L 10/08/2026 - 00:21:00: World triggered "meta_data" (matchid "2610080021007054") (map "mge_league_v4") (arena "Badlands Middle 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/08/2026 - 00:21:00: "lipe<27><[U:1:1220052820]>" changed role to "soldier" L 10/08/2026 - 00:21:00: "Hertz<50><[U:1:197161740]>" changed role to "soldier" L 10/08/2026 - 00:21:00: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:01: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:01: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:01: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "42") (weapon "quake_rl") L 10/08/2026 - 00:21:02: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:02: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:02: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:02: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "76") (weapon "quake_rl") L 10/08/2026 - 00:21:03: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:03: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:03: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:03: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "77") (weapon "quake_rl") L 10/08/2026 - 00:21:03: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:04: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:04: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:04: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:04: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "62") (weapon "quake_rl") L 10/08/2026 - 00:21:05: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:05: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:05: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "11") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:05: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:05: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:05: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:05: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "26") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:05: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:05: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:05: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "15") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:06: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:06: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:06: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:06: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "13") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:06: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:06: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:06: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "28") (realdamage "18") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:06: "Hertz<50><[U:1:197161740]>" killed "lipe<27><[U:1:1220052820]>" with "shotgun_soldier" (attacker_position "-11059 13558 -2839") (victim_position "-11711 13620 -2959") L 10/08/2026 - 00:21:07: "lipe<27><[U:1:1220052820]>" spawned as "soldier" L 10/08/2026 - 00:21:09: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:09: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:09: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:09: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "72") (weapon "quake_rl") L 10/08/2026 - 00:21:10: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:10: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:10: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "102") (weapon "quake_rl") L 10/08/2026 - 00:21:10: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:11: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:11: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:11: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "84") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:11: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:11: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:11: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "52") (weapon "quake_rl") L 10/08/2026 - 00:21:11: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:12: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:12: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:12: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "74") (realdamage "20") (weapon "quake_rl") L 10/08/2026 - 00:21:12: "Hertz<50><[U:1:197161740]>" killed "lipe<27><[U:1:1220052820]>" with "quake_rl" (attacker_position "-11104 13912 -2852") (victim_position "-10948 14060 -2884") L 10/08/2026 - 00:21:12: "lipe<27><[U:1:1220052820]>" spawned as "soldier" L 10/08/2026 - 00:21:14: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:14: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:15: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:15: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:15: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:15: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "48") (weapon "quake_rl") L 10/08/2026 - 00:21:15: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:15: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "50") (weapon "quake_rl") L 10/08/2026 - 00:21:16: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:17: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:17: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:17: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "57") (weapon "quake_rl") L 10/08/2026 - 00:21:18: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:18: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:19: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:19: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "82") (weapon "quake_rl") L 10/08/2026 - 00:21:19: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:19: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:19: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "30") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:19: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:19: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:19: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "48") (weapon "quake_rl") L 10/08/2026 - 00:21:19: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:19: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:19: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "48") (realdamage "45") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:19: "lipe<27><[U:1:1220052820]>" killed "Hertz<50><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-10948 13082 -2951") (victim_position "-11209 13404 -2944") L 10/08/2026 - 00:21:19: "Hertz<50><[U:1:197161740]>" spawned as "soldier" L 10/08/2026 - 00:21:21: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:21: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:21: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:21: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "61") (weapon "quake_rl") L 10/08/2026 - 00:21:22: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:22: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "101") (weapon "quake_rl") L 10/08/2026 - 00:21:22: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:22: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:22: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "19") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:22: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:23: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:23: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:24: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:24: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "69") (weapon "quake_rl") L 10/08/2026 - 00:21:24: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:24: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:25: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:25: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:25: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "48") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:25: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:25: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:25: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "73") (realdamage "39") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:25: "lipe<27><[U:1:1220052820]>" killed "Hertz<50><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-11129 13368 -2885") (victim_position "-11069 13593 -2789") L 10/08/2026 - 00:21:26: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:26: "Hertz<50><[U:1:197161740]>" spawned as "soldier" L 10/08/2026 - 00:21:27: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:29: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:29: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:30: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:30: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "71") (weapon "quake_rl") L 10/08/2026 - 00:21:30: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:31: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:31: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:31: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "70") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:31: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:31: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:31: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "102") (weapon "quake_rl") L 10/08/2026 - 00:21:31: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:31: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:31: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "6") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:32: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:32: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:32: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:32: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "37") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:32: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:33: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:33: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:33: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "38") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:33: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:33: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:33: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "88") (realdamage "39") (weapon "quake_rl") L 10/08/2026 - 00:21:33: "lipe<27><[U:1:1220052820]>" killed "Hertz<50><[U:1:197161740]>" with "quake_rl" (attacker_position "-11459 13473 -3048") (victim_position "-10949 13367 -2951") L 10/08/2026 - 00:21:33: "Hertz<50><[U:1:197161740]>" spawned as "soldier" L 10/08/2026 - 00:21:34: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:34: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:34: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "3") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:35: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:35: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:35: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "9") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:36: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:36: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:36: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:36: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "33") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:36: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:37: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:37: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "56") (weapon "quake_rl") L 10/08/2026 - 00:21:37: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:37: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:37: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "8") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:37: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:38: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:38: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:38: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:38: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "104") (weapon "quake_rl") L 10/08/2026 - 00:21:38: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:38: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:38: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "7") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:38: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:39: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:39: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "98") (realdamage "43") (weapon "quake_rl") L 10/08/2026 - 00:21:39: "lipe<27><[U:1:1220052820]>" killed "Hertz<50><[U:1:197161740]>" with "quake_rl" (attacker_position "-10975 13826 -2857") (victim_position "-11120 13506 -2691") L 10/08/2026 - 00:21:39: "lipe<27><[U:1:1220052820]>" triggered "domination" against "Hertz<50><[U:1:197161740]>" L 10/08/2026 - 00:21:39: "Hertz<50><[U:1:197161740]>" spawned as "soldier" L 10/08/2026 - 00:21:39: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:41: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:42: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:42: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:43: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:43: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "55") (weapon "quake_rl") L 10/08/2026 - 00:21:43: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:44: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:44: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:44: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "57") (weapon "quake_rl") L 10/08/2026 - 00:21:44: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:44: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:44: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "86") (weapon "quake_rl") L 10/08/2026 - 00:21:45: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:45: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:45: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:45: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:45: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "12") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:45: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:45: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:45: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "12") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:46: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:46: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:46: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "26") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:46: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:46: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:46: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "10") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:47: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:47: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:47: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "17") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:47: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:47: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:47: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "12") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:47: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:47: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:47: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "38") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:47: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:47: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:47: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "45") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:48: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:48: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:48: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "45") (realdamage "32") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:48: "Hertz<50><[U:1:197161740]>" killed "lipe<27><[U:1:1220052820]>" with "shotgun_soldier" (attacker_position "-11029 13235 -2951") (victim_position "-11052 12907 -2903") L 10/08/2026 - 00:21:48: "Hertz<50><[U:1:197161740]>" triggered "revenge" against "lipe<27><[U:1:1220052820]>" L 10/08/2026 - 00:21:48: "lipe<27><[U:1:1220052820]>" spawned as "soldier" L 10/08/2026 - 