L 07/11/2026 - 15:08:07: World triggered "meta_data" (matchid "2607111508079dc2") (map "mge_league_v3") (arena "Ammomod Distortion [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 07/11/2026 - 15:08:07: "w4ta<11><[U:1:322876627]>" changed role to "soldier" L 07/11/2026 - 15:08:07: "overcome<10><[U:1:861133286]>" changed role to "soldier" L 07/11/2026 - 15:08:07: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:07: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:07: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:07: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "53") (weapon "quake_rl") L 07/11/2026 - 15:08:07: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:07: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:07: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "53") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:07: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:07: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:07: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "16") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:08: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:08: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:08: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "90") (weapon "quake_rl") L 07/11/2026 - 15:08:08: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:08: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:08: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "108") (weapon "quake_rl") L 07/11/2026 - 15:08:08: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:08: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:08: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "36") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:08: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:08: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:08: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "43") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:09: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:09: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:09: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:09: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:09: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "14") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:10: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:10: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:10: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:10: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "24") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:10: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:10: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "80") (weapon "quake_rl") L 07/11/2026 - 15:08:10: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:10: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:10: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "15") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:10: "w4ta<11><[U:1:322876627]>" killed "overcome<10><[U:1:861133286]>" with "world" (attacker_position "-272 10913 -1881") (victim_position "-134 11205 -1903") L 07/11/2026 - 15:08:11: "overcome<10><[U:1:861133286]>" spawned as "soldier" L 07/11/2026 - 15:08:11: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:12: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:12: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:12: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "35") (weapon "quake_rl") L 07/11/2026 - 15:08:12: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:12: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:12: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "9") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:12: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:13: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:13: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "56") (weapon "quake_rl") L 07/11/2026 - 15:08:13: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:13: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:13: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:13: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "14") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:13: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:13: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "37") (weapon "quake_rl") L 07/11/2026 - 15:08:13: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:13: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:13: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "19") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:13: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:13: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:13: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "20") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:14: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:14: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:14: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:14: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "56") (weapon "quake_rl") L 07/11/2026 - 15:08:14: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:14: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:14: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "29") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:14: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:14: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "56") (weapon "quake_rl") L 07/11/2026 - 15:08:14: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:14: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:14: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "43") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:15: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:15: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:15: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:15: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:15: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "29") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:16: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:16: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "69") (weapon "quake_rl") L 07/11/2026 - 15:08:16: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:16: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:16: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "17") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:16: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:16: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:16: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "20") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:16: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:17: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:17: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:17: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "51") (realdamage "6") (weapon "shotgun_soldier") (crit "mini") L 07/11/2026 - 15:08:17: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "shotgun_soldier" (attacker_position "-106 11671 -1918") (victim_position "-228 11211 -1918") L 07/11/2026 - 15:08:17: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:08:18: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:18: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:18: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:18: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:18: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "56") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:18: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:18: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "49") (weapon "quake_rl") L 07/11/2026 - 15:08:18: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:18: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:18: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "54") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:19: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:19: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:19: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "99") (weapon "quake_rl") L 07/11/2026 - 15:08:19: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:19: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:20: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:20: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:20: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "24") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:20: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:20: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:20: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:20: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "52") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:21: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:21: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:21: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "42") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:21: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:21: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "107") (realdamage "78") (weapon "quake_rl") L 07/11/2026 - 15:08:21: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "quake_rl" (attacker_position "12 11094 -1918") (victim_position "175 11051 -1764") L 07/11/2026 - 15:08:21: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:21: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:08:23: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:23: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:23: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "60") (weapon "quake_rl") L 07/11/2026 - 15:08:23: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:23: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:23: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "91") (weapon "quake_rl") L 07/11/2026 - 15:08:23: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:23: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:23: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "38") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:24: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:24: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:24: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "107") (weapon "quake_rl") L 07/11/2026 - 15:08:24: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:24: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:24: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:24: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "68") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:24: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:24: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:24: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "86") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:25: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:25: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "55") (realdamage "49") (weapon "quake_rl") L 07/11/2026 - 15:08:25: "w4ta<11><[U:1:322876627]>" killed "overcome<10><[U:1:861133286]>" with "quake_rl" (attacker_position "-164 11026 -1918") (victim_position "-230 11169 -1918") L 07/11/2026 - 15:08:25: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:25: "overcome<10><[U:1:861133286]>" spawned as "soldier" L 07/11/2026 - 15:08:26: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:26: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:26: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:26: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "43") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:26: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:27: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:27: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:27: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "7") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:27: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:27: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:27: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "69") (weapon "quake_rl") L 07/11/2026 - 15:08:27: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:27: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:27: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:27: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "65") (weapon "quake_rl") L 07/11/2026 - 15:08:28: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:28: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:28: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "42") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:28: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:28: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:28: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "51") (weapon "quake_rl") L 07/11/2026 - 15:08:29: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:29: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:29: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "107") (weapon "quake_rl") L 07/11/2026 - 15:08:29: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:29: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:29: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:29: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "32") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:29: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:29: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "45") (weapon "quake_rl") L 07/11/2026 - 15:08:29: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:29: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:29: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "11") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:30: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:30: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:30: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "7") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:30: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:30: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:30: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "7") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:30: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:30: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:30: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "11") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:31: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:31: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:31: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "4") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:31: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:31: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:31: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "20") (realdamage "9") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:31: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "shotgun_soldier" (attacker_position "-417 11140 -1918") (victim_position "54 11148 -1487") L 07/11/2026 - 15:08:31: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:08:32: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:32: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:32: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "71") (weapon "quake_rl") L 07/11/2026 - 15:08:32: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:32: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:32: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "44") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:32: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:32: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:32: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "67") (weapon "quake_rl") L 07/11/2026 - 15:08:33: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:33: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:33: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:33: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "78") (weapon "quake_rl") L 07/11/2026 - 15:08:33: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:34: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:34: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:34: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "20") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:34: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:35: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:35: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:35: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:35: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "52") (weapon "quake_rl") L 07/11/2026 - 15:08:35: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:35: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:35: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "24") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:35: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:35: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:35: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "53") (weapon "quake_rl") L 07/11/2026 - 15:08:36: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:36: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:36: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:36: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:36: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "55") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:37: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:37: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:37: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "66") (realdamage "47") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:37: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "shotgun_soldier" (attacker_position "9 11511 -1918") (victim_position "-268 11296 -1918") L 07/11/2026 - 15:08:37: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:08:37: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:38: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:38: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "47") (weapon "quake_rl") L 07/11/2026 - 15:08:38: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:38: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:38: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "32") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:38: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:38: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:38: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "42") (weapon "quake_rl") L 07/11/2026 - 15:08:38: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:38: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:38: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "33") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:39: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:39: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:39: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "52") (weapon "quake_rl") L 07/11/2026 - 15:08:39: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:39: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:39: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "37") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:39: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:39: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:39: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "70") (weapon "quake_rl") L 07/11/2026 - 15:08:39: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:39: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:39: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "27") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:40: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:40: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:40: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "102") (weapon "quake_rl") L 07/11/2026 - 15:08:40: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:40: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:40: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:40: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "31") (realdamage "16") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:40: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "shotgun_soldier" (attacker_position "-160 11136 -1665") (victim_position "-318 11091 -1918") L 07/11/2026 - 15:08:40: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:08:42: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:42: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:42: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "48") (weapon "quake_rl") L 07/11/2026 - 15:08:42: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:42: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:42: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:42: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "42") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:42: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:42: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "78") (weapon "quake_rl") L 07/11/2026 - 15:08:42: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:43: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:43: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:43: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "56") (weapon "quake_rl") L 07/11/2026 - 15:08:43: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:43: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "87") (weapon "quake_rl") L 07/11/2026 - 15:08:43: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:43: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:44: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:44: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:44: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "53") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:44: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:44: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:44: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:44: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "22") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:44: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:44: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "33") (weapon "quake_rl") L 07/11/2026 - 15:08:45: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:45: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:45: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:45: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "26") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:45: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:45: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:45: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "46") (weapon "quake_rl") L 07/11/2026 - 15:08:46: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:46: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:46: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "37") (realdamage "17") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:46: "w4ta<11><[U:1:322876627]>" killed "overcome<10><[U:1:861133286]>" with "shotgun_soldier" (attacker_position "45 11317 -1918") (victim_position "-441 11337 -1918") L 07/11/2026 - 15:08:46: "overcome<10><[U:1:861133286]>" spawned as "soldier" L 07/11/2026 - 15:08:46: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:46: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:46: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "53") (weapon "quake_rl") L 07/11/2026 - 15:08:47: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:47: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:47: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:48: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:48: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:48: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "110") (weapon "quake_rl") L 07/11/2026 - 15:08:48: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:48: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:48: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "66") (weapon "quake_rl") L 07/11/2026 - 15:08:48: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:48: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:48: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:48: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "73") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:49: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:49: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:49: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "43") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:49: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:49: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:49: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "51") (weapon "quake_rl") L 07/11/2026 - 15:08:50: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:50: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:50: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "65") (weapon "quake_rl") L 07/11/2026 - 15:08:50: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:50: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:50: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "48") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:50: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:50: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:50: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "35") (realdamage "13") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:50: "w4ta<11><[U:1:322876627]>" killed "overcome<10><[U:1:861133286]>" with "shotgun_soldier" (attacker_position "-231 11152 -1737") (victim_position "166 11468 -1918") L 07/11/2026 - 15:08:50: "overcome<10><[U:1:861133286]>" spawned as "soldier" L 07/11/2026 - 15:08:51: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:51: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:51: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "40") (weapon "quake_rl") L 07/11/2026 - 15:08:51: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:51: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:51: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "38") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:52: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:52: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:52: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "67") (weapon "quake_rl") L 07/11/2026 - 15:08:52: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:52: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:52: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:52: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "29") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:52: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:52: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "65") (weapon "quake_rl") L 07/11/2026 - 15:08:53: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:53: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:53: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:53: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "62") (weapon "quake_rl") L 07/11/2026 - 15:08:53: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:53: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:53: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:53: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "30") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:54: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:54: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "65") (weapon "quake_rl") L 07/11/2026 - 15:08:54: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:54: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:54: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "19") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:54: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:54: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:54: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "60") (weapon "quake_rl") L 07/11/2026 - 15:08:54: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:55: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:55: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:55: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:55: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:55: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:55: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "52") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:56: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:56: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:56: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:56: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "15") (realdamage "5") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:56: "w4ta<11><[U:1:322876627]>" killed "overcome<10><[U:1:861133286]>" with "shotgun_soldier" (attacker_position "-325 11271 -1918") (victim_position "-197 10960 -1892") L 07/11/2026 - 15:08:56: "overcome<10><[U:1:861133286]>" spawned as "soldier" L 07/11/2026 - 15:08:57: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:57: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:57: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "51") (weapon "quake_rl") L 07/11/2026 - 15:08:57: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:58: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:58: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:58: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "59") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:58: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:58: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:58: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "68") (weapon "shotgun_soldier") L 07/11/2026 - 15:08:58: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:58: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:58: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "75") (weapon "quake_rl") L 07/11/2026 - 15:08:59: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:08:59: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "87") (weapon "quake_rl") L 07/11/2026 - 15:08:59: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:08:59: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:08:59: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:00: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:00: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:00: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "49") (weapon "quake_rl") L 07/11/2026 - 15:09:00: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:00: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:00: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "48") (weapon "quake_rl") L 07/11/2026 - 15:09:00: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:00: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:00: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "19") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:00: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:00: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:00: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "19") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:01: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:01: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:01: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "41") (realdamage "38") (weapon "quake_rl") L 07/11/2026 - 15:09:01: "w4ta<11><[U:1:322876627]>" killed "overcome<10><[U:1:861133286]>" with "quake_rl" (attacker_position "-301 11078 -1918") (victim_position "158 11421 -1846") L 07/11/2026 - 15:09:01: "w4ta<11><[U:1:322876627]>" triggered "domination" against "overcome<10><[U:1:861133286]>" L 07/11/2026 - 15:09:01: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:01: "overcome<10><[U:1:861133286]>" spawned as "soldier" L 07/11/2026 - 15:09:01: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:02: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:02: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:02: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "44") (weapon "quake_rl") L 07/11/2026 - 15:09:02: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:02: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:02: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "18") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:03: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:03: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:03: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "71") (weapon "quake_rl") L 07/11/2026 - 15:09:03: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:03: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:03: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "38") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:03: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:03: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:03: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "103") (weapon "quake_rl") L 07/11/2026 - 15:09:03: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:03: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:03: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "7") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:04: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:04: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:04: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "55") (weapon "quake_rl") L 07/11/2026 - 