L 10/01/2026 - 06:42:47: World triggered "meta_data" (matchid "261001064247ad8c") (map "mge_triumph_beta7_rc1") (arena "Badlands Middle 4 [AC] [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/01/2026 - 06:42:47: "X_X<18><[U:1:371577205]>" changed role to "soldier" L 10/01/2026 - 06:42:47: "rare forever<15><[U:1:887861144]>" changed role to "soldier" L 10/01/2026 - 06:42:50: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:50: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:50: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:50: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "71") (weapon "quake_rl") L 10/01/2026 - 06:42:51: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:51: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "107") (weapon "quake_rl") L 10/01/2026 - 06:42:51: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:51: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:51: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:51: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "97") (weapon "quake_rl") L 10/01/2026 - 06:42:52: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:52: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:52: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:53: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:53: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:53: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "23") (weapon "shotgun_soldier") L 10/01/2026 - 06:42:53: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:53: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "32") (weapon "quake_rl") L 10/01/2026 - 06:42:53: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:53: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:53: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "4") (weapon "shotgun_soldier") L 10/01/2026 - 06:42:53: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:53: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:42:53: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "15") (realdamage "12") (weapon "shotgun_soldier") L 10/01/2026 - 06:42:53: "X_X<18><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13356 10757 -4105") (victim_position "-12966 11435 -4303") L 10/01/2026 - 06:42:53: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:42:57: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:57: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:58: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:58: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "66") (weapon "quake_rl") L 10/01/2026 - 06:42:58: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:58: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:58: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "284") L 10/01/2026 - 06:42:58: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:59: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:59: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:42:59: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:42:59: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "37") (weapon "quake_rl") L 10/01/2026 - 06:42:59: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:00: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:00: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:00: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "14") (weapon "shotgun_soldier") L 10/01/2026 - 06:43:00: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:00: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:00: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "10") (weapon "shotgun_soldier") L 10/01/2026 - 06:43:00: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:00: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "37") (weapon "quake_rl") L 10/01/2026 - 06:43:00: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "world" (attacker_position "-12985 11340 -4303") (victim_position "-13072 10710 -4255") L 10/01/2026 - 06:43:00: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:43:00: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:02: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:02: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:02: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "56") (weapon "quake_rl") L 10/01/2026 - 06:43:02: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:03: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:03: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "109") (weapon "quake_rl") L 10/01/2026 - 06:43:03: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:03: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "92") (weapon "quake_rl") L 10/01/2026 - 06:43:03: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:03: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:05: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:06: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:06: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:06: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "58") (weapon "quake_rl") L 10/01/2026 - 06:43:06: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:06: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:06: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:06: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "20") (weapon "shotgun_soldier") L 10/01/2026 - 06:43:07: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:07: "rare forever<15><[U:1:887861144]>" picked up item "tf_ammo_pack" L 10/01/2026 - 06:43:08: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:08: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:08: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "12") (weapon "shotgun_soldier") L 10/01/2026 - 06:43:08: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:08: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:08: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "25") (weapon "shotgun_soldier") L 10/01/2026 - 06:43:09: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:09: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:09: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "5") (weapon "shotgun_soldier") L 10/01/2026 - 06:43:09: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:10: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:10: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:10: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "42") (realdamage "1") (weapon "shotgun_soldier") L 10/01/2026 - 06:43:10: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13126 10434 -4302") (victim_position "-13071 10941 -4251") L 10/01/2026 - 06:43:10: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:43:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:13: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:13: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:13: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "70") (weapon "quake_rl") L 10/01/2026 - 06:43:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:14: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:14: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:14: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:14: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "64") (weapon "quake_rl") L 10/01/2026 - 06:43:15: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:15: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "111") (weapon "quake_rl") L 10/01/2026 - 06:43:15: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:15: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:15: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:15: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:15: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "45") (weapon "shotgun_soldier") L 10/01/2026 - 06:43:16: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:16: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:16: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "11") (realdamage "2") (weapon "shotgun_soldier") L 10/01/2026 - 06:43:16: "X_X<18><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13270 10467 -4303") (victim_position "-13060 10954 -4125") L 10/01/2026 - 06:43:16: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:43:18: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:18: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:20: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:20: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "56") (weapon "quake_rl") L 10/01/2026 - 06:43:20: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:20: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:21: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:21: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:21: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "87") (weapon "shotgun_soldier") L 10/01/2026 - 06:43:21: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:21: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "195") L 10/01/2026 - 06:43:21: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:21: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:21: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:21: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "16") (realdamage "11") (weapon "shotgun_soldier") L 10/01/2026 - 06:43:21: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13395 11830 -4303") (victim_position "-13254 11270 -4303") L 10/01/2026 - 06:43:21: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:43:23: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:23: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:24: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:24: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "39") (weapon "quake_rl") L 10/01/2026 - 06:43:25: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:25: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:25: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:25: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "67") (weapon "quake_rl") L 10/01/2026 - 06:43:25: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:25: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "65") (weapon "quake_rl") L 10/01/2026 - 06:43:26: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:26: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "56") (weapon "quake_rl") L 10/01/2026 - 06:43:26: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:26: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:27: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:27: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:27: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "82") (weapon "shotgun_soldier") L 10/01/2026 - 06:43:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:28: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:28: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:28: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "22") (weapon "shotgun_soldier") L 10/01/2026 - 06:43:28: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:28: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "100") (realdamage "79") (weapon "quake_rl") L 10/01/2026 - 06:43:28: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "quake_rl" (attacker_position "-13232 12141 -4259") (victim_position "-13092 11811 -4189") L 10/01/2026 - 06:43:28: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:43:30: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:30: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:31: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:31: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "51") (weapon "quake_rl") L 10/01/2026 - 06:43:31: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:31: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:31: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "49") (weapon "quake_rl") L 10/01/2026 - 06:43:31: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:31: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:31: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:31: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "84") (weapon "quake_rl") L 10/01/2026 - 06:43:31: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:31: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "76") (weapon "quake_rl") L 10/01/2026 - 06:43:32: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:33: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:33: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:33: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "46") (weapon "quake_rl") L 10/01/2026 - 06:43:33: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:33: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "94") (realdamage "75") (weapon "quake_rl") (airshot "1") (height "309") L 10/01/2026 - 06:43:33: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "quake_rl" (attacker_position "-13400 11783 -4303") (victim_position "-13256 11475 -3992") L 10/01/2026 - 06:43:33: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:43:35: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:35: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:36: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:37: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:37: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:37: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:37: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "106") (weapon "quake_rl") L 10/01/2026 - 06:43:38: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:38: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:38: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:38: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "67") (weapon "quake_rl") L 10/01/2026 - 06:43:38: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:38: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:38: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "24") (weapon "shotgun_soldier") L 10/01/2026 - 06:43:38: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:38: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:38: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "55") (realdamage "27") (weapon "shotgun_soldier") L 10/01/2026 - 06:43:38: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13125 11748 -4195") (victim_position "-13353 11624 -4303") L 10/01/2026 - 06:43:38: "rare forever<15><[U:1:887861144]>" triggered "domination" against "X_X<18><[U:1:371577205]>" L 10/01/2026 - 06:43:38: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:43:40: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:40: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:41: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:41: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "62") (weapon "quake_rl") L 10/01/2026 - 06:43:41: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:41: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "66") (weapon "quake_rl") L 10/01/2026 - 06:43:41: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:42: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:42: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:42: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:42: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "62") (weapon "quake_rl") L 10/01/2026 - 06:43:43: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:43: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:43: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "62") (weapon "quake_rl") L 10/01/2026 - 06:43:43: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:44: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:44: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:44: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:44: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "15") (weapon "shotgun_soldier") L 10/01/2026 - 06:43:45: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:45: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "67") (weapon "quake_rl") L 10/01/2026 - 06:43:45: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:45: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:45: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:45: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "34") (weapon "shotgun_soldier") L 10/01/2026 - 06:43:45: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:45: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:45: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "42") (realdamage "40") (weapon "shotgun_soldier") L 10/01/2026 - 06:43:45: "X_X<18><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13399 11832 -4303") (victim_position "-13426 12025 -4303") L 10/01/2026 - 06:43:45: "X_X<18><[U:1:371577205]>" triggered "revenge" against "rare forever<15><[U:1:887861144]>" L 10/01/2026 - 06:43:45: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:43:47: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:48: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:48: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:48: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:48: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "59") (weapon "quake_rl") L 10/01/2026 - 06:43:49: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:49: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:49: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:49: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "59") (weapon "quake_rl") L 10/01/2026 - 06:43:49: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:49: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "49") (weapon "quake_rl") L 10/01/2026 - 06:43:50: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:50: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:50: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "79") (weapon "quake_rl") L 10/01/2026 - 06:43:50: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:50: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:50: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:50: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "77") (weapon "shotgun_soldier") L 10/01/2026 - 06:43:50: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:50: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:43:50: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "84") (realdamage "44") (weapon "shotgun_soldier") L 10/01/2026 - 06:43:50: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13353 12317 -4303") (victim_position "-13179 12390 -4262") L 10/01/2026 - 06:43:50: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:43:52: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:53: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:53: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:53: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:53: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "75") (weapon "quake_rl") L 10/01/2026 - 06:43:54: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:54: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:54: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:54: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "86") (weapon "quake_rl") L 10/01/2026 - 06:43:55: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:55: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:55: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:55: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "95") (realdamage "84") (weapon "quake_rl") (airshot "1") (height "392") L 10/01/2026 - 06:43:55: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "quake_rl" (attacker_position "-12984 12243 -4303") (victim_position "-13061 12055 -3911") L 10/01/2026 - 06:43:55: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:55: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "46") (weapon "quake_rl") L 10/01/2026 - 