L 10/01/2026 - 07:04:22: World triggered "meta_data" (matchid "261001070422aeb7") (map "mge_triumph_beta7_rc1") (arena "Badlands Middle 4 [AC] [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/01/2026 - 07:04:22: "X_X<20><[U:1:371577205]>" changed role to "soldier" L 10/01/2026 - 07:04:22: "rare forever<15><[U:1:887861144]>" changed role to "scout" L 10/01/2026 - 07:04:25: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:27: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:27: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:27: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "3") (weapon "scattergun") L 10/01/2026 - 07:04:28: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:28: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:28: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "14") (weapon "scattergun") L 10/01/2026 - 07:04:28: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:04:28: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "30") (weapon "quake_rl") L 10/01/2026 - 07:04:29: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:29: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:29: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "26") (weapon "scattergun") L 10/01/2026 - 07:04:29: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:29: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:04:29: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "45") (weapon "quake_rl") L 10/01/2026 - 07:04:30: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:30: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:30: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "74") (weapon "scattergun") L 10/01/2026 - 07:04:30: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:31: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:31: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:31: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "96") (realdamage "83") (weapon "scattergun") L 10/01/2026 - 07:04:31: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "scattergun" (attacker_position "-13214 10847 -4156") (victim_position "-13246 11046 -4196") L 10/01/2026 - 07:04:31: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 07:04:31: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:33: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:33: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:33: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:33: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "24") (weapon "scattergun") L 10/01/2026 - 07:04:33: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:04:33: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "41") (weapon "quake_rl") L 10/01/2026 - 07:04:34: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:34: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:34: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:34: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "45") (weapon "scattergun") L 10/01/2026 - 07:04:34: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:34: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:34: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "14") (weapon "scattergun") L 10/01/2026 - 07:04:34: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:35: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:35: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:35: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "52") (weapon "scattergun") L 10/01/2026 - 07:04:36: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:36: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:36: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:36: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "42") (weapon "scattergun") L 10/01/2026 - 07:04:37: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:04:37: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:04:37: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:04:37: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:04:37: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:04:37: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:04:37: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:04:38: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:04:38: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:39: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:39: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:39: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "92") (realdamage "57") (weapon "scattergun") L 10/01/2026 - 07:04:39: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "scattergun" (attacker_position "-12752 11000 -4350") (victim_position "-12615 11192 -4417") L 10/01/2026 - 07:04:39: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 07:04:41: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:41: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:41: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:41: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "23") (weapon "scattergun") L 10/01/2026 - 07:04:42: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:42: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:42: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "44") (weapon "scattergun") L 10/01/2026 - 07:04:43: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:43: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:43: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:43: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "43") (weapon "scattergun") L 10/01/2026 - 07:04:43: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:44: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:04:44: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "62") (weapon "quake_rl") L 10/01/2026 - 07:04:44: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:44: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:44: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "70") (weapon "scattergun") L 10/01/2026 - 07:04:44: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:44: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:44: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "29") (weapon "scattergun") L 10/01/2026 - 07:04:45: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:45: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:45: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:45: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "84") (realdamage "21") (weapon "scattergun") L 10/01/2026 - 07:04:45: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "scattergun" (attacker_position "-13444 11685 -4207") (victim_position "-13148 11566 -4259") L 10/01/2026 - 07:04:45: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 07:04:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:47: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:47: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "39") (weapon "scattergun") L 10/01/2026 - 07:04:47: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:48: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:48: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:48: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "36") (weapon "scattergun") L 10/01/2026 - 07:04:48: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:48: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:48: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "47") (weapon "scattergun") L 10/01/2026 - 07:04:48: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:49: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:04:49: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "79") (weapon "quake_rl") L 10/01/2026 - 07:04:49: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:49: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:50: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:04:50: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "47") (weapon "quake_rl") L 10/01/2026 - 07:04:50: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:50: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:50: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "31") (weapon "scattergun") L 10/01/2026 - 