L 09/30/2026 - 13:47:36: World triggered "meta_data" (matchid "2609301347362960") (map "mge_triumph_beta7_rc1") (arena "Badlands Spire 1 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 09/30/2026 - 13:47:36: "automatic. still is.<42><[U:1:882603371]>" changed role to "soldier" L 09/30/2026 - 13:47:36: "glitchy<45><[U:1:120004575]>" changed role to "soldier" L 09/30/2026 - 13:47:37: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:47:37: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "280") L 09/30/2026 - 13:47:37: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:47:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:47:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:47:38: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "37") (weapon "quake_rl") L 09/30/2026 - 13:47:39: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:47:43: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:47:43: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:47:43: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "53") (weapon "quake_rl") L 09/30/2026 - 13:47:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:47:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:47:45: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "75") (weapon "quake_rl") L 09/30/2026 - 13:47:45: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:47:45: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "world" (attacker_position "-8430 11682 10749") (victim_position "-8578 11825 10736") L 09/30/2026 - 13:47:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:47:45: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:47:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:47:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:47:48: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "59") (weapon "quake_rl") L 09/30/2026 - 13:47:49: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:47:49: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "104") (weapon "quake_rl") L 09/30/2026 - 13:47:49: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:47:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:47:50: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:47:52: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:47:52: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:47:52: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "66") (weapon "quake_rl") L 09/30/2026 - 13:47:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:47:52: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "224") L 09/30/2026 - 13:47:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:47:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:47:54: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:47:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:47:56: "glitchy<45><[U:1:120004575]>" committed suicide with "quake_rl" (attacker_position "-8439 11637 10593") L 09/30/2026 - 13:47:56: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:47:58: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:47:59: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:47:59: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "87") (weapon "quake_rl") L 09/30/2026 - 13:47:59: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:47:59: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:00: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:00: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:00: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "46") (weapon "quake_rl") L 09/30/2026 - 13:48:00: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:02: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "108") (weapon "quake_rl") L 09/30/2026 - 13:48:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:02: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:02: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:02: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "95") (weapon "quake_rl") L 09/30/2026 - 13:48:03: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:03: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:03: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "69") (weapon "quake_rl") L 09/30/2026 - 13:48:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:04: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:48:06: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:07: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:11: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:13: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:14: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:14: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:16: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:17: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "53") (realdamage "10") (weapon "quake_rl") L 09/30/2026 - 13:48:17: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-8791 11868 10736") (victim_position "-9001 11562 10283") L 09/30/2026 - 13:48:17: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:48:19: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:19: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:19: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "71") (weapon "quake_rl") L 09/30/2026 - 13:48:20: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:20: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "72") (weapon "quake_rl") L 09/30/2026 - 13:48:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:20: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "110") (weapon "quake_rl") L 09/30/2026 - 13:48:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:20: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:21: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:21: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:21: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "60") (weapon "quake_rl") L 09/30/2026 - 13:48:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:22: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:22: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:22: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "97") (realdamage "31") (weapon "quake_rl") L 09/30/2026 - 13:48:22: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-8326 11840 10610") (victim_position "-8690 11738 10736") L 09/30/2026 - 13:48:23: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:48:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:26: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "68") (weapon "quake_rl") L 09/30/2026 - 13:48:26: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:26: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:26: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "48") (weapon "quake_rl") L 09/30/2026 - 13:48:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:27: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "103") (weapon "quake_rl") L 09/30/2026 - 13:48:27: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:28: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "106") (realdamage "89") (weapon "quake_rl") (airshot "1") (height "172") L 09/30/2026 - 13:48:28: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-8799 11729 10736") (victim_position "-8668 11857 10908") L 09/30/2026 - 13:48:28: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:28: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:48:30: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:30: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:30: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "61") (weapon "quake_rl") L 09/30/2026 - 13:48:30: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:31: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:31: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:31: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "86") (weapon "quake_rl") L 09/30/2026 - 13:48:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:31: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "53") (weapon "quake_rl") L 09/30/2026 - 13:48:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:32: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "71") (weapon "quake_rl") L 09/30/2026 - 13:48:33: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:33: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:33: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "74") (weapon "quake_rl") L 09/30/2026 - 13:48:33: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:34: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "61") (weapon "quake_rl") L 09/30/2026 - 13:48:34: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:34: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:34: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "85") (realdamage "59") (weapon "quake_rl") L 09/30/2026 - 13:48:34: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-8273 11706 10765") (victim_position "-8354 11541 10632") L 09/30/2026 - 13:48:34: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:48:36: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:36: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "110") (weapon "quake_rl") (airshot "1") (height "526") L 09/30/2026 - 