L 10/01/2026 - 06:51:44: World triggered "meta_data" (matchid "261001065144bbdc") (map "mge_triumph_beta7_rc1") (arena "Badlands Middle 4 [AC] [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/01/2026 - 06:51:44: "X_X<20><[U:1:371577205]>" changed role to "scout" L 10/01/2026 - 06:51:44: "rare forever<15><[U:1:887861144]>" changed role to "soldier" L 10/01/2026 - 06:52:03: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:52:04: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:52:04: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "101") (weapon "quake_rl") L 10/01/2026 - 06:52:05: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:52:05: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:52:05: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "45") (weapon "quake_rl") L 10/01/2026 - 06:52:06: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:52:06: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:52:06: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "50") (realdamage "49") (weapon "quake_rl") L 10/01/2026 - 06:52:06: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-12906 11367 -4303") (victim_position "-12409 11473 -4551") L 10/01/2026 - 06:52:06: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:52:14: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:52:44: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:52:44: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:52:44: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "423") L 10/01/2026 - 06:52:44: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:52:44: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:52:44: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "53") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:52:45: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:52:45: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:52:45: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "110") (weapon "tf_projectile_rocket") (airshot "1") (height "274") L 10/01/2026 - 06:52:45: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:52:46: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:52:46: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:52:46: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:52:46: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:52:46: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "34") (realdamage "5") (weapon "shotgun_soldier") L 10/01/2026 - 06:52:46: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13234 11423 -4282") (victim_position "-13584 11664 -4319") L 10/01/2026 - 06:52:46: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:52:48: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:52:49: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:52:49: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:52:49: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "58") (weapon "quake_rl") L 10/01/2026 - 06:52:50: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:52:50: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:52:50: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:52:50: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "86") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:52:51: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:52:51: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:52:51: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:52:51: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "8") (weapon "shotgun_soldier") L 10/01/2026 - 06:52:51: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:52:53: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:52:53: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:52:53: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "53") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:52:53: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:52:53: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "92") (weapon "quake_rl") L 10/01/2026 - 06:52:53: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:52:53: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:52:53: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:52:53: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "30") (realdamage "11") (weapon "shotgun_soldier") L 10/01/2026 - 06:52:53: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13150 11998 -4060") (victim_position "-12823 11945 -4132") L 10/01/2026 - 06:52:54: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:52:56: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:52:56: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:52:56: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:52:56: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "72") (weapon "quake_rl") L 10/01/2026 - 06:52:57: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:52:57: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:52:58: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:52:58: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:52:58: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "56") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:52:58: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:52:58: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "60") (weapon "quake_rl") L 10/01/2026 - 06:52:58: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:52:58: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:52:58: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:52:58: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "100") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:52:59: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:52:59: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:52:59: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "48") (weapon "shotgun_soldier") L 10/01/2026 - 06:52:59: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:00: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:00: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:00: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "67") (realdamage "54") (weapon "shotgun_soldier") L 10/01/2026 - 06:53:00: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13255 11963 -4258") (victim_position "-13237 11719 -4011") L 10/01/2026 - 06:53:00: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:53:07: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:07: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:08: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:08: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "52") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:08: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:09: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:53:09: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "73") (weapon "quake_rl") L 10/01/2026 - 06:53:09: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:10: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:10: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:10: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:10: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "43") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:10: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:53:10: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "42") (weapon "quake_rl") L 10/01/2026 - 06:53:10: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:10: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:10: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "22") (weapon "shotgun_soldier") L 10/01/2026 - 06:53:10: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:11: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:11: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:11: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "11") (weapon "shotgun_soldier") L 10/01/2026 - 06:53:11: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:53:11: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "49") (realdamage "18") (weapon "quake_rl") L 10/01/2026 - 06:53:11: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13240 11532 -4303") (victim_position "-13604 12006 -4315") L 10/01/2026 - 06:53:11: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:11: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:53:14: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:14: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:14: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:14: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "63") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:15: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:15: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:16: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:16: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "110") (weapon "tf_projectile_rocket") (airshot "1") (height "214") L 10/01/2026 - 06:53:16: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:16: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:16: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:16: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:16: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "26") (weapon "shotgun_soldier") L 10/01/2026 - 06:53:16: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13184 11697 -4195") (victim_position "-13557 11903 -4324") L 10/01/2026 - 06:53:17: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:17: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:53:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:19: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:19: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:53:19: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "97") (weapon "quake_rl") L 10/01/2026 - 06:53:20: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:20: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:20: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "62") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:20: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:20: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:21: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:21: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:22: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:22: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:22: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "12") (weapon "shotgun_soldier") L 10/01/2026 - 06:53:23: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:23: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:23: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "32") (weapon "shotgun_soldier") L 10/01/2026 - 06:53:23: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:23: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:23: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "58") (weapon "shotgun_soldier") L 10/01/2026 - 06:53:23: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:23: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:53:23: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "66") (weapon "quake_rl") L 10/01/2026 - 06:53:24: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:24: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:24: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "43") (weapon "shotgun_soldier") L 10/01/2026 - 06:53:24: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:24: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:24: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "13") (weapon "shotgun_soldier") L 10/01/2026 - 06:53:24: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:24: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:24: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "38") (realdamage "25") (weapon "shotgun_soldier") L 10/01/2026 - 06:53:24: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13312 11208 -4303") (victim_position "-13011 11565 -4303") L 10/01/2026 - 06:53:25: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:53:28: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:28: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:28: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "69") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:28: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:29: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:29: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:29: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:53:29: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "77") (weapon "quake_rl") L 10/01/2026 - 06:53:31: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:31: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:31: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:31: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "70") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:31: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:31: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:31: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "33") (weapon "shotgun_soldier") L 10/01/2026 - 06:53:31: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:32: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:32: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "59") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:32: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:32: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:32: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:32: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "7") (realdamage "1") (weapon "shotgun_soldier") L 10/01/2026 - 06:53:32: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13071 10835 -4303") (victim_position "-12758 11024 -4357") L 10/01/2026 - 06:53:32: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:53:34: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:34: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:34: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:53:34: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "64") (weapon "quake_rl") L 10/01/2026 - 06:53:35: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:35: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "76") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:35: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:35: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:35: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:53:35: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "105") (weapon "quake_rl") L 10/01/2026 - 06:53:36: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:53:36: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "63") (weapon "quake_rl") L 10/01/2026 - 06:53:36: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13165 11130 -4133") (victim_position "-13023 10912 -4144") L 10/01/2026 - 06:53:36: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:36: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:53:36: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:39: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:39: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:40: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:40: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "63") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:40: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:53:40: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "110") (weapon "quake_rl") L 10/01/2026 - 06:53:40: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:40: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:40: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "107") (weapon "tf_projectile_rocket") (airshot "1") (height "237") L 10/01/2026 - 06:53:40: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:41: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:42: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:42: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "41") (realdamage "10") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:42: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "tf_projectile_rocket" (attacker_position "-13202 11238 -4199") (victim_position "-12770 10868 -4293") L 10/01/2026 - 06:53:42: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:42: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:42: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:53:44: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:44: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:44: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:53:44: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "39") (weapon "quake_rl") L 10/01/2026 - 06:53:45: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:45: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:53:45: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "65") (weapon "quake_rl") L 10/01/2026 - 06:53:45: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:46: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:46: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "52") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:46: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:46: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:46: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:46: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "104") (weapon "tf_projectile_rocket") (airshot "1") (height "231") L 10/01/2026 - 06:53:46: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:53:46: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "103") (weapon "quake_rl") L 10/01/2026 - 06:53:47: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:48: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:49: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:49: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:49: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "11") (weapon "shotgun_soldier") L 10/01/2026 - 06:53:49: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:49: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:49: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "23") (weapon "shotgun_soldier") L 10/01/2026 - 06:53:50: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:50: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:50: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "5") (weapon "shotgun_soldier") L 10/01/2026 - 06:53:50: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:50: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:50: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "10") (weapon "shotgun_soldier") L 10/01/2026 - 06:53:50: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:50: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:50: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "14") (realdamage "9") (weapon "shotgun_soldier") L 10/01/2026 - 06:53:50: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13294 11460 -4303") (victim_position "-13120 10827 -4195") L 10/01/2026 - 06:53:50: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:53:53: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:54: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:54: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:54: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:55: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:55: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "98") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:55: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:56: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:56: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:53:56: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "38") (weapon "quake_rl") L 10/01/2026 - 06:53:56: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:57: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:53:57: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:57: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:57: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "74") (weapon "shotgun_soldier") L 10/01/2026 - 06:53:57: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:53:58: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:58: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:58: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "55") (weapon "shotgun_soldier") L 10/01/2026 - 06:53:58: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:58: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:53:58: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "67") (realdamage "49") (weapon "shotgun_soldier") L 10/01/2026 - 06:53:58: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-12977 11470 -4303") (victim_position "-13218 11222 -4288") L 10/01/2026 - 06:53:58: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:54:00: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:01: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:01: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:54:01: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "47") (weapon "quake_rl") L 10/01/2026 - 