L 10/06/2026 - 23:53:18: World triggered "meta_data" (matchid "2610062353183d21") (map "mge_triumph_beta7_rc1") (arena "Badlands Middle 4 [AC] [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/06/2026 - 23:53:18: "exp<56><[U:1:489486623]>" changed role to "soldier" L 10/06/2026 - 23:53:18: "skele<55><[U:1:996439394]>" changed role to "soldier" L 10/06/2026 - 23:53:20: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:53:20: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:20: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:53:20: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "73") (weapon "quake_rl") L 10/06/2026 - 23:53:21: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:21: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:53:22: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:22: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:53:22: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:22: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "81") (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:22: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:22: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:22: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "16") (weapon "shotgun_soldier") L 10/06/2026 - 23:53:23: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:23: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:23: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:23: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "36") (weapon "shotgun_soldier") L 10/06/2026 - 23:53:23: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:23: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:23: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "36") (weapon "shotgun_soldier") L 10/06/2026 - 23:53:24: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:24: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:24: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "20") (weapon "shotgun_soldier") L 10/06/2026 - 23:53:24: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:24: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:24: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "32") (weapon "shotgun_soldier") L 10/06/2026 - 23:53:25: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:25: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:25: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:25: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "16") (weapon "shotgun_soldier") L 10/06/2026 - 23:53:27: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:28: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:28: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:28: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:28: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "6") (weapon "shotgun_soldier") L 10/06/2026 - 23:53:29: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:29: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:29: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:29: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "6") (weapon "shotgun_soldier") L 10/06/2026 - 23:53:30: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:30: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:30: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "20") (realdamage "15") (weapon "shotgun_soldier") L 10/06/2026 - 23:53:30: "skele<55><[U:1:996439394]>" killed "exp<56><[U:1:489486623]>" with "shotgun_soldier" (attacker_position "-13051 11676 -4192") (victim_position "-13114 12090 -4259") L 10/06/2026 - 23:53:30: "exp<56><[U:1:489486623]>" spawned as "soldier" L 10/06/2026 - 23:53:35: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:53:35: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:35: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:35: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "66") (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:35: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:53:36: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:36: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:53:36: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "55") (weapon "quake_rl") L 10/06/2026 - 23:53:36: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:36: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:36: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "28") (weapon "shotgun_soldier") L 10/06/2026 - 23:53:36: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:53:37: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:37: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:37: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "4") (weapon "shotgun_soldier") L 10/06/2026 - 23:53:37: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:53:37: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "26") (weapon "quake_rl") L 10/06/2026 - 23:53:38: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:53:38: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:38: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:38: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "10") (realdamage "6") (weapon "shotgun_soldier") L 10/06/2026 - 23:53:38: "skele<55><[U:1:996439394]>" killed "exp<56><[U:1:489486623]>" with "shotgun_soldier" (attacker_position "-13149 11143 -4132") (victim_position "-13128 12069 -4195") L 10/06/2026 - 23:53:38: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:38: "exp<56><[U:1:489486623]>" spawned as "soldier" L 10/06/2026 - 23:53:41: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:42: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:53:42: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:42: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "67") (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:42: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:53:43: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:43: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:53:43: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:44: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:53:44: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "41") (weapon "quake_rl") L 10/06/2026 - 23:53:44: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:44: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:44: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "44") (weapon "shotgun_soldier") L 10/06/2026 - 23:53:44: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:53:45: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:53:45: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "66") (weapon "quake_rl") L 10/06/2026 - 23:53:45: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:45: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:45: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "24") (weapon "shotgun_soldier") L 10/06/2026 - 23:53:46: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:46: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:46: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "41") (realdamage "38") (weapon "shotgun_soldier") L 10/06/2026 - 23:53:46: "skele<55><[U:1:996439394]>" killed "exp<56><[U:1:489486623]>" with "shotgun_soldier" (attacker_position "-13186 11410 -4298") (victim_position "-13416 10935 -4207") L 10/06/2026 - 23:53:46: "skele<55><[U:1:996439394]>" triggered "domination" against "exp<56><[U:1:489486623]>" L 10/06/2026 - 23:53:46: "exp<56><[U:1:489486623]>" spawned as "soldier" L 10/06/2026 - 23:53:51: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:51: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:53:51: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:51: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "51") (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:52: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:53:52: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "107") (weapon "quake_rl") L 10/06/2026 - 23:53:52: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:53:52: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:53: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:53: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:53:53: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:53: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "50") (weapon "tf_projectile_rocket") L 10/06/2026 - 23:53:53: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:53:53: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "100") (realdamage "71") (weapon "quake_rl") L 10/06/2026 - 23:53:53: "skele<55><[U:1:996439394]>" killed "exp<56><[U:1:489486623]>" with "quake_rl" (attacker_position "-12921 11659 -4216") (victim_position "-13165 11912 -4143") L 10/06/2026 - 23:53:53: "exp<56><[U:1:489486623]>" spawned as "soldier" L 10/06/2026 - 23:53:55: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:53:55: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:53:57: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:53:57: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:53:57: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "82") (weapon "quake_rl") L 10/06/2026 - 23:53:57: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:53:57: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "58") (weapon "quake_rl") L 10/06/2026 - 23:53:57: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:53:58: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:53:58: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:53:58: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:58: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:53:58: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "13") (weapon "shotgun_soldier") L 10/06/2026 - 23:53:58: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:53:59: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:53:59: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "97") (weapon "quake_rl") L 10/06/2026 - 23:54:00: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:00: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:00: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:00: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "5") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:00: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:00: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:00: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "23") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:00: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:00: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "44") (realdamage "18") (weapon "quake_rl") L 10/06/2026 - 23:54:00: "skele<55><[U:1:996439394]>" killed "exp<56><[U:1:489486623]>" with "quake_rl" (attacker_position "-13098 11645 -4237") (victim_position "-13540 11931 -4187") L 10/06/2026 - 23:54:00: "exp<56><[U:1:489486623]>" spawned as "soldier" L 10/06/2026 - 23:54:03: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:04: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:04: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:04: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "50") (weapon "quake_rl") L 10/06/2026 - 23:54:04: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:04: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:05: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:05: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:06: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:06: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:06: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "28") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:06: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:06: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:06: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:06: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "20") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:06: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:06: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "86") (weapon "quake_rl") L 10/06/2026 - 23:54:06: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:07: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:07: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:07: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "7") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:07: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:07: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:07: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "63") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:08: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:08: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:08: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "37") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:08: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:08: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:08: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "43") (realdamage "19") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:08: "skele<55><[U:1:996439394]>" killed "exp<56><[U:1:489486623]>" with "shotgun_soldier" (attacker_position "-13070 11510 -4303") (victim_position "-13089 11899 -3977") L 10/06/2026 - 23:54:08: "exp<56><[U:1:489486623]>" spawned as "soldier" L 10/06/2026 - 23:54:11: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:11: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:11: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:11: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "60") (weapon "quake_rl") L 10/06/2026 - 23:54:12: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:12: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:12: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "64") (weapon "quake_rl") L 10/06/2026 - 23:54:13: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:13: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:13: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:13: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "87") (weapon "quake_rl") L 10/06/2026 - 23:54:13: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:14: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:14: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:14: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "53") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:14: "exp<56><[U:1:489486623]>" killed "skele<55><[U:1:996439394]>" with "shotgun_soldier" (attacker_position "-13131 11399 -4298") (victim_position "-12933 11555 -4087") L 10/06/2026 - 23:54:14: "exp<56><[U:1:489486623]>" triggered "revenge" against "skele<55><[U:1:996439394]>" L 10/06/2026 - 23:54:14: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:14: "skele<55><[U:1:996439394]>" spawned as "soldier" L 10/06/2026 - 23:54:17: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:17: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:17: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:17: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "52") (weapon "quake_rl") L 10/06/2026 - 23:54:18: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:18: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:18: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "84") (weapon "quake_rl") L 10/06/2026 - 