L 07/11/2026 - 01:23:44: World triggered "meta_data" (matchid "2607110123444882") (map "mge_league_v3") (arena "Node 1v1 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 07/11/2026 - 01:23:44: "aboOod ♥<8><[U:1:146245695]>" changed role to "soldier" L 07/11/2026 - 01:23:44: "stroker<4><[U:1:390970005]>" changed role to "soldier" L 07/11/2026 - 01:23:45: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:23:46: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:23:49: "aboOod ♥<8><[U:1:146245695]>" say "i might leave soon maybe 3 more matches" L 07/11/2026 - 01:23:53: "stroker<4><[U:1:390970005]>" say "oK" L 07/11/2026 - 01:23:56: "aboOod ♥<8><[U:1:146245695]>" say "my sleep medication is hitting" L 07/11/2026 - 01:23:59: "stroker<4><[U:1:390970005]>" say "same" L 07/11/2026 - 01:24:02: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:03: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:03: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:03: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "82") (weapon "quake_rl") L 07/11/2026 - 01:24:03: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:03: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:03: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "17") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:03: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:03: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "98") (weapon "quake_rl") L 07/11/2026 - 01:24:03: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:04: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:04: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:04: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:04: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:04: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "38") (weapon "quake_rl") L 07/11/2026 - 01:24:05: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:05: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:05: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:06: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:06: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:06: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "64") (realdamage "16") (weapon "quake_rl") (crit "mini") L 07/11/2026 - 01:24:06: "stroker<4><[U:1:390970005]>" killed "aboOod ♥<8><[U:1:146245695]>" with "quake_rl" (attacker_position "-5843 -12268 -1500") (victim_position "-5745 -12916 -1618") L 07/11/2026 - 01:24:06: "aboOod ♥<8><[U:1:146245695]>" spawned as "soldier" L 07/11/2026 - 01:24:07: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:07: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:07: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "4") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:08: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:08: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:08: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "99") (weapon "quake_rl") L 07/11/2026 - 01:24:08: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:08: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:08: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:08: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "15") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:08: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:08: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "77") (weapon "quake_rl") L 07/11/2026 - 01:24:08: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:09: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:09: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:09: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "67") (weapon "quake_rl") L 07/11/2026 - 01:24:09: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:09: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:09: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:09: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "13") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:09: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:09: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:09: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "30") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:10: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:10: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:10: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:10: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:10: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "35") (realdamage "11") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:10: "aboOod ♥<8><[U:1:146245695]>" killed "stroker<4><[U:1:390970005]>" with "shotgun_soldier" (attacker_position "-5466 -13240 -1631") (victim_position "-5733 -12865 -1385") L 07/11/2026 - 01:24:10: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:10: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "58") (weapon "quake_rl") L 07/11/2026 - 01:24:10: "stroker<4><[U:1:390970005]>" spawned as "soldier" L 07/11/2026 - 01:24:12: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:12: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:12: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:12: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:12: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "3") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:13: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:13: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:13: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:13: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "10") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:13: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:13: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:13: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "27") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:14: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:14: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:14: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:14: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "65") (weapon "quake_rl") L 07/11/2026 - 01:24:14: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:14: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "48") (weapon "quake_rl") L 07/11/2026 - 01:24:14: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:14: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:14: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "5") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:14: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:14: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:14: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "10") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:15: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:15: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:15: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:15: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:15: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "4") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:15: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:15: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "39") (weapon "quake_rl") L 07/11/2026 - 01:24:15: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:15: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:15: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "12") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:15: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:15: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "58") (weapon "quake_rl") L 07/11/2026 - 01:24:16: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:17: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:17: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:17: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "8") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:17: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:18: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:18: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:18: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "11") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:18: "stroker<4><[U:1:390970005]>" picked up item "tf_ammo_pack" L 07/11/2026 - 01:24:18: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:18: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:18: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "13") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:19: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:20: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:20: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:20: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "52") (realdamage "51") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:20: "stroker<4><[U:1:390970005]>" killed "aboOod ♥<8><[U:1:146245695]>" with "shotgun_soldier" (attacker_position "-5797 -13151 -1612") (victim_position "-5628 -13434 -1535") L 07/11/2026 - 01:24:20: "aboOod ♥<8><[U:1:146245695]>" spawned as "soldier" L 07/11/2026 - 01:24:21: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:21: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:21: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:21: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "99") (weapon "quake_rl") L 07/11/2026 - 01:24:21: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:21: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:21: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "59") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:22: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:23: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:23: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:24: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:24: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:24: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "49") (realdamage "8") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:24: "aboOod ♥<8><[U:1:146245695]>" killed "stroker<4><[U:1:390970005]>" with "shotgun_soldier" (attacker_position "-5611 -12886 -1357") (victim_position "-5705 -12682 -1302") L 07/11/2026 - 01:24:24: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:24: "stroker<4><[U:1:390970005]>" spawned as "soldier" L 07/11/2026 - 01:24:25: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:25: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:25: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "5") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:26: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:26: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:26: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:26: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "105") (weapon "quake_rl") L 07/11/2026 - 01:24:27: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:27: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:27: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "60") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:27: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:27: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:27: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "67") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:28: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:28: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:28: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:28: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "84") (realdamage "45") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:28: "stroker<4><[U:1:390970005]>" killed "aboOod ♥<8><[U:1:146245695]>" with "shotgun_soldier" (attacker_position "-5548 -12874 -1535") (victim_position "-5624 -13015 -1663") L 07/11/2026 - 01:24:28: "aboOod ♥<8><[U:1:146245695]>" spawned as "soldier" L 07/11/2026 - 01:24:29: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:30: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:30: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:31: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:31: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "94") (weapon "quake_rl") L 07/11/2026 - 01:24:31: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:31: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:31: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:31: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "33") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:31: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:31: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "426") L 07/11/2026 - 01:24:32: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:32: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:32: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:33: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:33: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:33: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:33: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "8") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:33: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:33: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:33: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "78") (weapon "quake_rl") L 07/11/2026 - 01:24:33: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:33: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:33: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "15") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:34: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:34: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:34: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "22") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:34: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:34: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:34: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "39") (realdamage "38") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:34: "stroker<4><[U:1:390970005]>" killed "aboOod ♥<8><[U:1:146245695]>" with "shotgun_soldier" (attacker_position "-5535 -13192 -1309") (victim_position "-5590 -12807 -1535") L 07/11/2026 - 01:24:34: "aboOod ♥<8><[U:1:146245695]>" spawned as "soldier" L 07/11/2026 - 01:24:36: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:36: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:36: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "11") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:36: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:36: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:37: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:37: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:37: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "58") (weapon "quake_rl") L 07/11/2026 - 01:24:37: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:37: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:37: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "22") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:37: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:38: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:38: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "71") (weapon "quake_rl") L 07/11/2026 - 01:24:38: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:38: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:38: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "17") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:38: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:38: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:38: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:38: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "16") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:38: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:38: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "41") (weapon "quake_rl") L 07/11/2026 - 01:24:38: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:39: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:39: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:39: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "19") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:39: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:39: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:39: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:40: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:40: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:40: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "28") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:40: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:40: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:40: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:40: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "31") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:41: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:42: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:42: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "108") (realdamage "9") (weapon "quake_rl") (crit "mini") L 07/11/2026 - 01:24:42: "aboOod ♥<8><[U:1:146245695]>" killed "stroker<4><[U:1:390970005]>" with "quake_rl" (attacker_position "-6015 -12335 -1599") (victim_position "-5821 -12342 -1604") L 07/11/2026 - 01:24:42: "stroker<4><[U:1:390970005]>" spawned as "soldier" L 07/11/2026 - 01:24:42: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:43: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:43: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:43: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "12") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:43: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:43: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:43: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "15") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:44: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:44: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:44: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "28") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:44: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:44: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:44: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "77") (weapon "quake_rl") L 07/11/2026 - 