L 09/30/2026 - 13:07:15: World triggered "meta_data" (matchid "260930130715bd3a") (map "mge_triumph_beta7_rc1") (arena "Ammomod Circular Fence 3 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 09/30/2026 - 13:07:15: "automatic. still is.<42><[U:1:882603371]>" changed role to "soldier" L 09/30/2026 - 13:07:15: "glitchy<45><[U:1:120004575]>" changed role to "soldier" L 09/30/2026 - 13:07:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:15: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "66") (weapon "quake_rl") L 09/30/2026 - 13:07:16: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:16: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:16: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "56") (weapon "quake_rl") L 09/30/2026 - 13:07:16: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:17: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "48") (weapon "quake_rl") L 09/30/2026 - 13:07:17: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:17: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:17: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "62") (weapon "quake_rl") L 09/30/2026 - 13:07:18: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:18: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:18: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "97") (weapon "quake_rl") L 09/30/2026 - 13:07:18: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:19: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:19: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:19: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "56") (realdamage "55") (weapon "quake_rl") L 09/30/2026 - 13:07:19: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-10209 -10175 -6076") (victim_position "-9764 -9936 -6076") L 09/30/2026 - 13:07:19: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:07:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:20: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "58") (weapon "quake_rl") L 09/30/2026 - 13:07:21: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:21: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:21: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "45") (weapon "quake_rl") L 09/30/2026 - 13:07:21: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:21: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "95") (weapon "quake_rl") L 09/30/2026 - 13:07:21: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:21: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "66") (weapon "quake_rl") L 09/30/2026 - 13:07:22: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:23: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:23: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:23: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "98") (weapon "quake_rl") L 09/30/2026 - 13:07:23: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:23: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:23: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "94") (weapon "quake_rl") L 09/30/2026 - 13:07:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:25: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "56") (realdamage "35") (weapon "quake_rl") L 09/30/2026 - 13:07:25: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-10193 -10322 -6076") (victim_position "-9776 -10298 -6076") L 09/30/2026 - 13:07:25: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:07:25: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:26: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "56") (weapon "quake_rl") L 09/30/2026 - 13:07:26: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:26: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:26: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "45") (weapon "quake_rl") L 09/30/2026 - 13:07:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:27: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:27: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "72") (weapon "quake_rl") L 09/30/2026 - 13:07:27: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:27: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "48") (weapon "quake_rl") L 09/30/2026 - 13:07:27: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:28: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "49") (weapon "quake_rl") L 09/30/2026 - 13:07:28: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:28: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:28: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "69") (weapon "quake_rl") L 09/30/2026 - 13:07:29: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:29: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:29: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "86") (weapon "quake_rl") L 09/30/2026 - 13:07:30: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:30: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "107") (weapon "quake_rl") L 09/30/2026 - 13:07:30: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:31: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "107") (realdamage "23") (weapon "quake_rl") L 09/30/2026 - 13:07:31: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-10334 -9988 -5962") (victim_position "-10302 -9797 -6076") L 09/30/2026 - 13:07:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:31: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:07:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:32: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "41") (weapon "quake_rl") L 09/30/2026 - 13:07:33: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:33: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:33: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:33: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "45") (weapon "quake_rl") L 09/30/2026 - 13:07:33: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:33: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "73") (weapon "quake_rl") L 09/30/2026 - 13:07:34: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:34: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:34: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "66") (weapon "quake_rl") L 09/30/2026 - 13:07:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:34: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "91") (weapon "quake_rl") L 09/30/2026 - 13:07:35: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:35: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "86") (realdamage "80") (weapon "quake_rl") L 09/30/2026 - 13:07:35: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-10327 -9786 -6076") (victim_position "-9798 -9663 -6076") L 09/30/2026 - 13:07:35: "automatic. still is.