L 09/06/2026 - 01:33:26: World triggered "meta_data" (matchid "2609060133263f72") (map "mge_triumph_beta7_rc1") (arena "Badlands Middle 3 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 09/06/2026 - 01:33:26: "lagger<10><[U:1:159511699]>" changed role to "soldier" L 09/06/2026 - 01:33:26: "skele<14><[U:1:996439394]>" changed role to "soldier" L 09/06/2026 - 01:33:28: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:28: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:33:28: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "93") (weapon "quake_rl") L 09/06/2026 - 01:33:28: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:29: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:29: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:30: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:30: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:30: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:33:30: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "73") (weapon "quake_rl") L 09/06/2026 - 01:33:31: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:32: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:32: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:33:32: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "74") (weapon "quake_rl") L 09/06/2026 - 01:33:33: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:35: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:35: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:33:35: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "67") (realdamage "20") (weapon "quake_rl") L 09/06/2026 - 01:33:35: "skele<14><[U:1:996439394]>" killed "lagger<10><[U:1:159511699]>" with "quake_rl" (attacker_position "-13169 11105 804") (victim_position "-13135 10820 865") L 09/06/2026 - 01:33:35: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:35: "lagger<10><[U:1:159511699]>" spawned as "soldier" L 09/06/2026 - 01:33:38: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:38: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:38: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:33:38: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "49") (weapon "quake_rl") L 09/06/2026 - 01:33:39: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:39: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:39: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:33:39: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "59") (weapon "quake_rl") L 09/06/2026 - 01:33:40: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:41: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:41: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:33:41: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "53") (weapon "quake_rl") L 09/06/2026 - 01:33:42: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:33:42: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "73") (weapon "quake_rl") L 09/06/2026 - 01:33:42: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:43: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:43: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:33:43: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "60") (weapon "quake_rl") L 09/06/2026 - 01:33:43: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:44: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:33:44: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "53") (realdamage "35") (weapon "quake_rl") L 09/06/2026 - 01:33:44: "skele<14><[U:1:996439394]>" killed "lagger<10><[U:1:159511699]>" with "quake_rl" (attacker_position "-13135 11848 843") (victim_position "-12988 11526 696") L 09/06/2026 - 01:33:44: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:44: "lagger<10><[U:1:159511699]>" spawned as "soldier" L 09/06/2026 - 01:33:46: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:47: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:47: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:33:47: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "77") (weapon "quake_rl") L 09/06/2026 - 01:33:47: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:47: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:48: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:33:48: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "52") (weapon "quake_rl") L 09/06/2026 - 01:33:48: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:48: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:33:48: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "299") L 09/06/2026 - 01:33:50: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:50: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:33:50: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "65") (weapon "quake_rl") L 09/06/2026 - 01:33:50: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:50: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:33:50: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "70") (realdamage "10") (weapon "quake_rl") L 09/06/2026 - 01:33:50: "skele<14><[U:1:996439394]>" killed "lagger<10><[U:1:159511699]>" with "quake_rl" (attacker_position "-13088 11120 740") (victim_position "-12836 11233 807") L 09/06/2026 - 01:33:50: "lagger<10><[U:1:159511699]>" spawned as "soldier" L 09/06/2026 - 01:33:53: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:53: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:53: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:33:53: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "83") (weapon "quake_rl") L 09/06/2026 - 01:33:54: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:54: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:55: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:55: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:56: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:33:56: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "53") (weapon "quake_rl") L 09/06/2026 - 01:33:57: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:57: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:33:57: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "61") (weapon "quake_rl") L 09/06/2026 - 01:33:58: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:33:58: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "77") (weapon "quake_rl") L 09/06/2026 - 01:33:58: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:59: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:33:59: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:33:59: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "51") (weapon "quake_rl") L 09/06/2026 - 01:33:59: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:00: "lagger<10><[U:1:159511699]>" picked up item "tf_ammo_pack" L 09/06/2026 - 01:34:00: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "88") (realdamage "34") (weapon "unique_pickaxe_escape") (crit "mini") L 09/06/2026 - 01:34:00: "lagger<10><[U:1:159511699]>" killed "skele<14><[U:1:996439394]>" with "unique_pickaxe_escape" (attacker_position "-13038 10731 762") (victim_position "-13095 10717 740") L 09/06/2026 - 01:34:00: "skele<14><[U:1:996439394]>" spawned as "soldier" L 09/06/2026 - 01:34:02: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:02: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:03: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:03: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "96") (weapon "quake_rl") L 09/06/2026 - 01:34:03: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:04: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:05: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:06: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:06: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:06: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "71") (weapon "quake_rl") L 09/06/2026 - 01:34:06: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:07: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:07: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:07: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "109") (realdamage "6") (weapon "quake_rl") L 09/06/2026 - 01:34:07: "lagger<10><[U:1:159511699]>" killed "skele<14><[U:1:996439394]>" with "quake_rl" (attacker_position "-13254 11441 763") (victim_position "-13092 11483 700") L 09/06/2026 - 01:34:07: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:07: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "56") (weapon "quake_rl") L 09/06/2026 - 01:34:07: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:07: "skele<14><[U:1:996439394]>" spawned as "soldier" L 09/06/2026 - 01:34:09: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:09: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:09: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "239") L 09/06/2026 - 01:34:09: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:09: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:09: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "62") (weapon "quake_rl") L 09/06/2026 - 01:34:10: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:10: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:11: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:11: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:11: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "77") (weapon "quake_rl") L 09/06/2026 - 01:34:11: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:11: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:11: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "48") (weapon "quake_rl") L 09/06/2026 - 01:34:12: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:14: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:16: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:16: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:17: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:17: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:17: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:18: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:18: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "83") (realdamage "66") (weapon "quake_rl") L 09/06/2026 - 01:34:18: "skele<14><[U:1:996439394]>" killed "lagger<10><[U:1:159511699]>" with "quake_rl" (attacker_position "-13213 11275 768") (victim_position "-13165 10715 740") L 09/06/2026 - 01:34:18: "lagger<10><[U:1:159511699]>" spawned as "soldier" L 09/06/2026 - 01:34:21: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:21: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:21: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:21: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "253") L 09/06/2026 - 01:34:21: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:21: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "64") (weapon "quake_rl") L 09/06/2026 - 01:34:22: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:22: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:23: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:23: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:23: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:23: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "57") (weapon "quake_rl") L 09/06/2026 - 01:34:24: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:24: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:24: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "81") (realdamage "52") (weapon "quake_rl") L 09/06/2026 - 01:34:24: "skele<14><[U:1:996439394]>" killed "lagger<10><[U:1:159511699]>" with "quake_rl" (attacker_position "-13248 11172 762") (victim_position "-13250 10592 805") L 09/06/2026 - 01:34:24: "lagger<10><[U:1:159511699]>" spawned as "soldier" L 09/06/2026 - 01:34:27: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:27: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:27: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "359") L 09/06/2026 - 01:34:27: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:27: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:27: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "102") (weapon "quake_rl") L 09/06/2026 - 01:34:28: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:28: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:28: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "55") (weapon "quake_rl") L 09/06/2026 - 01:34:28: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:28: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "108") (realdamage "88") (weapon "quake_rl") L 09/06/2026 - 01:34:28: "skele<14><[U:1:996439394]>" killed "lagger<10><[U:1:159511699]>" with "quake_rl" (attacker_position "-13080 11015 822") (victim_position "-13087 11203 779") L 09/06/2026 - 01:34:28: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:28: "lagger<10><[U:1:159511699]>" spawned as "soldier" L 09/06/2026 - 01:34:30: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:30: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:30: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:30: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "80") (weapon "quake_rl") L 09/06/2026 - 01:34:31: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:31: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:32: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:33: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:33: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "52") (weapon "quake_rl") L 09/06/2026 - 01:34:33: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:33: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "73") (weapon "quake_rl") L 09/06/2026 - 01:34:33: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:35: "lagger<10><[U:1:159511699]>" picked up item "tf_ammo_pack" L 09/06/2026 - 01:34:36: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:36: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:36: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "49") (realdamage "34") (weapon "quake_rl") L 09/06/2026 - 01:34:36: "lagger<10><[U:1:159511699]>" killed "skele<14><[U:1:996439394]>" with "quake_rl" (attacker_position "-13234 10816 873") (victim_position "-13255 11196 810") L 09/06/2026 - 01:34:36: "skele<14><[U:1:996439394]>" spawned as "soldier" L 09/06/2026 - 01:34:38: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:38: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:38: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "70") (weapon "quake_rl") L 09/06/2026 - 01:34:39: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:39: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:39: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "60") (weapon "quake_rl") L 09/06/2026 - 01:34:39: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:39: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:39: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "55") (weapon "quake_rl") L 09/06/2026 - 01:34:39: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:40: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:41: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:41: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "107") (weapon "quake_rl") L 09/06/2026 - 01:34:41: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:42: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:42: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:42: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "62") (realdamage "28") (weapon "quake_rl") L 09/06/2026 - 01:34:42: "lagger<10><[U:1:159511699]>" killed "skele<14><[U:1:996439394]>" with "quake_rl" (attacker_position "-12954 11217 764") (victim_position "-12811 11028 745") L 09/06/2026 - 01:34:42: "skele<14><[U:1:996439394]>" spawned as "soldier" L 09/06/2026 - 01:34:44: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:44: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:44: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:44: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "54") (weapon "quake_rl") L 09/06/2026 - 01:34:45: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:46: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:46: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:46: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:46: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "58") (weapon "quake_rl") L 09/06/2026 - 01:34:47: "skele<14><[U:1:996439394]>" picked up item "tf_ammo_pack" L 09/06/2026 - 01:34:47: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:48: "lagger<10><[U:1:159511699]>" say "je" L 09/06/2026 - 01:34:50: "skele<14><[U:1:996439394]>" say "barco*" L 09/06/2026 - 01:34:51: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:51: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:51: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:51: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "104") (weapon "quake_rl") L 09/06/2026 - 01:34:51: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:51: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "52") (weapon "quake_rl") L 09/06/2026 - 01:34:52: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:52: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:52: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "59") (realdamage "16") (weapon "quake_rl") L 09/06/2026 - 01:34:52: "skele<14><[U:1:996439394]>" killed "lagger<10><[U:1:159511699]>" with "quake_rl" (attacker_position "-13378 11843 827") (victim_position "-13074 11831 813") L 09/06/2026 - 01:34:52: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:52: "lagger<10><[U:1:159511699]>" spawned as "soldier" L 09/06/2026 - 01:34:54: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:54: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:54: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:54: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "230") L 09/06/2026 - 01:34:55: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:55: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "60") (weapon "quake_rl") L 09/06/2026 - 01:34:55: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:55: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:56: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:57: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:57: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:57: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "51") (weapon "quake_rl") L 09/06/2026 - 01:34:58: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:58: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:58: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "53") (weapon "quake_rl") L 09/06/2026 - 01:34:59: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:34:59: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:34:59: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "58") (realdamage "39") (weapon "quake_rl") L 09/06/2026 - 01:34:59: "skele<14><[U:1:996439394]>" killed "lagger<10><[U:1:159511699]>" with "quake_rl" (attacker_position "-12615 11161 595") (victim_position "-12444 11227 652") L 09/06/2026 - 01:34:59: "lagger<10><[U:1:159511699]>" spawned as "soldier" L 09/06/2026 - 01:35:01: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:01: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:02: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:02: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:02: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "59") (weapon "quake_rl") L 09/06/2026 - 01:35:02: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:02: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "110") (weapon "quake_rl") L 09/06/2026 - 01:35:03: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:03: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:03: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:04: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:04: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "99") (realdamage "64") (weapon "quake_rl") L 09/06/2026 - 01:35:04: "skele<14><[U:1:996439394]>" killed "lagger<10><[U:1:159511699]>" with "quake_rl" (attacker_position "-13164 11674 987") (victim_position "-13153 11416 702") L 09/06/2026 - 01:35:04: "lagger<10><[U:1:159511699]>" spawned as "soldier" L 09/06/2026 - 01:35:07: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:07: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:07: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:07: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "437") L 