L 10/05/2026 - 03:05:38: World triggered "meta_data" (matchid "261005030538389f") (map "mge_triumph_beta7_rc1") (arena "Badlands Middle 4 [AC] [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/05/2026 - 03:05:38: "typeface<102><[U:1:1016409258]>" changed role to "soldier" L 10/05/2026 - 03:05:38: "bailey<103><[U:1:1254132021]>" changed role to "demoman" L 10/05/2026 - 03:05:40: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/05/2026 - 03:05:40: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "iron_bomber") L 10/05/2026 - 03:05:42: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:05:42: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "iron_bomber") L 10/05/2026 - 03:05:42: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:05:42: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "76") (weapon "quake_rl") L 10/05/2026 - 03:05:43: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "iron_bomber") L 10/05/2026 - 03:05:43: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:05:43: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "iron_bomber") L 10/05/2026 - 03:05:44: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:05:44: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "90") (weapon "quake_rl") L 10/05/2026 - 03:05:44: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:05:44: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "iron_bomber") L 10/05/2026 - 03:05:44: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "37") (weapon "iron_bomber") L 10/05/2026 - 03:05:45: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "iron_bomber") L 10/05/2026 - 03:05:46: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:05:47: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "world" (attacker_position "-13365 12186 -4303") (victim_position "-13117 12342 -4302") L 10/05/2026 - 03:05:47: "typeface<102><[U:1:1016409258]>" triggered "domination" against "bailey<103><[U:1:1254132021]>" L 10/05/2026 - 03:05:47: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/05/2026 - 03:05:47: "bailey<103><[U:1:1254132021]>" spawned as "demoman" L 10/05/2026 - 03:05:47: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:05:49: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "iron_bomber") L 10/05/2026 - 03:05:50: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:05:50: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:05:50: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "78") (weapon "quake_rl") L 10/05/2026 - 03:05:50: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "iron_bomber") L 10/05/2026 - 03:05:51: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:05:51: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:05:51: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "65") (weapon "quake_rl") L 10/05/2026 - 03:05:51: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "iron_bomber") L 10/05/2026 - 03:05:52: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/05/2026 - 03:05:52: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:05:52: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:05:52: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "71") (realdamage "61") (weapon "quake_rl") L 10/05/2026 - 03:05:52: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-12992 10786 -4303") (victim_position "-12928 10734 -4262") L 10/05/2026 - 03:05:52: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/05/2026 - 03:05:52: "bailey<103><[U:1:1254132021]>" spawned as "demoman" L 10/05/2026 - 03:05:54: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/05/2026 - 03:05:55: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "iron_bomber") L 10/05/2026 - 03:05:55: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:05:55: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:05:55: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "57") (weapon "quake_rl") L 10/05/2026 - 03:05:56: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "iron_bomber") L 10/05/2026 - 03:05:56: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "iron_bomber") L 10/05/2026 - 03:05:56: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "100") (weapon "iron_bomber") L 10/05/2026 - 03:05:56: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:05:56: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:05:56: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "92") (weapon "quake_rl") L 10/05/2026 - 03:05:56: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "iron_bomber") L 10/05/2026 - 03:05:56: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:05:56: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "110") (realdamage "16") (weapon "quake_rl") L 10/05/2026 - 03:05:56: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-13766 11767 -4356") (victim_position "-13687 11786 -4250") L 10/05/2026 - 03:05:57: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:05:57: "bailey<103><[U:1:1254132021]>" spawned as "demoman" L 10/05/2026 - 03:05:58: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "iron_bomber") L 10/05/2026 - 03:05:59: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:05:59: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:05:59: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "49") (weapon "quake_rl") L 10/05/2026 - 03:05:59: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "iron_bomber") L 10/05/2026 - 03:05:59: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:00: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "iron_bomber") L 10/05/2026 - 03:06:00: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:00: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "46") (weapon "quake_rl") L 10/05/2026 - 03:06:00: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:01: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:01: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "29") (weapon "quake_rl") L 10/05/2026 - 03:06:01: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/05/2026 - 03:06:01: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/05/2026 - 03:06:03: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "102") (weapon "tf_projectile_pipe_remote") L 10/05/2026 - 03:06:03: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/05/2026 - 03:06:03: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "tf_projectile_pipe_remote") L 10/05/2026 - 03:06:04: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "iron_bomber") L 10/05/2026 - 03:06:05: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:05: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:05: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "82") (weapon "quake_rl") L 10/05/2026 - 03:06:06: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:06: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:06: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "100") (realdamage "1") (weapon "quake_rl") (airshot "1") (height "424") L 10/05/2026 - 03:06:06: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-13274 11081 -4123") (victim_position "-13048 11181 -3879") L 10/05/2026 - 03:06:06: "bailey<103><[U:1:1254132021]>" spawned as "demoman" L 10/05/2026 - 03:06:08: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "iron_bomber") L 10/05/2026 - 03:06:08: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:08: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:08: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "49") (weapon "quake_rl") L 10/05/2026 - 03:06:09: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "iron_bomber") L 10/05/2026 - 03:06:09: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:09: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:09: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "101") (weapon "quake_rl") L 10/05/2026 - 03:06:10: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "iron_bomber") L 10/05/2026 - 03:06:10: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "iron_bomber") L 10/05/2026 - 03:06:10: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "100") (weapon "iron_bomber") L 10/05/2026 - 