L 10/01/2026 - 01:31:48: World triggered "meta_data" (matchid "261001013148650d") (map "mge_triumph_beta7_rc1") (arena "Badlands Middle 4 [AC] [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/01/2026 - 01:31:48: "brick<48><[U:1:195199525]>" changed role to "soldier" L 10/01/2026 - 01:31:48: "noob / new acc / child<51><[U:1:111726247]>" changed role to "soldier" L 10/01/2026 - 01:31:49: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:31:50: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:31:50: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:31:50: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:31:50: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "61") (weapon "quake_rl") L 10/01/2026 - 01:31:51: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:31:51: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "78") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:31:51: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:31:51: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:31:51: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "69") (weapon "quake_rl") L 10/01/2026 - 01:31:51: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:31:52: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:31:52: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:31:52: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "47") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:31:53: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:31:54: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:31:54: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:31:54: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:31:54: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "97") (realdamage "81") (weapon "quake_rl") L 10/01/2026 - 01:31:54: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13160 11217 -4259") (victim_position "-13152 11625 -4259") L 10/01/2026 - 01:31:54: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:31:54: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "69") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:31:54: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:31:56: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:31:57: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:31:57: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:31:57: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "55") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:31:57: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:31:58: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:31:58: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:31:58: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "110") (weapon "quake_rl") L 10/01/2026 - 01:31:58: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:31:59: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:01: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:01: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "110") (realdamage "47") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:01: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-12983 11439 -4299") (victim_position "-12935 11469 -4165") L 10/01/2026 - 01:32:01: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:01: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:32:03: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:03: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:04: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:32:04: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "57") (weapon "quake_rl") L 10/01/2026 - 01:32:04: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:04: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "73") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:04: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:05: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:05: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:32:05: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "77") (weapon "quake_rl") L 10/01/2026 - 01:32:05: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:06: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:06: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:06: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "57") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:07: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:07: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "109") (realdamage "57") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:07: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13039 11842 -4166") (victim_position "-13077 11700 -4238") L 10/01/2026 - 01:32:07: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:07: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:32:07: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "77") (weapon "quake_rl") L 10/01/2026 - 01:32:08: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:08: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:32:11: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:11: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:11: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "51") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:11: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:12: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:12: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:12: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:12: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "80") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:13: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:13: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:32:13: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "54") (weapon "quake_rl") L 10/01/2026 - 01:32:13: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:14: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:15: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:32:15: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "49") (realdamage "1") (weapon "quake_rl") L 10/01/2026 - 01:32:15: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-12617 10811 -4311") (victim_position "-12679 11352 -4485") L 10/01/2026 - 01:32:15: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:32:17: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:18: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:18: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "108") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:18: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:18: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:32:18: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "85") (weapon "quake_rl") L 10/01/2026 - 01:32:18: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:18: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:18: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "67") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:18: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:19: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:20: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:20: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "world" (attacker_position "-13318 11289 -4303") (victim_position "-13184 10657 -4247") L 10/01/2026 - 01:32:20: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:21: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:32:25: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:25: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:26: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:32:26: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "61") (weapon "quake_rl") L 10/01/2026 - 01:32:26: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:26: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "77") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:26: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:26: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:32:26: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "73") (weapon "quake_rl") L 10/01/2026 - 01:32:26: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:27: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:27: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:27: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "52") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:28: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:28: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:28: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:32:28: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "97") (realdamage "55") (weapon "quake_rl") L 10/01/2026 - 01:32:28: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-12821 10897 -4254") (victim_position "-13133 10643 -4177") L 10/01/2026 - 01:32:28: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:32:31: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:31: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:32: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:32: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:32: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "72") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:32: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:32: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:32:32: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "61") (weapon "quake_rl") L 10/01/2026 - 01:32:33: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:33: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:33: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "67") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:33: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:34: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:32:34: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "70") (weapon "quake_rl") L 10/01/2026 - 01:32:34: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:34: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "110") (realdamage "88") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:34: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13079 10899 -4057") (victim_position "-13130 10937 -4195") L 10/01/2026 - 01:32:34: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:32:34: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:36: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:36: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:37: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:32:37: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "50") (weapon "quake_rl") L 10/01/2026 - 01:32:37: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:38: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:38: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "59") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:38: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:32:38: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "54") (weapon "quake_rl") L 10/01/2026 - 01:32:38: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:38: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:39: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:39: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:32:39: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "78") (weapon "quake_rl") L 