L 09/30/2026 - 14:00:08: World triggered "meta_data" (matchid "260930140008b65a") (map "mge_triumph_beta7_rc1") (arena "Badlands Spire 1 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 09/30/2026 - 14:00:08: "automatic. still is.<42><[U:1:882603371]>" changed role to "soldier" L 09/30/2026 - 14:00:08: "glitchy<45><[U:1:120004575]>" changed role to "soldier" L 09/30/2026 - 14:00:14: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:14: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:14: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "54") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:15: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "96") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:15: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:15: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:15: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "69") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:16: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "102") (weapon "tf_projectile_rocket") (airshot "1") (height "594") L 09/30/2026 - 14:00:16: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:16: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:16: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "51") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:17: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "world" (attacker_position "-8637 11843 10736") (victim_position "-8048 11977 10363") L 09/30/2026 - 14:00:17: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:00:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:19: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:19: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:19: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "73") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:19: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:19: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "105") (weapon "tf_projectile_rocket") (airshot "1") (height "358") L 09/30/2026 - 14:00:19: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:20: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:20: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "99") (weapon "tf_projectile_rocket") (airshot "1") (height "360") L 09/30/2026 - 14:00:21: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:21: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:21: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "80") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:21: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "103") (realdamage "64") (weapon "tf_projectile_rocket") (airshot "1") (height "317") L 09/30/2026 - 14:00:21: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8740 11670 10736") (victim_position "-8599 11549 10978") L 09/30/2026 - 14:00:21: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:00:23: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:24: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:24: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "79") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:24: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "103") (weapon "tf_projectile_rocket") (airshot "1") (height "191") L 09/30/2026 - 14:00:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:24: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:24: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:24: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "48") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:25: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "99") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:26: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:30: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:30: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:30: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "69") (realdamage "10") (weapon "tf_projectile_rocket") (crit "mini") L 09/30/2026 - 14:00:30: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8779 11976 10736") (victim_position "-8347 12044 10524") L 09/30/2026 - 14:00:30: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:30: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:00:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:32: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "106") (weapon "tf_projectile_rocket") (airshot "1") (height "615") L 09/30/2026 - 14:00:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:32: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:33: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:34: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "96") (weapon "tf_projectile_rocket") (airshot "1") (height "532") L 09/30/2026 - 14:00:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:35: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "104") (realdamage "67") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:35: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8728 11858 10736") (victim_position "-8815 11646 10921") L 09/30/2026 - 14:00:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:35: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:00:35: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:37: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:37: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:37: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "107") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:38: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:38: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:38: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "107") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:39: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:39: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "67") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:39: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:39: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "62") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:40: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "109") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:40: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:40: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "76") (realdamage "9") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:40: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "tf_projectile_rocket" (attacker_position "-8785 11768 10765") (victim_position "-8779 11967 10808") L 09/30/2026 - 14:00:40: "glitchy<45><[U:1:120004575]>" triggered "revenge" against "automatic. still is.<42><[U:1:882603371]>" L 09/30/2026 - 14:00:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:40: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:41: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:00:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:43: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:43: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "79") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:44: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:44: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "70") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:44: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:44: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "58") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:44: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:49: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:49: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "88") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:49: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:49: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "55") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:52: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:52: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:53: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:55: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:55: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:56: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "68") (realdamage "21") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:56: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8361 12266 10270") (victim_position "-8743 11938 10736") L 09/30/2026 - 14:00:56: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:00:59: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:59: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:59: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "57") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:59: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:59: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "49") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:00:59: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:00: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:01: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:01: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:01: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:01: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "93") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:03: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "106") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:03: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:03: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:03: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "74") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:05: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:06: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:06: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "107") (realdamage "33") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:06: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "tf_projectile_rocket" (attacker_position "-8507 11690 10799") (victim_position "-8401 11687 10590") L 09/30/2026 - 14:01:06: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:06: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:01:08: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:08: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:08: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "63") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:08: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:09: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:09: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:11: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:12: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:12: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:12: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "57") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:13: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "59") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:13: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:13: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:13: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "80") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:18: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:18: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:18: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "56") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:18: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:18: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:18: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "63") (realdamage "49") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:18: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8743 11954 10900") (victim_position "-8662 11918 10790") L 09/30/2026 - 14:01:18: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:01:21: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:22: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "60") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:22: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:22: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "78") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:22: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:22: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "81") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:23: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:23: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:23: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:23: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "96") (weapon "tf_projectile_rocket") (airshot "1") (height "344") L 09/30/2026 - 14:01:25: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "world" (attacker_position "-8538 11703 10799") (victim_position "-8930 11850 10738") L 09/30/2026 - 14:01:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:25: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:26: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:01:27: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:28: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:28: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "58") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:28: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "107") (weapon "tf_projectile_rocket") (airshot "1") (height "205") L 09/30/2026 - 14:01:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:28: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:28: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:28: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "67") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:29: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:29: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:29: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:29: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "86") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:29: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:35: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:35: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:35: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "56") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:36: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:36: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "111") (realdamage "12") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:36: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "tf_projectile_rocket" (attacker_position "-8676 11732 10781") (victim_position "-8738 11622 10818") L 09/30/2026 - 