06:43:55: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:43:57: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:58: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:58: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:58: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:58: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "48") (weapon "quake_rl") L 10/01/2026 - 06:43:59: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:59: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:43:59: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:43:59: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "96") (weapon "quake_rl") L 10/01/2026 - 06:44:00: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:00: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:00: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "88") (realdamage "56") (weapon "quake_rl") L 10/01/2026 - 06:44:00: "X_X<18><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13202 11576 -4152") (victim_position "-13373 11489 -4303") L 10/01/2026 - 06:44:00: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:00: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "108") (weapon "quake_rl") L 10/01/2026 - 06:44:00: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:00: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:44:02: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:03: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:03: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:03: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:03: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "85") (weapon "quake_rl") L 10/01/2026 - 06:44:03: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:04: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:04: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:04: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:04: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "79") (realdamage "56") (weapon "quake_rl") L 10/01/2026 - 06:44:04: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "quake_rl" (attacker_position "-13130 10998 -4176") (victim_position "-13301 10680 -4250") L 10/01/2026 - 06:44:04: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:44:06: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:07: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:07: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:07: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:07: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "41") (weapon "quake_rl") L 10/01/2026 - 06:44:09: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:09: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:10: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:10: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "44") (weapon "quake_rl") L 10/01/2026 - 06:44:10: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:10: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:10: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "55") (weapon "quake_rl") L 10/01/2026 - 06:44:10: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:11: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:11: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:11: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:11: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "7") (weapon "shotgun_soldier") L 10/01/2026 - 06:44:11: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:11: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "49") (weapon "quake_rl") L 10/01/2026 - 06:44:12: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:12: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:12: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "36") (weapon "shotgun_soldier") L 10/01/2026 - 06:44:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:12: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:12: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "34") (weapon "shotgun_soldier") L 10/01/2026 - 06:44:12: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:13: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:14: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:14: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:14: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "89") (realdamage "2") (weapon "shotgun_soldier") L 10/01/2026 - 06:44:14: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13038 10682 -4303") (victim_position "-13038 10754 -4303") L 10/01/2026 - 06:44:14: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:44:16: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:16: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:17: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:17: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:18: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:18: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "81") (weapon "quake_rl") L 10/01/2026 - 06:44:18: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:18: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:19: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:19: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:19: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "49") (weapon "shotgun_soldier") L 10/01/2026 - 06:44:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:19: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:19: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:19: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "64") (weapon "shotgun_soldier") L 10/01/2026 - 06:44:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:19: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:19: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "54") (weapon "shotgun_soldier") L 10/01/2026 - 06:44:20: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:20: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:20: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:20: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "54") (weapon "shotgun_soldier") L 10/01/2026 - 06:44:20: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:20: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:20: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "81") (weapon "shotgun_soldier") L 10/01/2026 - 06:44:21: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:21: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:21: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:21: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "25") (realdamage "23") (weapon "shotgun_soldier") L 10/01/2026 - 06:44:21: "X_X<18><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13324 11065 -4303") (victim_position "-13170 11181 -4248") L 10/01/2026 - 06:44:21: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:44:23: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:24: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:24: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:24: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "52") (weapon "quake_rl") L 10/01/2026 - 06:44:24: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:25: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:25: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "77") (weapon "quake_rl") L 10/01/2026 - 06:44:25: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:25: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:25: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:25: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "61") (weapon "shotgun_soldier") L 10/01/2026 - 06:44:26: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:26: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:26: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:26: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "67") (weapon "shotgun_soldier") L 10/01/2026 - 06:44:26: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:26: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:26: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "32") (weapon "shotgun_soldier") L 10/01/2026 - 06:44:27: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:27: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:27: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "103") (weapon "quake_rl") L 10/01/2026 - 06:44:27: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:27: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:27: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:27: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "45") (realdamage "21") (weapon "shotgun_soldier") L 10/01/2026 - 06:44:27: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13099 10493 -4303") (victim_position "-13382 10671 -4303") L 10/01/2026 - 06:44:27: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:44:30: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:30: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:31: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:31: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "51") (weapon "quake_rl") L 10/01/2026 - 06:44:32: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:32: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:32: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "47") (weapon "quake_rl") L 10/01/2026 - 06:44:32: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:32: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:32: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "94") (weapon "quake_rl") L 10/01/2026 - 06:44:33: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:33: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:33: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:33: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "66") (realdamage "42") (weapon "quake_rl") L 10/01/2026 - 06:44:33: "X_X<18><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13342 11155 -4303") (victim_position "-13133 10996 -4195") L 10/01/2026 - 