01:24:44: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:45: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:45: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:45: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:45: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "5") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:45: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:45: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:45: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:45: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "40") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:46: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:46: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:46: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "74") (weapon "quake_rl") L 07/11/2026 - 01:24:46: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:46: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:46: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "53") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:46: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:47: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:47: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:47: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "33") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:47: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:47: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:47: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:47: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "10") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:47: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:47: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:47: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "4") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:48: "aboOod ♥<8><[U:1:146245695]>" killed "stroker<4><[U:1:390970005]>" with "world" (attacker_position "-5979 -12458 -1612") (victim_position "-5436 -12851 -1659") L 07/11/2026 - 01:24:48: "stroker<4><[U:1:390970005]>" spawned as "soldier" L 07/11/2026 - 01:24:48: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:49: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:49: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:49: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:49: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "16") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:49: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:49: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:49: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "19") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:50: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:50: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:50: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "43") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:50: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:50: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:50: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "46") (weapon "quake_rl") L 07/11/2026 - 01:24:51: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:51: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:51: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "50") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:51: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:51: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:51: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "67") (weapon "quake_rl") L 07/11/2026 - 01:24:51: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:51: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:51: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "11") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:51: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:52: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:52: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:52: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "11") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:52: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:52: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:52: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "73") (realdamage "60") (weapon "quake_rl") L 07/11/2026 - 01:24:52: "aboOod ♥<8><[U:1:146245695]>" killed "stroker<4><[U:1:390970005]>" with "quake_rl" (attacker_position "-5841 -12233 -1548") (victim_position "-5622 -12630 -1490") L 07/11/2026 - 01:24:52: "stroker<4><[U:1:390970005]>" spawned as "soldier" L 07/11/2026 - 01:24:52: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:53: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:54: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:54: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:54: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "9") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:54: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:54: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:54: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "38") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:54: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:54: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:54: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "38") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:55: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:55: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:55: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:55: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "24") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:55: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:56: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:56: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:56: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "23") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:56: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:56: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "33") (weapon "quake_rl") L 07/11/2026 - 01:24:56: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:56: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:56: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:56: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "18") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:56: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:57: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:57: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:57: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "18") (weapon "shotgun_soldier") L 07/11/2026 - 01:24:57: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:57: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "32") (weapon "quake_rl") L 07/11/2026 - 01:24:57: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:58: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:24:58: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "54") (realdamage "48") (weapon "quake_rl") L 07/11/2026 - 01:24:58: "aboOod ♥<8><[U:1:146245695]>" killed "stroker<4><[U:1:390970005]>" with "quake_rl" (attacker_position "-5831 -12286 -1549") (victim_position "-5751 -12772 -1535") L 07/11/2026 - 01:24:58: "aboOod ♥<8><[U:1:146245695]>" triggered "domination" against "stroker<4><[U:1:390970005]>" L 07/11/2026 - 01:24:58: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:24:58: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:24:58: "stroker<4><[U:1:390970005]>" spawned as "soldier" L 07/11/2026 - 01:24:59: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:00: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:00: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:00: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "18") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:00: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:00: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:00: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "58") (weapon "quake_rl") L 07/11/2026 - 01:25:00: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:00: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:00: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "81") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:00: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:01: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:01: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:01: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "72") (weapon "quake_rl") L 07/11/2026 - 01:25:01: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:01: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:01: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "75") (weapon "quake_rl") L 07/11/2026 - 01:25:01: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:02: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:02: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:02: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "38") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:02: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:02: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:02: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "30") (realdamage "23") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:02: "stroker<4><[U:1:390970005]>" killed "aboOod ♥<8><[U:1:146245695]>" with "shotgun_soldier" (attacker_position "-5623 -12329 -1663") (victim_position "-5512 -12715 -1351") L 07/11/2026 - 01:25:02: "stroker<4><[U:1:390970005]>" triggered "revenge" against "aboOod ♥<8><[U:1:146245695]>" L 07/11/2026 - 01:25:02: "aboOod ♥<8><[U:1:146245695]>" spawned as "soldier" L 07/11/2026 - 01:25:04: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:04: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:04: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "7") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:04: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:05: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:05: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:05: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:05: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "101") (weapon "quake_rl") L 07/11/2026 - 01:25:05: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:05: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:05: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "49") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:05: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:05: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:05: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "24") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:06: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:06: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:06: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "62") (weapon "quake_rl") L 07/11/2026 - 01:25:06: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:07: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:07: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:09: "aboOod ♥<8><[U:1:146245695]>" picked up item "tf_ammo_pack" L 07/11/2026 - 01:25:09: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:11: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:11: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:11: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "13") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:11: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:11: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:11: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "80") (realdamage "37") (weapon "quake_rl") L 07/11/2026 - 01:25:11: "stroker<4><[U:1:390970005]>" killed "aboOod ♥<8><[U:1:146245695]>" with "quake_rl" (attacker_position "-5178 -13018 -1663") (victim_position "-5563 -12568 -1663") L 07/11/2026 - 01:25:11: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:12: "aboOod ♥<8><[U:1:146245695]>" spawned as "soldier" L 07/11/2026 - 01:25:13: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:13: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:13: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "5") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:13: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:14: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:14: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:14: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "38") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:14: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:14: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:14: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "30") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:14: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:14: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:14: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "26") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:15: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:15: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:15: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:15: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "50") (weapon "quake_rl") L 07/11/2026 - 01:25:16: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:16: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:16: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:16: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "25") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:17: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:18: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:18: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:18: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:18: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:18: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "42") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:19: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:19: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "66") (weapon "quake_rl") L 07/11/2026 - 01:25:19: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:19: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:20: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:20: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:20: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "30") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:20: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:20: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "72") (realdamage "20") (weapon "quake_rl") L 07/11/2026 - 01:25:20: "stroker<4><[U:1:390970005]>" killed "aboOod ♥<8><[U:1:146245695]>" with "quake_rl" (attacker_position "-5035 -13168 -1535") (victim_position "-5332 -12968 -1599") L 07/11/2026 - 01:25:20: "aboOod ♥<8><[U:1:146245695]>" spawned as "soldier" L 07/11/2026 - 01:25:21: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:21: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:22: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:22: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:22: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "6") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:23: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:23: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:23: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "90") (weapon "quake_rl") (airshot "1") (height "543") L 07/11/2026 - 01:25:23: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:24: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:25: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:25: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:25: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:25: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:25: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:25: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "79") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:26: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:26: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:26: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:26: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "65") (realdamage "42") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:26: "stroker<4><[U:1:390970005]>" killed "aboOod ♥<8><[U:1:146245695]>" with "shotgun_soldier" (attacker_position "-5981 -12928 -1615") (victim_position "-5663 -13039 -1473") L 07/11/2026 - 01:25:26: "stroker<4><[U:1:390970005]>" triggered "domination" against "aboOod ♥<8><[U:1:146245695]>" L 07/11/2026 - 01:25:26: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:26: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "63") (weapon "quake_rl") L 07/11/2026 - 01:25:26: "aboOod ♥<8><[U:1:146245695]>" spawned as "soldier" L 07/11/2026 - 01:25:28: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:28: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:28: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:28: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "4") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:29: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:29: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:29: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "89") (weapon "quake_rl") (airshot "1") (height "287") L 07/11/2026 - 01:25:29: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:29: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:30: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:30: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:30: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "5") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:30: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:31: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:32: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:32: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:32: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "17") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:32: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:32: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:33: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:33: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:33: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "5") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:33: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:33: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "39") (weapon "quake_rl") L 07/11/2026 - 