14:01:36: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:36: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:01:38: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:39: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "62") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:39: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:39: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:39: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "65") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:40: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:40: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:40: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "50") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:40: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "93") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:41: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:41: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:41: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "47") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:43: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:45: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:45: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "63") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:45: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:45: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "59") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:46: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "world" (attacker_position "-8847 11903 10736") (victim_position "-8641 11425 10314") L 09/30/2026 - 14:01:46: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:01:48: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:48: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:48: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "52") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:48: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:48: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "88") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:49: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:49: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "75") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:49: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:49: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "82") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:49: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:50: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:50: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:50: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "104") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:51: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:52: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "67") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:53: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:53: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "world" (attacker_position "-8660 11685 10736") (victim_position "-8339 11851 10459") L 09/30/2026 - 14:01:54: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:01:56: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:56: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:56: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "48") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:57: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:57: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "86") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:57: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:57: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:58: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:58: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "106") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:58: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:01:58: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "105") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:00: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:00: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:00: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:00: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "57") (realdamage "37") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:00: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "tf_projectile_rocket" (attacker_position "-8630 12255 10613") (victim_position "-8718 11702 10736") L 09/30/2026 - 14:02:00: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:02:03: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:03: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:03: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "71") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:04: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:04: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:05: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:05: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "73") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:05: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:05: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:05: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "52") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:06: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:06: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:06: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "56") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:08: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:08: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:09: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:09: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:10: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "44") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:11: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:14: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "88") (realdamage "58") (weapon "unique_pickaxe_escape") (crit "mini") L 09/30/2026 - 14:02:14: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "unique_pickaxe_escape" (attacker_position "-8725 11897 10736") (victim_position "-8699 11872 10736") L 09/30/2026 - 14:02:14: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 14:02:14: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:02:16: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:17: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:17: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "66") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:17: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:17: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:20: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:20: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "107") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:21: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:21: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:21: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "56") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:22: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:22: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "80") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:22: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "88") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:22: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:24: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:24: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "world" (attacker_position "-8701 11818 10736") (victim_position "-8555 12015 10483") L 09/30/2026 - 14:02:24: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:02:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:26: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:26: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:26: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "102") (weapon "tf_projectile_rocket") (airshot "1") (height "288") L 09/30/2026 - 14:02:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:27: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "85") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:28: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:28: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "54") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:28: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:28: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "108") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:29: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:29: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:29: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:29: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "71") (realdamage "24") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:29: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "tf_projectile_rocket" (attacker_position "-8598 11830 10730") (victim_position "-8776 11616 10736") L 09/30/2026 - 14:02:29: "glitchy<45><[U:1:120004575]>" triggered "domination" against "automatic. still is.<42><[U:1:882603371]>" L 09/30/2026 - 14:02:29: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:30: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:02:32: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:32: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:32: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "97") (weapon "tf_projectile_rocket") (airshot "1") (height "298") L 09/30/2026 - 14:02:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:32: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "68") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:32: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:33: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:33: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "71") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:34: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:34: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "109") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:34: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:34: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "90") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:35: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:35: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:35: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "88") (realdamage "4") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:35: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "tf_projectile_rocket" (attacker_position "-8470 11885 10835") (victim_position "-8757 11830 10736") L 09/30/2026 - 14:02:35: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:02:37: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:37: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "110") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:37: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:38: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "63") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:38: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:39: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 14:02:39: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:41: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:41: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "111") (realdamage "63") (weapon "tf_projectile_rocket") (airshot "1") (height "284") L 09/30/2026 - 14:02:41: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "tf_projectile_rocket" (attacker_position "-8420 11555 10592") (victim_position "-8358 11488 10680") L 09/30/2026 - 14:02:41: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:41: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:02:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:44: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "111") (weapon "tf_projectile_rocket") (airshot "1") (height "249") L 09/30/2026 - 14:02:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:44: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:44: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:44: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "36") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:45: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:45: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:45: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "81") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:46: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:46: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:46: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "80") (realdamage "75") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:46: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8737 11837 10792") (victim_position "-8494 11705 10709") L 09/30/2026 - 14:02:46: "automatic. still is.<42><[U:1:882603371]>" triggered "revenge" against "glitchy<45><[U:1:120004575]>" L 09/30/2026 - 14:02:46: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:46: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:02:49: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:49: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:49: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "48") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:49: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "62") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:50: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:50: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "54") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:50: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:50: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:50: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "104") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:50: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:50: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:50: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:50: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "50") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:53: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:53: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:53: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "102") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:54: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "85") (realdamage "72") (weapon "tf_projectile_rocket") (crit "mini") L 09/30/2026 - 14:02:54: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8575 11865 10871") (victim_position "-8787 12042 10751") L 09/30/2026 - 14:02:54: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:02:56: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:56: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "50") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:57: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:57: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:57: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "56") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:57: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:57: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:58: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:58: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "94") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:58: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "69") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:02:58: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "111") (weapon "tf_projectile_rocket") (airshot "1") (height "181") L 09/30/2026 - 14:02:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:01: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 14:03:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:03: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:03: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "61") (realdamage "4") (weapon "tf_projectile_rocket") (crit "mini") L 09/30/2026 - 14:03:03: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8698 11806 10736") (victim_position "-8272 12166 10354") L 09/30/2026 - 14:03:03: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:03:06: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:06: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "108") (weapon "tf_projectile_rocket") (airshot "1") (height "202") L 09/30/2026 - 14:03:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:06: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:06: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "74") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:06: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:06: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:06: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "69") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:07: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:07: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "75") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:07: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:07: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:07: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:07: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "81") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:08: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:10: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:10: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:10: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "67") (realdamage "59") (weapon "tf_projectile_rocket") (crit "mini") L 09/30/2026 - 14:03:10: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "tf_projectile_rocket" (attacker_position "-8446 11979 10581") (victim_position "-8772 11640 10736") L 09/30/2026 - 14:03:10: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:03:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:12: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "52") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:13: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "49") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:13: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:14: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:14: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "82") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:14: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:16: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "47") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:18: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:18: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:18: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "47") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:18: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:19: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:19: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:19: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:19: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "79") (realdamage "21") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:19: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8717 11869 10736") (victim_position "-8426 11811 10651") L 09/30/2026 - 14:03:19: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:03:21: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:22: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:22: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "62") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:22: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:22: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "84") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:22: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "112") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:22: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:23: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:23: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:25: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:27: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:28: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "77") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:28: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:30: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:34: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "73") (realdamage "1") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:34: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8786 12224 10381") (victim_position "-8813 11779 10532") L 09/30/2026 - 14:03:34: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:03:37: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:37: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:37: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "78") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:38: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "102") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:39: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "86") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:39: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:40: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:40: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:40: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:40: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "32") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:41: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:43: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "39") (realdamage "25") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:43: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8662 11769 10736") (victim_position "-8296 12179 10343") L 09/30/2026 - 14:03:43: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:43: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:03:46: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:46: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "70") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:46: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:46: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:46: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:46: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "96") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:46: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:47: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:47: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:47: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "83") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:47: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "106") (weapon "tf_projectile_rocket") (airshot "1") (height "243") L 09/30/2026 - 14:03:47: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:49: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:49: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:49: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "56") (realdamage "29") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:49: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "tf_projectile_rocket" (attacker_position "-8679 11661 10771") (victim_position "-8701 11785 10798") L 09/30/2026 - 14:03:49: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:03:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:51: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:52: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "50") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:52: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "80") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:52: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:52: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "112") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:52: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:54: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:55: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:55: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:55: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "144") (realdamage "31") (weapon "tf_projectile_rocket") (crit "mini") L 09/30/2026 - 14:03:55: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8702 11806 10783") (victim_position "-8548 11625 10812") L 09/30/2026 - 14:03:56: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:03:57: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:58: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:58: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:58: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "71") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:58: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:59: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:59: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "64") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:59: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:59: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:59: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "56") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:59: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:59: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:03:59: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "87") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:01: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:01: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:01: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "73") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:01: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:02: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:02: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "103") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:03: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "63") (realdamage "40") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:03: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8553 11795 10802") (victim_position "-8423 11808 10628") L 09/30/2026 - 14:04:03: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:04:05: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:05: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:05: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "70") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:05: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:06: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:06: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "69") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:06: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:06: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "106") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:06: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:06: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:06: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "61") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:07: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:07: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "103") (weapon "tf_projectile_rocket") (airshot "1") (height "184") L 09/30/2026 - 14:04:07: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:07: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:08: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "world" (attacker_position "-8742 11763 10736") (victim_position "-8048 11818 10378") L 09/30/2026 - 14:04:08: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:04:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:10: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "105") (weapon "tf_projectile_rocket") (airshot "1") (height "237") L 09/30/2026 - 14:04:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:10: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:10: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:10: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "51") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:11: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:12: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:12: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "67") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:12: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:12: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "71") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:12: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:12: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "59") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:13: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "75") (realdamage "23") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:13: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8749 11878 10736") (victim_position "-8404 11788 10589") L 09/30/2026 - 14:04:13: "automatic. still is.<42><[U:1:882603371]>" triggered "domination" against "glitchy<45><[U:1:120004575]>" L 09/30/2026 - 14:04:14: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:04:15: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:16: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "104") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:16: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:16: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "59") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:16: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:17: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "110") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:17: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:18: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:18: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "world" (attacker_position "-8686 11924 10736") (victim_position "-8203 12036 10345") L 09/30/2026 - 14:04:18: World triggered "mge_match_end" (winner "[U:1:882603371]") (loser "[U:1:120004575]") (winner_score "20") (loser_score "11")