L 09/30/2026 - 13:22:11: World triggered "meta_data" (matchid "260930132211aa4d") (map "mge_triumph_beta7_rc1") (arena "Ammomod Circular Fence 3 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 09/30/2026 - 13:22:11: "automatic. still is.<42><[U:1:882603371]>" changed role to "demoman" L 09/30/2026 - 13:22:11: "glitchy<45><[U:1:120004575]>" changed role to "soldier" L 09/30/2026 - 13:22:11: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:11: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:22:11: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "70") (weapon "quake_rl") L 09/30/2026 - 13:22:12: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:12: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:22:12: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "85") (weapon "quake_rl") L 09/30/2026 - 13:22:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:22:12: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:22:12: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "68") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:13: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:22:13: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:22:13: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "iron_bomber" (attacker_position "-9760 -9705 -6058") (victim_position "-9943 -9951 -6076") L 09/30/2026 - 13:22:13: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:22:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:14: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:14: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:22:14: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "41") (weapon "quake_rl") L 09/30/2026 - 13:22:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:15: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "89") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:15: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:16: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:22:16: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "70") (weapon "quake_rl") L 09/30/2026 - 13:22:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:22:16: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:22:16: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:16: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:22:16: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "98") (weapon "quake_rl") L 09/30/2026 - 13:22:17: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:19: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:19: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:19: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "66") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:19: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:19: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:19: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:22: "automatic. still is.<42><[U:1:882603371]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:22:23: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:23: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:25: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "65") (realdamage "36") (weapon "unique_pickaxe_escape") L 09/30/2026 - 13:22:25: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "unique_pickaxe_escape" (attacker_position "-10432 -10127 -6076") (victim_position "-10437 -10072 -6076") L 09/30/2026 - 13:22:25: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:22:25: "automatic. still is.<42><[U:1:882603371]>" spawned as "demoman" L 09/30/2026 - 13:22:26: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:26: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:22:26: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "58") (weapon "quake_rl") L 09/30/2026 - 13:22:27: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:27: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "87") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:22:27: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "31") (weapon "iron_bomber") L 09/30/2026 - 13:22:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:28: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:28: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:22:28: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "35") (weapon "quake_rl") L 09/30/2026 - 13:22:29: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "67") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:29: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:29: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:29: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:30: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:22:30: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "33") (weapon "quake_rl") L 09/30/2026 - 13:22:31: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "61") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:32: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "64") (realdamage "38") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:32: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_pipe_remote" (attacker_position "-10071 -10284 -6076") (victim_position "-10079 -9591 -6076") L 09/30/2026 - 13:22:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:32: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:22:33: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:34: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:22:34: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:22:34: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:22:34: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "72") (weapon "quake_rl") L 09/30/2026 - 13:22:35: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:35: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "84") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:35: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:22:35: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "48") (weapon "quake_rl") L 09/30/2026 - 13:22:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:36: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:36: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:22:36: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "46") (weapon "quake_rl") L 09/30/2026 - 13:22:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:36: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "94") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:37: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:38: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:22:38: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "33") (weapon "quake_rl") L 09/30/2026 - 13:22:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:43: "automatic. still is.<42><[U:1:882603371]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:22:43: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "88") (realdamage "7") (weapon "tf_projectile_pipe_remote") (crit "mini") L 09/30/2026 - 13:22:43: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_pipe_remote" (attacker_position "-10175 -9621 -6037") (victim_position "-10382 -9865 -6076") L 09/30/2026 - 13:22:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:43: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:22:44: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:44: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:22:44: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "65") (weapon "quake_rl") L 09/30/2026 - 13:22:44: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "61") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:45: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:45: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:22:45: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "49") (weapon "quake_rl") L 09/30/2026 - 13:22:46: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:46: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:47: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "78") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:48: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:48: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:22:48: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "75") (weapon "quake_rl") L 09/30/2026 - 13:22:48: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "93") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:49: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:22:49: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:22:49: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "53") (weapon "quake_rl") L 09/30/2026 - 13:22:49: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:50: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:50: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "85") (realdamage "44") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:50: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_pipe_remote" (attacker_position "-10189 -10370 -6076") (victim_position "-10303 -9878 -6072") L 09/30/2026 - 13:22:50: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:50: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:50: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:22:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:52: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "71") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:22:52: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:22:52: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:52: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:22:52: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "60") (weapon "quake_rl") L 09/30/2026 - 13:22:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:53: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:53: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:22:53: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "53") (weapon "quake_rl") L 09/30/2026 - 13:22:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:53: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "86") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:54: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:54: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:22:54: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "49") (weapon "quake_rl") L 09/30/2026 - 13:22:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:54: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:56: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "57") (realdamage "33") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:56: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_pipe_remote" (attacker_position "-9936 -10339 -6076") (victim_position "-9729 -9835 -6076") L 09/30/2026 - 13:22:56: "automatic. still is.