L 10/07/2026 - 00:10:37: World triggered "meta_data" (matchid "26100700103768a8") (map "mge_triumph_beta7_rc1") (arena "Badlands Spire 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/07/2026 - 00:10:37: "skele<71><[U:1:996439394]>" changed role to "soldier" L 10/07/2026 - 00:10:37: "plsjoin<64><[U:1:360363680]>" changed role to "soldier" L 10/07/2026 - 00:10:40: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:10:40: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:10:40: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:10:40: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "55") (weapon "quake_rl") L 10/07/2026 - 00:10:41: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:10:41: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "112") (weapon "quake_rl") L 10/07/2026 - 00:10:41: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:10:41: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "73") (weapon "quake_rl") L 10/07/2026 - 00:10:41: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:10:41: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:10:42: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:10:42: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:10:42: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:10:42: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:10:42: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "46") (weapon "shotgun_soldier") L 10/07/2026 - 00:10:43: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:10:43: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:10:43: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "32") (realdamage "8") (weapon "shotgun_soldier") L 10/07/2026 - 00:10:43: "skele<71><[U:1:996439394]>" killed "plsjoin<64><[U:1:360363680]>" with "shotgun_soldier" (attacker_position "-8978 11570 6010") (victim_position "-8522 11665 5944") L 10/07/2026 - 00:10:43: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:10:43: "plsjoin<64><[U:1:360363680]>" spawned as "soldier" L 10/07/2026 - 00:10:45: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:10:49: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:10:49: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:10:49: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "50") (weapon "quake_rl") L 10/07/2026 - 00:10:49: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:10:49: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "74") (weapon "quake_rl") L 10/07/2026 - 00:10:50: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:10:50: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:10:50: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "70") (weapon "quake_rl") L 10/07/2026 - 00:10:50: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:10:50: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:10:50: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:10:50: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "8") (weapon "shotgun_soldier") L 10/07/2026 - 00:10:50: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:10:51: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:10:51: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "56") (weapon "quake_rl") L 10/07/2026 - 00:10:51: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:10:51: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:10:51: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "61") (weapon "shotgun_soldier") L 10/07/2026 - 00:10:51: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:10:51: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:10:51: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:10:51: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "60") (realdamage "7") (weapon "shotgun_soldier") L 10/07/2026 - 00:10:51: "plsjoin<64><[U:1:360363680]>" killed "skele<71><[U:1:996439394]>" with "shotgun_soldier" (attacker_position "-8841 11896 5736") (victim_position "-8713 12035 6011") L 10/07/2026 - 00:10:51: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:10:51: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "100") (weapon "quake_rl") L 10/07/2026 - 00:10:51: "skele<71><[U:1:996439394]>" spawned as "soldier" L 10/07/2026 - 00:10:54: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:10:55: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:10:55: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:10:55: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "55") (weapon "quake_rl") L 10/07/2026 - 00:10:55: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:10:55: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "96") (weapon "quake_rl") L 10/07/2026 - 00:10:56: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:10:57: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:10:57: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:10:57: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:10:57: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "92") (weapon "quake_rl") L 10/07/2026 - 00:10:57: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:10:58: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:00: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:00: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:00: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:02: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:02: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:03: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:03: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:03: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "18") (weapon "shotgun_soldier") L 10/07/2026 - 00:11:03: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:03: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "91") (realdamage "16") (weapon "quake_rl") L 10/07/2026 - 00:11:03: "plsjoin<64><[U:1:360363680]>" killed "skele<71><[U:1:996439394]>" with "quake_rl" (attacker_position "-8155 11529 5366") (victim_position "-8267 12011 5348") L 10/07/2026 - 00:11:03: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:03: "skele<71><[U:1:996439394]>" spawned as "soldier" L 10/07/2026 - 00:11:05: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:06: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:06: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:06: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:06: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "78") (weapon "quake_rl") L 10/07/2026 - 00:11:07: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:07: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:07: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "77") (weapon "quake_rl") L 10/07/2026 - 00:11:08: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:08: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:08: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "18") (weapon "shotgun_soldier") L 10/07/2026 - 00:11:08: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "35") (weapon "shotgun_soldier") L 10/07/2026 - 00:11:08: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "9") (weapon "shotgun_soldier") L 10/07/2026 - 