01:25:33: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:33: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:33: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "10") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:33: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:34: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:34: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:34: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "40") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:34: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:34: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:34: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "18") (realdamage "9") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:34: "stroker<4><[U:1:390970005]>" killed "aboOod ♥<8><[U:1:146245695]>" with "shotgun_soldier" (attacker_position "-5525 -12767 -1535") (victim_position "-5855 -12396 -1523") L 07/11/2026 - 01:25:34: "aboOod ♥<8><[U:1:146245695]>" spawned as "soldier" L 07/11/2026 - 01:25:35: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:35: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:36: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:36: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:36: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:36: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "20") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:36: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:36: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "64") (weapon "quake_rl") L 07/11/2026 - 01:25:36: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:36: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:36: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "20") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:37: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:37: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:37: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "309") L 07/11/2026 - 01:25:37: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:37: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:37: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:37: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "5") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:37: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:37: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "42") (weapon "quake_rl") L 07/11/2026 - 01:25:38: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:38: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:38: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:38: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:38: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "21") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:39: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:39: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:39: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "4") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:39: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:41: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:41: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:42: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:42: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:42: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "7") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:42: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:42: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:42: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "29") (realdamage "26") (weapon "shotgun_soldier") (crit "mini") L 07/11/2026 - 01:25:42: "stroker<4><[U:1:390970005]>" killed "aboOod ♥<8><[U:1:146245695]>" with "shotgun_soldier" (attacker_position "-5583 -13400 -1535") (victim_position "-5531 -13065 -1663") L 07/11/2026 - 01:25:42: "aboOod ♥<8><[U:1:146245695]>" spawned as "soldier" L 07/11/2026 - 01:25:43: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:44: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:44: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:44: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:44: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "60") (weapon "quake_rl") L 07/11/2026 - 01:25:44: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:45: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:45: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:45: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "50") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:45: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:45: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:45: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "58") (weapon "quake_rl") L 07/11/2026 - 01:25:45: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:45: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:45: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:45: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "60") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:46: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:46: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:46: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "13") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:46: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:48: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:49: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:51: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:51: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:51: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:52: "stroker<4><[U:1:390970005]>" picked up item "tf_ammo_pack" L 07/11/2026 - 01:25:53: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:53: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:53: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:53: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:53: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "8") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:54: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:54: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "33") (weapon "quake_rl") L 07/11/2026 - 01:25:54: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:54: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:54: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "30") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:54: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:54: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:54: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:54: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "26") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:54: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:54: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "41") (realdamage "14") (weapon "quake_rl") L 07/11/2026 - 01:25:54: "stroker<4><[U:1:390970005]>" killed "aboOod ♥<8><[U:1:146245695]>" with "quake_rl" (attacker_position "-5770 -13248 -1663") (victim_position "-5214 -13094 -1645") L 07/11/2026 - 01:25:55: "aboOod ♥<8><[U:1:146245695]>" spawned as "soldier" L 07/11/2026 - 01:25:57: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:57: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:57: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:57: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:57: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "67") (weapon "quake_rl") L 07/11/2026 - 01:25:58: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:58: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:58: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "26") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:58: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:58: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:58: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "39") (weapon "shotgun_soldier") L 07/11/2026 - 01:25:58: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:58: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:25:59: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:25:59: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "40") (weapon "quake_rl") L 07/11/2026 - 01:25:59: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:59: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:25:59: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "10") (weapon "shotgun_soldier") L 07/11/2026 - 01:26:00: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:00: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:00: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:00: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:00: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "12") (weapon "shotgun_soldier") L 07/11/2026 - 01:26:00: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:26:00: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "57") (weapon "quake_rl") L 07/11/2026 - 01:26:00: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:00: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:00: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "32") (weapon "shotgun_soldier") L 07/11/2026 - 01:26:01: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:02: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:02: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:02: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "7") (weapon "shotgun_soldier") L 07/11/2026 - 