L 10/05/2026 - 03:08:55: World triggered "meta_data" (matchid "2610050308556ad7") (map "mge_triumph_beta7_rc1") (arena "Badlands Middle 4 [AC] [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/05/2026 - 03:08:55: "typeface<102><[U:1:1016409258]>" changed role to "soldier" L 10/05/2026 - 03:08:55: "bailey<103><[U:1:1254132021]>" changed role to "soldier" L 10/05/2026 - 03:08:57: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:57: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:57: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:57: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "106") (weapon "quake_rl") L 10/05/2026 - 03:08:58: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:58: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:58: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:59: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:08:59: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:59: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "61") (weapon "quake_rl") L 10/05/2026 - 03:08:59: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:08:59: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "107") (realdamage "77") (weapon "quake_rl") L 10/05/2026 - 03:08:59: "bailey<103><[U:1:1254132021]>" killed "typeface<102><[U:1:1016409258]>" with "quake_rl" (attacker_position "-13157 12255 -4303") (victim_position "-13199 12096 -4159") L 10/05/2026 - 03:09:00: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:00: "typeface<102><[U:1:1016409258]>" spawned as "soldier" L 10/05/2026 - 03:09:04: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:04: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:04: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:04: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "77") (weapon "quake_rl") L 10/05/2026 - 03:09:04: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:05: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:05: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:05: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "105") (weapon "quake_rl") L 10/05/2026 - 03:09:05: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:05: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "105") (weapon "quake_rl") L 10/05/2026 - 03:09:05: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:06: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:06: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:06: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "75") (realdamage "17") (weapon "quake_rl") L 10/05/2026 - 03:09:06: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-13206 12093 -4028") (victim_position "-13028 12158 -4303") L 10/05/2026 - 03:09:06: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:06: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:06: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "105") (weapon "quake_rl") L 10/05/2026 - 03:09:06: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:09:08: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:08: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:09: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:09: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:09: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:09: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "84") (weapon "quake_rl") L 10/05/2026 - 03:09:09: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:09: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "104") (weapon "quake_rl") L 10/05/2026 - 03:09:10: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:10: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:10: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:10: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "93") (realdamage "33") (weapon "quake_rl") (airshot "1") (height "435") L 10/05/2026 - 03:09:10: "bailey<103><[U:1:1254132021]>" killed "typeface<102><[U:1:1016409258]>" with "quake_rl" (attacker_position "-13392 11600 -4229") (victim_position "-13360 11905 -3868") L 10/05/2026 - 03:09:10: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:11: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "52") (weapon "quake_rl") L 10/05/2026 - 03:09:11: "typeface<102><[U:1:1016409258]>" spawned as "soldier" L 10/05/2026 - 03:09:13: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:13: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:13: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "54") (weapon "quake_rl") (airshot "1") (height "209") L 10/05/2026 - 03:09:14: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:14: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:14: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:14: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "55") (weapon "quake_rl") L 10/05/2026 - 03:09:15: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:16: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:16: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:16: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:16: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "56") (weapon "quake_rl") L 10/05/2026 - 03:09:17: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:18: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:18: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:18: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "50") (weapon "shotgun_soldier") L 10/05/2026 - 03:09:18: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:18: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:18: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "50") (weapon "quake_rl") L 10/05/2026 - 03:09:18: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:18: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:18: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "21") (realdamage "10") (weapon "shotgun_soldier") L 10/05/2026 - 03:09:18: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13203 11688 -4259") (victim_position "-13221 12089 -4195") L 10/05/2026 - 03:09:19: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:09:22: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:23: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:23: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:23: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:23: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "69") (weapon "quake_rl") L 10/05/2026 - 03:09:24: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:24: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:25: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:25: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:25: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:26: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:26: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:26: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "88") (weapon "quake_rl") L 10/05/2026 - 03:09:26: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:27: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:27: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:27: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:27: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "68") (weapon "shotgun_soldier") L 10/05/2026 - 03:09:27: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:27: "typeface<102><[U:1:1016409258]>" picked up item "tf_ammo_pack" L 10/05/2026 - 03:09:28: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:28: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:28: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "31") (realdamage "2") (weapon "shotgun_soldier") L 10/05/2026 - 03:09:28: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13186 12347 -4302") (victim_position "-12952 12142 -4303") L 10/05/2026 - 03:09:28: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:09:30: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:30: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:30: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "88") (weapon "quake_rl") (airshot "1") (height "764") L 10/05/2026 - 03:09:30: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:31: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:31: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:32: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:32: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:33: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:33: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:33: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "7") (weapon "shotgun_soldier") L 10/05/2026 - 03:09:33: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:34: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:34: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:34: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "46") (weapon "shotgun_soldier") L 10/05/2026 - 03:09:34: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:34: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:34: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:34: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "30") (realdamage "11") (weapon "shotgun_soldier") L 10/05/2026 - 03:09:34: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13201 11643 -4126") (victim_position "-13658 11778 -4351") L 10/05/2026 - 03:09:35: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:09:37: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:38: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:38: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:38: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:38: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "305") L 10/05/2026 - 03:09:39: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:41: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:42: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:42: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:42: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "68") (weapon "quake_rl") L 10/05/2026 - 03:09:42: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:42: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "73") (realdamage "21") (weapon "quake_rl") L 10/05/2026 - 03:09:42: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-13240 11898 -4119") (victim_position "-13067 11703 -4260") L 10/05/2026 - 03:09:42: "typeface<102><[U:1:1016409258]>" triggered "domination" against "bailey<103><[U:1:1254132021]>" L 10/05/2026 - 03:09:42: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:42: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:09:44: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:44: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:44: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:44: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "52") (weapon "quake_rl") L 10/05/2026 - 03:09:45: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:45: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:45: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:46: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:46: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "77") (weapon "quake_rl") L 10/05/2026 - 03:09:46: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:47: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:47: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:47: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "107") (weapon "quake_rl") L 10/05/2026 - 03:09:47: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:47: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "59") (weapon "quake_rl") L 10/05/2026 - 03:09:47: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:47: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:47: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "43") (realdamage "15") (weapon "shotgun_soldier") L 10/05/2026 - 03:09:47: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-12932 11796 -4136") (victim_position "-13298 11871 -4172") L 10/05/2026 - 03:09:47: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:09:50: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:50: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:51: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:51: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "93") (weapon "quake_rl") (airshot "1") (height "262") L 10/05/2026 - 03:09:51: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:51: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:52: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:52: "bailey<103><[U:1:1254132021]>" picked up item "tf_ammo_pack" L 10/05/2026 - 03:09:52: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:53: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:53: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "94") (weapon "quake_rl") L 10/05/2026 - 03:09:53: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:53: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "69") (weapon "quake_rl") L 10/05/2026 - 03:09:53: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:54: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:54: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:54: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "40") (realdamage "2") (weapon "shotgun_soldier") L 10/05/2026 - 03:09:54: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13156 12375 -4303") (victim_position "-13032 11838 -4267") L 10/05/2026 - 03:09:54: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:09:56: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:56: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:57: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:57: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:57: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:57: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "52") (weapon "quake_rl") L 10/05/2026 - 03:09:58: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:58: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:09:58: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "108") (weapon "quake_rl") L 10/05/2026 - 03:09:58: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:59: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:59: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:59: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "15") (weapon "shotgun_soldier") L 10/05/2026 - 03:09:59: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:09:59: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:59: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:09:59: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "6") (weapon "shotgun_soldier") L 10/05/2026 - 03:09:59: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:00: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:00: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:00: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "19") (realdamage "4") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:00: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13017 11720 -4303") (victim_position "-13218 11274 -4303") L 10/05/2026 - 03:10:00: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:10:03: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:04: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:04: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:04: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:04: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "45") (weapon "quake_rl") L 10/05/2026 - 03:10:05: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:05: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:05: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:05: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:05: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "80") (weapon "quake_rl") L 10/05/2026 - 03:10:06: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:06: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "59") (weapon "quake_rl") L 10/05/2026 - 03:10:06: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:06: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:06: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:06: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "62") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:06: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:06: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:06: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "46") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:07: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:07: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:07: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "15") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:07: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:07: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:07: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "9") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:07: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:07: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:07: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "19") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:07: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:07: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:07: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "21") (realdamage "19") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:07: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13209 12039 -3794") (victim_position "-12965 11793 -4303") L 10/05/2026 - 03:10:07: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:10:09: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:11: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:11: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:11: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:11: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "70") (weapon "quake_rl") L 10/05/2026 - 03:10:12: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:12: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:13: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:13: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:13: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:13: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "55") (weapon "quake_rl") L 10/05/2026 - 03:10:14: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:14: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:14: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "42") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:14: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:14: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:14: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "97") (weapon "quake_rl") L 10/05/2026 - 03:10:14: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:14: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:14: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:14: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "14") (realdamage "7") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:14: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13199 12201 -4235") (victim_position "-13244 11795 -4186") L 10/05/2026 - 03:10:15: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:10:17: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:17: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:17: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "376") L 10/05/2026 - 03:10:17: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:18: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:18: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:18: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "59") (weapon "quake_rl") L 10/05/2026 - 03:10:18: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:18: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:19: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:24: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:24: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:24: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "108") (realdamage "15") (weapon "quake_rl") (crit "mini") L 10/05/2026 - 03:10:24: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-13181 10870 -4195") (victim_position "-12893 10988 -4303") L 10/05/2026 - 03:10:24: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:10:27: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:27: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:27: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:27: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "62") (weapon "quake_rl") L 10/05/2026 - 