07:04:51: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:51: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:51: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "84") (realdamage "47") (weapon "scattergun") L 10/01/2026 - 07:04:51: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "scattergun" (attacker_position "-13258 11339 -4209") (victim_position "-13203 11650 -4123") L 10/01/2026 - 07:04:51: "rare forever<15><[U:1:887861144]>" triggered "domination" against "X_X<20><[U:1:371577205]>" L 10/01/2026 - 07:04:51: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:51: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 07:04:52: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:52: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:52: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "17") (weapon "scattergun") L 10/01/2026 - 07:04:53: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:53: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:53: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:53: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "17") (weapon "scattergun") L 10/01/2026 - 07:04:54: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:54: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:54: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:54: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "27") (weapon "scattergun") L 10/01/2026 - 07:04:54: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:54: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:54: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "53") (weapon "scattergun") L 10/01/2026 - 07:04:55: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:55: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:55: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:55: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:04:55: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "67") (weapon "quake_rl") L 10/01/2026 - 07:04:57: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:57: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:57: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "27") (weapon "scattergun") L 10/01/2026 - 07:04:58: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:04:58: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:04:58: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "51") (weapon "quake_rl") L 10/01/2026 - 07:04:58: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:58: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:58: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "32") (weapon "scattergun") L 10/01/2026 - 07:04:59: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:04:59: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:04:59: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (weapon "scattergun") L 10/01/2026 - 07:04:59: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:04:59: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:04:59: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "18") (weapon "pistol_scout") L 10/01/2026 - 07:04:59: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:04:59: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:04:59: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "19") (weapon "pistol_scout") L 10/01/2026 - 07:04:59: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:00: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:00: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:00: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:00: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:05:00: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "19") (realdamage "4") (weapon "pistol_scout") L 10/01/2026 - 07:05:00: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "pistol_scout" (attacker_position "-12904 11141 -4303") (victim_position "-13183 11250 -4194") L 10/01/2026 - 07:05:00: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:00: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 07:05:01: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:01: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:01: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "8") (weapon "scattergun") L 10/01/2026 - 07:05:01: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:02: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:02: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:02: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "36") (weapon "scattergun") L 10/01/2026 - 07:05:02: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:05:02: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "55") (weapon "quake_rl") L 10/01/2026 - 07:05:02: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:02: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:02: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "34") (weapon "scattergun") L 10/01/2026 - 07:05:02: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:03: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:03: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:03: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "50") (weapon "scattergun") L 10/01/2026 - 07:05:03: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:03: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:03: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "40") (weapon "scattergun") L 10/01/2026 - 07:05:04: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:04: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:04: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:04: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "47") (weapon "scattergun") L 10/01/2026 - 07:05:05: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:05: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:05:05: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "19") (weapon "pistol_scout") L 10/01/2026 - 07:05:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:06: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:05:06: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "22") (realdamage "6") (weapon "pistol_scout") L 10/01/2026 - 07:05:06: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "pistol_scout" (attacker_position "-13623 11344 -4513") (victim_position "-13687 11436 -4484") L 10/01/2026 - 07:05:06: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:06: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 07:05:06: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:08: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:08: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:08: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "33") (weapon "scattergun") L 10/01/2026 - 07:05:08: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:08: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:08: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:08: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "59") (weapon "scattergun") L 10/01/2026 - 07:05:09: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:09: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:10: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:10: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:10: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "82") (weapon "scattergun") L 10/01/2026 - 07:05:10: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:05:10: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "80") (weapon "quake_rl") L 10/01/2026 - 07:05:10: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:11: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:11: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:11: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "44") (realdamage "26") (weapon "scattergun") L 10/01/2026 - 07:05:11: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "scattergun" (attacker_position "-13310 11356 -4303") (victim_position "-13064 11481 -4261") L 10/01/2026 - 07:05:11: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 07:05:12: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:13: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:13: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "32") (weapon "scattergun") L 10/01/2026 - 