L 09/27/2026 - 13:05:49: World triggered "meta_data" (matchid "2609271305492234") (map "mge_triumph_beta7_rc1") (arena "Badlands Middle 4 [AC] [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 09/27/2026 - 13:05:49: "TTOST<30><[U:1:1284491169]>" changed role to "scout" L 09/27/2026 - 13:05:49: "hehe xd<31><[U:1:261821252]>" changed role to "scout" L 09/27/2026 - 13:05:50: "TTOST<30><[U:1:1284491169]>" say "siema" L 09/27/2026 - 13:05:59: "hehe xd<31><[U:1:261821252]>" say "elo" L 09/27/2026 - 13:06:00: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:02: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:02: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:02: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "13") (weapon "scattergun") L 09/27/2026 - 13:06:03: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "force_a_nature") L 09/27/2026 - 13:06:03: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:04: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:04: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "force_a_nature") L 09/27/2026 - 13:06:04: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:05: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:05: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:05: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "61") (weapon "scattergun") L 09/27/2026 - 13:06:07: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:07: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:07: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "30") (weapon "scattergun") L 09/27/2026 - 13:06:07: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:07: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:07: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "16") (realdamage "6") (weapon "scattergun") L 09/27/2026 - 13:06:07: "hehe xd<31><[U:1:261821252]>" killed "TTOST<30><[U:1:1284491169]>" with "scattergun" (attacker_position "-13372 11074 -4303") (victim_position "-13594 11218 -4559") L 09/27/2026 - 13:06:07: "TTOST<30><[U:1:1284491169]>" spawned as "scout" L 09/27/2026 - 13:06:09: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:09: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:09: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:10: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:10: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:10: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:10: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:10: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:10: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:11: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:11: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:11: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:11: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:11: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "3") (weapon "scattergun") L 09/27/2026 - 13:06:11: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:15: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:16: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:16: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:16: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "44") (weapon "scattergun") L 09/27/2026 - 13:06:17: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "force_a_nature") L 09/27/2026 - 13:06:17: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:17: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:17: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "68") (weapon "scattergun") L 09/27/2026 - 13:06:17: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:17: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:17: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "12") (weapon "scattergun") L 09/27/2026 - 13:06:17: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "force_a_nature") L 09/27/2026 - 13:06:17: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "force_a_nature") L 09/27/2026 - 13:06:17: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "28") (weapon "force_a_nature") L 09/27/2026 - 13:06:18: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:19: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:19: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:19: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "25") (realdamage "1") (weapon "scattergun") L 09/27/2026 - 13:06:19: "hehe xd<31><[U:1:261821252]>" killed "TTOST<30><[U:1:1284491169]>" with "scattergun" (attacker_position "-12869 10866 -4316") (victim_position "-13285 10606 -4303") L 09/27/2026 - 13:06:19: "TTOST<30><[U:1:1284491169]>" spawned as "scout" L 09/27/2026 - 13:06:20: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:20: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "force_a_nature") L 09/27/2026 - 13:06:20: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "force_a_nature") L 09/27/2026 - 13:06:20: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "6") (weapon "force_a_nature") L 09/27/2026 - 13:06:20: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:20: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:20: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "21") (weapon "scattergun") L 09/27/2026 - 13:06:21: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "force_a_nature") L 09/27/2026 - 13:06:21: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "force_a_nature") L 09/27/2026 - 13:06:21: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "22") (weapon "force_a_nature") L 09/27/2026 - 13:06:21: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:21: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:21: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "52") (weapon "scattergun") L 09/27/2026 - 13:06:22: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:22: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:22: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "56") (weapon "scattergun") L 09/27/2026 - 13:06:22: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:22: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:22: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:22: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "maxgun") L 09/27/2026 - 13:06:22: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "18") (weapon "maxgun") L 09/27/2026 - 13:06:22: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:22: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:22: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:22: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "16") (weapon "scattergun") L 09/27/2026 - 13:06:22: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:23: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:23: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:23: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "maxgun") L 09/27/2026 - 13:06:23: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "18") (weapon "maxgun") L 09/27/2026 - 13:06:23: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:23: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:23: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:23: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "17") (realdamage "2") (weapon "scattergun") L 09/27/2026 - 13:06:23: "hehe xd<31><[U:1:261821252]>" killed "TTOST<30><[U:1:1284491169]>" with "scattergun" (attacker_position "-13351 11473 -4284") (victim_position "-13487 11998 -4310") L 09/27/2026 - 13:06:23: "TTOST<30><[U:1:1284491169]>" spawned as "scout" L 09/27/2026 - 13:06:25: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "force_a_nature") L 09/27/2026 - 13:06:25: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "force_a_nature") L 09/27/2026 - 13:06:25: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "18") (weapon "force_a_nature") L 09/27/2026 - 13:06:26: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "force_a_nature") L 09/27/2026 - 13:06:26: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "force_a_nature") L 09/27/2026 - 13:06:26: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "9") (weapon "force_a_nature") L 09/27/2026 - 13:06:26: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:26: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:26: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "31") (weapon "scattergun") L 09/27/2026 - 13:06:27: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:27: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:27: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "23") (weapon "scattergun") L 09/27/2026 - 13:06:27: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "force_a_nature") L 09/27/2026 - 13:06:28: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:28: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:28: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "70") (weapon "scattergun") L 09/27/2026 - 13:06:28: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:28: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:28: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "35") (realdamage "20") (weapon "scattergun") L 09/27/2026 - 13:06:28: "hehe xd<31><[U:1:261821252]>" killed "TTOST<30><[U:1:1284491169]>" with "scattergun" (attacker_position "-13270 10916 -4210") (victim_position "-13324 11340 -4303") L 09/27/2026 - 13:06:28: "hehe xd<31><[U:1:261821252]>" triggered "domination" against "TTOST<30><[U:1:1284491169]>" L 09/27/2026 - 13:06:28: "TTOST<30><[U:1:1284491169]>" spawned as "scout" L 09/27/2026 - 13:06:29: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:29: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:29: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "10") (weapon "scattergun") L 09/27/2026 - 13:06:30: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:30: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:30: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "11") (weapon "scattergun") L 09/27/2026 - 13:06:33: "hehe xd<31><[U:1:261821252]>" picked up item "tf_ammo_pack" L 09/27/2026 - 13:06:35: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "force_a_nature") L 09/27/2026 - 13:06:35: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "force_a_nature") L 09/27/2026 - 13:06:35: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "9") (weapon "force_a_nature") L 09/27/2026 - 13:06:38: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:39: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "force_a_nature") L 09/27/2026 - 13:06:39: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:39: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:39: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "93") (weapon "scattergun") L 09/27/2026 - 13:06:39: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "force_a_nature") L 09/27/2026 - 13:06:40: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:40: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:40: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "71") (realdamage "32") (weapon "scattergun") L 09/27/2026 - 13:06:40: "hehe xd<31><[U:1:261821252]>" killed "TTOST<30><[U:1:1284491169]>" with "scattergun" (attacker_position "-12952 12390 -4303") (victim_position "-13222 12333 -4303") L 09/27/2026 - 13:06:40: "TTOST<30><[U:1:1284491169]>" spawned as "scout" L 09/27/2026 - 13:06:41: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:41: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:41: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "7") (weapon "scattergun") L 09/27/2026 - 13:06:42: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:43: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:43: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:43: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "39") (weapon "scattergun") L 09/27/2026 - 13:06:43: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:43: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:43: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "8") (weapon "scattergun") L 09/27/2026 - 13:06:44: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:44: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:44: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "27") (weapon "scattergun") L 09/27/2026 - 13:06:44: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:44: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:44: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:44: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "8") (weapon "scattergun") L 09/27/2026 - 13:06:45: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:45: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:45: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:46: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:46: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:46: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:46: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 09/27/2026 - 13:06:46: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "16") (weapon "pistol_scout") L 09/27/2026 - 13:06:46: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:46: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 09/27/2026 - 13:06:46: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "16") (weapon "pistol_scout") L 09/27/2026 - 13:06:46: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:46: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:46: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:46: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:47: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:47: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 09/27/2026 - 13:06:47: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "18") (weapon "pistol_scout") L 09/27/2026 - 13:06:47: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:47: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:47: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:47: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:47: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "30") (weapon "scattergun") L 09/27/2026 - 13:06:47: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:47: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:48: "TTOST<30><[U:1:1284491169]>" picked up item "tf_ammo_pack" L 09/27/2026 - 13:06:48: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:49: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:49: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:49: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:49: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 09/27/2026 - 13:06:49: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "19") (realdamage "13") (weapon "pistol_scout") L 09/27/2026 - 13:06:49: "hehe xd<31><[U:1:261821252]>" killed "TTOST<30><[U:1:1284491169]>" with "pistol_scout" (attacker_position "-13260 12029 -4303") (victim_position "-13551 11939 -4320") L 09/27/2026 - 13:06:49: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:49: "TTOST<30><[U:1:1284491169]>" spawned as "scout" L 09/27/2026 - 13:06:49: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:50: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:50: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:50: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "7") (weapon "scattergun") L 09/27/2026 - 13:06:51: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:51: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:51: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "22") (weapon "scattergun") L 09/27/2026 - 13:06:51: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:51: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:52: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:52: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:52: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:52: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:52: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "49") (weapon "scattergun") L 09/27/2026 - 13:06:53: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:53: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:53: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "89") (weapon "scattergun") L 09/27/2026 - 13:06:53: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:53: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:54: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:54: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:54: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:54: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 09/27/2026 - 13:06:54: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "22") (weapon "pistol_scout") L 09/27/2026 - 13:06:54: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:54: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:55: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:55: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:55: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 09/27/2026 - 13:06:55: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "21") (realdamage "8") (weapon "pistol_scout") L 09/27/2026 - 13:06:55: "hehe xd<31><[U:1:261821252]>" killed "TTOST<30><[U:1:1284491169]>" with "pistol_scout" (attacker_position "-12961 11057 -4303") (victim_position "-13026 10887 -4303") L 09/27/2026 - 13:06:55: "TTOST<30><[U:1:1284491169]>" spawned as "scout" L 09/27/2026 - 13:06:55: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:55: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:06:56: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:56: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:56: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "8") (weapon "scattergun") L 09/27/2026 - 13:06:56: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:56: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:56: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "28") (weapon "scattergun") L 09/27/2026 - 13:06:57: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:57: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "maxgun") L 09/27/2026 - 13:06:57: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "15") (weapon "maxgun") L 09/27/2026 - 13:06:57: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:57: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:57: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "maxgun") L 09/27/2026 - 13:06:57: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "16") (weapon "maxgun") L 09/27/2026 - 13:06:57: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:57: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:57: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:57: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:57: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:58: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:58: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:58: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:58: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:58: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:58: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "scattergun") L 09/27/2026 - 13:06:58: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "73") (weapon "scattergun") L 09/27/2026 - 13:06:58: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:58: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:06:59: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:59: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "scattergun") L 09/27/2026 - 13:06:59: "TTOST<30><[U:1:1284491169]>" picked up item "tf_ammo_pack" L 09/27/2026 - 13:07:00: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:07:00: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:07:00: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "maxgun") L 09/27/2026 - 13:07:00: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "20") (weapon "maxgun") L 09/27/2026 - 13:07:00: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:07:00: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "maxgun") L 09/27/2026 - 13:07:00: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "21") (weapon "maxgun") L 09/27/2026 - 13:07:00: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:07:00: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:07:00: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:07:00: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:07:00: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:07:00: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:07:00: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:07:00: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 09/27/2026 - 13:07:00: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "20") (weapon "pistol_scout") L 09/27/2026 - 13:07:00: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "maxgun") L 09/27/2026 - 13:07:00: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:07:00: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 09/27/2026 - 13:07:00: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "20") (weapon "pistol_scout") L 09/27/2026 - 13:07:01: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:07:01: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "pistol_scout") L 09/27/2026 - 13:07:01: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "21") (realdamage "10") (weapon "pistol_scout") L 09/27/2026 - 13:07:01: "hehe xd<31><[U:1:261821252]>" killed "TTOST<30><[U:1:1284491169]>" with "pistol_scout" (attacker_position "-13201 12165 -4253") (victim_position "-13217 12380 -4303") L 09/27/2026 - 13:07:01: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:07:01: "TTOST<30><[U:1:1284491169]>" spawned as "scout" L 09/27/2026 - 13:07:01: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "pistol_scout") L 09/27/2026 - 13:07:06: "TTOST<30><[U:1:1284491169]>" say "mozemy na inna klase:?" L 09/27/2026 - 13:07:09: "hehe xd<31><[U:1:261821252]>" say "na jaka chcesz" L 09/27/2026 - 13:07:19: "TTOST<30><[U:1:1284491169]>" say "nwm wybierz bo ja mam tylko prawie 300h w tf2" L 09/27/2026 - 13:07:36: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:37: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:37: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:37: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "23") (weapon "shotgun_soldier") L 09/27/2026 - 13:07:37: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:37: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:07:37: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "99") (weapon "quake_rl") L 09/27/2026 - 13:07:38: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:38: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:07:38: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "69") (weapon "quake_rl") L 09/27/2026 - 13:07:38: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:38: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:38: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "75") (weapon "shotgun_soldier") L 09/27/2026 - 13:07:38: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:39: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:07:39: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "76") (realdamage "56") (weapon "quake_rl") L 09/27/2026 - 13:07:39: "hehe xd<31><[U:1:261821252]>" killed "TTOST<30><[U:1:1284491169]>" with "quake_rl" (attacker_position "-13112 10660 -4259") (victim_position "-13064 10425 -4303") L 09/27/2026 - 13:07:39: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:39: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:39: "TTOST<30><[U:1:1284491169]>" spawned as "soldier" L 09/27/2026 - 13:07:41: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:42: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:42: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:42: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:07:42: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "83") (weapon "quake_rl") L 09/27/2026 - 13:07:42: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:42: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:42: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "23") (weapon "shotgun_soldier") L 09/27/2026 - 13:07:43: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "reserve_shooter") L 09/27/2026 - 13:07:43: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "reserve_shooter") L 09/27/2026 - 13:07:43: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "23") (weapon "reserve_shooter") L 09/27/2026 - 13:07:43: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:43: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:07:43: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "73") (weapon "quake_rl") L 09/27/2026 - 13:07:44: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:44: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:44: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:45: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:07:45: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "50") (realdamage "21") (weapon "quake_rl") L 09/27/2026 - 13:07:45: "hehe xd<31><[U:1:261821252]>" killed "TTOST<30><[U:1:1284491169]>" with "quake_rl" (attacker_position "-13025 11087 -4303") (victim_position "-13332 11421 -4250") L 09/27/2026 - 13:07:45: "TTOST<30><[U:1:1284491169]>" spawned as "soldier" L 09/27/2026 - 13:07:45: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:47: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:48: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:48: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:48: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:48: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "48") (weapon "shotgun_soldier") L 09/27/2026 - 13:07:48: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:07:48: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "63") (weapon "quake_rl") L 09/27/2026 - 13:07:48: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:49: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:49: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:49: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:49: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "12") (weapon "shotgun_soldier") L 09/27/2026 - 13:07:49: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:50: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:52: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:52: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:52: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "41") (weapon "shotgun_soldier") L 09/27/2026 - 13:07:52: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "reserve_shooter") L 09/27/2026 - 13:07:52: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:52: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:52: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "45") (weapon "shotgun_soldier") L 09/27/2026 - 13:07:53: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:53: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:53: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:53: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "7") (weapon "shotgun_soldier") L 09/27/2026 - 13:07:54: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:54: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:54: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "27") (realdamage "10") (weapon "shotgun_soldier") L 09/27/2026 - 13:07:54: "hehe xd<31><[U:1:261821252]>" killed "TTOST<30><[U:1:1284491169]>" with "shotgun_soldier" (attacker_position "-13209 11963 -4195") (victim_position "-13336 12344 -4303") L 09/27/2026 - 13:07:54: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:54: "TTOST<30><[U:1:1284491169]>" spawned as "soldier" L 09/27/2026 - 13:07:56: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:57: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:57: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:07:57: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "56") (weapon "quake_rl") L 09/27/2026 - 13:07:57: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:57: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:57: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "42") (weapon "shotgun_soldier") L 09/27/2026 - 13:07:57: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:58: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:58: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:59: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:07:59: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "63") (weapon "quake_rl") L 09/27/2026 - 13:07:59: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:59: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:07:59: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "54") (weapon "shotgun_soldier") L 09/27/2026 - 13:07:59: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:07:59: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:07:59: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "100") (weapon "quake_rl") L 09/27/2026 - 13:07:59: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:00: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:00: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "81") (realdamage "13") (weapon "quake_rl") L 09/27/2026 - 13:08:00: "hehe xd<31><[U:1:261821252]>" killed "TTOST<30><[U:1:1284491169]>" with "quake_rl" (attacker_position "-12963 10666 -4303") (victim_position "-13296 10428 -4303") L 09/27/2026 - 13:08:00: "TTOST<30><[U:1:1284491169]>" spawned as "soldier" L 09/27/2026 - 13:08:03: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:03: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:03: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:03: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "67") (weapon "quake_rl") L 09/27/2026 - 13:08:03: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:03: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "109") (weapon "quake_rl") L 09/27/2026 - 13:08:03: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:04: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:04: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "57") (weapon "quake_rl") L 09/27/2026 - 13:08:04: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:04: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:04: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:04: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:04: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "39") (weapon "shotgun_soldier") L 09/27/2026 - 13:08:04: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:04: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "41") (weapon "quake_rl") L 09/27/2026 - 13:08:05: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:05: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:06: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:06: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "37") (weapon "quake_rl") L 09/27/2026 - 13:08:06: "hehe xd<31><[U:1:261821252]>" killed "TTOST<30><[U:1:1284491169]>" with "quake_rl" (attacker_position "-13217 11134 -4259") (victim_position "-13417 11711 -4416") L 09/27/2026 - 13:08:06: "TTOST<30><[U:1:1284491169]>" spawned as "soldier" L 09/27/2026 - 13:08:08: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:09: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:09: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:10: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:10: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:10: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "41") (weapon "shotgun_soldier") L 09/27/2026 - 13:08:10: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:10: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "55") (weapon "quake_rl") L 09/27/2026 - 13:08:10: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:11: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:11: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:11: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:11: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:11: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "45") (weapon "shotgun_soldier") L 09/27/2026 - 13:08:11: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:11: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "78") (weapon "quake_rl") L 09/27/2026 - 13:08:12: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:12: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:12: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "76") (weapon "quake_rl") L 09/27/2026 - 13:08:12: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:12: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:12: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "18") (realdamage "7") (weapon "shotgun_soldier") L 09/27/2026 - 13:08:12: "hehe xd<31><[U:1:261821252]>" killed "TTOST<30><[U:1:1284491169]>" with "shotgun_soldier" (attacker_position "-13173 12165 -4195") (victim_position "-13279 12203 -4191") L 09/27/2026 - 13:08:12: "TTOST<30><[U:1:1284491169]>" spawned as "soldier" L 09/27/2026 - 13:08:15: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:15: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:16: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:16: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:16: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "7") (weapon "shotgun_soldier") L 09/27/2026 - 13:08:16: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:16: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:17: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "reserve_shooter") L 09/27/2026 - 13:08:17: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "reserve_shooter") L 09/27/2026 - 13:08:17: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "88") (weapon "reserve_shooter") L 09/27/2026 - 13:08:17: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:17: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "112") (weapon "quake_rl") L 09/27/2026 - 13:08:17: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:17: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:18: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:18: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:18: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:18: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "70") (realdamage "53") (weapon "quake_rl") L 09/27/2026 - 13:08:18: "hehe xd<31><[U:1:261821252]>" killed "TTOST<30><[U:1:1284491169]>" with "quake_rl" (attacker_position "-12674 11013 -4319") (victim_position "-13124 11229 -4259") L 09/27/2026 - 13:08:19: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:19: "TTOST<30><[U:1:1284491169]>" spawned as "soldier" L 09/27/2026 - 13:08:21: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:21: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:22: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:22: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "63") (weapon "quake_rl") L 09/27/2026 - 13:08:22: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:23: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:23: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:23: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "80") (weapon "shotgun_soldier") L 09/27/2026 - 13:08:23: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:23: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:23: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "58") (weapon "quake_rl") L 09/27/2026 - 13:08:23: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:24: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "reserve_shooter") L 09/27/2026 - 13:08:24: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "reserve_shooter") L 