00:21:50: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:50: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:50: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "68") (weapon "quake_rl") L 10/08/2026 - 00:21:50: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:50: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:50: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "58") (weapon "quake_rl") L 10/08/2026 - 00:21:50: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:51: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:51: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:51: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "55") (weapon "quake_rl") L 10/08/2026 - 00:21:51: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:52: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:52: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "79") (weapon "quake_rl") L 10/08/2026 - 00:21:52: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:52: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:53: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:53: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:53: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:21:53: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "37") (weapon "shotgun_soldier") L 10/08/2026 - 00:21:53: "Hertz<50><[U:1:197161740]>" killed "lipe<27><[U:1:1220052820]>" with "shotgun_soldier" (attacker_position "-11026 12508 -2839") (victim_position "-11078 12290 -2556") L 10/08/2026 - 00:21:53: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:53: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "64") (weapon "quake_rl") L 10/08/2026 - 00:21:53: "lipe<27><[U:1:1220052820]>" spawned as "soldier" L 10/08/2026 - 00:21:55: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:55: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:56: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:56: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "60") (weapon "quake_rl") L 10/08/2026 - 00:21:56: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:57: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:57: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:21:57: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "49") (weapon "quake_rl") L 10/08/2026 - 00:21:57: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:21:59: "lipe<27><[U:1:1220052820]>" picked up item "tf_ammo_pack" L 10/08/2026 - 00:22:00: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:00: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:00: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:01: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:01: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:01: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "38") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:01: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:01: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:01: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "13") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:02: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:02: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:02: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "41") (realdamage "26") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:02: "lipe<27><[U:1:1220052820]>" killed "Hertz<50><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-10437 12743 -2890") (victim_position "-10850 13068 -2951") L 10/08/2026 - 00:22:02: "Hertz<50><[U:1:197161740]>" spawned as "soldier" L 10/08/2026 - 00:22:05: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:05: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:05: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:22:05: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "67") (weapon "quake_rl") L 10/08/2026 - 00:22:06: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:06: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:22:06: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "52") (weapon "quake_rl") L 10/08/2026 - 00:22:07: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:07: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:22:07: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "56") (weapon "quake_rl") L 10/08/2026 - 00:22:07: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:08: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:08: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:08: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "34") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:08: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:08: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:08: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:08: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "35") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:09: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:09: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:09: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:09: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:09: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "22") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:09: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:10: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:10: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:10: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:22:10: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "76") (realdamage "29") (weapon "quake_rl") L 10/08/2026 - 00:22:10: "Hertz<50><[U:1:197161740]>" killed "lipe<27><[U:1:1220052820]>" with "quake_rl" (attacker_position "-10958 12720 -2844") (victim_position "-10856 12572 -2951") L 10/08/2026 - 00:22:10: "lipe<27><[U:1:1220052820]>" spawned as "soldier" L 10/08/2026 - 00:22:13: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:13: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:14: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:22:14: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "62") (weapon "quake_rl") L 10/08/2026 - 00:22:14: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:14: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:15: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:15: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:16: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:16: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:16: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "7") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:16: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:16: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:22:16: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "56") (weapon "quake_rl") L 10/08/2026 - 00:22:16: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:17: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:17: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:17: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:17: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "38") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:17: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:17: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:17: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "85") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:18: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:18: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:18: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "88") (realdamage "20") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:18: "Hertz<50><[U:1:197161740]>" killed "lipe<27><[U:1:1220052820]>" with "shotgun_soldier" (attacker_position "-10822 12623 -2951") (victim_position "-10708 12652 -2971") L 10/08/2026 - 00:22:18: "lipe<27><[U:1:1220052820]>" spawned as "soldier" L 10/08/2026 - 00:22:20: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:20: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:20: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:22:20: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "102") (weapon "quake_rl") L 10/08/2026 - 00:22:21: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:22: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:22: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:22: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:22:22: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "46") (weapon "quake_rl") L 10/08/2026 - 00:22:23: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:23: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:24: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:24: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:24: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:24: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "72") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:24: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:22:24: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "106") (weapon "quake_rl") L 10/08/2026 - 00:22:24: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:24: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:24: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:24: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "14") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:25: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:25: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:25: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:25: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:25: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "89") (realdamage "25") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:25: "lipe<27><[U:1:1220052820]>" killed "Hertz<50><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-10777 12568 -2951") (victim_position "-10866 12580 -2951") L 10/08/2026 - 00:22:26: "Hertz<50><[U:1:197161740]>" spawned as "soldier" L 10/08/2026 - 00:22:29: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:29: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:29: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:22:29: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "79") (weapon "quake_rl") L 10/08/2026 - 00:22:30: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:30: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:22:30: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "48") (weapon "quake_rl") L 10/08/2026 - 00:22:31: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:31: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:32: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:32: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:32: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:22:32: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "71") (weapon "quake_rl") L 10/08/2026 - 00:22:32: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:33: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:33: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:33: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:22:33: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "43") (weapon "quake_rl") L 10/08/2026 - 00:22:34: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:34: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:34: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:34: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "24") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:35: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:35: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:35: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "83") (realdamage "50") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:35: "Hertz<50><[U:1:197161740]>" killed "lipe<27><[U:1:1220052820]>" with "shotgun_soldier" (attacker_position "-11120 13300 -2951") (victim_position "-11130 13482 -2834") L 10/08/2026 - 00:22:35: "lipe<27><[U:1:1220052820]>" spawned as "soldier" L 10/08/2026 - 00:22:38: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:38: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:39: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:22:39: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "60") (weapon "quake_rl") L 10/08/2026 - 00:22:39: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:42: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:42: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:42: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:22:42: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "74") (weapon "quake_rl") L 10/08/2026 - 00:22:42: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:42: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:42: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "62") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:43: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:43: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:43: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:44: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:44: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:44: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "17") (realdamage "4") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:44: "lipe<27><[U:1:1220052820]>" killed "Hertz<50><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-10964 13717 -2899") (victim_position "-11293 13122 -2683") L 10/08/2026 - 00:22:44: "Hertz<50><[U:1:197161740]>" spawned as "soldier" L 10/08/2026 - 00:22:45: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:46: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:46: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:22:46: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "73") (weapon "quake_rl") L 10/08/2026 - 00:22:46: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:47: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:47: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:48: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:48: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:48: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:22:48: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "68") (weapon "quake_rl") L 10/08/2026 - 00:22:48: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:22:48: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "106") (weapon "quake_rl") L 10/08/2026 - 00:22:48: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:48: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:48: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "53") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:49: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:49: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:49: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "52") (realdamage "10") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:49: "Hertz<50><[U:1:197161740]>" killed "lipe<27><[U:1:1220052820]>" with "shotgun_soldier" (attacker_position "-10880 13278 -2822") (victim_position "-11045 13579 -2753") L 10/08/2026 - 00:22:49: "lipe<27><[U:1:1220052820]>" spawned as "soldier" L 10/08/2026 - 00:22:52: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:52: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:53: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:53: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:54: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:22:54: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "69") (weapon "quake_rl") L 10/08/2026 - 00:22:54: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:22:54: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "66") (weapon "quake_rl") L 10/08/2026 - 00:22:54: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:55: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:55: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:22:55: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "87") (weapon "quake_rl") L 10/08/2026 - 00:22:55: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:57: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:57: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:22:57: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:57: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:57: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "6") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:58: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:58: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:58: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "56") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:58: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:58: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:58: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "48") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:58: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:58: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:22:58: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "68") (realdamage "41") (weapon "shotgun_soldier") L 10/08/2026 - 00:22:58: "Hertz<50><[U:1:197161740]>" killed "lipe<27><[U:1:1220052820]>" with "shotgun_soldier" (attacker_position "-11248 13717 -2951") (victim_position "-11428 13772 -2962") L 10/08/2026 - 00:22:58: "lipe<27><[U:1:1220052820]>" spawned as "soldier" L 10/08/2026 - 00:23:01: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:02: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:02: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:02: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "72") (weapon "quake_rl") L 10/08/2026 - 00:23:03: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:03: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:04: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:04: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:04: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "98") (weapon "quake_rl") L 10/08/2026 - 00:23:05: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:05: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:05: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:05: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "49") (weapon "quake_rl") L 10/08/2026 - 00:23:05: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:05: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "60") (weapon "quake_rl") L 10/08/2026 - 00:23:05: "lipe<27><[U:1:1220052820]>" picked up item "tf_ammo_pack" L 10/08/2026 - 00:23:05: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:05: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:05: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:05: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "23") (realdamage "19") (weapon "shotgun_soldier") L 10/08/2026 - 00:23:05: "Hertz<50><[U:1:197161740]>" killed "lipe<27><[U:1:1220052820]>" with "shotgun_soldier" (attacker_position "-11062 13603 -2839") (victim_position "-11584 13731 -2959") L 10/08/2026 - 00:23:05: "lipe<27><[U:1:1220052820]>" spawned as "soldier" L 10/08/2026 - 00:23:09: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:09: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:10: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:10: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:10: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "55") (weapon "quake_rl") L 10/08/2026 - 00:23:10: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:11: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:11: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "84") (weapon "quake_rl") L 10/08/2026 - 00:23:11: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:11: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:12: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:12: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:12: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:12: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "63") (weapon "quake_rl") L 10/08/2026 - 00:23:12: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:12: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:12: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "15") (weapon "shotgun_soldier") L 10/08/2026 - 00:23:12: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:13: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:13: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:13: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "32") (weapon "shotgun_soldier") L 10/08/2026 - 00:23:13: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:13: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:13: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:13: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:13: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "23") (weapon "shotgun_soldier") L 10/08/2026 - 00:23:14: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:14: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:14: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "21") (weapon "shotgun_soldier") L 10/08/2026 - 00:23:14: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:14: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:14: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "7") (weapon "shotgun_soldier") L 10/08/2026 - 00:23:15: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:15: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:15: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:15: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "35") (realdamage "28") (weapon "shotgun_soldier") L 10/08/2026 - 00:23:15: "lipe<27><[U:1:1220052820]>" killed "Hertz<50><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-11090 12771 -2839") (victim_position "-10973 13135 -2951") L 10/08/2026 - 00:23:15: "Hertz<50><[U:1:197161740]>" spawned as "soldier" L 10/08/2026 - 00:23:16: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:17: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:18: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:18: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:18: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "109") (weapon "quake_rl") L 10/08/2026 - 00:23:18: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:19: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:19: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:19: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "64") (weapon "quake_rl") L 10/08/2026 - 00:23:19: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:19: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:19: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "55") (weapon "quake_rl") L 10/08/2026 - 00:23:20: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:20: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:20: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:20: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:20: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "39") (weapon "shotgun_soldier") L 10/08/2026 - 00:23:20: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:20: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:20: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "12") (weapon "shotgun_soldier") L 10/08/2026 - 00:23:21: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:21: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:21: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "68") (weapon "shotgun_soldier") L 10/08/2026 - 00:23:21: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:21: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:21: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "45") (realdamage "2") (weapon "shotgun_soldier") L 10/08/2026 - 00:23:21: "lipe<27><[U:1:1220052820]>" killed "Hertz<50><[U:1:197161740]>" with "shotgun_soldier" (attacker_position "-11093 13582 -2839") (victim_position "-11039 13274 -2912") L 10/08/2026 - 00:23:21: "Hertz<50><[U:1:197161740]>" spawned as "soldier" L 10/08/2026 - 00:23:22: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:24: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:24: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:24: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:24: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "72") (weapon "quake_rl") L 10/08/2026 - 00:23:25: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:25: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:25: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "54") (weapon "quake_rl") L 10/08/2026 - 00:23:26: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:26: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "111") (weapon "quake_rl") L 10/08/2026 - 00:23:26: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:26: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:26: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "82") (weapon "quake_rl") L 