L 10/08/2026 - 00:44:02: World triggered "meta_data" (matchid "26100800440215dd") (map "mge_league_v4") (arena "Badlands Middle 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/08/2026 - 00:44:02: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" changed role to "soldier" L 10/08/2026 - 00:44:02: "zone 3<65><[U:1:1607926846]>" changed role to "soldier" L 10/08/2026 - 00:44:04: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:05: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:05: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "45") (weapon "quake_rl") L 10/08/2026 - 00:44:05: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:05: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:06: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:06: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "68") (weapon "quake_rl") L 10/08/2026 - 00:44:06: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:06: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:06: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "71") (weapon "quake_rl") L 10/08/2026 - 00:44:07: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:07: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:07: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "63") (weapon "quake_rl") L 10/08/2026 - 00:44:07: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:08: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:08: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:08: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "63") (weapon "quake_rl") L 10/08/2026 - 00:44:08: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:09: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:09: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:09: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:09: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "64") (realdamage "16") (weapon "quake_rl") L 10/08/2026 - 00:44:09: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" killed "zone 3<65><[U:1:1607926846]>" with "quake_rl" (attacker_position "-11136 12755 -2838") (victim_position "-11298 12928 -2951") L 10/08/2026 - 00:44:09: "zone 3<65><[U:1:1607926846]>" spawned as "soldier" L 10/08/2026 - 00:44:12: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:12: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:13: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:13: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "58") (weapon "quake_rl") L 10/08/2026 - 00:44:13: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:13: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:13: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "80") (weapon "quake_rl") L 10/08/2026 - 00:44:13: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:14: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:15: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:16: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:16: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:16: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "68") (weapon "shotgun_soldier") L 10/08/2026 - 00:44:16: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:16: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "85") (weapon "quake_rl") L 10/08/2026 - 00:44:16: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:16: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:16: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:16: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "7") (weapon "shotgun_soldier") L 10/08/2026 - 00:44:17: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:17: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:17: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "14") (realdamage "7") (weapon "shotgun_soldier") L 10/08/2026 - 00:44:17: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" killed "zone 3<65><[U:1:1607926846]>" with "shotgun_soldier" (attacker_position "-10987 12390 -2903") (victim_position "-10948 12806 -2951") L 10/08/2026 - 00:44:17: "zone 3<65><[U:1:1607926846]>" spawned as "soldier" L 10/08/2026 - 00:44:19: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:19: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:20: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:20: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "75") (weapon "quake_rl") L 10/08/2026 - 00:44:20: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:20: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:20: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "65") (weapon "quake_rl") L 10/08/2026 - 00:44:20: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:21: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:21: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:21: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:21: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "47") (weapon "quake_rl") L 10/08/2026 - 00:44:22: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:22: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:22: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "51") (weapon "quake_rl") L 10/08/2026 - 00:44:22: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:22: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:22: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "36") (realdamage "29") (weapon "shotgun_soldier") L 10/08/2026 - 00:44:22: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" killed "zone 3<65><[U:1:1607926846]>" with "shotgun_soldier" (attacker_position "-10843 12635 -2951") (victim_position "-10828 12291 -2820") L 10/08/2026 - 00:44:22: "zone 3<65><[U:1:1607926846]>" spawned as "soldier" L 10/08/2026 - 00:44:27: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:27: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:28: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:28: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "66") (weapon "quake_rl") L 10/08/2026 - 00:44:28: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:28: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:28: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:28: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "80") (weapon "quake_rl") L 10/08/2026 - 00:44:29: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:29: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:29: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:29: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "96") (weapon "quake_rl") L 10/08/2026 - 00:44:30: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:30: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:30: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:30: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "65") (weapon "quake_rl") L 10/08/2026 - 00:44:30: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:30: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:30: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:30: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "50") (realdamage "24") (weapon "shotgun_soldier") L 10/08/2026 - 00:44:30: "zone 3<65><[U:1:1607926846]>" killed "ahorrando QEDP 144hz<54><[U:1:1073712167]>" with "shotgun_soldier" (attacker_position "-11163 12383 -2951") (victim_position "-10821 12564 -2951") L 10/08/2026 - 00:44:31: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" spawned as "soldier" L 10/08/2026 - 00:44:33: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:34: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:34: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:34: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "83") (weapon "quake_rl") L 10/08/2026 - 00:44:34: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:34: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:34: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "102") (weapon "quake_rl") L 10/08/2026 - 00:44:35: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:35: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:35: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:35: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "63") (weapon "quake_rl") L 10/08/2026 - 00:44:36: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:36: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "109") (weapon "quake_rl") (airshot "1") (height "273") L 10/08/2026 - 