03:06:10: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:10: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:10: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "69") (realdamage "56") (weapon "quake_rl") L 10/05/2026 - 03:06:10: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-13164 11963 -4195") (victim_position "-13391 12385 -4303") L 10/05/2026 - 03:06:10: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "tf_projectile_pipe_remote") L 10/05/2026 - 03:06:11: "bailey<103><[U:1:1254132021]>" spawned as "demoman" L 10/05/2026 - 03:06:13: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:14: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:14: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "105") (weapon "quake_rl") (airshot "1") (height "293") L 10/05/2026 - 03:06:14: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:14: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:15: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:15: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:15: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:15: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "33") (weapon "quake_rl") L 10/05/2026 - 03:06:16: "typeface<102><[U:1:1016409258]>" picked up item "tf_ammo_pack" L 10/05/2026 - 03:06:18: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:18: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:18: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:18: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "59") (weapon "quake_rl") L 10/05/2026 - 03:06:19: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:19: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "111") (realdamage "95") (weapon "quake_rl") L 10/05/2026 - 03:06:19: "bailey<103><[U:1:1254132021]>" killed "typeface<102><[U:1:1016409258]>" with "quake_rl" (attacker_position "-13255 11770 -4148") (victim_position "-13160 11745 -4147") L 10/05/2026 - 03:06:19: "bailey<103><[U:1:1254132021]>" triggered "revenge" against "typeface<102><[U:1:1016409258]>" L 10/05/2026 - 03:06:19: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:19: "typeface<102><[U:1:1016409258]>" spawned as "soldier" L 10/05/2026 - 03:06:19: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:21: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:22: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:22: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "72") (weapon "quake_rl") L 10/05/2026 - 03:06:22: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:22: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:22: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "68") (weapon "quake_rl") L 10/05/2026 - 03:06:23: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:23: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:23: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:23: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "97") (weapon "quake_rl") L 10/05/2026 - 03:06:23: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:23: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "72") (weapon "quake_rl") L 10/05/2026 - 03:06:24: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:24: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:24: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "13") (weapon "shotgun_soldier") L 10/05/2026 - 03:06:25: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:25: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:25: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "8") (weapon "shotgun_soldier") L 10/05/2026 - 03:06:25: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:25: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:26: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:26: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:26: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:26: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "40") (realdamage "1") (weapon "shotgun_soldier") L 10/05/2026 - 03:06:26: "bailey<103><[U:1:1254132021]>" killed "typeface<102><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-13174 10638 -4255") (victim_position "-12794 10833 -4318") L 10/05/2026 - 03:06:26: "typeface<102><[U:1:1016409258]>" spawned as "soldier" L 10/05/2026 - 03:06:29: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:30: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:30: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:30: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "69") (weapon "quake_rl") L 10/05/2026 - 03:06:30: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:30: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:30: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "99") (weapon "quake_rl") L 10/05/2026 - 03:06:30: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:30: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:30: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "57") (weapon "quake_rl") L 10/05/2026 - 03:06:31: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:32: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:32: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:32: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "39") (weapon "shotgun_soldier") L 10/05/2026 - 03:06:32: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:32: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "world" (attacker_position "-13119 11230 -4286") (victim_position "-12893 10915 -4292") L 10/05/2026 - 03:06:32: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:32: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "98") (weapon "quake_rl") L 10/05/2026 - 03:06:32: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:06:34: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:35: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:35: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:35: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "50") (weapon "quake_rl") L 10/05/2026 - 03:06:36: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:36: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "100") (weapon "quake_rl") L 10/05/2026 - 03:06:36: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:36: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:36: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:36: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "38") (weapon "quake_rl") L 10/05/2026 - 03:06:36: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:37: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:37: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:37: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:37: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "69") (weapon "quake_rl") L 10/05/2026 - 03:06:38: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:38: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:38: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "48") (realdamage "7") (weapon "shotgun_soldier") L 10/05/2026 - 03:06:38: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13380 11251 -4261") (victim_position "-12964 11263 -4226") L 10/05/2026 - 03:06:38: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:06:40: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:40: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:40: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:41: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:41: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "62") (weapon "quake_rl") L 10/05/2026 - 03:06:41: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:41: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "78") (weapon "quake_rl") L 10/05/2026 - 03:06:41: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:41: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:41: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:41: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "56") (weapon "quake_rl") L 10/05/2026 - 03:06:42: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:42: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:42: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:42: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "22") (weapon "shotgun_soldier") L 10/05/2026 - 