13:48:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:36: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:38: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:38: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "277") L 09/30/2026 - 13:48:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:38: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:38: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "53") (weapon "quake_rl") L 09/30/2026 - 13:48:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:39: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:39: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:39: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "100") (realdamage "44") (weapon "quake_rl") L 09/30/2026 - 13:48:39: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-8170 11924 10759") (victim_position "-8482 11753 10725") L 09/30/2026 - 13:48:39: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:48:42: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:42: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "81") (weapon "quake_rl") L 09/30/2026 - 13:48:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:42: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:42: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:42: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "53") (weapon "quake_rl") L 09/30/2026 - 13:48:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:43: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "111") (weapon "quake_rl") L 09/30/2026 - 13:48:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:44: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:48: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:48: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "41") (realdamage "22") (weapon "quake_rl") L 09/30/2026 - 13:48:48: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-8580 11677 10736") (victim_position "-8898 11235 10305") L 09/30/2026 - 13:48:48: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:48:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:51: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "110") (weapon "quake_rl") L 09/30/2026 - 13:48:51: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:52: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "98") (weapon "quake_rl") (airshot "1") (height "388") L 09/30/2026 - 13:48:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:53: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "104") (realdamage "59") (weapon "quake_rl") L 09/30/2026 - 13:48:53: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-8470 11668 10700") (victim_position "-8688 11478 10732") L 09/30/2026 - 13:48:53: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:53: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:48:55: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:56: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:56: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "49") (weapon "quake_rl") L 09/30/2026 - 13:48:56: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:56: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "93") (weapon "quake_rl") L 09/30/2026 - 13:48:56: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:57: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:57: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:57: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:57: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "109") (weapon "quake_rl") L 09/30/2026 - 13:48:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:58: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "70") (weapon "quake_rl") L 09/30/2026 - 13:48:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:59: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:59: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:48:59: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "63") (realdamage "28") (weapon "quake_rl") L 09/30/2026 - 13:48:59: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-8604 11783 10889") (victim_position "-8596 11629 10808") L 09/30/2026 - 13:48:59: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:48:59: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:49:01: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:01: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "106") (weapon "quake_rl") L 09/30/2026 - 13:49:01: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:01: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:01: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:01: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "66") (weapon "quake_rl") L 09/30/2026 - 13:49:02: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:02: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:02: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "83") (weapon "quake_rl") (airshot "1") (height "663") L 09/30/2026 - 13:49:03: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:04: "automatic. still is.<42><[U:1:882603371]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:49:05: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:05: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:05: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:05: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "55") (weapon "quake_rl") L 09/30/2026 - 13:49:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:06: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "108") (weapon "quake_rl") L 09/30/2026 - 13:49:06: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:06: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:06: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "67") (realdamage "28") (weapon "quake_rl") L 09/30/2026 - 13:49:06: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-8670 12278 10764") (victim_position "-8890 11882 10736") L 09/30/2026 - 13:49:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:06: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:49:08: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:08: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "275") L 09/30/2026 - 13:49:08: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:09: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:10: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:11: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:12: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "69") (weapon "quake_rl") L 09/30/2026 - 13:49:13: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:14: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:14: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "87") (realdamage "75") (weapon "quake_rl") L 09/30/2026 - 13:49:14: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-8573 11751 10773") (victim_position "-8651 11861 10736") L 09/30/2026 - 13:49:14: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:14: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:14: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "79") (weapon "quake_rl") L 09/30/2026 - 13:49:14: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:49:14: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:16: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "299") L 09/30/2026 - 13:49:17: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:17: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "74") (realdamage "63") (weapon "quake_rl") L 09/30/2026 - 13:49:17: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-8564 11720 10729") (victim_position "-8850 11900 10736") L 09/30/2026 - 13:49:17: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:18: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:49:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:21: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:21: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "91") (weapon "quake_rl") L 09/30/2026 - 13:49:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:21: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:21: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:21: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "67") (weapon "quake_rl") L 09/30/2026 - 13:49:22: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:22: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:22: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "77") (weapon "quake_rl") L 09/30/2026 - 13:49:23: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:23: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:23: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "54") (weapon "quake_rl") L 09/30/2026 - 13:49:23: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:23: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "285") L 09/30/2026 - 13:49:23: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:25: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "world" (attacker_position "-8502 11880 10586") (victim_position "-8493 11763 10730") L 09/30/2026 - 13:49:25: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:49:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:28: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "77") (weapon "quake_rl") L 09/30/2026 - 13:49:28: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:28: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "89") (weapon "quake_rl") L 09/30/2026 - 