L 09/30/2026 - 13:56:13: World triggered "meta_data" (matchid "26093013561345f5") (map "mge_triumph_beta7_rc1") (arena "Badlands Spire 1 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 09/30/2026 - 13:56:13: "automatic. still is.<42><[U:1:882603371]>" changed role to "soldier" L 09/30/2026 - 13:56:13: "glitchy<45><[U:1:120004575]>" changed role to "soldier" L 09/30/2026 - 13:56:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:56:16: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "297") L 09/30/2026 - 13:56:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:17: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:17: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:56:17: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "38") (weapon "quake_rl") L 09/30/2026 - 13:56:18: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:19: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:20: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:22: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:56:22: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "88") (weapon "quake_rl") L 09/30/2026 - 13:56:22: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "quake_rl" (attacker_position "-8361 11602 10810") (victim_position "-8483 11550 10602") L 09/30/2026 - 13:56:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:22: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:56:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:25: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "65") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:26: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "75") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:26: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:56:26: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "60") (weapon "quake_rl") L 09/30/2026 - 13:56:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:26: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:27: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:27: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:56:27: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "365") L 09/30/2026 - 13:56:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:27: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "97") (weapon "tf_projectile_rocket") (airshot "1") (height "310") L 09/30/2026 - 13:56:28: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "world" (attacker_position "-8905 11212 10356") (victim_position "-8447 11070 10476") L 09/30/2026 - 13:56:28: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:28: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:56:32: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:33: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:33: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:33: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "81") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:33: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:34: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:35: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:35: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:56:35: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "77") (weapon "quake_rl") L 09/30/2026 - 13:56:37: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:38: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:40: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:41: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:44: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "143") (realdamage "2") (weapon "tf_projectile_rocket") (crit "mini") (airshot "1") (height "197") L 09/30/2026 - 13:56:44: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8772 11739 10764") (victim_position "-8588 11821 10927") L 09/30/2026 - 13:56:44: "automatic. still is.<42><[U:1:882603371]>" triggered "domination" against "glitchy<45><[U:1:120004575]>" L 09/30/2026 - 13:56:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:44: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:56:46: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:46: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:56:46: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "68") (weapon "quake_rl") L 09/30/2026 - 13:56:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:47: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:56:47: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "93") (weapon "quake_rl") L 09/30/2026 - 13:56:47: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:47: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "67") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:49: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:50: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:56:50: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "54") (weapon "quake_rl") L 09/30/2026 - 13:56:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:51: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "55") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:52: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "49") (realdamage "24") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:52: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-9054 12158 10316") (victim_position "-8899 12011 10638") L 09/30/2026 - 13:56:52: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:56:54: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:56:54: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "111") (weapon "quake_rl") L 09/30/2026 - 13:56:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:54: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "111") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:54: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:56:57: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:58: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:56:58: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "61") (weapon "quake_rl") L 09/30/2026 - 13:56:59: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:56:59: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "108") (realdamage "4") (weapon "quake_rl") (airshot "1") (height "453") L 09/30/2026 - 13:56:59: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-8939 12314 10600") (victim_position "-8978 12172 10750") L 09/30/2026 - 13:56:59: "glitchy<45><[U:1:120004575]>" triggered "revenge" against "automatic. still is.<42><[U:1:882603371]>" L 09/30/2026 - 13:56:59: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:56:59: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:57:01: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:57:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:02: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "80") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:02: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:57:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:04: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:04: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "88") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:04: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:04: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:57:04: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "63") (weapon "quake_rl") L 09/30/2026 - 13:57:04: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:57:05: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:57:05: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:06: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "90") (realdamage "50") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:06: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8752 11884 10963") (victim_position "-8610 11759 10736") L 09/30/2026 - 13:57:06: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:57:08: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:57:09: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:09: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "110") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:09: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:57:09: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "74") (weapon "quake_rl") L 09/30/2026 - 13:57:09: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:09: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:57:09: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:57:09: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "56") (weapon "quake_rl") L 09/30/2026 - 13:57:09: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:10: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "105") (realdamage "71") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:10: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8875 11943 10736") (victim_position "-8703 11728 10740") L 09/30/2026 - 13:57:10: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:57:10: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:57:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:12: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:57:12: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:57:12: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "51") (weapon "quake_rl") L 09/30/2026 - 13:57:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:13: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:57:13: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:57:13: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "53") (weapon "quake_rl") L 09/30/2026 - 13:57:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:13: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:57:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:13: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "64") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:14: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:57:14: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "69") (weapon "quake_rl") L 09/30/2026 - 13:57:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:15: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "95") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:15: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:57:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:17: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:57:17: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:57:17: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "69") (realdamage "40") (weapon "quake_rl") L 09/30/2026 - 13:57:17: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-8572 11834 10873") (victim_position "-8643 11576 10714") L 09/30/2026 - 13:57:17: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:57:19: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:19: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:57:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:20: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "99") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:20: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:57:20: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "111") (weapon "quake_rl") L 09/30/2026 - 13:57:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:20: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:57:21: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:57:23: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:57:25: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:57:25: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "103") (realdamage "81") (weapon "quake_rl") (airshot "1") (height "217") L 09/30/2026 - 13:57:25: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "quake_rl" (attacker_position "-8672 11699 10736") (victim_position "-8378 11680 10808") L 09/30/2026 - 13:57:25: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:57:25: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:57:26: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:57:29: "automatic. still is.<42><[U:1:882603371]>" committed suicide with "world" (attacker_position "-8113 11630 10379") L 09/30/2026 - 13:57:29: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:57:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:34: "automatic. still is.