23:54:18: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:19: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:20: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:20: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:20: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:20: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:20: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "50") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:20: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:20: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:20: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "44") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:21: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:21: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:21: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:21: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "62") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:21: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:21: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:21: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "49") (realdamage "36") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:21: "exp<56><[U:1:489486623]>" killed "skele<55><[U:1:996439394]>" with "shotgun_soldier" (attacker_position "-13190 11755 -4195") (victim_position "-13016 11919 -4237") L 10/06/2026 - 23:54:21: "skele<55><[U:1:996439394]>" spawned as "soldier" L 10/06/2026 - 23:54:24: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:24: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:24: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:24: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "74") (weapon "quake_rl") L 10/06/2026 - 23:54:24: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:25: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:25: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "79") (weapon "quake_rl") L 10/06/2026 - 23:54:25: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:25: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:26: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:26: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:26: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:26: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:26: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "23") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:28: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:28: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:28: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:28: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "8") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:28: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:28: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:28: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "63") (weapon "quake_rl") L 10/06/2026 - 23:54:29: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:29: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:29: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "53") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:29: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:29: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:29: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:29: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "76") (realdamage "68") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:29: "skele<55><[U:1:996439394]>" killed "exp<56><[U:1:489486623]>" with "shotgun_soldier" (attacker_position "-13350 11620 -4303") (victim_position "-13057 11732 -4211") L 10/06/2026 - 23:54:29: "exp<56><[U:1:489486623]>" spawned as "soldier" L 10/06/2026 - 23:54:33: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:34: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:34: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "64") (weapon "quake_rl") L 10/06/2026 - 23:54:34: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:34: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:34: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "50") (weapon "quake_rl") L 10/06/2026 - 23:54:34: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:35: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:35: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:35: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:35: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "62") (weapon "quake_rl") L 10/06/2026 - 23:54:35: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:35: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "62") (weapon "quake_rl") L 10/06/2026 - 23:54:36: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:36: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:36: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "42") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:36: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:36: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:36: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "36") (realdamage "28") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:36: "exp<56><[U:1:489486623]>" killed "skele<55><[U:1:996439394]>" with "shotgun_soldier" (attacker_position "-12945 11304 -4141") (victim_position "-13390 11522 -4303") L 10/06/2026 - 23:54:36: "skele<55><[U:1:996439394]>" spawned as "soldier" L 10/06/2026 - 23:54:37: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:38: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:39: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:39: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:39: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "53") (weapon "quake_rl") L 10/06/2026 - 23:54:39: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:39: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:40: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:40: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "65") (weapon "quake_rl") L 10/06/2026 - 23:54:40: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:40: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:40: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:40: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "78") (weapon "quake_rl") L 10/06/2026 - 23:54:40: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:40: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:40: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "30") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:41: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:41: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:41: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "23") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:42: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:42: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:42: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:42: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:42: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "5") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:42: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:42: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:42: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "9") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:42: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:42: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "38") (weapon "quake_rl") L 10/06/2026 - 23:54:42: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:42: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "40") (weapon "quake_rl") L 10/06/2026 - 