<42><[U:1:882603371]>" triggered "domination" against "glitchy<45><[U:1:120004575]>" L 09/30/2026 - 13:07:35: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:36: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:07:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:37: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:37: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:37: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "88") (weapon "quake_rl") L 09/30/2026 - 13:07:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:38: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "77") (weapon "quake_rl") L 09/30/2026 - 13:07:39: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:39: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:39: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "56") (weapon "quake_rl") L 09/30/2026 - 13:07:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:39: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "58") (weapon "quake_rl") L 09/30/2026 - 13:07:39: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:40: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "97") (weapon "quake_rl") L 09/30/2026 - 13:07:40: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:40: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:40: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "67") (weapon "quake_rl") L 09/30/2026 - 13:07:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:42: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "69") (realdamage "46") (weapon "quake_rl") L 09/30/2026 - 13:07:42: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-10140 -9957 -6076") (victim_position "-9679 -9850 -6076") L 09/30/2026 - 13:07:42: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:42: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:07:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:43: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "85") (weapon "quake_rl") L 09/30/2026 - 13:07:43: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:44: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:44: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "53") (weapon "quake_rl") L 09/30/2026 - 13:07:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:44: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "101") (weapon "quake_rl") L 09/30/2026 - 13:07:44: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:45: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "46") (weapon "quake_rl") L 09/30/2026 - 13:07:45: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:45: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:45: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "75") (weapon "quake_rl") L 09/30/2026 - 13:07:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:46: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:46: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "84") (realdamage "56") (weapon "quake_rl") L 09/30/2026 - 13:07:46: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-10279 -9682 -6033") (victim_position "-9880 -9725 -6076") L 09/30/2026 - 13:07:46: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:07:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:47: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "62") (weapon "quake_rl") L 09/30/2026 - 13:07:47: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:47: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:47: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "63") (weapon "quake_rl") L 09/30/2026 - 13:07:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:48: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:48: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:48: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "43") (weapon "quake_rl") L 09/30/2026 - 13:07:49: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:49: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "60") (weapon "quake_rl") L 09/30/2026 - 13:07:49: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:50: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:50: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "94") (weapon "quake_rl") L 09/30/2026 - 13:07:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:51: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "51") (weapon "quake_rl") L 09/30/2026 - 13:07:51: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:52: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:52: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "70") (weapon "quake_rl") L 09/30/2026 - 13:07:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:52: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "57") (weapon "quake_rl") L 09/30/2026 - 13:07:53: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:54: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:54: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "43") (realdamage "13") (weapon "quake_rl") L 09/30/2026 - 13:07:54: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-9998 -9752 -6076") (victim_position "-9820 -10293 -6076") L 09/30/2026 - 13:07:54: "glitchy<45><[U:1:120004575]>" triggered "revenge" against "automatic. still is.<42><[U:1:882603371]>" L 09/30/2026 - 13:07:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:54: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "48") (weapon "quake_rl") L 09/30/2026 - 13:07:54: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:07:55: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:55: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:55: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:55: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "41") (weapon "quake_rl") L 09/30/2026 - 13:07:55: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:55: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "41") (weapon "quake_rl") L 09/30/2026 - 13:07:56: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:56: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:56: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "50") (weapon "quake_rl") L 09/30/2026 - 13:07:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:56: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "93") (weapon "quake_rl") L 09/30/2026 - 13:07:57: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:57: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:57: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "56") (weapon "quake_rl") L 09/30/2026 - 13:07:57: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:58: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:58: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "52") (weapon "quake_rl") L 09/30/2026 - 13:07:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:58: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "62") (weapon "quake_rl") L 09/30/2026 - 13:07:59: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:59: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:07:59: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "69") (realdamage "45") (weapon "quake_rl") L 09/30/2026 - 13:07:59: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-9782 -9804 -6076") (victim_position "-10206 -9663 -6076") L 09/30/2026 - 13:07:59: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:07:59: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:08:00: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:00: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:00: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "52") (weapon "quake_rl") L 09/30/2026 - 13:08:01: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:01: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:01: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "50") (weapon "quake_rl") L 09/30/2026 - 13:08:02: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:02: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:02: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "47") (weapon "quake_rl") L 09/30/2026 - 13:08:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:02: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "69") (weapon "quake_rl") L 09/30/2026 - 13:08:03: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:03: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:03: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "51") (weapon "quake_rl") L 09/30/2026 - 13:08:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:03: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "84") (weapon "quake_rl") L 09/30/2026 - 13:08:03: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:04: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:05: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:05: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:05: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:05: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "94") (realdamage "76") (weapon "quake_rl") L 09/30/2026 - 13:08:05: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-9883 -9781 -6076") (victim_position "-10044 -10200 -6076") L 09/30/2026 - 13:08:05: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:05: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "63") (weapon "quake_rl") L 09/30/2026 - 13:08:05: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:08:07: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:07: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:07: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "68") (weapon "quake_rl") L 09/30/2026 - 13:08:07: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:07: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:07: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "74") (weapon "quake_rl") L 09/30/2026 - 13:08:08: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:08: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:08: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:08: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "50") (weapon "quake_rl") L 09/30/2026 - 13:08:09: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:09: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:09: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "44") (weapon "quake_rl") L 09/30/2026 - 13:08:09: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:10: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:10: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "77") (weapon "quake_rl") L 09/30/2026 - 13:08:11: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:11: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:11: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "71") (weapon "quake_rl") L 09/30/2026 - 13:08:12: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:12: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:12: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "62") (realdamage "56") (weapon "quake_rl") L 09/30/2026 - 13:08:12: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-9633 -9816 -6076") (victim_position "-9644 -10286 -6076") L 09/30/2026 - 13:08:12: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:08:13: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:13: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:13: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "37") (weapon "quake_rl") L 09/30/2026 - 13:08:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:13: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "42") (weapon "quake_rl") L 09/30/2026 - 13:08:14: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:14: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:14: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "60") (weapon "quake_rl") L 09/30/2026 - 13:08:15: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:15: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "58") (weapon "quake_rl") L 09/30/2026 - 13:08:15: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:15: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "52") (weapon "quake_rl") L 09/30/2026 - 13:08:15: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:16: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "95") (weapon "quake_rl") L 09/30/2026 - 13:08:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:17: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "56") (weapon "quake_rl") L 09/30/2026 - 13:08:17: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:08:17: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:17: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:17: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "45") (weapon "quake_rl") L 09/30/2026 - 13:08:19: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:19: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:19: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "55") (realdamage "30") (weapon "quake_rl") L 09/30/2026 - 13:08:19: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-10155 -10163 -6076") (victim_position "-9694 -10239 -6076") L 09/30/2026 - 13:08:19: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:08:19: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:20: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "53") (weapon "quake_rl") L 09/30/2026 - 13:08:20: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:21: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:21: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "44") (weapon "quake_rl") L 09/30/2026 - 13:08:21: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:21: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "93") (weapon "quake_rl") L 09/30/2026 - 13:08:22: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:23: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:23: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:23: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "55") (weapon "quake_rl") L 09/30/2026 - 13:08:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:24: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:24: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "47") (weapon "quake_rl") L 09/30/2026 - 13:08:24: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:24: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "51") (weapon "quake_rl") L 09/30/2026 - 13:08:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:25: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "44") (realdamage "35") (weapon "quake_rl") L 09/30/2026 - 13:08:25: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-10317 -10178 -6076") (victim_position "-9698 -10276 -6076") L 09/30/2026 - 13:08:26: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:08:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:27: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "95") (weapon "quake_rl") L 09/30/2026 - 13:08:27: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:28: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:28: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "46") (weapon "quake_rl") L 09/30/2026 - 13:08:29: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:29: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:29: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "78") (weapon "quake_rl") L 09/30/2026 - 13:08:29: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:30: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:30: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:30: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "71") (weapon "quake_rl") L 09/30/2026 - 13:08:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:31: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "93") (weapon "quake_rl") L 09/30/2026 - 13:08:32: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:32: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:32: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "76") (weapon "quake_rl") L 09/30/2026 - 13:08:32: "automatic. still is.