L 10/08/2026 - 23:22:10: World triggered "meta_data" (matchid "2610082322103698") (map "mge_league_v4") (arena "Badlands Middle 2 [1v1 MGE]") (gamemode "mge") (fraglimit "20") L 10/08/2026 - 23:22:10: "int main()<13><[U:1:71401653]>" changed role to "soldier" L 10/08/2026 - 23:22:10: "MJW<14><[U:1:209694542]>" changed role to "soldier" L 10/08/2026 - 23:22:14: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:14: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:14: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "66") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:15: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:15: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:15: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "97") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:16: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:16: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:16: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "88") (realdamage "46") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:16: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "tf_projectile_rocket" (attacker_position "-11107 13771 -2803") (victim_position "-11031 13619 -2796") L 10/08/2026 - 23:22:16: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:16: "MJW<14><[U:1:209694542]>" spawned as "soldier" L 10/08/2026 - 23:22:19: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:19: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:19: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "106") (weapon "tf_projectile_rocket") (airshot "1") (height "227") L 10/08/2026 - 23:22:19: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:19: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:19: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "105") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:20: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:20: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:20: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:22:20: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:22:20: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 10/08/2026 - 23:22:21: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:21: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:21: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "78") (realdamage "69") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:21: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "tf_projectile_rocket" (attacker_position "-11148 13444 -2931") (victim_position "-10904 13234 -2951") L 10/08/2026 - 23:22:21: "MJW<14><[U:1:209694542]>" spawned as "soldier" L 10/08/2026 - 23:22:25: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:25: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:25: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:25: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "61") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:25: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:26: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:26: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:26: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "101") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:26: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:26: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:22:27: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:22:27: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:22:27: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "82") (realdamage "61") (weapon "shotgun_soldier") L 10/08/2026 - 23:22:27: "MJW<14><[U:1:209694542]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11057 13550 -2839") (victim_position "-11132 13707 -2683") L 10/08/2026 - 23:22:27: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:22:31: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:31: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:31: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:31: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "90") (weapon "tf_projectile_rocket") (airshot "1") (height "431") L 10/08/2026 - 23:22:31: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:31: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "73") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:32: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:32: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:32: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:32: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "107") (weapon "tf_projectile_rocket") (airshot "1") (height "212") L 10/08/2026 - 23:22:32: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:22:33: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:33: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:22:33: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:34: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:22:34: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:22:34: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "18") (realdamage "13") (weapon "shotgun_soldier") L 10/08/2026 - 23:22:34: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "shotgun_soldier" (attacker_position "-11032 13554 -2839") (victim_position "-11518 13690 -2951") L 10/08/2026 - 23:22:34: "MJW<14><[U:1:209694542]>" spawned as "soldier" L 10/08/2026 - 23:22:35: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:35: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:37: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:37: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "105") (weapon "tf_projectile_rocket") (airshot "1") (height "269") L 10/08/2026 - 23:22:37: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:38: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:38: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:38: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "76") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:38: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:38: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:39: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:41: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:22:41: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:22:41: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "61") (weapon "shotgun_soldier") L 10/08/2026 - 23:22:41: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:41: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:41: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "81") (realdamage "57") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:41: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "tf_projectile_rocket" (attacker_position "-11362 13637 -2899") (victim_position "-11406 13498 -3048") L 10/08/2026 - 23:22:41: "MJW<14><[U:1:209694542]>" spawned as "soldier" L 10/08/2026 - 23:22:42: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:44: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:44: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:44: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:44: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "63") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:45: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:45: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:45: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:45: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "97") (weapon "tf_projectile_rocket") (airshot "1") (height "224") L 10/08/2026 - 23:22:45: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:45: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "77") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:46: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:46: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:22:46: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:22:46: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "30") (weapon "shotgun_soldier") L 10/08/2026 - 23:22:47: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:47: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:22:47: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:22:47: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "64") (realdamage "10") (weapon "shotgun_soldier") L 10/08/2026 - 23:22:47: "MJW<14><[U:1:209694542]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10971 13432 -2903") (victim_position "-11134 13631 -2811") L 10/08/2026 - 23:22:47: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:22:50: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:51: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:51: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:51: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:51: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "92") (weapon "tf_projectile_rocket") (airshot "1") (height "391") L 10/08/2026 - 23:22:51: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:51: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "94") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:52: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:52: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:52: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "92") (realdamage "66") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:52: "MJW<14><[U:1:209694542]>" killed "int main()<13><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-10905 13697 -2493") (victim_position "-10833 13531 -2951") L 10/08/2026 - 23:22:52: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:22:52: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:54: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:54: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:55: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:55: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "93") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:55: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:55: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:55: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "103") (weapon "tf_projectile_rocket") (airshot "1") (height "251") L 10/08/2026 - 23:22:55: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:56: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:56: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:56: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "103") (realdamage "96") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:56: "MJW<14><[U:1:209694542]>" killed "int main()<13><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-11164 13832 -2868") (victim_position "-10968 13602 -2903") L 10/08/2026 - 23:22:56: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:22:58: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:58: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:59: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:59: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "82") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:59: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:22:59: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:00: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:00: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:00: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "92") (weapon "tf_projectile_rocket") (airshot "1") (height "310") L 10/08/2026 - 23:23:00: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:00: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:00: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "19") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:01: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:01: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:01: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:01: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "18") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:01: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "world" (attacker_position "-11291 13433 -2905") (victim_position "-10947 13871 -2939") L 10/08/2026 - 23:23:01: "MJW<14><[U:1:209694542]>" spawned as "soldier" L 10/08/2026 - 23:23:05: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:05: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:06: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:06: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:06: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:06: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:06: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "41") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:07: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:08: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:08: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:08: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "52") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:08: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:08: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:08: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "60") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:09: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:09: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:09: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "69") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:09: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:09: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:11: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:11: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:11: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:11: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "89") (realdamage "52") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:11: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "tf_projectile_rocket" (attacker_position "-11276 13734 -2951") (victim_position "-10979 13874 -2903") L 10/08/2026 - 23:23:11: "MJW<14><[U:1:209694542]>" spawned as "soldier" L 10/08/2026 - 23:23:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:14: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:15: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:15: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "91") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:15: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:16: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:16: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:16: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:16: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "61") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:16: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:16: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:16: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "101") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:17: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:17: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:17: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "13") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:18: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:19: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:19: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:19: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "29") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:19: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:19: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:19: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "16") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:20: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:20: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:21: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:21: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:21: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "16") (realdamage "10") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:21: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "shotgun_soldier" (attacker_position "-10975 13707 -2853") (victim_position "-10350 13568 -3275") L 10/08/2026 - 23:23:21: "MJW<14><[U:1:209694542]>" spawned as "soldier" L 10/08/2026 - 23:23:24: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:24: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:24: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:24: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "66") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:25: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:25: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:25: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "69") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:25: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:26: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:26: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:26: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "88") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:26: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:26: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "60") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:26: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:26: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:26: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:26: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "11") (realdamage "7") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:26: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "shotgun_soldier" (attacker_position "-11285 13774 -2889") (victim_position "-11051 13607 -2384") L 10/08/2026 - 23:23:26: "int main()<13><[U:1:71401653]>" triggered "domination" against "MJW<14><[U:1:209694542]>" L 10/08/2026 - 23:23:26: "MJW<14><[U:1:209694542]>" spawned as "soldier" L 10/08/2026 - 23:23:32: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:32: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:32: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:32: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "45") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:33: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:33: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:33: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:33: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "23") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:33: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:33: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:33: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "55") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:34: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:34: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:34: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "87") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:34: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:34: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:34: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "81") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:34: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:34: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:34: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "8") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:35: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:35: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:35: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "83") (realdamage "28") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:35: "MJW<14><[U:1:209694542]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-10964 13799 -2779") (victim_position "-11148 13773 -2893") L 10/08/2026 - 23:23:35: "MJW<14><[U:1:209694542]>" triggered "revenge" against "int main()<13><[U:1:71401653]>" L 10/08/2026 - 23:23:35: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:23:37: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:37: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:37: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:37: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "100") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:38: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:39: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:39: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:39: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:39: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "74") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:39: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:39: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "52") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:39: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:40: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:40: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:40: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "53") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:41: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:41: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:41: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "40") (realdamage "33") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:41: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "shotgun_soldier" (attacker_position "-11110 13431 -2903") (victim_position "-11129 13867 -2903") L 10/08/2026 - 23:23:41: "MJW<14><[U:1:209694542]>" spawned as "soldier" L 10/08/2026 - 23:23:45: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:45: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:45: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:45: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "47") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:46: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:46: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:46: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:46: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "86") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:47: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:47: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:47: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "55") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:47: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:47: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:47: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:47: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:47: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "34") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:48: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:48: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:48: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "9") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:48: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:48: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:48: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:48: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "18") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:49: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:49: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:49: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "88") (realdamage "51") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:49: "MJW<14><[U:1:209694542]>" killed "int main()<13><[U:1:71401653]>" with "shotgun_soldier" (attacker_position "-11016 12938 -2903") (victim_position "-11011 13032 -2951") L 10/08/2026 - 23:23:49: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:23:52: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:52: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:52: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:52: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "57") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:53: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:53: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:54: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:54: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "50") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:54: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:54: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:54: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "84") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:54: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:54: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "111") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:54: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:55: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:55: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:55: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:23:55: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "7") (weapon "shotgun_soldier") L 10/08/2026 - 23:23:55: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:55: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "72") (realdamage "19") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:55: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "tf_projectile_rocket" (attacker_position "-11110 12902 -2533") (victim_position "-11057 12617 -2839") L 10/08/2026 - 23:23:55: "MJW<14><[U:1:209694542]>" spawned as "soldier" L 10/08/2026 - 23:23:58: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:58: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:58: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:58: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "99") (weapon "tf_projectile_rocket") (airshot "1") (height "258") L 10/08/2026 - 23:23:58: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:58: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "72") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:59: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:23:59: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:00: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:00: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "36") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:01: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:01: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:01: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:01: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "53") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:02: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:24:02: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:24:02: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "55") (realdamage "2") (weapon "shotgun_soldier") L 10/08/2026 - 23:24:02: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "shotgun_soldier" (attacker_position "-11263 12639 -2951") (victim_position "-11076 12441 -2858") L 10/08/2026 - 23:24:02: "MJW<14><[U:1:209694542]>" spawned as "soldier" L 10/08/2026 - 23:24:02: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:05: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:05: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:05: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:05: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "83") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:06: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:06: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:06: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "52") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:06: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:07: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:07: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "72") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:07: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:07: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:07: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "62") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:07: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:07: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:24:07: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:24:07: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "29") (weapon "shotgun_soldier") L 10/08/2026 - 23:24:08: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:08: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:08: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "82") (realdamage "44") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:08: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "tf_projectile_rocket" (attacker_position "-10834 12854 -2664") (victim_position "-11012 13080 -2951") L 10/08/2026 - 23:24:08: "MJW<14><[U:1:209694542]>" spawned as "soldier" L 10/08/2026 - 23:24:10: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:11: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:11: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:11: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:11: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "55") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:12: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:12: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "108") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:12: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:12: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:12: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:12: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "108") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:12: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:24:12: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:24:12: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "6") (weapon "shotgun_soldier") L 10/08/2026 - 23:24:13: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:15: "MJW<14><[U:1:209694542]>" killed "int main()<13><[U:1:71401653]>" with "world" (attacker_position "-11199 12272 -2951") (victim_position "-10706 12698 -2987") L 10/08/2026 - 23:24:15: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:24:15: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:24:18: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:18: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:18: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "98") (weapon "tf_projectile_rocket") (airshot "1") (height "304") L 10/08/2026 - 23:24:18: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:18: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:18: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "101") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:19: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:19: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:19: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "59") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:19: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:19: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:19: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "85") (weapon "tf_projectile_rocket") (airshot "1") (height "394") L 10/08/2026 - 23:24:19: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:24:19: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:24:19: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "28") (realdamage "1") (weapon "shotgun_soldier") L 10/08/2026 - 23:24:19: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "shotgun_soldier" (attacker_position "-11231 12843 -2951") (victim_position "-11170 12492 -2525") L 10/08/2026 - 23:24:20: "MJW<14><[U:1:209694542]>" spawned as "soldier" L 10/08/2026 - 23:24:23: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:31: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "526") (realdamage "200") (weapon "taunt_soldier") L 10/08/2026 - 23:24:31: "MJW<14><[U:1:209694542]>" killed "int main()<13><[U:1:71401653]>" with "taunt_soldier" (attacker_position "-11083 12718 -2839") (victim_position "-11131 12737 -2839") L 10/08/2026 - 23:24:31: "MJW<14><[U:1:209694542]>" committed suicide with "taunt_soldier" (attacker_position "-11083 12718 -2839") L 10/08/2026 - 23:24:31: "MJW<14><[U:1:209694542]>" spawned as "soldier" L 10/08/2026 - 23:24:31: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:24:35: "int main()<13><[U:1:71401653]>" say "I prefer the city shithouse too" L 10/08/2026 - 23:24:40: "int main()<13><[U:1:71401653]>" say "I like being able to jump through it" L 10/08/2026 - 23:24:45: "int main()<13><[U:1:71401653]>" say "it's not instant suicide anymore" L 10/08/2026 - 23:24:47: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:49: "MJW<14><[U:1:209694542]>" picked up item "tf_ammo_pack" L 10/08/2026 - 23:24:49: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:49: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:49: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:49: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "96") (weapon "tf_projectile_rocket") (airshot "1") (height "331") L 10/08/2026 - 23:24:50: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:50: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "94") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:50: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:51: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:51: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:52: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:52: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "40") (realdamage "36") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:52: "MJW<14><[U:1:209694542]>" killed "int main()<13><[U:1:71401653]>" with "tf_projectile_rocket" (attacker_position "-11057 12315 -2947") (victim_position "-10631 12789 -3017") L 10/08/2026 - 23:24:52: "int main()<13><[U:1:71401653]>" spawned as "soldier" L 10/08/2026 - 23:24:52: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:54: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:54: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:54: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:54: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "75") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:55: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:55: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "101") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:55: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:55: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:55: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "55") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:55: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:56: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:56: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:56: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "96") (realdamage "10") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:56: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "tf_projectile_rocket" (attacker_position "-10732 12641 -2696") (victim_position "-10868 12347 -2951") L 10/08/2026 - 23:24:56: "MJW<14><[U:1:209694542]>" spawned as "soldier" L 10/08/2026 - 