10/01/2026 - 01:32:39: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13109 10736 -4195") (victim_position "-13072 10980 -4235") L 10/01/2026 - 01:32:39: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:32:39: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:42: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:43: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:43: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:43: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "64") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:43: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:44: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:32:44: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "50") (weapon "quake_rl") L 10/01/2026 - 01:32:44: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:45: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:45: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:32:45: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "61") (weapon "quake_rl") L 10/01/2026 - 01:32:45: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:45: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:45: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "79") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:46: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:46: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:32:46: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "51") (weapon "quake_rl") L 10/01/2026 - 01:32:46: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:46: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:46: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "95") (realdamage "85") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:46: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13276 11712 -4378") (victim_position "-13708 11722 -4375") L 10/01/2026 - 01:32:46: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:32:49: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:49: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:50: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:50: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:32:50: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "79") (weapon "quake_rl") L 10/01/2026 - 01:32:50: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:50: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:50: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "81") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:51: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:51: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:52: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:32:52: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "111") (realdamage "107") (weapon "quake_rl") L 10/01/2026 - 01:32:52: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13267 11474 -4229") (victim_position "-13196 11498 -4299") L 10/01/2026 - 01:32:52: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:52: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "73") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:52: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:32:52: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:52: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:56: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:32:56: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:32:56: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "66") (weapon "quake_rl") L 10/01/2026 - 01:32:56: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:57: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:57: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "59") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:57: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:57: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:57: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "103") (realdamage "33") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:32:57: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13051 11731 -4201") (victim_position "-12926 11457 -4258") L 10/01/2026 - 01:32:58: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:32:58: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:00: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:01: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:01: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:02: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:33:02: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "67") (weapon "quake_rl") L 10/01/2026 - 01:33:02: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:02: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:02: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:02: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "64") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:03: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:03: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:03: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:03: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "49") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:05: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:05: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:06: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:33:06: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "67") (weapon "quake_rl") L 10/01/2026 - 01:33:06: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:06: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:33:06: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "77") (weapon "quake_rl") L 10/01/2026 - 01:33:08: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:08: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "110") (realdamage "62") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:08: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13280 12115 -4075") (victim_position "-13296 12043 -4217") L 10/01/2026 - 01:33:08: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:08: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:33:09: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:10: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:10: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:10: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:33:10: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "53") (weapon "quake_rl") L 10/01/2026 - 01:33:11: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:12: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:33:12: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "75") (weapon "quake_rl") L 10/01/2026 - 01:33:12: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:12: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:12: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "108") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:12: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:13: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:13: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:33:13: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "53") (weapon "quake_rl") L 10/01/2026 - 01:33:14: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:14: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:14: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "97") (realdamage "67") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:14: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13248 11340 -4206") (victim_position "-13344 11254 -4303") L 10/01/2026 - 01:33:14: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:33:17: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:17: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:17: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "57") (weapon "tf_projectile_rocket") (airshot "1") (height "282") L 10/01/2026 - 01:33:17: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:18: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:18: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:18: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:33:18: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "49") (weapon "quake_rl") L 10/01/2026 - 01:33:19: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:20: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:20: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "72") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:20: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:20: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:21: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:21: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:33:21: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "89") (weapon "quake_rl") L 10/01/2026 - 01:33:21: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:23: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:23: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "111") (realdamage "49") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:23: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-12852 11338 -4249") (victim_position "-12960 11301 -4303") L 10/01/2026 - 01:33:23: "brick<48><[U:1:195199525]>" triggered "domination" against "noob / new acc / child<51><[U:1:111726247]>" L 10/01/2026 - 01:33:23: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:23: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:33:25: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:26: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:26: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:33:26: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "110") (weapon "quake_rl") L 10/01/2026 - 01:33:27: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:27: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "94") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:27: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:27: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:33:27: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "86") (realdamage "47") (weapon "quake_rl") L 10/01/2026 - 01:33:27: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13412 11765 -4162") (victim_position "-13256 11542 -4303") L 10/01/2026 - 01:33:27: "noob / new acc / child<51><[U:1:111726247]>" triggered "revenge" against "brick<48><[U:1:195199525]>" L 10/01/2026 - 01:33:27: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:27: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:33:30: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:31: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:31: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:31: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "102") (weapon "tf_projectile_rocket") (airshot "1") (height "256") L 10/01/2026 - 01:33:31: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:31: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:33:31: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "64") (weapon "quake_rl") L 10/01/2026 - 01:33:32: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:33: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:33: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "87") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:33: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:33: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:33:33: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "86") (weapon "quake_rl") L 10/01/2026 - 01:33:33: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:34: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:34: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:33:34: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "70") (realdamage "45") (weapon "quake_rl") L 10/01/2026 - 01:33:34: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13184 11807 -3899") (victim_position "-13085 11687 -4217") L 10/01/2026 - 01:33:34: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:33:37: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:37: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:38: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:33:38: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "57") (weapon "quake_rl") L 10/01/2026 - 01:33:38: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:38: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:38: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "56") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:38: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:38: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:39: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:33:39: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "63") (weapon "quake_rl") L 10/01/2026 - 01:33:40: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:40: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:40: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:33:40: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "49") (weapon "quake_rl") L 10/01/2026 - 01:33:41: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:42: "brick<48><[U:1:195199525]>" picked up item "tf_ammo_pack" L 10/01/2026 - 01:33:43: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:43: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:33:43: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "57") (realdamage "40") (weapon "quake_rl") L 10/01/2026 - 01:33:43: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13074 11594 -4234") (victim_position "-13096 12037 -4195") L 10/01/2026 - 01:33:43: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:43: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:33:46: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:46: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:46: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:33:46: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "57") (weapon "quake_rl") L 10/01/2026 - 01:33:47: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:47: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:47: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "92") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:47: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:33:47: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "79") (weapon "quake_rl") L 10/01/2026 - 01:33:47: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:48: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:48: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "111") (weapon "tf_projectile_rocket") (airshot "1") (height "314") L 10/01/2026 - 01:33:48: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:48: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:49: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:49: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "world" (attacker_position "-12836 10925 -4275") (victim_position "-13240 11711 -4248") L 10/01/2026 - 01:33:49: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:33:51: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:51: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "111") (weapon "tf_projectile_rocket") (airshot "1") (height "322") L 10/01/2026 - 01:33:51: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:52: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:52: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:33:52: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "41") (weapon "quake_rl") L 10/01/2026 - 01:33:53: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:54: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:54: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:54: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "91") (realdamage "74") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:54: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13043 10602 -4103") (victim_position "-12981 10505 -4303") L 10/01/2026 - 01:33:54: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:33:56: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:57: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:58: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:58: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:58: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "101") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:58: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:33:59: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:33:59: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:33:59: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "55") (weapon "quake_rl") L 10/01/2026 - 01:34:02: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:04: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:05: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:05: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:05: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "33") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:06: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:06: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:34:06: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "66") (weapon "quake_rl") L 10/01/2026 - 01:34:06: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:06: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:06: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "47") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:07: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:07: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:07: "brick<48><[U:1:195199525]>" picked up item "tf_ammo_pack" L 10/01/2026 - 01:34:07: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:07: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "41") (realdamage "9") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:07: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13248 11672 -4261") (victim_position "-12788 11341 -4337") L 10/01/2026 - 01:34:07: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:34:07: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "41") (weapon "quake_rl") L 10/01/2026 - 01:34:07: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:34:09: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:10: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:10: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:34:10: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "71") (weapon "quake_rl") L 10/01/2026 - 01:34:10: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:12: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:34:12: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "106") (weapon "quake_rl") L 10/01/2026 - 01:34:12: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:12: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:12: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:12: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "105") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:13: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:13: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:34:13: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "66") (realdamage "23") (weapon "quake_rl") L 10/01/2026 - 01:34:13: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13385 11414 -4284") (victim_position "-13070 11533 -4245") L 10/01/2026 - 01:34:13: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:13: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:34:17: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:17: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:18: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:34:18: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "56") (weapon "quake_rl") L 10/01/2026 - 01:34:18: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:18: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:18: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "108") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:19: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:19: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:19: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "54") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:19: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:34:19: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "98") (weapon "quake_rl") L 10/01/2026 - 01:34:19: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:20: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:20: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:20: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:20: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "40") (realdamage "6") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:20: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13150 11980 -4190") (victim_position "-13332 10916 -4303") L 10/01/2026 - 01:34:20: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:34:22: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:22: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:23: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:34:23: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "84") (weapon "quake_rl") L 10/01/2026 - 01:34:23: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:23: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:23: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "75") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:23: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:24: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:25: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:25: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:25: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:25: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "70") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:26: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:26: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:34:26: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "51") (weapon "quake_rl") L 10/01/2026 - 01:34:27: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:27: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:27: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "81") (realdamage "46") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:27: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13066 11578 -4147") (victim_position "-13134 11445 -4293") L 10/01/2026 - 01:34:27: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:34:29: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:30: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:30: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:30: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:34:30: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "80") (weapon "quake_rl") L 10/01/2026 - 01:34:31: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:31: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:31: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:34:31: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "108") (weapon "quake_rl") L 10/01/2026 - 01:34:32: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:32: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "109") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:32: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:32: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:33: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:34:33: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "80") (realdamage "42") (weapon "quake_rl") L 10/01/2026 - 01:34:33: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13408 11518 -4045") (victim_position "-13182 11553 -4247") L 10/01/2026 - 01:34:33: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:34:35: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:34:35: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "110") (weapon "quake_rl") L 10/01/2026 - 01:34:35: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:35: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "109") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:35: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:35: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:36: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:36: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:37: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:34:37: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "51") (weapon "quake_rl") L 10/01/2026 - 01:34:37: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:38: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:38: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "57") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:38: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:39: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:39: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:39: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:34:39: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "45") (realdamage "32") (weapon "quake_rl") L 10/01/2026 - 01:34:39: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-12802 11136 -4409") (victim_position "-13060 11561 -4303") L 10/01/2026 - 01:34:40: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:34:42: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:43: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:43: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:34:43: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "110") (weapon "quake_rl") L 10/01/2026 - 01:34:43: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:43: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "68") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:43: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:43: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:44: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:45: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:46: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:48: "brick<48><[U:1:195199525]>" picked up item "tf_ammo_pack" L 10/01/2026 - 01:34:51: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:51: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:51: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:34:51: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "62") (realdamage "26") (weapon "quake_rl") L 10/01/2026 - 01:34:51: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13356 11436 -4190") (victim_position "-13041 11687 -4190") L 10/01/2026 - 01:34:51: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:34:54: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:54: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:54: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:34:54: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "78") (weapon "quake_rl") L 10/01/2026 - 01:34:54: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:54: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:55: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:55: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "70") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:55: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:56: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:34:56: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "320") L 10/01/2026 - 01:34:56: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:34:56: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:56: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "64") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:34:57: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "world" (attacker_position "-13270 11519 -4231") (victim_position "-13198 11902 -4184") L 10/01/2026 - 01:34:57: "noob / new acc / child<51><[U:1:111726247]>" triggered "domination" against "brick<48><[U:1:195199525]>" L 10/01/2026 - 01:34:57: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:34:57: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:00: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:35:00: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "112") (weapon "quake_rl") L 10/01/2026 - 01:35:00: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:00: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:00: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "74") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:00: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:01: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:03: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:03: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:35:03: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "39") (weapon "quake_rl") L 10/01/2026 - 01:35:04: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "world" (attacker_position "-13144 11704 -4195") (victim_position "-12721 11965 -4468") L 10/01/2026 - 01:35:04: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:35:07: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:07: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:07: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "59") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:07: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:07: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:35:07: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "67") (weapon "quake_rl") L 10/01/2026 - 01:35:08: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:08: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:08: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:35:08: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "65") (weapon "quake_rl") L 10/01/2026 - 01:35:09: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:09: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:09: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "109") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:09: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:35:09: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "110") (realdamage "78") (weapon "quake_rl") L 10/01/2026 - 01:35:09: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13238 11173 -4196") (victim_position "-13109 11143 -4150") L 10/01/2026 - 01:35:09: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:09: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:35:12: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:12: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:13: "brick<48><[U:1:195199525]>" picked up item "tf_ammo_pack" L 10/01/2026 - 01:35:13: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:13: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:14: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:14: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "47") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:14: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:35:14: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "51") (weapon "quake_rl") L 10/01/2026 - 01:35:15: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:15: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:15: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "55") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:16: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:16: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:16: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:16: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "58") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:18: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:18: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:35:18: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "52") (weapon "quake_rl") L 10/01/2026 - 01:35:18: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "world" (attacker_position "-13103 10922 -4124") (victim_position "-13091 10663 -4259") L 10/01/2026 - 01:35:18: "brick<48><[U:1:195199525]>" triggered "revenge" against "noob / new acc / child<51><[U:1:111726247]>" L 10/01/2026 - 01:35:18: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:18: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:35:21: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:21: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:22: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:22: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:22: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "112") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:22: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:23: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:24: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:24: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "44") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:24: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:25: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:26: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:26: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:28: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:28: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:28: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "80") (realdamage "34") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:28: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13099 10890 -4133") (victim_position "-13084 10704 -4259") L 10/01/2026 - 01:35:28: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:35:30: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:30: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:31: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:31: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "78") (weapon "tf_projectile_rocket") (airshot "1") (height "359") L 10/01/2026 - 01:35:31: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:35:31: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "51") (weapon "quake_rl") L 10/01/2026 - 