06:54:01: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:01: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "51") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:02: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:02: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:02: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:03: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:03: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "93") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:03: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:03: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:03: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:03: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "27") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:03: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:04: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:04: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "74") (realdamage "56") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:04: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "tf_projectile_rocket" (attacker_position "-13086 11681 -4259") (victim_position "-13167 11051 -4187") L 10/01/2026 - 06:54:04: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:04: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:54:06: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:06: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:07: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:07: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:07: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "83") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:07: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:07: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:54:07: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "81") (weapon "quake_rl") L 10/01/2026 - 06:54:07: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:08: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:08: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:08: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:09: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "72") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:09: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:54:09: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "74") (weapon "quake_rl") L 10/01/2026 - 06:54:09: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:09: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:09: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "7") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:09: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:09: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:09: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:09: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "55") (realdamage "38") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:09: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-12995 11623 -4303") (victim_position "-12896 11360 -4303") L 10/01/2026 - 06:54:09: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:54:11: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:11: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:12: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:54:12: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "47") (weapon "quake_rl") L 10/01/2026 - 06:54:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:13: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:13: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:13: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "79") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:14: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:14: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "69") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:14: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:14: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:14: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:14: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:14: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "71") (realdamage "52") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:14: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13319 11788 -4303") (victim_position "-13112 11804 -4093") L 10/01/2026 - 06:54:14: "rare forever<15><[U:1:887861144]>" triggered "domination" against "X_X<20><[U:1:371577205]>" L 10/01/2026 - 06:54:14: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:54:16: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:17: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:17: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:18: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:18: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:18: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:18: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "76") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:18: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:19: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:54:19: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "53") (weapon "quake_rl") L 10/01/2026 - 06:54:19: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:19: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:19: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "19") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:19: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:19: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:19: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "50") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:19: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:19: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "50") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:20: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:20: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:20: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "46") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:20: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:20: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:20: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "53") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:21: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:21: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:21: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:21: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "52") (realdamage "3") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:21: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-12987 11626 -4303") (victim_position "-13226 11370 -4298") L 10/01/2026 - 06:54:21: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:54:23: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:24: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:54:24: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "79") (weapon "quake_rl") L 10/01/2026 - 06:54:24: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:25: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:25: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:25: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:25: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "52") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:26: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:26: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:27: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:28: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:28: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:28: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "54") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:28: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:28: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:28: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "42") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:29: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:29: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:29: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "14") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:29: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:29: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:29: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "41") (realdamage "24") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:29: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13714 11507 -4464") (victim_position "-13350 11417 -4303") L 10/01/2026 - 06:54:29: "X_X<20><[U:1:371577205]>" triggered "revenge" against "rare forever<15><[U:1:887861144]>" L 10/01/2026 - 06:54:29: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:54:31: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:31: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:32: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:32: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "72") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:32: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:32: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:32: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "107") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:32: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:33: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:33: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:54:33: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "54") (weapon "quake_rl") L 10/01/2026 - 06:54:33: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:34: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:34: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "103") (realdamage "52") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:34: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "tf_projectile_rocket" (attacker_position "-13118 12105 -4062") (victim_position "-13250 12334 -4225") L 10/01/2026 - 06:54:34: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:34: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:54:36: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:36: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:36: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:54:36: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "70") (weapon "quake_rl") L 10/01/2026 - 