L 07/11/2026 - 15:05:32: World triggered "meta_data" (matchid "26071115053248ae") (map "mge_league_v3") (arena "Ammomod Distortion [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 07/11/2026 - 15:05:32: "w4ta<11><[U:1:322876627]>" changed role to "soldier" L 07/11/2026 - 15:05:32: "overcome<10><[U:1:861133286]>" changed role to "soldier" L 07/11/2026 - 15:05:33: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:33: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:33: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:33: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "52") (weapon "quake_rl") L 07/11/2026 - 15:05:33: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:33: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "52") (weapon "quake_rl") L 07/11/2026 - 15:05:33: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:33: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:33: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:33: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "33") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:34: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:34: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:34: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "69") (weapon "quake_rl") L 07/11/2026 - 15:05:34: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:34: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:34: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "75") (weapon "quake_rl") L 07/11/2026 - 15:05:34: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:34: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:35: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:35: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:35: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:35: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "14") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:35: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:36: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:36: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:36: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "22") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:36: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:36: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:36: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "71") (weapon "quake_rl") L 07/11/2026 - 15:05:36: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:36: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:36: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "21") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:36: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:37: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:37: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "58") (weapon "quake_rl") L 07/11/2026 - 15:05:37: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:37: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:37: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:37: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:37: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "17") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:38: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:38: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:38: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "16") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:38: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:38: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:38: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "31") (realdamage "18") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:38: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "shotgun_soldier" (attacker_position "-258 11137 -1918") (victim_position "-121 11606 -1918") L 07/11/2026 - 15:05:38: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:05:39: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:39: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:39: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:39: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "26") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:40: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:40: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:40: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:40: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "25") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:40: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:41: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:41: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "50") (weapon "quake_rl") L 07/11/2026 - 15:05:41: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:41: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:41: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "6") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:41: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:41: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:41: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "43") (weapon "quake_rl") L 07/11/2026 - 15:05:41: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:41: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:41: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "23") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:41: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:42: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:42: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "54") (weapon "quake_rl") L 07/11/2026 - 15:05:42: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:42: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:42: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "22") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:42: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:42: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:42: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:42: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "21") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:43: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:43: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:43: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:43: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:43: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "41") (weapon "quake_rl") L 07/11/2026 - 15:05:43: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:43: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:43: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "10") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:45: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:45: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:45: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "36") (weapon "quake_rl") L 07/11/2026 - 15:05:45: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:45: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:45: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "19") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:46: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:47: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:47: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "40") (weapon "quake_rl") L 07/11/2026 - 15:05:47: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:47: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:47: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "12") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:47: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:48: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:48: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:48: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "19") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:48: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:48: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:48: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:48: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "26") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:48: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:48: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "58") (realdamage "46") (weapon "quake_rl") L 07/11/2026 - 15:05:48: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "quake_rl" (attacker_position "-328 11038 -1918") (victim_position "293 11090 -1918") L 07/11/2026 - 15:05:48: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:05:49: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:49: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:49: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "71") (weapon "quake_rl") L 07/11/2026 - 15:05:49: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:49: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:49: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "37") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:49: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:49: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:49: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "48") (weapon "quake_rl") L 07/11/2026 - 15:05:50: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:50: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:50: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "31") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:50: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:50: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:50: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "50") (weapon "quake_rl") L 07/11/2026 - 15:05:50: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:50: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:50: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "53") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:50: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:51: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:51: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "60") (weapon "quake_rl") L 07/11/2026 - 15:05:51: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:51: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:51: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:51: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "67") (weapon "quake_rl") L 07/11/2026 - 15:05:51: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:51: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:51: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "18") (realdamage "16") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:51: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "shotgun_soldier" (attacker_position "211 11468 -1793") (victim_position "-282 11570 -1918") L 07/11/2026 - 15:05:52: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:05:52: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:52: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:52: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "56") (weapon "quake_rl") L 07/11/2026 - 15:05:53: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:53: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:53: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:53: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:53: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "7") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:53: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:53: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:53: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "80") (weapon "quake_rl") L 07/11/2026 - 15:05:54: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:54: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:54: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "36") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:54: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:54: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:54: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:54: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "44") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:55: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:55: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:55: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "103") (weapon "quake_rl") L 07/11/2026 - 15:05:55: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:55: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:55: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:55: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:55: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "47") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:56: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:56: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:56: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:56: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "78") (weapon "quake_rl") L 07/11/2026 - 15:05:56: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:56: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:56: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "34") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:57: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:57: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:57: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:57: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "65") (realdamage "64") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:57: "w4ta<11><[U:1:322876627]>" killed "overcome<10><[U:1:861133286]>" with "shotgun_soldier" (attacker_position "-211 11353 -1918") (victim_position "-328 11568 -1870") L 07/11/2026 - 15:05:58: "overcome<10><[U:1:861133286]>" spawned as "soldier" L 07/11/2026 - 15:05:58: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:58: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:05:59: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "65") (weapon "quake_rl") L 07/11/2026 - 15:05:59: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:59: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:59: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "48") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:59: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:05:59: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:59: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:05:59: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "53") (weapon "shotgun_soldier") L 07/11/2026 - 15:05:59: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:00: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:00: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "52") (weapon "quake_rl") L 07/11/2026 - 15:06:00: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:00: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:00: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "33") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:00: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:00: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:00: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "84") (weapon "quake_rl") L 07/11/2026 - 15:06:00: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:00: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:00: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "34") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:01: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:01: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:01: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "34") (weapon "quake_rl") L 07/11/2026 - 15:06:01: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:01: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:01: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "14") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:01: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:01: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:01: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:01: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "13") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:01: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:01: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "41") (weapon "quake_rl") L 07/11/2026 - 15:06:02: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:02: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:02: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:02: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "19") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:02: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:02: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "40") (realdamage "28") (weapon "quake_rl") L 07/11/2026 - 15:06:02: "w4ta<11><[U:1:322876627]>" killed "overcome<10><[U:1:861133286]>" with "quake_rl" (attacker_position "-219 10937 -1918") (victim_position "414 11086 -1851") L 07/11/2026 - 15:06:02: "overcome<10><[U:1:861133286]>" spawned as "soldier" L 07/11/2026 - 15:06:03: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:03: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:03: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "23") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:04: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:04: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:04: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:04: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "38") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:04: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:04: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:04: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "48") (weapon "quake_rl") L 07/11/2026 - 15:06:05: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:05: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:05: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "19") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:05: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:05: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:05: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "90") (weapon "quake_rl") L 07/11/2026 - 15:06:05: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:05: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:05: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:05: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "51") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:05: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:05: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "63") (weapon "quake_rl") L 07/11/2026 - 15:06:06: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:06: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:06: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "111") (realdamage "101") (weapon "quake_rl") L 07/11/2026 - 15:06:06: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "quake_rl" (attacker_position "30 10897 -1918") (victim_position "9 11015 -1918") L 07/11/2026 - 15:06:06: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:06: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:06:07: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:07: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:08: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:08: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:08: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "20") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:08: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:08: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:08: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "40") (weapon "quake_rl") L 07/11/2026 - 15:06:08: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:08: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:08: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "21") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:08: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:09: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:09: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "48") (weapon "quake_rl") L 07/11/2026 - 15:06:09: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:09: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:09: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "37") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:09: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:10: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:10: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "68") (weapon "quake_rl") L 07/11/2026 - 15:06:10: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:10: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:10: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:10: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "87") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:10: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:11: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:11: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:11: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:11: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "23") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:11: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:11: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:11: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "105") (weapon "quake_rl") L 07/11/2026 - 15:06:11: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:11: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:11: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "16") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:12: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:12: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:12: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "22") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:12: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:12: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:12: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "59") (realdamage "2") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:12: "w4ta<11><[U:1:322876627]>" killed "overcome<10><[U:1:861133286]>" with "shotgun_soldier" (attacker_position "-41 11655 -1918") (victim_position "39 11313 -1851") L 07/11/2026 - 15:06:12: "overcome<10><[U:1:861133286]>" spawned as "soldier" L 07/11/2026 - 15:06:13: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:13: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:13: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:13: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "22") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:14: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:14: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:14: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:14: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "33") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:14: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:14: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "57") (weapon "quake_rl") L 07/11/2026 - 15:06:14: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:14: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:14: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "87") (weapon "quake_rl") L 07/11/2026 - 15:06:15: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:15: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:15: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "59") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:15: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:15: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:15: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "65") (weapon "quake_rl") L 07/11/2026 - 15:06:15: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:15: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:15: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "17") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:15: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:16: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:16: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "79") (weapon "quake_rl") L 07/11/2026 - 