L 10/01/2026 - 01:36:31: World triggered "meta_data" (matchid "261001013631d68f") (map "mge_triumph_beta7_rc1") (arena "Badlands Middle 4 [AC] [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/01/2026 - 01:36:31: "brick<48><[U:1:195199525]>" changed role to "soldier" L 10/01/2026 - 01:36:31: "noob / new acc / child<51><[U:1:111726247]>" changed role to "soldier" L 10/01/2026 - 01:36:32: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:33: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:33: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:36:33: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "51") (weapon "quake_rl") L 10/01/2026 - 01:36:33: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:33: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:36:33: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "111") (weapon "quake_rl") L 10/01/2026 - 01:36:34: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:34: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:34: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:34: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "65") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:34: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:36:34: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "81") (realdamage "57") (weapon "quake_rl") L 10/01/2026 - 01:36:34: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13483 11862 -4196") (victim_position "-13360 11925 -4231") L 10/01/2026 - 01:36:34: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:34: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:36:36: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:40: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:40: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:41: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:41: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "62") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:41: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:41: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "59") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:41: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:41: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:41: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:36:41: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "98") (weapon "quake_rl") L 10/01/2026 - 01:36:42: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:42: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:42: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:36:42: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "50") (weapon "quake_rl") L 10/01/2026 - 01:36:42: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:42: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "64") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:43: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:44: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:36:44: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "61") (realdamage "24") (weapon "quake_rl") L 10/01/2026 - 01:36:44: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13327 10425 -4102") (victim_position "-13153 11147 -4217") L 10/01/2026 - 01:36:44: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:44: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:36:46: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:46: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:47: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:47: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "63") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:47: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:47: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:36:47: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "68") (weapon "quake_rl") L 10/01/2026 - 01:36:47: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:48: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:48: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:48: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:36:48: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "46") (weapon "quake_rl") L 10/01/2026 - 01:36:49: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:49: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "49") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:49: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:49: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:36:49: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "48") (weapon "quake_rl") L 10/01/2026 - 01:36:50: "brick<48><[U:1:195199525]>" picked up item "tf_ammo_pack" L 10/01/2026 - 01:36:52: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:53: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:53: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:53: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "83") (realdamage "68") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:53: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13422 11627 -4258") (victim_position "-13427 11690 -4234") L 10/01/2026 - 01:36:53: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:53: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:36:55: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:55: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:56: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:36:56: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "93") (weapon "quake_rl") L 10/01/2026 - 01:36:56: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:56: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:56: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "68") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:56: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:57: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:58: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:58: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "49") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:58: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:58: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:36:58: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "175") L 10/01/2026 - 01:36:58: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:36:58: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:58: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "67") (realdamage "66") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:36:58: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13292 12035 -4131") (victim_position "-13434 11844 -4245") L 10/01/2026 - 01:36:58: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:37:00: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:01: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:01: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:02: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:02: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:02: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:37:02: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "107") (weapon "quake_rl") L 10/01/2026 - 01:37:03: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:03: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:03: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "76") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:03: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:37:03: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "57") (weapon "quake_rl") L 10/01/2026 - 01:37:03: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:05: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:05: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:37:05: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "65") (realdamage "24") (weapon "quake_rl") L 10/01/2026 - 01:37:05: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13312 11886 -4265") (victim_position "-13091 11629 -4259") L 10/01/2026 - 01:37:06: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:37:08: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:08: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:08: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "82") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:08: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:09: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:37:09: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "85") (weapon "quake_rl") L 10/01/2026 - 01:37:09: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:09: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:09: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "52") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:09: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:10: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:13: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:14: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:14: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:37:14: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "54") (weapon "quake_rl") L 10/01/2026 - 01:37:14: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:14: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:14: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "50") (realdamage "20") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:15: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13413 11380 -4099") (victim_position "-13129 11464 -4298") L 10/01/2026 - 01:37:15: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:37:17: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:17: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:17: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:37:17: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "68") (weapon "quake_rl") L 10/01/2026 - 01:37:18: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:18: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:18: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:37:18: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "73") (weapon "quake_rl") L 10/01/2026 - 