10/08/2026 - 00:23:26: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:27: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:27: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:28: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:28: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:28: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "6") (weapon "shotgun_soldier") L 10/08/2026 - 00:23:28: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:28: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:28: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "46") (realdamage "2") (weapon "quake_rl") L 10/08/2026 - 00:23:28: "Hertz<50><[U:1:197161740]>" killed "lipe<27><[U:1:1220052820]>" with "quake_rl" (attacker_position "-10962 12577 -2951") (victim_position "-10532 12777 -3005") L 10/08/2026 - 00:23:28: "lipe<27><[U:1:1220052820]>" spawned as "soldier" L 10/08/2026 - 00:23:31: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:31: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:31: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:31: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "47") (weapon "quake_rl") L 10/08/2026 - 00:23:32: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:32: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:32: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:32: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "99") (weapon "quake_rl") L 10/08/2026 - 00:23:33: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:33: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:33: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:33: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "74") (weapon "quake_rl") L 10/08/2026 - 00:23:33: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:33: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:33: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "20") (weapon "shotgun_soldier") L 10/08/2026 - 00:23:33: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:33: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "54") (weapon "quake_rl") L 10/08/2026 - 00:23:34: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:34: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:34: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:34: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "16") (weapon "shotgun_soldier") L 10/08/2026 - 00:23:34: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:34: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "47") (realdamage "11") (weapon "quake_rl") L 10/08/2026 - 00:23:34: "Hertz<50><[U:1:197161740]>" killed "lipe<27><[U:1:1220052820]>" with "quake_rl" (attacker_position "-10853 13062 -2951") (victim_position "-10251 13045 -2959") L 10/08/2026 - 00:23:34: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:34: "lipe<27><[U:1:1220052820]>" spawned as "soldier" L 10/08/2026 - 00:23:38: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:38: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:38: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:38: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "76") (weapon "quake_rl") L 10/08/2026 - 00:23:39: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:39: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:39: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "67") (weapon "quake_rl") L 10/08/2026 - 00:23:40: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:40: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:40: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:40: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "51") (weapon "quake_rl") L 10/08/2026 - 00:23:41: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:41: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:41: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "75") (realdamage "43") (weapon "quake_rl") L 10/08/2026 - 00:23:41: "Hertz<50><[U:1:197161740]>" killed "lipe<27><[U:1:1220052820]>" with "quake_rl" (attacker_position "-11083 12549 -2839") (victim_position "-11004 12206 -2900") L 10/08/2026 - 00:23:41: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:41: "lipe<27><[U:1:1220052820]>" spawned as "soldier" L 10/08/2026 - 00:23:45: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:45: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:46: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:46: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "53") (weapon "quake_rl") L 10/08/2026 - 00:23:46: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:47: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:47: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "60") (weapon "quake_rl") L 10/08/2026 - 00:23:47: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:48: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:48: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:49: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:49: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:49: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:49: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "53") (weapon "quake_rl") L 10/08/2026 - 00:23:49: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:49: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:49: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "8") (weapon "shotgun_soldier") L 10/08/2026 - 00:23:49: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:49: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:49: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "25") (weapon "shotgun_soldier") L 10/08/2026 - 00:23:50: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:50: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:51: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:51: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:51: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "8") (weapon "shotgun_soldier") L 10/08/2026 - 00:23:51: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:51: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:51: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "25") (weapon "shotgun_soldier") L 10/08/2026 - 00:23:51: "lipe<27><[U:1:1220052820]>" picked up item "tf_ammo_pack" L 10/08/2026 - 00:23:51: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:51: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:51: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:51: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "62") (weapon "shotgun_soldier") L 10/08/2026 - 00:23:52: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:52: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:23:52: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "87") (realdamage "6") (weapon "shotgun_soldier") L 10/08/2026 - 00:23:52: "Hertz<50><[U:1:197161740]>" killed "lipe<27><[U:1:1220052820]>" with "shotgun_soldier" (attacker_position "-10392 12847 -3051") (victim_position "-10422 12980 -3110") L 10/08/2026 - 00:23:52: "Hertz<50><[U:1:197161740]>" triggered "domination" against "lipe<27><[U:1:1220052820]>" L 10/08/2026 - 00:23:52: "lipe<27><[U:1:1220052820]>" spawned as "soldier" L 10/08/2026 - 00:23:54: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:55: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:56: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:56: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:57: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:57: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:23:57: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "64") (weapon "quake_rl") L 10/08/2026 - 00:23:57: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:23:58: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:01: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:24:01: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:24:01: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "25") (weapon "shotgun_soldier") L 10/08/2026 - 00:24:01: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:01: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:24:01: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:24:01: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "42") (weapon "shotgun_soldier") L 10/08/2026 - 