00:44:36: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:36: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:36: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:36: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "68") (realdamage "6") (weapon "quake_rl") L 10/08/2026 - 00:44:36: "zone 3<65><[U:1:1607926846]>" killed "ahorrando QEDP 144hz<54><[U:1:1073712167]>" with "quake_rl" (attacker_position "-10741 12751 -2883") (victim_position "-11082 12769 -2832") L 10/08/2026 - 00:44:36: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" spawned as "soldier" L 10/08/2026 - 00:44:40: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:41: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:41: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:41: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "66") (weapon "quake_rl") L 10/08/2026 - 00:44:41: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:41: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:41: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "54") (weapon "quake_rl") L 10/08/2026 - 00:44:42: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:42: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:43: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:43: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:43: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "66") (weapon "quake_rl") L 10/08/2026 - 00:44:43: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:43: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:43: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "49") (weapon "shotgun_soldier") L 10/08/2026 - 00:44:43: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:43: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:43: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:43: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:43: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "5") (weapon "shotgun_soldier") L 10/08/2026 - 00:44:44: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:46: "zone 3<65><[U:1:1607926846]>" picked up item "tf_ammo_pack" L 10/08/2026 - 00:44:47: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:47: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:47: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "16") (weapon "shotgun_soldier") L 10/08/2026 - 00:44:47: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:47: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:47: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "31") (weapon "shotgun_soldier") L 10/08/2026 - 00:44:48: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:48: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:48: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "16") (realdamage "3") (weapon "shotgun_soldier") L 10/08/2026 - 00:44:48: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" killed "zone 3<65><[U:1:1607926846]>" with "shotgun_soldier" (attacker_position "-11247 12806 -2951") (victim_position "-11060 13033 -2951") L 10/08/2026 - 00:44:48: "zone 3<65><[U:1:1607926846]>" spawned as "soldier" L 10/08/2026 - 00:44:52: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:52: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:52: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:52: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "96") (weapon "quake_rl") (airshot "1") (height "400") L 10/08/2026 - 00:44:53: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:53: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "51") (weapon "quake_rl") L 10/08/2026 - 00:44:53: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:53: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:54: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:54: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:54: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "64") (weapon "quake_rl") L 10/08/2026 - 00:44:54: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" killed "zone 3<65><[U:1:1607926846]>" with "quake_rl" (attacker_position "-10831 12994 -2912") (victim_position "-11155 12961 -2942") L 10/08/2026 - 00:44:54: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:54: "zone 3<65><[U:1:1607926846]>" spawned as "soldier" L 10/08/2026 - 00:44:57: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:57: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:58: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:58: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "52") (weapon "quake_rl") L 10/08/2026 - 00:44:58: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:58: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:59: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:59: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "82") (weapon "quake_rl") L 10/08/2026 - 00:44:59: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:44:59: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "84") (weapon "quake_rl") L 10/08/2026 - 00:44:59: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:59: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:44:59: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:59: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:44:59: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "49") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:00: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:00: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:00: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:00: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "34") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:00: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:01: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:01: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:01: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "46") (realdamage "6") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:01: "zone 3<65><[U:1:1607926846]>" killed "ahorrando QEDP 144hz<54><[U:1:1073712167]>" with "shotgun_soldier" (attacker_position "-11072 12550 -2839") (victim_position "-10765 12543 -2778") L 10/08/2026 - 00:45:01: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" spawned as "soldier" L 10/08/2026 - 00:45:03: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:03: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:04: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:45:04: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "51") (weapon "quake_rl") L 10/08/2026 - 00:45:04: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:05: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:05: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:06: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:06: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:06: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:45:06: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "40") (weapon "quake_rl") L 10/08/2026 - 00:45:07: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:07: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:07: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "31") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:07: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:07: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:07: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "30") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:08: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:08: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:08: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:08: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:08: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "87") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:09: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:09: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:09: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "16") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:09: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:09: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:09: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "54") (realdamage "52") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:09: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" killed "zone 3<65><[U:1:1607926846]>" with "shotgun_soldier" (attacker_position "-11072 12153 -2951") (victim_position "-11041 12447 -2903") L 10/08/2026 - 00:45:09: "zone 3<65><[U:1:1607926846]>" spawned as "soldier" L 10/08/2026 - 00:45:13: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:13: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:13: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:45:13: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "65") (weapon "quake_rl") L 10/08/2026 - 00:45:14: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:14: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:15: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:15: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:15: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:45:15: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "52") (weapon "quake_rl") L 10/08/2026 - 00:45:15: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:45:15: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "58") (weapon "quake_rl") L 10/08/2026 - 00:45:15: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:15: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:15: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "17") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:16: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:16: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:17: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:17: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:17: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:17: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "71") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:18: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:18: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:18: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "79") (realdamage "10") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:18: "zone 3<65><[U:1:1607926846]>" killed "ahorrando QEDP 144hz<54><[U:1:1073712167]>" with "shotgun_soldier" (attacker_position "-11081 12754 -2839") (victim_position "-10846 12667 -2951") L 10/08/2026 - 00:45:18: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" spawned as "soldier" L 10/08/2026 - 00:45:22: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:22: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:23: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:23: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:45:23: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "90") (weapon "quake_rl") L 10/08/2026 - 00:45:23: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:24: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:24: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:24: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:45:24: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "77") (realdamage "43") (weapon "quake_rl") L 10/08/2026 - 00:45:24: "zone 3<65><[U:1:1607926846]>" killed "ahorrando QEDP 144hz<54><[U:1:1073712167]>" with "quake_rl" (attacker_position "-11114 12511 -2839") (victim_position "-10843 12302 -2892") L 10/08/2026 - 00:45:24: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:45:24: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "74") (weapon "quake_rl") L 10/08/2026 - 00:45:24: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" spawned as "soldier" L 10/08/2026 - 00:45:27: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:27: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:27: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:45:27: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "350") L 10/08/2026 - 00:45:27: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:45:27: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "75") (weapon "quake_rl") L 10/08/2026 - 00:45:28: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:28: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:28: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:45:28: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "103") (realdamage "95") (weapon "quake_rl") (airshot "1") (height "365") L 10/08/2026 - 00:45:28: "zone 3<65><[U:1:1607926846]>" killed "ahorrando QEDP 144hz<54><[U:1:1073712167]>" with "quake_rl" (attacker_position "-11078 12989 -2517") (victim_position "-11240 12739 -2586") L 10/08/2026 - 00:45:28: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" spawned as "soldier" L 10/08/2026 - 00:45:33: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:34: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:45:34: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "82") (weapon "quake_rl") L 10/08/2026 - 00:45:34: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:34: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:34: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" picked up item "tf_ammo_pack" L 10/08/2026 - 00:45:35: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:35: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:35: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:35: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "13") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:35: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:36: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:45:36: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "39") (weapon "quake_rl") L 10/08/2026 - 00:45:36: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:36: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:36: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "25") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:36: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:37: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:45:37: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "41") (weapon "quake_rl") L 10/08/2026 - 00:45:37: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:37: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:37: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "9") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:37: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:37: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:37: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "20") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:37: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:37: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:37: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "28") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:37: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:38: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:38: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:38: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "44") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:38: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:38: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:38: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "17") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:39: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:39: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:39: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "26") (realdamage "8") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:39: "zone 3<65><[U:1:1607926846]>" killed "ahorrando QEDP 144hz<54><[U:1:1073712167]>" with "shotgun_soldier" (attacker_position "-10998 12989 -2951") (victim_position "-10895 12391 -2951") L 10/08/2026 - 00:45:39: "zone 3<65><[U:1:1607926846]>" triggered "domination" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" L 10/08/2026 - 00:45:39: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:39: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" spawned as "soldier" L 10/08/2026 - 00:45:43: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:44: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:44: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:45: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:46: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:47: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:47: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:45:47: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "55") (weapon "quake_rl") L 10/08/2026 - 00:45:49: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:49: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:49: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:49: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:49: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "54") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:49: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:45:49: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "51") (weapon "quake_rl") L 10/08/2026 - 00:45:50: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:50: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:50: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "18") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:50: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:51: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:51: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:51: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:51: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "15") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:51: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:52: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:52: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:52: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "58") (realdamage "40") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:52: "zone 3<65><[U:1:1607926846]>" killed "ahorrando QEDP 144hz<54><[U:1:1073712167]>" with "shotgun_soldier" (attacker_position "-10816 12530 -2951") (victim_position "-10893 12172 -2951") L 10/08/2026 - 00:45:52: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" spawned as "soldier" L 10/08/2026 - 00:45:54: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:54: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:54: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:45:54: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "66") (weapon "quake_rl") L 10/08/2026 - 00:45:55: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:55: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:56: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:45:56: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "71") (weapon "quake_rl") L 10/08/2026 - 00:45:56: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:56: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:45:56: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "56") (weapon "quake_rl") L 10/08/2026 - 00:45:56: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:56: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:45:57: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:57: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:57: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:57: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "40") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:57: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:57: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:57: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "34") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:58: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:58: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:58: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "44") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:58: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:58: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:58: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "41") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:58: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:58: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:45:58: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "17") (realdamage "6") (weapon "shotgun_soldier") L 10/08/2026 - 00:45:58: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" killed "zone 3<65><[U:1:1607926846]>" with "shotgun_soldier" (attacker_position "-11000 12872 -2903") (victim_position "-11016 13408 -2903") L 10/08/2026 - 00:45:58: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "revenge" against "zone 3<65><[U:1:1607926846]>" L 10/08/2026 - 00:45:58: "zone 3<65><[U:1:1607926846]>" spawned as "soldier" L 10/08/2026 - 00:46:02: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:02: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:02: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "88") (weapon "quake_rl") (airshot "1") (height "453") L 10/08/2026 - 00:46:03: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:03: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:03: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "91") (weapon "quake_rl") (airshot "1") (height "470") L 10/08/2026 - 00:46:03: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:04: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:04: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "45") (weapon "quake_rl") L 10/08/2026 - 00:46:04: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:04: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:04: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:04: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "46") (weapon "quake_rl") L 10/08/2026 - 00:46:05: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" killed "zone 3<65><[U:1:1607926846]>" with "world" (attacker_position "-10954 12604 -2866") (victim_position "-10652 13035 -3022") L 10/08/2026 - 00:46:05: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:46:05: "zone 3<65><[U:1:1607926846]>" spawned as "soldier" L 10/08/2026 - 00:46:07: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:07: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:08: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:08: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:08: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "103") (weapon "quake_rl") L 10/08/2026 - 00:46:09: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:09: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:10: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:46:10: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:46:10: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "65") (weapon "shotgun_soldier") L 10/08/2026 - 00:46:10: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:11: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:11: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "98") (weapon "quake_rl") L 10/08/2026 - 00:46:11: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:46:11: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:46:11: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:46:11: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "37") (realdamage "32") (weapon "shotgun_soldier") L 10/08/2026 - 00:46:11: "zone 3<65><[U:1:1607926846]>" killed "ahorrando QEDP 144hz<54><[U:1:1073712167]>" with "shotgun_soldier" (attacker_position "-10919 12452 -2718") (victim_position "-10841 12885 -2951") L 10/08/2026 - 00:46:11: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" spawned as "soldier" L 10/08/2026 - 00:46:14: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:14: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:14: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:15: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:20: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:20: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:20: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:20: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "64") (weapon "quake_rl") L 10/08/2026 - 00:46:20: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:21: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:21: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "50") (weapon "quake_rl") L 10/08/2026 - 00:46:21: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:21: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:21: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:21: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "67") (weapon "quake_rl") L 10/08/2026 - 00:46:21: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:22: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:22: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "73") (weapon "quake_rl") L 10/08/2026 - 00:46:22: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:46:22: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:46:22: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "36") (weapon "shotgun_soldier") L 10/08/2026 - 00:46:22: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:23: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:23: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "37") (realdamage "5") (weapon "quake_rl") L 10/08/2026 - 00:46:23: "zone 3<65><[U:1:1607926846]>" killed "ahorrando QEDP 144hz<54><[U:1:1073712167]>" with "quake_rl" (attacker_position "-10964 12745 -2679") (victim_position "-11501 12893 -3271") L 10/08/2026 - 00:46:23: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" spawned as "soldier" L 10/08/2026 - 00:46:32: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:32: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:32: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:32: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "53") (weapon "quake_rl") L 10/08/2026 - 00:46:33: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:33: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:34: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:34: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "83") (weapon "quake_rl") L 10/08/2026 - 00:46:34: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:35: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:35: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:35: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "67") (realdamage "46") (weapon "quake_rl") L 10/08/2026 - 00:46:35: "zone 3<65><[U:1:1607926846]>" killed "ahorrando QEDP 144hz<54><[U:1:1073712167]>" with "quake_rl" (attacker_position "-11010 12613 -2791") (victim_position "-10943 12271 -2895") L 10/08/2026 - 00:46:35: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" spawned as "soldier" L 10/08/2026 - 00:46:39: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:40: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:40: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:40: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "55") (weapon "quake_rl") L 10/08/2026 - 00:46:40: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:41: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:41: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "57") (weapon "quake_rl") L 10/08/2026 - 00:46:41: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:41: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:41: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "53") (weapon "quake_rl") L 10/08/2026 - 00:46:41: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:41: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:41: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "52") (weapon "quake_rl") L 10/08/2026 - 00:46:42: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:42: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:42: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:42: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "50") (weapon "quake_rl") L 10/08/2026 - 00:46:42: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:46:42: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:46:42: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "36") (realdamage "5") (weapon "shotgun_soldier") L 10/08/2026 - 00:46:42: "zone 3<65><[U:1:1607926846]>" killed "ahorrando QEDP 144hz<54><[U:1:1073712167]>" with "shotgun_soldier" (attacker_position "-10980 12885 -2831") (victim_position "-11016 12509 -2825") L 10/08/2026 - 00:46:42: "zone 3<65><[U:1:1607926846]>" triggered "domination" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" L 10/08/2026 - 00:46:43: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" spawned as "soldier" L 10/08/2026 - 00:46:47: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:47: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:48: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:48: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "73") (weapon "quake_rl") L 10/08/2026 - 00:46:48: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:48: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:48: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "57") (weapon "quake_rl") L 10/08/2026 - 00:46:48: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:49: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:49: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:49: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "65") (weapon "quake_rl") L 10/08/2026 - 00:46:49: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:49: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:49: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:49: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "74") (weapon "quake_rl") L 10/08/2026 - 00:46:50: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:50: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "47") (realdamage "39") (weapon "quake_rl") L 10/08/2026 - 00:46:50: "zone 3<65><[U:1:1607926846]>" killed "ahorrando QEDP 144hz<54><[U:1:1073712167]>" with "quake_rl" (attacker_position "-10831 12646 -2925") (victim_position "-10984 12274 -2743") L 10/08/2026 - 00:46:50: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:46:50: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" spawned as "soldier" L 10/08/2026 - 00:46:53: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:54: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:55: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:55: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "51") (weapon "quake_rl") L 10/08/2026 - 00:46:55: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:55: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:55: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:55: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "50") (weapon "quake_rl") L 10/08/2026 - 00:46:55: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:56: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:56: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "83") (weapon "quake_rl") L 10/08/2026 - 00:46:56: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:56: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:56: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:56: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "101") (realdamage "28") (weapon "quake_rl") (airshot "1") (height "248") L 10/08/2026 - 00:46:56: "zone 3<65><[U:1:1607926846]>" killed "ahorrando QEDP 144hz<54><[U:1:1073712167]>" with "quake_rl" (attacker_position "-10937 12439 -2808") (victim_position "-11097 12156 -2703") L 10/08/2026 - 00:46:56: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" spawned as "soldier" L 10/08/2026 - 00:46:59: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:59: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:46:59: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:46:59: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "64") (weapon "quake_rl") L 10/08/2026 - 00:47:00: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:00: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:00: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "78") (weapon "quake_rl") L 10/08/2026 - 00:47:01: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:01: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:01: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:01: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:01: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "107") (weapon "quake_rl") (airshot "1") (height "235") L 10/08/2026 - 00:47:01: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:02: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:02: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:02: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "49") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:02: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:02: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:03: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:03: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:03: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "29") (realdamage "11") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:03: "zone 3<65><[U:1:1607926846]>" killed "ahorrando QEDP 144hz<54><[U:1:1073712167]>" with "shotgun_soldier" (attacker_position "-10975 12761 -2903") (victim_position "-10881 12233 -2951") L 10/08/2026 - 00:47:03: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" spawned as "soldier" L 10/08/2026 - 00:47:06: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:07: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:08: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:08: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:08: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "86") (weapon "quake_rl") L 10/08/2026 - 00:47:08: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:08: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "58") (weapon "quake_rl") L 10/08/2026 - 00:47:08: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:09: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:09: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:09: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:09: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "41") (weapon "quake_rl") L 10/08/2026 - 00:47:09: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:09: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "41") (weapon "quake_rl") L 10/08/2026 - 00:47:09: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:09: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:09: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "17") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:10: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:10: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:10: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:10: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "20") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:10: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:10: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:10: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "15") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:11: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:11: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:11: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "37") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:11: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:11: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:11: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "18") (realdamage "15") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:11: "zone 3<65><[U:1:1607926846]>" killed "ahorrando QEDP 144hz<54><[U:1:1073712167]>" with "shotgun_soldier" (attacker_position "-10956 12705 -2842") (victim_position "-10938 12210 -2951") L 10/08/2026 - 00:47:11: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" spawned as "soldier" L 10/08/2026 - 00:47:13: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:13: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:13: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:13: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "62") (weapon "quake_rl") L 10/08/2026 - 00:47:14: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:14: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:14: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "70") (weapon "quake_rl") L 10/08/2026 - 00:47:15: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:15: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:15: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:16: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:16: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "82") (weapon "quake_rl") L 10/08/2026 - 00:47:16: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:16: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:16: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:16: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "39") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:16: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:17: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:17: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:17: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:17: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "46") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:17: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:17: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:17: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "21") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:17: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:18: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:18: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:18: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "14") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:18: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:18: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:18: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "29") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:18: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:18: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:18: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:18: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "27") (realdamage "14") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:18: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" killed "zone 3<65><[U:1:1607926846]>" with "shotgun_soldier" (attacker_position "-11038 12705 -2839") (victim_position "-11190 13074 -2951") L 10/08/2026 - 00:47:18: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "revenge" against "zone 3<65><[U:1:1607926846]>" L 10/08/2026 - 00:47:19: "zone 3<65><[U:1:1607926846]>" spawned as "soldier" L 10/08/2026 - 00:47:21: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:21: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:22: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:22: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "50") (weapon "quake_rl") L 10/08/2026 - 00:47:22: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:22: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:22: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "99") (weapon "quake_rl") (airshot "1") (height "234") L 10/08/2026 - 00:47:22: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:23: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:23: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "92") (weapon "quake_rl") L 10/08/2026 - 00:47:23: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:23: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:23: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:23: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:23: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "22") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:24: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:24: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:24: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "12") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:25: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:25: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:25: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:25: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "15") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:25: "zone 3<65><[U:1:1607926846]>" killed "ahorrando QEDP 144hz<54><[U:1:1073712167]>" with "shotgun_soldier" (attacker_position "-10973 13385 -2899") (victim_position "-10969 12583 -2903") L 10/08/2026 - 00:47:25: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" spawned as "soldier" L 10/08/2026 - 00:47:29: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:29: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:30: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:30: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:30: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:30: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "64") (weapon "quake_rl") L 10/08/2026 - 00:47:31: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:31: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:31: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:31: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "97") (weapon "quake_rl") L 10/08/2026 - 00:47:31: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:31: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:31: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:31: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "20") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:31: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:31: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "46") (weapon "quake_rl") L 10/08/2026 - 