L 09/03/2026 - 13:48:01: World triggered "meta_data" (matchid "2609031348015501") (map "mge_triumph_beta7_rc1") (arena "Gullywash Middle [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 09/03/2026 - 13:48:01: "actual happiness and joy<29><[U:1:910226795]>" changed role to "soldier" L 09/03/2026 - 13:48:01: "Vil<24><[U:1:1136595723]>" changed role to "soldier" L 09/03/2026 - 13:48:04: "actual happiness and joy<29><[U:1:910226795]>" say "abooby is MINE" L 09/03/2026 - 13:48:06: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "quake_rl") L 09/03/2026 - 13:48:06: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/03/2026 - 13:48:07: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "quake_rl") L 09/03/2026 - 13:48:07: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/03/2026 - 13:48:07: "Vil<24><[U:1:1136595723]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/03/2026 - 13:48:07: "Vil<24><[U:1:1136595723]>" triggered "damage" against "actual happiness and joy<29><[U:1:910226795]>" (damage "23") (weapon "shotgun_soldier") L 09/03/2026 - 13:48:11: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "quake_rl") L 09/03/2026 - 13:48:11: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/03/2026 - 13:48:11: "Vil<24><[U:1:1136595723]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/03/2026 - 13:48:11: "Vil<24><[U:1:1136595723]>" triggered "damage" against "actual happiness and joy<29><[U:1:910226795]>" (damage "11") (weapon "shotgun_soldier") L 09/03/2026 - 13:48:12: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "quake_rl") L 09/03/2026 - 13:48:12: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/03/2026 - 13:48:12: "Vil<24><[U:1:1136595723]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/03/2026 - 13:48:12: "Vil<24><[U:1:1136595723]>" triggered "damage" against "actual happiness and joy<29><[U:1:910226795]>" (damage "7") (realdamage "2") (weapon "shotgun_soldier") L 09/03/2026 - 13:48:12: "Vil<24><[U:1:1136595723]>" killed "actual happiness and joy<29><[U:1:910226795]>" with "shotgun_soldier" (attacker_position "9035 11035 357") (victim_position "9297 11384 417") L 09/03/2026 - 13:48:13: "actual happiness and joy<29><[U:1:910226795]>" spawned as "soldier" L 09/03/2026 - 13:48:15: "actual happiness and joy<29><[U:1:910226795]>" triggered "shot_fired" (weapon "cow_mangler") L 09/03/2026 - 13:48:16: "actual happiness and joy<29><[U:1:910226795]>" triggered "shot_fired" (weapon "cow_mangler") L 09/03/2026 - 13:48:18: "actual happiness and joy<29><[U:1:910226795]>" triggered "shot_fired" (weapon "cow_mangler") L 09/03/2026 - 13:48:19: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "quake_rl") L 09/03/2026 - 13:48:20: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "quake_rl") L 09/03/2026 - 13:48:20: "Vil<24><[U:1:1136595723]>" triggered "shot_hit" (weapon "quake_rl") L 09/03/2026 - 13:48:20: "Vil<24><[U:1:1136595723]>" triggered "damage" against "actual happiness and joy<29><[U:1:910226795]>" (damage "79") (weapon "quake_rl") L 09/03/2026 - 13:48:21: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/03/2026 - 13:48:21: "Vil<24><[U:1:1136595723]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/03/2026 - 13:48:21: "Vil<24><[U:1:1136595723]>" triggered "damage" against "actual happiness and joy<29><[U:1:910226795]>" (damage "21") (weapon "shotgun_soldier") L 09/03/2026 - 13:48:25: "actual happiness and joy<29><[U:1:910226795]>" triggered "shot_hit" (weapon "cow_mangler") L 09/03/2026 - 13:48:25: "actual happiness and joy<29><[U:1:910226795]>" triggered "damage" against "Vil<24><[U:1:1136595723]>" (damage "122") (realdamage "5") (weapon "cow_mangler") (crit "mini") L 09/03/2026 - 13:48:25: "actual happiness and joy<29><[U:1:910226795]>" killed "Vil<24><[U:1:1136595723]>" with "cow_mangler" (attacker_position "8970 11091 527") (victim_position "9474 11163 176") L 09/03/2026 - 13:48:26: "Vil<24><[U:1:1136595723]>" spawned