15:09:04: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:04: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:04: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "31") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:04: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:05: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:05: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:05: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "26") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:05: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:05: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:05: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "107") (realdamage "91") (weapon "quake_rl") L 07/11/2026 - 15:09:05: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "quake_rl" (attacker_position "-378 11235 -1813") (victim_position "-323 11044 -1918") L 07/11/2026 - 15:09:05: "overcome<10><[U:1:861133286]>" triggered "revenge" against "w4ta<11><[U:1:322876627]>" L 07/11/2026 - 15:09:05: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:09:06: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:06: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:06: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "40") (weapon "quake_rl") L 07/11/2026 - 15:09:06: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:07: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:07: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:07: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "28") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:07: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:07: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "33") (weapon "quake_rl") L 07/11/2026 - 15:09:07: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:07: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:07: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "27") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:07: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:08: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:08: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:08: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "59") (weapon "quake_rl") L 07/11/2026 - 15:09:08: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:08: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:08: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "11") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:08: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:08: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "68") (weapon "quake_rl") L 07/11/2026 - 15:09:08: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:08: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:08: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "40") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:09: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:09: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:09: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:09: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "69") (weapon "quake_rl") L 07/11/2026 - 15:09:09: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:09: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:09: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "36") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:09: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:09: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:09: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "24") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:10: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:10: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:10: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "17") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:10: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:10: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:10: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:10: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "5") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:11: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:11: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:11: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "36") (weapon "quake_rl") L 07/11/2026 - 15:09:11: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:11: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:11: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "20") (realdamage "4") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:11: "w4ta<11><[U:1:322876627]>" killed "overcome<10><[U:1:861133286]>" with "shotgun_soldier" (attacker_position "378 11159 -1918") (victim_position "-259 11204 -1918") L 07/11/2026 - 15:09:11: "overcome<10><[U:1:861133286]>" spawned as "soldier" L 07/11/2026 - 15:09:12: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:12: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:12: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:12: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "18") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:13: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:13: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:14: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:14: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:14: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "16") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:14: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:14: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:14: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "95") (weapon "quake_rl") L 07/11/2026 - 15:09:14: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:14: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:14: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "34") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:14: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:15: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:15: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "63") (weapon "quake_rl") L 07/11/2026 - 15:09:15: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:15: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:15: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "29") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:15: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:15: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:15: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:15: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "19") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:15: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:16: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:16: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:16: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "36") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:16: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:16: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:16: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "77") (weapon "quake_rl") L 07/11/2026 - 15:09:17: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:17: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:17: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:17: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "75") (realdamage "54") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:17: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "shotgun_soldier" (attacker_position "105 11026 -1918") (victim_position "279 11142 -1918") L 07/11/2026 - 15:09:17: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:09:18: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:18: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:18: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "73") (weapon "quake_rl") L 07/11/2026 - 15:09:19: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:19: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:19: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:19: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "22") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:19: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:19: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "57") (weapon "quake_rl") L 07/11/2026 - 15:09:19: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:19: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:19: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "60") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:19: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:19: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:19: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "89") (weapon "quake_rl") L 07/11/2026 - 15:09:20: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:20: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:20: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:20: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "73") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:20: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:20: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:20: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "6") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:20: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:21: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:21: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "68") (realdamage "34") (weapon "quake_rl") L 07/11/2026 - 15:09:21: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "quake_rl" (attacker_position "1 11237 -1918") (victim_position "398 11308 -1918") L 07/11/2026 - 15:09:21: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:21: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:09:21: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:22: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:22: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:22: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "99") (weapon "quake_rl") L 07/11/2026 - 15:09:22: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:22: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:22: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "21") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:22: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:22: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:22: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:22: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "48") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:23: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:23: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:23: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "66") (weapon "quake_rl") L 07/11/2026 - 15:09:23: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:23: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:23: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "42") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:23: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:23: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:23: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "75") (weapon "quake_rl") L 07/11/2026 - 