23:54:43: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:43: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:43: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "14") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:43: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:43: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:43: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "7") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:43: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:44: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:44: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:44: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "12") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:44: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:44: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:44: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "13") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:45: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:45: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:45: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "8") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:45: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:45: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:45: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "8") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:45: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:45: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:45: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "17") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:47: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:47: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:50: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:50: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:50: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "11") (realdamage "4") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:50: "exp<56><[U:1:489486623]>" killed "skele<55><[U:1:996439394]>" with "shotgun_soldier" (attacker_position "-13237 10714 -4259") (victim_position "-12976 11250 -4231") L 10/06/2026 - 23:54:50: "skele<55><[U:1:996439394]>" spawned as "soldier" L 10/06/2026 - 23:54:52: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:53: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:54: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:54: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "69") (weapon "quake_rl") L 10/06/2026 - 23:54:54: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:54: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:55: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:56: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:56: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:56: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "90") (weapon "quake_rl") L 10/06/2026 - 23:54:56: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:54:56: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "108") (weapon "quake_rl") L 10/06/2026 - 23:54:56: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:57: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:57: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:57: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "38") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:57: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:54:57: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:57: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:54:57: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "9") (realdamage "8") (weapon "shotgun_soldier") L 10/06/2026 - 23:54:57: "skele<55><[U:1:996439394]>" killed "exp<56><[U:1:489486623]>" with "shotgun_soldier" (attacker_position "-13366 11278 -3734") (victim_position "-13236 10788 -4195") L 10/06/2026 - 23:54:57: "exp<56><[U:1:489486623]>" spawned as "soldier" L 10/06/2026 - 23:54:59: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:00: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:00: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:00: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "86") (weapon "quake_rl") L 10/06/2026 - 23:55:00: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "195") (realdamage "173") (weapon "market_gardener") (crit "crit") L 10/06/2026 - 23:55:00: "exp<56><[U:1:489486623]>" killed "skele<55><[U:1:996439394]>" with "market_gardener" (attacker_position "-13199 11308 -4251") (victim_position "-13240 11336 -4210") L 10/06/2026 - 23:55:00: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:00: "skele<55><[U:1:996439394]>" spawned as "soldier" L 10/06/2026 - 23:55:04: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:04: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:04: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:04: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "63") (weapon "quake_rl") L 10/06/2026 - 23:55:04: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:04: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "91") (weapon "quake_rl") L 10/06/2026 - 23:55:04: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:05: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:05: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:05: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "176") L 10/06/2026 - 23:55:05: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:05: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:05: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:05: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "31") (weapon "shotgun_soldier") L 10/06/2026 - 23:55:06: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:07: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:07: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:07: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:07: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "84") (weapon "shotgun_soldier") L 10/06/2026 - 23:55:07: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:07: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:07: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "33") (weapon "shotgun_soldier") L 10/06/2026 - 23:55:08: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:08: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:08: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:08: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:08: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:08: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "60") (realdamage "3") (weapon "shotgun_soldier") L 10/06/2026 - 23:55:09: "skele<55><[U:1:996439394]>" killed "exp<56><[U:1:489486623]>" with "shotgun_soldier" (attacker_position "-13234 10997 -4126") (victim_position "-13248 10928 -4303") L 10/06/2026 - 23:55:09: "exp<56><[U:1:489486623]>" spawned as "soldier" L 10/06/2026 - 23:55:12: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:12: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:12: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:12: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "57") (weapon "quake_rl") L 10/06/2026 - 23:55:13: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:13: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "373") L 10/06/2026 - 23:55:13: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:13: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:13: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:13: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "73") (weapon "quake_rl") L 10/06/2026 - 23:55:14: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:15: "skele<55><[U:1:996439394]>" committed suicide with "quake_rl" (attacker_position "-13521 11233 -4557") L 10/06/2026 - 23:55:15: "skele<55><[U:1:996439394]>" spawned as "soldier" L 10/06/2026 - 23:55:16: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:17: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:17: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:17: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "69") (weapon "quake_rl") L 10/06/2026 - 23:55:17: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:17: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:17: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:17: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "46") (weapon "shotgun_soldier") L 