03:10:27: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:28: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:28: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:29: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:30: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:30: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "41") (weapon "quake_rl") L 10/05/2026 - 03:10:31: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:32: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:32: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:32: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "64") (weapon "quake_rl") L 10/05/2026 - 03:10:32: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:32: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "106") (weapon "quake_rl") L 10/05/2026 - 03:10:32: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:32: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:32: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:32: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "38") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:33: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:33: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:33: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:33: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "15") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:33: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:33: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:33: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "53") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:33: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:33: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:33: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "23") (realdamage "11") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:33: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13179 10638 -4259") (victim_position "-13357 10901 -4303") L 10/05/2026 - 03:10:34: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:10:36: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:36: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:37: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:37: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:38: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:38: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:38: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:38: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:38: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "32") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:38: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:38: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:38: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "52") (weapon "quake_rl") L 10/05/2026 - 03:10:39: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:39: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:39: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "33") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:39: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:39: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:39: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "17") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:39: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:39: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:39: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "33") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:40: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:40: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:40: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "83") (realdamage "70") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:40: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13013 11291 -4303") (victim_position "-13032 11501 -4303") L 10/05/2026 - 03:10:40: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:10:42: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:43: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:43: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:43: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "93") (weapon "quake_rl") L 10/05/2026 - 03:10:43: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:43: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:44: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:44: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:44: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "69") (weapon "quake_rl") L 10/05/2026 - 03:10:44: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:45: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:45: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:45: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "84") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:45: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:45: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:45: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "34") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:45: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:46: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:46: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "83") (weapon "quake_rl") L 10/05/2026 - 03:10:46: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:46: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:46: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "7") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:46: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:46: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:46: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "21") (realdamage "19") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:46: "bailey<103><[U:1:1254132021]>" killed "typeface<102><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-12964 10621 -4203") (victim_position "-13195 10925 -4195") L 10/05/2026 - 03:10:46: "bailey<103><[U:1:1254132021]>" triggered "revenge" against "typeface<102><[U:1:1016409258]>" L 10/05/2026 - 03:10:46: "typeface<102><[U:1:1016409258]>" spawned as "soldier" L 10/05/2026 - 03:10:48: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:49: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:49: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:49: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "49") (weapon "quake_rl") L 10/05/2026 - 03:10:49: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:50: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:50: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:50: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "101") (weapon "quake_rl") L 10/05/2026 - 03:10:50: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:50: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:50: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "49") (weapon "quake_rl") L 10/05/2026 - 03:10:51: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:51: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:51: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:51: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:51: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "13") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:52: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:52: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:52: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "81") (realdamage "61") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:52: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13013 11030 -4303") (victim_position "-13007 10773 -4303") L 10/05/2026 - 03:10:52: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:10:55: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:55: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:56: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:56: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "65") (weapon "quake_rl") L 10/05/2026 - 03:10:56: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:56: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:57: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:57: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:10:57: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "85") (weapon "quake_rl") L 10/05/2026 - 03:10:57: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:58: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:58: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:58: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:58: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "12") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:59: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:59: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:59: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "39") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:59: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:10:59: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:59: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:10:59: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "35") (realdamage "7") (weapon "shotgun_soldier") L 10/05/2026 - 03:10:59: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13313 10735 -4303") (victim_position "-13185 11239 -4210") L 10/05/2026 - 03:11:00: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:11:02: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:02: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:03: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:03: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:03: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "74") (weapon "quake_rl") L 10/05/2026 - 03:11:03: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:03: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:03: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "57") (weapon "quake_rl") L 10/05/2026 - 03:11:04: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:04: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:04: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:05: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:05: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "10") (weapon "shotgun_soldier") L 10/05/2026 - 03:11:05: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:05: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "47") (weapon "quake_rl") L 10/05/2026 - 