as "soldier" L 09/03/2026 - 13:48:28: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "quake_rl") L 09/03/2026 - 13:48:28: "Vil<24><[U:1:1136595723]>" triggered "shot_hit" (weapon "quake_rl") L 09/03/2026 - 13:48:28: "Vil<24><[U:1:1136595723]>" triggered "damage" against "actual happiness and joy<29><[U:1:910226795]>" (damage "107") (weapon "quake_rl") L 09/03/2026 - 13:48:28: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/03/2026 - 13:48:29: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "quake_rl") L 09/03/2026 - 13:48:29: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/03/2026 - 13:48:29: "Vil<24><[U:1:1136595723]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/03/2026 - 13:48:29: "Vil<24><[U:1:1136595723]>" triggered "damage" against "actual happiness and joy<29><[U:1:910226795]>" (damage "26") (weapon "shotgun_soldier") L 09/03/2026 - 13:48:30: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "quake_rl") L 09/03/2026 - 13:48:31: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/03/2026 - 13:48:31: "Vil<24><[U:1:1136595723]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/03/2026 - 13:48:31: "Vil<24><[U:1:1136595723]>" triggered "damage" against "actual happiness and joy<29><[U:1:910226795]>" (damage "29") (weapon "shotgun_soldier") L 09/03/2026 - 13:48:31: "actual happiness and joy<29><[U:1:910226795]>" triggered "shot_fired" (weapon "cow_mangler") L 09/03/2026 - 13:48:31: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/03/2026 - 13:48:31: "Vil<24><[U:1:1136595723]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/03/2026 - 13:48:31: "Vil<24><[U:1:1136595723]>" triggered "damage" against "actual happiness and joy<29><[U:1:910226795]>" (damage "37") (weapon "shotgun_soldier") L 09/03/2026 - 13:48:31: "actual happiness and joy<29><[U:1:910226795]>" triggered "shot_hit" (weapon "cow_mangler") L 09/03/2026 - 13:48:31: "actual happiness and joy<29><[U:1:910226795]>" triggered "damage" against "Vil<24><[U:1:1136595723]>" (damage "68") (weapon "cow_mangler") L 09/03/2026 - 13:48:32: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/03/2026 - 13:48:32: "Vil<24><[U:1:1136595723]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/03/2026 - 13:48:32: "Vil<24><[U:1:1136595723]>" triggered "damage" against "actual happiness and joy<29><[U:1:910226795]>" (damage "36") (weapon "shotgun_soldier") L 09/03/2026 - 13:48:32: "actual happiness and joy<29><[U:1:910226795]>" triggered "shot_fired" (weapon "cow_mangler") L 09/03/2026 - 13:48:33: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/03/2026 - 13:48:33: "Vil<24><[U:1:1136595723]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/03/2026 - 13:48:33: "Vil<24><[U:1:1136595723]>" triggered "damage" against "actual happiness and joy<29><[U:1:910226795]>" (damage "47") (realdamage "1") (weapon "shotgun_soldier") L 09/03/2026 - 13:48:33: "Vil<24><[U:1:1136595723]>" killed "actual happiness and joy<29><[U:1:910226795]>" with "shotgun_soldier" (attacker_position "8780 11687 577") (victim_position "9141 11755 352") L 09/03/2026 - 13:48:33: "actual happiness and joy<29><[U:1:910226795]>" spawned as "soldier" L 09/03/2026 - 13:48:38: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "iron_bomber") L 09/03/2026 - 13:48:38: "Vil<24><[U:1:1136595723]>" triggered "damage" against "actual happiness and joy<29><[U:1:910226795]>" (damage "46") (weapon "tf_projectile_pipe_remote") L 09/03/2026 - 13:48:38: "Vil<24><[U:1:1136595723]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/03/2026 - 13:48:38: "Vil<24><[U:1:1136595723]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/03/2026 - 13:48:39: "Vil<24><[U:1:1136595723]>" picked up item "tf_ammo_pack" L 09/03/2026 - 13:48:40: "Vil<24><[U:1:1136595723]>" joined team "Spectator" L 09/03/2026 - 13:48:40: World triggered "mge_match_end" (winner "[U:1:910226795]") (loser "[U:1:1136595723]") (winner_score "2") (loser_score "2")