<42><[U:1:882603371]>" triggered "domination" against "glitchy<45><[U:1:120004575]>" L 09/30/2026 - 13:22:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:56: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:22:57: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:22:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:22:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:58: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "70") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:22:59: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:00: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:00: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:00: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "64") (weapon "quake_rl") L 09/30/2026 - 13:23:00: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:00: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "64") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:00: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:00: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:00: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:01: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:01: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "50") (weapon "quake_rl") L 09/30/2026 - 13:23:01: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:01: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:01: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "80") (weapon "quake_rl") L 09/30/2026 - 13:23:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:23:02: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:23:02: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:02: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:02: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "103") (realdamage "45") (weapon "quake_rl") L 09/30/2026 - 13:23:02: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-9878 -10223 -6076") (victim_position "-10094 -10447 -6070") L 09/30/2026 - 13:23:02: "glitchy<45><[U:1:120004575]>" triggered "revenge" against "automatic. still is.<42><[U:1:882603371]>" L 09/30/2026 - 13:23:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:02: "automatic. still is.<42><[U:1:882603371]>" spawned as "demoman" L 09/30/2026 - 13:23:03: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:03: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:03: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "68") (weapon "quake_rl") L 09/30/2026 - 13:23:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:04: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:04: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:04: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "52") (weapon "quake_rl") L 09/30/2026 - 13:23:04: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:05: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:05: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:23:05: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "30") (weapon "iron_bomber") L 09/30/2026 - 13:23:05: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:05: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "56") (weapon "quake_rl") L 09/30/2026 - 13:23:06: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:06: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "61") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:06: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:06: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "50") (weapon "quake_rl") L 09/30/2026 - 13:23:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:23:06: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "30") (weapon "iron_bomber") L 09/30/2026 - 13:23:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:07: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:07: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:07: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "105") (realdamage "26") (weapon "quake_rl") L 09/30/2026 - 13:23:07: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-9913 -10112 -6076") (victim_position "-9836 -9862 -6076") L 09/30/2026 - 13:23:07: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:07: "automatic. still is.<42><[U:1:882603371]>" spawned as "demoman" L 09/30/2026 - 13:23:08: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:08: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:08: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "50") (weapon "quake_rl") L 09/30/2026 - 13:23:08: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:09: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:09: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:09: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "65") (weapon "quake_rl") L 09/30/2026 - 13:23:09: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:10: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:10: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:10: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "59") (weapon "quake_rl") L 09/30/2026 - 13:23:11: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:11: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:11: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:11: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "46") (weapon "quake_rl") L 09/30/2026 - 13:23:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:13: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:13: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "112") (realdamage "31") (weapon "quake_rl") L 09/30/2026 - 13:23:13: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-9705 -10355 -6076") (victim_position "-9761 -10397 -6076") L 09/30/2026 - 13:23:13: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:23:13: "automatic. still is.<42><[U:1:882603371]>" spawned as "demoman" L 09/30/2026 - 13:23:13: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:14: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:14: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:14: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:14: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "40") (weapon "quake_rl") L 09/30/2026 - 13:23:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:23:15: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:23:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:16: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:17: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:17: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:17: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "49") (weapon "quake_rl") L 09/30/2026 - 13:23:17: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "113") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:18: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:18: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:18: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "48") (weapon "quake_rl") L 09/30/2026 - 13:23:18: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:23:18: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:19: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "world" (attacker_position "-9770 -9658 -6076") (victim_position "-9743 -9861 -6068") L 09/30/2026 - 13:23:19: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:19: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:19: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "66") (weapon "quake_rl") L 09/30/2026 - 13:23:19: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:23:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:20: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:20: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:20: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "46") (weapon "quake_rl") L 09/30/2026 - 13:23:20: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "89") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:22: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:22: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "66") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:23:22: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "30") (weapon "iron_bomber") L 09/30/2026 - 13:23:22: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:22: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "63") (weapon "quake_rl") L 09/30/2026 - 13:23:23: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:24: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:25: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:25: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "55") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:25: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:25: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "65") (weapon "quake_rl") L 09/30/2026 - 13:23:26: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "73") (realdamage "49") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:26: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_pipe_remote" (attacker_position "-9891 -9762 -5813") (victim_position "-9807 -10200 -6076") L 09/30/2026 - 13:23:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:26: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:23:27: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:27: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:27: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "54") (weapon "quake_rl") L 09/30/2026 - 13:23:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:28: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:28: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:29: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:29: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:23:29: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:23:29: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "70") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:29: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:29: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:29: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:30: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:30: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:30: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "94") (weapon "quake_rl") L 09/30/2026 - 13:23:31: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "67") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:32: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:32: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:23:32: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:32: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "58") (realdamage "57") (weapon "quake_rl") L 09/30/2026 - 13:23:32: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-9896 -9658 -6076") (victim_position "-10376 -10095 -6029") L 09/30/2026 - 13:23:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:32: "automatic. still is.