L 10/08/2026 - 23:12:36: World triggered "meta_data" (matchid "261008231236476f") (map "mge_league_v4") (arena "Badlands Middle 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/08/2026 - 23:12:36: "MJW<14><[U:1:209694542]>" changed role to "scout" L 10/08/2026 - 23:12:36: "int main()<13><[U:1:71401653]>" changed role to "soldier" L 10/08/2026 - 23:12:38: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:12:38: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:12:38: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 10/08/2026 - 23:12:39: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:12:39: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:12:39: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "86") (weapon "scattergun") L 10/08/2026 - 23:12:39: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:12:39: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:12:39: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "81") (weapon "scattergun") L 10/08/2026 - 23:12:40: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:12:40: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:12:40: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "74") (realdamage "32") (weapon "scattergun") L 10/08/2026 - 23:12:40: "MJW<14><[U:1:209694542]>" killed "int main()<13><[U:1:71401653]>" with "scattergun" (attacker_position "-11306 13613 -2860") (victim_position "-11180 13804 -2951") L 10/08/2026 - 23:12:40: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:12:42: "int main()<13><[U:1:71401653]>" say "nvm" L 10/08/2026 - 23:12:45: "int main()<13><[U:1:71401653]>" say "I've got time to rape one more" L 10/08/2026 - 23:12:48: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:12:48: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:12:48: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "46") (weapon "scattergun") L 10/08/2026 - 23:12:49: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:12:49: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:12:49: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:12:49: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:12:49: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:12:49: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "52") (weapon "scattergun") L 10/08/2026 - 23:12:50: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:12:50: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:12:50: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "21") (weapon "shotgun_soldier") L 10/08/2026 - 23:12:50: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:12:51: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:12:51: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:12:51: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 10/08/2026 - 23:12:51: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:12:52: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:12:52: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:12:52: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "67") (weapon "scattergun") L 10/08/2026 - 23:12:53: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:12:53: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "50") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:12:53: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:12:53: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:12:53: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:12:53: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "51") (realdamage "20") (weapon "scattergun") L 10/08/2026 - 23:12:53: "MJW<14><[U:1:209694542]>" killed "int main()<13><[U:1:71401653]>" with "scattergun" (attacker_position "-11158 13822 -2841") (victim_position "-11032 13431 -2840") L 10/08/2026 - 23:12:53: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:12:54: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:12:55: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:12:55: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:12:55: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "3") (weapon "scattergun") L 10/08/2026 - 23:12:56: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:12:56: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:12:56: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 10/08/2026 - 23:12:57: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:12:57: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:12:57: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:12:57: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 10/08/2026 - 23:12:57: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:12:57: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "39") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:12:58: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:12:58: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:12:58: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:12:58: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "5") (weapon "scattergun") L 10/08/2026 - 23:13:00: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:00: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:00: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 10/08/2026 - 23:13:00: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:00: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "76") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:00: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:00: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:01: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:01: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:01: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:01: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "27") (weapon "scattergun") L 10/08/2026 - 23:13:01: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:01: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:01: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "42") (realdamage "25") (weapon "shotgun_soldier") L 10/08/2026 - 23:13:01: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "shotgun_soldier" (attacker_position "-11071 13560 -2839") (victim_position "-11273 13603 -2841") L 10/08/2026 - 23:13:02: "MJW<14><[U:1:209694542]>" spawned as "scout" L 10/08/2026 - 23:13:03: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:03: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:03: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:03: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 10/08/2026 - 23:13:03: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:03: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:03: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 10/08/2026 - 23:13:04: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:04: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:04: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "38") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:04: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:04: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:04: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 10/08/2026 - 23:13:05: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:06: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:06: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:06: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 10/08/2026 - 23:13:07: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:07: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:07: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 10/08/2026 - 23:13:07: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:07: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:07: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "72") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:07: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:07: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:07: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:07: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "31") (weapon "shotgun_soldier") L 10/08/2026 - 23:13:08: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:08: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:08: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:08: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 10/08/2026 - 23:13:08: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:09: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:09: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "78") (realdamage "6") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:09: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "tf_projectile_rocket" (attacker_position "-10952 12926 -2951") (victim_position "-10643 12625 -2967") L 10/08/2026 - 23:13:09: "MJW<14><[U:1:209694542]>" spawned as "scout" L 10/08/2026 - 23:13:10: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:11: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:11: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:11: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 10/08/2026 - 23:13:12: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:12: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:12: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 10/08/2026 - 23:13:12: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:12: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:12: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 10/08/2026 - 23:13:13: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:13: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:13: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "36") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:13: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:13: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:13: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 