<42><[U:1:882603371]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:08:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:33: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:33: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "54") (weapon "quake_rl") L 09/30/2026 - 13:08:33: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:34: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:34: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "53") (realdamage "50") (weapon "quake_rl") L 09/30/2026 - 13:08:34: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-10274 -10152 -6076") (victim_position "-10212 -9770 -6076") L 09/30/2026 - 13:08:34: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:08:35: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:35: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:35: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "59") (weapon "quake_rl") L 09/30/2026 - 13:08:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:35: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "43") (weapon "quake_rl") L 09/30/2026 - 13:08:36: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:36: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:36: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "70") (weapon "quake_rl") L 09/30/2026 - 13:08:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:37: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "58") (weapon "quake_rl") L 09/30/2026 - 13:08:37: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:37: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:37: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "96") (weapon "quake_rl") L 09/30/2026 - 13:08:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:38: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "76") (weapon "quake_rl") L 09/30/2026 - 13:08:38: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:38: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:38: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "62") (realdamage "60") (weapon "quake_rl") L 09/30/2026 - 13:08:38: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-10355 -10051 -6076") (victim_position "-10357 -9758 -6076") L 09/30/2026 - 13:08:38: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:08:39: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:39: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:39: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "45") (weapon "quake_rl") L 09/30/2026 - 13:08:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:39: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "58") (weapon "quake_rl") L 09/30/2026 - 13:08:40: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:41: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:41: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:41: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:41: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "99") (weapon "quake_rl") L 09/30/2026 - 13:08:41: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:41: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "80") (weapon "quake_rl") L 09/30/2026 - 13:08:42: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:42: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "59") (weapon "quake_rl") L 09/30/2026 - 13:08:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:43: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (realdamage "65") (weapon "quake_rl") L 09/30/2026 - 13:08:43: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-9877 -10122 -6076") (victim_position "-10240 -10138 -6076") L 09/30/2026 - 13:08:43: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:08:43: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:44: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "70") (weapon "quake_rl") L 09/30/2026 - 13:08:45: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:45: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:45: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "71") (weapon "quake_rl") L 09/30/2026 - 13:08:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:45: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "95") (weapon "quake_rl") L 09/30/2026 - 13:08:45: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:46: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:46: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "51") (weapon "quake_rl") L 09/30/2026 - 13:08:46: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:47: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "90") (weapon "quake_rl") L 09/30/2026 - 13:08:47: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:47: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:47: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "46") (weapon "quake_rl") L 09/30/2026 - 13:08:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:48: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "95") (realdamage "30") (weapon "quake_rl") L 09/30/2026 - 13:08:48: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-9648 -10119 -6076") (victim_position "-9996 -9865 -6076") L 09/30/2026 - 13:08:48: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:08:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:49: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "48") (weapon "quake_rl") L 09/30/2026 - 13:08:50: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:50: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:50: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "52") (weapon "quake_rl") L 09/30/2026 - 13:08:50: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:50: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:51: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "40") (weapon "quake_rl") L 09/30/2026 - 13:08:51: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:51: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "81") (weapon "quake_rl") L 09/30/2026 - 13:08:52: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:52: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:52: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "72") (weapon "quake_rl") L 09/30/2026 - 13:08:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:52: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "80") (weapon "quake_rl") L 09/30/2026 - 13:08:53: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:53: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:53: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "87") (realdamage "76") (weapon "quake_rl") L 09/30/2026 - 13:08:53: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-9981 -9887 -6038") (victim_position "-9617 -9796 -6076") L 09/30/2026 - 13:08:53: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:08:54: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:54: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:54: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "57") (weapon "quake_rl") L 