L 10/05/2026 - 03:11:54: World triggered "meta_data" (matchid "2610050311546a61") (map "mge_triumph_beta7_rc1") (arena "Badlands Middle 4 [AC] [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/05/2026 - 03:11:54: "typeface<102><[U:1:1016409258]>" changed role to "soldier" L 10/05/2026 - 03:11:54: "bailey<103><[U:1:1254132021]>" changed role to "soldier" L 10/05/2026 - 03:11:59: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:59: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:11:59: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:11:59: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "54") (weapon "quake_rl") L 10/05/2026 - 03:11:59: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:00: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:00: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:00: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "80") (weapon "quake_rl") L 10/05/2026 - 03:12:00: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:01: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:01: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:01: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "86") (realdamage "66") (weapon "quake_rl") L 10/05/2026 - 03:12:01: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-13041 12123 -4166") (victim_position "-12979 12340 -4303") L 10/05/2026 - 03:12:01: "typeface<102><[U:1:1016409258]>" triggered "domination" against "bailey<103><[U:1:1254132021]>" L 10/05/2026 - 03:12:01: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:12:03: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:03: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:03: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:03: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "49") (weapon "quake_rl") L 10/05/2026 - 03:12:03: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:04: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:04: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:04: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "73") (weapon "quake_rl") L 10/05/2026 - 03:12:04: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:04: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "86") (weapon "quake_rl") L 10/05/2026 - 03:12:04: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:05: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:05: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:05: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "63") (weapon "quake_rl") L 10/05/2026 - 03:12:05: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:05: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:05: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "103") (realdamage "92") (weapon "quake_rl") (airshot "1") (height "235") L 10/05/2026 - 03:12:05: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-13310 12213 -4163") (victim_position "-13021 12263 -4067") L 10/05/2026 - 03:12:05: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:12:07: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:07: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:08: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:08: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:08: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:08: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "82") (weapon "quake_rl") L 10/05/2026 - 03:12:09: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:09: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:09: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "71") (weapon "quake_rl") L 10/05/2026 - 03:12:09: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:09: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:09: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "104") (weapon "quake_rl") L 10/05/2026 - 03:12:10: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:10: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:10: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "40") (weapon "shotgun_soldier") L 10/05/2026 - 03:12:10: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:10: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:10: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "69") (weapon "quake_rl") L 10/05/2026 - 03:12:10: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:10: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:10: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "78") (realdamage "2") (weapon "shotgun_soldier") L 10/05/2026 - 03:12:10: "bailey<103><[U:1:1254132021]>" killed "typeface<102><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-13304 12352 -4303") (victim_position "-13177 12095 -4216") L 10/05/2026 - 03:12:10: "bailey<103><[U:1:1254132021]>" triggered "revenge" against "typeface<102><[U:1:1016409258]>" L 10/05/2026 - 03:12:10: "typeface<102><[U:1:1016409258]>" spawned as "soldier" L 10/05/2026 - 03:12:12: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:13: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:13: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:13: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:14: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:14: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "110") (weapon "quake_rl") L 10/05/2026 - 03:12:14: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:14: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "85") (weapon "quake_rl") L 10/05/2026 - 03:12:14: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:14: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:15: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:15: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:15: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "14") (weapon "shotgun_soldier") L 10/05/2026 - 03:12:15: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:15: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:15: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "15") (weapon "shotgun_soldier") L 10/05/2026 - 03:12:15: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:16: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:16: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:16: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "5") (weapon "shotgun_soldier") L 10/05/2026 - 03:12:16: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:16: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:16: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "6") (weapon "shotgun_soldier") L 10/05/2026 - 03:12:16: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:16: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:16: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "81") (realdamage "5") (weapon "shotgun_soldier") L 10/05/2026 - 03:12:16: "bailey<103><[U:1:1254132021]>" killed "typeface<102><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-13275 11895 -4303") (victim_position "-13086 11957 -4140") L 10/05/2026 - 03:12:17: "typeface<102><[U:1:1016409258]>" spawned as "soldier" L 10/05/2026 - 03:12:19: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:20: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:20: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:21: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:21: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:21: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "82") (weapon "quake_rl") L 10/05/2026 - 03:12:22: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:22: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:22: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:22: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "106") (weapon "quake_rl") L 10/05/2026 - 03:12:23: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:23: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:23: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:24: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:24: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "68") (weapon "quake_rl") L 10/05/2026 - 03:12:24: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "world" (attacker_position "-13162 12216 -4246") (victim_position "-13369 12274 -4303") L 10/05/2026 - 03:12:24: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:24: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:12:24: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:26: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:26: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:26: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:27: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:27: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:27: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "105") (weapon "quake_rl") L 10/05/2026 - 03:12:27: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:27: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:27: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "102") (weapon "quake_rl") L 10/05/2026 - 03:12:28: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:28: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:28: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:28: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:28: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "54") (weapon "shotgun_soldier") L 10/05/2026 - 03:12:29: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:29: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:29: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "28") (weapon "shotgun_soldier") L 10/05/2026 - 03:12:29: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:29: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:29: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "6") (weapon "shotgun_soldier") L 10/05/2026 - 03:12:30: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:30: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:30: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "16") (weapon "shotgun_soldier") L 10/05/2026 - 03:12:30: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:30: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:30: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "6") (weapon "shotgun_soldier") L 10/05/2026 - 03:12:30: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:30: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:30: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:30: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "5") (weapon "shotgun_soldier") L 10/05/2026 - 03:12:31: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:31: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:31: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "17") (weapon "shotgun_soldier") L 10/05/2026 - 03:12:31: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:31: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:31: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "12") (weapon "shotgun_soldier") L 10/05/2026 - 03:12:32: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:32: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:32: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "7") (weapon "shotgun_soldier") L 10/05/2026 - 03:12:32: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:33: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:33: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:33: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "8") (realdamage "3") (weapon "shotgun_soldier") L 10/05/2026 - 03:12:33: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13572 11762 -4363") (victim_position "-13445 11583 -4254") L 10/05/2026 - 03:12:33: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:12:35: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:35: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:36: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:36: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:36: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "111") (weapon "quake_rl") L 10/05/2026 - 03:12:36: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:37: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:37: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:37: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "52") (weapon "quake_rl") L 10/05/2026 - 03:12:37: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:38: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:38: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:38: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "45") (weapon "quake_rl") L 10/05/2026 - 03:12:39: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:40: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:40: "typeface<102><[U:1:1016409258]>" picked up item "tf_ammo_pack" L 10/05/2026 - 03:12:40: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:40: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:40: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "58") (realdamage "47") (weapon "quake_rl") L 10/05/2026 - 03:12:40: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-13732 11741 -4367") (victim_position "-13627 11970 -4311") L 10/05/2026 - 03:12:40: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:12:43: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:44: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:44: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:45: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:45: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "48") (weapon "quake_rl") L 10/05/2026 - 03:12:45: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:45: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:45: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "61") (weapon "quake_rl") L 10/05/2026 - 03:12:45: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:46: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:46: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "97") (weapon "quake_rl") L 10/05/2026 - 03:12:46: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:46: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:46: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "74") (weapon "quake_rl") L 10/05/2026 - 03:12:46: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:47: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:47: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "63") (weapon "quake_rl") (airshot "1") (height "344") L 10/05/2026 - 03:12:47: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:48: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:48: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:48: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "14") (realdamage "11") (weapon "shotgun_soldier") L 10/05/2026 - 03:12:48: "bailey<103><[U:1:1254132021]>" killed "typeface<102><[U:1:1016409258]>" with "shotgun_soldier" (attacker_position "-12928 11618 -4284") (victim_position "-13057 12241 -4026") L 10/05/2026 - 03:12:48: "typeface<102><[U:1:1016409258]>" spawned as "soldier" L 10/05/2026 - 03:12:50: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:50: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:51: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:51: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:51: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:51: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "74") (weapon "quake_rl") L 10/05/2026 - 03:12:52: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:52: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "109") (weapon "quake_rl") L 10/05/2026 - 03:12:52: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:52: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:52: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "109") (weapon "quake_rl") L 10/05/2026 - 03:12:52: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:52: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:52: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:52: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "87") (realdamage "32") (weapon "quake_rl") L 10/05/2026 - 03:12:52: "bailey<103><[U:1:1254132021]>" killed "typeface<102><[U:1:1016409258]>" with "quake_rl" (attacker_position "-13516 11707 -4328") (victim_position "-13242 12164 -4259") L 10/05/2026 - 03:12:53: "typeface<102><[U:1:1016409258]>" spawned as "soldier" L 10/05/2026 - 03:12:55: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:56: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:56: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:57: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:57: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:58: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:58: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:58: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:58: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "81") (weapon "quake_rl") L 10/05/2026 - 03:12:59: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:59: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:59: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:12:59: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "82") (weapon "shotgun_soldier") L 10/05/2026 - 03:12:59: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:12:59: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:12:59: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "83") (weapon "quake_rl") L 10/05/2026 - 03:13:00: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:00: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:00: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "88") (realdamage "51") (weapon "shotgun_soldier") L 10/05/2026 - 03:13:00: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13110 11751 -4195") (victim_position "-13071 11839 -4252") L 10/05/2026 - 03:13:00: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:13:03: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:03: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:03: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:03: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:03: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "240") L 10/05/2026 - 03:13:04: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:04: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "71") (weapon "quake_rl") L 10/05/2026 - 03:13:04: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:04: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:05: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:05: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "27") (weapon "quake_rl") L 10/05/2026 - 03:13:05: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:05: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:05: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:05: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "41") (weapon "quake_rl") L 10/05/2026 - 03:13:06: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:06: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:06: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "41") (weapon "shotgun_soldier") L 10/05/2026 - 03:13:06: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:06: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:06: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "17") (weapon "shotgun_soldier") L 10/05/2026 - 03:13:06: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:06: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:06: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "21") (weapon "shotgun_soldier") L 10/05/2026 - 03:13:07: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:07: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:07: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:07: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "21") (weapon "shotgun_soldier") L 10/05/2026 - 03:13:07: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:08: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:08: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:08: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "37") (weapon "shotgun_soldier") L 10/05/2026 - 03:13:08: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:08: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:08: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "34") (realdamage "8") (weapon "shotgun_soldier") L 10/05/2026 - 03:13:08: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13236 12103 -4259") (victim_position "-13272 11682 -4303") L 10/05/2026 - 03:13:08: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:13:11: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:12: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:13: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:13: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:13: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "46") (weapon "quake_rl") L 10/05/2026 - 03:13:13: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:14: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:15: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:15: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:15: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "111") (weapon "quake_rl") L 10/05/2026 - 03:13:15: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:16: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:16: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:16: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "100") (weapon "quake_rl") L 10/05/2026 - 03:13:16: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:16: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:17: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:17: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:17: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "30") (weapon "shotgun_soldier") L 10/05/2026 - 03:13:17: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:17: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:19: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:19: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:19: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "22") (realdamage "13") (weapon "shotgun_soldier") L 10/05/2026 - 03:13:19: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-12715 11996 -4510") (victim_position "-12973 11908 -4279") L 10/05/2026 - 03:13:19: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:13:21: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:21: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:21: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:21: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "404") L 10/05/2026 - 03:13:22: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:23: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:23: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:23: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "77") (realdamage "66") (weapon "quake_rl") L 10/05/2026 - 03:13:23: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-13283 11576 -4247") (victim_position "-13441 11697 -4303") L 10/05/2026 - 03:13:23: "typeface<102><[U:1:1016409258]>" triggered "domination" against "bailey<103><[U:1:1254132021]>" L 10/05/2026 - 03:13:23: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:23: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:13:25: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:26: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:26: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:26: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "66") (weapon "quake_rl") L 10/05/2026 - 03:13:27: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:27: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:27: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:27: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "59") (weapon "quake_rl") L 10/05/2026 - 03:13:27: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:28: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:28: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:28: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "58") (weapon "quake_rl") L 10/05/2026 - 03:13:28: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:28: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "81") (weapon "quake_rl") L 10/05/2026 - 03:13:28: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:28: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:28: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "9") (weapon "shotgun_soldier") L 10/05/2026 - 03:13:28: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:29: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:29: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "48") (weapon "quake_rl") L 10/05/2026 - 03:13:29: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:29: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:29: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "6") (weapon "shotgun_soldier") L 10/05/2026 - 03:13:29: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:29: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:29: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "10") (weapon "shotgun_soldier") L 10/05/2026 - 03:13:29: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:29: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:29: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "6") (realdamage "3") (weapon "shotgun_soldier") L 10/05/2026 - 03:13:29: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13063 12344 -4236") (victim_position "-12969 11423 -4303") L 10/05/2026 - 03:13:30: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:13:31: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:32: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:32: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:32: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "88") (weapon "quake_rl") (airshot "1") (height "578") L 10/05/2026 - 03:13:32: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:34: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:34: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "110") (weapon "quake_rl") L 10/05/2026 - 03:13:34: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:34: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:34: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "70") (realdamage "45") (weapon "quake_rl") L 10/05/2026 - 03:13:34: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-12994 11754 -4295") (victim_position "-13071 11608 -4303") L 10/05/2026 - 03:13:34: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:34: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:13:37: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:37: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:37: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:37: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "81") (weapon "quake_rl") (airshot "1") (height "411") L 10/05/2026 - 03:13:38: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:38: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:38: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "76") (weapon "quake_rl") L 10/05/2026 - 03:13:38: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:38: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:38: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:38: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "69") (realdamage "35") (weapon "quake_rl") L 10/05/2026 - 03:13:38: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-13216 11681 -4254") (victim_position "-13152 11417 -4250") L 10/05/2026 - 03:13:39: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:13:42: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:42: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:42: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "495") L 10/05/2026 - 03:13:43: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:43: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:43: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:43: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "69") (weapon "quake_rl") L 10/05/2026 - 03:13:44: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:44: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:44: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:44: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "81") (weapon "quake_rl") L 10/05/2026 - 03:13:44: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:44: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "75") (realdamage "68") (weapon "quake_rl") L 10/05/2026 - 03:13:44: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-13187 11584 -4238") (victim_position "-13074 11365 -4254") L 10/05/2026 - 03:13:44: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:13:46: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:49: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:49: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:49: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:49: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "50") (weapon "quake_rl") L 10/05/2026 - 03:13:49: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:50: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:50: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:51: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:51: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:51: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "58") (weapon "quake_rl") L 10/05/2026 - 03:13:51: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:51: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:51: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:51: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "25") (weapon "shotgun_soldier") L 10/05/2026 - 03:13:52: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:52: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:52: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "43") (weapon "shotgun_soldier") L 10/05/2026 - 03:13:52: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:52: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:52: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "58") (weapon "shotgun_soldier") L 10/05/2026 - 03:13:52: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:52: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:52: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "76") (realdamage "51") (weapon "shotgun_soldier") L 10/05/2026 - 03:13:52: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13483 12026 -4215") (victim_position "-13347 11751 -4303") L 10/05/2026 - 03:13:52: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:13:54: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:55: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:55: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:55: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "64") (weapon "quake_rl") L 10/05/2026 - 03:13:55: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:55: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:55: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:55: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "72") (weapon "quake_rl") L 10/05/2026 - 03:13:55: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:55: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "93") (weapon "quake_rl") L 10/05/2026 - 03:13:56: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:56: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:58: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:58: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:58: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "19") (weapon "shotgun_soldier") L 10/05/2026 - 03:13:58: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:13:58: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:13:58: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "59") (weapon "quake_rl") L 10/05/2026 - 03:13:59: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:59: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:13:59: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "33") (realdamage "21") (weapon "shotgun_soldier") L 10/05/2026 - 03:13:59: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13075 12097 -4259") (victim_position "-12971 11665 -4303") L 10/05/2026 - 03:13:59: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:14:01: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:01: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:14:01: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "342") L 10/05/2026 - 03:14:01: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:02: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:14:02: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "46") (weapon "quake_rl") L 10/05/2026 - 03:14:02: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:03: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:03: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:03: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:14:03: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "53") (weapon "quake_rl") L 10/05/2026 - 03:14:04: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:04: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:14:04: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "109") (realdamage "59") (weapon "quake_rl") L 10/05/2026 - 03:14:04: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-13404 11178 -4171") (victim_position "-13296 11292 -4249") L 10/05/2026 - 03:14:04: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:04: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:14:06: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:06: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:06: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:14:06: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "57") (weapon "quake_rl") L 10/05/2026 - 03:14:07: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:07: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:07: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:14:07: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "63") (weapon "quake_rl") L 10/05/2026 - 03:14:07: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:08: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:08: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:14:08: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "61") (weapon "quake_rl") L 10/05/2026 - 03:14:09: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:10: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:11: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:11: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:14:11: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "91") (realdamage "24") (weapon "quake_rl") (crit "mini") L 10/05/2026 - 03:14:11: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-12939 10736 -4303") (victim_position "-12847 10954 -4332") L 10/05/2026 - 03:14:11: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:14:13: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:14: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:14: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:14:14: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "67") (weapon "quake_rl") L 10/05/2026 - 03:14:15: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:15: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:15: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:14:15: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "78") (weapon "quake_rl") L 10/05/2026 - 03:14:15: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:14:15: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "63") (weapon "quake_rl") L 10/05/2026 - 03:14:15: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:14:15: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "61") (weapon "quake_rl") L 10/05/2026 - 03:14:15: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "world" (attacker_position "-13065 10635 -4303") (victim_position "-13311 10729 -4286") L 10/05/2026 - 03:14:15: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:15: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:15: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:14:18: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:18: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:18: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:14:18: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "88") (weapon "quake_rl") L 10/05/2026 - 03:14:18: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:14:18: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "103") (weapon "quake_rl") (airshot "1") (height "337") L 10/05/2026 - 03:14:19: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:19: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:19: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:14:19: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "79") (weapon "quake_rl") (airshot "1") (height "302") L 10/05/2026 - 03:14:19: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:14:19: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "52") (weapon "quake_rl") L 10/05/2026 - 03:14:19: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:20: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:20: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:14:20: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "62") (realdamage "24") (weapon "quake_rl") L 10/05/2026 - 03:14:20: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "quake_rl" (attacker_position "-13405 11001 -4303") (victim_position "-13179 11386 -4297") L 10/05/2026 - 03:14:20: "bailey<103><[U:1:1254132021]>" spawned as "soldier" L 10/05/2026 - 03:14:22: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:23: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:23: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:24: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:24: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:14:24: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "64") (weapon "quake_rl") L 10/05/2026 - 03:14:24: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:24: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:14:24: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "82") (weapon "quake_rl") L 10/05/2026 - 03:14:25: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:25: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "quake_rl") L 10/05/2026 - 03:14:25: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "quake_rl") L 10/05/2026 - 03:14:25: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "61") (weapon "quake_rl") L 10/05/2026 - 03:14:25: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:14:25: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:14:25: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:14:25: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "26") (weapon "shotgun_soldier") L 10/05/2026 - 03:14:26: "bailey<103><[U:1:1254132021]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:14:26: "bailey<103><[U:1:1254132021]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:14:26: "bailey<103><[U:1:1254132021]>" triggered "damage" against "typeface<102><[U:1:1016409258]>" (damage "58") (weapon "shotgun_soldier") L 10/05/2026 - 03:14:26: "typeface<102><[U:1:1016409258]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/05/2026 - 03:14:26: "typeface<102><[U:1:1016409258]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/05/2026 - 03:14:26: "typeface<102><[U:1:1016409258]>" triggered "damage" against "bailey<103><[U:1:1254132021]>" (damage "24") (realdamage "2") (weapon "shotgun_soldier") L 10/05/2026 - 03:14:26: "typeface<102><[U:1:1016409258]>" killed "bailey<103><[U:1:1254132021]>" with "shotgun_soldier" (attacker_position "-13173 11677 -4259") (victim_position "-13188 11416 -4298") L 10/05/2026 - 03:14:26: World triggered "mge_match_end" (winner "[U:1:1016409258]") (loser "[U:1:1254132021]") (winner_score "20") (loser_score "4")