09/06/2026 - 01:35:07: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:07: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "59") (weapon "quake_rl") L 09/06/2026 - 01:35:08: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:08: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:08: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:08: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "524") L 09/06/2026 - 01:35:09: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:11: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:11: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:11: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "95") (realdamage "6") (weapon "quake_rl") (airshot "1") (height "215") L 09/06/2026 - 01:35:11: "lagger<10><[U:1:159511699]>" killed "skele<14><[U:1:996439394]>" with "quake_rl" (attacker_position "-12950 11642 696") (victim_position "-13075 11273 911") L 09/06/2026 - 01:35:11: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:11: "skele<14><[U:1:996439394]>" spawned as "soldier" L 09/06/2026 - 01:35:13: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:13: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:14: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:14: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "67") (weapon "quake_rl") L 09/06/2026 - 01:35:14: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:14: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:14: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "49") (weapon "quake_rl") L 09/06/2026 - 01:35:15: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:15: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:18: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:19: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:19: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:19: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:19: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "93") (weapon "quake_rl") L 09/06/2026 - 01:35:19: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:19: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "50") (weapon "quake_rl") L 09/06/2026 - 01:35:19: "skele<14><[U:1:996439394]>" picked up item "tf_ammo_pack" L 09/06/2026 - 01:35:20: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:21: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:22: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:22: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:22: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "56") (weapon "quake_rl") L 09/06/2026 - 01:35:23: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:23: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:23: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "95") (realdamage "38") (weapon "quake_rl") L 09/06/2026 - 01:35:23: "skele<14><[U:1:996439394]>" killed "lagger<10><[U:1:159511699]>" with "quake_rl" (attacker_position "-13171 11946 836") (victim_position "-13056 12372 812") L 09/06/2026 - 01:35:23: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:23: "lagger<10><[U:1:159511699]>" spawned as "soldier" L 09/06/2026 - 01:35:25: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:26: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:26: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:26: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "63") (weapon "quake_rl") L 09/06/2026 - 01:35:26: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:27: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:27: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "49") (weapon "quake_rl") L 09/06/2026 - 01:35:27: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:27: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:28: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:28: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:28: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "64") (weapon "quake_rl") L 09/06/2026 - 01:35:28: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:28: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "103") (weapon "quake_rl") L 09/06/2026 - 01:35:28: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:32: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:32: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:33: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:34: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:34: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:34: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "103") (realdamage "43") (weapon "quake_rl") L 09/06/2026 - 01:35:34: "lagger<10><[U:1:159511699]>" killed "skele<14><[U:1:996439394]>" with "quake_rl" (attacker_position "-13559 11362 494") (victim_position "-13423 11192 696") L 09/06/2026 - 01:35:34: "skele<14><[U:1:996439394]>" spawned as "soldier" L 09/06/2026 - 01:35:38: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:38: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:38: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:38: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "358") L 09/06/2026 - 01:35:38: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:38: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "73") (weapon "quake_rl") L 09/06/2026 - 01:35:38: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:39: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:39: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:39: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "49") (weapon "quake_rl") L 09/06/2026 - 01:35:39: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:39: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "82") (weapon "quake_rl") (airshot "1") (height "394") L 09/06/2026 - 01:35:40: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:40: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:40: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:40: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "49") (realdamage "45") (weapon "quake_rl") L 09/06/2026 - 01:35:40: "lagger<10><[U:1:159511699]>" killed "skele<14><[U:1:996439394]>" with "quake_rl" (attacker_position "-12997 10996 696") (victim_position "-13082 11500 766") L 09/06/2026 - 01:35:40: "skele<14><[U:1:996439394]>" spawned as "soldier" L 09/06/2026 - 01:35:43: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:43: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:43: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:43: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "73") (weapon "quake_rl") L 09/06/2026 - 