01:37:19: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:19: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:19: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "56") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:20: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:37:20: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "64") (weapon "quake_rl") L 10/01/2026 - 01:37:20: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:20: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:21: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:37:21: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "84") (realdamage "26") (weapon "quake_rl") L 10/01/2026 - 01:37:21: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13036 10633 -4254") (victim_position "-13064 10732 -4237") L 10/01/2026 - 01:37:21: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:21: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:37:21: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:24: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:24: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:24: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:37:24: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "329") L 10/01/2026 - 01:37:25: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:25: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:37:25: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "47") (weapon "quake_rl") L 10/01/2026 - 01:37:25: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:25: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:25: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "67") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:26: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:26: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:28: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:28: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:29: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:29: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:30: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:30: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "70") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:30: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:37:30: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "72") (realdamage "33") (weapon "quake_rl") L 10/01/2026 - 01:37:30: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13303 10926 -4180") (victim_position "-13386 11163 -4263") L 10/01/2026 - 01:37:30: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:37:42: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:42: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:43: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:43: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "63") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:43: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:44: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:44: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:44: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "67") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:44: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:44: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:37:44: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "83") (weapon "quake_rl") L 10/01/2026 - 01:37:45: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:45: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "109") (realdamage "70") (weapon "tf_projectile_rocket") (airshot "1") (height "173") L 10/01/2026 - 01:37:45: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13428 11328 -3969") (victim_position "-13381 11232 -4130") L 10/01/2026 - 01:37:45: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:45: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:37:46: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:48: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:48: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:48: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "95") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:48: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:49: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:49: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:37:49: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "47") (weapon "quake_rl") L 10/01/2026 - 01:37:49: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:50: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:50: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:37:50: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "108") (weapon "quake_rl") L 10/01/2026 - 01:37:50: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:50: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:50: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "78") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:52: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:52: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:52: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "world" (attacker_position "-13077 10714 -4239") (victim_position "-13287 11037 -4293") L 10/01/2026 - 01:37:52: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:37:54: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:54: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:55: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:37:55: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "90") (weapon "quake_rl") L 10/01/2026 - 01:37:56: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:56: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:56: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "58") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:56: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:56: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:37:56: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "60") (weapon "quake_rl") L 10/01/2026 - 01:37:57: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:37:57: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:37:57: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:37:57: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "79") (realdamage "52") (weapon "quake_rl") L 10/01/2026 - 01:37:57: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13109 10528 -4302") (victim_position "-12931 10661 -4240") L 10/01/2026 - 01:37:57: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:38:01: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:01: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:38:01: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "54") (weapon "quake_rl") L 10/01/2026 - 01:38:01: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:01: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:01: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "62") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:01: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:01: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:02: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:38:02: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "77") (weapon "quake_rl") L 10/01/2026 - 01:38:02: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:03: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:03: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "45") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:03: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:05: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:05: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:06: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:38:06: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "112") (realdamage "79") (weapon "quake_rl") L 10/01/2026 - 01:38:06: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13374 11757 -4243") (victim_position "-13344 11689 -4301") L 10/01/2026 - 01:38:06: "noob / new acc / child<51><[U:1:111726247]>" picked up item "tf_ammo_pack" L 10/01/2026 - 01:38:06: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:38:06: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:08: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:09: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:09: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:09: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:09: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "84") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:10: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:38:10: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "110") (weapon "quake_rl") L 10/01/2026 - 01:38:10: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:10: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:10: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "96") (realdamage "71") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:10: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13348 11611 -4169") (victim_position "-13292 11398 -4303") L 10/01/2026 - 01:38:10: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:10: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:38:12: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:13: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:13: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:13: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "98") (weapon "tf_projectile_rocket") (airshot "1") (height "303") L 10/01/2026 - 01:38:13: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:14: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:38:14: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "65") (weapon "quake_rl") L 10/01/2026 - 01:38:14: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:14: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:14: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "57") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:15: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:15: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:38:15: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "49") (weapon "quake_rl") L 10/01/2026 - 