10/08/2026 - 23:13:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:15: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:15: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "39") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:16: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:16: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:16: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "36") (weapon "scattergun") L 10/08/2026 - 23:13:16: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:16: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:16: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "77") (realdamage "64") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:16: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "tf_projectile_rocket" (attacker_position "-11089 13411 -2903") (victim_position "-11064 13833 -2903") L 10/08/2026 - 23:13:16: "MJW<14><[U:1:209694542]>" spawned as "scout" L 10/08/2026 - 23:13:17: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:18: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:18: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:18: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "33") (weapon "scattergun") L 10/08/2026 - 23:13:19: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:19: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:19: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "44") (weapon "scattergun") L 10/08/2026 - 23:13:19: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:19: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:19: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "47") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:20: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:20: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:20: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "13") (weapon "scattergun") L 10/08/2026 - 23:13:20: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:20: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:20: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "99") (realdamage "96") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:20: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "tf_projectile_rocket" (attacker_position "-11138 12919 -2903") (victim_position "-11084 12609 -2722") L 10/08/2026 - 23:13:20: "int main()<13><[U:1:71401653]>" triggered "domination" against "MJW<14><[U:1:209694542]>" L 10/08/2026 - 23:13:20: "MJW<14><[U:1:209694542]>" spawned as "scout" L 10/08/2026 - 23:13:21: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:22: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:22: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:22: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "4") (weapon "scattergun") L 10/08/2026 - 23:13:22: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:22: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:22: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 10/08/2026 - 23:13:22: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:23: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:23: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:23: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 10/08/2026 - 23:13:24: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:24: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:25: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:25: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:25: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:25: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "56") (weapon "scattergun") L 10/08/2026 - 23:13:26: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:26: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:26: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "14") (weapon "shotgun_soldier") L 10/08/2026 - 23:13:26: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:26: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:26: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 10/08/2026 - 23:13:26: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:26: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:26: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:26: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "101") (weapon "scattergun") L 10/08/2026 - 23:13:27: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:27: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:13:28: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:28: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:28: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "25") (weapon "shotgun_soldier") L 10/08/2026 - 23:13:28: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:13:28: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:13:28: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "maxgun") L 10/08/2026 - 23:13:28: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "20") (weapon "maxgun") L 10/08/2026 - 23:13:28: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:13:28: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:13:28: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "maxgun") L 10/08/2026 - 23:13:28: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "20") (realdamage "15") (weapon "maxgun") L 10/08/2026 - 23:13:28: "MJW<14><[U:1:209694542]>" killed "int main()<13><[U:1:71401653]>" with "maxgun" (attacker_position "-11265 13864 -2951") (victim_position "-11223 13578 -2951") L 10/08/2026 - 23:13:28: "MJW<14><[U:1:209694542]>" triggered "revenge" against "int main()<13><[U:1:71401653]>" L 10/08/2026 - 23:13:28: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:13:28: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:13:28: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:13:30: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:30: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:30: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 10/08/2026 - 23:13:30: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:31: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:31: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:31: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 10/08/2026 - 23:13:31: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:31: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:31: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 10/08/2026 - 23:13:33: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:33: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:33: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:33: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 10/08/2026 - 23:13:34: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:34: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:34: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "4") (weapon "scattergun") L 10/08/2026 - 23:13:34: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:36: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:36: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:36: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "12") (weapon "scattergun") L 10/08/2026 - 23:13:37: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:37: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:37: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:37: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "73") (weapon "scattergun") L 10/08/2026 - 23:13:37: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:38: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:38: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:38: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 10/08/2026 - 23:13:38: "MJW<14><[U:1:209694542]>" picked up item "tf_ammo_pack" L 10/08/2026 - 23:13:39: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:39: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:13:39: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "maxgun") L 10/08/2026 - 23:13:39: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "16") (weapon "maxgun") L 10/08/2026 - 23:13:39: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:39: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "55") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:39: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:13:39: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:13:40: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:41: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:41: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:41: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:41: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "21") (weapon "shotgun_soldier") L 10/08/2026 - 23:13:42: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:13:42: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "maxgun") L 10/08/2026 - 23:13:42: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "14") (weapon "maxgun") L 10/08/2026 - 23:13:42: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:13:42: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:13:42: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:13:42: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:13:42: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:42: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:42: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "13") (weapon "shotgun_soldier") L 10/08/2026 - 23:13:43: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:13:43: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:13:43: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:13:43: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:43: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:43: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "31") (weapon "shotgun_soldier") L 10/08/2026 - 23:13:43: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:13:43: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:13:44: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:44: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:44: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "15") (realdamage "5") (weapon "shotgun_soldier") L 10/08/2026 - 23:13:44: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "shotgun_soldier" (attacker_position "-11136 13430 -2903") (victim_position "-11134 14070 -2921") L 10/08/2026 - 23:13:44: "MJW<14><[U:1:209694542]>" spawned as "scout" L 10/08/2026 - 23:13:46: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:46: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:46: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 10/08/2026 - 23:13:46: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:46: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:46: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "34") (weapon "scattergun") L 10/08/2026 - 23:13:47: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:47: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:47: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "43") (weapon "scattergun") L 10/08/2026 - 23:13:47: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:48: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:49: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:49: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:49: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "32") (weapon "scattergun") L 10/08/2026 - 23:13:49: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:49: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:49: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "87") (weapon "scattergun") L 10/08/2026 - 23:13:50: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:50: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:50: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:50: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "32") (weapon "shotgun_soldier") L 10/08/2026 - 23:13:50: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:51: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:51: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:51: "MJW<14><[U:1:209694542]>" killed "int main()<13><[U:1:71401653]>" with "world" (attacker_position "-10590 12745 -2984") (victim_position "-11051 13023 -2951") L 10/08/2026 - 23:13:51: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:13:53: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:53: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:53: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:53: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "4") (weapon "scattergun") L 10/08/2026 - 23:13:53: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:53: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "29") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:53: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:53: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:53: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 10/08/2026 - 23:13:54: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:54: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:54: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 10/08/2026 - 23:13:54: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:56: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:56: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:56: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "40") (weapon "scattergun") L 10/08/2026 - 23:13:56: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:56: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:56: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "70") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:57: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:57: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:57: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "37") (weapon "scattergun") L 10/08/2026 - 23:13:57: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:13:57: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:57: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:13:57: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "56") (weapon "scattergun") L 10/08/2026 - 23:13:57: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:57: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:57: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "30") (weapon "shotgun_soldier") L 10/08/2026 - 23:13:58: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:13:59: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:13:59: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:00: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:00: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:00: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 10/08/2026 - 23:14:00: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:00: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:00: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "5") (weapon "shotgun_soldier") L 10/08/2026 - 23:14:02: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:02: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:02: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 10/08/2026 - 23:14:02: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:03: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:03: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:03: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "maxgun") L 10/08/2026 - 23:14:03: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "9") (weapon "maxgun") L 10/08/2026 - 23:14:03: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:03: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:04: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:04: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "maxgun") L 10/08/2026 - 23:14:04: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "9") (weapon "maxgun") L 10/08/2026 - 23:14:04: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:04: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "maxgun") L 10/08/2026 - 23:14:04: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "9") (weapon "maxgun") L 10/08/2026 - 23:14:04: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:05: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:05: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:05: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:06: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:06: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:06: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "maxgun") L 10/08/2026 - 23:14:06: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "8") (weapon "maxgun") L 10/08/2026 - 23:14:06: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:06: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:06: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:07: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:07: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:07: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "3") (weapon "shotgun_soldier") L 10/08/2026 - 23:14:07: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:07: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "maxgun") L 10/08/2026 - 23:14:07: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "8") (realdamage "6") (weapon "maxgun") L 10/08/2026 - 23:14:07: "MJW<14><[U:1:209694542]>" killed "int main()<13><[U:1:71401653]>" with "maxgun" (attacker_position "-10595 12803 -2882") (victim_position "-10875 13842 -2951") L 10/08/2026 - 23:14:07: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:07: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:14:08: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:09: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:09: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:09: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "4") (weapon "scattergun") L 10/08/2026 - 23:14:09: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:09: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:09: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:09: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 10/08/2026 - 23:14:10: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:11: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:11: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:11: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "28") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:13: "int main()<13><[U:1:71401653]>" picked up item "tf_ammo_pack" L 10/08/2026 - 23:14:13: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:13: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:13: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 10/08/2026 - 23:14:14: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:14: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "109") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:14: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:14: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:14: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "16") (realdamage "3") (weapon "shotgun_soldier") L 10/08/2026 - 23:14:14: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "shotgun_soldier" (attacker_position "-11070 12781 -2839") (victim_position "-11010 12625 -2686") L 10/08/2026 - 23:14:14: "MJW<14><[U:1:209694542]>" spawned as "scout" L 10/08/2026 - 23:14:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:15: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:15: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:15: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 