L 09/30/2026 - 14:04:25: World triggered "meta_data" (matchid "2609301404257892") (map "mge_triumph_beta7_rc1") (arena "Badlands Spire 1 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 09/30/2026 - 14:04:25: "automatic. still is.<42><[U:1:882603371]>" changed role to "soldier" L 09/30/2026 - 14:04:25: "glitchy<45><[U:1:120004575]>" changed role to "soldier" L 09/30/2026 - 14:04:30: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:30: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "110") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:30: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:30: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:30: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:30: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "81") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:31: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:31: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:31: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "50") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:32: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:32: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "64") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:32: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:32: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "51") (realdamage "49") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:32: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "tf_projectile_rocket" (attacker_position "-8504 11670 10822") (victim_position "-8787 11789 10855") L 09/30/2026 - 14:04:32: "glitchy<45><[U:1:120004575]>" triggered "revenge" against "automatic. still is.<42><[U:1:882603371]>" L 09/30/2026 - 14:04:32: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:04:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:34: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "64") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:35: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:35: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:35: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "103") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:35: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "79") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:36: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:37: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "59") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:37: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:37: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:37: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "74") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:38: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 14:04:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:38: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "41") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:39: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:40: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:41: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:41: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:42: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "47") (realdamage "34") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:42: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8752 12007 10764") (victim_position "-8391 11754 10774") L 09/30/2026 - 14:04:42: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:04:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:44: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:44: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:44: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:44: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "48") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:45: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:46: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:46: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "27") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:48: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:48: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "110") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:48: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "110") (realdamage "70") (weapon "tf_projectile_rocket") (airshot "1") (height "182") L 09/30/2026 - 14:04:48: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8581 11762 10754") (victim_position "-8440 11729 10770") L 09/30/2026 - 14:04:48: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:48: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:04:50: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:50: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "110") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:51: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:51: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:51: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "65") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:53: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:53: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:53: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "86") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:53: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "52") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:54: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:55: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:55: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:56: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:56: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "61") (realdamage "24") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:04:56: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "tf_projectile_rocket" (attacker_position "-8157 12233 10357") (victim_position "-8536 11705 10730") L 09/30/2026 - 14:04:56: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:04:59: "glitchy<45><[U:1:120004575]>" say "headset died" L 09/30/2026 - 14:05:05: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:06: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:06: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "34") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:12: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:12: "automatic. still is.<42><[U:1:882603371]>" committed suicide with "world" (attacker_position "-8611 11029 10595") L 09/30/2026 - 14:05:12: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:05:14: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:14: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:14: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:14: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "72") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:14: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:14: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "100") (weapon "tf_projectile_rocket") (airshot "1") (height "299") L 09/30/2026 - 14:05:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:16: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:17: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "81") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:17: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:17: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "77") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:17: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:18: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:18: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:18: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "106") (weapon "tf_projectile_rocket") (airshot "1") (height "328") L 09/30/2026 - 14:05:18: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:19: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:19: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "world" (attacker_position "-8781 11809 10736") (victim_position "-8048 11841 10386") L 09/30/2026 - 14:05:19: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:05:21: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:21: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "51") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:21: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:22: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:22: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:22: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "100") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:22: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "69") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:23: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:23: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "110") (weapon "tf_projectile_rocket") (airshot "1") (height "230") L 09/30/2026 - 14:05:23: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:23: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:24: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:25: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "world" (attacker_position "-8604 11826 10772") (victim_position "-8561 11707 10734") L 09/30/2026 - 14:05:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:25: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "75") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:25: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:05:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:27: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "85") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:27: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:27: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "111") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:27: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:28: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:28: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:29: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:31: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "145") (realdamage "23") (weapon "tf_projectile_rocket") (crit "mini") (airshot "1") (height "185") L 09/30/2026 - 14:05:31: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8721 11823 10736") (victim_position "-8567 11962 10670") L 09/30/2026 - 