23:24:56: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:24:58: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:58: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:58: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "83") (weapon "tf_projectile_rocket") (airshot "1") (height "295") L 10/08/2026 - 23:24:59: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:59: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:59: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:24:59: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "26") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:00: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:00: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:00: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:00: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "69") (weapon "tf_projectile_rocket") (airshot "1") (height "582") L 10/08/2026 - 23:25:00: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:25:00: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:25:00: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "4") (weapon "shotgun_soldier") L 10/08/2026 - 23:25:01: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:25:01: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:25:01: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "45") (realdamage "40") (weapon "shotgun_soldier") L 10/08/2026 - 23:25:01: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "shotgun_soldier" (attacker_position "-10883 12801 -2951") (victim_position "-11076 12862 -2534") L 10/08/2026 - 23:25:01: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:01: "MJW<14><[U:1:209694542]>" spawned as "soldier" L 10/08/2026 - 23:25:04: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:05: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:05: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:05: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:05: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "54") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:06: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:06: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "108") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:06: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:06: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:07: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:07: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:07: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "50") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:07: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:25:07: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:25:07: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "43") (weapon "shotgun_soldier") L 10/08/2026 - 23:25:07: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:25:07: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:25:07: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "22") (weapon "shotgun_soldier") L 10/08/2026 - 23:25:07: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:25:08: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:25:08: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:25:08: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "70") (weapon "shotgun_soldier") L 10/08/2026 - 23:25:08: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:08: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:08: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "76") (realdamage "16") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:08: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "tf_projectile_rocket" (attacker_position "-10828 12822 -2951") (victim_position "-11170 12878 -2951") L 10/08/2026 - 23:25:08: "MJW<14><[U:1:209694542]>" spawned as "soldier" L 10/08/2026 - 23:25:10: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:11: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:11: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:11: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "89") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:12: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:12: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:13: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:14: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:14: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "55") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:14: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:14: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:15: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:25:15: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:25:15: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "27") (weapon "shotgun_soldier") L 10/08/2026 - 23:25:15: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:16: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:25:16: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:25:16: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "31") (weapon "shotgun_soldier") L 10/08/2026 - 23:25:17: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:18: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:25:18: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "shotgun_soldier") L 10/08/2026 - 23:25:18: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "35") (realdamage "31") (weapon "shotgun_soldier") L 10/08/2026 - 23:25:18: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "shotgun_soldier" (attacker_position "-11136 13449 -2903") (victim_position "-11121 13846 -2852") L 10/08/2026 - 23:25:18: "int main()<13><[U:1:71401653]>" triggered "domination" against "MJW<14><[U:1:209694542]>" L 10/08/2026 - 23:25:18: "MJW<14><[U:1:209694542]>" spawned as "soldier" L 10/08/2026 - 23:25:22: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:22: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:22: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:22: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "77") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:23: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:23: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:23: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "61") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:23: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:23: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:24: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:24: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:24: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "67") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:24: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "shotgun_soldier") L 10/08/2026 - 23:25:24: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:24: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:24: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "69") (realdamage "34") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:24: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "tf_projectile_rocket" (attacker_position "-11059 13642 -2839") (victim_position "-11136 13435 -2903") L 10/08/2026 - 23:25:25: "MJW<14><[U:1:209694542]>" spawned as "soldier" L 10/08/2026 - 23:25:27: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:27: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:27: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "96") (weapon "tf_projectile_rocket") (airshot "1") (height "370") L 10/08/2026 - 23:25:27: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:27: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:27: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "50") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:27: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:28: "int main()<13><[U:1:71401653]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:28: "int main()<13><[U:1:71401653]>" triggered "damage" against "MJW<14><[U:1:209694542]>" (damage "72") (weapon "tf_projectile_rocket") (airshot "1") (height "644") L 10/08/2026 - 23:25:28: "int main()<13><[U:1:71401653]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:29: "MJW<14><[U:1:209694542]>" triggered "shot_fired" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:29: "MJW<14><[U:1:209694542]>" triggered "shot_hit" (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:29: "MJW<14><[U:1:209694542]>" triggered "damage" against "int main()<13><[U:1:71401653]>" (damage "91") (weapon "tf_projectile_rocket") L 10/08/2026 - 23:25:29: "MJW<14><[U:1:209694542]>" joined team "Spectator" L 10/08/2026 - 23:25:29: "int main()<13><[U:1:71401653]>" killed "MJW<14><[U:1:209694542]>" with "world" (attacker_position "-11003 13508 -2690") (victim_position "-11123 12965 -2874") L 10/08/2026 - 23:25:29: World triggered "mge_match_end" (winner "[U:1:71401653]") (loser "[U:1:209694542]") (winner_score "20") (loser_score "9")