L 10/01/2026 - 06:55:55: World triggered "meta_data" (matchid "2610010655550a0b") (map "mge_triumph_beta7_rc1") (arena "Badlands Middle 4 [AC] [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/01/2026 - 06:55:55: "X_X<20><[U:1:371577205]>" changed role to "soldier" L 10/01/2026 - 06:55:55: "rare forever<15><[U:1:887861144]>" changed role to "soldier" L 10/01/2026 - 06:55:59: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:55:59: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:55:59: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "78") (weapon "quake_rl") L 10/01/2026 - 06:55:59: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:56:00: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:00: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:56:00: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:56:00: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "50") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:56:01: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:01: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:01: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:56:02: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:56:02: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "49") (weapon "tf_projectile_rocket") L 10/01/2026 - 06:56:02: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:02: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:02: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "28") (weapon "shotgun_soldier") L 10/01/2026 - 06:56:02: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:56:03: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:03: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:03: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "39") (weapon "shotgun_soldier") L 10/01/2026 - 06:56:03: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:03: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:03: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "29") (weapon "shotgun_soldier") L 10/01/2026 - 06:56:03: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:03: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:03: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (weapon "shotgun_soldier") L 10/01/2026 - 06:56:03: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:03: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:03: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "45") (weapon "shotgun_soldier") L 10/01/2026 - 06:56:04: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:04: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:04: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "46") (realdamage "21") (weapon "shotgun_soldier") L 10/01/2026 - 06:56:04: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "shotgun_soldier" (attacker_position "-13352 11739 -4303") (victim_position "-13158 11343 -4298") L 10/01/2026 - 06:56:04: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:56:06: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/01/2026 - 06:56:07: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:08: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:09: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:09: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:09: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "77") (weapon "scattergun") L 10/01/2026 - 06:56:09: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:56:09: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "63") (weapon "quake_rl") L 10/01/2026 - 06:56:09: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:10: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:10: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:10: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "6") (weapon "scattergun") L 10/01/2026 - 06:56:10: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:10: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:10: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:10: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:10: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "45") (weapon "scattergun") L 10/01/2026 - 06:56:11: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:11: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:11: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "54") (weapon "shotgun_soldier") L 10/01/2026 - 06:56:11: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:11: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:11: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "9") (weapon "scattergun") L 10/01/2026 - 06:56:12: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:12: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:12: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "9") (weapon "scattergun") L 10/01/2026 - 06:56:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:12: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:12: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:56:12: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (weapon "pistol_scout") L 10/01/2026 - 06:56:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:12: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:56:12: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "pistol_scout") L 10/01/2026 - 06:56:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:13: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:56:13: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "pistol_scout") L 10/01/2026 - 06:56:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:13: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:56:13: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "pistol_scout") L 10/01/2026 - 06:56:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:13: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:13: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:13: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "16") (weapon "shotgun_soldier") L 10/01/2026 - 06:56:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:13: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:56:13: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (realdamage "5") (weapon "pistol_scout") L 10/01/2026 - 06:56:13: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "pistol_scout" (attacker_position "-13052 11423 -4276") (victim_position "-13252 11494 -4302") L 10/01/2026 - 06:56:13: "rare forever<15><[U:1:887861144]>" triggered "domination" against "X_X<20><[U:1:371577205]>" L 10/01/2026 - 06:56:13: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:56:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:15: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:15: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:15: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "32") (weapon "scattergun") L 10/01/2026 - 06:56:15: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:15: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:15: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:15: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "81") (weapon "scattergun") L 10/01/2026 - 06:56:16: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:16: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:16: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "26") (weapon "scattergun") L 10/01/2026 - 06:56:16: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:17: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:17: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:17: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "76") (realdamage "67") (weapon "scattergun") L 10/01/2026 - 06:56:17: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "scattergun" (attacker_position "-13220 11545 -4303") (victim_position "-13327 11844 -4303") L 10/01/2026 - 06:56:17: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:56:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:19: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:19: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "47") (weapon "scattergun") L 10/01/2026 - 06:56:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:19: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:19: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "49") (weapon "scattergun") L 10/01/2026 - 06:56:19: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:20: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:56:20: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "71") (weapon "quake_rl") L 10/01/2026 - 06:56:20: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:20: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:20: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:20: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "22") (weapon "scattergun") L 10/01/2026 - 06:56:21: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:21: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:21: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:21: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "53") (weapon "scattergun") L 10/01/2026 - 06:56:22: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:22: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:22: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:22: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "48") (realdamage "35") (weapon "scattergun") L 10/01/2026 - 06:56:22: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "scattergun" (attacker_position "-13074 10637 -4192") (victim_position "-13258 10941 -4126") L 10/01/2026 - 06:56:22: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:56:23: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:23: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:23: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:23: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "3") (weapon "scattergun") L 10/01/2026 - 06:56:24: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:24: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:24: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "24") (weapon "scattergun") L 10/01/2026 - 06:56:24: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:25: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:25: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:25: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "30") (weapon "scattergun") L 10/01/2026 - 06:56:25: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:25: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:25: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "scattergun") L 10/01/2026 - 06:56:25: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:26: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:26: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:26: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "38") (weapon "scattergun") L 10/01/2026 - 06:56:26: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:26: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:26: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:26: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "34") (weapon "scattergun") L 10/01/2026 - 06:56:27: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:27: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:27: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:56:27: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (weapon "pistol_scout") L 10/01/2026 - 06:56:27: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:27: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:27: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "24") (weapon "shotgun_soldier") L 10/01/2026 - 06:56:27: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:27: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:56:27: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "pistol_scout") L 10/01/2026 - 06:56:27: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:27: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:28: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:56:28: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "22") (weapon "pistol_scout") L 10/01/2026 - 06:56:28: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:28: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:56:28: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "22") (realdamage "19") (weapon "pistol_scout") L 10/01/2026 - 06:56:28: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "pistol_scout" (attacker_position "-13261 11328 -4303") (victim_position "-13185 11272 -4252") L 10/01/2026 - 06:56:29: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:29: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:56:29: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:30: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:31: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:56:31: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "96") (weapon "quake_rl") L 10/01/2026 - 06:56:31: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:31: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:31: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "7") (weapon "scattergun") L 10/01/2026 - 06:56:31: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:31: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:31: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "6") (weapon "scattergun") L 10/01/2026 - 06:56:32: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:32: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:32: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:32: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "38") (weapon "scattergun") L 10/01/2026 - 06:56:33: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:33: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:33: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:33: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "44") (weapon "scattergun") L 10/01/2026 - 06:56:33: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:33: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:33: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "52") (weapon "scattergun") L 10/01/2026 - 06:56:34: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:34: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:56:34: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "60") (realdamage "51") (weapon "quake_rl") L 10/01/2026 - 06:56:34: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13305 11636 -4150") (victim_position "-13266 12087 -4213") L 10/01/2026 - 06:56:34: "X_X<20><[U:1:371577205]>" triggered "revenge" against "rare forever<15><[U:1:887861144]>" L 10/01/2026 - 06:56:34: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 06:56:35: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:35: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:35: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:35: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "9") (weapon "scattergun") L 10/01/2026 - 06:56:36: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:36: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:36: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "87") (weapon "scattergun") L 10/01/2026 - 06:56:36: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:37: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:37: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:37: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "8") (weapon "scattergun") L 10/01/2026 - 06:56:37: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:56:37: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "107") (weapon "quake_rl") L 10/01/2026 - 06:56:37: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:38: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:38: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:38: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "82") (weapon "scattergun") L 10/01/2026 - 06:56:38: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:39: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:39: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:39: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "9") (weapon "shotgun_soldier") L 10/01/2026 - 06:56:39: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:39: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:39: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "103") (realdamage "20") (weapon "scattergun") L 10/01/2026 - 06:56:39: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "scattergun" (attacker_position "-12984 11312 -4266") (victim_position "-13038 11233 -4303") L 10/01/2026 - 06:56:39: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:56:40: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:40: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:40: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "36") (weapon "scattergun") L 10/01/2026 - 06:56:40: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:41: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:41: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:41: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "29") (weapon "scattergun") L 10/01/2026 - 06:56:41: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:41: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:56:41: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "46") (weapon "quake_rl") L 10/01/2026 - 06:56:41: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:41: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:41: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "13") (weapon "scattergun") L 10/01/2026 - 06:56:42: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:42: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:42: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:42: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "31") (weapon "scattergun") L 10/01/2026 - 06:56:43: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:43: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:43: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:43: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:44: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:44: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:44: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "51") (weapon "shotgun_soldier") L 10/01/2026 - 06:56:44: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:44: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:56:44: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (weapon "pistol_scout") L 10/01/2026 - 06:56:44: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:44: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:44: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:45: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:45: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:45: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:56:45: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "22") (weapon "pistol_scout") L 10/01/2026 - 06:56:45: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:45: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:45: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:45: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:45: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:56:45: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "pistol_scout") L 10/01/2026 - 06:56:45: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:45: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:56:45: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "pistol_scout") L 10/01/2026 - 06:56:45: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:46: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:46: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:56:46: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "18") (weapon "pistol_scout") L 10/01/2026 - 06:56:46: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:46: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:46: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "23") (weapon "shotgun_soldier") L 10/01/2026 - 06:56:46: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:46: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:56:46: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "17") (weapon "pistol_scout") L 10/01/2026 - 06:56:46: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:46: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:46: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "7") (weapon "shotgun_soldier") L 10/01/2026 - 06:56:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:47: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:56:47: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "19") (realdamage "10") (weapon "pistol_scout") L 10/01/2026 - 06:56:47: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "pistol_scout" (attacker_position "-13891 11380 -4532") (victim_position "-13561 11404 -4491") L 10/01/2026 - 06:56:47: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:56:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:48: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:49: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:49: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:49: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:49: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "7") (weapon "scattergun") L 10/01/2026 - 06:56:49: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:56:49: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "67") (weapon "quake_rl") L 10/01/2026 - 06:56:50: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:50: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:50: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:50: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (weapon "scattergun") L 10/01/2026 - 06:56:50: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:50: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:50: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "46") (weapon "scattergun") L 10/01/2026 - 06:56:50: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:51: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:51: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:51: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "17") (weapon "scattergun") L 10/01/2026 - 06:56:52: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:52: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:52: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "9") (weapon "scattergun") L 10/01/2026 - 06:56:52: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:52: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:56:52: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "78") (weapon "quake_rl") L 10/01/2026 - 06:56:52: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:52: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:52: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "65") (weapon "scattergun") L 10/01/2026 - 06:56:52: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:52: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:52: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "32") (realdamage "3") (weapon "shotgun_soldier") L 10/01/2026 - 06:56:52: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13155 11258 -4251") (victim_position "-13300 11041 -4168") L 10/01/2026 - 06:56:52: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 06:56:54: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:54: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:54: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "42") (weapon "scattergun") L 10/01/2026 - 06:56:54: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:55: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:55: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:55: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "102") (weapon "scattergun") L 10/01/2026 - 06:56:55: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:55: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:56: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:56:56: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "55") (weapon "quake_rl") L 10/01/2026 - 06:56:56: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:56: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:57: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:56:57: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "54") (weapon "quake_rl") L 10/01/2026 - 06:56:57: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:56:57: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:56:57: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:56:57: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "15") (weapon "scattergun") L 10/01/2026 - 06:56:57: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:57: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:57: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "21") (weapon "shotgun_soldier") L 10/01/2026 - 06:56:58: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:58: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:56:58: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:56:58: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "13") (weapon "pistol_scout") L 10/01/2026 - 06:56:58: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:58: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:56:58: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "17") (realdamage "11") (weapon "shotgun_soldier") L 10/01/2026 - 06:56:58: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13170 11441 -4298") (victim_position "-13315 10920 -4139") L 10/01/2026 - 06:56:58: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 06:57:00: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:00: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:00: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "12") (weapon "scattergun") L 10/01/2026 - 06:57:01: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:01: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:01: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "6") (weapon "scattergun") L 10/01/2026 - 06:57:01: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:01: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:01: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:02: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:02: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:02: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "46") (weapon "scattergun") L 10/01/2026 - 06:57:02: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:02: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:02: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:02: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "69") (weapon "scattergun") L 10/01/2026 - 06:57:03: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:57:03: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "52") (weapon "quake_rl") L 10/01/2026 - 06:57:03: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:04: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:04: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:04: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:04: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "8") (weapon "shotgun_soldier") L 10/01/2026 - 06:57:04: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:04: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:57:04: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "pistol_scout") L 10/01/2026 - 06:57:04: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:04: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:57:04: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "pistol_scout") L 10/01/2026 - 06:57:04: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:04: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:05: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:57:05: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "pistol_scout") L 10/01/2026 - 06:57:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:05: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:57:05: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "pistol_scout") L 10/01/2026 - 06:57:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:05: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:05: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:05: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "69") (weapon "shotgun_soldier") L 10/01/2026 - 06:57:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:06: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:06: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:06: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:06: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:06: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "35") (realdamage "10") (weapon "shotgun_soldier") L 10/01/2026 - 06:57:06: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13246 11280 -4303") (victim_position "-13374 10903 -4303") L 10/01/2026 - 06:57:06: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 06:57:07: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:07: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:07: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "12") (weapon "scattergun") L 10/01/2026 - 06:57:08: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:08: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:08: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "35") (weapon "scattergun") L 10/01/2026 - 06:57:08: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:08: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:57:08: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "95") (weapon "quake_rl") L 10/01/2026 - 06:57:09: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:09: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:09: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "scattergun") L 10/01/2026 - 06:57:09: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:10: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:10: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:10: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "23") (weapon "scattergun") L 10/01/2026 - 06:57:10: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:11: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:11: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:11: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "24") (weapon "scattergun") L 10/01/2026 - 06:57:11: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:11: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:11: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "40") (weapon "scattergun") L 10/01/2026 - 06:57:11: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:12: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:13: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:57:13: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (weapon "pistol_scout") L 10/01/2026 - 06:57:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:13: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:57:13: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (weapon "pistol_scout") L 10/01/2026 - 06:57:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:13: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:57:13: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (weapon "pistol_scout") L 10/01/2026 - 06:57:13: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:13: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:57:13: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "pistol_scout") L 10/01/2026 - 06:57:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:13: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:57:13: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (realdamage "1") (weapon "pistol_scout") L 10/01/2026 - 06:57:13: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "pistol_scout" (attacker_position "-12604 11013 -4345") (victim_position "-12803 10947 -4331") L 10/01/2026 - 06:57:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:13: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:57:14: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:15: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:15: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:15: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:15: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "24") (weapon "scattergun") L 10/01/2026 - 06:57:16: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:16: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:16: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:16: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "32") (weapon "scattergun") L 10/01/2026 - 06:57:17: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:17: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:17: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:17: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "31") (weapon "scattergun") L 10/01/2026 - 06:57:17: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:17: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:17: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "91") (weapon "scattergun") L 10/01/2026 - 06:57:18: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:18: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:57:18: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "107") (weapon "quake_rl") L 10/01/2026 - 06:57:18: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:18: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:18: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "15") (weapon "shotgun_soldier") L 10/01/2026 - 