L 10/01/2026 - 06:39:42: World triggered "meta_data" (matchid "26100106394281be") (map "mge_triumph_beta7_rc1") (arena "Badlands Middle 4 [AC] [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/01/2026 - 06:39:42: "X_X<18><[U:1:371577205]>" changed role to "soldier" L 10/01/2026 - 06:39:42: "rare forever<15><[U:1:887861144]>" changed role to "soldier" L 10/01/2026 - 06:39:45: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:39:45: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:39:47: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:39:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:39:48: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:39:48: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "72") (weapon "quake_rl") L 10/01/2026 - 06:39:48: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:39:48: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:39:48: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:39:49: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:39:49: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:39:49: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "47") (weapon "quake_rl") L 10/01/2026 - 06:39:50: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:39:50: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "108") (realdamage "76") (weapon "quake_rl") L 10/01/2026 - 06:39:50: "X_X<18><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13148 12073 -4190") (victim_position "-13170 11880 -4195") L 10/01/2026 - 06:39:50: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:39:50: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:39:52: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:39:53: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:39:53: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "268") L 10/01/2026 - 06:39:53: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:39:53: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:39:53: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "66") (weapon "quake_rl") L 10/01/2026 - 06:39:53: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:39:53: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:39:54: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:39:54: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "90") (realdamage "73") (weapon "quake_rl") L 10/01/2026 - 06:39:54: "X_X<18><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13119 11714 -4195") (victim_position "-12940 11716 -4303") L 10/01/2026 - 06:39:54: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:39:57: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:39:57: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:39:57: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:39:57: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "68") (weapon "quake_rl") L 10/01/2026 - 06:39:58: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:39:58: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:39:58: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:39:58: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "85") (weapon "quake_rl") L 10/01/2026 - 06:39:59: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:39:59: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:39:59: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "57") (weapon "quake_rl") L 10/01/2026 - 06:40:00: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:00: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:00: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "88") (realdamage "50") (weapon "quake_rl") L 10/01/2026 - 06:40:00: "X_X<18><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13265 11534 -4206") (victim_position "-13201 11422 -4238") L 10/01/2026 - 06:40:00: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:00: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:40:03: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:03: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:03: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:03: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "61") (weapon "quake_rl") L 10/01/2026 - 06:40:04: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:05: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:05: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "111") (weapon "quake_rl") L 10/01/2026 - 06:40:05: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:06: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:06: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:06: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:06: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "79") (realdamage "42") (weapon "quake_rl") L 10/01/2026 - 06:40:06: "X_X<18><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13189 11698 -4195") (victim_position "-12930 11484 -4303") L 10/01/2026 - 06:40:06: "X_X<18><[U:1:371577205]>" triggered "domination" against "rare forever<15><[U:1:887861144]>" L 10/01/2026 - 06:40:06: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:40:09: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:09: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:09: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:09: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "57") (weapon "quake_rl") L 10/01/2026 - 06:40:09: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:10: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:10: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "84") (weapon "quake_rl") L 10/01/2026 - 06:40:10: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:10: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "108") (weapon "quake_rl") L 10/01/2026 - 06:40:10: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:10: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:11: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:11: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:12: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:12: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "50") (realdamage "33") (weapon "quake_rl") L 10/01/2026 - 06:40:12: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "quake_rl" (attacker_position "-13080 11515 -4303") (victim_position "-13607 11723 -4278") L 10/01/2026 - 06:40:12: "rare forever<15><[U:1:887861144]>" triggered "revenge" against "X_X<18><[U:1:371577205]>" L 10/01/2026 - 06:40:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:40:12: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:40:14: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:14: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:14: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:14: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "59") (weapon "quake_rl") L 10/01/2026 - 06:40:15: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:15: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:15: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "48") (weapon "quake_rl") L 10/01/2026 - 06:40:15: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:16: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:16: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "110") (weapon "quake_rl") L 10/01/2026 - 06:40:16: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "world" (attacker_position "-13211 11868 -4167") (victim_position "-13161 11728 -4186") L 10/01/2026 - 06:40:16: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:16: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:40:18: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:18: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:19: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:19: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "92") (weapon "quake_rl") L 10/01/2026 - 06:40:20: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:20: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:20: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "63") (weapon "quake_rl") L 10/01/2026 - 06:40:20: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:21: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:21: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:21: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "75") (realdamage "45") (weapon "quake_rl") L 10/01/2026 - 06:40:21: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "quake_rl" (attacker_position "-13105 11799 -4195") (victim_position "-13080 11399 -4241") L 10/01/2026 - 06:40:21: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:40:24: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:24: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:25: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:25: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "52") (weapon "quake_rl") L 10/01/2026 - 06:40:25: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:25: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:25: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "107") (weapon "quake_rl") L 10/01/2026 - 06:40:26: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:26: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:26: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:26: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "52") (realdamage "46") (weapon "quake_rl") L 10/01/2026 - 06:40:26: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "quake_rl" (attacker_position "-13044 11752 -4303") (victim_position "-13051 11456 -4243") L 10/01/2026 - 06:40:26: "rare forever<15><[U:1:887861144]>" triggered "domination" against "X_X<18><[U:1:371577205]>" L 10/01/2026 - 06:40:26: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:40:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:28: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:29: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:30: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:30: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:30: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:30: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "102") (weapon "quake_rl") L 10/01/2026 - 06:40:31: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:31: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:31: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:31: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "85") (weapon "quake_rl") L 10/01/2026 - 06:40:31: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:31: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "67") (weapon "quake_rl") L 10/01/2026 - 06:40:32: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:40:32: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:40:32: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "57") (realdamage "31") (weapon "shotgun_soldier") L 10/01/2026 - 06:40:32: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13147 11741 -4162") (victim_position "-12999 11938 -4114") L 10/01/2026 - 06:40:32: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:40:34: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:35: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:35: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:35: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "67") (weapon "quake_rl") L 10/01/2026 - 06:40:35: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:36: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:36: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:36: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:36: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "110") (weapon "quake_rl") L 10/01/2026 - 06:40:36: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:36: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "110") (weapon "quake_rl") L 10/01/2026 - 06:40:37: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:37: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:40:37: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:40:37: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "21") (realdamage "18") (weapon "shotgun_soldier") L 10/01/2026 - 06:40:37: "X_X<18><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13611 11927 -3955") (victim_position "-12897 12023 -4065") L 10/01/2026 - 06:40:37: "X_X<18><[U:1:371577205]>" triggered "revenge" against "rare forever<15><[U:1:887861144]>" L 10/01/2026 - 06:40:37: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:40:39: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:39: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:40: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:40: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:40: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:40: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "103") (weapon "quake_rl") L 10/01/2026 - 06:40:41: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:41: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:41: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "72") (weapon "quake_rl") L 10/01/2026 - 06:40:41: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:41: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:41: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "101") (weapon "quake_rl") L 10/01/2026 - 06:40:42: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:40:42: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:40:42: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "50") (realdamage "2") (weapon "shotgun_soldier") L 10/01/2026 - 06:40:42: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13291 12000 -3911") (victim_position "-13405 11901 -4266") L 10/01/2026 - 06:40:42: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:40:45: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:45: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:45: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:45: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "70") (weapon "quake_rl") L 10/01/2026 - 06:40:46: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:46: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:46: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "51") (weapon "quake_rl") L 10/01/2026 - 06:40:46: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:47: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:47: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "240") L 10/01/2026 - 06:40:47: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:48: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:48: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:48: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "92") (realdamage "17") (weapon "quake_rl") (airshot "1") (height "334") L 10/01/2026 - 06:40:48: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "quake_rl" (attacker_position "-12954 12021 -4303") (victim_position "-13129 11890 -3861") L 10/01/2026 - 06:40:48: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:40:51: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:51: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:51: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:51: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "49") (weapon "quake_rl") L 10/01/2026 - 06:40:51: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:52: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:52: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "363") L 10/01/2026 - 06:40:52: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:52: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:52: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "51") (weapon "quake_rl") L 10/01/2026 - 06:40:52: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:52: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:52: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "53") (realdamage "51") (weapon "quake_rl") L 10/01/2026 - 06:40:52: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "quake_rl" (attacker_position "-13358 11400 -4217") (victim_position "-13145 11500 -4240") L 10/01/2026 - 06:40:53: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:40:55: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:55: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:55: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:55: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "326") L 10/01/2026 - 06:40:56: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:56: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "45") (weapon "quake_rl") L 10/01/2026 - 06:40:56: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:56: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:56: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "75") (weapon "quake_rl") L 10/01/2026 - 06:40:57: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:57: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:57: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "60") (weapon "quake_rl") L 10/01/2026 - 06:40:58: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:58: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:40:58: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:58: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "40") (weapon "quake_rl") L 10/01/2026 - 06:40:58: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:40:58: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "53") (realdamage "21") (weapon "quake_rl") L 10/01/2026 - 06:40:58: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "quake_rl" (attacker_position "-13218 11521 -4303") (victim_position "-13240 10941 -4220") L 10/01/2026 - 06:40:58: "rare forever<15><[U:1:887861144]>" triggered "domination" against "X_X<18><[U:1:371577205]>" L 10/01/2026 - 06:40:58: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:40:58: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:01: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:01: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:02: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:02: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "79") (weapon "quake_rl") L 10/01/2026 - 06:41:02: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:02: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:02: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "101") (weapon "quake_rl") L 10/01/2026 - 