01:26:03: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:03: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:03: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:03: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "19") (realdamage "11") (weapon "shotgun_soldier") L 07/11/2026 - 01:26:03: "aboOod ♥<8><[U:1:146245695]>" killed "stroker<4><[U:1:390970005]>" with "shotgun_soldier" (attacker_position "-5659 -12735 -1496") (victim_position "-6270 -12983 -1612") L 07/11/2026 - 01:26:03: "aboOod ♥<8><[U:1:146245695]>" triggered "revenge" against "stroker<4><[U:1:390970005]>" L 07/11/2026 - 01:26:03: "stroker<4><[U:1:390970005]>" spawned as "soldier" L 07/11/2026 - 01:26:04: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:05: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:05: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:05: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "57") (weapon "shotgun_soldier") L 07/11/2026 - 01:26:05: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:05: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:05: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "24") (weapon "shotgun_soldier") L 07/11/2026 - 01:26:06: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:06: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:26:06: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "82") (weapon "quake_rl") L 07/11/2026 - 01:26:06: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:06: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:06: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:07: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:26:07: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "77") (weapon "quake_rl") L 07/11/2026 - 01:26:07: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:26:07: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "107") (realdamage "99") (weapon "quake_rl") (airshot "1") (height "230") L 07/11/2026 - 01:26:07: "stroker<4><[U:1:390970005]>" killed "aboOod ♥<8><[U:1:146245695]>" with "quake_rl" (attacker_position "-5508 -12814 -1507") (victim_position "-5540 -13018 -1433") L 07/11/2026 - 01:26:07: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:07: "aboOod ♥<8><[U:1:146245695]>" spawned as "soldier" L 07/11/2026 - 01:26:08: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:08: "aboOod ♥<8><[U:1:146245695]>" say "this map" L 07/11/2026 - 01:26:08: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:08: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:08: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "10") (weapon "shotgun_soldier") L 07/11/2026 - 01:26:12: "aboOod ♥<8><[U:1:146245695]>" say "shotgun deny is so bad" L 07/11/2026 - 01:26:13: "aboOod ♥<8><[U:1:146245695]>" say "doesn't work" L 07/11/2026 - 01:26:15: "aboOod ♥<8><[U:1:146245695]>" say "need to airshot" L 07/11/2026 - 01:26:15: "stroker<4><[U:1:390970005]>" say "YE" L 07/11/2026 - 01:26:20: "aboOod ♥<8><[U:1:146245695]>" say "CANT AIRSHOT" L 07/11/2026 - 01:26:21: "stroker<4><[U:1:390970005]>" say "its very fast" L 07/11/2026 - 01:26:22: "aboOod ♥<8><[U:1:146245695]>" say "TOO NOOB" L 07/11/2026 - 01:26:24: "stroker<4><[U:1:390970005]>" say "xd" L 07/11/2026 - 01:26:25: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:26: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:26: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:26:26: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "51") (weapon "quake_rl") L 07/11/2026 - 01:26:26: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:26: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:26: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "30") (weapon "shotgun_soldier") L 07/11/2026 - 01:26:26: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:27: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:27: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:26:27: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "50") (weapon "quake_rl") L 07/11/2026 - 01:26:27: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:27: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:28: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:26:28: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "67") (weapon "quake_rl") L 07/11/2026 - 01:26:28: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:28: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:28: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:28: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "46") (realdamage "2") (weapon "shotgun_soldier") L 07/11/2026 - 01:26:28: "aboOod ♥<8><[U:1:146245695]>" killed "stroker<4><[U:1:390970005]>" with "shotgun_soldier" (attacker_position "-5648 -12713 -1535") (victim_position "-6075 -12630 -1612") L 07/11/2026 - 01:26:28: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:26:28: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "95") (weapon "quake_rl") L 07/11/2026 - 01:26:28: "stroker<4><[U:1:390970005]>" spawned as "soldier" L 07/11/2026 - 01:26:29: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:30: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:30: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:30: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "54") (weapon "shotgun_soldier") L 07/11/2026 - 01:26:30: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:30: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:26:30: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "79") (weapon "quake_rl") L 07/11/2026 - 01:26:30: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:31: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:31: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:31: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:26:31: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "64") (weapon "quake_rl") L 07/11/2026 - 01:26:31: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:31: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:31: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "41") (weapon "shotgun_soldier") L 07/11/2026 - 01:26:32: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:32: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:33: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:33: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:33: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "11") (weapon "shotgun_soldier") L 07/11/2026 - 01:26:33: "stroker<4><[U:1:390970005]>" say "like" L 07/11/2026 - 01:26:33: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:26:36: "aboOod ♥<8><[U:1:146245695]>" committed suicide with "quake_rl" (attacker_position "-5922 -12392 -1663") L 07/11/2026 - 01:26:36: "aboOod ♥<8><[U:1:146245695]>" spawned as "soldier" L 07/11/2026 - 01:26:37: "stroker<4><[U:1:390970005]>" say "itts weird to play" L 07/11/2026 - 01:26:42: "aboOod ♥<8><[U:1:146245695]>" say "I think its a good map" L 07/11/2026 - 01:26:43: "stroker<4><[U:1:390970005]>" say "im feeling like its 10 ping idk why" L 07/11/2026 - 01:26:51: "stroker<4><[U:1:390970005]>" say "everything is so fast" L 07/11/2026 - 01:26:52: "aboOod ♥<8><[U:1:146245695]>" say "niice" L 07/11/2026 - 01:26:54: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:55: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:26:56: "stroker<4><[U:1:390970005]>" say "weird" L 07/11/2026 - 01:26:57: "aboOod ♥<8><[U:1:146245695]>" say "for me just feels normal" L 07/11/2026 - 01:27:12: "stroker<4><[U:1:390970005]>" say "or just 2 blunts makes me feel like this" L 07/11/2026 - 01:27:14: "stroker<4><[U:1:390970005]>" say "before" L 07/11/2026 - 01:27:16: "stroker<4><[U:1:390970005]>" say "xdd" L 07/11/2026 - 01:27:19: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:21: "aboOod ♥<8><[U:1:146245695]>" say "LOL nice" L 07/11/2026 - 01:27:23: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:23: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:27:23: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "85") (weapon "quake_rl") L 07/11/2026 - 01:27:23: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:23: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:24: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:24: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:24: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:27:24: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "48") (weapon "quake_rl") L 07/11/2026 - 01:27:24: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:27:24: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "92") (realdamage "82") (weapon "quake_rl") (airshot "1") (height "601") L 07/11/2026 - 01:27:24: "stroker<4><[U:1:390970005]>" killed "aboOod ♥<8><[U:1:146245695]>" with "quake_rl" (attacker_position "-5709 -12762 -1466") (victim_position "-5455 -12724 -1062") L 07/11/2026 - 01:27:24: "aboOod ♥<8><[U:1:146245695]>" spawned as "soldier" L 07/11/2026 - 01:27:25: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:26: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:27: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:27: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:27:27: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "226") L 07/11/2026 - 