10/08/2026 - 23:14:16: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:16: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:16: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 10/08/2026 - 23:14:17: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:17: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:17: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 10/08/2026 - 23:14:17: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:17: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:18: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:18: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:18: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:18: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 10/08/2026 - 23:14:19: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:19: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:19: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "12") (weapon "scattergun") L 10/08/2026 - 23:14:21: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:21: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:21: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "61") (weapon "scattergun") L 10/08/2026 - 23:14:21: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:21: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:21: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:21: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "8") (weapon "shotgun_soldier") L 10/08/2026 - 23:14:21: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:21: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "maxgun") L 10/08/2026 - 23:14:21: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "20") (weapon "maxgun") L 10/08/2026 - 23:14:22: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:22: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:22: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:22: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "73") (weapon "shotgun_soldier") L 10/08/2026 - 23:14:22: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:22: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:22: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "maxgun") L 10/08/2026 - 23:14:22: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "20") (weapon "maxgun") L 10/08/2026 - 23:14:22: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:22: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "maxgun") L 10/08/2026 - 23:14:22: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "21") (weapon "maxgun") L 10/08/2026 - 23:14:22: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:22: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "maxgun") L 10/08/2026 - 23:14:22: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "21") (weapon "maxgun") L 10/08/2026 - 23:14:22: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:22: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "maxgun") L 10/08/2026 - 23:14:22: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "21") (realdamage "18") (weapon "maxgun") L 10/08/2026 - 23:14:22: "MJW<14><[U:1:209694542]>" killed "int main()<13><[U:1:71401653]>" with "maxgun" (attacker_position "-11177 13823 -2947") (victim_position "-11163 13639 -2948") L 10/08/2026 - 23:14:23: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:23: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:14:23: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:23: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:24: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:25: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:25: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:25: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 10/08/2026 - 23:14:25: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:26: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:26: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:26: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "29") (weapon "scattergun") L 10/08/2026 - 23:14:26: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:26: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:26: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "56") (weapon "scattergun") L 10/08/2026 - 23:14:27: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:27: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:27: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:27: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:27: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "44") (weapon "scattergun") L 10/08/2026 - 23:14:28: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:28: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:28: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "47") (weapon "scattergun") L 10/08/2026 - 23:14:28: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:28: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:28: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "50") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:29: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:29: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:30: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:30: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:30: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:30: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:30: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "maxgun") L 10/08/2026 - 23:14:30: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "19") (weapon "maxgun") L 10/08/2026 - 23:14:30: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:30: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:30: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "maxgun") L 10/08/2026 - 23:14:30: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "19") (realdamage "18") (weapon "maxgun") L 10/08/2026 - 23:14:30: "MJW<14><[U:1:209694542]>" killed "int main()<13><[U:1:71401653]>" with "maxgun" (attacker_position "-11085 13404 -3207") (victim_position "-10835 13214 -3167") L 10/08/2026 - 23:14:30: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:30: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:14:31: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:14:33: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:33: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:33: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:33: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "22") (weapon "scattergun") L 10/08/2026 - 23:14:34: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:35: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:35: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:35: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:35: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "88") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:36: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:36: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:36: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:36: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "54") (realdamage "47") (weapon "shotgun_soldier") L 10/08/2026 - 23:14:36: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "shotgun_soldier" (attacker_position "-10845 12791 -2951") (victim_position "-10635 12575 -2866") L 10/08/2026 - 23:14:36: "MJW<14><[U:1:209694542]>" spawned as "scout" L 10/08/2026 - 23:14:37: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:37: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:37: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:37: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 10/08/2026 - 23:14:38: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:38: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:38: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 10/08/2026 - 23:14:38: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:38: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:38: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 10/08/2026 - 23:14:39: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:40: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:40: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:40: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "12") (weapon "scattergun") L 10/08/2026 - 23:14:41: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:41: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:41: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "55") (weapon "scattergun") L 10/08/2026 - 23:14:41: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:41: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "62") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:41: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:42: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:42: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:42: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "32") (weapon "scattergun") L 10/08/2026 - 23:14:42: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:42: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:42: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "45") (weapon "shotgun_soldier") L 10/08/2026 - 23:14:42: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:42: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:43: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:43: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:43: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "40") (realdamage "29") (weapon "shotgun_soldier") L 10/08/2026 - 23:14:43: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "shotgun_soldier" (attacker_position "-11304 13267 -2951") (victim_position "-11578 13598 -2959") L 10/08/2026 - 23:14:43: "MJW<14><[U:1:209694542]>" spawned as "scout" L 10/08/2026 - 23:14:44: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:44: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:44: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 10/08/2026 - 23:14:44: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:45: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:45: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:45: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 10/08/2026 - 23:14:45: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:45: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "28") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:46: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:47: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:47: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:47: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "32") (weapon "scattergun") L 10/08/2026 - 23:14:48: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:48: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:48: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "28") (weapon "scattergun") L 10/08/2026 - 23:14:48: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:49: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:50: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:50: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:50: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "110") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:50: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:50: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:50: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:51: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:51: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:51: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "19") (realdamage "9") (weapon "shotgun_soldier") L 10/08/2026 - 23:14:51: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "shotgun_soldier" (attacker_position "-11157 12687 -2857") (victim_position "-11076 12215 -2902") L 10/08/2026 - 23:14:51: "MJW<14><[U:1:209694542]>" spawned as "scout" L 10/08/2026 - 23:14:53: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:53: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:53: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "4") (weapon "scattergun") L 10/08/2026 - 23:14:53: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:53: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:53: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 10/08/2026 - 23:14:54: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:54: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:54: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 10/08/2026 - 23:14:55: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:55: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:55: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 10/08/2026 - 23:14:56: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:57: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:57: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:57: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:57: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 10/08/2026 - 23:14:58: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:58: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:58: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "28") (weapon "shotgun_soldier") L 10/08/2026 - 23:14:58: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:58: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:58: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 10/08/2026 - 23:14:58: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:58: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:14:58: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "21") (weapon "shotgun_soldier") L 10/08/2026 - 23:14:59: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:14:59: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:14:59: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 10/08/2026 - 23:14:59: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:59: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:59: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "85") (realdamage "81") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:14:59: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "tf_projectile_rocket" (attacker_position "-11091 13457 -2839") (victim_position "-11259 13475 -2951") L 10/08/2026 - 23:14:59: "int main()<13><[U:1:71401653]>" triggered "domination" against "MJW<14><[U:1:209694542]>" L 10/08/2026 - 23:15:00: "MJW<14><[U:1:209694542]>" spawned as "scout" L 10/08/2026 - 23:15:01: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:01: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:01: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:01: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 10/08/2026 - 23:15:02: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:03: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:03: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:03: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "41") (weapon "scattergun") L 10/08/2026 - 23:15:03: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:04: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:04: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:04: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "102") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:04: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:05: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:05: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:05: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:05: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "42") (weapon "scattergun") L 10/08/2026 - 23:15:05: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:05: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "104") (realdamage "38") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:05: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "tf_projectile_rocket" (attacker_position "-11092 12964 -2899") (victim_position "-11170 12687 -2911") L 10/08/2026 - 23:15:05: "MJW<14><[U:1:209694542]>" spawned as "scout" L 10/08/2026 - 23:15:06: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:07: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:07: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:07: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 10/08/2026 - 23:15:08: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:08: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:08: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 10/08/2026 - 23:15:08: "int main()<13><[U:1:71401653]>" picked up item "tf_ammo_pack" L 10/08/2026 - 23:15:09: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:09: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:09: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "36") (weapon "scattergun") L 10/08/2026 - 23:15:09: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:09: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:09: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:09: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 10/08/2026 - 23:15:10: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:10: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:10: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "47") (weapon "shotgun_soldier") L 10/08/2026 - 23:15:10: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:10: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:10: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "23") (weapon "scattergun") L 10/08/2026 - 23:15:10: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:11: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:12: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:12: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:12: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "16") (weapon "shotgun_soldier") L 10/08/2026 - 23:15:12: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:12: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:12: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "53") (weapon "scattergun") L 10/08/2026 - 23:15:13: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:13: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:13: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "23") (weapon "shotgun_soldier") L 10/08/2026 - 23:15:13: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:15:13: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:13: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:13: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "30") (weapon "shotgun_soldier") L 10/08/2026 - 23:15:13: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:15:14: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:15:14: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:15:14: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:15:14: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:15:14: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:15:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:14: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:14: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "44") (realdamage "21") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:14: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "tf_projectile_rocket" (attacker_position "-11136 13634 -2903") (victim_position "-11228 14150 -2951") L 10/08/2026 - 23:15:15: "MJW<14><[U:1:209694542]>" spawned as "scout" L 10/08/2026 - 23:15:16: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:16: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:16: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 