00:24:02: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:24:02: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "108") (realdamage "49") (weapon "quake_rl") L 10/08/2026 - 00:24:02: "lipe<27><[U:1:1220052820]>" killed "Hertz<50><[U:1:197161740]>" with "quake_rl" (attacker_position "-11192 13529 -2905") (victim_position "-11073 13665 -2839") L 10/08/2026 - 00:24:02: "lipe<27><[U:1:1220052820]>" triggered "revenge" against "Hertz<50><[U:1:197161740]>" L 10/08/2026 - 00:24:02: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:02: "Hertz<50><[U:1:197161740]>" spawned as "soldier" L 10/08/2026 - 00:24:06: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:06: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:06: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:24:06: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "48") (weapon "quake_rl") L 10/08/2026 - 00:24:07: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:07: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:07: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:24:07: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "82") (weapon "quake_rl") L 10/08/2026 - 00:24:08: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:08: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:24:08: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "102") (realdamage "92") (weapon "quake_rl") L 10/08/2026 - 00:24:08: "Hertz<50><[U:1:197161740]>" killed "lipe<27><[U:1:1220052820]>" with "quake_rl" (attacker_position "-11230 13354 -2951") (victim_position "-11487 13536 -3003") L 10/08/2026 - 00:24:08: "lipe<27><[U:1:1220052820]>" spawned as "soldier" L 10/08/2026 - 00:24:11: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:11: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:12: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:24:12: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "102") (weapon "quake_rl") (airshot "1") (height "289") L 10/08/2026 - 00:24:12: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:24:12: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "68") (weapon "quake_rl") L 10/08/2026 - 00:24:12: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:12: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:13: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:24:13: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:13: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:24:13: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "64") (realdamage "60") (weapon "quake_rl") L 10/08/2026 - 00:24:13: "Hertz<50><[U:1:197161740]>" killed "lipe<27><[U:1:1220052820]>" with "quake_rl" (attacker_position "-10801 13477 -2951") (victim_position "-11035 13308 -2837") L 10/08/2026 - 00:24:13: "lipe<27><[U:1:1220052820]>" spawned as "soldier" L 10/08/2026 - 00:24:16: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:17: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:17: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:24:17: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "84") (weapon "quake_rl") (airshot "1") (height "506") L 10/08/2026 - 00:24:17: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:24:17: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "48") (weapon "quake_rl") L 10/08/2026 - 00:24:17: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:18: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:18: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:19: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:24:19: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "33") (weapon "quake_rl") L 10/08/2026 - 00:24:19: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:20: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:20: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:24:20: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "91") (realdamage "36") (weapon "quake_rl") (crit "mini") L 10/08/2026 - 00:24:20: "Hertz<50><[U:1:197161740]>" killed "lipe<27><[U:1:1220052820]>" with "quake_rl" (attacker_position "-11259 13586 -2928") (victim_position "-11007 13338 -2892") L 10/08/2026 - 00:24:20: "lipe<27><[U:1:1220052820]>" spawned as "soldier" L 10/08/2026 - 00:24:23: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:24: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:24: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:24:24: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "112") (weapon "quake_rl") L 10/08/2026 - 00:24:25: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:25: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:25: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:24:25: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "110") (realdamage "96") (weapon "quake_rl") L 10/08/2026 - 00:24:25: "Hertz<50><[U:1:197161740]>" killed "lipe<27><[U:1:1220052820]>" with "quake_rl" (attacker_position "-11011 13894 -2844") (victim_position "-11019 13762 -2811") L 10/08/2026 - 00:24:25: "Hertz<50><[U:1:197161740]>" triggered "domination" against "lipe<27><[U:1:1220052820]>" L 10/08/2026 - 00:24:25: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:25: "lipe<27><[U:1:1220052820]>" spawned as "soldier" L 10/08/2026 - 00:24:28: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:28: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:28: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:24:28: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "46") (weapon "quake_rl") L 10/08/2026 - 00:24:29: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:24:29: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "79") (weapon "quake_rl") L 10/08/2026 - 00:24:29: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:24:29: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "77") (weapon "quake_rl") L 10/08/2026 - 00:24:29: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:29: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:30: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:24:30: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "111") (realdamage "63") (weapon "quake_rl") (airshot "1") (height "186") L 10/08/2026 - 00:24:30: "Hertz<50><[U:1:197161740]>" killed "lipe<27><[U:1:1220052820]>" with "quake_rl" (attacker_position "-10969 14048 -2792") (victim_position "-10907 13951 -2765") L 10/08/2026 - 00:24:30: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:30: "lipe<27><[U:1:1220052820]>" spawned as "soldier" L 10/08/2026 - 00:24:30: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:32: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:32: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:33: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:24:33: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "69") (weapon "quake_rl") L 10/08/2026 - 00:24:34: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:34: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:24:34: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "79") (weapon "quake_rl") L 10/08/2026 - 00:24:34: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:35: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:35: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:35: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:24:35: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "47") (weapon "quake_rl") L 10/08/2026 - 00:24:36: "lipe<27><[U:1:1220052820]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:24:36: "lipe<27><[U:1:1220052820]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:24:36: "lipe<27><[U:1:1220052820]>" triggered "damage" against "Hertz<50><[U:1:197161740]>" (damage "7") (weapon "shotgun_soldier") L 10/08/2026 - 00:24:36: "Hertz<50><[U:1:197161740]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:24:36: "Hertz<50><[U:1:197161740]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:24:36: "Hertz<50><[U:1:197161740]>" triggered "damage" against "lipe<27><[U:1:1220052820]>" (damage "49") (realdamage "21") (weapon "quake_rl") L 10/08/2026 - 00:24:36: "Hertz<50><[U:1:197161740]>" killed "lipe<27><[U:1:1220052820]>" with "quake_rl" (attacker_position "-11058 13519 -2839") (victim_position "-11286 13162 -2919") L 10/08/2026 - 00:24:36: World triggered "mge_match_end" (winner "[U:1:197161740]") (loser "[U:1:1220052820]") (winner_score "20") (loser_score "10")