06:57:19: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:19: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:19: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:19: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "7") (weapon "shotgun_soldier") L 10/01/2026 - 06:57:20: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:20: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:20: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "18") (weapon "scattergun") L 10/01/2026 - 06:57:20: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "world" (attacker_position "-13515 11554 -4327") (victim_position "-13360 11687 -4289") L 10/01/2026 - 06:57:20: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 06:57:20: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:22: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:23: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:23: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:23: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:23: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "30") (weapon "scattergun") L 10/01/2026 - 06:57:24: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:24: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:24: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:24: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "35") (weapon "scattergun") L 10/01/2026 - 06:57:25: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:25: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:25: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:25: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:25: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:25: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "101") (weapon "scattergun") L 10/01/2026 - 06:57:26: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:26: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:27: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:27: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:27: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "81") (weapon "shotgun_soldier") L 10/01/2026 - 06:57:27: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:27: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:27: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:27: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "23") (weapon "shotgun_soldier") L 10/01/2026 - 06:57:27: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:27: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:57:27: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "19") (weapon "pistol_scout") L 10/01/2026 - 06:57:27: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:28: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:57:28: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (weapon "pistol_scout") L 10/01/2026 - 06:57:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:28: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:28: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:28: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "16") (weapon "shotgun_soldier") L 10/01/2026 - 06:57:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:28: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:57:28: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "pistol_scout") L 10/01/2026 - 06:57:28: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "pistol_scout" (attacker_position "-13286 11490 -4268") (victim_position "-13088 11517 -4290") L 10/01/2026 - 06:57:28: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:57:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:29: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:30: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:30: "rare forever<15><[U:1:887861144]>" picked up item "tf_ammo_pack" L 10/01/2026 - 06:57:31: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:31: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:31: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "39") (weapon "scattergun") L 10/01/2026 - 06:57:31: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:31: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:31: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:31: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "50") (weapon "scattergun") L 10/01/2026 - 06:57:32: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:32: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:32: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:32: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "18") (weapon "scattergun") L 10/01/2026 - 06:57:32: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:32: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:32: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "25") (weapon "scattergun") L 10/01/2026 - 06:57:33: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:33: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:57:33: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "62") (weapon "quake_rl") L 10/01/2026 - 06:57:33: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:33: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:33: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "31") (weapon "scattergun") L 10/01/2026 - 06:57:33: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:34: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:34: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:34: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "23") (weapon "scattergun") L 10/01/2026 - 06:57:34: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:34: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:34: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "15") (weapon "shotgun_soldier") L 10/01/2026 - 06:57:34: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:34: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:35: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:35: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:57:35: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "18") (weapon "pistol_scout") L 10/01/2026 - 06:57:35: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:35: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:35: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "44") (weapon "shotgun_soldier") L 10/01/2026 - 06:57:35: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:35: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:35: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:35: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:35: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:35: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:35: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "75") (realdamage "17") (weapon "shotgun_soldier") L 10/01/2026 - 06:57:35: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13065 11088 -4252") (victim_position "-13084 11283 -4303") L 10/01/2026 - 06:57:35: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 06:57:37: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:37: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:37: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:37: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "5") (weapon "scattergun") L 10/01/2026 - 06:57:38: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:38: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:38: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "96") (weapon "scattergun") L 10/01/2026 - 06:57:38: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:38: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:57:38: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "75") (weapon "quake_rl") L 10/01/2026 - 06:57:38: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:39: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:39: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:39: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:39: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "101") (weapon "scattergun") L 10/01/2026 - 06:57:40: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:40: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:40: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "27") (realdamage "3") (weapon "scattergun") L 10/01/2026 - 06:57:40: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "scattergun" (attacker_position "-13329 11393 -4256") (victim_position "-13080 11440 -4280") L 10/01/2026 - 06:57:40: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:57:42: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:42: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:42: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:42: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "9") (weapon "scattergun") L 10/01/2026 - 06:57:43: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:43: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:43: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:43: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "43") (weapon "scattergun") L 10/01/2026 - 06:57:44: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:44: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:44: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "10") (weapon "scattergun") L 10/01/2026 - 06:57:44: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:44: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:44: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:44: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "18") (weapon "scattergun") L 10/01/2026 - 06:57:45: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:45: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:45: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:45: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:45: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "60") (weapon "scattergun") L 10/01/2026 - 06:57:46: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:46: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:46: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:57:46: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "pistol_scout") L 10/01/2026 - 06:57:46: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:46: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:46: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:46: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "86") (weapon "shotgun_soldier") L 10/01/2026 - 06:57:46: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:47: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:57:47: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (weapon "pistol_scout") L 10/01/2026 - 06:57:47: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:47: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:57:47: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (weapon "pistol_scout") L 10/01/2026 - 06:57:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:47: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:57:47: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (weapon "pistol_scout") L 10/01/2026 - 06:57:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:47: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:57:47: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (realdamage "11") (weapon "pistol_scout") L 10/01/2026 - 