07:05:13: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:13: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:13: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "36") (weapon "scattergun") L 10/01/2026 - 07:05:13: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:14: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:14: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:14: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:14: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "13") (weapon "scattergun") L 10/01/2026 - 07:05:15: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:15: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:15: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "18") (weapon "scattergun") L 10/01/2026 - 07:05:15: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:17: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:17: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:17: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "34") (weapon "scattergun") L 10/01/2026 - 07:05:17: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:17: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:17: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:17: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "58") (weapon "scattergun") L 10/01/2026 - 07:05:18: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:18: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:18: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:18: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:05:18: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "17") (weapon "pistol_scout") L 10/01/2026 - 07:05:18: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:19: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:05:19: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "18") (weapon "pistol_scout") L 10/01/2026 - 07:05:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:19: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:05:19: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "18") (realdamage "10") (weapon "pistol_scout") L 10/01/2026 - 07:05:19: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "pistol_scout" (attacker_position "-13248 11439 -4299") (victim_position "-13055 11124 -4252") L 10/01/2026 - 07:05:19: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:19: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 07:05:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:20: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:20: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:20: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "22") (weapon "scattergun") L 10/01/2026 - 07:05:21: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:21: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:21: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "25") (weapon "scattergun") L 10/01/2026 - 07:05:21: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:21: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:21: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "39") (weapon "scattergun") L 10/01/2026 - 07:05:21: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:22: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:22: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:22: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "34") (weapon "scattergun") L 10/01/2026 - 07:05:22: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:22: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:05:22: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "49") (weapon "quake_rl") L 10/01/2026 - 07:05:23: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:23: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:23: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:23: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "22") (weapon "scattergun") L 10/01/2026 - 07:05:23: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:23: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:05:23: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "47") (weapon "quake_rl") L 10/01/2026 - 07:05:24: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:24: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:05:24: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "12") (weapon "pistol_scout") L 10/01/2026 - 07:05:24: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:24: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:05:24: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "12") (weapon "pistol_scout") L 10/01/2026 - 07:05:24: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:24: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:05:24: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "12") (weapon "pistol_scout") L 10/01/2026 - 07:05:24: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:24: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:25: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:25: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:25: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:05:25: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "15") (weapon "pistol_scout") L 10/01/2026 - 07:05:25: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:25: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:25: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:05:25: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "16") (weapon "pistol_scout") L 10/01/2026 - 07:05:25: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:25: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:05:25: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "17") (weapon "pistol_scout") L 10/01/2026 - 07:05:25: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "pistol_scout" (attacker_position "-12496 11368 -4298") (victim_position "-12917 11318 -4251") L 10/01/2026 - 07:05:25: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:25: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 07:05:25: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:26: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:26: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:27: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:27: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:27: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "19") (weapon "scattergun") L 10/01/2026 - 07:05:27: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:28: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:28: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "18") (weapon "scattergun") L 10/01/2026 - 07:05:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:28: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:28: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "51") (weapon "scattergun") L 10/01/2026 - 07:05:28: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:29: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:29: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:29: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (weapon "scattergun") L 10/01/2026 - 07:05:29: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:29: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:29: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "86") (weapon "scattergun") L 10/01/2026 - 07:05:30: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:05:30: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "55") (weapon "quake_rl") L 10/01/2026 - 07:05:30: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "world" (attacker_position "-13038 11232 -4289") (victim_position "-13167 11231 -4220") L 10/01/2026 - 07:05:30: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:30: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 07:05:31: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:31: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:31: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "36") (weapon "scattergun") L 10/01/2026 - 07:05:31: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:32: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:32: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:32: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "75") (weapon "scattergun") L 