00:47:32: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:32: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:32: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "45") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:32: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:32: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:32: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "33") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:32: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:32: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:32: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "20") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:33: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:33: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:33: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "39") (realdamage "3") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:33: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" killed "zone 3<65><[U:1:1607926846]>" with "shotgun_soldier" (attacker_position "-10880 14137 -2951") (victim_position "-11089 13744 -2839") L 10/08/2026 - 00:47:33: "zone 3<65><[U:1:1607926846]>" spawned as "soldier" L 10/08/2026 - 00:47:35: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:35: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:35: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "90") (weapon "quake_rl") (airshot "1") (height "374") L 10/08/2026 - 00:47:36: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:36: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:36: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "92") (weapon "quake_rl") (airshot "1") (height "339") L 10/08/2026 - 00:47:36: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:37: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:37: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "61") (weapon "quake_rl") L 10/08/2026 - 00:47:37: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" killed "zone 3<65><[U:1:1607926846]>" with "world" (attacker_position "-11309 13645 -2951") (victim_position "-11137 13174 -2928") L 10/08/2026 - 00:47:37: "zone 3<65><[U:1:1607926846]>" spawned as "soldier" L 10/08/2026 - 00:47:37: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:40: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:40: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:40: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:40: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "60") (weapon "quake_rl") L 10/08/2026 - 00:47:41: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:41: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:42: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:42: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "78") (weapon "quake_rl") L 10/08/2026 - 00:47:42: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:42: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:42: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:42: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:42: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "50") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:43: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:43: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:43: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:43: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "25") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:43: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:43: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "62") (weapon "quake_rl") L 10/08/2026 - 00:47:43: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:43: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:43: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "24") (realdamage "1") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:43: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" killed "zone 3<65><[U:1:1607926846]>" with "shotgun_soldier" (attacker_position "-11078 13574 -2839") (victim_position "-11062 13082 -2948") L 10/08/2026 - 00:47:44: "zone 3<65><[U:1:1607926846]>" spawned as "soldier" L 10/08/2026 - 00:47:47: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:48: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:48: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:48: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:49: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:49: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "53") (weapon "quake_rl") L 10/08/2026 - 00:47:49: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:50: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:50: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "112") (weapon "quake_rl") L 10/08/2026 - 00:47:50: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:50: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:50: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "65") (weapon "quake_rl") L 10/08/2026 - 00:47:50: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:50: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:50: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:50: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "66") (realdamage "49") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:50: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" killed "zone 3<65><[U:1:1607926846]>" with "shotgun_soldier" (attacker_position "-11014 14028 -2951") (victim_position "-11067 13832 -2875") L 10/08/2026 - 00:47:50: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "domination" against "zone 3<65><[U:1:1607926846]>" L 10/08/2026 - 00:47:50: "zone 3<65><[U:1:1607926846]>" spawned as "soldier" L 10/08/2026 - 00:47:54: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:55: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:55: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "67") (weapon "quake_rl") L 10/08/2026 - 00:47:55: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:55: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:55: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:55: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "103") (weapon "quake_rl") L 10/08/2026 - 00:47:55: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:57: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:57: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "73") (weapon "quake_rl") L 10/08/2026 - 00:47:57: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:57: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:57: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:47:57: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "76") (weapon "quake_rl") L 10/08/2026 - 00:47:58: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:58: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:58: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "6") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:58: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:47:58: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:58: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:47:58: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "32") (realdamage "16") (weapon "shotgun_soldier") L 10/08/2026 - 00:47:58: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" killed "zone 3<65><[U:1:1607926846]>" with "shotgun_soldier" (attacker_position "-11083 13825 -2618") (victim_position "-11164 13245 -2627") L 10/08/2026 - 00:47:58: "zone 3<65><[U:1:1607926846]>" spawned as "soldier" L 10/08/2026 - 00:48:01: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:01: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:02: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:02: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:02: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:48:02: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "59") (weapon "quake_rl") L 10/08/2026 - 00:48:03: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:48:03: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "78") (weapon "quake_rl") L 10/08/2026 - 00:48:03: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:03: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:04: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:04: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:04: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:04: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "19") (weapon "shotgun_soldier") L 10/08/2026 - 00:48:04: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:04: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:48:04: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "33") (weapon "quake_rl") L 10/08/2026 - 00:48:04: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:04: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:04: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "14") (weapon "shotgun_soldier") L 10/08/2026 - 00:48:05: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:05: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:05: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "13") (weapon "shotgun_soldier") L 10/08/2026 - 00:48:05: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:05: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:05: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "29") (weapon "shotgun_soldier") L 10/08/2026 - 00:48:05: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:06: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:06: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:06: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "60") (realdamage "33") (weapon "shotgun_soldier") L 10/08/2026 - 00:48:06: "zone 3<65><[U:1:1607926846]>" killed "ahorrando QEDP 144hz<54><[U:1:1073712167]>" with "shotgun_soldier" (attacker_position "-11159 13700 -2900") (victim_position "-11010 13732 -2839") L 10/08/2026 - 00:48:06: "zone 3<65><[U:1:1607926846]>" triggered "revenge" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" L 10/08/2026 - 00:48:06: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" spawned as "soldier" L 10/08/2026 - 00:48:08: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:09: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:09: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:48:09: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "86") (weapon "quake_rl") L 10/08/2026 - 00:48:09: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:09: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:09: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:48:09: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "69") (weapon "quake_rl") L 10/08/2026 - 00:48:10: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:10: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:10: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:48:10: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "50") (weapon "quake_rl") L 10/08/2026 - 00:48:11: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:11: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:11: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "22") (weapon "shotgun_soldier") L 10/08/2026 - 00:48:11: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:11: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:48:11: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "108") (realdamage "107") (weapon "quake_rl") L 10/08/2026 - 00:48:11: "zone 3<65><[U:1:1607926846]>" killed "ahorrando QEDP 144hz<54><[U:1:1073712167]>" with "quake_rl" (attacker_position "-11103 13832 -2903") (victim_position "-11301 13781 -2951") L 10/08/2026 - 00:48:11: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" spawned as "soldier" L 10/08/2026 - 00:48:14: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:15: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:15: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:48:15: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "69") (weapon "quake_rl") L 10/08/2026 - 00:48:15: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:16: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:16: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:48:16: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "65") (weapon "quake_rl") L 10/08/2026 - 00:48:16: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:17: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:48:17: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "108") (realdamage "91") (weapon "quake_rl") (airshot "1") (height "207") L 10/08/2026 - 00:48:17: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" killed "zone 3<65><[U:1:1607926846]>" with "quake_rl" (attacker_position "-11091 13617 -2839") (victim_position "-10927 13660 -2744") L 10/08/2026 - 00:48:17: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:17: "zone 3<65><[U:1:1607926846]>" spawned as "soldier" L 10/08/2026 - 00:48:20: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:21: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:48:21: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "109") (weapon "quake_rl") L 10/08/2026 - 00:48:21: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:21: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:48:21: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "64") (weapon "quake_rl") L 10/08/2026 - 00:48:21: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:21: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:21: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:22: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:48:22: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "55") (weapon "quake_rl") L 10/08/2026 - 00:48:22: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:23: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:23: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:23: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "25") (weapon "shotgun_soldier") L 10/08/2026 - 00:48:23: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:48:23: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "80") (realdamage "41") (weapon "quake_rl") L 10/08/2026 - 00:48:23: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" killed "zone 3<65><[U:1:1607926846]>" with "quake_rl" (attacker_position "-11591 13539 -2996") (victim_position "-11710 13427 -3050") L 10/08/2026 - 00:48:23: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:23: "zone 3<65><[U:1:1607926846]>" spawned as "soldier" L 10/08/2026 - 00:48:26: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:27: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:27: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:48:27: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "71") (weapon "quake_rl") L 10/08/2026 - 00:48:28: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:28: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:48:28: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "71") (weapon "quake_rl") L 10/08/2026 - 00:48:29: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:29: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:29: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:30: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 00:48:30: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 00:48:30: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "51") (weapon "quake_rl") L 10/08/2026 - 00:48:30: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:30: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:30: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "31") (weapon "shotgun_soldier") L 10/08/2026 - 00:48:30: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:31: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:31: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:31: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "damage" against "zone 3<65><[U:1:1607926846]>" (damage "47") (weapon "shotgun_soldier") L 10/08/2026 - 00:48:31: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:31: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:31: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "24") (weapon "shotgun_soldier") L 10/08/2026 - 00:48:32: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:33: "zone 3<65><[U:1:1607926846]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:33: "zone 3<65><[U:1:1607926846]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 00:48:33: "zone 3<65><[U:1:1607926846]>" triggered "damage" against "ahorrando QEDP 144hz<54><[U:1:1073712167]>" (damage "24") (realdamage "1") (weapon "shotgun_soldier") L 10/08/2026 - 00:48:33: "ahorrando QEDP 144hz<54><[U:1:1073712167]>" joined team "Spectator" L 10/08/2026 - 00:48:33: "zone 3<65><[U:1:1607926846]>" killed "ahorrando QEDP 144hz<54><[U:1:1073712167]>" with "shotgun_soldier" (attacker_position "-11127 13412 -2903") (victim_position "-10938 13622 -2838") L 10/08/2026 - 00:48:33: World triggered "mge_match_end" (winner "[U:1:1607926846]") (loser "[U:1:1073712167]") (winner_score "20") (loser_score "16")