01:27:27: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:27: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:27: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:27: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:27: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "38") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:28: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:28: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:28: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:29: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:29: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:27:29: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "62") (realdamage "58") (weapon "quake_rl") L 07/11/2026 - 01:27:29: "aboOod ♥<8><[U:1:146245695]>" killed "stroker<4><[U:1:390970005]>" with "quake_rl" (attacker_position "-5626 -12934 -1471") (victim_position "-5559 -13005 -1613") L 07/11/2026 - 01:27:29: "stroker<4><[U:1:390970005]>" spawned as "soldier" L 07/11/2026 - 01:27:29: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:30: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:31: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:31: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:27:31: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "111") (weapon "quake_rl") L 07/11/2026 - 01:27:31: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:31: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:31: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:31: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "61") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:32: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:32: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:27:32: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "87") (realdamage "64") (weapon "quake_rl") L 07/11/2026 - 01:27:32: "stroker<4><[U:1:390970005]>" killed "aboOod ♥<8><[U:1:146245695]>" with "quake_rl" (attacker_position "-5688 -12754 -1481") (victim_position "-5643 -12824 -1484") L 07/11/2026 - 01:27:32: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:27:32: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "67") (weapon "quake_rl") L 07/11/2026 - 01:27:32: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:32: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:32: "aboOod ♥<8><[U:1:146245695]>" spawned as "soldier" L 07/11/2026 - 01:27:34: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:34: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:34: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:34: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "47") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:34: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:35: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:27:35: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "57") (weapon "quake_rl") L 07/11/2026 - 01:27:35: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:35: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:27:35: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "389") L 07/11/2026 - 01:27:35: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:35: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:36: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:36: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:36: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:27:36: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "62") (realdamage "19") (weapon "quake_rl") L 07/11/2026 - 01:27:36: "stroker<4><[U:1:390970005]>" killed "aboOod ♥<8><[U:1:146245695]>" with "quake_rl" (attacker_position "-5521 -12800 -1485") (victim_position "-5883 -12558 -1663") L 07/11/2026 - 01:27:36: "aboOod ♥<8><[U:1:146245695]>" spawned as "soldier" L 07/11/2026 - 01:27:36: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:37: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:37: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:38: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:38: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:38: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "36") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:38: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:38: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:38: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "34") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:38: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:39: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:27:39: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "77") (weapon "quake_rl") L 07/11/2026 - 01:27:39: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:39: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:39: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:39: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "21") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:39: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:27:39: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "41") (weapon "quake_rl") L 07/11/2026 - 01:27:39: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:40: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:40: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:40: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "5") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:40: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:27:40: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "44") (weapon "quake_rl") L 07/11/2026 - 01:27:40: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:41: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:41: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:41: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:41: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:41: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "14") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:41: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:27:41: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "37") (weapon "quake_rl") L 07/11/2026 - 01:27:41: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:27:41: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "35") (weapon "quake_rl") L 07/11/2026 - 01:27:41: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:41: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:41: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "14") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:42: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:42: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:42: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:42: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "10") (realdamage "9") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:42: "stroker<4><[U:1:390970005]>" killed "aboOod ♥<8><[U:1:146245695]>" with "shotgun_soldier" (attacker_position "-5742 -12857 -1535") (victim_position "-5937 -12231 -1570") L 07/11/2026 - 01:27:42: "aboOod ♥<8><[U:1:146245695]>" spawned as "soldier" L 07/11/2026 - 01:27:43: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:43: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:44: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:44: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:27:44: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "90") (weapon "quake_rl") (airshot "1") (height "518") L 07/11/2026 - 01:27:44: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:44: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:45: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:27:45: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "94") (weapon "quake_rl") L 07/11/2026 - 01:27:45: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:45: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:45: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "45") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:45: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:46: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:46: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:46: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:47: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:47: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:27:47: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "76") (weapon "quake_rl") L 07/11/2026 - 01:27:47: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:47: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:47: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "18") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:48: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:48: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:48: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "28") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:49: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:49: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:49: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:49: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "39") (realdamage "35") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:49: "stroker<4><[U:1:390970005]>" killed "aboOod ♥<8><[U:1:146245695]>" with "shotgun_soldier" (attacker_position "-5575 -13126 -1611") (victim_position "-5122 -13102 -1648") L 07/11/2026 - 01:27:49: "stroker<4><[U:1:390970005]>" triggered "domination" against "aboOod ♥<8><[U:1:146245695]>" L 