10/01/2026 - 07:05:32: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:33: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:05:33: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "60") (weapon "quake_rl") L 10/01/2026 - 07:05:33: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:33: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:33: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "27") (weapon "scattergun") L 10/01/2026 - 07:05:33: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:34: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:34: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:34: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "27") (weapon "scattergun") L 10/01/2026 - 07:05:34: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:35: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:35: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:35: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "75") (realdamage "71") (weapon "scattergun") L 10/01/2026 - 07:05:35: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "scattergun" (attacker_position "-13546 11761 -4254") (victim_position "-13342 11830 -4303") L 10/01/2026 - 07:05:35: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 07:05:36: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:36: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:36: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:36: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "31") (weapon "scattergun") L 10/01/2026 - 07:05:36: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:05:36: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "53") (weapon "quake_rl") L 10/01/2026 - 07:05:37: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:37: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:37: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "46") (weapon "scattergun") L 10/01/2026 - 07:05:37: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:38: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:38: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:38: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "30") (weapon "scattergun") L 10/01/2026 - 07:05:38: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:38: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:38: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "scattergun") L 10/01/2026 - 07:05:39: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:39: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:39: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "48") (weapon "scattergun") L 10/01/2026 - 07:05:39: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:40: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:40: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:40: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "17") (weapon "scattergun") L 10/01/2026 - 07:05:40: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:41: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:41: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:41: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:05:41: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "13") (weapon "pistol_scout") L 10/01/2026 - 07:05:41: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:41: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:41: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:42: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:42: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:05:42: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "15") (weapon "pistol_scout") L 10/01/2026 - 07:05:42: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:42: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:05:42: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "16") (realdamage "13") (weapon "pistol_scout") L 10/01/2026 - 07:05:42: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "pistol_scout" (attacker_position "-12582 11081 -4359") (victim_position "-12989 11224 -4215") L 10/01/2026 - 07:05:42: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:42: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:42: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 07:05:42: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:42: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:43: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:43: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:43: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "3") (weapon "scattergun") L 10/01/2026 - 07:05:44: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:44: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:44: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "36") (weapon "scattergun") L 10/01/2026 - 07:05:44: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:44: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:44: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:44: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "34") (weapon "scattergun") L 10/01/2026 - 07:05:45: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:45: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:45: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:45: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "30") (weapon "scattergun") L 10/01/2026 - 07:05:46: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:46: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:46: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "30") (weapon "scattergun") L 10/01/2026 - 07:05:46: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:05:46: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "108") (weapon "quake_rl") L 10/01/2026 - 07:05:46: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:46: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:46: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:46: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "32") (weapon "scattergun") L 10/01/2026 - 07:05:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:47: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:48: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:48: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:48: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:48: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:48: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:48: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:48: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:48: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:05:48: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "22") (weapon "pistol_scout") L 10/01/2026 - 07:05:49: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:49: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:05:49: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "22") (weapon "pistol_scout") L 10/01/2026 - 07:05:49: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:05:49: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "111") (realdamage "31") (weapon "quake_rl") L 10/01/2026 - 07:05:49: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13261 11414 -4227") (victim_position "-13167 11401 -4297") L 10/01/2026 - 07:05:49: "X_X<20><[U:1:371577205]>" triggered "revenge" against "rare forever<15><[U:1:887861144]>" L 10/01/2026 - 07:05:49: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:49: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 07:05:50: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:50: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:50: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "10") (weapon "scattergun") L 10/01/2026 - 07:05:51: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:51: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:51: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "43") (weapon "scattergun") L 10/01/2026 - 07:05:51: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:52: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:52: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:52: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "84") (weapon "scattergun") L 10/01/2026 - 