01:38:16: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:16: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:16: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "24") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:17: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:17: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:38:17: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "34") (weapon "quake_rl") L 10/01/2026 - 01:38:18: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:19: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:20: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:38:20: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "51") (weapon "quake_rl") L 10/01/2026 - 01:38:20: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:20: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:20: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "43") (realdamage "15") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:20: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13299 11620 -4068") (victim_position "-13358 11133 -4303") L 10/01/2026 - 01:38:20: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:38:22: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:23: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:23: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:24: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:38:24: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "111") (weapon "quake_rl") L 10/01/2026 - 01:38:24: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:25: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:25: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:25: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "70") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:25: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:26: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:26: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "72") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:26: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13205 11861 -3985") (victim_position "-13260 11934 -4131") L 10/01/2026 - 01:38:26: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:38:28: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:28: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:29: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:38:29: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "52") (weapon "quake_rl") L 10/01/2026 - 01:38:29: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:29: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:29: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "51") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:30: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:38:30: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "64") (weapon "quake_rl") L 10/01/2026 - 01:38:30: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:30: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:32: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:32: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:33: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:33: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:33: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:38:33: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "72") (weapon "quake_rl") L 10/01/2026 - 01:38:33: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:33: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "67") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:35: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:35: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:35: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:35: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "69") (realdamage "40") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:35: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13442 11865 -4242") (victim_position "-13388 12193 -4303") L 10/01/2026 - 01:38:35: "brick<48><[U:1:195199525]>" triggered "domination" against "noob / new acc / child<51><[U:1:111726247]>" L 10/01/2026 - 01:38:35: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:38:35: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "67") (weapon "quake_rl") L 10/01/2026 - 01:38:35: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:38:38: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:38: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:39: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:42: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:42: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:44: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:44: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:45: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:45: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "37") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:46: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:46: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:46: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "104") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:46: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:47: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:38:47: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "71") (weapon "quake_rl") L 10/01/2026 - 01:38:47: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:47: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:47: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "71") (realdamage "40") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:47: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13157 11539 -4168") (victim_position "-13056 11242 -4274") L 10/01/2026 - 01:38:47: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:38:50: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:50: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:50: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:38:50: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "72") (weapon "quake_rl") L 10/01/2026 - 01:38:51: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:51: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:52: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:52: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:38:52: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "54") (weapon "quake_rl") L 10/01/2026 - 01:38:52: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:52: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "49") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:52: "noob / new acc / child<51><[U:1:111726247]>" picked up item "tf_ammo_pack" L 10/01/2026 - 01:38:52: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:53: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:38:53: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "76") (weapon "quake_rl") L 10/01/2026 - 01:38:53: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:54: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:54: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:54: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "108") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:55: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:55: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:38:55: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "62") (realdamage "3") (weapon "quake_rl") L 10/01/2026 - 01:38:55: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13127 11900 -4195") (victim_position "-13018 12213 -4303") L 10/01/2026 - 01:38:55: "noob / new acc / child<51><[U:1:111726247]>" triggered "revenge" against "brick<48><[U:1:195199525]>" L 10/01/2026 - 01:38:55: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:38:57: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:58: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:58: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "58") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:58: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:38:58: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:38:58: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "93") (weapon "quake_rl") L 10/01/2026 - 01:38:58: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:38:59: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:00: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:39:00: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "86") (realdamage "57") (weapon "quake_rl") L 10/01/2026 - 01:39:00: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13092 11286 -4272") (victim_position "-13166 11120 -4150") L 10/01/2026 - 01:39:00: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:00: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:00: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "107") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:00: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:00: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:39:03: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:03: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:04: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:04: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "62") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:04: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:39:04: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "51") (weapon "quake_rl") L 10/01/2026 - 01:39:04: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:04: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:05: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:39:05: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "71") (weapon "quake_rl") L 10/01/2026 - 01:39:05: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:05: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "70") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:05: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:39:05: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "108") (realdamage "87") (weapon "quake_rl") (airshot "1") (height "220") L 10/01/2026 - 