14:05:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:31: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:05:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:34: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:34: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:34: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "53") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:35: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "111") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:35: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:35: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:35: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "108") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:35: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:36: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "70") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:37: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "65") (realdamage "45") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:37: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8838 11936 10736") (victim_position "-8363 11824 10615") L 09/30/2026 - 14:05:37: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:37: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:05:39: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:39: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:39: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "79") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:39: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "99") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:40: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:41: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:44: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:44: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:44: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "104") (weapon "tf_projectile_rocket") (airshot "1") (height "203") L 09/30/2026 - 14:05:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:44: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "50") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:45: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:46: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:46: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:46: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:46: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "91") (realdamage "78") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:46: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "tf_projectile_rocket" (attacker_position "-8399 11834 10589") (victim_position "-8858 11916 10771") L 09/30/2026 - 14:05:46: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:05:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:48: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "111") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:49: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "77") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:49: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:50: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:50: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:50: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "52") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:50: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:53: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:53: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:53: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "49") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:54: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:54: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:54: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "103") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:54: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "world" (attacker_position "-8615 11699 10780") (victim_position "-8387 11798 10594") L 09/30/2026 - 14:05:54: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:05:56: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:56: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:57: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:57: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:57: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "102") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:57: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:57: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "110") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:57: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:58: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:59: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:59: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:59: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "82") (realdamage "73") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:05:59: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8527 11625 10694") (victim_position "-8654 11849 10775") L 09/30/2026 - 14:06:00: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:00: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:00: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:06:02: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:03: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:03: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "88") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:03: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:03: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "68") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:03: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:03: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "55") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:03: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:03: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "76") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:05: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:07: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:07: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:07: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:07: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "97") (realdamage "52") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:07: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8743 11724 10740") (victim_position "-8425 11477 10753") L 09/30/2026 - 14:06:08: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:06:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:10: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "100") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:11: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:11: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:11: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "82") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:11: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:11: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:11: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:12: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "83") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:12: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:12: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "98") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:12: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:12: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:14: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:14: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:15: "automatic. still is.<42><[U:1:882603371]>" picked up item "tf_ammo_pack" L 09/30/2026 - 14:06:16: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:17: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:17: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "61") (realdamage "6") (weapon "tf_projectile_rocket") (crit "mini") L 09/30/2026 - 14:06:17: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8180 11777 10435") (victim_position "-8510 12248 10278") L 09/30/2026 - 14:06:17: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:06:21: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:21: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:21: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "61") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:21: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:21: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:21: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "88") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:22: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:22: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:22: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:22: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "110") (realdamage "105") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:22: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "tf_projectile_rocket" (attacker_position "-8683 11760 10736") (victim_position "-8652 11638 10822") L 09/30/2026 - 14:06:22: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:22: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:06:24: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:24: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:24: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "105") (weapon "tf_projectile_rocket") (airshot "1") (height "198") L 09/30/2026 - 14:06:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:25: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "68") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:25: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:26: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:26: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:26: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "47") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:28: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:30: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:30: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "111") (realdamage "67") (weapon "tf_projectile_rocket") (airshot "1") (height "183") L 09/30/2026 - 14:06:30: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "tf_projectile_rocket" (attacker_position "-8495 11739 10713") (victim_position "-8397 11749 10773") L 09/30/2026 - 14:06:30: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:06:30: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:32: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "87") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:33: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:33: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:33: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:33: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "101") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:33: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:34: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:34: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "92") (realdamage "37") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:34: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8515 11757 10718") (victim_position "-8718 11905 10752") L 09/30/2026 - 14:06:34: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:06:36: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:36: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "58") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:36: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:36: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "106") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:37: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:37: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:37: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "54") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:37: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "94") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:38: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:38: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:38: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "48") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:39: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "64") (realdamage "43") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:39: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8756 11800 10736") (victim_position "-8508 11651 10763") L 09/30/2026 - 14:06:39: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:39: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:06:41: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:42: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:42: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "44") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:42: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:42: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:42: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "50") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:43: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "78") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:43: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:43: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "47") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:46: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:46: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:46: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "105") (realdamage "92") (weapon "tf_projectile_rocket") (airshot "1") (height "274") L 09/30/2026 - 14:06:46: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8586 11694 10736") (victim_position "-8596 11445 10637") L 09/30/2026 - 14:06:46: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:47: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:06:47: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:49: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:49: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:49: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "60") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:49: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "68") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:50: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:50: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:51: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:51: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "36") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:51: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "95") (weapon "tf_projectile_rocket") (airshot "1") (height "420") L 09/30/2026 - 14:06:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:52: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "107") (realdamage "28") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:52: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8797 11670 10736") (victim_position "-8614 11809 10736") L 09/30/2026 - 14:06:52: "automatic. still is.<42><[U:1:882603371]>" triggered "domination" against "glitchy<45><[U:1:120004575]>" L 09/30/2026 - 14:06:52: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:52: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:52: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:06:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:54: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "102") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:55: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:55: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:55: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "106") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:55: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:56: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "112") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:56: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:56: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:57: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:57: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:57: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:57: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "62") (realdamage "54") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:06:57: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8379 11969 10891") (victim_position "-8769 11943 10736") L 09/30/2026 - 14:06:57: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:06:58: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:01: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:02: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:02: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "71") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:06: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:07: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:07: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "109") (realdamage "97") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:07: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8915 11880 10736") (victim_position "-8910 11746 10614") L 09/30/2026 - 14:07:07: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:07: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:07:09: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:09: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:09: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "53") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:09: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:09: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "105") (weapon "tf_projectile_rocket") (airshot "1") (height "198") L 09/30/2026 - 14:07:09: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:10: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:10: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:10: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "59") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:10: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:10: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "75") (weapon "tf_projectile_rocket") (airshot "1") (height "532") L 09/30/2026 - 14:07:11: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:15: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:15: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:15: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "77") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:15: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "110") (realdamage "33") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:15: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8758 11837 10847") (victim_position "-8639 11773 10824") L 09/30/2026 - 14:07:15: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:15: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:07:17: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:17: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:17: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "63") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:17: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "102") (weapon "tf_projectile_rocket") (airshot "1") (height "177") L 09/30/2026 - 14:07:17: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:18: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:18: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:18: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:18: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "72") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:19: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:19: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:20: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "78") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:20: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 14:07:21: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:21: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "110") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:21: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "world" (attacker_position "-8655 11703 10736") (victim_position "-8796 11698 10736") L 09/30/2026 - 14:07:21: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:21: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:07:23: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:23: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:23: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "76") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:23: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:23: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "107") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:23: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:24: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:25: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:26: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "97") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:27: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:27: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:27: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "68") (realdamage "44") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:27: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8885 11902 10736") (victim_position "-8715 11554 10725") L 09/30/2026 - 14:07:27: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:27: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "49") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:27: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:27: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:07:30: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:30: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:30: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:30: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "70") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:30: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:30: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "106") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:30: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:30: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "93") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:30: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:30: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:31: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:31: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:32: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "79") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:32: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:33: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:33: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:33: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "49") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:34: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "world" (attacker_position "-8529 11636 10724") (victim_position "-8765 11443 10282") L 09/30/2026 - 14:07:34: "glitchy<45><[U:1:120004575]>" triggered "revenge" against "automatic. still is.