07:05:52: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:52: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:52: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:52: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "93") (realdamage "67") (weapon "scattergun") L 10/01/2026 - 07:05:52: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "scattergun" (attacker_position "-12926 11234 -4257") (victim_position "-13152 11275 -4302") L 10/01/2026 - 07:05:52: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 07:05:54: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:54: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:54: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:54: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:54: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "39") (weapon "scattergun") L 10/01/2026 - 07:05:55: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:55: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:55: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "50") (weapon "scattergun") L 10/01/2026 - 07:05:55: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:56: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:56: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:56: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "26") (weapon "scattergun") L 10/01/2026 - 07:05:56: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:56: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:56: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:56: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "71") (weapon "scattergun") L 10/01/2026 - 07:05:57: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:05:57: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "81") (weapon "quake_rl") L 10/01/2026 - 07:05:57: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:57: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:57: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "44") (weapon "scattergun") L 10/01/2026 - 07:05:57: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:05:58: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:58: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:05:58: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "13") (realdamage "7") (weapon "pistol_scout") L 10/01/2026 - 07:05:58: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "pistol_scout" (attacker_position "-12977 11113 -4303") (victim_position "-13125 11684 -4259") L 10/01/2026 - 07:05:58: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:58: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 07:05:58: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:05:59: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:05:59: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:05:59: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "9") (weapon "scattergun") L 10/01/2026 - 07:05:59: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:00: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:00: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:00: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "10") (weapon "scattergun") L 10/01/2026 - 07:06:00: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:00: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:00: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:00: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "36") (weapon "scattergun") L 10/01/2026 - 07:06:00: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:06:00: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "91") (weapon "quake_rl") L 10/01/2026 - 07:06:01: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:01: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:01: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (weapon "scattergun") L 10/01/2026 - 07:06:01: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:02: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:02: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:02: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "69") (weapon "scattergun") L 10/01/2026 - 07:06:02: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:02: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:06:02: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "76") (realdamage "55") (weapon "quake_rl") L 10/01/2026 - 07:06:02: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13208 11712 -4195") (victim_position "-13363 11594 -4288") L 10/01/2026 - 07:06:02: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 07:06:04: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:04: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:04: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:04: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "8") (weapon "scattergun") L 10/01/2026 - 07:06:04: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:06:04: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "67") (weapon "quake_rl") L 10/01/2026 - 07:06:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:05: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:05: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "64") (weapon "scattergun") L 10/01/2026 - 07:06:05: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:05: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:05: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:05: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "28") (weapon "scattergun") L 10/01/2026 - 07:06:06: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:06: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:06: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "70") (weapon "scattergun") L 10/01/2026 - 07:06:06: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:06:06: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "62") (weapon "quake_rl") L 10/01/2026 - 07:06:06: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:07: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:07: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:07: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "94") (realdamage "63") (weapon "scattergun") L 10/01/2026 - 07:06:07: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "scattergun" (attacker_position "-13337 11207 -4303") (victim_position "-13208 11062 -4195") L 10/01/2026 - 07:06:07: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 07:06:08: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:08: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:08: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "29") (weapon "scattergun") L 10/01/2026 - 07:06:08: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:09: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:09: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:09: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "47") (weapon "scattergun") L 10/01/2026 - 07:06:09: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:09: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:10: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:10: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:10: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "49") (weapon "scattergun") L 10/01/2026 - 07:06:10: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:11: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:11: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:11: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "34") (weapon "scattergun") L 10/01/2026 - 07:06:11: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:11: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:11: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "22") (weapon "scattergun") L 10/01/2026 - 07:06:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:12: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:06:12: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "16") (weapon "pistol_scout") L 10/01/2026 - 07:06:12: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:14: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:14: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:06:14: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "18") (weapon "pistol_scout") L 10/01/2026 - 