10/2026 - 03:58:40: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:58:40: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "85") (weapon "quake_rl") L 07/10/2026 - 03:58:40: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:40: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:40: "Friendly Wolf<15><[U:1:132989933]>" spawned as "soldier" L 07/10/2026 - 03:58:44: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:44: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:58:44: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "293") L 07/10/2026 - 03:58:44: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:44: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:58:44: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "108") (weapon "quake_rl") L 07/10/2026 - 03:58:44: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:45: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:47: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:47: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:47: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "25") (weapon "shotgun_soldier") L 07/10/2026 - 03:58:48: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:48: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:48: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "43") (weapon "shotgun_soldier") L 07/10/2026 - 03:58:50: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:50: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:50: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "65") (realdamage "1") (weapon "unique_pickaxe_escape") L 07/10/2026 - 03:58:50: "int main()<13><[U:1:71401653]>" killed "Friendly Wolf<15><[U:1:132989933]>" with "unique_pickaxe_escape" (attacker_position "12405 3488 -1246") (victim_position "12353 3466 -1246") L 07/10/2026 - 03:58:50: "int main()<13><[U:1:71401653]>" triggered "domination" against "Friendly Wolf<15><[U:1:132989933]>" L 07/10/2026 - 03:58:50: "int main()<13><[U:1:71401653]>" picked up item "tf_ammo_pack" L 07/10/2026 - 03:58:50: "Friendly Wolf<15><[U:1:132989933]>" spawned as "soldier" L 07/10/2026 - 03:58:52: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:53: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:53: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:53: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:58:53: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "56") (weapon "quake_rl") L 07/10/2026 - 03:58:53: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:54: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:58:54: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "55") (weapon "quake_rl") L 07/10/2026 - 03:58:54: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:58:54: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "61") (weapon "quake_rl") L 07/10/2026 - 03:58:54: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:54: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:54: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:54: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:54: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "69") (weapon "shotgun_soldier") L 07/10/2026 - 03:58:55: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:55: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:55: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:55: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "87") (realdamage "78") (weapon "shotgun_soldier") L 07/10/2026 - 03:58:55: "int main()<13><[U:1:71401653]>" killed "Friendly Wolf<15><[U:1:132989933]>" with "shotgun_soldier" (attacker_position "12372 3561 -1196") (victim_position "12454 3539 -1102") L 07/10/2026 - 03:58:55: "Friendly Wolf<15><[U:1:132989933]>" spawned as "soldier" L 07/10/2026 - 03:58:58: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:58:59: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:59: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:58:59: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "52") (weapon "shotgun_soldier") L 07/10/2026 - 03:58:59: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:00: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:00: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:00: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "31") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:00: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:00: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:00: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "24") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:00: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:00: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:00: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "47") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:00: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:00: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:00: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "46") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:01: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:01: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:01: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "31") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:01: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:01: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:59:01: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "90") (weapon "quake_rl") L 07/10/2026 - 03:59:02: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:02: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:02: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "41") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:02: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:03: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:03: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:03: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "52") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:03: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:59:03: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "102") (realdamage "36") (weapon "quake_rl") L 07/10/2026 - 03:59:03: "int main()<13><[U:1:71401653]>" killed "Friendly Wolf<15><[U:1:132989933]>" with "quake_rl" (attacker_position "12581 3781 -1094") (victim_position "12416 3743 -1133") L 07/10/2026 - 03:59:03: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:03: "Friendly Wolf<15><[U:1:132989933]>" spawned as "soldier" L 07/10/2026 - 03:59:05: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:05: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:05: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:59:05: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "62") (weapon "quake_rl") L 07/10/2026 - 03:59:06: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:07: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:07: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:07: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "86") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:07: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:07: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:07: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:07: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "43") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:07: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:07: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:07: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "58") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:08: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:08: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:09: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:10: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:59:10: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "83") (realdamage "65") (weapon "quake_rl") L 07/10/2026 - 03:59:10: "int main()<13><[U:1:71401653]>" killed "Friendly Wolf<15><[U:1:132989933]>" with "quake_rl" (attacker_position "12616 3825 -1174") (victim_position "12334 3749 -1196") L 07/10/2026 - 03:59:10: "Friendly Wolf<15><[U:1:132989933]>" spawned as "soldier" L 07/10/2026 - 03:59:12: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:12: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:12: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:12: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:12: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "34") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:12: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:59:12: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "101") (weapon "quake_rl") L 07/10/2026 - 03:59:13: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:13: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:13: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "8") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:13: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:59:13: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "98") (weapon "quake_rl") L 07/10/2026 - 03:59:13: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:13: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:14: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:14: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:14: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:14: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "8") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:15: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:59:15: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "63") (weapon "quake_rl") L 07/10/2026 - 03:59:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:15: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:15: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:15: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "26") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:16: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:16: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:16: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:16: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "84") (realdamage "57") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:16: "int main()<13><[U:1:71401653]>" killed "Friendly Wolf<15><[U:1:132989933]>" with "shotgun_soldier" (attacker_position "12683 4037 -1563") (victim_position "12610 4223 -1546") L 07/10/2026 - 03:59:16: "Friendly Wolf<15><[U:1:132989933]>" spawned as "soldier" L 07/10/2026 - 03:59:18: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:59:18: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "227") L 07/10/2026 - 03:59:18: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:18: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:19: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:59:19: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "53") (weapon "quake_rl") L 07/10/2026 - 03:59:19: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:19: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:19: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:59:19: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "54") (weapon "quake_rl") L 07/10/2026 - 03:59:20: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:20: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:20: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:20: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:20: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "45") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:21: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:21: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:21: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:21: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "70") (realdamage "68") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:21: "int main()<13><[U:1:71401653]>" killed "Friendly Wolf<15><[U:1:132989933]>" with "shotgun_soldier" (attacker_position "12085 3838 -1462") (victim_position "12172 3558 -1385") L 07/10/2026 - 03:59:21: "Friendly Wolf<15><[U:1:132989933]>" spawned as "soldier" L 07/10/2026 - 03:59:23: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:23: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:24: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:24: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "quake_rl") L 07/10/2026 - 03:59:24: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "86") (weapon "quake_rl") L 07/10/2026 - 03:59:24: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:24: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:24: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "15") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:25: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:25: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:25: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:25: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "32") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:25: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:25: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:25: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "58") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:26: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:26: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:26: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "55") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:26: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:26: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:26: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "63") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:26: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:26: "Friendly Wolf<15><[U:1:132989933]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:26: "Friendly Wolf<15><[U:1:132989933]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "66") (realdamage "2") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:26: "Friendly Wolf<15><[U:1:132989933]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "12466 3540 -1100") (victim_position "12299 3494 -1246") L 07/10/2026 - 03:59:26: "Friendly Wolf<15><[U:1:132989933]>" triggered "revenge" against "int main()<13><[U:1:71401653]>" L 07/10/2026 - 03:59:26: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 07/10/2026 - 03:59:26: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:30: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "quake_rl") L 07/10/2026 - 03:59:30: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:30: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/10/2026 - 03:59:30: "int main()<13><[U:1:71401653]>" triggered "damage" against "Friendly Wolf<15><[U:1:132989933]>" (damage "6") (weapon "shotgun_soldier") L 07/10/2026 - 03:59:32: World triggered "mge_elo_delta" (player "[U:1:71401653]") (old_elo "1542") (new_elo "1551") L 07/10/2026 - 03:59:32: World triggered "mge_elo_delta" (player "[U:1:132989933]") (old_elo "1608") (new_elo "1599") L 07/10/2026 - 03:59:32: "Friendly Wolf<15><[U:1:132989933]>" committed suicide with "world" (attacker_position "12399 4221 -1398") L 07/10/2026 - 03:59:32: World triggered "mge_match_end" (winner "[U:1:71401653]") (loser "[U:1:132989933]") (winner_score "20") (loser_score "3")