13:49:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:28: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:29: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:30: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:30: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:30: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:30: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "63") (weapon "quake_rl") L 09/30/2026 - 13:49:31: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:31: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:31: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "72") (weapon "quake_rl") L 09/30/2026 - 13:49:32: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "world" (attacker_position "-8752 11475 10459") (victim_position "-8638 11640 10736") L 09/30/2026 - 13:49:32: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:49:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:34: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "109") (weapon "quake_rl") L 09/30/2026 - 13:49:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:34: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:35: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:36: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:36: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "49") (weapon "quake_rl") L 09/30/2026 - 13:49:36: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:36: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "85") (weapon "quake_rl") L 09/30/2026 - 13:49:38: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "world" (attacker_position "-8798 11967 10736") (victim_position "-8852 12248 10334") L 09/30/2026 - 13:49:38: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:49:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:40: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:40: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:40: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "53") (weapon "quake_rl") L 09/30/2026 - 13:49:41: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:41: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "109") (weapon "quake_rl") L 09/30/2026 - 13:49:41: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:41: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:41: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:41: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "80") (weapon "quake_rl") L 09/30/2026 - 13:49:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:42: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:42: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:42: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "62") (weapon "quake_rl") L 09/30/2026 - 13:49:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:42: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "50") (weapon "quake_rl") L 09/30/2026 - 13:49:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:43: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "55") (weapon "quake_rl") L 09/30/2026 - 13:49:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:46: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:46: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:49: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:49: "automatic. still is.<42><[U:1:882603371]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:49:50: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:51: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:51: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:52: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "61") (realdamage "30") (weapon "quake_rl") (crit "mini") L 09/30/2026 - 13:49:52: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-8789 12221 10237") (victim_position "-8285 12333 10345") L 09/30/2026 - 13:49:52: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:52: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "44") (weapon "quake_rl") L 09/30/2026 - 13:49:52: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:49:54: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:55: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:55: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "82") (weapon "quake_rl") L 09/30/2026 - 13:49:55: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:55: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:56: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:58: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:58: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "82") (weapon "quake_rl") L 09/30/2026 - 13:49:59: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:49:59: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:49:59: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "102") (realdamage "74") (weapon "quake_rl") (airshot "1") (height "212") L 09/30/2026 - 13:49:59: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-8608 11556 10660") (victim_position "-8661 11663 10959") L 09/30/2026 - 13:49:59: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:50:01: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:02: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:02: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "51") (weapon "quake_rl") L 09/30/2026 - 13:50:02: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:02: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "82") (weapon "quake_rl") L 09/30/2026 - 13:50:02: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:02: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "111") (weapon "quake_rl") L 09/30/2026 - 13:50:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:03: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "104") (weapon "quake_rl") L 09/30/2026 - 13:50:03: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:05: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:05: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:05: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:05: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "58") (realdamage "16") (weapon "quake_rl") L 09/30/2026 - 13:50:05: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-8554 11607 10759") (victim_position "-8659 11978 10736") L 09/30/2026 - 13:50:05: "automatic. still is.<42><[U:1:882603371]>" triggered "domination" against "glitchy<45><[U:1:120004575]>" L 09/30/2026 - 13:50:05: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:05: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "98") (weapon "quake_rl") L 09/30/2026 - 13:50:05: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:50:08: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:08: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:09: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:09: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:09: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "60") (weapon "quake_rl") L 09/30/2026 - 13:50:09: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:10: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "101") (weapon "quake_rl") L 09/30/2026 - 13:50:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:11: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:11: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:11: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "78") (weapon "quake_rl") L 09/30/2026 - 13:50:11: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:13: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "61") (realdamage "53") (weapon "quake_rl") L 09/30/2026 - 13:50:13: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-8570 12197 10468") (victim_position "-8922 12094 10248") L 09/30/2026 - 13:50:13: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:14: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:50:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:15: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:16: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "109") (weapon "quake_rl") L 09/30/2026 - 13:50:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:18: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:19: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:19: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:19: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "75") (weapon "quake_rl") L 09/30/2026 - 13:50:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:20: "automatic. still is.<42><[U:1:882603371]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:50:21: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:21: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "71") (realdamage "65") (weapon "quake_rl") L 09/30/2026 - 13:50:21: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-8761 11995 10736") (victim_position "-8431 11824 10589") L 09/30/2026 - 13:50:21: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:50:23: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:23: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:23: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "82") (weapon "quake_rl") L 09/30/2026 - 13:50:24: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:24: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "79") (weapon "quake_rl") L 09/30/2026 - 13:50:24: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:24: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "109") (weapon "quake_rl") L 09/30/2026 - 13:50:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:24: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:25: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:25: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "85") (weapon "quake_rl") L 09/30/2026 - 13:50:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:25: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "177") L 09/30/2026 - 13:50:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:26: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:26: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "110") (realdamage "15") (weapon "quake_rl") L 09/30/2026 - 13:50:26: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-8660 11887 10848") (victim_position "-8732 11815 10736") L 09/30/2026 - 13:50:26: "glitchy<45><[U:1:120004575]>" triggered "revenge" against "automatic. still is.