09/30/2026 - 13:08:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:54: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "45") (weapon "quake_rl") L 09/30/2026 - 13:08:55: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:55: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:56: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "54") (weapon "quake_rl") L 09/30/2026 - 13:08:56: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:56: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:56: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "50") (weapon "quake_rl") L 09/30/2026 - 13:08:57: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:57: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:57: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:57: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "104") (weapon "quake_rl") L 09/30/2026 - 13:08:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:08:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:08:58: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "72") (weapon "quake_rl") L 09/30/2026 - 13:08:58: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:00: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:00: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "85") (realdamage "7") (weapon "quake_rl") L 09/30/2026 - 13:09:00: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-10062 -10164 -6076") (victim_position "-10311 -10132 -6076") L 09/30/2026 - 13:09:00: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:00: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:09:01: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:01: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:01: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:01: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "44") (weapon "quake_rl") L 09/30/2026 - 13:09:01: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:01: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "49") (weapon "quake_rl") L 09/30/2026 - 13:09:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:02: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "97") (weapon "quake_rl") L 09/30/2026 - 13:09:03: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:03: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "103") (weapon "quake_rl") L 09/30/2026 - 13:09:04: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:04: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:04: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:04: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "83") (weapon "quake_rl") L 09/30/2026 - 13:09:04: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:04: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "103") (realdamage "38") (weapon "quake_rl") L 09/30/2026 - 13:09:04: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-9862 -10169 -6057") (victim_position "-9801 -10419 -5907") L 09/30/2026 - 13:09:04: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:09:06: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:06: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:06: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "72") (weapon "quake_rl") L 09/30/2026 - 13:09:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:06: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "35") (weapon "quake_rl") L 09/30/2026 - 13:09:06: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:07: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:07: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "32") (weapon "quake_rl") L 09/30/2026 - 13:09:07: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:08: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:08: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:08: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "47") (weapon "quake_rl") L 09/30/2026 - 13:09:09: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:09: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:09: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "52") (weapon "quake_rl") L 09/30/2026 - 13:09:09: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:09: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:09: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "46") (weapon "quake_rl") L 09/30/2026 - 13:09:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:10: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "quake_rl") L 09/30/2026 - 13:09:10: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:10: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:10: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "67") (weapon "quake_rl") L 09/30/2026 - 13:09:11: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:11: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:11: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "95") (realdamage "86") (weapon "quake_rl") L 09/30/2026 - 13:09:11: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-10083 -10288 -6076") (victim_position "-9816 -9967 -5951") L 09/30/2026 - 13:09:11: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:09:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:12: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "80") (weapon "quake_rl") L 09/30/2026 - 13:09:12: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:13: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:13: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "53") (weapon "quake_rl") L 09/30/2026 - 13:09:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:13: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "93") (weapon "quake_rl") L 09/30/2026 - 13:09:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:13: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:13: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:13: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "52") (weapon "quake_rl") L 09/30/2026 - 13:09:14: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:14: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:14: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:14: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "93") (weapon "quake_rl") L 09/30/2026 - 13:09:15: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:15: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:15: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "47") (weapon "quake_rl") L 09/30/2026 - 13:09:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:16: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "51") (realdamage "23") (weapon "quake_rl") L 09/30/2026 - 13:09:16: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-9899 -10322 -6076") (victim_position "-9916 -9803 -6076") L 09/30/2026 - 13:09:16: "automatic. still is.