01:35:44: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:45: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:45: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:45: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:45: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "78") (weapon "quake_rl") L 09/06/2026 - 01:35:46: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:47: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:47: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:47: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "51") (weapon "quake_rl") L 09/06/2026 - 01:35:50: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:51: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:52: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:52: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:52: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:52: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "60") (weapon "quake_rl") L 09/06/2026 - 01:35:53: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:35:53: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:35:53: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "61") (realdamage "57") (weapon "quake_rl") L 09/06/2026 - 01:35:53: "skele<14><[U:1:996439394]>" killed "lagger<10><[U:1:159511699]>" with "quake_rl" (attacker_position "-13215 11687 904") (victim_position "-13072 11183 740") L 09/06/2026 - 01:35:53: "lagger<10><[U:1:159511699]>" spawned as "soldier" L 09/06/2026 - 01:35:56: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:01: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:01: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:01: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:01: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "423") L 09/06/2026 - 01:36:01: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:01: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "97") (weapon "quake_rl") L 09/06/2026 - 01:36:02: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:02: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:03: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:03: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "43") (weapon "quake_rl") L 09/06/2026 - 01:36:03: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:03: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:03: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "83") (realdamage "68") (weapon "quake_rl") L 09/06/2026 - 01:36:03: "skele<14><[U:1:996439394]>" killed "lagger<10><[U:1:159511699]>" with "quake_rl" (attacker_position "-13394 11979 798") (victim_position "-13157 11464 837") L 09/06/2026 - 01:36:03: "lagger<10><[U:1:159511699]>" spawned as "soldier" L 09/06/2026 - 01:36:03: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:09: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:09: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:09: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:09: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "467") L 09/06/2026 - 01:36:09: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:09: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "60") (weapon "quake_rl") L 09/06/2026 - 01:36:10: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:10: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:11: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:11: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:11: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:11: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "41") (weapon "quake_rl") L 09/06/2026 - 01:36:13: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:13: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:14: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:14: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "73") (realdamage "70") (weapon "quake_rl") L 09/06/2026 - 01:36:14: "skele<14><[U:1:996439394]>" killed "lagger<10><[U:1:159511699]>" with "quake_rl" (attacker_position "-13127 11801 804") (victim_position "-13350 11556 724") L 09/06/2026 - 01:36:14: "lagger<10><[U:1:159511699]>" spawned as "soldier" L 09/06/2026 - 01:36:16: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:16: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:16: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:17: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:17: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:17: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "86") (weapon "quake_rl") L 09/06/2026 - 01:36:17: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:17: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "69") (weapon "quake_rl") L 09/06/2026 - 01:36:17: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:17: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:17: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "87") (weapon "quake_rl") L 09/06/2026 - 01:36:18: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:19: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:19: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:22: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:23: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:25: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:25: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:25: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "63") (weapon "quake_rl") L 09/06/2026 - 01:36:25: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:26: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:28: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:28: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:28: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "54") (realdamage "29") (weapon "quake_rl") L 09/06/2026 - 01:36:28: "skele<14><[U:1:996439394]>" killed "lagger<10><[U:1:159511699]>" with "quake_rl" (attacker_position "-12634 12011 490") (victim_position "-12996 11982 696") L 09/06/2026 - 01:36:28: "skele<14><[U:1:996439394]>" triggered "domination" against "lagger<10><[U:1:159511699]>" L 09/06/2026 - 01:36:28: "lagger<10><[U:1:159511699]>" spawned as "soldier" L 09/06/2026 - 01:36:31: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:34: "lagger<10><[U:1:159511699]>" say "la hice yo" L 09/06/2026 - 01:36:36: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:36: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:36: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:36: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "472") L 09/06/2026 - 01:36:36: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:36: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "48") (weapon "quake_rl") L 09/06/2026 - 01:36:37: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:37: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:37: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:37: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "42") (weapon "quake_rl") L 09/06/2026 - 01:36:38: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:38: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:38: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:38: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "48") (weapon "quake_rl") L 09/06/2026 - 01:36:38: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:39: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:39: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "62") (realdamage "60") (weapon "quake_rl") L 09/06/2026 - 01:36:39: "skele<14><[U:1:996439394]>" killed "lagger<10><[U:1:159511699]>" with "quake_rl" (attacker_position "-13206 11622 743") (victim_position "-13287 11831 696") L 09/06/2026 - 01:36:39: "lagger<10><[U:1:159511699]>" spawned as "soldier" L 09/06/2026 - 01:36:42: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:42: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:42: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:42: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "79") (weapon "quake_rl") L 09/06/2026 - 01:36:43: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:43: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:44: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:44: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:44: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:44: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "55") (weapon "quake_rl") L 09/06/2026 - 01:36:45: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:45: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:45: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "58") (weapon "quake_rl") L 09/06/2026 - 01:36:45: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:45: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "84") (weapon "quake_rl") L 09/06/2026 - 01:36:45: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:47: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:50: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:51: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:51: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:51: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "48") (realdamage "36") (weapon "quake_rl") L 09/06/2026 - 01:36:51: "lagger<10><[U:1:159511699]>" killed "skele<14><[U:1:996439394]>" with "quake_rl" (attacker_position "-13167 11976 864") (victim_position "-12964 12310 696") L 09/06/2026 - 01:36:51: "lagger<10><[U:1:159511699]>" triggered "revenge" against "skele<14><[U:1:996439394]>" L 09/06/2026 - 01:36:51: "skele<14><[U:1:996439394]>" spawned as "soldier" L 09/06/2026 - 01:36:53: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:53: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:53: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:53: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "76") (weapon "quake_rl") L 09/06/2026 - 01:36:54: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:54: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:54: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "77") (weapon "quake_rl") L 09/06/2026 - 01:36:54: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:54: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:55: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:55: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "90") (weapon "quake_rl") (airshot "1") (height "478") L 09/06/2026 - 01:36:56: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:57: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:57: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:57: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "45") (weapon "quake_rl") L 09/06/2026 - 01:36:58: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:58: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:36:58: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:36:58: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "73") (weapon "quake_rl") L 09/06/2026 - 01:36:59: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:00: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:00: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:00: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "61") (realdamage "17") (weapon "quake_rl") (crit "mini") L 09/06/2026 - 01:37:00: "skele<14><[U:1:996439394]>" killed "lagger<10><[U:1:159511699]>" with "quake_rl" (attacker_position "-13784 11776 644") (victim_position "-13352 12148 696") L 09/06/2026 - 01:37:00: "lagger<10><[U:1:159511699]>" spawned as "soldier" L 09/06/2026 - 01:37:05: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:05: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:05: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:05: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "61") (weapon "quake_rl") L 09/06/2026 - 01:37:06: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:06: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:08: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:08: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:08: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "71") (weapon "quake_rl") L 09/06/2026 - 01:37:08: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:08: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:08: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "71") (weapon "quake_rl") L 09/06/2026 - 01:37:08: "lagger<10><[U:1:159511699]>" picked up item "tf_ammo_pack" L 09/06/2026 - 01:37:08: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:09: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:09: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "93") (weapon "quake_rl") L 09/06/2026 - 01:37:09: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:10: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:10: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "88") (realdamage "45") (weapon "unique_pickaxe_escape") (crit "mini") L 09/06/2026 - 01:37:10: "lagger<10><[U:1:159511699]>" killed "skele<14><[U:1:996439394]>" with "unique_pickaxe_escape" (attacker_position "-13192 12219 697") (victim_position "-13177 12170 740") L 09/06/2026 - 01:37:10: "skele<14><[U:1:996439394]>" spawned as "soldier" L 09/06/2026 - 01:37:12: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:13: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:14: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:14: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "111") (weapon "quake_rl") L 09/06/2026 - 01:37:14: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:14: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:16: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:16: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:16: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "55") (weapon "quake_rl") L 09/06/2026 - 01:37:16: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:16: "lagger<10><[U:1:159511699]>" picked up item "tf_ammo_pack" L 09/06/2026 - 01:37:17: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:18: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:18: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "63") (realdamage "61") (weapon "quake_rl") L 09/06/2026 - 01:37:18: "skele<14><[U:1:996439394]>" killed "lagger<10><[U:1:159511699]>" with "quake_rl" (attacker_position "-13098 11713 808") (victim_position "-13269 11868 745") L 09/06/2026 - 01:37:18: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:18: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:18: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "55") (weapon "quake_rl") L 09/06/2026 - 01:37:18: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:18: "lagger<10><[U:1:159511699]>" spawned as "soldier" L 09/06/2026 - 01:37:21: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:21: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:21: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:21: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "98") (weapon "quake_rl") L 09/06/2026 - 01:37:22: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:22: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:23: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:23: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:23: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "52") (weapon "quake_rl") L 09/06/2026 - 01:37:23: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:24: "lagger<10><[U:1:159511699]>" picked up item "tf_ammo_pack" L 09/06/2026 - 01:37:24: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:26: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:26: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "109") (weapon "quake_rl") L 09/06/2026 - 01:37:26: "skele<14><[U:1:996439394]>" committed suicide with "quake_rl" (attacker_position "-13180 11746 804") L 09/06/2026 - 01:37:26: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:26: "skele<14><[U:1:996439394]>" spawned as "soldier" L 09/06/2026 - 01:37:26: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:29: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:30: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:30: "lagger<10><[U:1:159511699]>" picked up item "tf_ammo_pack" L 09/06/2026 - 01:37:30: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:30: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "84") (weapon "quake_rl") L 09/06/2026 - 01:37:30: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:30: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "85") (weapon "quake_rl") L 09/06/2026 - 01:37:30: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:30: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:32: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:32: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "111") (weapon "quake_rl") L 09/06/2026 - 01:37:32: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:32: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:32: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "61") (weapon "quake_rl") L 09/06/2026 - 01:37:32: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:33: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:33: "skele<14><[U:1:996439394]>" killed "lagger<10><[U:1:159511699]>" with "world" (attacker_position "-13379 11156 728") (victim_position "-13352 11780 699") L 09/06/2026 - 01:37:33: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:33: "lagger<10><[U:1:159511699]>" spawned as "soldier" L 09/06/2026 - 01:37:36: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:36: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:36: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "58") (weapon "quake_rl") L 09/06/2026 - 01:37:37: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:37: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:38: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:38: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:38: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "64") (weapon "quake_rl") L 09/06/2026 - 01:37:38: "lagger<10><[U:1:159511699]>" say "los parto" L 09/06/2026 - 01:37:39: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:39: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:39: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "83") (weapon "quake_rl") L 09/06/2026 - 01:37:40: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:40: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:40: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "77") (weapon "quake_rl") L 09/06/2026 - 01:37:40: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:40: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:40: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "132") (realdamage "32") (weapon "quake_rl") (crit "mini") L 09/06/2026 - 01:37:40: "skele<14><[U:1:996439394]>" killed "lagger<10><[U:1:159511699]>" with "quake_rl" (attacker_position "-13079 10934 1051") (victim_position "-13027 10683 750") L 09/06/2026 - 01:37:41: "lagger<10><[U:1:159511699]>" spawned as "soldier" L 09/06/2026 - 01:37:44: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:45: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:45: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:45: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "95") (weapon "quake_rl") (airshot "1") (height "522") L 09/06/2026 - 01:37:45: "lagger<10><[U:1:159511699]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:45: "lagger<10><[U:1:159511699]>" triggered "damage" against "skele<14><[U:1:996439394]>" (damage "63") (weapon "quake_rl") L 09/06/2026 - 01:37:46: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:46: "skele<14><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 09/06/2026 - 01:37:46: "skele<14><[U:1:996439394]>" triggered "damage" against "lagger<10><[U:1:159511699]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "434") L 09/06/2026 - 01:37:46: "skele<14><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:46: "lagger<10><[U:1:159511699]>" triggered "shot_fired" (weapon "quake_rl") L 09/06/2026 - 01:37:46: "skele<14><[U:1:996439394]>" killed "lagger<10><[U:1:159511699]>" with "world" (attacker_position "-13449 11300 662") (victim_position "-13507 10792 520") L 09/06/2026 - 01:37:46: "skele<14><[U:1:996439394]>" triggered "domination" against "lagger<10><[U:1:159511699]>" L 09/06/2026 - 01:37:46: World triggered "mge_match_end" (winner "[U:1:996439394]") (loser "[U:1:159511699]") (winner_score "20") (loser_score "10")