06:57:47: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "pistol_scout" (attacker_position "-12971 11540 -4303") (victim_position "-13130 11688 -4259") L 10/01/2026 - 06:57:48: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:57:48: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:48: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:57:49: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:49: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:49: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "11") (weapon "scattergun") L 10/01/2026 - 06:57:49: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:50: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:50: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:50: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:50: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:57:50: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "65") (weapon "quake_rl") L 10/01/2026 - 06:57:51: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:52: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:52: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:52: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:57:52: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "49") (weapon "quake_rl") L 10/01/2026 - 06:57:52: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:53: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:53: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:53: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "19") (weapon "scattergun") L 10/01/2026 - 06:57:53: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:53: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:53: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "64") (realdamage "30") (weapon "shotgun_soldier") L 10/01/2026 - 06:57:53: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13157 11173 -4259") (victim_position "-13020 11285 -4061") L 10/01/2026 - 06:57:53: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 06:57:54: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:55: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:55: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:55: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "13") (weapon "scattergun") L 10/01/2026 - 06:57:55: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:55: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:55: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "52") (weapon "scattergun") L 10/01/2026 - 06:57:55: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:56: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:56: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:56: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:56: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "45") (weapon "scattergun") L 10/01/2026 - 06:57:56: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:57:56: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "66") (weapon "quake_rl") L 10/01/2026 - 06:57:57: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:57: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:57: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "11") (weapon "scattergun") L 10/01/2026 - 06:57:57: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:57:58: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:58: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:57:58: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:57:58: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "54") (weapon "scattergun") L 10/01/2026 - 06:57:59: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:59: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:57:59: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "7") (weapon "shotgun_soldier") L 10/01/2026 - 06:57:59: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:00: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:00: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:00: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:00: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "73") (realdamage "60") (weapon "scattergun") L 10/01/2026 - 06:58:00: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "scattergun" (attacker_position "-13601 11766 -4293") (victim_position "-13382 11653 -4303") L 10/01/2026 - 06:58:00: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:58:02: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:02: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:02: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:02: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "15") (weapon "scattergun") L 10/01/2026 - 06:58:03: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:03: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:03: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "40") (weapon "scattergun") L 10/01/2026 - 06:58:03: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:03: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:03: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:03: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "16") (weapon "scattergun") L 10/01/2026 - 06:58:04: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:04: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:04: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:04: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "48") (weapon "scattergun") L 10/01/2026 - 06:58:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:05: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:05: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "18") (weapon "scattergun") L 10/01/2026 - 06:58:05: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:05: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:58:05: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "106") (weapon "quake_rl") L 10/01/2026 - 06:58:05: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:05: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:05: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "79") (weapon "scattergun") L 10/01/2026 - 06:58:06: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:58:06: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:58:06: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (realdamage "16") (weapon "pistol_scout") L 10/01/2026 - 06:58:06: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "pistol_scout" (attacker_position "-13154 11370 -4298") (victim_position "-13150 11118 -4259") L 10/01/2026 - 06:58:06: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:58:06: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:58:06: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:58:08: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:08: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:08: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:08: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "16") (weapon "scattergun") L 10/01/2026 - 06:58:08: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:09: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:58:09: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "93") (weapon "quake_rl") L 10/01/2026 - 06:58:09: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:09: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:09: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "32") (weapon "scattergun") L 10/01/2026 - 06:58:09: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:09: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:09: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:09: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "16") (weapon "scattergun") L 10/01/2026 - 06:58:10: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:10: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:10: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "22") (weapon "scattergun") L 10/01/2026 - 06:58:10: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:11: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:11: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:11: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "52") (realdamage "36") (weapon "shotgun_soldier") L 10/01/2026 - 06:58:11: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13323 11683 -4303") (victim_position "-13160 11388 -4212") L 10/01/2026 - 06:58:11: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 06:58:12: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:12: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:12: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "29") (weapon "scattergun") L 10/01/2026 - 06:58:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:13: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:13: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "42") (weapon "scattergun") L 10/01/2026 - 06:58:13: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:14: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:14: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:14: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "94") (weapon "scattergun") L 10/01/2026 - 06:58:14: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:58:14: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "111") (weapon "quake_rl") L 10/01/2026 - 06:58:14: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:15: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:15: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:15: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:15: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "7") (weapon "shotgun_soldier") L 10/01/2026 - 06:58:16: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:16: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:17: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:17: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:17: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:17: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "9") (realdamage "8") (weapon "scattergun") L 10/01/2026 - 06:58:17: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "scattergun" (attacker_position "-12941 10942 -4303") (victim_position "-12791 11093 -4312") L 10/01/2026 - 06:58:17: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:58:18: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:18: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:18: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:18: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "14") (weapon "scattergun") L 10/01/2026 - 06:58:18: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:58:18: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "60") (weapon "quake_rl") L 10/01/2026 - 06:58:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:19: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:19: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "25") (weapon "scattergun") L 10/01/2026 - 06:58:19: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:20: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:20: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:20: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "91") (weapon "scattergun") L 10/01/2026 - 