<42><[U:1:882603371]>" spawned as "demoman" L 09/30/2026 - 13:23:33: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:33: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:33: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:33: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "61") (weapon "quake_rl") L 09/30/2026 - 13:23:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:34: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:34: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "95") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:35: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:37: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:23:38: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "63") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:38: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:38: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:38: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "58") (weapon "quake_rl") L 09/30/2026 - 13:23:39: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:39: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "55") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:39: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:40: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:40: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "53") (weapon "quake_rl") L 09/30/2026 - 13:23:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:40: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "63") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:41: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:41: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:42: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:42: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "38") (weapon "quake_rl") L 09/30/2026 - 13:23:43: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:44: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "81") (realdamage "8") (weapon "tf_projectile_pipe_remote") (crit "mini") L 09/30/2026 - 13:23:44: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_pipe_remote" (attacker_position "-9933 -9767 -6076") (victim_position "-10420 -10048 -6035") L 09/30/2026 - 13:23:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:44: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:23:45: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:45: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:45: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "102") (weapon "quake_rl") L 09/30/2026 - 13:23:45: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "68") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:46: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:46: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:23:46: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:23:46: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:46: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:46: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "68") (weapon "quake_rl") L 09/30/2026 - 13:23:47: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:47: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:47: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "51") (weapon "quake_rl") L 09/30/2026 - 13:23:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:48: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:48: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:48: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "36") (realdamage "34") (weapon "quake_rl") L 09/30/2026 - 13:23:48: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-10105 -10361 -6076") (victim_position "-9715 -9726 -6076") L 09/30/2026 - 13:23:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:48: "automatic. still is.<42><[U:1:882603371]>" spawned as "demoman" L 09/30/2026 - 13:23:49: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:50: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:50: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "61") (weapon "quake_rl") L 09/30/2026 - 13:23:50: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:51: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:51: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "49") (weapon "quake_rl") L 09/30/2026 - 13:23:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:51: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "71") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:23:51: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:23:51: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:51: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:51: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "48") (weapon "quake_rl") L 09/30/2026 - 13:23:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:53: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "61") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:53: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:54: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:23:54: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:23:56: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:56: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:23:56: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "62") (weapon "quake_rl") L 09/30/2026 - 13:23:57: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:23:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:58: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "63") (realdamage "51") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:58: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_pipe_remote" (attacker_position "-9918 -9638 -6076") (victim_position "-10303 -9705 -6076") L 09/30/2026 - 13:23:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:23:58: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:23:59: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:00: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:00: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "51") (weapon "quake_rl") L 09/30/2026 - 13:24:00: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:00: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:00: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "57") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:00: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:00: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:00: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:00: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:01: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:02: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "83") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:02: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:02: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:02: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "74") (weapon "quake_rl") L 09/30/2026 - 13:24:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:04: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:04: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:04: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:04: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "47") (weapon "quake_rl") L 09/30/2026 - 13:24:04: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:06: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:07: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:07: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "40") (weapon "quake_rl") L 09/30/2026 - 13:24:08: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:08: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:08: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:08: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:24:08: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:10: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:10: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:10: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "59") (realdamage "26") (weapon "quake_rl") L 09/30/2026 - 13:24:10: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-9913 -9752 -6076") (victim_position "-9672 -10267 -6076") L 09/30/2026 - 13:24:11: "automatic. still is.