L 10/08/2026 - 16:36:36: World triggered "meta_data" (matchid "261008163636153e") (map "mge_league_v4") (arena "Badlands Spire 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/08/2026 - 16:36:36: "P1kGo<21><[U:1:1227975071]>" changed role to "scout" L 10/08/2026 - 16:36:36: "aladdin<20><[U:1:283402556]>" changed role to "soldier" L 10/08/2026 - 16:36:37: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 16:36:37: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 16:36:37: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "22") (weapon "scattergun") L 10/08/2026 - 16:36:38: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 16:36:38: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 16:36:38: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "14") (weapon "scattergun") L 10/08/2026 - 16:36:38: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:36:41: "aladdin<20><[U:1:283402556]>" say "SOLDIER ?" L 10/08/2026 - 16:36:50: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:36:51: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:36:51: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:36:51: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "83") (weapon "quake_rl") L 10/08/2026 - 16:36:52: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:36:52: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "81") (weapon "quake_rl") L 10/08/2026 - 16:36:52: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:36:54: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:36:54: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "90") (realdamage "50") (weapon "quake_rl") L 10/08/2026 - 16:36:54: "aladdin<20><[U:1:283402556]>" killed "P1kGo<21><[U:1:1227975071]>" with "quake_rl" (attacker_position "12446 3682 -4170") (victim_position "12567 3610 -4166") L 10/08/2026 - 16:36:54: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:36:54: "P1kGo<21><[U:1:1227975071]>" spawned as "soldier" L 10/08/2026 - 16:36:56: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:36:57: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:36:57: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:36:57: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "40") (weapon "quake_rl") L 10/08/2026 - 16:36:58: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:36:58: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:36:58: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "60") (weapon "quake_rl") L 10/08/2026 - 16:36:58: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:36:58: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:36:58: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "92") (weapon "quake_rl") L 10/08/2026 - 16:36:59: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:36:59: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:36:59: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "106") (weapon "quake_rl") L 10/08/2026 - 16:36:59: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:00: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:01: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:01: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:01: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:01: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "56") (realdamage "31") (weapon "quake_rl") L 10/08/2026 - 16:37:01: "aladdin<20><[U:1:283402556]>" killed "P1kGo<21><[U:1:1227975071]>" with "quake_rl" (attacker_position "12629 3609 -4130") (victim_position "12386 3763 -4209") L 10/08/2026 - 16:37:01: "P1kGo<21><[U:1:1227975071]>" spawned as "soldier" L 10/08/2026 - 16:37:02: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:02: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:02: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "41") (weapon "quake_rl") L 10/08/2026 - 16:37:03: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:04: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:04: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "73") (weapon "quake_rl") L 10/08/2026 - 16:37:04: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:04: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:05: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:05: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "70") (weapon "quake_rl") L 10/08/2026 - 16:37:05: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:05: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:07: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:08: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:10: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:10: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:10: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:10: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "53") (weapon "quake_rl") L 10/08/2026 - 16:37:11: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:11: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:11: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "53") (weapon "quake_rl") L 10/08/2026 - 16:37:12: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:12: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "107") (realdamage "69") (weapon "quake_rl") L 10/08/2026 - 16:37:12: "aladdin<20><[U:1:283402556]>" killed "P1kGo<21><[U:1:1227975071]>" with "quake_rl" (attacker_position "12448 3835 -4179") (victim_position "12500 3609 -4153") L 10/08/2026 - 16:37:13: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:13: "P1kGo<21><[U:1:1227975071]>" spawned as "soldier" L 10/08/2026 - 16:37:16: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:16: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:18: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:18: "aladdin<20><[U:1:283402556]>" picked up item "tf_ammo_pack" L 10/08/2026 - 16:37:19: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:19: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:19: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:19: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "94") (weapon "quake_rl") (airshot "1") (height "231") L 10/08/2026 - 16:37:19: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:19: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "81") (weapon "quake_rl") L 10/08/2026 - 16:37:19: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:20: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:21: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:22: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:22: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "109") (realdamage "104") (weapon "quake_rl") L 10/08/2026 - 16:37:22: "aladdin<20><[U:1:283402556]>" killed "P1kGo<21><[U:1:1227975071]>" with "quake_rl" (attacker_position "12596 3695 -4166") (victim_position "12551 3528 -4166") L 10/08/2026 - 16:37:22: "aladdin<20><[U:1:283402556]>" triggered "domination" against "P1kGo<21><[U:1:1227975071]>" L 10/08/2026 - 16:37:22: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:22: "P1kGo<21><[U:1:1227975071]>" spawned as "soldier" L 10/08/2026 - 16:37:24: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:24: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:24: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "32") (weapon "quake_rl") L 10/08/2026 - 16:37:27: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:27: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:27: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "100") (weapon "quake_rl") (airshot "1") (height "669") L 10/08/2026 - 16:37:27: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:28: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:28: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:29: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:29: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:29: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "111") (weapon "quake_rl") L 10/08/2026 - 16:37:29: "aladdin<20><[U:1:283402556]>" killed "P1kGo<21><[U:1:1227975071]>" with "world" (attacker_position "12684 3577 -4166") (victim_position "12716 3462 -4155") L 10/08/2026 - 16:37:29: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:29: "P1kGo<21><[U:1:1227975071]>" spawned as "soldier" L 10/08/2026 - 16:37:31: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:32: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:32: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:32: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:32: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "48") (weapon "quake_rl") L 10/08/2026 - 16:37:32: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:32: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "90") (weapon "quake_rl") (airshot "1") (height "315") L 10/08/2026 - 16:37:32: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:33: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:33: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "79") (weapon "quake_rl") L 10/08/2026 - 16:37:33: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:33: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:33: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "86") (weapon "quake_rl") L 10/08/2026 - 16:37:33: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:34: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:35: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:37:35: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:37:35: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "38") (weapon "shotgun_soldier") L 10/08/2026 - 16:37:36: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:37:36: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:37:36: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "19") (weapon "shotgun_soldier") L 10/08/2026 - 16:37:36: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:36: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:37:36: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:37:36: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "5") (weapon "shotgun_soldier") L 10/08/2026 - 16:37:37: "aladdin<20><[U:1:283402556]>" killed "P1kGo<21><[U:1:1227975071]>" with "shotgun_soldier" (attacker_position "12575 3800 -4251") (victim_position "12201 4113 -4554") L 10/08/2026 - 16:37:37: "P1kGo<21><[U:1:1227975071]>" spawned as "soldier" L 10/08/2026 - 16:37:38: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:40: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:40: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:40: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:40: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "51") (weapon "quake_rl") L 10/08/2026 - 16:37:40: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:40: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:40: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "66") (weapon "quake_rl") L 10/08/2026 - 16:37:40: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:40: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:40: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "103") (weapon "quake_rl") L 10/08/2026 - 16:37:41: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:41: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:41: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "102") (weapon "quake_rl") L 10/08/2026 - 16:37:41: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:42: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:37:42: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:37:42: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "69") (realdamage "31") (weapon "shotgun_soldier") L 10/08/2026 - 16:37:42: "aladdin<20><[U:1:283402556]>" killed "P1kGo<21><[U:1:1227975071]>" with "shotgun_soldier" (attacker_position "12499 3629 -4166") (victim_position "12736 3429 -4166") L 10/08/2026 - 16:37:42: "P1kGo<21><[U:1:1227975071]>" spawned as "soldier" L 10/08/2026 - 16:37:45: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:45: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:45: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "67") (weapon "quake_rl") L 10/08/2026 - 16:37:46: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:46: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "73") (weapon "quake_rl") L 10/08/2026 - 16:37:46: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:46: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:47: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:47: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "63") (weapon "quake_rl") L 10/08/2026 - 16:37:47: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:47: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "91") (weapon "quake_rl") L 10/08/2026 - 16:37:47: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:47: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:48: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:49: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:49: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:37:49: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "64") (weapon "quake_rl") L 10/08/2026 - 16:37:49: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:37:49: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:37:49: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "68") (realdamage "59") (weapon "shotgun_soldier") L 10/08/2026 - 16:37:49: "aladdin<20><[U:1:283402556]>" killed "P1kGo<21><[U:1:1227975071]>" with "shotgun_soldier" (attacker_position "12641 3259 -4671") (victim_position "12942 3380 -4629") L 10/08/2026 - 16:37:49: "P1kGo<21><[U:1:1227975071]>" spawned as "soldier" L 10/08/2026 - 16:37:53: "aladdin<20><[U:1:283402556]>" picked up item "tf_ammo_pack" L 10/08/2026 - 16:37:54: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:56: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:37:58: "aladdin<20><[U:1:283402556]>" picked up item "tf_ammo_pack" L 10/08/2026 - 16:38:00: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:00: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:38:00: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "54") (weapon "quake_rl") L 10/08/2026 - 16:38:01: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:01: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:38:01: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "52") (weapon "quake_rl") L 10/08/2026 - 