06:58:20: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:20: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:21: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:21: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:21: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:21: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "15") (weapon "shotgun_soldier") L 10/01/2026 - 06:58:21: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:21: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:21: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "58") (weapon "scattergun") L 10/01/2026 - 06:58:22: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:22: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:22: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:22: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "58") (realdamage "49") (weapon "scattergun") L 10/01/2026 - 06:58:22: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "scattergun" (attacker_position "-13401 11641 -4447") (victim_position "-13647 11830 -4337") L 10/01/2026 - 06:58:22: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:58:24: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:24: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:24: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "4") (weapon "scattergun") L 10/01/2026 - 06:58:24: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:24: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:24: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "40") (weapon "scattergun") L 10/01/2026 - 06:58:24: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:25: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:25: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:25: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "15") (weapon "scattergun") L 10/01/2026 - 06:58:25: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:25: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:58:25: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "60") (weapon "quake_rl") L 10/01/2026 - 06:58:26: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:26: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:26: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:27: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:27: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:27: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:27: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "99") (weapon "scattergun") L 10/01/2026 - 06:58:27: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:27: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:27: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "74") (weapon "shotgun_soldier") L 10/01/2026 - 06:58:27: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:58:27: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:58:27: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "pistol_scout") L 10/01/2026 - 06:58:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:58:28: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:58:28: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "22") (realdamage "21") (weapon "pistol_scout") L 10/01/2026 - 06:58:28: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "pistol_scout" (attacker_position "-13375 11675 -4303") (victim_position "-13385 11530 -4303") L 10/01/2026 - 06:58:28: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:58:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:58:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:58:29: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:30: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:31: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:31: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:31: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "6") (weapon "scattergun") L 10/01/2026 - 06:58:31: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:31: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:31: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "54") (weapon "scattergun") L 10/01/2026 - 06:58:32: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:32: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:32: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:32: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "52") (weapon "scattergun") L 10/01/2026 - 06:58:33: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:33: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:33: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:33: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "41") (weapon "scattergun") L 10/01/2026 - 06:58:33: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:33: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:33: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:33: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "93") (realdamage "74") (weapon "scattergun") L 10/01/2026 - 06:58:33: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "scattergun" (attacker_position "-12967 10986 -4255") (victim_position "-12754 10984 -4345") L 10/01/2026 - 06:58:33: "rare forever<15><[U:1:887861144]>" triggered "domination" against "X_X<20><[U:1:371577205]>" L 10/01/2026 - 06:58:33: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:58:35: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:35: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:35: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:35: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "4") (weapon "scattergun") L 10/01/2026 - 06:58:36: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:36: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:36: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "50") (weapon "scattergun") L 10/01/2026 - 06:58:36: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:37: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:37: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:37: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "27") (weapon "scattergun") L 10/01/2026 - 06:58:37: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:37: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:37: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:37: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "48") (weapon "scattergun") L 10/01/2026 - 06:58:37: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:58:37: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "101") (weapon "quake_rl") L 10/01/2026 - 06:58:38: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:38: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:38: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:38: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:38: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "56") (weapon "scattergun") L 10/01/2026 - 06:58:39: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:39: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:39: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "17") (weapon "shotgun_soldier") L 10/01/2026 - 06:58:39: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:39: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:39: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "51") (realdamage "22") (weapon "shotgun_soldier") L 10/01/2026 - 06:58:39: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13010 11576 -4303") (victim_position "-12908 11479 -4188") L 10/01/2026 - 06:58:39: "X_X<20><[U:1:371577205]>" triggered "revenge" against "rare forever<15><[U:1:887861144]>" L 10/01/2026 - 06:58:39: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 06:58:40: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:40: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:40: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "8") (weapon "scattergun") L 10/01/2026 - 06:58:41: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:41: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:42: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:42: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:42: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "70") (weapon "scattergun") L 10/01/2026 - 06:58:42: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:42: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:42: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:42: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "8") (weapon "scattergun") L 10/01/2026 - 06:58:43: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:43: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:44: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:44: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:44: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "75") (weapon "scattergun") L 10/01/2026 - 06:58:44: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:58:44: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "68") (weapon "quake_rl") L 10/01/2026 - 06:58:44: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:44: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:44: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:44: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "61") (weapon "shotgun_soldier") L 10/01/2026 - 06:58:45: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:45: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:45: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "25") (realdamage "9") (weapon "shotgun_soldier") L 10/01/2026 - 06:58:45: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13200 11455 -4298") (victim_position "-13444 11458 -3714") L 10/01/2026 - 06:58:45: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 06:58:47: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:47: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:47: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "8") (weapon "scattergun") L 10/01/2026 - 06:58:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:47: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:47: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "6") (weapon "scattergun") L 10/01/2026 - 06:58:48: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:48: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:58:48: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "58") (weapon "quake_rl") L 10/01/2026 - 06:58:48: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:48: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:49: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:49: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:50: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:58:50: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "50") (weapon "quake_rl") L 10/01/2026 - 06:58:50: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:50: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:50: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:50: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "83") (weapon "scattergun") L 10/01/2026 - 06:58:51: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:51: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:51: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "57") (realdamage "37") (weapon "shotgun_soldier") L 10/01/2026 - 06:58:51: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13317 11716 -4303") (victim_position "-13542 11764 -4257") L 10/01/2026 - 06:58:51: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 06:58:52: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:52: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:53: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:53: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:53: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:53: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "32") (weapon "scattergun") L 10/01/2026 - 06:58:54: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:54: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:54: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:54: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "23") (weapon "scattergun") L 10/01/2026 - 06:58:55: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:55: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:58:55: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "70") (weapon "scattergun") L 10/01/2026 - 06:58:55: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:55: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:58:55: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "51") (weapon "quake_rl") L 10/01/2026 - 06:58:55: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:55: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:55: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "74") (weapon "shotgun_soldier") L 10/01/2026 - 06:58:56: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:56: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:58:56: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "72") (realdamage "15") (weapon "shotgun_soldier") L 10/01/2026 - 06:58:56: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-12995 11285 -4303") (victim_position "-13069 11146 -4079") L 10/01/2026 - 06:58:56: "X_X<20><[U:1:371577205]>" triggered "domination" against "rare forever<15><[U:1:887861144]>" L 10/01/2026 - 06:58:56: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 06:58:58: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:58:59: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:58:59: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:00: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:00: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:59:00: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "109") (weapon "quake_rl") L 10/01/2026 - 06:59:00: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:00: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:00: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:00: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "7") (weapon "scattergun") L 10/01/2026 - 06:59:01: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:01: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:01: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:01: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "14") (weapon "scattergun") L 10/01/2026 - 06:59:01: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:01: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:01: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "20") (realdamage "12") (weapon "shotgun_soldier") L 10/01/2026 - 06:59:01: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13169 11359 -4298") (victim_position "-13258 11787 -4201") L 10/01/2026 - 06:59:01: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 06:59:03: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:03: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:03: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "15") (weapon "scattergun") L 10/01/2026 - 06:59:03: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:04: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:04: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:04: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "70") (weapon "scattergun") L 10/01/2026 - 06:59:04: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:05: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:59:05: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "76") (weapon "quake_rl") L 10/01/2026 - 06:59:05: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:06: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:06: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:06: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "9") (weapon "scattergun") L 10/01/2026 - 06:59:06: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:06: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:59:06: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "66") (realdamage "65") (weapon "quake_rl") L 10/01/2026 - 06:59:06: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13146 11415 -4297") (victim_position "-13190 11136 -4259") L 10/01/2026 - 06:59:06: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 06:59:07: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:07: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:07: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "32") (weapon "scattergun") L 10/01/2026 - 06:59:08: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:08: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:08: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "33") (weapon "scattergun") L 10/01/2026 - 06:59:08: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:09: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:09: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:09: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "23") (weapon "scattergun") L 10/01/2026 - 06:59:09: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:10: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:10: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:10: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "54") (weapon "scattergun") L 10/01/2026 - 06:59:10: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:11: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:11: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:11: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "35") (weapon "scattergun") L 10/01/2026 - 06:59:11: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:11: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:11: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "37") (weapon "scattergun") L 10/01/2026 - 06:59:11: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:59:11: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "71") (weapon "quake_rl") L 10/01/2026 - 06:59:11: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:59:12: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:59:12: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "19") (weapon "pistol_scout") L 10/01/2026 - 06:59:12: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:59:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:59:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:59:12: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:59:12: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "18") (realdamage "3") (weapon "pistol_scout") L 10/01/2026 - 06:59:12: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "pistol_scout" (attacker_position "-13392 11903 -4303") (victim_position "-13365 11548 -4303") L 10/01/2026 - 06:59:12: "rare forever<15><[U:1:887861144]>" triggered "revenge" against "X_X<20><[U:1:371577205]>" L 10/01/2026 - 06:59:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:59:12: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:59:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:59:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:13: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:13: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "6") (weapon "scattergun") L 10/01/2026 - 06:59:14: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:14: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:14: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:14: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "35") (weapon "scattergun") L 10/01/2026 - 06:59:14: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:14: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:14: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "9") (weapon "scattergun") L 10/01/2026 - 06:59:15: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:15: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:15: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:15: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "76") (weapon "scattergun") L 10/01/2026 - 06:59:16: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:17: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:17: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:59:17: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "50") (weapon "quake_rl") L 10/01/2026 - 06:59:17: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:17: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:17: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "scattergun") L 10/01/2026 - 06:59:17: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:18: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:18: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:18: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "scattergun") L 10/01/2026 - 06:59:18: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:19: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:19: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "52") (weapon "scattergun") L 10/01/2026 - 06:59:19: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:19: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:19: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "20") (weapon "shotgun_soldier") L 10/01/2026 - 06:59:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:59:19: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:59:19: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "17") (weapon "pistol_scout") L 10/01/2026 - 06:59:19: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:59:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:59:20: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:59:20: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:59:20: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:59:20: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (realdamage "2") (weapon "pistol_scout") L 10/01/2026 - 06:59:20: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "pistol_scout" (attacker_position "-13016 11428 -4303") (victim_position "-13195 11233 -4259") L 10/01/2026 - 06:59:20: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:59:20: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 06:59:21: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:21: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:21: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:21: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "13") (weapon "scattergun") L 10/01/2026 - 06:59:22: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:59:22: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "38") (weapon "quake_rl") L 10/01/2026 - 06:59:22: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:22: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:22: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "28") (weapon "scattergun") L 