<42><[U:1:882603371]>" spawned as "demoman" L 09/30/2026 - 13:24:11: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:11: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:11: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:11: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "64") (weapon "quake_rl") L 09/30/2026 - 13:24:12: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:24:13: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:24:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:13: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:14: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:14: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:15: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "101") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:15: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:15: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "112") (weapon "quake_rl") L 09/30/2026 - 13:24:16: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:16: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:24:16: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "65") (realdamage "18") (weapon "unique_pickaxe_escape") L 09/30/2026 - 13:24:16: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "unique_pickaxe_escape" (attacker_position "-10032 -9719 -6076") (victim_position "-10063 -9733 -6076") L 09/30/2026 - 13:24:16: "automatic. still is.<42><[U:1:882603371]>" spawned as "demoman" L 09/30/2026 - 13:24:17: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:17: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:17: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "80") (weapon "quake_rl") L 09/30/2026 - 13:24:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:24:17: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:24:18: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:19: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:19: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:19: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "36") (weapon "quake_rl") L 09/30/2026 - 13:24:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:20: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "101") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:21: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "55") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:22: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:22: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "74") (realdamage "35") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:22: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_pipe_remote" (attacker_position "-9731 -10092 -6071") (victim_position "-9832 -9607 -6076") L 09/30/2026 - 13:24:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:22: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:24:24: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:24: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:24: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "42") (weapon "quake_rl") L 09/30/2026 - 13:24:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:24: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "63") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:25: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:25: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:25: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "105") (weapon "quake_rl") L 09/30/2026 - 13:24:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:24:26: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:24:26: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:26: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:26: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "64") (weapon "quake_rl") L 09/30/2026 - 13:24:27: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:27: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:27: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "72") (realdamage "32") (weapon "quake_rl") L 09/30/2026 - 13:24:27: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-9920 -9958 -6076") (victim_position "-9609 -9969 -6076") L 09/30/2026 - 13:24:27: "automatic. still is.<42><[U:1:882603371]>" spawned as "demoman" L 09/30/2026 - 13:24:28: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:28: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:28: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "97") (weapon "quake_rl") L 09/30/2026 - 13:24:29: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:29: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:29: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "67") (weapon "quake_rl") L 09/30/2026 - 13:24:29: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:30: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:30: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:30: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "68") (realdamage "48") (weapon "quake_rl") L 09/30/2026 - 13:24:30: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-9810 -9988 -6076") (victim_position "-9768 -10349 -6076") L 09/30/2026 - 13:24:30: "automatic. still is.<42><[U:1:882603371]>" spawned as "demoman" L 09/30/2026 - 13:24:31: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:31: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:31: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "48") (weapon "quake_rl") L 09/30/2026 - 13:24:32: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:32: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:32: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "75") (weapon "quake_rl") L 09/30/2026 - 13:24:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:32: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "93") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:33: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:33: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "83") (weapon "quake_rl") L 09/30/2026 - 13:24:33: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:33: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:24:33: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:24:33: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "world" (attacker_position "-10049 -10424 -6026") (victim_position "-10043 -10477 -6076") L 09/30/2026 - 13:24:33: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:33: "automatic. still is.<42><[U:1:882603371]>" spawned as "demoman" L 09/30/2026 - 13:24:34: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:34: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:34: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "46") (weapon "quake_rl") L 09/30/2026 - 13:24:34: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:35: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "63") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:24:35: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "45") (weapon "iron_bomber") L 09/30/2026 - 13:24:35: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:35: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:35: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "75") (weapon "quake_rl") L 09/30/2026 - 13:24:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:36: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:36: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:36: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "60") (weapon "quake_rl") L 09/30/2026 - 13:24:37: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "62") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:38: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:38: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:38: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "37") (weapon "quake_rl") L 09/30/2026 - 13:24:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:39: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "52") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:40: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:40: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "89") (realdamage "60") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:40: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_pipe_remote" (attacker_position "-9948 -9863 -6076") (victim_position "-10399 -10179 -6076") L 09/30/2026 - 13:24:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:40: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:24:41: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:41: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:41: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:41: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "53") (weapon "quake_rl") L 09/30/2026 - 13:24:41: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:24:41: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:24:41: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "66") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:42: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:42: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:42: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "67") (weapon "quake_rl") L 09/30/2026 - 13:24:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:24:43: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:24:43: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:43: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:43: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "35") (weapon "quake_rl") L 09/30/2026 - 13:24:44: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:44: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:44: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "31") (weapon "quake_rl") L 09/30/2026 - 13:24:45: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "49") (realdamage "25") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:45: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_pipe_remote" (attacker_position "-9967 -10242 -6076") (victim_position "-9863 -9594 -6076") L 09/30/2026 - 13:24:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:45: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:24:47: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:47: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:47: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "69") (weapon "quake_rl") L 09/30/2026 - 13:24:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:47: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "82") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:48: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:48: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:48: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "104") (weapon "quake_rl") L 09/30/2026 - 13:24:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:49: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:49: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:49: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "95") (realdamage "74") (weapon "quake_rl") L 09/30/2026 - 13:24:49: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-10311 -10261 -6076") (victim_position "-9969 -9981 -6076") L 09/30/2026 - 13:24:49: "automatic. still is.