<42><[U:1:882603371]>" L 09/30/2026 - 13:50:26: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:26: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "111") (weapon "quake_rl") L 09/30/2026 - 13:50:26: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:50:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:29: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:29: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "76") (weapon "quake_rl") L 09/30/2026 - 13:50:29: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:29: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:31: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:50:32: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:32: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:32: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "53") (weapon "quake_rl") L 09/30/2026 - 13:50:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:32: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "96") (realdamage "20") (weapon "quake_rl") (airshot "1") (height "283") L 09/30/2026 - 13:50:32: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-8830 11915 10736") (victim_position "-8675 11643 11019") L 09/30/2026 - 13:50:32: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:50:34: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:34: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:34: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "53") (weapon "quake_rl") L 09/30/2026 - 13:50:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:35: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:35: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "89") (weapon "quake_rl") L 09/30/2026 - 13:50:35: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:35: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "65") (weapon "quake_rl") L 09/30/2026 - 13:50:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:36: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:37: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "59") (weapon "quake_rl") L 09/30/2026 - 13:50:38: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:38: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "112") (weapon "quake_rl") L 09/30/2026 - 13:50:38: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:40: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:41: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:43: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:43: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:43: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "58") (realdamage "25") (weapon "quake_rl") L 09/30/2026 - 13:50:43: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-8544 11676 10989") (victim_position "-8461 11822 10773") L 09/30/2026 - 13:50:43: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:50:46: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:46: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:46: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:46: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "74") (weapon "quake_rl") L 09/30/2026 - 13:50:46: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:47: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "75") (weapon "quake_rl") L 09/30/2026 - 13:50:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:48: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:48: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:48: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "75") (weapon "quake_rl") L 09/30/2026 - 13:50:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:48: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "86") (weapon "quake_rl") L 09/30/2026 - 13:50:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:49: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "53") (weapon "quake_rl") L 09/30/2026 - 13:50:49: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:51: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "64") (realdamage "33") (weapon "quake_rl") L 09/30/2026 - 13:50:51: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-8396 11867 10619") (victim_position "-8359 11531 10400") L 09/30/2026 - 13:50:51: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:50:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:53: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:54: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:54: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "53") (weapon "quake_rl") L 09/30/2026 - 13:50:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:54: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "97") (weapon "quake_rl") L 09/30/2026 - 13:50:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:54: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:54: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "108") (weapon "quake_rl") L 09/30/2026 - 13:50:54: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:55: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:55: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:55: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "54") (weapon "quake_rl") L 09/30/2026 - 13:50:55: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:57: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:58: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "quake_rl") L 09/30/2026 - 13:50:59: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:50:59: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:50:59: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "49") (realdamage "48") (weapon "quake_rl") L 09/30/2026 - 13:50:59: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-8795 11885 10736") (victim_position "-9041 12408 10631") L 09/30/2026 - 13:50:59: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:50:59: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:01: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:01: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:01: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "57") (weapon "quake_rl") L 09/30/2026 - 13:51:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:02: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:02: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "77") (weapon "quake_rl") L 09/30/2026 - 13:51:02: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:02: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "63") (weapon "quake_rl") L 09/30/2026 - 13:51:03: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:03: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:03: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "48") (weapon "quake_rl") L 09/30/2026 - 13:51:05: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:51:07: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:07: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:07: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "65") (weapon "quake_rl") L 09/30/2026 - 13:51:07: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:08: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:08: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:08: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "76") (realdamage "32") (weapon "quake_rl") L 09/30/2026 - 13:51:08: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-8650 11778 10736") (victim_position "-8819 11945 10736") L 09/30/2026 - 13:51:08: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:08: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:51:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:10: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:10: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "67") (weapon "quake_rl") L 09/30/2026 - 13:51:11: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:11: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:14: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:14: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:14: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "73") (weapon "quake_rl") L 09/30/2026 - 13:51:14: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:14: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "231") L 09/30/2026 - 13:51:14: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:15: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:15: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:15: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "52") (weapon "quake_rl") L 09/30/2026 - 13:51:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:18: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:18: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:19: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:20: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "81") (realdamage "8") (weapon "quake_rl") (crit "mini") L 09/30/2026 - 13:51:20: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-8782 11966 10736") (victim_position "-8407 11622 10592") L 09/30/2026 - 13:51:20: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:51:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:22: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "281") L 09/30/2026 - 13:51:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:22: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:23: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:23: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "343") L 09/30/2026 - 13:51:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:24: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:24: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:24: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "51") (weapon "quake_rl") L 09/30/2026 - 13:51:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:25: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:51:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:26: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:28: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:28: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:28: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "74") (weapon "quake_rl") L 09/30/2026 - 13:51:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:28: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "143") (realdamage "15") (weapon "quake_rl") (crit "mini") (airshot "1") (height "215") L 09/30/2026 - 13:51:28: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-8950 11847 10916") (victim_position "-8705 11810 10951") L 09/30/2026 - 13:51:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:29: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:51:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:31: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "110") (weapon "quake_rl") L 09/30/2026 - 13:51:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:31: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:33: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:33: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:33: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:33: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "103") (weapon "quake_rl") L 09/30/2026 - 13:51:35: "automatic. still is.<42><[U:1:882603371]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:51:36: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:36: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:36: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "54") (weapon "quake_rl") L 09/30/2026 - 13:51:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:36: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "105") (realdamage "96") (weapon "quake_rl") (airshot "1") (height "308") L 09/30/2026 - 13:51:36: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-8790 11634 10836") (victim_position "-8716 11765 11044") L 09/30/2026 - 13:51:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:36: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:51:38: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:38: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:38: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "82") (weapon "quake_rl") L 09/30/2026 - 13:51:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:39: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "277") L 09/30/2026 - 13:51:39: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:39: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:39: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "80") (weapon "quake_rl") L 09/30/2026 - 13:51:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:40: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:41: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:41: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "76") (weapon "quake_rl") L 09/30/2026 - 13:51:41: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:41: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:41: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "49") (weapon "quake_rl") L 09/30/2026 - 13:51:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:42: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "58") (weapon "quake_rl") L 09/30/2026 - 13:51:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:42: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:42: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:42: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "61") (realdamage "10") (weapon "quake_rl") L 09/30/2026 - 13:51:42: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-8400 11789 10868") (victim_position "-8579 11509 10736") L 09/30/2026 - 13:51:42: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:51:45: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:45: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "88") (weapon "quake_rl") L 09/30/2026 - 13:51:46: "automatic. still is.<42><[U:1:882603371]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:51:46: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:46: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:46: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "66") (weapon "quake_rl") L 09/30/2026 - 13:51:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:47: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:47: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:47: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "105") (weapon "quake_rl") L 09/30/2026 - 13:51:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:48: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "50") (weapon "quake_rl") L 09/30/2026 - 13:51:49: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:49: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:49: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "52") (weapon "quake_rl") L 09/30/2026 - 13:51:51: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:51: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "48") (weapon "quake_rl") L 09/30/2026 - 13:51:52: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:53: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "world" (attacker_position "-8555 11873 10582") (victim_position "-9196 11861 10348") L 09/30/2026 - 13:51:54: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:51:56: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:56: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "372") L 09/30/2026 - 13:51:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:57: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:58: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "108") (weapon "quake_rl") L 09/30/2026 - 13:51:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:58: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:58: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:58: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "77") (weapon "quake_rl") L 09/30/2026 - 13:51:59: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:51:59: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:51:59: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "77") (realdamage "7") (weapon "quake_rl") L 09/30/2026 - 13:51:59: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-8741 11665 10736") (victim_position "-8474 11610 10694") L 09/30/2026 - 13:51:59: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:52:01: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:52:01: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:52:01: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "56") (weapon "quake_rl") L 09/30/2026 - 13:52:01: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:52:01: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:52:01: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "361") L 09/30/2026 - 13:52:02: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:52:02: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:52:02: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "55") (weapon "quake_rl") L 09/30/2026 - 13:52:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:52:02: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "111") (weapon "quake_rl") L 09/30/2026 - 13:52:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:52:03: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:52:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:52:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:52:03: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "52") (weapon "quake_rl") L 09/30/2026 - 13:52:04: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "world" (attacker_position "-8583 11752 10736") (victim_position "-9057 11666 10264") L 09/30/2026 - 13:52:04: World triggered "mge_match_end" (winner "[U:1:882603371]") (loser "[U:1:120004575]") (winner_score "20") (loser_score "14")