<42><[U:1:882603371]>" triggered "domination" against "glitchy<45><[U:1:120004575]>" L 09/30/2026 - 13:09:16: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:09:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:17: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "74") (weapon "quake_rl") L 09/30/2026 - 13:09:18: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:18: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:18: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "75") (weapon "quake_rl") L 09/30/2026 - 13:09:18: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:18: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "81") (weapon "quake_rl") L 09/30/2026 - 13:09:18: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:19: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:19: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:19: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "44") (weapon "quake_rl") L 09/30/2026 - 13:09:19: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:20: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:20: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:20: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "46") (weapon "quake_rl") L 09/30/2026 - 13:09:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:20: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "43") (weapon "quake_rl") L 09/30/2026 - 13:09:20: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:21: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:21: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "52") (weapon "quake_rl") L 09/30/2026 - 13:09:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:21: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "47") (weapon "quake_rl") L 09/30/2026 - 13:09:22: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:22: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:22: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "56") (weapon "quake_rl") L 09/30/2026 - 13:09:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:23: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:09:24: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:25: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "78") (realdamage "44") (weapon "quake_rl") L 09/30/2026 - 13:09:25: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-9823 -10214 -6076") (victim_position "-10033 -10409 -6076") L 09/30/2026 - 13:09:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:25: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:09:26: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:26: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "60") (weapon "quake_rl") L 09/30/2026 - 13:09:26: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:26: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "58") (weapon "quake_rl") L 09/30/2026 - 13:09:27: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:27: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:27: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "58") (weapon "quake_rl") L 09/30/2026 - 13:09:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:28: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "101") (weapon "quake_rl") L 09/30/2026 - 13:09:28: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:28: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "176") L 09/30/2026 - 13:09:29: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:29: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:29: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "54") (weapon "quake_rl") L 09/30/2026 - 13:09:29: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:30: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:31: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:31: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "75") (weapon "quake_rl") L 09/30/2026 - 13:09:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:31: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:09:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:31: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "67") (realdamage "22") (weapon "quake_rl") L 09/30/2026 - 13:09:31: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-10341 -10298 -6076") (victim_position "-10067 -10407 -6076") L 09/30/2026 - 13:09:32: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:09:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:33: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:33: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "53") (weapon "quake_rl") L 09/30/2026 - 13:09:33: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:33: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:33: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "46") (weapon "quake_rl") L 09/30/2026 - 13:09:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:34: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "46") (weapon "quake_rl") L 09/30/2026 - 13:09:34: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:34: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:34: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "61") (weapon "quake_rl") L 09/30/2026 - 13:09:35: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:35: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:35: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "77") (weapon "quake_rl") L 09/30/2026 - 13:09:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:35: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "72") (weapon "quake_rl") L 09/30/2026 - 13:09:36: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:36: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "67") (weapon "quake_rl") L 09/30/2026 - 13:09:36: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:36: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "80") (weapon "quake_rl") L 09/30/2026 - 13:09:37: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "65") (realdamage "33") (weapon "unique_pickaxe_escape") L 09/30/2026 - 13:09:37: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "unique_pickaxe_escape" (attacker_position "-9797 -10173 -6076") (victim_position "-9780 -10125 -6076") L 09/30/2026 - 13:09:38: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:09:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:39: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "94") (weapon "quake_rl") L 09/30/2026 - 13:09:39: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:39: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:39: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "44") (weapon "quake_rl") L 09/30/2026 - 13:09:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:40: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "72") (weapon "quake_rl") L 09/30/2026 - 13:09:41: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:41: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:41: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "41") (weapon "quake_rl") L 09/30/2026 - 13:09:41: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:42: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:42: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "62") (weapon "quake_rl") L 09/30/2026 - 13:09:42: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:42: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:42: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "47") (weapon "quake_rl") L 09/30/2026 - 13:09:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:09:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:09:43: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "81") (realdamage "65") (weapon "quake_rl") L 09/30/2026 - 13:09:43: "glitchy<45><[U:1:120004575]>" joined team "Spectator" L 09/30/2026 - 13:09:43: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-9833 -10253 -6076") (victim_position "-10083 -9989 -6008") L 09/30/2026 - 13:09:43: World triggered "mge_match_end" (winner "[U:1:882603371]") (loser "[U:1:120004575]") (winner_score "20") (loser_score "5")