07:06:14: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:14: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:14: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:14: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:14: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:15: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:15: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:15: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:15: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:15: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:06:15: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (weapon "pistol_scout") L 10/01/2026 - 07:06:15: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:15: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:15: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:06:15: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "18") (realdamage "1") (weapon "pistol_scout") L 10/01/2026 - 07:06:15: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "pistol_scout" (attacker_position "-12902 11389 -4219") (victim_position "-12788 11096 -4390") L 10/01/2026 - 07:06:15: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 07:06:15: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:16: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:17: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:17: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:17: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:17: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "23") (weapon "scattergun") L 10/01/2026 - 07:06:18: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:18: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:18: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "26") (weapon "scattergun") L 10/01/2026 - 07:06:18: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:18: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:18: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:18: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "28") (weapon "scattergun") L 10/01/2026 - 07:06:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:19: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:19: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "49") (weapon "scattergun") L 10/01/2026 - 07:06:19: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:19: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:19: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "39") (weapon "scattergun") L 10/01/2026 - 07:06:20: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:20: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:06:20: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "95") (weapon "quake_rl") L 10/01/2026 - 07:06:20: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:20: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:20: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "40") (weapon "scattergun") L 10/01/2026 - 07:06:21: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:21: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:21: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:21: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:21: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:21: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:22: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:22: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:22: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:22: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:06:22: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (weapon "pistol_scout") L 10/01/2026 - 07:06:22: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:22: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:22: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:06:22: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "19") (realdamage "11") (weapon "pistol_scout") L 10/01/2026 - 07:06:22: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "pistol_scout" (attacker_position "-13815 11191 -4373") (victim_position "-13744 11490 -4424") L 10/01/2026 - 07:06:22: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:22: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 07:06:24: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:24: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:24: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:24: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "scattergun") L 10/01/2026 - 07:06:25: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:25: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:25: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "77") (weapon "scattergun") L 10/01/2026 - 07:06:25: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:25: "rare forever<15><[U:1:887861144]>" picked up item "tf_ammo_pack" L 10/01/2026 - 07:06:25: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:25: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:25: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "86") (weapon "scattergun") L 10/01/2026 - 07:06:26: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:26: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:06:26: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "49") (weapon "quake_rl") L 10/01/2026 - 07:06:26: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:26: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:26: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "50") (realdamage "48") (weapon "scattergun") L 10/01/2026 - 07:06:26: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "scattergun" (attacker_position "-13215 11341 -4299") (victim_position "-13127 11739 -4195") L 10/01/2026 - 07:06:26: "rare forever<15><[U:1:887861144]>" triggered "domination" against "X_X<20><[U:1:371577205]>" L 10/01/2026 - 07:06:26: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 07:06:28: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:28: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:28: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:28: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "5") (weapon "scattergun") L 10/01/2026 - 07:06:29: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:29: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:29: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "22") (weapon "scattergun") L 10/01/2026 - 07:06:29: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:29: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:06:29: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "68") (weapon "quake_rl") L 10/01/2026 - 07:06:30: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:30: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:30: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "22") (weapon "scattergun") L 10/01/2026 - 07:06:30: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:30: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:30: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:30: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "21") (weapon "scattergun") L 10/01/2026 - 07:06:31: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:31: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:31: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "58") (weapon "scattergun") L 10/01/2026 - 07:06:33: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:33: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:33: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "33") (weapon "scattergun") L 10/01/2026 - 07:06:33: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:33: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:06:33: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "39") (weapon "quake_rl") L 10/01/2026 - 07:06:33: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:33: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:33: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "18") (weapon "scattergun") L 10/01/2026 - 07:06:34: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:34: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:34: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "13") (weapon "scattergun") L 10/01/2026 - 