03:11:05: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:05: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:05: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "57") (weapon "shotgun_soldier") L 10/05/2026 - 03:11:05: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:06: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:06: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "60") (weapon "quake_rl") L 10/05/2026 - 03:11:06: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:06: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:06: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:06: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "53") (realdamage "6") (weapon "shotgun_soldier") L 10/05/2026 - 03:11:06: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13214 10723 -4195") (victim_position "-13263 10425 -4303") L 10/05/2026 - 03:11:06: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:11:09: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:09: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:10: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:10: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:10: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:10: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "104") (weapon "quake_rl") L 10/05/2026 - 03:11:10: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:11: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:11: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:11: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "98") (weapon "quake_rl") L 10/05/2026 - 03:11:12: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:12: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:12: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "50") (weapon "quake_rl") L 10/05/2026 - 03:11:13: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:13: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:13: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:13: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "56") (weapon "quake_rl") L 10/05/2026 - 03:11:13: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:13: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:13: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "8") (weapon "shotgun_soldier") L 10/05/2026 - 03:11:14: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:14: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:14: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "83") (realdamage "12") (weapon "shotgun_soldier") L 10/05/2026 - 03:11:14: "bailey<103><[U:1:1254132021]>" killed "typeface<102><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-13213 11308 -4209") (victim_position "-13395 11237 -4303") L 10/05/2026 - 03:11:14: "typeface<102><[U:1:1016409258]>" spawned as "soldier" L 10/05/2026 - 03:11:17: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:17: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:18: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:18: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:18: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "64") (weapon "quake_rl") L 10/05/2026 - 03:11:18: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:19: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:19: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:19: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "63") (weapon "quake_rl") L 10/05/2026 - 03:11:19: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:19: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:19: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "67") (weapon "quake_rl") L 10/05/2026 - 03:11:19: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:20: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:20: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:20: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "63") (realdamage "28") (weapon "shotgun_soldier") L 10/05/2026 - 03:11:20: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13216 10923 -4155") (victim_position "-13131 10539 -4199") L 10/05/2026 - 03:11:20: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:11:23: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:23: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:23: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "54") (weapon "quake_rl") L 10/05/2026 - 03:11:24: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:24: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:24: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:25: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:26: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:26: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:26: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "63") (weapon "quake_rl") L 10/05/2026 - 03:11:26: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:26: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "77") (weapon "quake_rl") L 10/05/2026 - 03:11:26: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:27: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:27: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "109") (weapon "quake_rl") L 10/05/2026 - 03:11:27: "bailey<103><[U:1:1254132021]>" killed "typeface<102><[U:1:1016409258]>" with "quake_rl" (attacker_position "-13151 11073 -4195") (victim_position "-13200 10901 -4157") L 10/05/2026 - 03:11:27: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:27: "typeface<102><[U:1:1016409258]>" spawned as "soldier" L 10/05/2026 - 03:11:29: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:30: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:30: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:31: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:31: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "71") (weapon "quake_rl") L 10/05/2026 - 03:11:31: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:31: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:31: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "110") (weapon "quake_rl") L 10/05/2026 - 03:11:31: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:32: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:32: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "106") (weapon "quake_rl") L 10/05/2026 - 03:11:32: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:32: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:33: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:33: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:33: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "17") (realdamage "16") (weapon "shotgun_soldier") L 10/05/2026 - 03:11:33: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13183 10658 -4259") (victim_position "-12980 10677 -4303") L 10/05/2026 - 03:11:33: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:11:35: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:35: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:35: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:35: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "53") (weapon "quake_rl") L 10/05/2026 - 03:11:36: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:36: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:37: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:37: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:37: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:37: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "54") (weapon "quake_rl") L 10/05/2026 - 03:11:37: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:38: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:38: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:38: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "7") (weapon "shotgun_soldier") L 10/05/2026 - 03:11:38: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:38: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "53") (weapon "quake_rl") L 10/05/2026 - 03:11:39: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:39: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:39: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "68") (weapon "quake_rl") L 10/05/2026 - 03:11:39: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:40: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:40: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:40: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "41") (weapon "shotgun_soldier") L 10/05/2026 - 03:11:40: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:40: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:40: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:11:40: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "53") (realdamage "9") (weapon "shotgun_soldier") L 10/05/2026 - 03:11:40: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13037 10967 -4303") (victim_position "-12730 11028 -4355") L 10/05/2026 - 03:11:40: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:11:43: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:43: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:43: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:43: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "70") (weapon "quake_rl") L 10/05/2026 - 03:11:44: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:44: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:44: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:44: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "43") (weapon "quake_rl") L 10/05/2026 - 03:11:44: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:45: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:45: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:45: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "62") (weapon "quake_rl") L 10/05/2026 - 03:11:47: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:47: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:47: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "60") (weapon "quake_rl") L 10/05/2026 - 03:11:48: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:48: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:48: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "67") (realdamage "6") (weapon "quake_rl") L 10/05/2026 - 03:11:48: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-13071 10918 -4253") (victim_position "-13078 10521 -4303") L 10/05/2026 - 03:11:48: World triggered "mge_match_end" (winner "[U:1:1016409258]") (loser "[U:1:1254132021]") (winner_score "20") (loser_score "5")