01:39:05: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-12932 11335 -4234") (victim_position "-12984 11448 -4083") L 10/01/2026 - 01:39:05: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:05: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:05: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:39:08: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:08: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:08: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:08: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "54") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:09: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:39:09: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "112") (weapon "quake_rl") L 10/01/2026 - 01:39:09: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:09: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "72") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:09: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:09: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:10: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:10: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:12: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:13: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:15: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:15: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:19: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:20: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:20: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:21: "noob / new acc / child<51><[U:1:111726247]>" picked up item "tf_ammo_pack" L 10/01/2026 - 01:39:21: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:21: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:22: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:22: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "65") (realdamage "3") (weapon "tf_projectile_rocket") (crit "mini") L 10/01/2026 - 01:39:22: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-12916 11914 -4252") (victim_position "-12351 11578 -4585") L 10/01/2026 - 01:39:22: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:39:25: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:25: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:25: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:39:25: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "54") (weapon "quake_rl") L 10/01/2026 - 01:39:25: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:25: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "61") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:25: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:26: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:27: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:39:27: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "60") (weapon "quake_rl") L 10/01/2026 - 01:39:27: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:30: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:30: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:31: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:31: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:31: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "100") (weapon "tf_projectile_rocket") (airshot "1") (height "396") L 10/01/2026 - 01:39:31: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:39:31: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "60") (weapon "quake_rl") L 10/01/2026 - 01:39:31: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:32: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:39:32: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "38") (weapon "quake_rl") L 10/01/2026 - 01:39:32: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-12300 11520 -3942") (victim_position "-12583 11400 -4462") L 10/01/2026 - 01:39:32: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:39:32: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:35: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:35: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:35: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "98") (weapon "tf_projectile_rocket") (airshot "1") (height "318") L 10/01/2026 - 01:39:36: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:37: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:37: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:37: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:39:37: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "74") (weapon "quake_rl") L 10/01/2026 - 01:39:37: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:37: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "99") (realdamage "89") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:37: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13247 11667 -4220") (victim_position "-13369 12010 -4223") L 10/01/2026 - 01:39:37: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:39:40: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:40: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:40: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:39:40: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "68") (weapon "quake_rl") L 10/01/2026 - 01:39:40: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:41: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:42: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:43: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:43: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:39:43: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "68") (weapon "quake_rl") L 10/01/2026 - 01:39:43: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:43: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:43: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "68") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:44: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:44: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:44: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "50") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:45: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:45: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:39:45: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "68") (weapon "quake_rl") L 10/01/2026 - 01:39:46: "noob / new acc / child<51><[U:1:111726247]>" picked up item "tf_ammo_pack" L 10/01/2026 - 01:39:46: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:46: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:46: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "53") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:47: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:39:47: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "63") (realdamage "24") (weapon "quake_rl") L 10/01/2026 - 01:39:47: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13282 12277 -4255") (victim_position "-13176 12074 -4153") L 10/01/2026 - 01:39:47: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:47: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:39:49: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:49: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:50: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:50: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "53") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:50: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:39:50: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "56") (weapon "quake_rl") L 10/01/2026 - 01:39:50: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:50: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:52: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:52: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:52: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "83") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:53: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:53: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:39:53: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "69") (weapon "quake_rl") L 10/01/2026 - 01:39:53: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:53: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:54: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:39:54: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "82") (weapon "quake_rl") L 10/01/2026 - 01:39:54: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:55: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:39:56: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "world" (attacker_position "-13097 11295 -4526") (victim_position "-13231 11387 -4293") L 10/01/2026 - 01:39:56: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:39:59: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:39:59: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:02: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:03: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:03: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:03: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "80") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:03: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:04: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:04: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:04: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:40:04: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "70") (weapon "quake_rl") L 10/01/2026 - 01:40:05: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:05: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:05: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "50") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:06: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:40:06: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "110") (weapon "quake_rl") L 10/01/2026 - 01:40:06: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:07: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:07: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:07: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:40:07: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "35") (realdamage "2") (weapon "quake_rl") L 10/01/2026 - 01:40:07: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13298 11688 -4214") (victim_position "-13312 11031 -4303") L 10/01/2026 - 01:40:07: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:07: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "42") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:07: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:40:10: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:10: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:10: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:40:10: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "112") (weapon "quake_rl") L 10/01/2026 - 01:40:10: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:10: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "57") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:10: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:11: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:11: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:12: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:13: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:40:13: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "28") (weapon "quake_rl") L 10/01/2026 - 01:40:14: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:16: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:18: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:18: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:18: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:18: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "107") (realdamage "31") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:18: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13624 11625 -4187") (victim_position "-13738 11551 -4384") L 10/01/2026 - 01:40:18: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:40:20: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:20: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:20: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:40:20: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "99") (weapon "quake_rl") L 10/01/2026 - 01:40:21: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:21: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:40:21: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "69") (weapon "quake_rl") L 10/01/2026 - 01:40:21: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:21: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:21: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "62") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:22: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:22: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:23: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:40:23: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "69") (realdamage "49") (weapon "quake_rl") L 10/01/2026 - 01:40:23: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13169 11445 -4298") (victim_position "-13351 11820 -4299") L 10/01/2026 - 01:40:23: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:40:26: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:27: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:27: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:27: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:40:27: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "59") (weapon "quake_rl") L 10/01/2026 - 01:40:28: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:28: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:28: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "104") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:29: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:29: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:29: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "78") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:29: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:29: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:29: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:29: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "71") (realdamage "23") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:29: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13240 11881 -4193") (victim_position "-13479 12014 -4309") L 10/01/2026 - 01:40:30: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:40:30: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "58") (weapon "quake_rl") L 10/01/2026 - 01:40:30: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:40:32: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:32: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:32: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:40:32: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "66") (weapon "quake_rl") L 10/01/2026 - 01:40:33: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:34: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:34: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:34: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "109") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:34: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:35: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:35: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:40:35: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "83") (weapon "quake_rl") L 10/01/2026 - 01:40:35: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:36: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:37: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:37: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:40: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:41: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:40:41: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "122") (realdamage "4") (weapon "quake_rl") (crit "mini") L 10/01/2026 - 01:40:41: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13169 11810 -4195") (victim_position "-12690 10877 -4311") L 10/01/2026 - 01:40:41: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:40:44: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:44: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:44: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "53") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:44: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:45: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:45: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "93") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:45: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:45: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:40:45: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "69") (weapon "quake_rl") L 10/01/2026 - 01:40:45: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:46: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:46: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:47: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:49: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:40:49: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "107") (realdamage "56") (weapon "quake_rl") (airshot "1") (height "192") L 10/01/2026 - 01:40:49: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-12951 11531 -4303") (victim_position "-12945 11389 -4111") L 10/01/2026 - 01:40:49: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:49: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:40:51: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:51: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:52: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:52: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "78") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:52: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:52: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:53: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:53: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:53: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:40:53: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "56") (weapon "quake_rl") L 10/01/2026 - 01:40:54: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:54: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:40:54: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "76") (weapon "quake_rl") L 10/01/2026 - 01:40:56: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:56: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "111") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:56: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:56: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:40:56: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "90") (realdamage "22") (weapon "quake_rl") L 10/01/2026 - 01:40:56: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-13189 11688 -4256") (victim_position "-13340 11422 -4295") L 10/01/2026 - 01:40:56: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:56: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:40:59: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:59: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:40:59: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:40:59: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "53") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:00: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:00: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "92") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:00: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:00: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:41:00: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "54") (weapon "quake_rl") L 10/01/2026 - 01:41:00: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:01: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:01: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:01: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "57") (realdamage "50") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:01: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13005 11936 -3779") (victim_position "-12948 11246 -4151") L 10/01/2026 - 