10/06/2026 - 23:55:18: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:18: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:18: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:18: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "16") (weapon "shotgun_soldier") L 10/06/2026 - 23:55:19: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:19: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:19: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "29") (weapon "shotgun_soldier") L 10/06/2026 - 23:55:19: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:19: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:19: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "66") (weapon "quake_rl") L 10/06/2026 - 23:55:19: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:20: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:20: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:20: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "65") (realdamage "51") (weapon "quake_rl") L 10/06/2026 - 23:55:20: "skele<55><[U:1:996439394]>" killed "exp<56><[U:1:489486623]>" with "quake_rl" (attacker_position "-13327 11171 -4035") (victim_position "-13240 10749 -4259") L 10/06/2026 - 23:55:20: "exp<56><[U:1:489486623]>" spawned as "soldier" L 10/06/2026 - 23:55:23: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:23: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:24: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:24: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "53") (weapon "quake_rl") L 10/06/2026 - 23:55:24: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:24: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:25: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:26: "exp<56><[U:1:489486623]>" picked up item "tf_ammo_pack" L 10/06/2026 - 23:55:26: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:27: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:27: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:27: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "46") (weapon "quake_rl") L 10/06/2026 - 23:55:29: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:29: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "75") (weapon "quake_rl") L 10/06/2026 - 23:55:29: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:29: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:29: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "107") (weapon "quake_rl") L 10/06/2026 - 23:55:29: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:29: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:29: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:29: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "69") (realdamage "50") (weapon "shotgun_soldier") L 10/06/2026 - 23:55:29: "exp<56><[U:1:489486623]>" killed "skele<55><[U:1:996439394]>" with "shotgun_soldier" (attacker_position "-13109 11118 -4128") (victim_position "-13211 11365 -4298") L 10/06/2026 - 23:55:30: "skele<55><[U:1:996439394]>" spawned as "soldier" L 10/06/2026 - 23:55:32: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:33: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:34: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:34: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "57") (weapon "quake_rl") L 10/06/2026 - 23:55:34: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:34: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:36: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:36: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:36: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:36: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "76") (weapon "quake_rl") L 10/06/2026 - 23:55:37: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:37: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:37: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:37: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "80") (weapon "quake_rl") L 10/06/2026 - 23:55:37: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:37: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:37: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "50") (weapon "shotgun_soldier") L 10/06/2026 - 23:55:38: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:38: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:38: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "85") (weapon "quake_rl") L 10/06/2026 - 23:55:38: "exp<56><[U:1:489486623]>" killed "skele<55><[U:1:996439394]>" with "quake_rl" (attacker_position "-13301 11423 -4171") (victim_position "-13206 10885 -4195") L 10/06/2026 - 23:55:38: "skele<55><[U:1:996439394]>" spawned as "soldier" L 10/06/2026 - 23:55:40: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:40: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:40: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "83") (weapon "quake_rl") L 10/06/2026 - 23:55:41: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:41: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:41: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "48") (weapon "quake_rl") L 10/06/2026 - 23:55:42: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:43: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:44: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:44: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "72") (weapon "quake_rl") L 10/06/2026 - 23:55:44: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:45: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:45: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:45: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "20") (weapon "shotgun_soldier") L 10/06/2026 - 23:55:45: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:45: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:45: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:45: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "12") (weapon "shotgun_soldier") L 10/06/2026 - 23:55:46: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:46: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:46: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:46: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "16") (realdamage "1") (weapon "shotgun_soldier") L 10/06/2026 - 23:55:46: "skele<55><[U:1:996439394]>" killed "exp<56><[U:1:489486623]>" with "shotgun_soldier" (attacker_position "-13157 11575 -4259") (victim_position "-12993 11930 -3608") L 10/06/2026 - 23:55:46: "exp<56><[U:1:489486623]>" spawned as "soldier" L 10/06/2026 - 23:55:50: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:50: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:51: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:52: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "65") (weapon "market_gardener") L 10/06/2026 - 23:55:52: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:52: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "111") (weapon "quake_rl") L 10/06/2026 - 23:55:52: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:52: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:52: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "69") (weapon "shotgun_soldier") L 10/06/2026 - 23:55:52: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:53: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:54: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:55:54: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "85") (realdamage "37") (weapon "quake_rl") L 10/06/2026 - 23:55:54: "exp<56><[U:1:489486623]>" killed "skele<55><[U:1:996439394]>" with "quake_rl" (attacker_position "-13625 11615 -4241") (victim_position "-13220 11982 -4171") L 10/06/2026 - 23:55:54: "skele<55><[U:1:996439394]>" spawned as "soldier" L 10/06/2026 - 23:55:55: "exp<56><[U:1:489486623]>" say "¯\_( ͡° ͜ʖ ͡°)_/¯" L 10/06/2026 - 