06:54:37: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:37: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:38: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:38: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "70") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:38: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:38: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:38: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "81") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:38: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:54:38: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "105") (weapon "quake_rl") L 10/01/2026 - 06:54:38: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:39: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:39: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:39: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:39: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:39: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "22") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:39: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:39: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "35") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:39: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:39: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:39: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "15") (realdamage "10") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:39: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13177 12390 -4048") (victim_position "-13507 11910 -4318") L 10/01/2026 - 06:54:40: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:54:42: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:42: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:54:42: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "47") (weapon "quake_rl") L 10/01/2026 - 06:54:42: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:43: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:54:43: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "57") (weapon "quake_rl") L 10/01/2026 - 06:54:43: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:44: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:54:44: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "70") (weapon "quake_rl") L 10/01/2026 - 06:54:44: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:44: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:44: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:44: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "7") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:44: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:44: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:54:44: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "107") (realdamage "88") (weapon "quake_rl") (airshot "1") (height "183") L 10/01/2026 - 06:54:45: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13068 11944 -4146") (victim_position "-13093 12164 -4076") L 10/01/2026 - 06:54:45: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:54:46: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:47: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:47: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "108") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:47: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:54:47: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "75") (weapon "quake_rl") L 10/01/2026 - 06:54:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:47: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:48: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:48: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:48: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:54:48: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "50") (weapon "quake_rl") L 10/01/2026 - 06:54:49: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:49: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "111") (realdamage "96") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:49: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "tf_projectile_rocket" (attacker_position "-13442 11974 -4309") (victim_position "-13346 12039 -4303") L 10/01/2026 - 06:54:49: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:49: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:49: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:54:51: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:51: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:52: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:52: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:52: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "56") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:53: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:53: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:54:53: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "54") (weapon "quake_rl") L 10/01/2026 - 06:54:53: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:54:53: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "83") (weapon "quake_rl") L 10/01/2026 - 06:54:53: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:54:53: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:53: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:53: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "76") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:54: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:54: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:54: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "40") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:54: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:54: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:54: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:54: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "13") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:55: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:55: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:55: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "8") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:55: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:55: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "35") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:54:55: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:55: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:55: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "8") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:55: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:55: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:55: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "3") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:56: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:56: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:54:56: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "3") (realdamage "2") (weapon "shotgun_soldier") L 10/01/2026 - 06:54:56: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13011 11806 -4252") (victim_position "-13294 10885 -4066") L 10/01/2026 - 06:54:56: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:54:59: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:00: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:00: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "110") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:00: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:55:00: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "56") (weapon "quake_rl") L 10/01/2026 - 06:55:00: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:00: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:01: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:01: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:02: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:02: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:02: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "107") (realdamage "89") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:02: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "tf_projectile_rocket" (attacker_position "-13277 11623 -4269") (victim_position "-13334 11841 -4303") L 10/01/2026 - 06:55:02: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:02: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:55:04: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:04: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:05: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:05: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "83") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:05: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:05: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:55:05: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "103") (weapon "quake_rl") L 10/01/2026 - 06:55:06: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:06: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:06: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:06: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "99") (weapon "tf_projectile_rocket") (airshot "1") (height "469") L 10/01/2026 - 06:55:06: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:55:06: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "48") (weapon "quake_rl") L 10/01/2026 - 06:55:06: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:07: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:07: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:07: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "10") (weapon "shotgun_soldier") L 10/01/2026 - 06:55:07: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:08: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:08: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:08: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "14") (weapon "shotgun_soldier") L 10/01/2026 - 06:55:08: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:08: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:08: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "32") (realdamage "18") (weapon "shotgun_soldier") L 10/01/2026 - 06:55:08: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13156 12013 -4195") (victim_position "-13072 11873 -3752") L 10/01/2026 - 06:55:08: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:55:10: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:10: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:10: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:12: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:12: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:12: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "107") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:13: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:13: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:13: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "70") (realdamage "67") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:13: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "tf_projectile_rocket" (attacker_position "-13105 12004 -4195") (victim_position "-13022 11963 -4303") L 10/01/2026 - 06:55:13: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:55:15: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:15: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:16: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:16: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:55:16: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "55") (weapon "quake_rl") L 10/01/2026 - 06:55:16: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:16: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "66") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:17: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:17: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:17: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:17: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "105") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:18: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:18: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:19: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:19: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "7") (weapon "shotgun_soldier") L 10/01/2026 - 06:55:19: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:19: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:19: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "7") (weapon "shotgun_soldier") L 10/01/2026 - 06:55:19: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:19: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:19: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "7") (weapon "shotgun_soldier") L 10/01/2026 - 06:55:20: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:20: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:20: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "44") (realdamage "15") (weapon "shotgun_soldier") L 10/01/2026 - 06:55:20: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-12916 11750 -4303") (victim_position "-12811 11495 -4524") L 10/01/2026 - 06:55:20: "rare forever<15><[U:1:887861144]>" triggered "domination" against "X_X<20><[U:1:371577205]>" L 10/01/2026 - 06:55:20: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:55:22: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:22: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:23: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:24: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:24: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:24: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:55:24: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "76") (weapon "quake_rl") L 10/01/2026 - 06:55:24: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:24: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:25: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:55:25: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "72") (weapon "quake_rl") L 10/01/2026 - 06:55:25: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:25: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:25: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "26") (weapon "shotgun_soldier") L 10/01/2026 - 06:55:25: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:26: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:26: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:26: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "51") (weapon "shotgun_soldier") L 10/01/2026 - 06:55:26: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:26: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:26: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "65") (weapon "shotgun_soldier") L 10/01/2026 - 06:55:26: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:26: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:26: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "51") (realdamage "12") (weapon "shotgun_soldier") L 10/01/2026 - 06:55:26: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13394 11797 -4303") (victim_position "-13133 12018 -4195") L 10/01/2026 - 06:55:26: "X_X<20><[U:1:371577205]>" triggered "revenge" against "rare forever<15><[U:1:887861144]>" L 10/01/2026 - 06:55:26: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:55:29: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:55:29: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "108") (weapon "quake_rl") (airshot "1") (height "270") L 10/01/2026 - 06:55:29: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:29: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:30: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:30: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:30: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "66") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:30: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:31: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:31: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:31: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "54") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:31: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:31: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:31: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:31: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "29") (weapon "shotgun_soldier") L 10/01/2026 - 06:55:31: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:55:31: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "43") (weapon "quake_rl") L 10/01/2026 - 06:55:32: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:33: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:34: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:34: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:34: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "115") (realdamage "23") (weapon "shotgun_soldier") (crit "mini") L 10/01/2026 - 06:55:34: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13191 11566 -4188") (victim_position "-13258 11702 -4303") L 10/01/2026 - 06:55:34: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:55:36: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:37: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:37: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:37: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "52") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:38: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:38: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:38: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:55:38: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "79") (weapon "quake_rl") L 10/01/2026 - 06:55:39: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:39: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "86") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:39: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:39: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:55:39: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "101") (realdamage "63") (weapon "quake_rl") L 10/01/2026 - 06:55:39: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13260 11845 -4034") (victim_position "-13019 11871 -4290") L 10/01/2026 - 06:55:39: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:39: "rare forever<15><[U:1:887861144]>" spawned as "soldier" L 10/01/2026 - 06:55:42: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:42: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:43: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:43: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "49") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:43: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:43: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:43: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:55:43: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "65") (weapon "quake_rl") L 10/01/2026 - 06:55:43: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:43: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "64") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:44: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:44: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:44: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:44: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "70") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:45: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:45: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:55:45: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "48") (realdamage "17") (weapon "shotgun_soldier") L 10/01/2026 - 06:55:45: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13243 11951 -4196") (victim_position "-13151 12358 -4196") L 10/01/2026 - 06:55:45: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:55:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:47: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:47: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:47: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "86") (weapon "tf_projectile_rocket") (airshot "1") (height "344") L 10/01/2026 - 06:55:48: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:48: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:48: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:48: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "61") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:48: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:55:48: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "98") (weapon "quake_rl") L 10/01/2026 - 06:55:49: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:49: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:49: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:49: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "81") (realdamage "53") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:55:49: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "tf_projectile_rocket" (attacker_position "-12949 11981 -4151") (victim_position "-13474 11799 -4326") L 10/01/2026 - 06:55:49: World triggered "mge_match_end" (winner "[U:1:887861144]") (loser "[U:1:371577205]") (winner_score "20") (loser_score "12")