16:38:02: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:02: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:02: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:05: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:05: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:06: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:06: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:06: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:06: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "21") (weapon "shotgun_soldier") L 10/08/2026 - 16:38:07: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:07: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:07: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:07: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "63") (weapon "shotgun_soldier") L 10/08/2026 - 16:38:08: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:08: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:08: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:08: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "22") (weapon "shotgun_soldier") L 10/08/2026 - 16:38:09: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:09: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:09: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "15") (weapon "shotgun_soldier") L 10/08/2026 - 16:38:10: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:10: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:10: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "50") (realdamage "9") (weapon "shotgun_soldier") L 10/08/2026 - 16:38:10: "aladdin<20><[U:1:283402556]>" killed "P1kGo<21><[U:1:1227975071]>" with "shotgun_soldier" (attacker_position "12434 3458 -4270") (victim_position "12404 3640 -4186") L 10/08/2026 - 16:38:10: "P1kGo<21><[U:1:1227975071]>" spawned as "soldier" L 10/08/2026 - 16:38:10: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:12: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:12: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:38:12: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "48") (weapon "quake_rl") L 10/08/2026 - 16:38:12: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:12: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:16: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:16: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:17: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:17: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:38:17: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "61") (weapon "quake_rl") L 10/08/2026 - 16:38:17: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:38:17: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "109") (weapon "quake_rl") L 10/08/2026 - 16:38:17: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:18: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:19: "P1kGo<21><[U:1:1227975071]>" picked up item "tf_ammo_pack" L 10/08/2026 - 16:38:21: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:27: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:28: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:28: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:29: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:30: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:30: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:31: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:31: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:31: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "26") (weapon "shotgun_soldier") L 10/08/2026 - 16:38:31: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:31: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:31: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:31: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "88") (realdamage "84") (weapon "shotgun_soldier") L 10/08/2026 - 16:38:31: "aladdin<20><[U:1:283402556]>" killed "P1kGo<21><[U:1:1227975071]>" with "shotgun_soldier" (attacker_position "11994 3419 -4429") (victim_position "11988 3479 -4536") L 10/08/2026 - 16:38:31: "P1kGo<21><[U:1:1227975071]>" spawned as "soldier" L 10/08/2026 - 16:38:33: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:40: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:41: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:42: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:38:42: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "48") (weapon "quake_rl") L 10/08/2026 - 16:38:42: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:42: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:38:42: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "51") (weapon "quake_rl") L 10/08/2026 - 16:38:42: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:43: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:44: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:44: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:38:44: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "108") (weapon "quake_rl") L 10/08/2026 - 16:38:44: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:44: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:45: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:45: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:45: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "74") (weapon "shotgun_soldier") L 10/08/2026 - 16:38:46: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:46: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:46: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "8") (weapon "shotgun_soldier") L 10/08/2026 - 16:38:47: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:47: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:47: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "51") (realdamage "28") (weapon "shotgun_soldier") L 10/08/2026 - 16:38:47: "aladdin<20><[U:1:283402556]>" killed "P1kGo<21><[U:1:1227975071]>" with "shotgun_soldier" (attacker_position "12605 3812 -4247") (victim_position "12545 3665 -4130") L 10/08/2026 - 16:38:47: "P1kGo<21><[U:1:1227975071]>" spawned as "soldier" L 10/08/2026 - 16:38:48: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:49: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:49: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:38:49: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "97") (weapon "quake_rl") (airshot "1") (height "289") L 10/08/2026 - 16:38:49: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:50: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:50: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:52: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:53: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:54: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:54: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:38:54: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "58") (weapon "quake_rl") L 10/08/2026 - 16:38:55: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "reserve_shooter") L 10/08/2026 - 16:38:55: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "reserve_shooter") L 10/08/2026 - 16:38:55: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "35") (weapon "reserve_shooter") L 10/08/2026 - 16:38:55: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:55: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:38:55: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "56") (weapon "quake_rl") L 10/08/2026 - 16:38:55: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:55: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:38:55: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "89") (realdamage "10") (weapon "shotgun_soldier") L 10/08/2026 - 16:38:55: "aladdin<20><[U:1:283402556]>" killed "P1kGo<21><[U:1:1227975071]>" with "shotgun_soldier" (attacker_position "12533 3771 -4166") (victim_position "12477 3833 -4173") L 10/08/2026 - 16:38:55: "aladdin<20><[U:1:283402556]>" picked up item "tf_ammo_pack" L 10/08/2026 - 16:38:56: "P1kGo<21><[U:1:1227975071]>" spawned as "soldier" L 10/08/2026 - 16:38:57: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:58: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:58: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:38:58: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "54") (weapon "quake_rl") L 10/08/2026 - 16:38:58: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:59: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:38:59: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "54") (weapon "quake_rl") L 10/08/2026 - 16:38:59: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:59: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "reserve_shooter") L 10/08/2026 - 16:38:59: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:38:59: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:38:59: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "89") (weapon "quake_rl") L 10/08/2026 - 16:39:00: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "reserve_shooter") L 10/08/2026 - 16:39:01: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "reserve_shooter") L 10/08/2026 - 16:39:01: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "reserve_shooter") L 10/08/2026 - 16:39:01: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "34") (weapon "reserve_shooter") L 10/08/2026 - 16:39:01: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:01: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:39:01: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "77") (weapon "quake_rl") L 10/08/2026 - 16:39:02: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:02: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:02: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:02: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "17") (weapon "shotgun_soldier") L 10/08/2026 - 16:39:02: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:39:02: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "61") (realdamage "2") (weapon "quake_rl") L 10/08/2026 - 16:39:02: "aladdin<20><[U:1:283402556]>" killed "P1kGo<21><[U:1:1227975071]>" with "quake_rl" (attacker_position "12525 3721 -4166") (victim_position "12016 4120 -4542") L 10/08/2026 - 16:39:02: "P1kGo<21><[U:1:1227975071]>" spawned as "soldier" L 10/08/2026 - 16:39:03: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:04: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:05: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:05: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:39:05: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "78") (weapon "quake_rl") L 10/08/2026 - 16:39:05: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:06: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:06: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:07: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:39:07: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "106") (weapon "quake_rl") L 10/08/2026 - 16:39:07: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:07: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:07: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "89") (weapon "shotgun_soldier") L 10/08/2026 - 16:39:07: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "reserve_shooter") L 10/08/2026 - 16:39:07: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "reserve_shooter") L 10/08/2026 - 16:39:07: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "32") (weapon "reserve_shooter") L 10/08/2026 - 16:39:08: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:08: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:08: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "89") (realdamage "11") (weapon "shotgun_soldier") L 10/08/2026 - 16:39:08: "aladdin<20><[U:1:283402556]>" killed "P1kGo<21><[U:1:1227975071]>" with "shotgun_soldier" (attacker_position "12615 3617 -4166") (victim_position "12546 3566 -4166") L 10/08/2026 - 16:39:08: "P1kGo<21><[U:1:1227975071]>" spawned as "soldier" L 10/08/2026 - 16:39:10: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:10: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:39:10: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "55") (weapon "quake_rl") L 10/08/2026 - 16:39:11: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:11: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:39:11: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "88") (weapon "quake_rl") L 10/08/2026 - 16:39:11: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:11: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:39:11: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "100") (weapon "quake_rl") L 10/08/2026 - 16:39:11: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:12: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "reserve_shooter") L 10/08/2026 - 16:39:12: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:12: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "reserve_shooter") L 10/08/2026 - 16:39:12: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "reserve_shooter") L 10/08/2026 - 16:39:12: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "16") (weapon "reserve_shooter") (crit "mini") L 10/08/2026 - 16:39:13: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:39:13: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "46") (weapon "quake_rl") L 10/08/2026 - 16:39:13: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "reserve_shooter") L 10/08/2026 - 16:39:13: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:13: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:39:13: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "72") (weapon "quake_rl") L 10/08/2026 - 16:39:15: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:16: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "reserve_shooter") L 10/08/2026 - 16:39:16: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "reserve_shooter") L 10/08/2026 - 16:39:16: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "10") (weapon "reserve_shooter") L 10/08/2026 - 16:39:16: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:16: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "reserve_shooter") L 10/08/2026 - 16:39:16: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "reserve_shooter") L 10/08/2026 - 16:39:16: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "10") (weapon "reserve_shooter") L 10/08/2026 - 16:39:17: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:17: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:17: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "5") (weapon "shotgun_soldier") L 10/08/2026 - 16:39:17: "aladdin<20><[U:1:283402556]>" killed "P1kGo<21><[U:1:1227975071]>" with "world" (attacker_position "12241 3253 -4619") (victim_position "12705 3389 -4634") L 10/08/2026 - 16:39:17: "P1kGo<21><[U:1:1227975071]>" spawned as "soldier" L 10/08/2026 - 16:39:17: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:19: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:20: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:23: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:23: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:24: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:39:24: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "58") (weapon "quake_rl") L 10/08/2026 - 16:39:24: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "reserve_shooter") L 10/08/2026 - 16:39:24: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "reserve_shooter") L 10/08/2026 - 16:39:24: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "44") (weapon "reserve_shooter") (crit "mini") L 10/08/2026 - 16:39:24: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:25: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "reserve_shooter") L 10/08/2026 - 16:39:25: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:39:25: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "49") (weapon "quake_rl") L 10/08/2026 - 16:39:26: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:26: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:26: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:26: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "38") (weapon "shotgun_soldier") L 10/08/2026 - 16:39:28: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:28: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:28: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "70") (realdamage "23") (weapon "shotgun_soldier") L 10/08/2026 - 16:39:28: "aladdin<20><[U:1:283402556]>" killed "P1kGo<21><[U:1:1227975071]>" with "shotgun_soldier" (attacker_position "12288 3560 -4315") (victim_position "12545 3612 -4166") L 10/08/2026 - 16:39:28: "P1kGo<21><[U:1:1227975071]>" spawned as "soldier" L 10/08/2026 - 16:39:30: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:30: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:31: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:31: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:39:31: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "107") (weapon "quake_rl") L 10/08/2026 - 16:39:31: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:32: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:33: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:33: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:33: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "75") (weapon "shotgun_soldier") L 10/08/2026 - 16:39:34: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:34: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:34: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:34: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "6") (weapon "shotgun_soldier") L 10/08/2026 - 16:39:35: "aladdin<20><[U:1:283402556]>" killed "P1kGo<21><[U:1:1227975071]>" with "world" (attacker_position "12428 3745 -4206") (victim_position "12340 3255 -4629") L 10/08/2026 - 16:39:35: "P1kGo<21><[U:1:1227975071]>" spawned as "soldier" L 10/08/2026 - 16:39:36: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:37: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:37: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:37: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:39:37: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "100") (weapon "quake_rl") L 10/08/2026 - 16:39:38: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:38: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:38: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:39:38: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "42") (weapon "quake_rl") L 10/08/2026 - 16:39:39: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:39: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:39:39: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "45") (weapon "quake_rl") L 10/08/2026 - 16:39:39: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:40: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:40: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:40: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "32") (weapon "shotgun_soldier") L 10/08/2026 - 16:39:41: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:41: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:41: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "25") (weapon "shotgun_soldier") L 10/08/2026 - 16:39:42: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:42: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:42: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "42") (weapon "shotgun_soldier") L 10/08/2026 - 16:39:42: "P1kGo<21><[U:1:1227975071]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:39:42: "P1kGo<21><[U:1:1227975071]>" triggered "damage" against "aladdin<20><[U:1:283402556]>" (damage "73") (weapon "quake_rl") L 10/08/2026 - 16:39:42: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:42: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:42: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:42: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "54") (realdamage "30") (weapon "shotgun_soldier") L 10/08/2026 - 16:39:42: "aladdin<20><[U:1:283402556]>" killed "P1kGo<21><[U:1:1227975071]>" with "shotgun_soldier" (attacker_position "12437 3686 -4188") (victim_position "12680 3512 -4164") L 10/08/2026 - 16:39:42: "P1kGo<21><[U:1:1227975071]>" spawned as "soldier" L 10/08/2026 - 16:39:44: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:45: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:45: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:39:45: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "108") (weapon "quake_rl") L 10/08/2026 - 16:39:45: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:46: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:46: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:47: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:47: "P1kGo<21><[U:1:1227975071]>" triggered "shot_fired" (weapon "quake_rl") L 10/08/2026 - 16:39:47: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "quake_rl") L 10/08/2026 - 16:39:47: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "62") (weapon "quake_rl") L 10/08/2026 - 16:39:47: "aladdin<20><[U:1:283402556]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:47: "aladdin<20><[U:1:283402556]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 16:39:47: "aladdin<20><[U:1:283402556]>" triggered "damage" against "P1kGo<21><[U:1:1227975071]>" (damage "39") (realdamage "36") (weapon "shotgun_soldier") L 10/08/2026 - 16:39:47: "aladdin<20><[U:1:283402556]>" killed "P1kGo<21><[U:1:1227975071]>" with "shotgun_soldier" (attacker_position "12566 3819 -4252") (victim_position "12406 4075 -4591") L 10/08/2026 - 16:39:47: World triggered "mge_match_end" (winner "[U:1:283402556]") (loser "[U:1:1227975071]") (winner_score "20") (loser_score "0")