<42><[U:1:882603371]>" spawned as "demoman" L 09/30/2026 - 13:24:50: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:50: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:50: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "50") (weapon "quake_rl") L 09/30/2026 - 13:24:50: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:50: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:24:50: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:24:51: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:51: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:51: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "56") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:52: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:54: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:54: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:54: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "62") (weapon "quake_rl") L 09/30/2026 - 13:24:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:24:54: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:24:54: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "80") (realdamage "35") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:54: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_pipe_remote" (attacker_position "-10057 -9786 -6076") (victim_position "-9932 -10053 -6076") L 09/30/2026 - 13:24:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:54: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:24:55: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:56: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:56: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:56: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "49") (weapon "quake_rl") L 09/30/2026 - 13:24:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:56: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "57") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:57: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:57: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:24:57: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:24:57: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:24:57: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:57: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:24:58: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:24:58: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:24:58: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "31") (weapon "quake_rl") L 09/30/2026 - 13:24:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:00: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:00: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "55") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:00: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:00: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:00: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:00: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:00: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "38") (weapon "quake_rl") L 09/30/2026 - 13:25:01: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "68") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:01: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:01: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:02: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:02: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:02: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "77") (weapon "quake_rl") L 09/30/2026 - 13:25:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:03: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "62") (realdamage "6") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:03: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_pipe_remote" (attacker_position "-9866 -9872 -5644") (victim_position "-9801 -9990 -6076") L 09/30/2026 - 13:25:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:04: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:25:05: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:05: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:05: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "65") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:05: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:05: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:05: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:25:05: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:25:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:06: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:25:06: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:25:06: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:06: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "40") (weapon "quake_rl") L 09/30/2026 - 13:25:07: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:07: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:07: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "58") (weapon "quake_rl") L 09/30/2026 - 13:25:07: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:08: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:08: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:08: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "29") (weapon "quake_rl") L 09/30/2026 - 13:25:09: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:10: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:25:11: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:11: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:25:11: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "135") (realdamage "23") (weapon "iron_bomber") (crit "mini") L 09/30/2026 - 13:25:11: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "iron_bomber" (attacker_position "-9916 -9690 -6076") (victim_position "-9715 -9887 -6076") L 09/30/2026 - 13:25:11: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:11: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:25:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:25:12: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:25:13: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:13: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:13: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "66") (weapon "quake_rl") L 09/30/2026 - 13:25:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:14: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "61") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:14: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:14: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:14: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:14: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:25:14: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:25:14: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:14: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "84") (weapon "quake_rl") L 09/30/2026 - 13:25:14: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:14: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:15: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:25:16: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "32") (weapon "iron_bomber") L 09/30/2026 - 13:25:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:16: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "66") (realdamage "1") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:16: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_pipe_remote" (attacker_position "-9815 -10073 -6047") (victim_position "-10342 -10189 -6076") L 09/30/2026 - 13:25:16: "automatic. still is.<42><[U:1:882603371]>" triggered "domination" against "glitchy<45><[U:1:120004575]>" L 09/30/2026 - 13:25:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:16: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:25:18: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:18: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:18: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "77") (weapon "quake_rl") L 09/30/2026 - 13:25:18: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:18: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:18: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "77") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:18: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:18: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:19: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:19: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "61") (weapon "quake_rl") L 09/30/2026 - 13:25:19: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:19: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:20: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:20: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "69") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:21: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "103") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:22: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:25:22: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (realdamage "28") (weapon "iron_bomber") L 09/30/2026 - 13:25:22: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "iron_bomber" (attacker_position "-9751 -10335 -6076") (victim_position "-9950 -10463 -6076") L 09/30/2026 - 13:25:23: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:25:24: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:24: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "53") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:24: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:26: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "74") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:26: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "91") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:26: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:26: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:26: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "53") (weapon "quake_rl") L 09/30/2026 - 13:25:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:27: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:27: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:27: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "69") (weapon "quake_rl") L 09/30/2026 - 13:25:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:28: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:28: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:28: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "48") (weapon "quake_rl") L 09/30/2026 - 13:25:29: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:29: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:30: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:30: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "109") (realdamage "20") (weapon "quake_rl") L 09/30/2026 - 13:25:30: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-9920 -10069 -6076") (victim_position "-9759 -10097 -6076") L 09/30/2026 - 13:25:30: "glitchy<45><[U:1:120004575]>" triggered "revenge" against "automatic. still is.