00:11:08: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:08: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "110") (weapon "quake_rl") L 10/07/2026 - 00:11:08: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:09: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:09: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:09: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:09: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "20") (realdamage "17") (weapon "shotgun_soldier") L 10/07/2026 - 00:11:09: "skele<71><[U:1:996439394]>" killed "plsjoin<64><[U:1:360363680]>" with "shotgun_soldier" (attacker_position "-8516 11632 5890") (victim_position "-8765 11971 5878") L 10/07/2026 - 00:11:09: "plsjoin<64><[U:1:360363680]>" spawned as "soldier" L 10/07/2026 - 00:11:12: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:14: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:14: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:14: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "82") (weapon "quake_rl") L 10/07/2026 - 00:11:15: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:15: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:15: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "78") (weapon "quake_rl") L 10/07/2026 - 00:11:16: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:16: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:17: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:17: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:17: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:17: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:17: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "69") (weapon "shotgun_soldier") L 10/07/2026 - 00:11:17: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:17: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:17: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "87") (realdamage "63") (weapon "quake_rl") L 10/07/2026 - 00:11:17: "skele<71><[U:1:996439394]>" killed "plsjoin<64><[U:1:360363680]>" with "quake_rl" (attacker_position "-8249 11887 5631") (victim_position "-8512 12026 5468") L 10/07/2026 - 00:11:18: "plsjoin<64><[U:1:360363680]>" spawned as "soldier" L 10/07/2026 - 00:11:18: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:20: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:20: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:20: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "67") (weapon "quake_rl") L 10/07/2026 - 00:11:20: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:21: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:22: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:22: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:22: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "53") (weapon "quake_rl") L 10/07/2026 - 00:11:22: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:22: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:22: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "45") (weapon "shotgun_soldier") L 10/07/2026 - 00:11:23: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:23: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:23: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "106") (weapon "quake_rl") (airshot "1") (height "208") L 10/07/2026 - 00:11:23: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:23: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:24: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:24: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:24: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "23") (weapon "shotgun_soldier") L 10/07/2026 - 00:11:24: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:24: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "93") (realdamage "45") (weapon "quake_rl") L 10/07/2026 - 00:11:24: "plsjoin<64><[U:1:360363680]>" killed "skele<71><[U:1:996439394]>" with "quake_rl" (attacker_position "-8303 12053 5421") (victim_position "-8048 12079 5343") L 10/07/2026 - 00:11:24: "skele<71><[U:1:996439394]>" spawned as "soldier" L 10/07/2026 - 00:11:26: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:26: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:26: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:26: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "56") (weapon "quake_rl") L 10/07/2026 - 00:11:27: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:27: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "112") (weapon "quake_rl") L 10/07/2026 - 00:11:27: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:27: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "80") (weapon "quake_rl") L 10/07/2026 - 00:11:27: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:27: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:28: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:28: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:28: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:28: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "38") (weapon "shotgun_soldier") L 10/07/2026 - 00:11:29: "skele<71><[U:1:996439394]>" killed "plsjoin<64><[U:1:360363680]>" with "world" (attacker_position "-8587 11738 5736") (victim_position "-9009 11585 5294") L 10/07/2026 - 00:11:29: "plsjoin<64><[U:1:360363680]>" spawned as "soldier" L 10/07/2026 - 00:11:32: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:35: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:35: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "92") (weapon "quake_rl") L 10/07/2026 - 00:11:35: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:35: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:35: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:35: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "73") (weapon "quake_rl") L 10/07/2026 - 00:11:36: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:36: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "59") (weapon "quake_rl") L 10/07/2026 - 00:11:36: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:36: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:36: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "75") (weapon "quake_rl") L 10/07/2026 - 00:11:36: "skele<71><[U:1:996439394]>" killed "plsjoin<64><[U:1:360363680]>" with "world" (attacker_position "-8856 11809 5736") (victim_position "-8741 11816 5742") L 10/07/2026 - 00:11:36: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:36: "plsjoin<64><[U:1:360363680]>" spawned as "soldier" L 10/07/2026 - 00:11:37: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:41: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:41: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "68") (weapon "quake_rl") L 10/07/2026 - 00:11:41: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:41: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:41: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "69") (weapon "quake_rl") L 10/07/2026 - 00:11:41: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:42: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:42: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "83") (weapon "quake_rl") L 10/07/2026 - 00:11:42: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:42: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "78") (weapon "quake_rl") L 10/07/2026 - 00:11:42: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:42: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:42: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:43: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:43: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:43: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "94") (realdamage "48") (weapon "quake_rl") L 10/07/2026 - 00:11:43: "skele<71><[U:1:996439394]>" killed "plsjoin<64><[U:1:360363680]>" with "quake_rl" (attacker_position "-8579 11774 5878") (victim_position "-8721 11803 5742") L 10/07/2026 - 00:11:43: "plsjoin<64><[U:1:360363680]>" spawned as "soldier" L 10/07/2026 - 00:11:45: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:45: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "89") (weapon "quake_rl") L 10/07/2026 - 00:11:45: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:45: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:45: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "70") (weapon "quake_rl") L 10/07/2026 - 00:11:45: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:46: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:46: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:46: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:46: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "65") (weapon "quake_rl") L 10/07/2026 - 00:11:47: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:47: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:47: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "78") (weapon "quake_rl") L 10/07/2026 - 00:11:47: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:47: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:47: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:47: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "16") (weapon "shotgun_soldier") L 10/07/2026 - 00:11:47: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:47: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:47: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "24") (weapon "shotgun_soldier") L 10/07/2026 - 00:11:48: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:48: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:48: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "75") (realdamage "19") (weapon "shotgun_soldier") L 10/07/2026 - 00:11:48: "skele<71><[U:1:996439394]>" killed "plsjoin<64><[U:1:360363680]>" with "shotgun_soldier" (attacker_position "-8675 11815 5736") (victim_position "-8769 11623 5755") L 10/07/2026 - 00:11:48: "skele<71><[U:1:996439394]>" triggered "domination" against "plsjoin<64><[U:1:360363680]>" L 10/07/2026 - 00:11:48: "plsjoin<64><[U:1:360363680]>" spawned as "soldier" L 10/07/2026 - 00:11:52: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:52: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:52: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:52: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "84") (weapon "quake_rl") L 10/07/2026 - 00:11:53: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:53: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "110") (weapon "quake_rl") L 10/07/2026 - 00:11:53: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:53: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:53: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:53: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "53") (weapon "quake_rl") L 10/07/2026 - 00:11:54: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:54: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:55: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:55: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:55: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "38") (weapon "shotgun_soldier") L 10/07/2026 - 00:11:55: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:55: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:55: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "88") (realdamage "49") (weapon "quake_rl") L 10/07/2026 - 00:11:55: "skele<71><[U:1:996439394]>" killed "plsjoin<64><[U:1:360363680]>" with "quake_rl" (attacker_position "-8521 11668 5700") (victim_position "-8666 11872 5736") L 10/07/2026 - 00:11:55: "plsjoin<64><[U:1:360363680]>" spawned as "soldier" L 10/07/2026 - 00:11:57: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:57: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "83") (weapon "quake_rl") L 10/07/2026 - 00:11:57: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:57: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "71") (weapon "quake_rl") L 10/07/2026 - 00:11:57: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:57: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:58: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:58: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:59: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:59: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "104") (weapon "quake_rl") (airshot "1") (height "195") L 10/07/2026 - 00:11:59: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:59: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:11:59: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:11:59: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "95") (weapon "quake_rl") L 10/07/2026 - 00:11:59: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:59: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:11:59: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "20") (weapon "shotgun_soldier") L 10/07/2026 - 00:12:00: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:00: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:00: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "77") (realdamage "15") (weapon "quake_rl") L 10/07/2026 - 00:12:00: "skele<71><[U:1:996439394]>" killed "plsjoin<64><[U:1:360363680]>" with "quake_rl" (attacker_position "-8886 11965 6026") (victim_position "-8723 11857 5736") L 10/07/2026 - 00:12:00: "plsjoin<64><[U:1:360363680]>" spawned as "soldier" L 10/07/2026 - 00:12:02: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:02: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:02: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "182") L 10/07/2026 - 00:12:03: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:03: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:03: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:03: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "107") (weapon "quake_rl") L 10/07/2026 - 00:12:04: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:04: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "66") (weapon "quake_rl") L 10/07/2026 - 00:12:04: "skele<71><[U:1:996439394]>" killed "plsjoin<64><[U:1:360363680]>" with "world" (attacker_position "-8557 11717 5775") (victim_position "-8562 11530 5619") L 10/07/2026 - 