09/27/2026 - 13:08:24: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "27") (weapon "reserve_shooter") L 09/27/2026 - 13:08:24: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:24: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:24: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "77") (realdamage "30") (weapon "quake_rl") L 09/27/2026 - 13:08:24: "hehe xd<31><[U:1:261821252]>" killed "TTOST<30><[U:1:1284491169]>" with "quake_rl" (attacker_position "-13226 11118 -4206") (victim_position "-13385 10863 -4303") L 09/27/2026 - 13:08:24: "TTOST<30><[U:1:1284491169]>" spawned as "soldier" L 09/27/2026 - 13:08:25: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:27: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:28: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:28: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:28: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:28: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "8") (weapon "shotgun_soldier") L 09/27/2026 - 13:08:29: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:31: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:31: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:31: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:31: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "8") (weapon "shotgun_soldier") L 09/27/2026 - 13:08:32: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:33: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:33: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:33: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "46") (weapon "shotgun_soldier") L 09/27/2026 - 13:08:33: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:33: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:33: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:33: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "69") (weapon "quake_rl") L 09/27/2026 - 13:08:34: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:34: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:34: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:34: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "6") (weapon "shotgun_soldier") L 09/27/2026 - 13:08:34: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:34: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:34: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "22") (weapon "shotgun_soldier") L 09/27/2026 - 13:08:35: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:36: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:36: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "75") (weapon "quake_rl") L 09/27/2026 - 13:08:36: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:36: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:36: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "53") (realdamage "2") (weapon "quake_rl") L 09/27/2026 - 13:08:36: "hehe xd<31><[U:1:261821252]>" killed "TTOST<30><[U:1:1284491169]>" with "quake_rl" (attacker_position "-12308 12038 -4112") (victim_position "-12071 11933 -4561") L 09/27/2026 - 13:08:36: "TTOST<30><[U:1:1284491169]>" spawned as "soldier" L 09/27/2026 - 13:08:39: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:39: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:41: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:41: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:41: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "30") (weapon "quake_rl") L 09/27/2026 - 13:08:42: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:43: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:43: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:43: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:43: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "5") (weapon "shotgun_soldier") L 09/27/2026 - 13:08:44: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:44: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:44: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "16") (weapon "shotgun_soldier") L 09/27/2026 - 13:08:44: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:45: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:45: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:45: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "79") (weapon "quake_rl") L 09/27/2026 - 13:08:46: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:46: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "reserve_shooter") L 09/27/2026 - 13:08:46: "TTOST<30><[U:1:1284491169]>" triggered "shot_hit" (weapon "reserve_shooter") L 09/27/2026 - 13:08:46: "TTOST<30><[U:1:1284491169]>" triggered "damage" against "hehe xd<31><[U:1:261821252]>" (damage "15") (weapon "reserve_shooter") L 09/27/2026 - 13:08:46: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:46: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:46: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "79") (realdamage "24") (weapon "shotgun_soldier") L 09/27/2026 - 13:08:46: "hehe xd<31><[U:1:261821252]>" killed "TTOST<30><[U:1:1284491169]>" with "shotgun_soldier" (attacker_position "-13541 11586 -4257") (victim_position "-13772 11612 -4401") L 09/27/2026 - 13:08:46: "TTOST<30><[U:1:1284491169]>" spawned as "soldier" L 09/27/2026 - 13:08:48: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:49: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:49: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:49: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:49: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "11") (weapon "shotgun_soldier") L 09/27/2026 - 13:08:49: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:49: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "45") (weapon "quake_rl") L 09/27/2026 - 13:08:49: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:50: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:50: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:50: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "71") (weapon "quake_rl") L 09/27/2026 - 13:08:50: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:50: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:50: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "shotgun_soldier") L 09/27/2026 - 13:08:50: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "49") (weapon "shotgun_soldier") L 09/27/2026 - 13:08:51: "hehe xd<31><[U:1:261821252]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:51: "TTOST<30><[U:1:1284491169]>" triggered "shot_fired" (weapon "quake_rl") L 09/27/2026 - 13:08:51: "hehe xd<31><[U:1:261821252]>" triggered "shot_hit" (weapon "quake_rl") L 09/27/2026 - 13:08:51: "hehe xd<31><[U:1:261821252]>" triggered "damage" against "TTOST<30><[U:1:1284491169]>" (damage "71") (realdamage "55") (weapon "quake_rl") L 09/27/2026 - 13:08:51: "hehe xd<31><[U:1:261821252]>" killed "TTOST<30><[U:1:1284491169]>" with "quake_rl" (attacker_position "-12935 10682 -4303") (victim_position "-13094 10466 -4303") L 09/27/2026 - 13:08:51: World triggered "mge_match_end" (winner "[U:1:261821252]") (loser "[U:1:1284491169]") (winner_score "20") (loser_score "1")