15:09:23: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:24: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:24: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:24: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:24: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "25") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:25: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:25: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:25: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "25") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:25: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:25: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:25: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "44") (realdamage "42") (weapon "quake_rl") L 07/11/2026 - 15:09:25: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "quake_rl" (attacker_position "-285 11298 -1918") (victim_position "241 11631 -1918") L 07/11/2026 - 15:09:25: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:25: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:09:26: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:26: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:26: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "62") (weapon "quake_rl") L 07/11/2026 - 15:09:27: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:27: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:27: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "33") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:27: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:27: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:27: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "39") (weapon "quake_rl") L 07/11/2026 - 15:09:27: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:27: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:27: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "32") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:27: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:28: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:28: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:28: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "22") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:28: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:28: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:28: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "55") (weapon "quake_rl") L 07/11/2026 - 15:09:28: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:28: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:28: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "32") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:29: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:29: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:29: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "86") (weapon "quake_rl") L 07/11/2026 - 15:09:29: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:29: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:29: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:29: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "23") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:29: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:29: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "48") (weapon "quake_rl") L 07/11/2026 - 15:09:30: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:30: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:30: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:30: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "48") (weapon "quake_rl") L 07/11/2026 - 15:09:30: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:30: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:30: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "27") (realdamage "18") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:30: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "shotgun_soldier" (attacker_position "384 11155 -1918") (victim_position "150 11682 -1918") L 07/11/2026 - 15:09:30: "overcome<10><[U:1:861133286]>" triggered "domination" against "w4ta<11><[U:1:322876627]>" L 07/11/2026 - 15:09:30: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:09:32: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:32: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:32: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "49") (weapon "quake_rl") L 07/11/2026 - 15:09:32: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:32: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:32: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:32: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "10") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:32: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:32: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:32: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "16") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:32: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:32: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "49") (weapon "quake_rl") L 07/11/2026 - 15:09:33: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:33: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:33: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:33: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "16") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:33: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:34: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:34: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:34: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:34: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "11") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:34: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:34: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "41") (weapon "quake_rl") L 07/11/2026 - 15:09:34: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:34: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:34: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "17") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:35: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:35: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:35: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:35: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:35: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "43") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:35: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:35: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "43") (weapon "quake_rl") L 07/11/2026 - 15:09:35: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:35: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:35: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "27") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:36: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:36: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:36: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:36: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "23") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:36: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:36: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:36: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "32") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:37: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:37: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:37: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "7") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:37: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:38: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:38: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:38: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "77") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:38: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:38: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:38: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "7") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:40: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:40: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:40: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "46") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:40: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:40: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:40: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "25") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:41: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:41: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:41: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "62") (realdamage "2") (weapon "quake_rl") L 07/11/2026 - 15:09:41: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "quake_rl" (attacker_position "20 11115 -1918") (victim_position "-167 11509 -1846") L 07/11/2026 - 15:09:42: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:09:42: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:42: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:42: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "70") (weapon "quake_rl") L 07/11/2026 - 15:09:43: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:43: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:43: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "37") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:43: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:43: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:43: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:43: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "37") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:43: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:44: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:44: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "47") (weapon "quake_rl") L 07/11/2026 - 15:09:44: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:44: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:44: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "27") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:44: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:44: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:44: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "70") (weapon "quake_rl") L 07/11/2026 - 15:09:44: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:44: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:44: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "44") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:45: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:45: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:45: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "55") (weapon "quake_rl") L 07/11/2026 - 15:09:45: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:45: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:45: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "34") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:45: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:45: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:45: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:45: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "55") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:46: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:46: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:46: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:46: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:46: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "27") (realdamage "24") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:46: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "shotgun_soldier" (attacker_position "222 11358 -1914") (victim_position "-205 11396 -1859") L 07/11/2026 - 15:09:46: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:09:48: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:48: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:48: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:48: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:48: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "32") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:49: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:49: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:49: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:49: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "70") (weapon "quake_rl") L 07/11/2026 - 15:09:49: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:49: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:49: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "21") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:49: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:49: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:49: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "14") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:50: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:50: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:50: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "74") (weapon "quake_rl") L 07/11/2026 - 15:09:50: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:50: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:50: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "7") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:50: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:50: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:50: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "48") (weapon "quake_rl") L 07/11/2026 - 15:09:51: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:51: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:52: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:52: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:52: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "77") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:52: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:52: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:52: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:53: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:53: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:53: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "87") (realdamage "41") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:53: "w4ta<11><[U:1:322876627]>" killed "overcome<10><[U:1:861133286]>" with "shotgun_soldier" (attacker_position "-21 10986 -1918") (victim_position "3 11122 -1918") L 07/11/2026 - 15:09:53: "w4ta<11><[U:1:322876627]>" triggered "revenge" against "overcome<10><[U:1:861133286]>" L 07/11/2026 - 15:09:53: "overcome<10><[U:1:861133286]>" spawned as "soldier" L 07/11/2026 - 15:09:54: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:54: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:54: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "46") (weapon "quake_rl") L 07/11/2026 - 15:09:54: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:54: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:54: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "5") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:54: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:55: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:55: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "50") (weapon "quake_rl") L 07/11/2026 - 15:09:55: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:55: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:55: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "19") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:55: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:55: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:55: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "53") (weapon "quake_rl") L 07/11/2026 - 15:09:55: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:55: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:55: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "37") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:56: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:56: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:56: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "94") (weapon "quake_rl") L 07/11/2026 - 15:09:56: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:56: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:56: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:56: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "40") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:56: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:56: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "62") (weapon "quake_rl") L 07/11/2026 - 15:09:56: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:56: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:56: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "20") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:57: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:57: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:57: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "66") (weapon "quake_rl") L 07/11/2026 - 15:09:57: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:57: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:57: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:57: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "20") (realdamage "9") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:57: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "shotgun_soldier" (attacker_position "-316 11389 -1898") (victim_position "19 11142 -1856") L 07/11/2026 - 15:09:57: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:09:58: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:58: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:58: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "95") (weapon "quake_rl") L 07/11/2026 - 15:09:58: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:58: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:58: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "54") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:59: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:59: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:59: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:09:59: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "19") (weapon "shotgun_soldier") L 07/11/2026 - 15:09:59: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:09:59: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:09:59: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "78") (weapon "quake_rl") L 07/11/2026 - 15:10:00: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:00: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:00: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "40") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:00: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:00: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:00: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "53") (weapon "quake_rl") L 07/11/2026 - 15:10:00: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:00: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:00: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "55") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:00: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:00: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:00: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "63") (realdamage "28") (weapon "quake_rl") L 07/11/2026 - 15:10:00: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "quake_rl" (attacker_position "-24 11606 -1918") (victim_position "281 11489 -1918") L 07/11/2026 - 15:10:01: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:10:01: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:02: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:02: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "81") (weapon "quake_rl") L 07/11/2026 - 15:10:02: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:02: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:02: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "54") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:02: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:02: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:02: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:02: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "17") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:02: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:03: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:03: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:03: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "21") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:03: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:03: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:03: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "43") (weapon "quake_rl") L 07/11/2026 - 15:10:03: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:03: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:03: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "33") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:04: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:04: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:04: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "65") (weapon "quake_rl") L 07/11/2026 - 15:10:04: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:04: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:04: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "19") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:04: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:04: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:04: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "56") (weapon "quake_rl") L 07/11/2026 - 15:10:04: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:04: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:04: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "44") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:05: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:05: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:05: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:05: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:05: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "21") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:06: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:06: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:06: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "14") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:06: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:06: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:06: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "17") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:07: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:07: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:07: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "43") (weapon "quake_rl") L 07/11/2026 - 15:10:08: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:08: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:08: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "42") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:08: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:08: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:08: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "25") (realdamage "3") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:08: "w4ta<11><[U:1:322876627]>" killed "overcome<10><[U:1:861133286]>" with "shotgun_soldier" (attacker_position "87 11496 -1918") (victim_position "-445 11207 -1772") L 07/11/2026 - 15:10:08: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:08: "overcome<10><[U:1:861133286]>" spawned as "soldier" L 07/11/2026 - 15:10:09: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:09: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:09: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "59") (weapon "quake_rl") L 07/11/2026 - 15:10:10: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:10: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:10: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "27") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:10: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:10: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:10: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "55") (weapon "quake_rl") L 07/11/2026 - 15:10:10: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:10: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:10: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "30") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:10: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:11: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:11: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:11: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "19") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:11: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:11: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:11: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:11: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "30") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:11: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:11: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:11: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "78") (weapon "quake_rl") L 07/11/2026 - 15:10:12: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:12: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:12: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:12: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "80") (weapon "quake_rl") L 07/11/2026 - 15:10:12: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:12: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:12: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "27") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:13: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:13: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:13: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:13: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "13") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:14: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:14: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:14: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:14: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "38") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:14: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:14: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:14: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "32") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:14: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:14: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:14: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "36") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:15: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:15: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:15: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "18") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:15: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:15: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:15: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "38") (realdamage "13") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:15: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "shotgun_soldier" (attacker_position "184 11543 -1886") (victim_position "347 10982 -1918") L 07/11/2026 - 15:10:15: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:10:16: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:16: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:16: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "60") (weapon "quake_rl") L 07/11/2026 - 15:10:16: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:16: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:17: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "12") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:17: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:17: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:17: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:17: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "31") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:17: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:18: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:18: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "55") (weapon "quake_rl") L 07/11/2026 - 15:10:18: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:18: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:18: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "21") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:18: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:18: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:18: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "51") (weapon "quake_rl") L 07/11/2026 - 15:10:18: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:18: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:18: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "51") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:18: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:19: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:19: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "70") (weapon "quake_rl") L 07/11/2026 - 15:10:19: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:19: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:19: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "14") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:19: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:19: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:19: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "51") (weapon "quake_rl") L 07/11/2026 - 15:10:19: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:19: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:19: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "46") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:20: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:20: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "61") (realdamage "55") (weapon "quake_rl") L 07/11/2026 - 15:10:20: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "quake_rl" (attacker_position "146 11219 -1918") (victim_position "375 11273 -1886") L 07/11/2026 - 15:10:20: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:20: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:10:21: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:21: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:21: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:21: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "15") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:22: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:22: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:22: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "54") (weapon "quake_rl") L 07/11/2026 - 15:10:22: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:22: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:22: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "24") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:22: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:22: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:22: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "45") (weapon "quake_rl") L 07/11/2026 - 15:10:22: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:22: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:22: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "29") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:23: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:23: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:23: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "78") (weapon "quake_rl") L 07/11/2026 - 15:10:23: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:23: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:23: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "18") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:23: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:24: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:24: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:24: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "17") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:24: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:24: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:24: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "45") (weapon "quake_rl") L 07/11/2026 - 15:10:24: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:24: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:24: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "26") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:24: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:25: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:25: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:25: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "17") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:25: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:25: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:25: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:25: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "25") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:26: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:26: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:26: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "37") (realdamage "8") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:26: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "shotgun_soldier" (attacker_position "403 11249 -1918") (victim_position "-157 11066 -1918") L 07/11/2026 - 