00:12:04: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:04: "plsjoin<64><[U:1:360363680]>" spawned as "soldier" L 10/07/2026 - 00:12:04: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:06: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:06: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:06: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:06: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "72") (weapon "quake_rl") L 10/07/2026 - 00:12:07: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:07: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:07: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "62") (weapon "quake_rl") L 10/07/2026 - 00:12:07: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:07: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:08: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:09: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:09: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "67") (weapon "quake_rl") L 10/07/2026 - 00:12:09: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:10: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:10: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:10: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "15") (weapon "shotgun_soldier") L 10/07/2026 - 00:12:10: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:10: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:10: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "64") (weapon "quake_rl") L 10/07/2026 - 00:12:10: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:10: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:10: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:10: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "23") (weapon "shotgun_soldier") L 10/07/2026 - 00:12:11: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:11: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:12: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:12: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:12: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "70") (realdamage "12") (weapon "shotgun_soldier") L 10/07/2026 - 00:12:12: "skele<71><[U:1:996439394]>" killed "plsjoin<64><[U:1:360363680]>" with "shotgun_soldier" (attacker_position "-8073 11560 5436") (victim_position "-8215 11317 5353") L 10/07/2026 - 00:12:12: "plsjoin<64><[U:1:360363680]>" spawned as "soldier" L 10/07/2026 - 00:12:14: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:14: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:15: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:15: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "92") (weapon "quake_rl") L 10/07/2026 - 00:12:15: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:15: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "110") (weapon "quake_rl") L 10/07/2026 - 00:12:15: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:15: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:16: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:16: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:16: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:17: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:17: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "60") (weapon "quake_rl") L 10/07/2026 - 00:12:17: "skele<71><[U:1:996439394]>" killed "plsjoin<64><[U:1:360363680]>" with "world" (attacker_position "-8923 11842 6568") (victim_position "-8807 11828 5746") L 10/07/2026 - 00:12:17: "plsjoin<64><[U:1:360363680]>" spawned as "soldier" L 10/07/2026 - 00:12:19: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:20: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:20: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:20: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:20: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "82") (weapon "quake_rl") L 10/07/2026 - 00:12:21: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:22: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:22: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:22: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "54") (weapon "quake_rl") L 10/07/2026 - 00:12:22: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:22: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:22: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "78") (weapon "quake_rl") L 10/07/2026 - 00:12:23: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:23: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:23: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:23: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:23: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:23: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "12") (weapon "shotgun_soldier") L 10/07/2026 - 00:12:24: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:24: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:24: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:24: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "28") (weapon "shotgun_soldier") L 10/07/2026 - 00:12:24: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:24: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "42") (weapon "quake_rl") L 10/07/2026 - 00:12:24: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:26: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:27: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:27: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:27: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "5") (weapon "shotgun_soldier") L 10/07/2026 - 00:12:27: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:28: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:29: "plsjoin<64><[U:1:360363680]>" picked up item "tf_ammo_pack" L 10/07/2026 - 00:12:33: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:33: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:33: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "42") (weapon "shotgun_soldier") L 10/07/2026 - 00:12:33: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:33: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "76") (realdamage "10") (weapon "quake_rl") L 10/07/2026 - 00:12:33: "skele<71><[U:1:996439394]>" killed "plsjoin<64><[U:1:360363680]>" with "quake_rl" (attacker_position "-8553 11504 5821") (victim_position "-8754 11653 5743") L 10/07/2026 - 00:12:33: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:33: "plsjoin<64><[U:1:360363680]>" spawned as "soldier" L 10/07/2026 - 00:12:35: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:35: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:35: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "107") (weapon "quake_rl") L 10/07/2026 - 00:12:35: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:36: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:36: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:40: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:40: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:40: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "80") (realdamage "74") (weapon "quake_rl") L 10/07/2026 - 00:12:40: "skele<71><[U:1:996439394]>" killed "plsjoin<64><[U:1:360363680]>" with "quake_rl" (attacker_position "-8685 12007 5781") (victim_position "-8574 11785 5795") L 10/07/2026 - 00:12:40: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:40: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:40: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "53") (weapon "quake_rl") L 10/07/2026 - 00:12:40: "plsjoin<64><[U:1:360363680]>" spawned as "soldier" L 10/07/2026 - 00:12:43: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:43: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "71") (weapon "quake_rl") L 10/07/2026 - 00:12:43: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:43: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:43: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:43: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "100") (weapon "quake_rl") L 10/07/2026 - 00:12:44: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:44: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:46: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:46: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:46: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "62") (weapon "quake_rl") L 10/07/2026 - 00:12:47: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:47: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:47: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:47: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "15") (weapon "shotgun_soldier") L 10/07/2026 - 00:12:47: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:48: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:49: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:49: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:49: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "88") (realdamage "2") (weapon "shotgun_soldier") L 10/07/2026 - 00:12:49: "skele<71><[U:1:996439394]>" killed "plsjoin<64><[U:1:360363680]>" with "shotgun_soldier" (attacker_position "-8532 11506 5607") (victim_position "-8546 11592 5684") L 10/07/2026 - 00:12:49: "plsjoin<64><[U:1:360363680]>" spawned as "soldier" L 10/07/2026 - 00:12:52: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:52: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "110") (weapon "quake_rl") L 10/07/2026 - 00:12:52: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:52: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:52: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "80") (weapon "quake_rl") L 10/07/2026 - 00:12:52: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:53: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:54: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:54: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:54: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "94") (weapon "quake_rl") L 10/07/2026 - 00:12:54: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:55: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:55: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:55: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:12:55: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "25") (weapon "shotgun_soldier") L 10/07/2026 - 00:12:56: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:56: "skele<71><[U:1:996439394]>" killed "plsjoin<64><[U:1:360363680]>" with "world" (attacker_position "-8449 11844 5652") (victim_position "-8325 11757 5439") L 10/07/2026 - 00:12:56: "plsjoin<64><[U:1:360363680]>" spawned as "soldier" L 10/07/2026 - 00:12:58: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:58: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:59: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:59: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "59") (weapon "quake_rl") L 10/07/2026 - 00:12:59: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:59: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:12:59: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:12:59: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "83") (weapon "quake_rl") L 10/07/2026 - 00:13:00: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:00: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:00: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "108") (realdamage "97") (weapon "quake_rl") (airshot "1") (height "228") L 10/07/2026 - 00:13:00: "skele<71><[U:1:996439394]>" killed "plsjoin<64><[U:1:360363680]>" with "quake_rl" (attacker_position "-8756 11669 5829") (victim_position "-8775 11803 5969") L 10/07/2026 - 00:13:00: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:00: "plsjoin<64><[U:1:360363680]>" spawned as "soldier" L 10/07/2026 - 00:13:02: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:02: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:02: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "69") (weapon "quake_rl") L 10/07/2026 - 00:13:02: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:03: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:03: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:03: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "78") (weapon "quake_rl") L 10/07/2026 - 00:13:04: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:04: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "101") (weapon "quake_rl") (airshot "1") (height "172") L 10/07/2026 - 00:13:04: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:04: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:06: "skele<71><[U:1:996439394]>" committed suicide with "quake_rl" (attacker_position "-8281 11420 5345") L 10/07/2026 - 00:13:06: "skele<71><[U:1:996439394]>" spawned as "soldier" L 10/07/2026 - 00:13:06: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:09: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:10: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:10: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:10: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "90") (weapon "quake_rl") L 10/07/2026 - 00:13:10: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:10: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:10: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "61") (weapon "quake_rl") L 10/07/2026 - 00:13:10: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:13:10: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:13:10: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "49") (weapon "shotgun_soldier") L 10/07/2026 - 00:13:11: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:13:11: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:13:11: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "22") (weapon "shotgun_soldier") L 10/07/2026 - 00:13:11: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:11: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:11: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "70") (weapon "quake_rl") L 10/07/2026 - 00:13:11: "plsjoin<64><[U:1:360363680]>" picked up item "tf_ammo_pack" L 10/07/2026 - 00:13:12: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:13:12: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:13:12: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "24") (weapon "shotgun_soldier") L 10/07/2026 - 00:13:12: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:12: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:12: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "107") (realdamage "74") (weapon "quake_rl") L 10/07/2026 - 00:13:12: "skele<71><[U:1:996439394]>" killed "plsjoin<64><[U:1:360363680]>" with "quake_rl" (attacker_position "-8715 11640 5743") (victim_position "-8561 11548 5618") L 10/07/2026 - 00:13:12: "plsjoin<64><[U:1:360363680]>" spawned as "soldier" L 10/07/2026 - 00:13:14: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:14: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:14: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "105") (weapon "quake_rl") L 10/07/2026 - 00:13:15: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:15: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:15: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "52") (weapon "quake_rl") L 10/07/2026 - 00:13:16: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:16: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:16: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "75") (weapon "quake_rl") L 10/07/2026 - 00:13:16: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:17: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:17: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "110") (weapon "quake_rl") L 10/07/2026 - 00:13:17: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:17: "skele<71><[U:1:996439394]>" killed "plsjoin<64><[U:1:360363680]>" with "world" (attacker_position "-8406 11737 5604") (victim_position "-8566 11766 5726") L 10/07/2026 - 00:13:17: "plsjoin<64><[U:1:360363680]>" spawned as "soldier" L 10/07/2026 - 00:13:19: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:19: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:19: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "83") (weapon "quake_rl") L 10/07/2026 - 00:13:19: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:20: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:20: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:20: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "73") (weapon "quake_rl") L 10/07/2026 - 00:13:21: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:22: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:23: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:23: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "52") (weapon "quake_rl") L 10/07/2026 - 00:13:23: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:13:23: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:13:23: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "22") (weapon "shotgun_soldier") L 10/07/2026 - 00:13:23: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:13:23: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:13:23: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "8") (weapon "shotgun_soldier") L 10/07/2026 - 00:13:25: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:13:25: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:13:26: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:13:26: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:13:26: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "90") (weapon "shotgun_soldier") L 10/07/2026 - 00:13:26: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:13:26: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:13:26: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "89") (realdamage "27") (weapon "shotgun_soldier") L 10/07/2026 - 00:13:26: "plsjoin<64><[U:1:360363680]>" killed "skele<71><[U:1:996439394]>" with "shotgun_soldier" (attacker_position "-8629 11906 5577") (victim_position "-8569 11872 5581") L 10/07/2026 - 00:13:26: "plsjoin<64><[U:1:360363680]>" triggered "revenge" against "skele<71><[U:1:996439394]>" L 10/07/2026 - 00:13:26: "plsjoin<64><[U:1:360363680]>" picked up item "tf_ammo_pack" L 10/07/2026 - 00:13:26: "skele<71><[U:1:996439394]>" spawned as "soldier" L 10/07/2026 - 00:13:28: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:29: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:29: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "108") (weapon "quake_rl") L 10/07/2026 - 00:13:29: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:29: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:29: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:29: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "106") (weapon "quake_rl") L 10/07/2026 - 00:13:30: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:30: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:30: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "57") (weapon "quake_rl") L 10/07/2026 - 00:13:30: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:30: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "96") (weapon "quake_rl") L 10/07/2026 - 00:13:30: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:30: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:31: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:13:31: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:13:31: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "59") (weapon "shotgun_soldier") L 10/07/2026 - 00:13:31: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/07/2026 - 00:13:31: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/07/2026 - 00:13:31: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "83") (realdamage "29") (weapon "shotgun_soldier") L 10/07/2026 - 00:13:31: "plsjoin<64><[U:1:360363680]>" killed "skele<71><[U:1:996439394]>" with "shotgun_soldier" (attacker_position "-8568 11959 5901") (victim_position "-8463 11774 5907") L 10/07/2026 - 00:13:31: "skele<71><[U:1:996439394]>" spawned as "soldier" L 10/07/2026 - 00:13:37: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:37: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:37: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "343") L 10/07/2026 - 00:13:38: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:38: "skele<71><[U:1:996439394]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:39: "plsjoin<64><[U:1:360363680]>" triggered "shot_fired" (weapon "quake_rl") L 10/07/2026 - 00:13:39: "plsjoin<64><[U:1:360363680]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:39: "plsjoin<64><[U:1:360363680]>" triggered "damage" against "skele<71><[U:1:996439394]>" (damage "80") (weapon "quake_rl") L 10/07/2026 - 00:13:39: "skele<71><[U:1:996439394]>" triggered "shot_hit" (weapon "quake_rl") L 10/07/2026 - 00:13:39: "skele<71><[U:1:996439394]>" triggered "damage" against "plsjoin<64><[U:1:360363680]>" (damage "75") (realdamage "24") (weapon "quake_rl") L 10/07/2026 - 00:13:39: "skele<71><[U:1:996439394]>" killed "plsjoin<64><[U:1:360363680]>" with "quake_rl" (attacker_position "-8625 11643 5827") (victim_position "-8656 11835 5736") L 10/07/2026 - 00:13:39: World triggered "mge_match_end" (winner "[U:1:996439394]") (loser "[U:1:360363680]") (winner_score "20") (loser_score "6")