03:06:43: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:44: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:44: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:44: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "19") (weapon "shotgun_soldier") L 10/05/2026 - 03:06:44: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:44: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:44: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "12") (weapon "shotgun_soldier") L 10/05/2026 - 03:06:45: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:45: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:45: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "13") (weapon "shotgun_soldier") L 10/05/2026 - 03:06:45: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:45: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:45: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:45: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "51") (realdamage "43") (weapon "shotgun_soldier") L 10/05/2026 - 03:06:45: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-12854 11003 -4356") (victim_position "-13105 11260 -4303") L 10/05/2026 - 03:06:45: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:06:48: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:48: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:48: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:48: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "57") (weapon "quake_rl") L 10/05/2026 - 03:06:49: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:49: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:49: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "82") (weapon "quake_rl") L 10/05/2026 - 03:06:49: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:50: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:50: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:50: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:50: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "59") (weapon "quake_rl") L 10/05/2026 - 03:06:50: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:50: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:50: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "25") (weapon "shotgun_soldier") L 10/05/2026 - 03:06:50: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:50: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "63") (weapon "quake_rl") L 10/05/2026 - 03:06:51: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:51: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:51: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:51: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "50") (realdamage "49") (weapon "shotgun_soldier") L 10/05/2026 - 03:06:51: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13184 10776 -4195") (victim_position "-13376 10803 -4303") L 10/05/2026 - 03:06:51: "typeface<102><[U:1:1016409258]>" triggered "domination" against "bailey<103><[U:1:1254132021]>" L 10/05/2026 - 03:06:51: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:06:53: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:54: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:54: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:55: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:55: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:55: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "81") (weapon "quake_rl") L 10/05/2026 - 03:06:55: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:55: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:55: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "73") (weapon "quake_rl") L 10/05/2026 - 03:06:56: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:56: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:56: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:56: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "62") (weapon "shotgun_soldier") L 10/05/2026 - 03:06:57: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:57: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:57: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "59") (weapon "quake_rl") L 10/05/2026 - 03:06:57: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:57: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:57: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:06:57: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "29") (realdamage "15") (weapon "shotgun_soldier") L 10/05/2026 - 03:06:57: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-12977 11352 -4303") (victim_position "-13343 11399 -4303") L 10/05/2026 - 03:06:57: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:06:59: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:06:59: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:06:59: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "322") L 10/05/2026 - 03:06:59: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:00: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:01: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:01: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:01: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "55") (weapon "quake_rl") L 10/05/2026 - 03:07:01: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:01: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:01: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "62") (weapon "quake_rl") L 10/05/2026 - 03:07:01: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:01: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:02: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "89") (realdamage "9") (weapon "quake_rl") L 10/05/2026 - 03:07:02: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-13124 11672 -4248") (victim_position "-13167 11580 -4221") L 10/05/2026 - 03:07:02: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:02: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:07:08: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:08: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:08: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:08: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "52") (weapon "quake_rl") L 10/05/2026 - 03:07:09: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:09: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:10: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:10: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:10: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "50") (weapon "quake_rl") L 10/05/2026 - 03:07:10: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:10: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:10: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "67") (weapon "quake_rl") L 10/05/2026 - 03:07:11: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:11: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "53") (weapon "quake_rl") L 10/05/2026 - 03:07:11: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:11: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:11: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:11: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "61") (realdamage "28") (weapon "shotgun_soldier") L 10/05/2026 - 03:07:11: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13551 11689 -4285") (victim_position "-13260 11808 -4303") L 10/05/2026 - 03:07:11: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:07:14: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:14: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:14: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:14: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "50") (weapon "quake_rl") L 10/05/2026 - 03:07:15: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:15: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:15: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "61") (weapon "quake_rl") L 10/05/2026 - 03:07:15: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:15: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:15: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:15: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "90") (weapon "quake_rl") L 10/05/2026 - 