06:44:33: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:33: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "104") (weapon "quake_rl") L 10/01/2026 - 06:44:33: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:44:36: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:36: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:36: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:37: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:37: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "49") (weapon "quake_rl") L 10/01/2026 - 06:44:37: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:37: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:37: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "64") (weapon "quake_rl") L 10/01/2026 - 06:44:37: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:38: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:38: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "78") (weapon "quake_rl") L 10/01/2026 - 06:44:38: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:38: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:38: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:38: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "78") (realdamage "19") (weapon "quake_rl") L 10/01/2026 - 06:44:38: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "quake_rl" (attacker_position "-13159 10833 -4152") (victim_position "-12949 10803 -4303") L 10/01/2026 - 06:44:39: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:44:39: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:41: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:41: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:42: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:42: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "73") (weapon "quake_rl") L 10/01/2026 - 06:44:42: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:42: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:43: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:43: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:43: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "64") (weapon "quake_rl") L 10/01/2026 - 06:44:43: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:43: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:43: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "96") (weapon "quake_rl") L 10/01/2026 - 06:44:43: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:44: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:44: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:44: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "23") (weapon "shotgun_soldier") L 10/01/2026 - 06:44:44: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:44: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:44: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "27") (weapon "shotgun_soldier") L 10/01/2026 - 06:44:44: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:44: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:44: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "27") (weapon "shotgun_soldier") L 10/01/2026 - 06:44:45: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:45: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:45: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "37") (weapon "shotgun_soldier") L 10/01/2026 - 06:44:45: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:45: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:45: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "39") (realdamage "10") (weapon "shotgun_soldier") L 10/01/2026 - 06:44:45: "X_X<18><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13049 10485 -4303") (victim_position "-13074 10930 -4256") L 10/01/2026 - 06:44:45: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:44:47: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:48: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:48: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:48: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "69") (weapon "quake_rl") L 10/01/2026 - 06:44:48: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:48: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:48: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "93") (weapon "quake_rl") L 10/01/2026 - 06:44:49: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:49: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:49: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:49: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "60") (weapon "quake_rl") L 10/01/2026 - 06:44:49: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:49: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "51") (weapon "quake_rl") L 10/01/2026 - 06:44:50: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:50: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:50: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:50: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "56") (realdamage "46") (weapon "quake_rl") L 10/01/2026 - 06:44:50: "X_X<18><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13245 10636 -4228") (victim_position "-13101 11135 -4259") L 10/01/2026 - 06:44:50: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:44:53: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:53: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:54: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:54: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "52") (weapon "quake_rl") L 10/01/2026 - 06:44:54: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:54: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:55: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:44:55: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "111") (weapon "quake_rl") L 10/01/2026 - 06:44:55: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:55: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:55: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:44:55: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "36") (realdamage "12") (weapon "shotgun_soldier") L 10/01/2026 - 06:44:55: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13267 11082 -3914") (victim_position "-13213 11222 -4260") L 10/01/2026 - 06:44:55: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:44:58: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:59: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:44:59: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:00: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:00: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:00: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:45:00: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "59") (weapon "quake_rl") L 10/01/2026 - 06:45:01: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:01: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:01: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "6") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:01: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:01: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:01: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:01: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "50") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:01: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:01: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:01: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "21") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:02: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:02: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:02: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "59") (realdamage "41") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:02: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-12991 10856 -4294") (victim_position "-13010 11211 -4303") L 10/01/2026 - 06:45:02: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:45:04: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:05: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:05: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:45:05: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "64") (weapon "quake_rl") L 10/01/2026 - 06:45:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:06: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:45:06: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "61") (weapon "quake_rl") L 10/01/2026 - 06:45:07: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:45:07: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "109") (weapon "quake_rl") L 10/01/2026 - 06:45:07: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:07: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:07: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:07: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:45:07: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "81") (weapon "quake_rl") L 10/01/2026 - 06:45:08: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:08: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:08: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:08: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "21") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:08: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:08: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:08: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "4") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:08: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:08: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:08: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "13") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:09: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:09: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:09: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "8") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:09: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:09: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:09: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "8") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:09: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "world" (attacker_position "-13240 11090 -4259") (victim_position "-13186 11707 -4185") L 10/01/2026 - 06:45:10: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:45:10: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:10: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:10: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "3") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:12: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:12: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:45:12: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "59") (weapon "quake_rl") L 10/01/2026 - 06:45:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:13: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:13: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:45:13: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "104") (weapon "quake_rl") L 10/01/2026 - 06:45:14: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:14: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:45:14: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "57") (weapon "quake_rl") L 10/01/2026 - 06:45:14: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:14: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:14: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "19") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:14: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:15: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:15: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:15: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "33") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:16: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:16: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:16: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "6") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:16: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:16: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:16: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "24") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:16: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:16: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:16: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "20") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:16: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:17: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:45:17: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "69") (weapon "quake_rl") L 10/01/2026 - 06:45:17: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:17: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:17: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "45") (realdamage "21") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:17: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13281 10926 -4303") (victim_position "-13193 11375 -4298") L 10/01/2026 - 06:45:17: "rare forever<15><[U:1:887861144]>" triggered "domination" against "X_X<18><[U:1:371577205]>" L 10/01/2026 - 06:45:17: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:45:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:19: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:19: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:45:19: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "58") (weapon "quake_rl") L 10/01/2026 - 06:45:20: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:20: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:45:20: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "109") (weapon "quake_rl") L 10/01/2026 - 06:45:20: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:21: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:21: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:45:21: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "72") (weapon "quake_rl") L 10/01/2026 - 06:45:21: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:22: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:22: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:22: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:22: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:22: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "8") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:22: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:23: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:23: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:23: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "15") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:23: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:23: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:23: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "30") (realdamage "19") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:23: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13250 11374 -4299") (victim_position "-13190 11058 -4195") L 10/01/2026 - 06:45:23: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:45:26: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:26: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:26: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:27: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:45:27: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "71") (weapon "quake_rl") L 10/01/2026 - 06:45:27: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:27: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:45:27: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "82") (weapon "quake_rl") L 10/01/2026 - 06:45:27: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:27: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:28: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:28: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:28: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "8") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:29: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:29: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:29: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:45:29: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "104") (realdamage "95") (weapon "quake_rl") L 10/01/2026 - 06:45:29: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "quake_rl" (attacker_position "-12965 10643 -4303") (victim_position "-13167 10807 -4195") L 10/01/2026 - 06:45:29: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:45:31: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:32: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:32: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:45:32: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "74") (weapon "quake_rl") L 10/01/2026 - 06:45:32: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:45:32: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "96") (weapon "quake_rl") L 10/01/2026 - 06:45:32: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:33: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:45:33: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "111") (realdamage "104") (weapon "quake_rl") L 10/01/2026 - 06:45:33: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "quake_rl" (attacker_position "-12998 11043 -4088") (victim_position "-13096 11062 -4124") L 10/01/2026 - 06:45:33: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:33: "X_X<18><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:45:35: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:36: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:36: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:36: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:45:36: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "91") (weapon "quake_rl") L 10/01/2026 - 06:45:37: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:37: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:45:37: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "64") (weapon "quake_rl") L 10/01/2026 - 06:45:37: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:38: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:38: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:38: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:40: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:40: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:40: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "32") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:41: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:41: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:41: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "17") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:41: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:42: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:42: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:42: "X_X<18><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:42: "X_X<18><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:45:42: "X_X<18><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "36") (weapon "shotgun_soldier") L 10/01/2026 - 06:45:42: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:45:43: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:45:43: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<18><[U:1:371577205]>" (damage "66") (realdamage "54") (weapon "quake_rl") L 10/01/2026 - 06:45:43: "X_X<18><[U:1:371577205]>" joined team "Spectator" L 10/01/2026 - 06:45:43: "rare forever<15><[U:1:887861144]>" killed "X_X<18><[U:1:371577205]>" with "quake_rl" (attacker_position "-12858 11114 -4411") (victim_position "-13173 11184 -4490") L 10/01/2026 - 06:45:43: World triggered "mge_match_end" (winner "[U:1:887861144]") (loser "[U:1:371577205]") (winner_score "20") (loser_score "8")