15:06:16: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:16: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:16: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "37") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:16: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:16: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:17: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:17: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:17: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "9") (realdamage "1") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:17: "w4ta<11><[U:1:322876627]>" killed "overcome<10><[U:1:861133286]>" with "shotgun_soldier" (attacker_position "-365 11421 -1918") (victim_position "67 11194 -1414") L 07/11/2026 - 15:06:17: "overcome<10><[U:1:861133286]>" spawned as "soldier" L 07/11/2026 - 15:06:18: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:18: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:18: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "46") (weapon "quake_rl") L 07/11/2026 - 15:06:18: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:18: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:18: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:18: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "25") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:19: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:19: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:19: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:19: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "46") (weapon "quake_rl") L 07/11/2026 - 15:06:20: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:20: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:20: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:20: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "28") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:20: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:20: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:20: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:20: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "54") (weapon "quake_rl") L 07/11/2026 - 15:06:21: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:21: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:21: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "37") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:21: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:21: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:21: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "75") (weapon "quake_rl") L 07/11/2026 - 15:06:21: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:21: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:21: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "33") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:21: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:22: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:22: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "64") (realdamage "49") (weapon "quake_rl") L 07/11/2026 - 15:06:22: "w4ta<11><[U:1:322876627]>" killed "overcome<10><[U:1:861133286]>" with "quake_rl" (attacker_position "93 11655 -1905") (victim_position "419 11351 -1918") L 07/11/2026 - 15:06:22: "overcome<10><[U:1:861133286]>" spawned as "soldier" L 07/11/2026 - 15:06:22: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:23: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:23: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:23: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:23: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "27") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:23: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:23: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:23: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "69") (weapon "quake_rl") L 07/11/2026 - 15:06:23: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:23: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:23: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "31") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:24: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:24: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:24: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:24: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "47") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:24: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:24: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:24: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:24: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "60") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:25: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:25: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "106") (weapon "quake_rl") L 07/11/2026 - 15:06:25: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:25: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:25: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:25: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:25: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "51") (weapon "quake_rl") L 07/11/2026 - 15:06:26: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:26: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:26: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "71") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:26: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:26: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:26: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:26: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "82") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:26: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:26: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "75") (realdamage "6") (weapon "quake_rl") L 07/11/2026 - 15:06:26: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "quake_rl" (attacker_position "-144 11479 -1918") (victim_position "136 11470 -1918") L 07/11/2026 - 15:06:26: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:26: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:06:28: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:28: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:28: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:28: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:28: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "17") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:28: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:28: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "76") (weapon "quake_rl") L 07/11/2026 - 15:06:28: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:28: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:28: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "24") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:29: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:29: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:29: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:29: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "40") (weapon "quake_rl") L 07/11/2026 - 15:06:29: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:29: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:29: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "24") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:29: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:29: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "41") (weapon "quake_rl") L 07/11/2026 - 15:06:29: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:29: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:29: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "27") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:30: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:30: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:30: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:30: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "30") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:30: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:31: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:31: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:31: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "33") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:31: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:31: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:31: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "59") (weapon "quake_rl") L 07/11/2026 - 15:06:31: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:31: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:32: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:32: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "58") (weapon "quake_rl") L 07/11/2026 - 15:06:32: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:32: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:32: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "8") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:32: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:32: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:32: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "8") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:33: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:33: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:33: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "28") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:33: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:33: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:33: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "43") (realdamage "21") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:33: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "shotgun_soldier" (attacker_position "345 11375 -1918") (victim_position "148 10926 -1918") L 07/11/2026 - 15:06:33: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:06:34: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:34: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:34: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "55") (weapon "quake_rl") L 07/11/2026 - 15:06:34: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:34: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:34: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "6") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:35: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:35: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:35: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:35: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "39") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:35: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:35: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:35: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "51") (weapon "quake_rl") L 07/11/2026 - 15:06:36: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:36: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:36: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "51") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:36: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:36: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:36: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "61") (weapon "quake_rl") L 07/11/2026 - 15:06:36: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:36: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:36: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "40") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:36: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:37: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:37: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "46") (weapon "quake_rl") L 07/11/2026 - 15:06:37: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:37: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:37: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:37: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "28") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:37: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:37: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:37: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "37") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:38: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:38: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:38: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "79") (realdamage "49") (weapon "quake_rl") L 07/11/2026 - 15:06:38: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "quake_rl" (attacker_position "-57 11226 -1914") (victim_position "-255 11093 -1918") L 07/11/2026 - 15:06:38: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:38: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:06:39: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:40: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:40: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:40: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "86") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:40: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:40: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:40: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "8") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:40: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:40: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:40: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "69") (weapon "quake_rl") L 07/11/2026 - 15:06:41: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:41: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:41: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "75") (weapon "quake_rl") L 07/11/2026 - 15:06:41: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:41: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:41: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "14") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:41: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:41: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:41: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "59") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:41: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:42: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:42: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:42: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:42: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "15") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:42: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:42: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:42: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "8") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:42: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:42: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "37") (weapon "quake_rl") L 07/11/2026 - 15:06:43: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:43: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:43: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "16") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:43: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:44: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:44: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:44: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "7") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:44: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:44: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "36") (weapon "quake_rl") L 07/11/2026 - 15:06:44: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:44: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:44: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:44: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "31") (weapon "quake_rl") L 07/11/2026 - 15:06:44: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:45: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:45: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:45: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "11") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:45: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:45: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:45: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "34") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:46: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:46: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:46: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "11") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:46: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:46: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:46: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "37") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:48: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:48: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:48: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "60") (realdamage "7") (weapon "quake_rl") L 07/11/2026 - 15:06:48: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "quake_rl" (attacker_position "206 11451 -1918") (victim_position "-116 11023 -1852") L 07/11/2026 - 15:06:48: "overcome<10><[U:1:861133286]>" triggered "domination" against "w4ta<11><[U:1:322876627]>" L 07/11/2026 - 15:06:48: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:06:49: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:49: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:49: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "62") (weapon "quake_rl") L 07/11/2026 - 15:06:49: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:49: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:49: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "12") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:50: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:50: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:50: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "44") (weapon "quake_rl") L 07/11/2026 - 15:06:50: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:50: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:50: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "16") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:50: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:51: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:51: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "47") (weapon "quake_rl") L 07/11/2026 - 15:06:51: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:51: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:51: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "6") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:51: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:51: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:51: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "69") (weapon "quake_rl") L 07/11/2026 - 15:06:51: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:51: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:51: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "48") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:52: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:52: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:52: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "73") (weapon "quake_rl") L 07/11/2026 - 15:06:52: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:52: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:52: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:52: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "48") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:52: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:52: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:52: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "39") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:53: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:53: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:53: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:53: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:53: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "22") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:53: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:53: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "36") (weapon "quake_rl") L 07/11/2026 - 15:06:53: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:53: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:53: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "20") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:54: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:54: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:54: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:54: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "11") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:54: "w4ta<11><[U:1:322876627]>" killed "overcome<10><[U:1:861133286]>" with "shotgun_soldier" (attacker_position "-195 10959 -1918") (victim_position "322 11143 -1859") L 07/11/2026 - 15:06:54: "w4ta<11><[U:1:322876627]>" triggered "revenge" against "overcome<10><[U:1:861133286]>" L 07/11/2026 - 15:06:54: "overcome<10><[U:1:861133286]>" spawned as "soldier" L 07/11/2026 - 15:06:55: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:55: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:55: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:55: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "22") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:56: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:56: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:56: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "63") (weapon "quake_rl") L 07/11/2026 - 15:06:56: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:56: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:56: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "32") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:56: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:56: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:56: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "46") (weapon "quake_rl") L 07/11/2026 - 15:06:57: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:57: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:57: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "30") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:57: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:57: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:57: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "44") (weapon "quake_rl") L 07/11/2026 - 15:06:57: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:57: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:57: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "37") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:57: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:58: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:58: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:58: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "21") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:58: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:58: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:58: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "48") (weapon "quake_rl") L 07/11/2026 - 15:06:58: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:58: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:58: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "50") (weapon "shotgun_soldier") L 07/11/2026 - 15:06:58: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:59: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:59: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "74") (weapon "quake_rl") L 07/11/2026 - 15:06:59: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:06:59: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:06:59: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:06:59: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "45") (realdamage "13") (weapon "quake_rl") L 07/11/2026 - 15:06:59: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "quake_rl" (attacker_position "241 11332 -1590") (victim_position "90 10909 -1918") L 07/11/2026 - 15:06:59: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:06:59: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:00: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:01: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:01: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:01: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:01: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "36") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:01: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:01: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "47") (weapon "quake_rl") L 07/11/2026 - 15:07:01: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:01: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:01: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "28") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:01: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:02: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:02: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:02: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "24") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:02: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:02: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:02: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "68") (weapon "quake_rl") L 07/11/2026 - 15:07:02: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:02: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:02: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "46") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:03: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:03: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:03: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:03: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "78") (weapon "quake_rl") L 07/11/2026 - 15:07:03: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:03: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:03: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "15") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:03: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:03: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:03: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "26") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:04: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:04: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:04: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:04: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:04: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "22") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:04: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:04: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "47") (weapon "quake_rl") L 07/11/2026 - 15:07:04: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:04: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:04: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "31") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:05: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:05: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:05: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "31") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:05: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:06: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:06: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:06: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "37") (realdamage "18") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:06: "w4ta<11><[U:1:322876627]>" killed "overcome<10><[U:1:861133286]>" with "shotgun_soldier" (attacker_position "-51 11433 -1918") (victim_position "224 11014 -1918") L 07/11/2026 - 15:07:06: "overcome<10><[U:1:861133286]>" spawned as "soldier" L 07/11/2026 - 15:07:07: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:07: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:07: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:07: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "17") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:08: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:08: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:08: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:08: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "67") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:08: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:08: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:08: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "69") (weapon "quake_rl") L 07/11/2026 - 15:07:08: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:08: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:08: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "22") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:09: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:09: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:09: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "65") (weapon "quake_rl") L 07/11/2026 - 15:07:09: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:09: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:09: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "73") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:09: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:09: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "108") (weapon "quake_rl") L 07/11/2026 - 15:07:09: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:10: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:10: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:10: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "65") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:10: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:10: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:10: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "70") (weapon "quake_rl") L 07/11/2026 - 15:07:10: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:10: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:10: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "59") (realdamage "4") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:10: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "shotgun_soldier" (attacker_position "-289 11014 -1918") (victim_position "-380 11352 -1918") L 07/11/2026 - 15:07:10: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:10: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:10: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "75") (weapon "quake_rl") L 07/11/2026 - 15:07:10: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:07:12: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:12: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:12: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "73") (weapon "quake_rl") L 07/11/2026 - 15:07:12: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:12: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:12: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:12: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "73") (weapon "quake_rl") L 07/11/2026 - 15:07:13: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:13: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:13: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:13: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "91") (weapon "quake_rl") (airshot "1") (height "219") L 07/11/2026 - 15:07:13: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:13: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:13: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "44") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:13: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:14: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:14: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:14: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "26") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:14: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:14: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:14: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "78") (realdamage "76") (weapon "quake_rl") L 07/11/2026 - 15:07:14: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "quake_rl" (attacker_position "144 11390 -1905") (victim_position "-318 11002 -1897") L 07/11/2026 - 15:07:14: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:07:14: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:15: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:15: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:15: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "64") (weapon "quake_rl") L 07/11/2026 - 15:07:15: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:15: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:15: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "14") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:15: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:16: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:16: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "50") (weapon "quake_rl") L 07/11/2026 - 15:07:16: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:16: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:16: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "55") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:16: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:16: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:16: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "68") (weapon "quake_rl") L 07/11/2026 - 15:07:17: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:17: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:17: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "76") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:17: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:17: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:17: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "68") (weapon "quake_rl") L 07/11/2026 - 15:07:17: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:17: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:17: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "22") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:17: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:17: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:17: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "55") (weapon "quake_rl") L 07/11/2026 - 15:07:18: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:18: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:18: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "11") (realdamage "9") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:18: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "shotgun_soldier" (attacker_position "-203 11474 -1815") (victim_position "-301 10937 -1872") L 07/11/2026 - 15:07:18: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:18: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:07:19: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:19: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:19: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "92") (weapon "quake_rl") L 07/11/2026 - 15:07:19: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:19: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:19: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:19: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "18") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:19: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:19: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "36") (weapon "quake_rl") L 07/11/2026 - 15:07:19: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:19: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:19: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "23") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:20: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:20: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:20: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "57") (weapon "quake_rl") L 07/11/2026 - 15:07:20: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:20: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:20: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "40") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:20: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:20: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:20: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "64") (weapon "quake_rl") L 07/11/2026 - 15:07:20: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:20: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:20: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "31") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:21: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:21: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:21: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:21: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:21: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "28") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:22: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:22: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:22: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "28") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:22: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:22: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:22: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "45") (weapon "quake_rl") L 07/11/2026 - 15:07:23: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:23: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:23: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "63") (realdamage "58") (weapon "quake_rl") L 07/11/2026 - 15:07:23: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "quake_rl" (attacker_position "277 11207 -1918") (victim_position "-261 11024 -1918") L 07/11/2026 - 15:07:23: "overcome<10><[U:1:861133286]>" triggered "domination" against "w4ta<11><[U:1:322876627]>" L 07/11/2026 - 15:07:23: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:07:23: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:24: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:24: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:24: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:24: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "41") (weapon "quake_rl") L 07/11/2026 - 15:07:24: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:24: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "45") (weapon "quake_rl") L 07/11/2026 - 15:07:24: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:24: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:24: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "21") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:24: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:25: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:25: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:25: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "36") (weapon "quake_rl") L 07/11/2026 - 15:07:26: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:26: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:26: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "22") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:26: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:26: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:26: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "46") (weapon "quake_rl") L 07/11/2026 - 15:07:26: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:26: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:26: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "26") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:26: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:27: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:27: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "37") (weapon "quake_rl") L 07/11/2026 - 15:07:27: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:27: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:27: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "20") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:27: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:27: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:27: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "56") (weapon "quake_rl") L 07/11/2026 - 15:07:27: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:27: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:27: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "31") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:27: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:28: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:28: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "49") (weapon "quake_rl") L 07/11/2026 - 15:07:28: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:28: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:28: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "29") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:28: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:29: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:29: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "57") (weapon "quake_rl") L 07/11/2026 - 15:07:29: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:29: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:29: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:29: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:29: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "26") (realdamage "16") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:29: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "shotgun_soldier" (attacker_position "180 11551 -1918") (victim_position "-32 11189 -1734") L 07/11/2026 - 15:07:30: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:07:30: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:30: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:30: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "47") (weapon "quake_rl") L 07/11/2026 - 15:07:31: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:31: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:31: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "54") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:31: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:31: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:31: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "58") (weapon "quake_rl") L 07/11/2026 - 15:07:32: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:32: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:32: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:32: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "16") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:32: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:33: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:33: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "112") (weapon "quake_rl") L 07/11/2026 - 15:07:33: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:33: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "86") (weapon "quake_rl") L 07/11/2026 - 15:07:33: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:33: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:33: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:34: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:34: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:34: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:34: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "51") (realdamage "46") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:34: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "shotgun_soldier" (attacker_position "207 11019 -992") (victim_position "99 11363 -989") L 07/11/2026 - 15:07:34: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:07:35: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:36: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:36: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:36: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "36") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:36: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:36: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:36: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "76") (weapon "quake_rl") L 07/11/2026 - 15:07:36: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:36: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:36: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "7") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:36: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:37: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:37: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "47") (weapon "quake_rl") L 07/11/2026 - 15:07:37: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:37: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:37: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "13") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:37: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:37: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:37: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "26") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:38: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:38: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:38: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:38: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "54") (weapon "quake_rl") L 07/11/2026 - 15:07:38: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:38: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:38: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "60") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:38: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:38: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:38: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "51") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:39: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:39: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "79") (realdamage "73") (weapon "quake_rl") L 07/11/2026 - 15:07:39: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "quake_rl" (attacker_position "-252 11422 -1864") (victim_position "-371 11422 -1918") L 07/11/2026 - 15:07:39: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:39: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:07:39: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:40: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:40: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:40: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:40: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "39") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:40: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:40: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:40: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "69") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:41: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:41: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "109") (weapon "quake_rl") L 07/11/2026 - 15:07:41: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:41: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:41: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:41: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "55") (weapon "quake_rl") L 07/11/2026 - 15:07:41: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:41: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:41: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "41") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:42: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:42: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:42: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "60") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:42: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:42: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "107") (realdamage "96") (weapon "quake_rl") L 