15:10:26: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:26: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:10:27: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:28: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:28: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:28: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "55") (weapon "quake_rl") L 07/11/2026 - 15:10:28: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:28: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:28: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "17") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:28: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:28: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "44") (weapon "quake_rl") L 07/11/2026 - 15:10:28: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:28: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:28: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "38") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:29: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:29: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:29: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:29: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "107") (weapon "quake_rl") L 07/11/2026 - 15:10:29: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:29: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:29: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "25") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:29: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:29: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:29: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "73") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:30: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:30: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:30: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:30: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "101") (realdamage "22") (weapon "quake_rl") (airshot "1") (height "226") L 07/11/2026 - 15:10:30: "w4ta<11><[U:1:322876627]>" killed "overcome<10><[U:1:861133286]>" with "quake_rl" (attacker_position "5 11295 -1918") (victim_position "254 11347 -1691") L 07/11/2026 - 15:10:30: "overcome<10><[U:1:861133286]>" spawned as "soldier" L 07/11/2026 - 15:10:31: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:31: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "75") (weapon "quake_rl") L 07/11/2026 - 15:10:31: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:31: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:31: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "109") (weapon "quake_rl") L 07/11/2026 - 15:10:31: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:31: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:32: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:32: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:32: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "77") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:32: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:33: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:33: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:33: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:33: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "22") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:33: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:33: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "53") (weapon "quake_rl") L 07/11/2026 - 15:10:33: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:33: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:33: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "23") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:33: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:33: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "51") (weapon "quake_rl") L 07/11/2026 - 15:10:33: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:34: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:34: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:34: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:34: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "73") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:34: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:34: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "67") (realdamage "29") (weapon "quake_rl") L 07/11/2026 - 15:10:34: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "quake_rl" (attacker_position "-184 11096 -1918") (victim_position "-324 11467 -1918") L 07/11/2026 - 15:10:34: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:10:35: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:35: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:35: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:35: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "18") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:35: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:36: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:36: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:36: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "50") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:36: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:36: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:36: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "56") (weapon "quake_rl") L 07/11/2026 - 15:10:36: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:36: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:36: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:36: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "19") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:37: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:37: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "49") (weapon "quake_rl") L 07/11/2026 - 15:10:37: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:37: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:37: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "7") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:37: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:37: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:37: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "72") (weapon "quake_rl") L 07/11/2026 - 15:10:37: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:38: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:38: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:38: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "25") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:38: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:38: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:38: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "87") (weapon "quake_rl") L 07/11/2026 - 15:10:38: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:38: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:38: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "70") (weapon "quake_rl") L 07/11/2026 - 15:10:39: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:39: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:39: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:39: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "8") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:39: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "shotgun_soldier" (attacker_position "81 11051 -1918") (victim_position "-58 11289 -1853") L 07/11/2026 - 15:10:39: "w4ta<11><[U:1:322876627]>" spawned as "soldier" L 07/11/2026 - 15:10:40: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:40: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:40: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:40: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "87") (weapon "quake_rl") L 07/11/2026 - 15:10:40: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:40: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:40: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "17") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:41: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:41: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:41: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "30") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:41: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:41: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:41: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:41: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "45") (weapon "quake_rl") L 07/11/2026 - 15:10:42: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:42: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:42: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "46") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:42: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:42: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "60") (weapon "quake_rl") L 07/11/2026 - 15:10:42: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:42: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:42: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "29") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:42: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:42: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:43: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:43: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:43: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "13") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:43: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:43: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "35") (weapon "quake_rl") L 07/11/2026 - 15:10:43: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:43: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:43: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "19") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:43: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:44: "overcome<10><[U:1:861133286]>" triggered "shot_fired" (weapon "quake_rl") L 07/11/2026 - 15:10:44: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:44: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "35") (weapon "quake_rl") L 07/11/2026 - 15:10:44: "w4ta<11><[U:1:322876627]>" triggered "shot_fired" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:44: "w4ta<11><[U:1:322876627]>" triggered "shot_hit" (weapon "shotgun_soldier") L 07/11/2026 - 15:10:44: "w4ta<11><[U:1:322876627]>" triggered "damage" against "overcome<10><[U:1:861133286]>" (damage "19") (weapon "shotgun_soldier") L 07/11/2026 - 15:10:44: "overcome<10><[U:1:861133286]>" triggered "shot_hit" (weapon "quake_rl") L 07/11/2026 - 15:10:44: "overcome<10><[U:1:861133286]>" triggered "damage" against "w4ta<11><[U:1:322876627]>" (damage "40") (realdamage "28") (weapon "quake_rl") L 07/11/2026 - 15:10:44: World triggered "mge_elo_delta" (player "[U:1:861133286]") (old_elo "1629") (new_elo "1641") L 07/11/2026 - 15:10:44: World triggered "mge_elo_delta" (player "[U:1:322876627]") (old_elo "1872") (new_elo "1860") L 07/11/2026 - 15:10:44: "overcome<10><[U:1:861133286]>" killed "w4ta<11><[U:1:322876627]>" with "quake_rl" (attacker_position "328 11089 -1918") (victim_position "-241 11398 -1918") L 07/11/2026 - 15:10:44: World triggered "mge_match_end" (winner "[U:1:861133286]") (loser "[U:1:322876627]") (winner_score "20") (loser_score "10")