10/08/2026 - 23:15:16: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:16: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:16: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:16: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "22") (weapon "scattergun") L 10/08/2026 - 23:15:17: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:17: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:17: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 10/08/2026 - 23:15:17: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:17: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:17: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:17: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 10/08/2026 - 23:15:18: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:19: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:19: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:19: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "32") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:20: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:20: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:20: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 10/08/2026 - 23:15:21: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:21: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:21: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "24") (weapon "scattergun") L 10/08/2026 - 23:15:22: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:23: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:23: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:23: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "88") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:24: "int main()<13><[U:1:71401653]>" picked up item "tf_ammo_pack" L 10/08/2026 - 23:15:24: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:24: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:24: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "104") (realdamage "17") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:24: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "tf_projectile_rocket" (attacker_position "-11218 12733 -2951") (victim_position "-11233 12446 -2951") L 10/08/2026 - 23:15:24: "MJW<14><[U:1:209694542]>" spawned as "scout" L 10/08/2026 - 23:15:25: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:25: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:26: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:26: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:26: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "9") (weapon "scattergun") L 10/08/2026 - 23:15:26: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:26: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "32") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:26: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:27: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:27: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:27: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:27: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "3") (weapon "scattergun") L 10/08/2026 - 23:15:27: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:27: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "28") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:27: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:27: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:27: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 10/08/2026 - 23:15:28: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:28: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:28: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "31") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:28: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:28: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:28: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 10/08/2026 - 23:15:28: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:29: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:29: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:29: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "58") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:29: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "tf_projectile_rocket" (attacker_position "-11260 13395 -2951") (victim_position "-11139 13868 -2903") L 10/08/2026 - 23:15:29: "MJW<14><[U:1:209694542]>" spawned as "scout" L 10/08/2026 - 23:15:30: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:31: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:31: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:31: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "32") (weapon "scattergun") L 10/08/2026 - 23:15:32: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:32: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:33: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:34: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:34: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:35: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:36: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:36: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:36: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "41") (weapon "shotgun_soldier") L 10/08/2026 - 23:15:36: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:36: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:36: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "56") (weapon "scattergun") L 10/08/2026 - 23:15:36: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:36: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:36: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "59") (weapon "shotgun_soldier") L 10/08/2026 - 23:15:37: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:37: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:37: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:37: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "75") (realdamage "29") (weapon "shotgun_soldier") L 10/08/2026 - 23:15:37: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "shotgun_soldier" (attacker_position "-10925 12527 -2951") (victim_position "-11088 12500 -2815") L 10/08/2026 - 23:15:37: "MJW<14><[U:1:209694542]>" spawned as "scout" L 10/08/2026 - 23:15:38: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:38: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:38: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:38: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 10/08/2026 - 23:15:39: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:39: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:39: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "16") (weapon "scattergun") L 10/08/2026 - 23:15:39: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:39: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:39: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "4") (weapon "scattergun") L 10/08/2026 - 23:15:40: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:42: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:42: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:43: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:43: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:43: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "33") (weapon "scattergun") L 10/08/2026 - 23:15:43: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:43: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:43: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "71") (weapon "scattergun") L 10/08/2026 - 23:15:44: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:44: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:44: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:44: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "52") (weapon "shotgun_soldier") L 10/08/2026 - 23:15:44: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:44: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:44: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "40") (weapon "scattergun") L 10/08/2026 - 23:15:47: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:47: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:47: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "39") (weapon "scattergun") L 10/08/2026 - 23:15:47: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:47: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:47: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:48: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:48: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:48: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "40") (realdamage "17") (weapon "scattergun") L 10/08/2026 - 23:15:48: "MJW<14><[U:1:209694542]>" killed "int main()<13><[U:1:71401653]>" with "scattergun" (attacker_position "-11203 13367 -2951") (victim_position "-11104 13244 -2951") L 10/08/2026 - 23:15:48: "MJW<14><[U:1:209694542]>" triggered "revenge" against "int main()<13><[U:1:71401653]>" L 10/08/2026 - 23:15:48: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:15:49: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:50: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:50: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:50: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 10/08/2026 - 23:15:51: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:51: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:51: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "4") (weapon "scattergun") L 10/08/2026 - 23:15:51: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:51: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:51: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:51: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 