07:06:34: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:35: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:35: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:06:35: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "59") (realdamage "36") (weapon "quake_rl") L 10/01/2026 - 07:06:35: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13093 11255 -4210") (victim_position "-13392 11513 -4278") L 10/01/2026 - 07:06:35: "X_X<20><[U:1:371577205]>" triggered "revenge" against "rare forever<15><[U:1:887861144]>" L 10/01/2026 - 07:06:35: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 07:06:37: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:37: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:37: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "10") (weapon "scattergun") L 10/01/2026 - 07:06:38: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:38: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:38: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "29") (weapon "scattergun") L 10/01/2026 - 07:06:38: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:38: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:38: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:38: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "15") (weapon "scattergun") L 10/01/2026 - 07:06:39: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:40: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:40: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:40: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:40: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "61") (weapon "scattergun") L 10/01/2026 - 07:06:40: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:40: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:40: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (weapon "scattergun") L 10/01/2026 - 07:06:40: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:06:40: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "110") (weapon "quake_rl") L 10/01/2026 - 07:06:41: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:41: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:41: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:06:41: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (weapon "pistol_scout") L 10/01/2026 - 07:06:41: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:41: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:41: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:41: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:06:41: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "48") (realdamage "26") (weapon "quake_rl") L 10/01/2026 - 07:06:41: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13197 11138 -4259") (victim_position "-12820 11322 -4239") L 10/01/2026 - 07:06:42: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 07:06:43: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:43: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:43: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:43: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "13") (weapon "scattergun") L 10/01/2026 - 07:06:43: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:06:43: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "49") (weapon "quake_rl") L 10/01/2026 - 07:06:44: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:44: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:44: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "56") (weapon "scattergun") L 10/01/2026 - 07:06:44: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:45: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:45: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:45: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "58") (weapon "scattergun") L 10/01/2026 - 07:06:45: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:47: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:47: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:06:47: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "55") (weapon "quake_rl") L 10/01/2026 - 07:06:48: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:48: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:48: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "42") (weapon "scattergun") L 10/01/2026 - 07:06:48: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:48: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:06:48: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "51") (realdamage "32") (weapon "quake_rl") L 10/01/2026 - 07:06:48: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13450 11531 -4374") (victim_position "-13438 11936 -4265") L 10/01/2026 - 07:06:48: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 07:06:50: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:50: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:50: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "10") (weapon "scattergun") L 10/01/2026 - 07:06:51: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:51: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:51: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:51: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "12") (weapon "scattergun") L 10/01/2026 - 07:06:51: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:51: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:51: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "47") (weapon "scattergun") L 10/01/2026 - 07:06:52: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:52: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:06:52: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "103") (weapon "quake_rl") L 10/01/2026 - 07:06:52: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:52: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:52: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "30") (weapon "scattergun") L 10/01/2026 - 07:06:52: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:53: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:53: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:53: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "19") (weapon "scattergun") L 10/01/2026 - 07:06:53: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:53: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:53: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (weapon "scattergun") L 10/01/2026 - 07:06:54: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:54: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:55: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:55: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:06:55: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "14") (weapon "pistol_scout") L 10/01/2026 - 07:06:55: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:55: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:06:55: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "15") (weapon "pistol_scout") L 10/01/2026 - 07:06:55: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:55: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:55: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:55: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:06:55: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "19") (weapon "pistol_scout") L 10/01/2026 - 07:06:55: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:06:55: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:55: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:06:55: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "52") (realdamage "40") (weapon "quake_rl") L 10/01/2026 - 07:06:55: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13080 11241 -4277") (victim_position "-13285 11080 -4152") L 10/01/2026 - 07:06:55: "X_X<20><[U:1:371577205]>" triggered "domination" against "rare forever<15><[U:1:887861144]>" L 10/01/2026 - 07:06:56: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 07:06:57: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:57: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:57: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "23") (weapon "scattergun") L 10/01/2026 - 07:06:57: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:58: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:06:58: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "54") (weapon "quake_rl") L 10/01/2026 - 07:06:58: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:58: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:59: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:59: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:59: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "24") (weapon "scattergun") L 10/01/2026 - 07:06:59: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:06:59: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:06:59: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "48") (weapon "scattergun") L 10/01/2026 - 07:06:59: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:06:59: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:06:59: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "48") (weapon "quake_rl") L 10/01/2026 - 07:07:00: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:07:01: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:07:01: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:07:01: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "52") (realdamage "46") (weapon "quake_rl") L 10/01/2026 - 07:07:01: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13460 11450 -4372") (victim_position "-13629 11675 -4398") L 10/01/2026 - 07:07:01: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 07:07:02: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:07:03: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:07:03: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "72") (weapon "quake_rl") L 10/01/2026 - 07:07:03: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:07:03: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:07:03: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "77") (weapon "scattergun") L 10/01/2026 - 07:07:03: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:07:03: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:07:03: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "104") (weapon "scattergun") L 10/01/2026 - 07:07:04: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:07:04: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:07:04: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:07:04: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "84") (realdamage "40") (weapon "scattergun") L 10/01/2026 - 07:07:04: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "scattergun" (attacker_position "-13274 11429 -4301") (victim_position "-13106 11168 -4223") L 10/01/2026 - 07:07:04: "rare forever<15><[U:1:887861144]>" triggered "revenge" against "X_X<20><[U:1:371577205]>" L 10/01/2026 - 07:07:04: "X_X<20><[U:1:371577205]>" spawned as "soldier" L 10/01/2026 - 07:07:06: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:07:06: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:07:07: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:07:07: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:07:07: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "7") (weapon "scattergun") L 10/01/2026 - 07:07:07: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:07:07: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:07:07: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "61") (weapon "scattergun") L 10/01/2026 - 07:07:07: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:07:08: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:07:08: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:07:08: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "39") (weapon "scattergun") L 10/01/2026 - 07:07:09: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:07:09: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:07:09: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "8") (weapon "scattergun") L 10/01/2026 - 07:07:09: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:07:09: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:07:09: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:07:09: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "75") (weapon "scattergun") L 10/01/2026 - 07:07:10: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:07:10: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:07:10: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "18") (weapon "pistol_scout") L 10/01/2026 - 07:07:10: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:07:10: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:07:10: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "102") (weapon "quake_rl") L 10/01/2026 - 07:07:11: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:07:11: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:07:11: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:07:11: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:07:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:07:12: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:07:12: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "11") (weapon "pistol_scout") L 10/01/2026 - 07:07:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:07:12: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:07:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:07:12: "X_X<20><[U:1:371577205]>" picked up item "tf_ammo_pack" L 10/01/2026 - 07:07:12: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:07:12: "X_X<20><[U:1:371577205]>" triggered "shot_hit" (weapon "quake_rl") L 10/01/2026 - 07:07:12: "X_X<20><[U:1:371577205]>" triggered "damage" against "rare forever<15><[U:1:887861144]>" (damage "46") (realdamage "28") (weapon "quake_rl") L 10/01/2026 - 07:07:12: "X_X<20><[U:1:371577205]>" killed "rare forever<15><[U:1:887861144]>" with "quake_rl" (attacker_position "-13218 11284 -4303") (victim_position "-13158 11907 -4195") L 10/01/2026 - 07:07:12: "rare forever<15><[U:1:887861144]>" spawned as "scout" L 10/01/2026 - 07:07:14: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:07:14: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:07:14: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "8") (weapon "scattergun") L 10/01/2026 - 07:07:15: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:07:15: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:07:15: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:07:15: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "41") (weapon "scattergun") L 10/01/2026 - 07:07:15: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:07:15: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:07:15: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "20") (weapon "scattergun") L 10/01/2026 - 07:07:16: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:07:17: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:07:17: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:07:17: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "86") (weapon "scattergun") L 10/01/2026 - 07:07:17: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:07:17: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:07:18: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:07:18: "X_X<20><[U:1:371577205]>" triggered "shot_fired" (weapon "quake_rl") L 10/01/2026 - 07:07:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "scattergun") L 10/01/2026 - 07:07:19: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "scattergun") L 10/01/2026 - 07:07:19: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "62") (weapon "scattergun") L 10/01/2026 - 07:07:19: "rare forever<15><[U:1:887861144]>" triggered "shot_fired" (weapon "pistol_scout") L 10/01/2026 - 07:07:19: "rare forever<15><[U:1:887861144]>" triggered "shot_hit" (weapon "pistol_scout") L 10/01/2026 - 07:07:19: "rare forever<15><[U:1:887861144]>" triggered "damage" against "X_X<20><[U:1:371577205]>" (damage "22") (realdamage "17") (weapon "pistol_scout") L 10/01/2026 - 07:07:19: "X_X<20><[U:1:371577205]>" joined team "Spectator" L 10/01/2026 - 07:07:19: "rare forever<15><[U:1:887861144]>" killed "X_X<20><[U:1:371577205]>" with "pistol_scout" (attacker_position "-13346 11371 -4303") (victim_position "-13235 11481 -4231") L 10/01/2026 - 07:07:19: World triggered "mge_match_end" (winner "[U:1:887861144]") (loser "[U:1:371577205]") (winner_score "20") (loser_score "8")