01:41:01: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:01: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:41:03: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:04: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:04: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:41:04: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "52") (weapon "quake_rl") L 10/01/2026 - 01:41:04: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:04: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:41:04: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "71") (weapon "quake_rl") L 10/01/2026 - 01:41:04: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:06: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:07: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:07: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "52") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:07: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:08: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:08: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "98") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:08: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:08: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:41:08: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "49") (weapon "quake_rl") L 10/01/2026 - 01:41:09: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:09: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:09: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:09: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "44") (realdamage "39") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:09: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13372 11288 -4187") (victim_position "-13588 11984 -4056") L 10/01/2026 - 01:41:09: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:41:12: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:12: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:13: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:13: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:13: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "101") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:13: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:13: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:41:13: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "80") (weapon "quake_rl") L 10/01/2026 - 01:41:14: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:14: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:14: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "68") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:14: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:15: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:15: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "world" (attacker_position "-13085 11158 -4259") (victim_position "-12904 11064 -4300") L 10/01/2026 - 01:41:16: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:41:18: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:18: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:19: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:41:19: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "72") (weapon "quake_rl") L 10/01/2026 - 01:41:19: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:19: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:19: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "97") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:20: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:20: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:41:20: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "79") (weapon "quake_rl") L 10/01/2026 - 01:41:20: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:21: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:21: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:21: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "67") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:22: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:41:22: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "71") (weapon "quake_rl") L 10/01/2026 - 01:41:22: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:23: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:23: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:23: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "60") (realdamage "23") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:23: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13421 11481 -4111") (victim_position "-13077 11328 -4256") L 10/01/2026 - 01:41:23: "brick<48><[U:1:195199525]>" triggered "domination" against "noob / new acc / child<51><[U:1:111726247]>" L 10/01/2026 - 01:41:23: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:41:24: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:26: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:26: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:26: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:41:26: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "79") (weapon "quake_rl") L 10/01/2026 - 01:41:28: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:41:28: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "109") (weapon "quake_rl") L 10/01/2026 - 01:41:28: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:28: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:28: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:28: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "72") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:29: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:29: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:41:29: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "50") (realdamage "27") (weapon "quake_rl") L 10/01/2026 - 01:41:29: "noob / new acc / child<51><[U:1:111726247]>" killed "brick<48><[U:1:195199525]>" with "quake_rl" (attacker_position "-12966 11606 -4303") (victim_position "-13373 11309 -4264") L 10/01/2026 - 01:41:29: "noob / new acc / child<51><[U:1:111726247]>" triggered "revenge" against "brick<48><[U:1:195199525]>" L 10/01/2026 - 01:41:29: "brick<48><[U:1:195199525]>" spawned as "soldier" L 10/01/2026 - 01:41:32: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:32: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:32: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:41:32: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "66") (weapon "quake_rl") L 10/01/2026 - 01:41:32: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:32: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "89") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:33: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:33: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:33: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:41:33: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "60") (weapon "quake_rl") L 10/01/2026 - 01:41:33: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:33: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "49") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:33: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:34: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:34: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "60") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:34: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:35: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:37: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:37: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:37: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:37: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "59") (realdamage "34") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:37: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-13128 11933 -4134") (victim_position "-13301 11688 -4223") L 10/01/2026 - 01:41:37: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:41:37: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "78") (weapon "quake_rl") L 10/01/2026 - 01:41:37: "noob / new acc / child<51><[U:1:111726247]>" spawned as "soldier" L 10/01/2026 - 01:41:39: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:40: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:40: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:41:40: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "65") (weapon "quake_rl") L 10/01/2026 - 01:41:40: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:41: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:41: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:41: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 01:41:41: "noob / new acc / child<51><[U:1:111726247]>" triggered "damage" against "brick<48><[U:1:195199525]>" (damage "59") (weapon "quake_rl") L 10/01/2026 - 01:41:41: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:41: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "69") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:42: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:42: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:42: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:42: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "88") (weapon "tf_projectile_rocket") (airshot "1") (height "196") L 10/01/2026 - 01:41:44: "brick<48><[U:1:195199525]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:44: "noob / new acc / child<51><[U:1:111726247]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 01:41:44: "brick<48><[U:1:195199525]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:44: "brick<48><[U:1:195199525]>" triggered "damage" against "noob / new acc / child<51><[U:1:111726247]>" (damage "54") (realdamage "36") (weapon "tf_projectile_rocket") L 10/01/2026 - 01:41:44: "brick<48><[U:1:195199525]>" killed "noob / new acc / child<51><[U:1:111726247]>" with "tf_projectile_rocket" (attacker_position "-12923 11612 -4261") (victim_position "-13198 12104 -4259") L 10/01/2026 - 01:41:44: World triggered "mge_match_end" (winner "[U:1:195199525]") (loser "[U:1:111726247]") (winner_score "20") (loser_score "19")