<42><[U:1:882603371]>" committed suicide with "world" (attacker_position "-8938 12370 10592") L 09/30/2026 - 13:57:35: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:57:41: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:57:42: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:45: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:45: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:45: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "84") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:45: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "108") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:46: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:47: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:47: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:47: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "75") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:47: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "69") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:48: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:49: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:49: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:49: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "52") (realdamage "28") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:49: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "tf_projectile_rocket" (attacker_position "-8838 10948 10379") (victim_position "-9110 10854 10387") L 09/30/2026 - 13:57:49: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:57:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:52: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:52: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:52: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "64") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:53: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:53: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "107") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:53: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:54: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:56: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "63") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:56: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:57: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:57: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:57: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "107") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:58: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:58: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "79") (realdamage "34") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:58: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8683 11982 10736") (victim_position "-8805 11869 10784") L 09/30/2026 - 13:57:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:57:58: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:58:01: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:01: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:01: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:01: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "52") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:02: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:02: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "108") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:02: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:02: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "77") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:03: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:03: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "98") (weapon "tf_projectile_rocket") (airshot "1") (height "233") L 09/30/2026 - 13:58:03: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:03: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "49") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:04: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "world" (attacker_position "-8640 11839 10736") (victim_position "-8654 12381 10605") L 09/30/2026 - 13:58:04: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:58:04: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:06: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:07: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:07: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "72") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:07: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:07: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:07: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "75") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:08: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:08: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:09: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:09: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "72") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:10: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "59") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:10: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:10: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "60") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:10: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:12: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:13: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "79") (realdamage "76") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:13: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8863 12261 10798") (victim_position "-8878 12387 10658") L 09/30/2026 - 13:58:13: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:58:15: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:16: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:16: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "104") (weapon "tf_projectile_rocket") (airshot "1") (height "236") L 09/30/2026 - 13:58:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:58:17: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:17: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:17: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "90") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:18: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:18: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:18: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "95") (realdamage "44") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:18: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "tf_projectile_rocket" (attacker_position "-8840 11919 10736") (victim_position "-9149 12194 10608") L 09/30/2026 - 13:58:18: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:58:21: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:58:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:58:21: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "67") (weapon "quake_rl") L 09/30/2026 - 13:58:21: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:22: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:22: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "46") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:23: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:58:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:58:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "quake_rl") L 09/30/2026 - 13:58:24: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "203") L 09/30/2026 - 13:58:25: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:25: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:25: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "99") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:26: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:58:27: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:28: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:28: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "54") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:58:29: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:30: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:58:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "quake_rl") L 09/30/2026 - 13:58:33: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "88") (realdamage "22") (weapon "unique_pickaxe_escape") (crit "mini") L 09/30/2026 - 13:58:33: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "unique_pickaxe_escape" (attacker_position "-8787 11772 10736") (victim_position "-8796 11845 10786") L 09/30/2026 - 13:58:33: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:58:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:35: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "110") (weapon "tf_projectile_rocket") (airshot "1") (height "170") L 09/30/2026 - 13:58:35: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:35: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "69") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:35: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:36: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:36: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:36: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "43") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:37: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "106") (weapon "tf_projectile_rocket") (airshot "1") (height "253") L 09/30/2026 - 13:58:37: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:37: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "87") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:37: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:38: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "73") (realdamage "50") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:38: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8498 11667 10781") (victim_position "-8724 11761 10736") L 09/30/2026 - 13:58:38: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:58:41: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:42: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:42: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:42: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "72") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:42: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "54") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:42: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:42: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "57") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:42: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:43: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "105") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:43: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:43: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:43: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "78") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:44: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "84") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:45: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:46: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:47: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:50: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:50: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:50: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "66") (realdamage "11") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:50: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8676 11864 10736") (victim_position "-8556 11954 10649") L 09/30/2026 - 13:58:50: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:50: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:58:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:52: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "106") (weapon "tf_projectile_rocket") (airshot "1") (height "205") L 09/30/2026 - 13:58:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:52: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:52: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:52: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "89") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:54: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:54: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:54: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "66") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:54: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:55: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:55: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:55: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "78") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:55: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:56: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "93") (realdamage "53") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:56: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8503 11667 10707") (victim_position "-8744 11883 10736") L 09/30/2026 - 13:58:56: "automatic. still is.