10/01/2026 - 06:59:22: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:23: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:59:23: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "46") (weapon "quake_rl") L 10/01/2026 - 06:59:23: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:23: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:23: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "11") (weapon "scattergun") L 10/01/2026 - 06:59:23: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:24: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:59:24: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "41") (weapon "quake_rl") L 10/01/2026 - 06:59:24: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:24: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:24: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "18") (weapon "scattergun") L 10/01/2026 - 06:59:24: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:24: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:24: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:24: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "34") (weapon "scattergun") L 10/01/2026 - 06:59:25: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:59:25: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "57") (realdamage "24") (weapon "quake_rl") L 10/01/2026 - 06:59:25: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13803 11526 -4342") (victim_position "-13316 11376 -4223") L 10/01/2026 - 06:59:25: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 06:59:25: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:26: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:26: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:26: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "7") (weapon "scattergun") L 10/01/2026 - 06:59:26: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:27: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:27: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:27: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "42") (weapon "scattergun") L 10/01/2026 - 06:59:28: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:29: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:29: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:29: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:29: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "13") (weapon "scattergun") L 10/01/2026 - 06:59:29: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:59:29: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "46") (weapon "quake_rl") L 10/01/2026 - 06:59:29: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:30: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:30: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:30: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "35") (weapon "scattergun") L 10/01/2026 - 06:59:30: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:30: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:30: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "40") (weapon "shotgun_soldier") L 10/01/2026 - 06:59:30: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:30: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:30: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "35") (weapon "scattergun") L 10/01/2026 - 06:59:31: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:31: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:31: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:31: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "26") (weapon "scattergun") L 10/01/2026 - 06:59:31: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:32: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:59:32: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:59:32: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "pistol_scout") L 10/01/2026 - 06:59:32: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:59:32: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 06:59:32: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 06:59:32: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "22") (weapon "pistol_scout") L 10/01/2026 - 06:59:32: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:32: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:32: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "85") (realdamage "54") (weapon "shotgun_soldier") L 10/01/2026 - 06:59:32: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13024 11370 -4303") (victim_position "-13200 11316 -4299") L 10/01/2026 - 06:59:32: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 06:59:33: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:33: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:33: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "12") (weapon "scattergun") L 10/01/2026 - 06:59:33: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:34: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:34: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:34: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "40") (weapon "scattergun") L 10/01/2026 - 06:59:34: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:34: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:59:34: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "101") (weapon "quake_rl") L 10/01/2026 - 06:59:34: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:35: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:35: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:35: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:35: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "19") (weapon "scattergun") L 10/01/2026 - 06:59:36: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:36: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:36: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:36: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "14") (weapon "shotgun_soldier") L 10/01/2026 - 06:59:36: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:37: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:37: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:37: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "11") (weapon "shotgun_soldier") L 10/01/2026 - 06:59:38: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:38: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:38: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "7") (weapon "shotgun_soldier") L 10/01/2026 - 06:59:38: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:38: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:38: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "25") (weapon "scattergun") L 10/01/2026 - 06:59:38: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:38: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:38: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "44") (realdamage "15") (weapon "shotgun_soldier") L 10/01/2026 - 06:59:38: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13284 11350 -4303") (victim_position "-13551 11572 -4260") L 10/01/2026 - 06:59:39: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 06:59:40: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:40: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:40: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "13") (weapon "scattergun") L 10/01/2026 - 06:59:40: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:40: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:40: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:40: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "22") (weapon "scattergun") L 10/01/2026 - 06:59:41: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:41: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:41: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:41: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "39") (weapon "scattergun") L 10/01/2026 - 06:59:42: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:42: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:42: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:42: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "8") (weapon "scattergun") L 10/01/2026 - 06:59:43: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:43: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:43: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:43: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "75") (weapon "shotgun_soldier") L 10/01/2026 - 06:59:45: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:45: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:45: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "84") (realdamage "62") (weapon "shotgun_soldier") L 10/01/2026 - 06:59:45: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-12738 11051 -4338") (victim_position "-12590 11168 -4408") L 10/01/2026 - 06:59:45: "X_X<20><[U:1:371577205]>" triggered "domination" against "rare forever<15><[U:1:887861144]>" L 10/01/2026 - 06:59:45: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 06:59:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:47: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:47: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "10") (weapon "scattergun") L 10/01/2026 - 06:59:47: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:47: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:59:47: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "33") (weapon "quake_rl") L 10/01/2026 - 06:59:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:47: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:47: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "8") (weapon "scattergun") L 10/01/2026 - 06:59:48: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:48: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:59:48: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "41") (weapon "quake_rl") L 10/01/2026 - 06:59:48: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:48: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:48: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "23") (weapon "scattergun") L 10/01/2026 - 06:59:48: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:49: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 06:59:49: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 06:59:49: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "58") (weapon "scattergun") L 10/01/2026 - 06:59:49: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 06:59:49: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 06:59:49: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "65") (weapon "quake_rl") L 10/01/2026 - 06:59:50: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:50: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/01/2026 - 06:59:50: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "14") (realdamage "9") (weapon "shotgun_soldier") L 10/01/2026 - 06:59:50: "rare forever<15><[U:1:887861144]>" joined team "Spectator" L 10/01/2026 - 06:59:50: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "shotgun_soldier" (attacker_position "-13249 11186 -4233") (victim_position "-12878 11372 -4219") L 10/01/2026 - 06:59:50: World triggered "mge_match_end" (winner "[U:1:371577205]") (loser "[U:1:887861144]") (winner_score "20") (loser_score "19")