07/11/2026 - 15:07:42: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "quake_rl" (attacker_position "211 11401 -1918") (victim_position "306 11561 -1779") L 07/11/2026 - 15:07:42: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:42: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:07:42: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:43: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:44: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:44: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:44: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "90") (weapon "quake_rl") L 07/11/2026 - 15:07:44: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:44: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:44: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "23") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:44: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:44: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:44: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "43") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:45: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:45: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:45: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:45: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "48") (weapon "quake_rl") L 07/11/2026 - 15:07:45: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:45: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:45: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "48") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:45: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:45: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:45: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "49") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:46: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:46: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:46: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "65") (weapon "quake_rl") L 07/11/2026 - 15:07:46: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:46: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:46: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "54") (weapon "quake_rl") L 07/11/2026 - 15:07:46: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:46: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:46: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "17") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:46: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:46: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:46: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "75") (realdamage "52") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:46: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "shotgun_soldier" (attacker_position "348 11085 -1918") (victim_position "149 11012 -1918") L 07/11/2026 - 15:07:46: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:07:47: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:47: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:47: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "62") (weapon "quake_rl") L 07/11/2026 - 15:07:47: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:47: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:47: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "13") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:48: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:48: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:48: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "52") (weapon "quake_rl") L 07/11/2026 - 15:07:48: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:48: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:48: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "36") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:48: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:48: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:48: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "50") (weapon "quake_rl") L 07/11/2026 - 15:07:49: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:49: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:49: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "27") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:49: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:49: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:49: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "75") (weapon "quake_rl") L 07/11/2026 - 15:07:49: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:49: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:49: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "22") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:49: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:50: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:50: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "72") (weapon "quake_rl") L 07/11/2026 - 15:07:50: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:50: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:50: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "46") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:50: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:50: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "107") (realdamage "103") (weapon "quake_rl") (airshot "1") (height "332") L 07/11/2026 - 15:07:50: "w4ta<11><[U:1:322876627]>" killed "overcome<10><[U:1:861133286]>" with "quake_rl" (attacker_position "-374 11298 -1747") (victim_position "-262 11356 -1586") L 07/11/2026 - 15:07:50: "w4ta<11><[U:1:322876627]>" triggered "revenge" against "overcome<10><[U:1:861133286]>" L 07/11/2026 - 15:07:50: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:50: "overcome<10><[U:1:861133286]>" spawned as "soldier" L 07/11/2026 - 15:07:51: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:51: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:51: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:51: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "9") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:52: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:52: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:52: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:52: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "56") (weapon "quake_rl") L 07/11/2026 - 15:07:52: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:52: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:52: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "22") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:52: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:52: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "40") (weapon "quake_rl") L 07/11/2026 - 15:07:53: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:53: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:53: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "28") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:53: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:53: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:53: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "48") (weapon "quake_rl") L 07/11/2026 - 15:07:53: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:53: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:53: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:53: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "55") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:53: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:53: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "78") (weapon "quake_rl") L 07/11/2026 - 15:07:54: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:54: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:54: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "26") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:54: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:54: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:55: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:55: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "46") (weapon "quake_rl") L 07/11/2026 - 15:07:55: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:55: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:55: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "13") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:55: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:55: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:55: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:55: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "48") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:55: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:56: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:56: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "83") (realdamage "38") (weapon "quake_rl") L 07/11/2026 - 15:07:56: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "quake_rl" (attacker_position "74 11346 -1918") (victim_position "-326 11421 -1918") L 07/11/2026 - 15:07:56: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:07:56: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:57: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:57: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:57: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "102") (weapon "quake_rl") L 07/11/2026 - 15:07:57: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:57: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:57: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:57: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "46") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:57: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:57: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "44") (weapon "quake_rl") L 07/11/2026 - 15:07:57: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:57: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:57: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "26") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:58: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:58: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:58: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:07:58: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "44") (weapon "quake_rl") L 07/11/2026 - 15:07:58: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:58: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:58: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "20") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:58: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:58: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:58: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "26") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:59: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:59: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:07:59: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:59: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:59: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "39") (weapon "shotgun_soldier") L 07/11/2026 - 15:07:59: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:59: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:07:59: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "20") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:00: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:00: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:00: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "74") (realdamage "43") (weapon "quake_rl") L 07/11/2026 - 15:08:00: World triggered "mge_elo_delta" (player "[U:1:861133286]") (old_elo "1617") (new_elo "1629") L 07/11/2026 - 15:08:00: World triggered "mge_elo_delta" (player "[U:1:322876627]") (old_elo "1884") (new_elo "1872") L 07/11/2026 - 15:08:00: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "quake_rl" (attacker_position "-8 11421 -1918") (victim_position "270 11156 -1876") L 07/11/2026 - 15:08:00: World triggered "mge_match_end" (winner "[U:1:861133286]") (loser "[U:1:322876627]") (winner_score "20") (loser_score "8")