10/08/2026 - 23:15:52: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:52: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:52: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:52: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 10/08/2026 - 23:15:53: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:53: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:53: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "5") (weapon "scattergun") L 10/08/2026 - 23:15:54: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:54: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:54: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "30") (weapon "scattergun") L 10/08/2026 - 23:15:54: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:54: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:54: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:54: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "36") (weapon "shotgun_soldier") L 10/08/2026 - 23:15:56: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:56: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:15:56: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "54") (weapon "scattergun") L 10/08/2026 - 23:15:56: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:56: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:15:56: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "14") (weapon "shotgun_soldier") L 10/08/2026 - 23:15:57: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:57: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:57: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "70") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:15:57: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:15:58: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:15:58: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "maxgun") L 10/08/2026 - 23:15:58: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "10") (weapon "maxgun") L 10/08/2026 - 23:15:59: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:15:59: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:15:59: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "maxgun") L 10/08/2026 - 23:15:59: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "12") (weapon "maxgun") L 10/08/2026 - 23:15:59: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:15:59: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:15:59: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:01: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:01: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:16:01: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:16:01: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "maxgun") L 10/08/2026 - 23:16:01: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:01: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:01: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "13") (realdamage "10") (weapon "shotgun_soldier") L 10/08/2026 - 23:16:01: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "shotgun_soldier" (attacker_position "-11305 12929 -2951") (victim_position "-11915 12749 -3286") L 10/08/2026 - 23:16:01: "MJW<14><[U:1:209694542]>" spawned as "scout" L 10/08/2026 - 23:16:03: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:03: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:03: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "4") (weapon "scattergun") L 10/08/2026 - 23:16:04: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:05: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:05: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:05: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:05: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 10/08/2026 - 23:16:06: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:06: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "47") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:06: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:06: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:06: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "33") (weapon "scattergun") L 10/08/2026 - 23:16:06: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:07: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:07: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "48") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:07: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:07: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:07: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "20") (weapon "shotgun_soldier") L 10/08/2026 - 23:16:07: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:07: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:07: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "30") (weapon "scattergun") L 10/08/2026 - 23:16:07: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:07: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:07: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "7") (weapon "shotgun_soldier") L 10/08/2026 - 23:16:08: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:08: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:08: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "14") (weapon "shotgun_soldier") L 10/08/2026 - 23:16:09: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:09: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:09: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "52") (weapon "scattergun") L 10/08/2026 - 23:16:09: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:10: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:10: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:10: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:10: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 10/08/2026 - 23:16:11: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:12: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:12: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:12: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 10/08/2026 - 23:16:12: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:12: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:12: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "24") (realdamage "3") (weapon "shotgun_soldier") L 10/08/2026 - 23:16:12: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "shotgun_soldier" (attacker_position "-11066 13489 -2839") (victim_position "-11145 13997 -2904") L 10/08/2026 - 23:16:12: "MJW<14><[U:1:209694542]>" spawned as "scout" L 10/08/2026 - 23:16:13: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:14: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:14: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:14: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 10/08/2026 - 23:16:14: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:14: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:14: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 10/08/2026 - 23:16:15: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:15: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:15: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "22") (weapon "scattergun") L 10/08/2026 - 23:16:15: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:15: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:15: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "13") (weapon "scattergun") L 10/08/2026 - 23:16:17: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:18: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:19: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:19: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:19: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:19: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "40") (weapon "shotgun_soldier") L 10/08/2026 - 23:16:19: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:19: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:19: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:19: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "13") (weapon "shotgun_soldier") L 10/08/2026 - 23:16:20: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:20: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:20: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "29") (weapon "scattergun") L 10/08/2026 - 23:16:20: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:21: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:22: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:22: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:22: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "77") (weapon "scattergun") L 10/08/2026 - 23:16:22: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:22: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:22: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:22: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:22: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "97") (realdamage "78") (weapon "scattergun") L 10/08/2026 - 23:16:22: "MJW<14><[U:1:209694542]>" killed "int main()<13><[U:1:71401653]>" with "scattergun" (attacker_position "-11200 12430 -2951") (victim_position "-11269 12603 -2951") L 10/08/2026 - 23:16:23: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:16:24: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:24: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:24: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "6") (weapon "scattergun") L 10/08/2026 - 23:16:24: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:24: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:24: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:24: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "11") (weapon "scattergun") L 10/08/2026 - 