07/11/2026 - 01:27:49: "aboOod ♥<8><[U:1:146245695]>" spawned as "soldier" L 07/11/2026 - 01:27:50: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:50: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:50: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:50: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "13") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:50: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:50: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:50: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "55") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:51: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:51: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:52: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:52: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:52: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:52: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:52: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "21") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:53: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:53: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:53: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "18") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:53: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:53: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:53: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:27:53: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "51") (weapon "quake_rl") L 07/11/2026 - 01:27:53: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:54: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:54: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:54: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "41") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:54: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:54: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:54: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "12") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:56: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:56: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:27:56: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "43") (weapon "quake_rl") L 07/11/2026 - 01:27:56: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:56: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:56: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "27") (realdamage "23") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:56: "aboOod ♥<8><[U:1:146245695]>" killed "stroker<4><[U:1:390970005]>" with "shotgun_soldier" (attacker_position "-5820 -13060 -1663") (victim_position "-5148 -13157 -1634") L 07/11/2026 - 01:27:56: "aboOod ♥<8><[U:1:146245695]>" triggered "revenge" against "stroker<4><[U:1:390970005]>" L 07/11/2026 - 01:27:56: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:56: "stroker<4><[U:1:390970005]>" spawned as "soldier" L 07/11/2026 - 01:27:57: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:58: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:58: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:58: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "19") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:58: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:58: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:58: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "24") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:59: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:27:59: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:59: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:27:59: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "45") (weapon "shotgun_soldier") L 07/11/2026 - 01:27:59: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:28:00: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:28:00: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:00: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:00: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "23") (weapon "shotgun_soldier") L 07/11/2026 - 01:28:00: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:00: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:00: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "18") (weapon "shotgun_soldier") L 07/11/2026 - 01:28:01: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:28:01: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:28:01: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:28:01: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "100") (weapon "quake_rl") L 07/11/2026 - 01:28:01: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:01: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:28:01: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "71") (weapon "quake_rl") L 07/11/2026 - 01:28:01: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:02: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:02: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:02: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "15") (realdamage "2") (weapon "shotgun_soldier") L 07/11/2026 - 01:28:02: "stroker<4><[U:1:390970005]>" killed "aboOod ♥<8><[U:1:146245695]>" with "shotgun_soldier" (attacker_position "-5463 -12512 -1366") (victim_position "-5571 -12793 -1535") L 07/11/2026 - 01:28:02: "aboOod ♥<8><[U:1:146245695]>" spawned as "soldier" L 07/11/2026 - 01:28:03: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:28:03: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:03: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:03: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "6") (weapon "shotgun_soldier") L 07/11/2026 - 01:28:03: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 01:28:03: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "213") L 07/11/2026 - 01:28:04: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:04: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:04: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "27") (weapon "shotgun_soldier") L 07/11/2026 - 01:28:04: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:28:05: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:05: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:05: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "55") (weapon "shotgun_soldier") L 07/11/2026 - 01:28:05: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:28:05: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:28:06: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:06: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:06: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "15") (weapon "shotgun_soldier") L 07/11/2026 - 01:28:06: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:06: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:06: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "27") (weapon "shotgun_soldier") L 07/11/2026 - 01:28:07: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:28:07: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:28:08: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:28:08: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 01:28:10: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:10: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:10: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "25") (weapon "shotgun_soldier") L 07/11/2026 - 01:28:10: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:10: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:10: "aboOod ♥<8><[U:1:146245695]>" triggered "damage" against "stroker<4><[U:1:390970005]>" (damage "24") (weapon "shotgun_soldier") L 07/11/2026 - 01:28:10: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:10: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:10: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "43") (weapon "shotgun_soldier") L 07/11/2026 - 01:28:10: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:11: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:11: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:11: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "13") (weapon "shotgun_soldier") L 07/11/2026 - 01:28:11: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:12: "aboOod ♥<8><[U:1:146245695]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:13: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:14: "stroker<4><[U:1:390970005]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:14: "stroker<4><[U:1:390970005]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 01:28:14: "stroker<4><[U:1:390970005]>" triggered "damage" against "aboOod ♥<8><[U:1:146245695]>" (damage "106") (realdamage "27") (weapon "shotgun_soldier") (crit "mini") L 07/11/2026 - 01:28:14: World triggered "mge_elo_delta" (player "[U:1:390970005]") (old_elo "1598") (new_elo "1606") L 07/11/2026 - 01:28:14: World triggered "mge_elo_delta" (player "[U:1:146245695]") (old_elo "1612") (new_elo "1604") L 07/11/2026 - 01:28:14: "stroker<4><[U:1:390970005]>" killed "aboOod ♥<8><[U:1:146245695]>" with "shotgun_soldier" (attacker_position "-6368 -12934 -1596") (victim_position "-6296 -12829 -1663") L 07/11/2026 - 01:28:14: World triggered "mge_match_end" (winner "[U:1:390970005]") (loser "[U:1:146245695]") (winner_score "20") (loser_score "10")