<42><[U:1:882603371]>" triggered "domination" against "glitchy<45><[U:1:120004575]>" L 09/30/2026 - 13:58:56: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:58:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:58: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:58: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:58: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "50") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:59: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:59: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:59: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "105") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:59: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:59: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:58:59: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "73") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:01: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:01: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:01: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "85") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:01: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:01: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "109") (weapon "tf_projectile_rocket") (airshot "1") (height "220") L 09/30/2026 - 13:59:01: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:03: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:03: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "world" (attacker_position "-8913 11878 10736") (victim_position "-8307 11575 10418") L 09/30/2026 - 13:59:04: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:59:06: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:06: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:06: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "62") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:06: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "tf_projectile_rocket") (airshot "1") (height "310") L 09/30/2026 - 13:59:06: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:07: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:07: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:07: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "54") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:08: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:08: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "76") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:08: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:08: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "87") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:08: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:08: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:09: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:15: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "65") (realdamage "17") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:15: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8613 11593 10683") (victim_position "-9079 11530 10362") L 09/30/2026 - 13:59:15: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:59:17: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:17: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:17: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "54") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:18: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:18: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:18: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "104") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:18: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:18: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "63") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:18: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:19: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:19: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "53") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:19: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:19: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:19: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:19: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "52") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:20: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "109") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:21: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:23: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:24: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "112") (realdamage "25") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:24: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8467 11905 10781") (victim_position "-8519 11902 10750") L 09/30/2026 - 13:59:24: "automatic. still is.<42><[U:1:882603371]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:59:24: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:59:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:27: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:27: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:27: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "57") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:28: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:28: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:28: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "58") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:29: "automatic. still is.<42><[U:1:882603371]>" picked up item "tf_ammo_pack" L 09/30/2026 - 13:59:30: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:30: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:30: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:30: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "54") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:31: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:33: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:33: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "106") (realdamage "80") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:33: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "tf_projectile_rocket" (attacker_position "-8443 11786 10620") (victim_position "-8597 11663 10767") L 09/30/2026 - 13:59:33: "glitchy<45><[U:1:120004575]>" triggered "revenge" against "automatic. still is.<42><[U:1:882603371]>" L 09/30/2026 - 13:59:33: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:33: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:33: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 13:59:36: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:36: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "111") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:37: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:37: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:37: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "81") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:37: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "72") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:38: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:39: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:40: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "49") (realdamage "40") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:40: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8444 11375 10368") (victim_position "-8771 11641 10736") L 09/30/2026 - 13:59:40: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:59:42: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:42: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "112") (weapon "tf_projectile_rocket") (airshot "1") (height "197") L 09/30/2026 - 13:59:42: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:43: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:43: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "108") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:44: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:44: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:44: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "86") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:44: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "109") (realdamage "92") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:44: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8469 11565 10762") (victim_position "-8641 11598 10755") L 09/30/2026 - 13:59:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:44: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:59:46: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:46: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:46: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "110") (weapon "tf_projectile_rocket") (airshot "1") (height "593") L 09/30/2026 - 13:59:46: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:47: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:52: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:52: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:52: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "79") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:53: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "61") (realdamage "56") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:53: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8491 11820 10796") (victim_position "-8559 11626 10736") L 09/30/2026 - 13:59:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:53: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 13:59:55: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:56: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:56: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "64") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:57: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:57: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:57: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:57: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "43") (weapon "tf_projectile_rocket") L 09/30/2026 - 13:59:58: "automatic. still is.<42><[U:1:882603371]>" committed suicide with "world" (attacker_position "-9193 12101 10361") L 09/30/2026 - 13:59:58: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:00:00: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:00: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:00: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:00: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "68") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:01: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:01: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "111") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:01: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:01: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "111") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:01: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:01: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:02: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "51") (realdamage "43") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:02: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8494 11998 10559") (victim_position "-8733 11908 10736") L 09/30/2026 - 14:00:02: "automatic. still is.<42><[U:1:882603371]>" triggered "domination" against "glitchy<45><[U:1:120004575]>" L 09/30/2026 - 14:00:02: World triggered "mge_match_end" (winner "[U:1:882603371]") (loser "[U:1:120004575]") (winner_score "20") (loser_score "9")