23:16:25: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:25: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:25: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:25: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "12") (weapon "scattergun") L 10/08/2026 - 23:16:26: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:27: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:28: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:28: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "32") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:28: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:28: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:28: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "15") (weapon "scattergun") L 10/08/2026 - 23:16:29: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:30: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:30: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:30: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:30: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:30: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "8") (weapon "shotgun_soldier") L 10/08/2026 - 23:16:31: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:31: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:31: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "48") (weapon "shotgun_soldier") L 10/08/2026 - 23:16:31: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:31: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:31: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "50") (weapon "scattergun") L 10/08/2026 - 23:16:32: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:32: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:32: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "53") (realdamage "48") (weapon "shotgun_soldier") L 10/08/2026 - 23:16:32: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "shotgun_soldier" (attacker_position "-10936 12724 -2951") (victim_position "-10899 12405 -2922") L 10/08/2026 - 23:16:32: "MJW<14><[U:1:209694542]>" spawned as "scout" L 10/08/2026 - 23:16:33: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:33: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:33: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 10/08/2026 - 23:16:33: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:33: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:33: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:33: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 10/08/2026 - 23:16:34: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:34: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:34: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 10/08/2026 - 23:16:35: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:36: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:36: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:36: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:36: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 10/08/2026 - 23:16:37: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:37: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:37: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "17") (weapon "scattergun") L 10/08/2026 - 23:16:37: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:37: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:37: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "29") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:38: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:39: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:39: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:39: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "8") (weapon "scattergun") L 10/08/2026 - 23:16:39: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:39: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:39: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "91") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:40: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:40: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:40: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "18") (realdamage "13") (weapon "shotgun_soldier") L 10/08/2026 - 23:16:40: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "shotgun_soldier" (attacker_position "-10909 13423 -2873") (victim_position "-10848 13931 -2839") L 10/08/2026 - 23:16:40: "MJW<14><[U:1:209694542]>" spawned as "scout" L 10/08/2026 - 23:16:42: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:42: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:42: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "7") (weapon "scattergun") L 10/08/2026 - 23:16:42: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:42: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:42: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "3") (weapon "scattergun") L 10/08/2026 - 23:16:43: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:43: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:43: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 10/08/2026 - 23:16:45: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:45: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:45: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "22") (weapon "scattergun") L 10/08/2026 - 23:16:45: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:47: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:47: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:47: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "18") (weapon "scattergun") L 10/08/2026 - 23:16:47: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:47: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:47: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "45") (weapon "scattergun") L 10/08/2026 - 23:16:48: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:48: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:48: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:48: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "89") (weapon "shotgun_soldier") L 10/08/2026 - 23:16:48: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:48: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:48: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "101") (weapon "scattergun") L 10/08/2026 - 23:16:49: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:49: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:49: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "22") (weapon "shotgun_soldier") L 10/08/2026 - 23:16:49: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:49: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:49: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "14") (realdamage "12") (weapon "scattergun") L 10/08/2026 - 23:16:49: "MJW<14><[U:1:209694542]>" killed "int main()<13><[U:1:71401653]>" with "scattergun" (attacker_position "-10877 12204 -2951") (victim_position "-10851 12621 -2951") L 10/08/2026 - 23:16:49: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:16:50: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:50: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:50: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:50: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "10") (weapon "scattergun") L 10/08/2026 - 23:16:51: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:51: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:51: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "19") (weapon "scattergun") L 10/08/2026 - 23:16:52: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:52: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:52: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "25") (weapon "scattergun") L 10/08/2026 - 23:16:52: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:52: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:52: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:52: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "14") (weapon "scattergun") L 10/08/2026 - 23:16:53: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:53: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:53: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "5") (weapon "scattergun") L 10/08/2026 - 23:16:53: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:54: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:54: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:54: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "20") (weapon "shotgun_soldier") L 10/08/2026 - 23:16:55: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:56: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:56: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:56: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "69") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:16:56: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:56: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:56: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "scattergun") L 10/08/2026 - 23:16:56: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "scattergun") L 10/08/2026 - 23:16:56: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "27") (weapon "scattergun") L 10/08/2026 - 23:16:57: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:57: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:16:57: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "81") (realdamage "46") (weapon "shotgun_soldier") L 10/08/2026 - 23:16:57: "MJW<14><[U:1:209694542]>" joined team "Spectator" L 10/08/2026 - 23:16:57: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "shotgun_soldier" (attacker_position "-11037 12886 -2903") (victim_position "-10915 12686 -2737") L 10/08/2026 - 23:16:57: World triggered "mge_match_end" (winner "[U:1:71401653]") (loser "[U:1:209694542]") (winner_score "20") (loser_score "10")