03:07:16: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:16: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:16: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "89") (weapon "quake_rl") L 10/05/2026 - 03:07:16: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:16: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:16: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "16") (weapon "shotgun_soldier") L 10/05/2026 - 03:07:16: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:16: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:16: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "48") (realdamage "45") (weapon "quake_rl") L 10/05/2026 - 03:07:16: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-13189 11956 -3815") (victim_position "-13097 12332 -4003") L 10/05/2026 - 03:07:17: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:07:18: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:19: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:19: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:20: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:20: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:20: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "78") (weapon "quake_rl") L 10/05/2026 - 03:07:20: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:21: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:21: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:21: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "69") (weapon "quake_rl") L 10/05/2026 - 03:07:21: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:22: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:23: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:23: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "8") (weapon "shotgun_soldier") L 10/05/2026 - 03:07:23: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:23: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:23: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "37") (weapon "shotgun_soldier") L 10/05/2026 - 03:07:24: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:24: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:24: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:24: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "70") (realdamage "41") (weapon "shotgun_soldier") L 10/05/2026 - 03:07:24: "bailey<103><[U:1:1254132021]>" killed "typeface<102><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-13416 10943 -4303") (victim_position "-13339 11235 -4303") L 10/05/2026 - 03:07:24: "bailey<103><[U:1:1254132021]>" triggered "revenge" against "typeface<102><[U:1:1016409258]>" L 10/05/2026 - 03:07:24: "typeface<102><[U:1:1016409258]>" spawned as "soldier" L 10/05/2026 - 03:07:25: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:26: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:26: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "68") (weapon "quake_rl") (airshot "1") (height "306") L 10/05/2026 - 03:07:26: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:27: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:27: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "30") (weapon "quake_rl") L 10/05/2026 - 03:07:27: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:27: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:27: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:27: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "74") (weapon "quake_rl") L 10/05/2026 - 03:07:28: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:28: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:28: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:28: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "56") (weapon "quake_rl") L 10/05/2026 - 03:07:28: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:28: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:28: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "26") (weapon "shotgun_soldier") L 10/05/2026 - 03:07:28: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:28: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "61") (weapon "quake_rl") L 10/05/2026 - 03:07:29: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:29: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:29: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:29: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "70") (realdamage "44") (weapon "shotgun_soldier") L 10/05/2026 - 03:07:29: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13352 11218 -4303") (victim_position "-13389 11089 -4303") L 10/05/2026 - 03:07:29: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:07:32: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:33: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:33: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:33: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:33: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "76") (weapon "quake_rl") L 10/05/2026 - 03:07:34: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:34: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:34: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "53") (weapon "quake_rl") L 10/05/2026 - 03:07:34: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:34: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:34: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "106") (weapon "quake_rl") L 10/05/2026 - 03:07:35: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:35: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:35: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "57") (realdamage "41") (weapon "quake_rl") L 10/05/2026 - 03:07:35: "bailey<103><[U:1:1254132021]>" killed "typeface<102><[U:1:1016409258]>" with "quake_rl" (attacker_position "-12928 10561 -4303") (victim_position "-12792 10816 -4317") L 10/05/2026 - 03:07:35: "typeface<102><[U:1:1016409258]>" spawned as "soldier" L 10/05/2026 - 03:07:37: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:37: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:37: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "48") (weapon "quake_rl") (airshot "1") (height "252") L 10/05/2026 - 03:07:38: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:39: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:39: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:39: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "41") (weapon "quake_rl") L 10/05/2026 - 03:07:39: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:39: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "71") (weapon "quake_rl") (airshot "1") (height "333") L 10/05/2026 - 03:07:40: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:40: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:40: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:40: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "100") (realdamage "41") (weapon "quake_rl") L 10/05/2026 - 03:07:40: "bailey<103><[U:1:1254132021]>" killed "typeface<102><[U:1:1016409258]>" with "quake_rl" (attacker_position "-13296 10566 -4303") (victim_position "-13149 10877 -4195") L 10/05/2026 - 03:07:40: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:40: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "84") (weapon "quake_rl") L 10/05/2026 - 03:07:40: "typeface<102><[U:1:1016409258]>" spawned as "soldier" L 10/05/2026 - 03:07:41: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:42: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:43: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:43: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:43: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "49") (weapon "quake_rl") L 10/05/2026 - 03:07:43: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:44: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:44: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "48") (weapon "quake_rl") L 10/05/2026 - 03:07:45: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:45: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:45: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:45: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "87") (realdamage "68") (weapon "quake_rl") L 10/05/2026 - 03:07:45: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-13062 10739 -4233") (victim_position "-12959 10603 -4303") L 10/05/2026 - 03:07:45: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:07:48: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:48: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:49: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:49: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:49: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "83") (weapon "quake_rl") L 10/05/2026 - 03:07:49: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:50: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:51: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:51: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:51: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "108") (weapon "quake_rl") L 10/05/2026 - 03:07:51: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:51: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:51: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "86") (weapon "quake_rl") L 10/05/2026 - 03:07:51: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:51: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:51: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "70") (realdamage "34") (weapon "shotgun_soldier") L 10/05/2026 - 03:07:51: "bailey<103><[U:1:1254132021]>" killed "typeface<102><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-13259 10551 -4232") (victim_position "-13151 10823 -4195") L 10/05/2026 - 03:07:51: "typeface<102><[U:1:1016409258]>" spawned as "soldier" L 10/05/2026 - 03:07:52: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:53: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:54: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:55: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:55: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:55: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "78") (weapon "quake_rl") L 10/05/2026 - 03:07:55: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:55: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "108") (weapon "quake_rl") L 10/05/2026 - 03:07:55: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:56: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:56: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:56: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:56: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "32") (weapon "shotgun_soldier") L 10/05/2026 - 03:07:57: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:58: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:07:58: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:07:58: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "55") (weapon "quake_rl") L 10/05/2026 - 03:07:58: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:58: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:58: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:58: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "27") (weapon "shotgun_soldier") L 10/05/2026 - 03:07:59: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:59: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:07:59: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "62") (realdamage "33") (weapon "shotgun_soldier") L 10/05/2026 - 03:07:59: "bailey<103><[U:1:1254132021]>" killed "typeface<102><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-13111 10538 -4302") (victim_position "-13164 10622 -4259") L 10/05/2026 - 03:07:59: "typeface<102><[U:1:1016409258]>" spawned as "soldier" L 10/05/2026 - 03:08:01: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:01: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:02: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:02: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:02: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:02: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "78") (weapon "quake_rl") L 10/05/2026 - 03:08:03: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:04: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:04: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:04: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "44") (weapon "quake_rl") L 10/05/2026 - 03:08:05: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:05: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:06: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:07: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:07: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "109") (weapon "quake_rl") L 10/05/2026 - 03:08:07: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:07: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:07: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:08: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:08: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:08: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:08: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "26") (weapon "shotgun_soldier") L 10/05/2026 - 03:08:09: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:09: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:09: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "60") (realdamage "31") (weapon "shotgun_soldier") L 10/05/2026 - 03:08:09: "bailey<103><[U:1:1254132021]>" killed "typeface<102><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-13320 10599 -4303") (victim_position "-13182 10657 -4259") L 10/05/2026 - 03:08:09: "typeface<102><[U:1:1016409258]>" spawned as "soldier" L 10/05/2026 - 03:08:12: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:12: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:12: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:12: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "64") (weapon "quake_rl") (airshot "1") (height "521") L 10/05/2026 - 03:08:13: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:13: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "38") (weapon "quake_rl") L 10/05/2026 - 03:08:13: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:13: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:14: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:14: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "37") (weapon "quake_rl") L 10/05/2026 - 03:08:14: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:15: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:16: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:16: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:16: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "79") (weapon "shotgun_soldier") L 10/05/2026 - 03:08:16: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:17: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:17: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:17: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "22") (realdamage "14") (weapon "shotgun_soldier") L 10/05/2026 - 03:08:17: "bailey<103><[U:1:1254132021]>" killed "typeface<102><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-13026 10556 -4303") (victim_position "-13079 11110 -4259") L 10/05/2026 - 03:08:17: "bailey<103><[U:1:1254132021]>" triggered "domination" against "typeface<102><[U:1:1016409258]>" L 10/05/2026 - 03:08:17: "typeface<102><[U:1:1016409258]>" spawned as "soldier" L 10/05/2026 - 03:08:19: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:20: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:20: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:20: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "48") (weapon "quake_rl") L 10/05/2026 - 03:08:20: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:21: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:21: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:21: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "83") (weapon "quake_rl") L 10/05/2026 - 03:08:21: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:22: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:22: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:23: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:23: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:23: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "81") (weapon "shotgun_soldier") L 10/05/2026 - 03:08:23: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:23: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:23: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "54") (weapon "shotgun_soldier") L 10/05/2026 - 03:08:23: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:23: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:23: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "29") (weapon "shotgun_soldier") L 10/05/2026 - 03:08:23: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:23: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:23: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "22") (weapon "shotgun_soldier") L 10/05/2026 - 03:08:24: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:24: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:24: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:24: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "50") (realdamage "23") (weapon "shotgun_soldier") L 10/05/2026 - 03:08:24: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13122 10581 -4266") (victim_position "-12871 10871 -4316") L 10/05/2026 - 03:08:24: "typeface<102><[U:1:1016409258]>" triggered "revenge" against "bailey<103><[U:1:1254132021]>" L 10/05/2026 - 03:08:24: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:08:26: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:26: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:27: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:27: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "65") (weapon "quake_rl") L 10/05/2026 - 03:08:27: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:27: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:27: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:28: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:28: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "106") (weapon "quake_rl") L 10/05/2026 - 03:08:28: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:29: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:29: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:29: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:29: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "21") (weapon "shotgun_soldier") L 10/05/2026 - 03:08:29: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:29: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "51") (weapon "quake_rl") L 10/05/2026 - 03:08:29: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:29: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:29: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "14") (weapon "shotgun_soldier") L 10/05/2026 - 03:08:29: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:29: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:29: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "51") (realdamage "41") (weapon "shotgun_soldier") L 10/05/2026 - 03:08:29: "bailey<103><[U:1:1254132021]>" killed "typeface<102><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-13021 10689 -4303") (victim_position "-13237 10778 -4035") L 10/05/2026 - 03:08:29: "typeface<102><[U:1:1016409258]>" spawned as "soldier" L 10/05/2026 - 03:08:31: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:31: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:33: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:33: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:33: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:33: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "103") (weapon "quake_rl") L 10/05/2026 - 03:08:33: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:33: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "92") (weapon "quake_rl") L 10/05/2026 - 03:08:34: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:34: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:34: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:34: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "73") (weapon "quake_rl") L 10/05/2026 - 03:08:34: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:34: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:34: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "40") (weapon "shotgun_soldier") L 10/05/2026 - 03:08:34: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:34: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:34: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "20") (weapon "shotgun_soldier") L 10/05/2026 - 03:08:35: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:35: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:35: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "20") (weapon "shotgun_soldier") L 10/05/2026 - 03:08:35: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:35: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:35: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "40") (weapon "shotgun_soldier") L 10/05/2026 - 03:08:35: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13341 10692 -4303") (victim_position "-12988 10431 -4303") L 10/05/2026 - 03:08:35: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:08:38: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:39: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:39: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:40: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:40: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "64") (weapon "quake_rl") L 10/05/2026 - 03:08:40: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:40: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:40: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "62") (weapon "quake_rl") L 10/05/2026 - 03:08:40: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:41: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:41: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:41: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "33") (weapon "shotgun_soldier") L 10/05/2026 - 03:08:41: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:41: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:41: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "60") (realdamage "58") (weapon "quake_rl") L 10/05/2026 - 03:08:41: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-13216 11036 -4195") (victim_position "-13367 10535 -4303") L 10/05/2026 - 03:08:41: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:08:41: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:44: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:45: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:46: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:46: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:47: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:47: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:47: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "82") (weapon "quake_rl") L 10/05/2026 - 03:08:47: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:47: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "59") (weapon "quake_rl") L 10/05/2026 - 03:08:48: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:48: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:48: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:48: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "47") (weapon "quake_rl") L 10/05/2026 - 03:08:48: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:48: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:08:48: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "19") (weapon "shotgun_soldier") L 10/05/2026 - 03:08:49: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:49: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:49: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "65") (realdamage "55") (weapon "quake_rl") L 10/05/2026 - 03:08:49: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-13168 11185 -4157") (victim_position "-13221 11568 -4303") L 10/05/2026 - 03:08:49: World triggered "mge_match_end" (winner "[U:1:1016409258]") (loser "[U:1:1254132021]") (winner_score "20") (loser_score "10")