23:55:56: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:57: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:57: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:57: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "41") (weapon "shotgun_soldier") L 10/06/2026 - 23:55:57: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:57: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:57: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:55:57: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "70") (weapon "shotgun_soldier") L 10/06/2026 - 23:55:58: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:59: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:55:59: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:00: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:00: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:00: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "7") (weapon "shotgun_soldier") L 10/06/2026 - 23:56:00: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:01: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:01: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:01: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "49") (weapon "shotgun_soldier") L 10/06/2026 - 23:56:01: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:01: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:01: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "41") (weapon "shotgun_soldier") L 10/06/2026 - 23:56:01: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:01: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:01: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "53") (realdamage "38") (weapon "shotgun_soldier") L 10/06/2026 - 23:56:01: "skele<55><[U:1:996439394]>" killed "exp<56><[U:1:489486623]>" with "shotgun_soldier" (attacker_position "-13156 11307 -4232") (victim_position "-13252 10993 -4303") L 10/06/2026 - 23:56:01: "exp<56><[U:1:489486623]>" spawned as "soldier" L 10/06/2026 - 23:56:04: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:05: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:05: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:05: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "47") (weapon "quake_rl") L 10/06/2026 - 23:56:05: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:05: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:06: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:07: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:07: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:07: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "100") (weapon "quake_rl") L 10/06/2026 - 23:56:07: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:07: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:07: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "7") (weapon "shotgun_soldier") L 10/06/2026 - 23:56:07: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:07: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:07: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "26") (weapon "shotgun_soldier") L 10/06/2026 - 23:56:08: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:08: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:08: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:08: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "19") (weapon "shotgun_soldier") L 10/06/2026 - 23:56:08: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:08: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:08: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "51") (weapon "shotgun_soldier") L 10/06/2026 - 23:56:09: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:09: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:09: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:09: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "25") (realdamage "10") (weapon "shotgun_soldier") L 10/06/2026 - 23:56:09: "skele<55><[U:1:996439394]>" killed "exp<56><[U:1:489486623]>" with "shotgun_soldier" (attacker_position "-12937 11180 -4303") (victim_position "-13034 10965 -4303") L 10/06/2026 - 23:56:09: "exp<56><[U:1:489486623]>" spawned as "soldier" L 10/06/2026 - 23:56:11: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:11: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:11: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:11: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "66") (weapon "quake_rl") L 10/06/2026 - 23:56:12: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:12: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "69") (weapon "quake_rl") L 10/06/2026 - 23:56:12: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:12: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:12: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:13: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:13: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "44") (weapon "quake_rl") L 10/06/2026 - 23:56:14: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:14: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:14: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:14: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "57") (weapon "quake_rl") L 10/06/2026 - 23:56:14: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:14: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "73") (weapon "quake_rl") L 10/06/2026 - 23:56:16: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:16: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:17: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:17: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:17: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:17: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "50") (realdamage "11") (weapon "shotgun_soldier") L 10/06/2026 - 23:56:17: "skele<55><[U:1:996439394]>" killed "exp<56><[U:1:489486623]>" with "shotgun_soldier" (attacker_position "-12690 10899 -4311") (victim_position "-13019 10712 -4299") L 10/06/2026 - 23:56:18: "exp<56><[U:1:489486623]>" spawned as "soldier" L 10/06/2026 - 23:56:20: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:20: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:21: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:21: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "47") (weapon "quake_rl") L 10/06/2026 - 23:56:22: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:22: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:23: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:23: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "101") (weapon "quake_rl") L 10/06/2026 - 23:56:23: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:23: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:24: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:24: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "46") (weapon "quake_rl") L 10/06/2026 - 23:56:24: "skele<55><[U:1:996439394]>" killed "exp<56><[U:1:489486623]>" with "world" (attacker_position "-12984 11094 -4248") (victim_position "-13282 10925 -4233") L 10/06/2026 - 23:56:24: "skele<55><[U:1:996439394]>" triggered "domination" against "exp<56><[U:1:489486623]>" L 10/06/2026 - 23:56:24: "exp<56><[U:1:489486623]>" spawned as "soldier" L 10/06/2026 - 23:56:24: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:26: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:26: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:26: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:26: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "103") (weapon "quake_rl") L 10/06/2026 - 23:56:27: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:27: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "75") (weapon "quake_rl") L 10/06/2026 - 23:56:27: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:27: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:27: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:27: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "59") (weapon "quake_rl") L 10/06/2026 - 23:56:28: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:28: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:28: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:29: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:29: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:29: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "16") (weapon "shotgun_soldier") L 10/06/2026 - 23:56:30: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:30: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:30: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:30: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "45") (weapon "shotgun_soldier") L 10/06/2026 - 23:56:30: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:30: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "50") (realdamage "13") (weapon "quake_rl") L 10/06/2026 - 23:56:30: "skele<55><[U:1:996439394]>" killed "exp<56><[U:1:489486623]>" with "quake_rl" (attacker_position "-13183 11630 -4259") (victim_position "-13219 11292 -4190") L 10/06/2026 - 23:56:30: "exp<56><[U:1:489486623]>" spawned as "soldier" L 10/06/2026 - 23:56:33: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:33: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:33: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:33: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "51") (weapon "quake_rl") L 10/06/2026 - 23:56:34: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:34: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:34: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "54") (weapon "quake_rl") L 10/06/2026 - 23:56:35: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:35: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "62") (weapon "quake_rl") L 10/06/2026 - 23:56:35: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:35: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "67") (weapon "quake_rl") L 10/06/2026 - 23:56:35: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:35: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:36: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:36: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:37: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:37: "skele<55><[U:1:996439394]>" killed "exp<56><[U:1:489486623]>" with "world" (attacker_position "-13146 10888 -4031") (victim_position "-13304 12023 -4298") L 10/06/2026 - 23:56:37: "exp<56><[U:1:489486623]>" spawned as "soldier" L 10/06/2026 - 23:56:39: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:39: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:40: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:40: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:42: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:43: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:44: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:44: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:44: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "65") (weapon "quake_rl") L 10/06/2026 - 23:56:45: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:45: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:45: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "60") (weapon "quake_rl") L 10/06/2026 - 23:56:45: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:45: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:45: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "56") (weapon "quake_rl") L 10/06/2026 - 23:56:46: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:46: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:46: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:46: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "72") (weapon "quake_rl") L 10/06/2026 - 23:56:47: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:47: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:47: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "79") (realdamage "7") (weapon "quake_rl") L 10/06/2026 - 23:56:47: "exp<56><[U:1:489486623]>" killed "skele<55><[U:1:996439394]>" with "quake_rl" (attacker_position "-13117 10736 -4195") (victim_position "-13288 10828 -4303") L 10/06/2026 - 23:56:47: "exp<56><[U:1:489486623]>" triggered "revenge" against "skele<55><[U:1:996439394]>" L 10/06/2026 - 23:56:47: "skele<55><[U:1:996439394]>" spawned as "soldier" L 10/06/2026 - 23:56:48: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:49: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:49: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:50: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:51: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:51: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "85") (weapon "quake_rl") L 10/06/2026 - 23:56:51: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:51: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:51: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "105") (weapon "quake_rl") L 10/06/2026 - 23:56:51: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:51: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:52: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:52: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "14") (weapon "shotgun_soldier") L 10/06/2026 - 23:56:52: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:52: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:52: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "4") (weapon "shotgun_soldier") L 10/06/2026 - 23:56:52: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:52: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:52: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:52: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "6") (weapon "shotgun_soldier") L 10/06/2026 - 23:56:53: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:53: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:53: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "41") (weapon "quake_rl") L 10/06/2026 - 23:56:53: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:54: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:54: "skele<55><[U:1:996439394]>" picked up item "tf_ammo_pack" L 10/06/2026 - 23:56:54: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:56:54: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "52") (weapon "quake_rl") L 10/06/2026 - 23:56:54: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:56:54: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:55: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:55: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:55: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "10") (weapon "shotgun_soldier") L 10/06/2026 - 23:56:55: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:55: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:55: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "21") (weapon "shotgun_soldier") L 10/06/2026 - 23:56:55: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:55: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:55: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "21") (weapon "shotgun_soldier") L 10/06/2026 - 23:56:56: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:56: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:56: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:56: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "9") (weapon "shotgun_soldier") L 10/06/2026 - 23:56:57: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:57: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:57: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "9") (weapon "shotgun_soldier") L 10/06/2026 - 23:56:58: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:58: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:56:58: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "7") (realdamage "1") (weapon "shotgun_soldier") L 10/06/2026 - 23:56:58: "skele<55><[U:1:996439394]>" killed "exp<56><[U:1:489486623]>" with "shotgun_soldier" (attacker_position "-13230 11212 -4187") (victim_position "-13240 12065 -4259") L 10/06/2026 - 23:56:58: "exp<56><[U:1:489486623]>" spawned as "soldier" L 10/06/2026 - 23:57:00: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:02: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:02: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:03: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:03: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:03: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:57:03: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "63") (weapon "quake_rl") L 10/06/2026 - 23:57:04: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:57:04: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "111") (weapon "quake_rl") L 10/06/2026 - 23:57:04: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:04: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:04: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:04: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:04: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "14") (weapon "shotgun_soldier") L 10/06/2026 - 23:57:05: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:05: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:05: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "25") (realdamage "1") (weapon "shotgun_soldier") L 10/06/2026 - 23:57:05: "exp<56><[U:1:489486623]>" killed "skele<55><[U:1:996439394]>" with "shotgun_soldier" (attacker_position "-12905 11525 -4085") (victim_position "-13587 11304 -4186") L 10/06/2026 - 23:57:05: "skele<55><[U:1:996439394]>" spawned as "soldier" L 10/06/2026 - 23:57:06: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:07: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:07: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:07: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:57:07: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "59") (weapon "quake_rl") L 10/06/2026 - 23:57:07: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:07: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:07: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "57") (weapon "shotgun_soldier") L 10/06/2026 - 23:57:08: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:09: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:09: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:09: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:09: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:09: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "26") (weapon "shotgun_soldier") L 10/06/2026 - 23:57:09: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:09: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:09: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "27") (weapon "shotgun_soldier") L 10/06/2026 - 23:57:10: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:10: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:10: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "51") (realdamage "47") (weapon "shotgun_soldier") L 10/06/2026 - 23:57:10: "skele<55><[U:1:996439394]>" killed "exp<56><[U:1:489486623]>" with "shotgun_soldier" (attacker_position "-13166 11631 -4259") (victim_position "-13230 11284 -4303") L 10/06/2026 - 23:57:10: "exp<56><[U:1:489486623]>" spawned as "soldier" L 10/06/2026 - 23:57:13: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:13: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:13: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "71") (weapon "shotgun_soldier") L 10/06/2026 - 23:57:13: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:13: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:13: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:13: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "14") (weapon "shotgun_soldier") L 10/06/2026 - 23:57:14: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:14: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:14: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:14: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "13") (weapon "shotgun_soldier") L 10/06/2026 - 23:57:14: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:57:14: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "52") (weapon "quake_rl") L 10/06/2026 - 23:57:15: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:15: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:15: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:57:15: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "50") (weapon "quake_rl") L 10/06/2026 - 23:57:15: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:15: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:15: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "19") (weapon "shotgun_soldier") L 10/06/2026 - 23:57:15: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:16: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:16: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:18: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:19: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:20: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:20: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:20: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "8") (weapon "shotgun_soldier") L 10/06/2026 - 23:57:20: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:22: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:22: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:22: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:22: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "7") (weapon "shotgun_soldier") L 10/06/2026 - 23:57:22: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:57:22: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "24") (weapon "quake_rl") L 10/06/2026 - 23:57:23: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:25: "exp<56><[U:1:489486623]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:25: "exp<56><[U:1:489486623]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:57:25: "exp<56><[U:1:489486623]>" triggered "damage" against "skele<55><[U:1:996439394]>" (damage "138") (realdamage "11") (weapon "quake_rl") (crit "mini") L 10/06/2026 - 23:57:25: "exp<56><[U:1:489486623]>" killed "skele<55><[U:1:996439394]>" with "quake_rl" (attacker_position "-13077 10586 -4263") (victim_position "-13308 10803 -4303") L 10/06/2026 - 23:57:25: "skele<55><[U:1:996439394]>" spawned as "soldier" L 10/06/2026 - 23:57:26: "exp<56><[U:1:489486623]>" say "¯\_( ͡° ͜ʖ ͡°)_/¯" L 10/06/2026 - 23:57:29: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/06/2026 - 23:57:29: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/06/2026 - 23:57:29: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "107") (weapon "quake_rl") L 10/06/2026 - 23:57:29: "skele<55><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:29: "skele<55><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/06/2026 - 23:57:29: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "74") (weapon "shotgun_soldier") L 10/06/2026 - 23:57:31: "skele<55><[U:1:996439394]>" triggered "damage" against "exp<56><[U:1:489486623]>" (damage "65") (realdamage "43") (weapon "unique_pickaxe_escape") L 10/06/2026 - 23:57:31: "skele<55><[U:1:996439394]>" killed "exp<56><[U:1:489486623]>" with "unique_pickaxe_escape" (attacker_position "-13054 10588 -4303") (victim_position "-13037 10540 -4303") L 10/06/2026 - 23:57:31: "skele<55><[U:1:996439394]>" picked up item "tf_ammo_pack" L 10/06/2026 - 23:57:31: World triggered "mge_match_end" (winner "[U:1:996439394]") (loser "[U:1:489486623]") (winner_score "20") (loser_score "12")