<42><[U:1:882603371]>" L 09/30/2026 - 13:25:30: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:30: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:30: "automatic. still is.<42><[U:1:882603371]>" spawned as "demoman" L 09/30/2026 - 13:25:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:31: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:31: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:31: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "45") (weapon "quake_rl") L 09/30/2026 - 13:25:32: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:32: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:32: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "53") (weapon "quake_rl") L 09/30/2026 - 13:25:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:32: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "88") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:32: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:33: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:33: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "55") (weapon "quake_rl") L 09/30/2026 - 13:25:33: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:33: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:33: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:33: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "65") (weapon "quake_rl") L 09/30/2026 - 13:25:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:34: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "99") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:25:34: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (realdamage "51") (weapon "iron_bomber") L 09/30/2026 - 13:25:34: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "iron_bomber" (attacker_position "-10145 -9761 -6076") (victim_position "-9678 -9712 -6029") L 09/30/2026 - 13:25:34: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:25:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:36: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:36: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:36: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "47") (weapon "quake_rl") L 09/30/2026 - 13:25:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:36: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:36: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "92") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:37: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:37: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "71") (weapon "quake_rl") L 09/30/2026 - 13:25:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:37: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:25:38: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:25:38: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:38: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:38: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "55") (weapon "quake_rl") L 09/30/2026 - 13:25:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:40: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "62") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:41: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:41: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "101") (realdamage "32") (weapon "tf_projectile_pipe_remote") (crit "mini") L 09/30/2026 - 13:25:41: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_pipe_remote" (attacker_position "-10274 -10006 -6025") (victim_position "-10193 -9631 -6036") L 09/30/2026 - 13:25:41: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:41: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:41: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:25:42: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:43: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "81") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:44: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:44: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:44: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "48") (weapon "quake_rl") L 09/30/2026 - 13:25:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:45: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:45: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "64") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:25:45: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:25:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:45: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:45: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "60") (weapon "quake_rl") L 09/30/2026 - 13:25:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:46: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:46: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:46: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "76") (weapon "quake_rl") L 09/30/2026 - 13:25:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:47: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:48: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:48: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "66") (realdamage "36") (weapon "quake_rl") L 09/30/2026 - 13:25:48: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-10284 -9686 -6029") (victim_position "-10267 -10383 -6076") L 09/30/2026 - 13:25:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:48: "automatic. still is.<42><[U:1:882603371]>" spawned as "demoman" L 09/30/2026 - 13:25:49: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:49: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:49: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "65") (weapon "quake_rl") L 09/30/2026 - 13:25:50: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:50: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:50: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:25:50: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:25:50: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:50: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:50: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:50: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "82") (weapon "quake_rl") L 09/30/2026 - 13:25:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:51: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:51: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:51: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "68") (weapon "quake_rl") L 09/30/2026 - 13:25:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:25:52: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:25:52: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "world" (attacker_position "-9995 -10074 -6076") (victim_position "-10296 -10086 -6076") L 09/30/2026 - 13:25:52: "automatic. still is.<42><[U:1:882603371]>" spawned as "demoman" L 09/30/2026 - 13:25:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:25:53: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:25:54: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:54: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:54: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "78") (weapon "quake_rl") L 09/30/2026 - 13:25:54: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:55: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:55: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "85") (weapon "quake_rl") L 09/30/2026 - 13:25:55: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "56") (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:55: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:55: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 09/30/2026 - 13:25:55: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "iron_bomber") L 09/30/2026 - 13:25:55: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "iron_bomber") L 09/30/2026 - 13:25:55: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "iron_bomber") L 09/30/2026 - 13:25:55: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:55: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:25:55: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "47") (weapon "quake_rl") L 09/30/2026 - 13:25:56: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:25:58: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "86") (realdamage "36") (weapon "tf_projectile_pipe_remote") (crit "mini") L 09/30/2026 - 13:25:58: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_pipe_remote" (attacker_position "-9889 -9651 -6076") (victim_position "-10445 -9964 -6076") L 09/30/2026 - 13:25:58: World triggered "mge_match_end" (winner "[U:1:882603371]") (loser "[U:1:120004575]") (winner_score "20") (loser_score "15")