01:35:31: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:32: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:32: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:35:32: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "58") (weapon "quake_rl") L 10/01/2026 - 01:35:32: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:32: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "87") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:32: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:33: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:34: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:35: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:35: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:35: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:35: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "37") (realdamage "20") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:35: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-12913 11842 -4255") (victim_position "-12668 11063 -4361") L 10/01/2026 - 01:35:35: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:35:38: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:38: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:38: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:35:38: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "62") (weapon "quake_rl") L 10/01/2026 - 01:35:39: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:39: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:39: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "74") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:39: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:39: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:39: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:35:39: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "68") (weapon "quake_rl") L 10/01/2026 - 01:35:40: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:40: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "50") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:40: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:41: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:41: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "53") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:41: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:42: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:35:42: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "57") (weapon "quake_rl") L 10/01/2026 - 01:35:42: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:43: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:44: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:44: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:35:44: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "57") (realdamage "44") (weapon "quake_rl") L 10/01/2026 - 01:35:44: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13014 11680 -4221") (victim_position "-13192 12092 -4150") L 10/01/2026 - 01:35:45: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:35:47: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:47: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:48: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:48: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "110") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:48: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:35:48: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "80") (weapon "quake_rl") L 10/01/2026 - 01:35:48: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:48: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:48: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "72") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:48: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:49: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:49: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:51: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:51: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:52: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:53: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:35:53: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "72") (weapon "quake_rl") L 10/01/2026 - 01:35:53: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:54: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "world" (attacker_position "-12998 11465 -4253") (victim_position "-13233 11721 -4166") L 10/01/2026 - 01:35:54: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:54: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:35:57: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:57: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:35:57: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "208") L 10/01/2026 - 01:35:57: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:57: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:57: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "105") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:58: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:35:58: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "72") (weapon "quake_rl") L 10/01/2026 - 01:35:58: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:35:58: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:58: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:58: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "79") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:58: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:58: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "112") (realdamage "47") (weapon "tf_projectile_rocket") (airshot "1") (height "277") L 10/01/2026 - 01:35:58: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13373 11287 -4023") (victim_position "-13343 11338 -4026") L 10/01/2026 - 01:35:58: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:35:58: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "112") (weapon "quake_rl") (airshot "1") (height "281") L 10/01/2026 - 01:35:59: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:35:59: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:35:59: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:02: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:04: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:04: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:04: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "75") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:04: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:04: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:36:04: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "65") (realdamage "34") (weapon "quake_rl") L 10/01/2026 - 01:36:04: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-12976 11613 -4004") (victim_position "-13085 11686 -4139") L 10/01/2026 - 01:36:05: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:05: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:36:07: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:07: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:07: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:36:07: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "239") L 10/01/2026 - 01:36:08: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:08: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:36:08: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "91") (weapon "quake_rl") L 10/01/2026 - 01:36:08: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:08: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:10: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:10: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "world" (attacker_position "-13094 11291 -4303") (victim_position "-12418 11210 -4393") L 10/01/2026 - 01:36:10: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:36:13: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:13: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:13: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "105") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:13: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:14: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:14: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:14: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "73") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:14: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:36:14: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "60") (weapon "quake_rl") L 10/01/2026 - 01:36:14: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:15: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:15: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:17: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:36:17: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "49") (weapon "quake_rl") L 10/01/2026 - 01:36:17: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:17: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:17: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "48") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:17: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:18: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:18: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:36:18: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "68") (weapon "quake_rl") L 10/01/2026 - 01:36:19: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:19: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:19: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "76") (realdamage "3") (weapon "tf_projectile_rocket") (crit "mini") L 10/01/2026 - 01:36:19: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13328 11119 -4043") (victim_position "-13382 10881 -4303") L 10/01/2026 - 01:36:19: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:36:22: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:22: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:23: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:36:23: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "72") (weapon "quake_rl") L 10/01/2026 - 01:36:23: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:23: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:23: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "51") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:24: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:24: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:36:24: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "81") (weapon "quake_rl") L 10/01/2026 - 01:36:24: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:24: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "56") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:24: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:25: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:25: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:25: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:25: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "79") (realdamage "71") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:25: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-12970 10826 -4233") (victim_position "-12764 11046 -4317") L 10/01/2026 - 01:36:25: World triggered "mge_match_end" (winner "[U:1:195199525]") (loser "[U:1:111726247]") (winner_score "20") (loser_score "19")