<42><[U:1:882603371]>" L 09/30/2026 - 14:07:34: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:07:36: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:36: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:36: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "63") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:36: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:37: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:37: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "108") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:37: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:37: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:38: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "53") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:38: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:42: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:42: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:43: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:43: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "68") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:43: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:44: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:44: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:44: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "70") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:45: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "world" (attacker_position "-8482 11635 10698") (victim_position "-8591 12050 10290") L 09/30/2026 - 14:07:45: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:07:48: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:48: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "107") (weapon "tf_projectile_rocket") (airshot "1") (height "233") L 09/30/2026 - 14:07:48: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:48: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "53") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:48: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:49: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:49: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:50: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:50: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:50: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "79") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:51: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:51: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "82") (realdamage "55") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:51: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8743 11910 10736") (victim_position "-8566 11813 10729") L 09/30/2026 - 14:07:51: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:51: "glitchy<45><[U:1:120004575]>" spawned as "soldier" L 09/30/2026 - 14:07:53: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:53: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:53: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "105") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:53: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:53: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "55") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:54: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:54: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "103") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:54: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:54: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:54: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "54") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:55: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:55: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:56: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:56: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "46") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:57: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:59: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:59: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:59: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:07:59: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "97") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:00: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:01: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:03: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:06: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "88") (realdamage "10") (weapon "unique_pickaxe_escape") (crit "mini") L 09/30/2026 - 14:08:06: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "unique_pickaxe_escape" (attacker_position "-8680 11698 10801") (victim_position "-8617 11670 10736") L 09/30/2026 - 14:08:06: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:08:08: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:08: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:08: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:08: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "73") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:09: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:09: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "108") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:09: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:09: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:09: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:11: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:11: "glitchy<45><[U:1:120004575]>" picked up item "tf_ammo_pack" L 09/30/2026 - 14:08:12: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:12: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:12: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "105") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:12: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:13: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:15: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:15: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:15: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "141") (realdamage "16") (weapon "tf_projectile_rocket") (crit "mini") (airshot "1") (height "421") L 09/30/2026 - 14:08:15: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "tf_projectile_rocket" (attacker_position "-8777 11900 10736") (victim_position "-8881 12137 10663") L 09/30/2026 - 14:08:15: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:08:16: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:17: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:17: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "73") (weapon "tf_projectile_rocket") (airshot "1") (height "626") L 09/30/2026 - 14:08:18: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:18: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:18: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "100") (weapon "tf_projectile_rocket") (airshot "1") (height "555") L 09/30/2026 - 14:08:19: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:19: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:19: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "62") (weapon "tf_projectile_rocket") (crit "mini") L 09/30/2026 - 14:08:20: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:20: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:20: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:20: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "100") (realdamage "9") (weapon "tf_projectile_rocket") (crit "mini") L 09/30/2026 - 14:08:20: "glitchy<45><[U:1:120004575]>" killed "automatic. still is.<42><[U:1:882603371]>" with "tf_projectile_rocket" (attacker_position "-8642 11623 10736") (victim_position "-8172 11182 10404") L 09/30/2026 - 14:08:21: "automatic. still is.<42><[U:1:882603371]>" spawned as "soldier" L 09/30/2026 - 14:08:23: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:23: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "111") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:23: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:23: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:24: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "108") (weapon "tf_projectile_rocket") (airshot "1") (height "298") L 09/30/2026 - 14:08:24: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:25: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:25: "glitchy<45><[U:1:120004575]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:25: "glitchy<45><[U:1:120004575]>" triggered "damage" against "automatic. still is.<42><[U:1:882603371]>" (damage "57") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:26: "glitchy<45><[U:1:120004575]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:26: "automatic. still is.<42><[U:1:882603371]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:26: "automatic. still is.<42><[U:1:882603371]>" triggered "damage" against "glitchy<45><[U:1:120004575]>" (damage "71") (realdamage "44") (weapon "tf_projectile_rocket") L 09/30/2026 - 14:08:26: "automatic. still is.<42><[U:1:882603371]>" killed "glitchy<45><[U:1:120004575]>" with "tf_projectile_rocket" (attacker_position "-8722 12163 10799") (victim_position "-8503 11763 10717") L 09/30/2026 - 14:08:26: World triggered "mge_match_end" (winner "[U:1:882603371]") (loser "[U:1:120004575]") (winner_score "20") (loser_score "12")