06:41:02: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:02: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:02: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "86") (weapon "quake_rl") L 10/01/2026 - 06:41:02: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:03: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:03: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:03: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "54") (weapon "quake_rl") L 10/01/2026 - 06:41:03: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:03: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "63") (weapon "quake_rl") L 10/01/2026 - 06:41:03: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:04: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:04: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:04: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "52") (realdamage "36") (weapon "shotgun_soldier") L 10/01/2026 - 06:41:04: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13302 11689 -4105") (victim_position "-13084 11506 -4301") L 10/01/2026 - 06:41:04: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:41:06: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:06: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:06: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:06: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "75") (weapon "quake_rl") L 10/01/2026 - 06:41:07: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:07: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:07: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "61") (weapon "quake_rl") L 10/01/2026 - 06:41:07: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:08: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:08: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:09: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:09: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "55") (weapon "quake_rl") L 10/01/2026 - 06:41:09: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:09: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:09: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:09: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "70") (weapon "shotgun_soldier") L 10/01/2026 - 06:41:09: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:09: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:09: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "63") (realdamage "16") (weapon "shotgun_soldier") L 10/01/2026 - 06:41:09: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13140 11799 -4195") (victim_position "-13396 11674 -4218") L 10/01/2026 - 06:41:09: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:09: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "62") (weapon "quake_rl") L 10/01/2026 - 06:41:09: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:41:09: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:11: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:12: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:12: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:12: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "44") (weapon "quake_rl") L 10/01/2026 - 06:41:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:13: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:13: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "88") (weapon "quake_rl") L 10/01/2026 - 06:41:13: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:14: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:15: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:15: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:15: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "54") (realdamage "10") (weapon "shotgun_soldier") L 10/01/2026 - 06:41:15: "X_X<18><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13349 11792 -4303") (victim_position "-13098 11923 -4195") L 10/01/2026 - 06:41:15: "X_X<18><[U:1:371577205]>" triggered "revenge" against "rare forever<15><[U:1:887861144]>" L 10/01/2026 - 06:41:15: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:41:17: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:17: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:17: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "52") (weapon "quake_rl") L 10/01/2026 - 06:41:17: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:18: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:18: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:18: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "61") (weapon "quake_rl") L 10/01/2026 - 06:41:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:20: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:20: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:20: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:20: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "14") (weapon "shotgun_soldier") L 10/01/2026 - 06:41:20: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:20: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "56") (weapon "quake_rl") L 10/01/2026 - 06:41:20: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:20: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:20: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "23") (weapon "shotgun_soldier") L 10/01/2026 - 06:41:20: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:21: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:21: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:21: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "62") (weapon "shotgun_soldier") L 10/01/2026 - 06:41:21: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:21: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:21: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "52") (weapon "quake_rl") L 10/01/2026 - 06:41:22: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:22: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:22: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "63") (realdamage "22") (weapon "shotgun_soldier") L 10/01/2026 - 06:41:22: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13317 12095 -4303") (victim_position "-13140 11902 -4195") L 10/01/2026 - 06:41:22: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:41:24: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:24: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:25: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:25: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "67") (weapon "quake_rl") L 10/01/2026 - 06:41:25: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:25: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:25: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "75") (weapon "quake_rl") L 10/01/2026 - 06:41:26: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:26: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:26: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:26: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "47") (weapon "quake_rl") L 10/01/2026 - 06:41:27: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:27: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:27: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:27: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "55") (weapon "quake_rl") L 10/01/2026 - 06:41:27: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:27: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:27: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "13") (weapon "shotgun_soldier") L 10/01/2026 - 06:41:28: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:29: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:29: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:29: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "72") (realdamage "61") (weapon "shotgun_soldier") L 10/01/2026 - 06:41:29: "X_X<18><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13353 11862 -4183") (victim_position "-13458 11740 -4394") L 10/01/2026 - 06:41:29: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:41:31: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:31: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:32: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:32: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "108") (weapon "quake_rl") L 10/01/2026 - 06:41:32: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:32: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:32: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:32: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "102") (weapon "quake_rl") L 10/01/2026 - 06:41:33: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:33: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:33: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:33: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "52") (weapon "quake_rl") L 10/01/2026 - 06:41:33: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:33: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:33: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "55") (realdamage "44") (weapon "shotgun_soldier") L 10/01/2026 - 06:41:33: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13370 12042 -4135") (victim_position "-13296 11811 -4272") L 10/01/2026 - 06:41:33: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:41:35: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:36: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:36: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:36: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "83") (weapon "quake_rl") L 10/01/2026 - 06:41:36: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:36: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "286") L 10/01/2026 - 06:41:36: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:37: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:37: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:38: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:38: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:38: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:39: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:40: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:40: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:40: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "76") (weapon "shotgun_soldier") L 10/01/2026 - 06:41:40: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:40: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:40: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "25") (weapon "shotgun_soldier") L 10/01/2026 - 06:41:41: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:41: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:41: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "84") (realdamage "49") (weapon "shotgun_soldier") L 10/01/2026 - 06:41:41: "X_X<18><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-12986 12017 -4303") (victim_position "-13039 12216 -4303") L 10/01/2026 - 06:41:41: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:41:43: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:44: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:44: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "111") (weapon "quake_rl") L 10/01/2026 - 06:41:44: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:44: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:44: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:44: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "58") (weapon "quake_rl") L 10/01/2026 - 06:41:45: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:45: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:45: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "62") (weapon "quake_rl") L 10/01/2026 - 06:41:45: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:45: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "103") (weapon "quake_rl") L 10/01/2026 - 06:41:45: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:46: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:46: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:46: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:46: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "91") (realdamage "6") (weapon "quake_rl") L 10/01/2026 - 06:41:46: "X_X<18><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13254 11908 -3915") (victim_position "-12983 11742 -4303") L 10/01/2026 - 06:41:46: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:46: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "320") L 10/01/2026 - 06:41:46: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:46: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:41:48: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:49: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:49: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:49: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:49: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "102") (weapon "quake_rl") L 10/01/2026 - 06:41:49: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:49: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "69") (weapon "quake_rl") L 10/01/2026 - 06:41:49: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:50: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:50: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:50: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "79") (realdamage "63") (weapon "quake_rl") L 10/01/2026 - 06:41:50: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "quake_rl" (attacker_position "-13276 11488 -4059") (victim_position "-13273 11876 -4283") L 10/01/2026 - 06:41:50: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:41:52: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:52: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:52: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:52: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "98") (weapon "quake_rl") L 10/01/2026 - 06:41:53: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:53: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:53: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:53: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "66") (weapon "quake_rl") L 10/01/2026 - 06:41:54: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:54: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:54: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:54: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "56") (weapon "quake_rl") L 10/01/2026 - 06:41:54: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:55: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:55: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "82") (weapon "quake_rl") L 10/01/2026 - 06:41:55: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:55: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:55: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "8") (weapon "shotgun_soldier") L 10/01/2026 - 06:41:55: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:55: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:55: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "58") (weapon "shotgun_soldier") L 10/01/2026 - 06:41:55: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:55: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:41:55: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "50") (realdamage "5") (weapon "shotgun_soldier") L 10/01/2026 - 06:41:55: "X_X<18><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13079 11922 -4125") (victim_position "-12985 12007 -4303") L 10/01/2026 - 06:41:55: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:41:57: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:57: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:58: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:58: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "59") (weapon "quake_rl") L 10/01/2026 - 06:41:58: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:58: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:41:58: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "263") L 10/01/2026 - 06:41:58: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:59: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:41:59: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:00: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:00: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:00: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "31") (weapon "shotgun_soldier") L 10/01/2026 - 06:42:00: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:01: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:01: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:01: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "78") (realdamage "14") (weapon "shotgun_soldier") L 10/01/2026 - 06:42:01: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13124 11891 -4157") (victim_position "-13157 11623 -4259") L 10/01/2026 - 06:42:01: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:42:03: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:03: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:04: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:04: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:04: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "61") (weapon "quake_rl") L 10/01/2026 - 06:42:04: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:04: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "71") (weapon "quake_rl") L 10/01/2026 - 06:42:05: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:06: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:06: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:06: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "32") (weapon "shotgun_soldier") L 10/01/2026 - 06:42:06: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:06: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:06: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "51") (weapon "quake_rl") L 10/01/2026 - 06:42:07: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:07: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:07: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "46") (weapon "shotgun_soldier") L 10/01/2026 - 06:42:07: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:07: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:07: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "49") (weapon "shotgun_soldier") L 10/01/2026 - 06:42:07: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:07: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:07: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "65") (weapon "shotgun_soldier") L 10/01/2026 - 06:42:08: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:08: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:08: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "21") (realdamage "2") (weapon "shotgun_soldier") L 10/01/2026 - 06:42:08: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13346 11449 -4303") (victim_position "-13149 11762 -4195") L 10/01/2026 - 06:42:08: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:42:10: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:10: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:11: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:11: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "85") (weapon "quake_rl") L 10/01/2026 - 06:42:11: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:11: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:12: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:12: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:12: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "59") (weapon "quake_rl") L 10/01/2026 - 06:42:12: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:13: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:13: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "90") (realdamage "33") (weapon "quake_rl") L 10/01/2026 - 06:42:13: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "quake_rl" (attacker_position "-13107 11823 -4195") (victim_position "-13044 11649 -4303") L 10/01/2026 - 06:42:13: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:42:15: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:15: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:16: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:16: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:16: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "61") (weapon "quake_rl") L 10/01/2026 - 06:42:16: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:16: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "61") (weapon "quake_rl") L 10/01/2026 - 06:42:17: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:17: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:17: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:17: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "72") (weapon "quake_rl") L 10/01/2026 - 06:42:17: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:18: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:18: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "52") (weapon "quake_rl") L 10/01/2026 - 06:42:18: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:18: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "104") (realdamage "67") (weapon "quake_rl") (airshot "1") (height "307") L 10/01/2026 - 06:42:18: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "quake_rl" (attacker_position "-13069 11657 -4204") (victim_position "-13226 11644 -3952") L 10/01/2026 - 06:42:18: "rare forever<15><[U:1:887861144]>" triggered "domination" against "X_X<18><[U:1:371577205]>" L 10/01/2026 - 06:42:18: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:18: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:42:20: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:20: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:20: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:20: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "71") (weapon "quake_rl") L 10/01/2026 - 06:42:21: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:21: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:22: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:22: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "106") (weapon "quake_rl") L 10/01/2026 - 06:42:22: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:22: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:22: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "111") (realdamage "94") (weapon "quake_rl") L 10/01/2026 - 06:42:22: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "quake_rl" (attacker_position "-13379 11611 -4303") (victim_position "-13304 11532 -4287") L 10/01/2026 - 06:42:22: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:22: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:22: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:42:25: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:25: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:26: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:26: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:26: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:26: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "78") (weapon "quake_rl") L 10/01/2026 - 06:42:27: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:28: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:28: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "175") L 10/01/2026 - 06:42:28: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:28: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:28: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "66") (weapon "quake_rl") L 10/01/2026 - 06:42:28: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:28: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:28: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "10") (weapon "shotgun_soldier") L 10/01/2026 - 06:42:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:29: "X_X<18><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "world" (attacker_position "-13044 12171 -4264") (victim_position "-13197 11505 -4294") L 10/01/2026 - 06:42:29: "X_X<18><[U:1:371577205]>" triggered "revenge" against "rare forever<15><[U:1:887861144]>" L 10/01/2026 - 06:42:29: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:42:31: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:31: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:31: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:31: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "56") (weapon "quake_rl") L 10/01/2026 - 06:42:32: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:32: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:32: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:32: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "52") (weapon "quake_rl") L 10/01/2026 - 06:42:32: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:32: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "79") (weapon "quake_rl") L 10/01/2026 - 06:42:33: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:33: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:33: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "107") (realdamage "96") (weapon "quake_rl") L 10/01/2026 - 06:42:33: "X_X<18><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13193 11812 -4073") (victim_position "-13033 11841 -4239") L 10/01/2026 - 06:42:33: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:33: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:42:36: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:36: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:37: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:37: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "54") (weapon "quake_rl") L 10/01/2026 - 06:42:37: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:37: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:38: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:38: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "81") (weapon "quake_rl") L 10/01/2026 - 06:42:38: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:38: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:39: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:39: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:39: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "41") (weapon "shotgun_soldier") L 10/01/2026 - 06:42:39: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:40: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:40: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:40: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "22") (weapon "shotgun_soldier") L 10/01/2026 - 06:42:40: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:40: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:40: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "73") (weapon "shotgun_soldier") L 10/01/2026 - 06:42:40: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:40: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:40: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "67") (realdamage "18") (weapon "shotgun_soldier") L 10/01/2026 - 06:42:40: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13165 12026 -4195") (victim_position "-13340 12019 -4303") L 10/01/2026 - 06:42:40: World triggered "mge_match_end" (winner "[U:1:887861144]") (loser "[U:1:371577205]") (winner_score "20") (loser_score "12")